Viscous/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = October 24, 2024
| changes =
* {{AbilityIcon|The Cube}} health regen now scales with spirit at 0.2
* {{AbilityIcon|Goo Ball}} down dash ability moved from T3 to base ability
* {{AbilityIcon|Goo Ball}} size now increases with range upgrades (doesn't affect collision with world)
* Fixed some hit detection issues with {{AbilityIcon|Goo Ball}}
}}
{{Update history table/row
| update = October 10, 2024
| changes =
* {{AbilityIcon|Goo Ball}} no longer triggers on hit effect while in {{ItemIcon|Ethereal Shift}}.
* Fixed {{ItemIcon|Superior Stamina}} dash count not working with {{AbilityIcon|Goo Ball}}.
* {{AbilityIcon|Goo Ball}} stun duration reduced from 1s to 0.7s.
* {{AbilityIcon|Splatter}} base damage reduced from 100 to 90.
* {{AbilityIcon|Splatter}} T2 reduced from +70 to +60.
* {{AbilityIcon|Splatter}} Spirit damage scale increased from 1.5 to 1.9.
* Fixed Instant Cast not working for {{AbilityIcon|Puddle Punch}}.
}}
{{Update history table/row
| update = September 26, 2024
| changes =
* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}}.
* {{AbilityIcon|The Cube}} cleanse is now part of the T2.
* {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s.
* Bullet Damage reduced from 13 to 12.
* Can now use down dash during {{AbilityIcon|Goo Ball}}.
* Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}}.
* {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s.
* {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range.
* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form.
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024
| changes =
| changes =
* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter|Viscous}} effects have been adjusted.
* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter}} effects have been adjusted.
* {{AbilityIcon|Puddle Punch|Viscous}} now correctly knocks people in {{AbilityIcon|The Cube|Viscous}} up in the air.
* {{AbilityIcon|Puddle Punch}} now correctly knocks people in {{AbilityIcon|The Cube}} up in the air.
* Improved various issues with the camera.
* Improved various issues with the camera.
* Puddle punch now telegraphs an effect before it forms.
* Puddle punch now telegraphs an effect before it forms.
* Base bullet damage reduced from 14 to 13.
* Base bullet damage reduced from 14 to 13.
* {{AbilityIcon|Splatter|Viscous}} damage reduced from 110 to 100.
* {{AbilityIcon|Splatter}} damage reduced from 110 to 100.
* {{AbilityIcon|Goo Ball|Viscous}} turn rate improved a bit.
* {{AbilityIcon|Goo Ball}} turn rate improved a bit.
* {{AbilityIcon|Goo Ball|Viscous}} stun frequency cooldown improved from 1.5s to 1.25s.
* {{AbilityIcon|Goo Ball}} stun frequency cooldown improved from 1.5s to 1.25s.
* Fixed {{AbilityIcon|Puddle Punch|Viscous}} piercing {{ItemIcon|Unstoppable}}.
* Fixed {{AbilityIcon|Puddle Punch}} piercing {{ItemIcon|Unstoppable}}.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 1, 2024
| update = September 1, 2024
| changes =
| changes =
* {{AbilityIcon|Puddle Punch|Viscous}} base cast range from 60m to 40m.
* {{AbilityIcon|Puddle Punch}} base cast range from 60m to 40m.
* {{AbilityIcon|Puddle Punch|Viscous}} T2 damage from +50 to +35.
* {{AbilityIcon|Puddle Punch}} T2 damage from +50 to +35.
* {{AbilityIcon|Puddle Punch|Viscous}} base cooldown increased from 24 to 28.
* {{AbilityIcon|Puddle Punch}} base cooldown increased from 24 to 28.
* {{AbilityIcon|Puddle Punch|Viscous}} now knocks people less high into the air.
* {{AbilityIcon|Puddle Punch}} now knocks people less high into the air.
* Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.
* Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.
}}
}}
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* Primary Fire redesigned to make it more usable and have improved damage and scaling.
* Primary Fire redesigned to make it more usable and have improved damage and scaling.
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
* {{AbilityIcon|Splatter|Viscous}} Spirit Scaling increased from 1.4 to 1.5.
* {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5.
* {{AbilityIcon|Splatter|Viscous}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
* {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
* {{AbilityIcon|Puddle Punch|Viscous}} damage increased from 100% to 110% of Light Melee.
* {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee.
* {{AbilityIcon|Puddle Punch|Viscous}} T2 is now +50 damage and +20% movement slow (was -10s cooldown).
* {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown).
* {{AbilityIcon|Puddle Punch|Viscous}} T3 is now -12s cooldown (was +80 damage and +20% movement slow).
* {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow).
* {{AbilityIcon|Puddle Punch|Viscous}}: delay before punch increased from 0.25s to 0.35s.
* {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s.
* {{AbilityIcon|Goo Ball|Viscous}} Spirit Scaling increased from 1.05 to 1.3.
* {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3.
* {{AbilityIcon|Goo Ball|Viscous}} acceleration increased.
* {{AbilityIcon|Goo Ball}} acceleration increased.
* {{AbilityIcon|Goo Ball|Viscous}} base turn radius and turn radius after bouncing has been increased.
* {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased.
* Fixed a bug where {{AbilityIcon|Goo Ball|Viscous}} would have the direction and trail particle stuck on.
* Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = August 15, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Splatter|Viscous}} direct hits counting as the second hit.
* Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit.
* Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball|Viscous}} being reduced by {{ItemIcon|Debuff Reducer}}.
* Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}}.
* {{AbilityIcon|The Cube|Viscous}} cast range increased from 25m to 30m.
* {{AbilityIcon|The Cube}} cast range increased from 25m to 30m.
* {{AbilityIcon|The Cube|Viscous}} T2 cooldown reduced from -25s to -22s.
* {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s.
* {{AbilityIcon|Puddle Punch|Viscous}} now deals light melee damage and is affected by melee items.
* {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items.
* {{AbilityIcon|Puddle Punch|Viscous}} Charge Delay increased from 0.5s to 1.5s.
* {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s.
* {{AbilityIcon|Goo Ball|Viscous}} duration reduced from 12s to 10s.
* {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s.
* {{AbilityIcon|Goo Ball|Viscous}} T1 duration reduced from +6s to +5s.
* {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s.
* {{AbilityIcon|Goo Ball|Viscous}} cooldown increased from 80s to 90s.
* {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s.
* {{AbilityIcon|Goo Ball|Viscous}} now deals 50% damage to bosses.
* {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses.
* {{AbilityIcon|Goo Ball|Viscous}} spirit resist reduced from 80% to 70%.
* {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70%.
* {{AbilityIcon|Goo Ball|Viscous}} bullet resist reduced from 70% to 60%.
* {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60%.
* {{AbilityIcon|Goo Ball|Viscous}} can now only stun and damage a target once every 1.5s, up from once every 1.0s.
* {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s.
* {{AbilityIcon|Goo Ball|Viscous}} acceleration lowered a bit.
* {{AbilityIcon|Goo Ball}} acceleration lowered a bit.
* Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning.
* Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning.
}}
}}
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| update = August 6, 2024
| update = August 6, 2024
| changes =
| changes =
* Added a directional arrow particle effect to {{AbilityIcon|Goo Ball|Viscous}} for {{HeroIcon|Viscous}}.
* Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}}.
* Added additional particles while using {{AbilityIcon|Goo Ball|Viscous}}.
* Added additional particles while using {{AbilityIcon|Goo Ball}}.
* Fixed hit detection on {{AbilityIcon|Puddle Punch|Viscous}} and {{AbilityIcon|Goo Ball|Viscous}}.
* Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}}.
* Fixed {{AbilityIcon|Puddle Punch|Viscous}} having 2x the range of the tooltip.
* Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip.
* Fixed {{AbilityIcon|Puddle Punch|Viscous}} being able to target behind puddle.
* Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle.
* Fixed {{AbilityIcon|Puddle Punch|Viscous}} using [[Guardian]]s as a surface to punch from.
* Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian]]s as a surface to punch from.
* {{AbilityIcon|Puddle Punch|Viscous}} Range reduced from 70m to 60m.
* {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m.
* {{AbilityIcon|Splatter|Viscous}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
* {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
* {{AbilityIcon|Splatter|Viscous}} Cooldown from 18s to 20s.
* {{AbilityIcon|Splatter}} Cooldown from 18s to 20s.
* {{AbilityIcon|Splatter|Viscous}} Base Damage from 120 to 110.
* {{AbilityIcon|Splatter}} Base Damage from 120 to 110.
}}
}}
{{Update history table/row
{{Update history table/row
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}}
}}
}}
}}
[[Category:Hero changelogs]]

Latest revision as of 21:23, 9 November 2024

Update Changes

October 24, 2024

  • The Cube health regen now scales with spirit at 0.2
  • Goo Ball down dash ability moved from T3 to base ability
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world)
  • Fixed some hit detection issues with Goo Ball

October 10, 2024

September 26, 2024

  • Updated Viscous icon to look more different from Dynamo.
  • The Cube cleanse is now part of the T2.
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during Goo Ball.
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
  • Splatter post cast delay reduced from 0.5s to 0.2s.
  • Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for Viscous in ball form.

September 12, 2024

  • Viscous Splatter effects have been adjusted.
  • Puddle Punch now correctly knocks people in The Cube up in the air.
  • Improved various issues with the camera.
  • Puddle punch now telegraphs an effect before it forms.
  • Base bullet damage reduced from 14 to 13.
  • Splatter damage reduced from 110 to 100.
  • Goo Ball turn rate improved a bit.
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s.
  • Fixed Puddle Punch piercing Unstoppable.

September 1, 2024

  • Puddle Punch base cast range from 60m to 40m.
  • Puddle Punch T2 damage from +50 to +35.
  • Puddle Punch base cooldown increased from 24 to 28.
  • Puddle Punch now knocks people less high into the air.
  • Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.

August 29, 2024

  • Updated Viscous primary fire sound.
  • Primary Fire redesigned to make it more usable and have improved damage and scaling.
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
  • Splatter Spirit Scaling increased from 1.4 to 1.5.
  • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
  • Puddle Punch damage increased from 100% to 110% of Light Melee.
  • Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown).
  • Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow).
  • Puddle Punch: delay before punch increased from 0.25s to 0.35s.
  • Goo Ball Spirit Scaling increased from 1.05 to 1.3.
  • Goo Ball acceleration increased.
  • Goo Ball base turn radius and turn radius after bouncing has been increased.
  • Fixed a bug where Goo Ball would have the direction and trail particle stuck on.

August 15, 2024

  • Fixed Splatter direct hits counting as the second hit.
  • Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer.
  • The Cube cast range increased from 25m to 30m.
  • The Cube T2 cooldown reduced from -25s to -22s.
  • Puddle Punch now deals light melee damage and is affected by melee items.
  • Puddle Punch Charge Delay increased from 0.5s to 1.5s.
  • Goo Ball duration reduced from 12s to 10s.
  • Goo Ball T1 duration reduced from +6s to +5s.
  • Goo Ball cooldown increased from 80s to 90s.
  • Goo Ball now deals 50% damage to bosses.
  • Goo Ball spirit resist reduced from 80% to 70%.
  • Goo Ball bullet resist reduced from 70% to 60%.
  • Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s.
  • Goo Ball acceleration lowered a bit.
  • Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning.

August 6, 2024

August 1, 2024

  • Added a new hero, Viscous. He's green.