Update:August 6, 2024: Difference between revisions
Jump to navigation
Jump to search
august 6 |
mNo edit summary |
||
Line 10: | Line 10: | ||
* New categories added to builds are now wider by default | * New categories added to builds are now wider by default | ||
* Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature | * Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature | ||
* {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}} | ||
* {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip. | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian]]s as a surface to punch from | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit. | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Cooldown from 18s to 20s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Base Damage from 120 to 110 | ||
}} | }} |
Latest revision as of 21:39, 29 September 2024
Updates | ||
---|---|---|
← August 1, 2024 | August 6, 2024 | August 15, 2024 → |
Source: 08-06-2024 Update
Patch notes
- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default
- Added a console command:
deadlock_get_old_builds
, which will download and print out all of the build data for your account prior to the new builds feature - Viscous: Added a directional arrow particle effect to Goo Ball for Viscous
- Viscous: Added additional particles while using Goo Ball
- Viscous: Fixed hit detection on Puddle Punch and Goo Ball
- Viscous: Fixed Puddle Punch having 2x the range of the tooltip.
- Viscous: Fixed Puddle Punch being able to target behind puddle
- Viscous: Fixed Puddle Punch using Guardians as a surface to punch from
- Viscous: Puddle Punch Range reduced from 70m to 60m
- Viscous: Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Viscous: Splatter Cooldown from 18s to 20s
- Viscous: Splatter Base Damage from 120 to 110