Ability Cooldown: Difference between revisions
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SerpentofSet (talk | contribs) →Overview: Charged abilities have a second "cooldown" which I've added notes on here and expanded to it's own section |
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The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | ||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. | ===Charged Abilities=== | ||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used. | |||
===Stacking=== | ===Stacking=== | ||
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== Sources of Cooldown Reduction == | == Sources of Cooldown Reduction == | ||
[[ | [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.{{Stats}} |
Latest revision as of 16:43, 25 October 2024
Overview[edit | edit source]
The Ability Cooldown of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Charged Abilities[edit | edit source]
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Stacking[edit | edit source]
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:
Sources of Cooldown Reduction[edit | edit source]
Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
Item | Cost | +X% Cooldown Reduction |
---|---|---|
Spiritual Overflow | 6200 | +15% |
Leech | 6200 | +12% |
Improved Cooldown | 1250 | +14% |
Diviner's Kevlar | 6200 | +12% |
In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.
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