Vindicta/Update history: Difference between revisions
< Vindicta
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = November 13, 2024 | |||
| changes = | |||
* {{AbilityIcon|Assassinate}} damage reduced by 5% | |||
}} | |||
{{Update history table/row | |||
| update = November 7, 2024 | |||
| changes = | |||
* Base bullet damage reduced from 15 to 13 | |||
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on) | |||
* {{AbilityIcon|Stake}} duration increased from 1.75s to 2s | |||
* {{AbilityIcon|Flight}} T2 reduced from +8s to +6s | |||
* {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s | |||
* {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power | |||
}} | |||
{{Update history table/row | |||
| update = October 24, 2024 | |||
| changes = | |||
* Gun cycle time improved from 0.26s to 0.22s | |||
* Bullet damage growth per boon increased from 0.55 to 0.65 | |||
* Fire rate now scales with Spirit Power (0.14) | |||
* {{AbilityIcon|Assassinate}} no longer splits to allies | |||
* {{AbilityIcon|Flight}} duration increased from 8s to 12s | |||
* {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s | |||
* {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4" | |||
* {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits {{HeroIcon|Vindicta}} | |||
}} | |||
{{Update history table/row | |||
| update = October 11, 2024 | |||
| changes = | |||
* Movespeed increased from 8.3 to 9. | |||
}} | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
* Reverted recent falloff damage changes. | |||
* Fall off increased from 58m (default) to 64m. | |||
* Bullet damage growth per boon reduced from 0.79 to 0.55. | |||
* {{AbilityIcon|Flight}} duration no longer scales with Spirit Power. | |||
* {{AbilityIcon|Flight}} T2 now increases flight duration by 6s. | |||
* {{AbilityIcon|Flight}} bonus move speed above base now scales at 50% effectiveness. | |||
* No longer has -10% base bullet resist. | |||
* Health growth per boon reduced from 20 to 15. | |||
* Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in). | |||
* {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s. | |||
* {{AbilityIcon|Assassinate}} bonus souls is now unsecured. | |||
* Shooting while flying now has similar speed impact as on the ground. | |||
* {{AbilityIcon|Flight}} air acceleration decreased a little. | |||
* {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss. | |||
}} | |||
{{Update history table/row | |||
| update = September 26, 2024 | |||
| changes = | |||
* Gun cycle time increased from 0.19s to 0.22s (same overall dps). | |||
* {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m. | |||
* Max Falloff reduced from 58m to 45m. | |||
* Fixed {{AbilityIcon|Flight}} ending if you touch the ground. | |||
* Low HP indication now also shows up while unscoped. | |||
* {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140. | |||
* {{AbilityIcon|Assassinate}} zoom level reduced a little bit. | |||
* {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 19, 2024 | | update = September 19, 2024 | ||
| changes = | | changes = | ||
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction. | ||
* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}. | * Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}. | ||
}} | }} | ||
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| update = September 17, 2024 | | update = September 17, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged | * Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Base bullet damage reduced from 14 to 13. | * Base bullet damage reduced from 14 to 13. | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} bonus gold is now shared with assisters. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} now reduces bullet armor by 6%. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} impact damage reduced from 50 to 40. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} impact damage spirit scaling reduced from 1 to 0.8. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} spirit power duration scaling reduced from 0.04 to 0.03. | ||
* You can now use stamina while flying to get an impulse in the facing direction. | * You can now use stamina while flying to get an impulse in the facing direction. | ||
* Space bar no longer exists the ability, you have to press the key again. | * Space bar no longer exists the ability, you have to press the key again. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} now does 20% more damage when getting a headshot. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} scope ends when you are stunned. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29, 2024 | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04. | ||
* Fixed left clicks sometimes deselecting the ability when charges aren't ready. | * Fixed left clicks sometimes deselecting the ability when charges aren't ready. | ||
}} | }} | ||
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| changes = | | changes = | ||
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether. | * Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether. | ||
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip. | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s. | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2024 | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} cooldown reduced from 45 to 40. | ||
* Gun damage growth increased from 0.85 to 1.0. | * Gun damage growth increased from 0.85 to 1.0. | ||
}} | }} | ||
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| update = July 11, 2024 | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake | * Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved. | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05. | ||
* Gun damage growth increased from 0.7 to 0.85. | * Gun damage growth increased from 0.7 to 0.85. | ||
}} | }} | ||
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| update = July 4, 2024 | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} up and down speed improved a bit. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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* Updated {{HeroIcon|Vindicta}} weapon sounds. | * Updated {{HeroIcon|Vindicta}} weapon sounds. | ||
* Base movement speed increased from 7 to 8. | * Base movement speed increased from 7 to 8. | ||
* Fixed {{AbilityIcon|Crow Familiar | * Fixed {{AbilityIcon|Crow Familiar}} T1 only bouncing to 1 additional target instead of 2. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} zoom level is reduced a bit. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20, 2024 | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6, 2024 | | update = June 6, 2024 | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects. | ||
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate | * Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} cooldown increased from 35s to 50s. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage. | ||
* Can no longer melee while flying for extra movement. | * Can no longer melee while flying for extra movement. | ||
* {{AbilityIcon|Assassinate | * {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this). | ||
* Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate | * Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30, 2024 | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Added visual tell for when {{AbilityIcon|Assassinate | * Added visual tell for when {{AbilityIcon|Assassinate}} is active. | ||
* Now has -10% Base Bullet Resist. | * Now has -10% Base Bullet Resist. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} no longer grants +1 bonus air speed. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10%. | ||
* Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}}. | * Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}}. | ||
}} | }} | ||
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| update = May 23, 2024 | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake | * Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s. | ||
* {{AbilityIcon|Crow Familiar | * {{AbilityIcon|Crow Familiar}} T3 improved from -30% Healing Suppression to -40%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16, 2024 | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now. | ||
* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall. | * Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range). | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} spirit damage per bullet increased from 8 to 12. | ||
* {{AbilityIcon|Flight | * {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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* Base Bullet Damage reduced from 15 to 14. | * Base Bullet Damage reduced from 15 to 14. | ||
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times). | * Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times). | ||
* {{AbilityIcon|Stake | * {{AbilityIcon|Stake}} T1 bonus duration reduced from +1.5s to +1.0s. | ||
* Is now a recommended hero for new players. | * Is now a recommended hero for new players. | ||
}} | }} | ||
}} | }} | ||
[[Category: | [[Category:Hero changelogs]] |
Latest revision as of 15:19, 15 November 2024
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