Module:HeroData/doc
This is the documentation page for Module:HeroData
Overview
This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to Data:HeroData.json.
Both will automatically be translated depending on the language selected. If called on
See Template:Lang for more
Functions
write_infobox
Writes a Template:Infobox_hero template call for a given hero
Parameters
- hero_name – Name of the hero, in english
Example
From wikitext:
{{#invoke:HeroData|write_infobox|HERO_NAME}}
Which outputs Hero Abrams Not Found
write_stat_infoboxes
Writes all 3 Template:StatBox template calls (Weapon, Vitality, Spirit) for a given hero
Parameters
- hero_name – Name of the hero, in english
Example
From wikitext:
{{#invoke:HeroData|write_stat_infoboxes|HERO_NAME}}
Which outputs Hero Not Found
get_hero_var
Retrieve a hero variable's value, such as Abram's MaxHealth
Parameters
- hero_name - Name of the hero, in english
- hero_var - Key of the hero's variable, see Data:HeroData.json
- sig_figs - OPTIONAL, # of sig figs to round to if retrieving a float
Examples
From wikitext
:
{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}
570
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}
20.0000108
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}
20
Notes
Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).
If using sig_figs parameter, ensure the value is a float.
get_localized_var
Get a hero's stat, then localize it
Parameters
- hero_name - Name of the hero, in english
- hero_var - Key of the hero's variable, see Data:HeroData.json
Examples
From wikitext:
{{#invoke:HeroData|get_localized_var|Abrams|WeaponName}}
Script error: The function "get_localized_var" does not exist.
{{#invoke:HeroData|get_localized_var|Abrams|Role}}
Script error: The function "get_localized_var" does not exist.
Notes
Only usable on variables that can be localized. See Data:HeroData.json, you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to Module:Lang which checks for it in Data:Lang_en.json (or a different language).
As of writing this (not exhaustive), localizable variables include:
- Lore
- Playstyle
- Role
- WeaponDescription
- WeaponName
- TODO each value in WeaponTypes