Update:August 22, 2024: Difference between revisions
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* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | * Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back) | ||
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs | * Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting | * {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35% | ||
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | * Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies | ||
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | * Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after | ||
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Latest revision as of 21:53, 29 September 2024
Updates | ||
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← August 18, 2024 | August 22, 2024 | August 23, 2024 → |
Source: 08-22-2024 Update
Patch notes
- Fixed High-Velocity Mag affecting some abilities
- Silence Glyph: Damage reduced from 150 to 100
- Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0
- Silence Glyph: Cast range reduced from 40m to 25m
- Silence Glyph: Sprint reduced from 2 to 1
- Silence Glyph: Spirit Shield reduced from +225 to +200
- Reactive Barrier: Cooldown increased from 20s to 30s
- Return Fire: Bullet damage returned reduced form 80% to 70%
- Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
- Fixed Siphon Bullets acting as spirit damage for procs
- Ivy: Air Drop now silences the ally being carried until they are released
- Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%
- Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
- Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after