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Bebop
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{{Infobox hero | name = Bebop | art = Bebop full.png | card = Bebop card.png | summary = Hooks an enemy for a knockout combo | description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | dps = 66 | bullet_damage = 5.3 | ammo = 66 | bullets_per_sec = 12.5 | light_melee = 63 | heavy_melee = 116 | max_health = 650 | health_regen = 3 | bullet_resist = 10 | spirit_resist = 0 | move_speed = 6.2 | sprint_speed = 3 | stamina = 3 | increase1_value = 0.37 | increase1_stat = Base Bullet Damage | increase2_value = 3.4 | increase2_stat = Base Melee Damage | increase3_value = 41 | increase3_stat = Base Health | increase4_value = 2% | increase4_stat = Bullet Resist | increase5_value = 2.5m | increase5_stat = Weapon Range | range = 22m β 51m | weapon_name = Humble Pie }} A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off. == Abilities == <tabber> |-|(1) Exploding Uppercut= {{Ability card | name = Exploding Uppercut | key = 1 | description = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies. | cooldown = 21s | effect1 = '''Uppercut Damage:''' 0 | effect2 = '''Area Damage:''' 80 {{ss|0.5}} | effect3 = '''Landing Radius:''' 14m | upgrade1 = '''-10.5s''' Cooldown | upgrade2 = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s | upgrade3 = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip * Uppercuts all enemies within around 2-3m of Bebop. * Uppercutted enemies cannot receive the area damage. * Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. }} |-|(2) Sticky Bomb= {{Ability card | name = Sticky Bomb | key = 2 | description = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit. | cooldown = 19s | range = 6m | radius = 12m | effect1 = '''Damage:''' 120 {{ss|0.9}} | effect2 = '''Fuse Time:''' 3s | upgrade1 = '''-7.5s''' Cooldown | upgrade2 = '''+80''' Damage | upgrade3 = On Attach, '''disarms''' the target for '''3.5''' seconds. * Damage gain per hero hit is permanent for the rest of the game. * The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling). ** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions. }} |-|(3) Hook= {{Ability card | name = Hook | key = 3 | description = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing. | cooldown = 23s | range = 30m | effect1 = '''Damage:''' 40 | upgrade1 = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s | upgrade2 = '''+30m''' Cast Range | upgrade3 = '''-11.5s''' Cooldown * Hook damage is dealt after Bebop finishes reeling in the target. }} |-|(4) Hyper Beam= {{Ability card | name = Hyper Beam | key = 4 | description = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam. | duration = 8s {{ss|0.08}} | cooldown = 130s | effect1 = '''DPS:''' 205 {{ss|2.7}} | effect2 = '''Beam Width:''' 2.9m | effect3 = '''Movement Slow:''' 30% (on hit) | effect4 = '''Beam Length:''' 70m | upgrade1 = '''-30s''' Cooldown | upgrade2 = '''+100''' DPS | upgrade3 = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero * Hyper Beam deals 75% damage to enemies within ~9m of Bebop. * Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground. }} </tabber> == Background == {{Quotation|| '''A FATE'S TALE:''' Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}} == Update history == {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 70%" |- style="text-align: center; background-color:#f0dbbb;" |'''Patch''' |'''Changes''' |- |[[Update: September 14, 2024|Update: September 14, 2024]] | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cooldown Increased: 117 β <u>130</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T1 Reduced: -38s β <u>-30s</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' End radius Reduced: 5m β <u>4m</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Slow Reduced: 40% β <u>30%</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Reduced: 220 β <u>205</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Spirit scaling Reduced: {{Ss|3}} β <u>{{Ss|2.7}}</u>. |- |[[Update:September 12, 2024|Update: September 12, 2024]] | {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' No longer roots your hero during cast time. - Bebop can now keep firing if he jumps and his laser is already warmed up. - Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Range Reduced: 35m β <u>30m</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Now does splash damage around a 5m area the beam connects to on the ground (''can be used to fish heroes out of cover in some areas''). |- |[[Update: August 29, 2024]] | - Fixed Bebop being able to sprint while his gun is spun up. - Gun range Increased: 30m β <u>32m</u>. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' now targets enemies by default. Use Alt Cast (MMB) to hook allies only. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' can now be cancelled by using parry. |- |[[Update: August 15, 2024]] | - Fixed Bebop's {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Sometimes misfiring. - Improved visibility of AOE around Bebop while casting {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam'''. - Gun range Reduced: 50m β <u>30m</u> + <u>2.5m/boon</u> (''58m Max''). - Speed while shooting Reduced: 55% β <u>70%</u>. - Base regen Increased: 2.5 β <u>3</u>. - Base bullet resist Increased: 0% β <u>10%</u>. - Bullet resist per boon Reduced: 2.5% β <u>1.6%</u> (''Same overall Bullet Resist at Max''). - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Range Reduced: 40m β <u>35m</u>. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' T2 Increased: +25m β <u>+30m</u>. - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Now has a slight angle limitation to prevent straight-up direction. - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Radius Increased: 10m β <u>14m</u>. - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' T1 Cooldown Increased: -10s β <u>-11s</u>. - Fixed {{AbilityIcon|Ability=Hook|Size=20}} '''Hooking''' Through veils sometimes not working. - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Radius Increased: 10m β <u>12m</u>. - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Can now be self-cast using Alt cast hotkey. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T2 Reduced: +140 β <u>+100</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit scaling Increased: {{Ss|2.4}} β <u>{{Ss|3.0}}</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Turn rate Improved by <u>10%</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Nearby radius Increased: 4.5m β <u>5m</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Nearby damage now does 25% less than the full amount. |- |Update 08-01-2024 | - Bullet resistance growth per boon Increased: 2% β <u>2.5%</u>. - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Now prioritizes enemies over allies. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Duration now scales with spirit {{Ss|0.08}}. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit scaling Increased: {{Ss|2.2}} β <u>{{Ss|2.4}}</u>. |- |Update 07-23-2024 | - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs. |- |Update 07-18-2024 | - Base HP Regen Increased: 1 β <u>2.5</u>. - No longer has 24% Bbase bullet resist. - Now gains +2% bullet resist per boon (''up to 11 times''). - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Speed Reduced: 3000 β <u>2850</u>. - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Horizontal distance knockback on enemy heroes Reduced: 25m β <u>20m</u>. - Fixed enemies being able to cancel {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut's''' Momentum with heavy melee. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit scaling Increased: {{Ss|1.96}} β <u>{{Ss|2.2}}</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T2 Increased: +120 β <u>+140</u>. |- |Update 07-04-2024 | - Base HP regen Reduced: 2 β <u>1</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cast range Increased: 60m β <u>70m</u>. |- |Update 06-27-2024 | - Fixed a bug where pinging Bebop's {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' and {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Abilities would call the wrong ability name. |- |Update 06-20-2024 | - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb''). - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Hitbox Reduced: 36 β <u>33 Inches</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cooldown Increased: 100s β <u>110s</u>. |- |Update 06-13-2024 | - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Base damage Reduced: 130 β <u>120</u>. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Grab radius Reduced: 40 β <u>36 (''Inches'')</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Movement & dash slow Increased: 30% β <u>40%</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Increased: 210 β <u>220</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Tracking speed Increased by <u>10%</u>. |- |Update 06-06-2024 | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Slow now effects stamina dashes. |- |Update 05-30-2024 | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Width Increased: 2.7m β <u>2.9m</u>. - Base bullet resist Increased: 20% β <u>24%</u>. |- |Update 05-23-2024 | - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. Bebop Sticky Bomb''). - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Changed from silence to <u>disarm</u>. - Improved {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Hitbox to not grab targets behind cover. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Width Increased: 2.5m β <u>2.7m</u>. |- |Update 05-16-2024 | - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Now applies silence on cast instead of on detonation. - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Silence duration Reduced: 5s β <u>3.5s</u>. - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Now uses a new instant cast mechanism. A valid target indicator will appear when in range. |- |Update 05-10-2024 | - No longer has +15% base spirit resist. - Now has <u>+20%</u> base bullet resist. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Cooldown Reduced: 27s β <u>22s</u>. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' T3 Cooldown Reduced: -15s β <u>-12s</u>. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Speed Increased: 2700 β <u>3000</u>. - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Return speed Increased: 1800 β <u>2200</u>. - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Increased: 180 β <u>210</u>. |- |Update 05-03-2024 | - Weapon no longer has horizontal & vertical recoil. |} == Trivia == * He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. * Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.'' * Bebop is voiced by '''J. B. Blanc''', who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.). {{Heroes}} [[Category:Heroes]]
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