Update:October 11, 2024: Difference between revisions

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oct 11 update
 
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| prev_update = October 10, 2024
| prev_update = October 10, 2024
| current_update = October 11, 2024
| current_update = October 11, 2024
| next_update = N/A
| next_update = October 15, 2024
| source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/
| source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/
| source_title = 10-011-2024 Update
| source_title = 10-11-2024 Update
| notes =  
| notes =  
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks)
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death
* {{HeroIcon|Bebop|size=20px}}: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
* {{HeroIcon|Bebop}}: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33)
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them)
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s
* {{HeroIcon|Vindicta|size=20px}}: Movespeed increased from 8.3 to 9
* {{HeroIcon|Vindicta}}: Movespeed increased from 8.3 to 9
* {{ItemIcon|Torment Pulse}} now scales with cooldown again
* {{ItemIcon|Torment Pulse}} now scales with cooldown again
* {{ItemIcon|Torment Pulse}} Spirit power scaling reduced from 0.33 to 0.3
* {{ItemIcon|Torment Pulse}} Spirit power scaling reduced from 0.33 to 0.3

Latest revision as of 00:23, 16 October 2024

Updates
October 10, 2024 October 11, 2024 October 15, 2024

Source: 10-11-2024 Update

Patch notes

  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound