Ability Range: Difference between revisions
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Updated Mystic Reach & Improved Reach's Ability Range numbers and Stacking example. |
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== Sources of Ability Range == | == Sources of Ability Range == | ||
{{ItemBox|item_name = Mystic Reach}} | {{ItemBox|item_name = Mystic Reach}} | ||
{{ItemBox|item_name = Divine Barrier}} | {{ItemBox|item_name = Divine Barrier}} | ||
{{ItemBox|item_name = Improved Reach}} | {{ItemBox|item_name = Improved Reach}} | ||
{{ItemBox|item_name = Mystic Reverb}} | {{ItemBox|item_name = Mystic Reverb}} | ||
{{Stats}} | {{Stats}} |
Latest revision as of 11:29, 20 October 2024
Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Reach improves this by 18%, making the new effective dash range of the ability 14.1 meters.
Stacking sources of ability range increases is an additive effect. For example, having both Improved Reach (25%) and Divine Barrier (8%) will provide a 33% ability range boost.
Sources of Ability Range[edit | edit source]
500 |
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Mystic Reach |
1,250 |
---|
ACTIVE |
Divine Barrier |
3,500 |
---|
Improved Reach |
6,200 |
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Mystic Reverb |
|