Ability Cooldown: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Eighteen (talk | contribs)
No edit summary
→‎Overview: Charged abilities have a second "cooldown" which I've added notes on here and expanded to it's own section
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Cooldown Reduction''' is a [[Stats|stat]] obtainable by [[Heroes]] though [[items]]. This stat is currently a percentage based reduction on the base [[ability]] time.
{{Stub}}
 
==Overview==
The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
 
===Charged Abilities===
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
 
===Stacking===
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by:
 
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>
 
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is:
 
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
 
== Sources of Cooldown Reduction ==
[[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.{{Stats}}

Revision as of 16:43, 25 October 2024

“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.

Overview

The Ability Cooldown of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

Sources of Cooldown Reduction

Golden Statues have a chance to drop a permanent Cooldown Reduction buff.

Item Cost +X% Cooldown Reduction
Spiritual Overflow Souls6200 +15%
Leech Souls6200 +12%
Improved Cooldown Souls1250 +14%
Diviner's Kevlar Souls6200 +12%

In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.