Update:August 22, 2024: Difference between revisions

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* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} now silences the ally being carried until they are released
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting|Shiv}} incoming damage deferred reduced from 40% to 35%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35%
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
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Latest revision as of 21:53, 29 September 2024

Updates
August 18, 2024 August 22, 2024 August 23, 2024

Source: 08-22-2024 Update

Patch notes

  • Fixed High-Velocity Mag affecting some abilities
  • Silence Glyph: Damage reduced from 150 to 100
  • Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0
  • Silence Glyph: Cast range reduced from 40m to 25m
  • Silence Glyph: Sprint reduced from 2 to 1
  • Silence Glyph: Spirit Shield reduced from +225 to +200
  • Reactive Barrier: Cooldown increased from 20s to 30s
  • Return Fire: Bullet damage returned reduced form 80% to 70%
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs
  • Ivy: Air Drop now silences the ally being carried until they are released
  • Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after