Update:August 22, 2024: Difference between revisions

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== General Changes ==
{{Update layout
 
| prev_update = August 18, 2024
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.
| current_update = August 22, 2024
 
| next_update = August 23, 2024
=== Fixes ===
| source = https://forums.playdeadlock.com/threads/08-22-2024-update.19716/
 
| source_title = 08-22-2024 Update
* Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies.
| notes =  
 
* Fixed {{ItemIcon|High-Velocity Mag}} affecting some abilities
== Item Changes ==
* {{ItemIcon|Silence Glyph}}: Damage reduced from 150 to 100
 
* {{ItemIcon|Silence Glyph}}: Spirit damage scaling reduced from 1.5 to 1.0
=== Weapon Items ===
* {{ItemIcon|Silence Glyph}}: Cast range reduced from 40m to 25m
 
* {{ItemIcon|Silence Glyph}}: Sprint reduced from 2 to 1
==== {{Pic link|High-Velocity Mag|size=20}} ====
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +225 to +200
 
* {{ItemIcon|Reactive Barrier}}: Cooldown increased from 20s to 30s
* Fixed affecting some abilities
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced form 80% to 70%
'''{{Pic link|Siphon Bullets|size=20}}'''
* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* Fixed Siphon Bullets acting as spirit damage for ability and item procs.
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35%
=== Vitality Items ===
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
'''{{Pic link|Reactive Barrier|size=20}}'''
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
* Cooldown increased: 20s → <u>30s</u>.
}}
'''{{Pic link|Return Fire|size=20}}'''
* Bullet Damage Reflected reduced: 80% → <u>70%</u>.
 
=== Spirit Items ===
'''{{Pic link|Silence Glyph|size=20}}'''
 
* Damage reduced: 150 → <u>100</u>.
* Spirit Damage Scaling reduced: {{Ss|1.5}} → {{Ss|1.0}}.
* Cast Range reduced: 40m → <u>25m</u>.
* Sprint Speed reduced: 2m/s → <u>1m/s</u>.
* Spirit Shield reduced: +225 → <u>+200</u>.
 
== Hero Changes ==
 
=== {{HeroIcon|Ivy}} ===
 
==== {{AbilityIcon|Air Drop}} ====
 
* Air Drop now silences the ally being carried until they are released.
 
=== {{HeroIcon|Shiv}} ===
 
==== {{AbilityIcon|Bloodletting}} ====
 
* Incoming Damage Deferred reduced: 40% → <u>30%</u>.
 
[[Category:Game Updates]]

Latest revision as of 21:53, 29 September 2024

Updates
August 18, 2024 August 22, 2024 August 23, 2024

Source: 08-22-2024 Update

Patch notes

  • Fixed High-Velocity Mag affecting some abilities
  • Silence Glyph: Damage reduced from 150 to 100
  • Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0
  • Silence Glyph: Cast range reduced from 40m to 25m
  • Silence Glyph: Sprint reduced from 2 to 1
  • Silence Glyph: Spirit Shield reduced from +225 to +200
  • Reactive Barrier: Cooldown increased from 20s to 30s
  • Return Fire: Bullet damage returned reduced form 80% to 70%
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs
  • Ivy: Air Drop now silences the ally being carried until they are released
  • Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after