Damage Shield: Difference between revisions
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== Sources of Damage Shields == | == Sources of Damage Shields == | ||
===Bullet Shields=== | |||
{{#invoke:ItemsByStat|tablefy|BulletShieldMaxHealth|Bullet Shield Health|}} | |||
{{Item stat table|Bullet Shield Health}} | {{Item stat table|Bullet Shield Health}} | ||
===Spirit Shields=== | |||
{{#invoke:ItemsByStat|tablefy|TechShieldMaxHealth|Spirit Shield Health|}} | |||
{{Item stat table|Spirit Shield Health}} | {{Item stat table|Spirit Shield Health}} | ||
Revision as of 16:36, 10 October 2024
Damage Shields are pools of additional health that take damage before Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
Recovery
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.
Sources of Damage Shields
Bullet Shields
Item | Cost | Bullet Shield Health |
---|---|---|
High-Velocity Mag | 500 | +65 |
Headshot Booster | 500 | +40 |
Restorative Shot | 500 | +90 |
Long Range | 1250 | +140 |
Sharpshooter | 3000 | +200 |
Alchemical Fire | 3000 | +225 |
Headhunter | 3000 | +150 |
Spiritual Overflow | 6200 | +225 |
Combat Barrier | 1250 | +325 |
Veil Walker | 3000 | +250 |
Withering Whip | 1250 | +100 |
Name | Cost | Category | Stat change |
---|---|---|---|
Headshot Booster | 500 | Weapon | +40 Bullet Shield Health |
High-Velocity Mag | 500 | Weapon | +65 Bullet Shield Health |
Restorative Shot | 500 | Weapon | +90 Bullet Shield Health |
Long Range | 1,250 | Weapon | +140 Bullet Shield Health |
Alchemical Fire | 3,000 | Weapon | +225 Bullet Shield Health |
Headhunter | 3,500 | Weapon | +150 Bullet Shield Health |
Sharpshooter | 4,250 | Weapon | +200 Bullet Shield Health |
Spiritual Overflow | 6,200 | Weapon | +225 Bullet Shield Health |
Combat Barrier | 1,250 | Vitality | +325 Bullet Shield Health |
Divine Barrier | 1,250 | Vitality | +260 Bullet Shield Health |
Reactive Barrier | 1,250 | Vitality | +400 Bullet Shield Health |
Veil Walker | 3,000 | Vitality | +250 Bullet Shield Health |
Withering Whip | 1,250 | Spirit | +100 Bullet Shield Health |
Diviner's Kevlar | 6,200 | Spirit | +700 Bullet Shield Health |
Magic Carpet | 6,200 | Spirit | +400 Bullet Shield Health |
Spirit Shields
Item | Cost | Spirit Shield Health |
---|---|---|
Hollow Point Ward | 500 | +95 |
Shadow Weave | 6200 | +300 |
Enchanter's Barrier | 1250 | +300 |
Veil Walker | 3000 | +250 |
Mystic Burst | 500 | +40 |
Spirit Strike | 500 | +80 |
Improved Cooldown | 1250 | +100 |
Silence Glyph | 3000 | +150 |
Knockdown | 3000 | +200 |
Improved Burst | 3000 | +100 |
Superior Cooldown | 3000 | +150 |
Name | Cost | Category | Stat change |
---|---|---|---|
Hollow Point Ward | 500 | Weapon | +95 Spirit Shield Health |
Shadow Weave | 6,200 | Weapon | +300 Spirit Shield Health |
Divine Barrier | 1,250 | Vitality | +260 Spirit Shield Health |
Enchanter's Barrier | 1,250 | Vitality | +300 Spirit Shield Health |
Reactive Barrier | 1,250 | Vitality | +200 Spirit Shield Health |
Veil Walker | 3,000 | Vitality | +250 Spirit Shield Health |
Mystic Burst | 500 | Spirit | +40 Spirit Shield Health |
Spirit Strike | 500 | Spirit | +80 Spirit Shield Health |
Improved Cooldown | 1,250 | Spirit | +100 Spirit Shield Health |
Knockdown | 3,000 | Spirit | +200 Spirit Shield Health |
Silence Glyph | 3,000 | Spirit | +150 Spirit Shield Health |
Improved Burst | 3,500 | Spirit | +100 Spirit Shield Health |
Superior Cooldown | 4,250 | Spirit | +150 Spirit Shield Health |
Diviner's Kevlar | 6,200 | Spirit | +700 Spirit Shield Health |
Magic Carpet | 6,200 | Spirit | +400 Spirit Shield Health |
Update history
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