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Revision as of 20:31, 21 September 2024 by East (talk | contribs) (Created page with "{ "AOERadius_label": "Darbe Yar\u0131\u00e7ap\u0131", "AOERadius_postfix": "m", "AbandonMatchPrompt_Cancel": "Ma\u00e7a devam et", "AbandonMatchPrompt_Confirm": "Ayr\u0131l ve Ceza Al", "AbandonMatchPrompt_Countdown": "Ayr\u0131l ve Ceza Al ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "Bu ma\u00e7tan g\u00fcvenli bir \u015fekilde ayr\u0131lamazs\u0131n\u0131z. Tekrar kat\u0131lamazs\u0131n\u0131z, tak\u0131m\u0131n\u0131zda bir oyuncu eksi...")
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{

   "AOERadius_label": "Darbe Yar\u0131\u00e7ap\u0131",
   "AOERadius_postfix": "m",
   "AbandonMatchPrompt_Cancel": "Ma\u00e7a devam et",
   "AbandonMatchPrompt_Confirm": "Ayr\u0131l ve Ceza Al",
   "AbandonMatchPrompt_Countdown": "Ayr\u0131l ve Ceza Al ({d:countdown_seconds})",
   "AbandonMatchPrompt_Text": "Bu ma\u00e7tan g\u00fcvenli bir \u015fekilde ayr\u0131lamazs\u0131n\u0131z. Tekrar kat\u0131lamazs\u0131n\u0131z, tak\u0131m\u0131n\u0131zda bir oyuncu eksik olur ve e\u015fle\u015ftirme cezas\u0131 al\u0131rs\u0131n\u0131z.
Emin misiniz?", "AbandonMatchPrompt_Title": "Bu ma\u00e7 terk edilsin mi?", "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "sn", "AbilityButtonHint_Activate": "Etkinle\u015ftir", "AbilityButtonHint_AltCastRestorativeGoo": "Kendini K\u00fcpe Sok", "AbilityButtonHint_AltCastStickyBomb": "Kendini Bombala", "AbilityButtonHint_AltCastVoidSphere": "Dostlar\u0131 Getir", "AbilityButtonHint_AvaRecall": "Ava'y\u0131 Geri \u00c7a\u011f\u0131r", "AbilityButtonHint_BullLeapCrash": "Yere \u0130n", "AbilityButtonHint_CancelAbility": "\u0130ptal Et: {s:ability_name}", "AbilityButtonHint_CancelIceBeam": "Arktik I\u015f\u0131n\u0131 \u0130ptal Et", "AbilityButtonHint_CancelIceDome": "Kubbeyi Kald\u0131r", "AbilityButtonHint_CancelIcePath": "Buzlu Yolu \u0130ptal Et", "AbilityButtonHint_CancelWall": "Duvar\u0131 Kald\u0131r", "AbilityButtonHint_CastOnTarget": "Hedefe Kullan", "AbilityButtonHint_CastRestorativeGoo": "Hedefi K\u00fcpe Sok", "AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption", "AbilityButtonHint_CastVoidSphere": "I\u015f\u0131nlan", "AbilityButtonHint_ClimbRope": "\u0130pe t\u0131rmanmak i\u00e7in BASILI TUTUN.", "AbilityButtonHint_Deploy": "Kullan", "AbilityButtonHint_Deselect": "Se\u00e7imi Kald\u0131r", "AbilityButtonHint_Detonate": "Patlat", "AbilityButtonHint_DetonateDjinnBomb": "Cin Bombas\u0131'n\u0131 Patlat", "AbilityButtonHint_DragonsFireAscend": "Ascend", "AbilityButtonHint_DragonsFireDive": "Dive", "AbilityButtonHint_DragonsFireSpeedDown": "Yava\u015fla", "AbilityButtonHint_DragonsFireSpeedUp": "H\u0131zlan", "AbilityButtonHint_DropBomb": "Bombay\u0131 B\u0131rak", "AbilityButtonHint_DropIdol": "Vazoyu B\u0131rak", "AbilityButtonHint_DropTarget": "Dostu B\u0131rak", "AbilityButtonHint_EruptWall": "Duvar Olu\u015ftur", "AbilityButtonHint_FlyDown": "Al\u00e7al", "AbilityButtonHint_FlyUp": "Y\u00fcksel", "AbilityButtonHint_GrabTarget": "Hedefi Yakala", "AbilityButtonHint_GuidedArrowRelease": "Patlat", "AbilityButtonHint_GuidedArrowSpeed": "H\u0131zlan", "AbilityButtonHint_HatTrickCancel": "Geri D\u00f6n", "AbilityButtonHint_HatTrickFire": "Ate\u015f Et", "AbilityButtonHint_HealSelf": "Kendini \u0130yile\u015ftir", "AbilityButtonHint_HealTarget": "Hedefi \u0130yile\u015ftir", "AbilityButtonHint_LightningCrashDive": "Erken \u0130n", "AbilityButtonHint_MeleeRejuvinator": "Canland\u0131r\u0131c\u0131y\u0131 almak i\u00e7in a\u011f\u0131r yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 yap", "AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle", "AbilityButtonHint_MoveDown": "A\u015fa\u011f\u0131 Git", "AbilityButtonHint_MoveUp": "Yukar\u0131 Git", "AbilityButtonHint_RollingGooAccelerate": "H\u0131zl\u0131 Git", "AbilityButtonHint_RollingGooCancel": "\u0130ptal Et", "AbilityButtonHint_RollingGooJump": "Z\u0131pla", "AbilityButtonHint_SpeedBoost": "H\u0131zlan", "AbilityButtonHint_StopLifeDrain": "Can \u00c7ekme'yi Durdur", "AbilityButtonHint_SwitchToAltCastMode": "Alternatif Kullanma Moduna Ge\u00e7", "AbilityButtonHint_SwitchToNormalCastMode": "Standart Moda Ge\u00e7", "AbilityButtonHint_Teleport": "I\u015f\u0131nlan", "AbilityButtonHint_Throw": "F\u0131rlat", "AbilityButtonHint_ZipLineBoost": "Ula\u015f\u0131m Halat\u0131 H\u0131zlanmas\u0131{s:ability_cooldown}", "AbilityCastDelay_label": "Kullanma Gecikmesi", "AbilityCastDelay_postfix": "sn", "AbilityCastRangeMinimum_label": "Range Minimum", "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Kullanma Menzili", "AbilityCastRange_postfix": "m", "AbilityChannelTimeDisplay_label": "Y\u00f6nlendirme S\u00fcresi", "AbilityChannelTimeDisplay_postfix": "sn", "AbilityChannelTime_label": "Y\u00f6nlendirme S\u00fcresi", "AbilityChannelTime_postfix": "sn", "AbilityCharges_label": "\u015earj", "AbilityCooldownBetweenCharge_label": "\u015earj Gecikmesi", "AbilityCooldownBetweenCharge_postfix": "sn", "AbilityCooldown_label": "Dolum S\u00fcresi", "AbilityCooldown_postfix": "sn", "AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit", "AbilityDamageReductionPerHit_postfix": "%", "AbilityDamageReduction_label": "B\u00fcy\u00fc G\u00fcc\u00fc Azaltmas\u0131", "AbilityDamageReduction_postfix": "%", "AbilityDuration_label": "S\u00fcre", "AbilityDuration_postfix": "sn", "AbilityLifestealPercentHero_label": "B\u00fcy\u00fc Can \u00c7almas\u0131", "AbilityLifestealPercentHero_postfix": "%", "AbilityLifestealPercentHero_prefix": "{s:sign}", "AbilityLifestealPercentNonHero_label": "Kahraman Olmayanlardan B\u00fcy\u00fc Can \u00c7almas\u0131", "AbilityLifestealPercentNonHero_postfix": "%", "AbilityLifestealPercentNonHero_prefix": "{s:sign}", "AbilityLifestealPercent_label": "B\u00fcy\u00fc Can \u00c7almas\u0131", "AbilityLifestealPercent_postfix": "%", "AbilityLifestealPercent_prefix": "{s:sign}", "AbilityPower_label": "Ability Power", "AbilityPower_postfix": "", "AbilityPower_prefix": "{s:sign}", "AbilityProjectileSpeedPercent_label": "Speed Increase", "AbilityProjectileSpeedPercent_postfix": "%", "AbilitySpeedPct_label": "Yetenek H\u0131z\u0131", "AbilitySpeedPct_postfix": "%", "AbilitySpeedPct_prefix": "+", "AbilitySplitShot_label": "Charged Shot Multishot", "AboveHealthThreshold_conditional": "sa\u011fl\u0131k e\u015fi\u011finin \u00fcst\u00fcndeyken", "AbsorbPercentage_label": "Emilen Hasar", "AbsorbPercentage_postfix": "%", "ActivatedFireRate_label": "At\u0131\u015f H\u0131z\u0131", "ActivatedFireRate_postfix": "%", "ActivatedFireRate_prefix": "{s:sign}", "ActiveAbilityDamageReduction_label": "Active Ability Dmg Red", "ActiveAbilityDamageReduction_postfix": "%", "ActiveBonusFireRate_label": "At\u0131\u015f H\u0131z\u0131", "ActiveBonusFireRate_postfix": "%", "ActiveBonusLifesteal_label": "Mermi Can \u00c7almas\u0131", "ActiveBonusLifesteal_postfix": "%", "ActiveBonusMoveSpeed_label": "Hareket H\u0131z\u0131", "ActiveBonusMoveSpeed_postfix": "m/sn", "ActiveBonusMoveSpeed_prefix": "{s:sign}", "ActiveBulletArmorReduction_label": "Mermi Direnci Azaltmas\u0131", "ActiveBulletDamageReduction_label": "Mermi Hasar\u0131", "ActiveBulletDamageReduction_postfix": "%", "ActiveBulletDamageReduction_prefix": "{s:sign}", "ActiveBulletShieldDuration_label": "Active Shield Duration", "ActiveBulletShieldDuration_postfix": "sn", "ActiveBulletShieldHealth_label": "Active Shield Health", "ActiveBulletShieldMaxHealth_label": "Mermi Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "ActiveBulletShieldMaxHealth_prefix": "{s:sign}", "ActiveChainDuration_label": "Tether Duration", "ActiveChainDuration_postfix": "sn", "ActiveFireRate_label": "At\u0131\u015f H\u0131z\u0131", "ActiveFireRate_postfix": "%", "ActiveFlightTime_label": "Flight time", "ActiveFlightTime_postfix": "sn", "ActiveHealAmount_label": "Self Heal", "ActiveHealAmount_postfix": "HP", "ActiveHealthChange_label": "Health Steal", "ActiveHealthChange_postfix": "SP", "ActiveHealthRegenBoost_label": "Sa\u011fl\u0131k Yenileme", "ActiveHealthRegenBoost_postfix": "hp/sec", "ActiveHealthRegenBoost_prefix": "{s:sign}", "ActiveHealthRegen_label": "Sa\u011fl\u0131k Yenileme", "ActiveHealthRegen_postfix": "sa\u011fl\u0131k/sn", "ActiveHealthRegen_prefix": "{s:sign}", "ActiveItemUse_conditional": "aktifken", "ActiveRadius_label": "Aktif Etki Yar\u0131\u00e7ap\u0131", "ActiveRadius_postfix": "m", "ActiveReloadPercent_label": "Cephane", "ActiveReloadPercent_postfix": "%", "ActiveReloadPercent_prefix": "+", "ActiveStatusResistancePercent_label": "Zay\u0131flatma Azalmas\u0131", "ActiveStatusResistancePercent_postfix": "%", "ActiveTechPower_label": "B\u00fcy\u00fc G\u00fcc\u00fc", "ActiveTechPower_prefix": "+", "ActiveWeaponDamageChange_label": "Weapon Damage Steal", "ActiveWeaponDamageChange_postfix": "%", "AfterburnExplodeDamage_label": "Explode Damage", "AfterburnExplodeRadius_label": "Spread Radius", "AfterburnExplodeRadius_postfix": "m", "AirControlPercent_label": "Hava Kontrol\u00fc", "AirControlPercent_postfix": "%", "AirControlPercent_prefix": "{s:sign}", "AirDropBuffDuration_label": "Kalkan S\u00fcresi", "AirDropBuffDuration_postfix": "sn", "AirDropBuffDuration_prefix": "", "AirDropBulletArmorReduction_label": "D\u00fc\u015fman Mermi Direnci", "AirDropBulletArmorReduction_postfix": "%", "AirDropBulletResist_label": "Dost Mermi Direnci", "AirDropBulletResist_postfix": "%", "AirDropBulletResist_prefix": "+", "AirDropBulletShield_label": "Mermi Kalkan\u0131", "AirDropBulletShield_postfix": "", "AirDropDebuff02Duration_label": "Mermi Direnci S\u00fcresi", "AirDropDebuff02Duration_postfix": "sn", "AirDropDebuffDuration_label": "Yava\u015flatma S\u00fcresi", "AirDropDebuffDuration_postfix": "sn", "AirDropExplodeRadius_label": "Patlama Yar\u0131\u00e7ap\u0131", "AirDropExplodeRadius_postfix": "m", "AirDropSelfCastDelay_label": "Kendine Kullanma S\u00fcresi", "AirDropSelfCastDelay_postfix": "sn", "AirDropSilenceDuration_label": "Susturma S\u00fcresi", "AirDropSilenceDuration_postfix": "sn", "AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed", "AirJumpVerticalSpeedPercent_postfix": "%", "AirJumpVerticalSpeedPercent_prefix": "{s:sign}", "AirMoveIncreasePercent_label": "Havada Z\u0131plama/At\u0131lma Mesafesi", "AirMoveIncreasePercent_postfix": "%", "AirMoveIncreasePercent_prefix": "+", "AirSpeedBonus_label": "Bonus Hava H\u0131z\u0131", "AirSpeedBonus_postfix": "m/sn", "AirSpeedBonus_prefix": "{s:sign}", "AirSpeedHealthBonus_label": "Healthy Speed Bonus", "AirSpeedHealthBonus_postfix": "m/sn", "AllyCooldownReduction_label": "Ally Cooldown Reduction", "AllyCooldownReduction_postfix": "sn", "AllyDistance_label": "Dost Mesafesi", "AllyDistance_postfix": "m", "AmbushBonusFireRate_label": "Pusu At\u0131\u015f H\u0131z\u0131", "AmbushBonusFireRate_postfix": "%", "AmbushBonusFireRate_prefix": "+", "AmbushBonusTechPower_label": "Pusu B\u00fcy\u00fc G\u00fcc\u00fc", "AmbushBonusTechPower_prefix": "+", "AmbushDamage_Label": "Ambush Damage", "AmbushDuration_label": "Pusu S\u00fcresi", "AmbushDuration_postfix": "sn", "AmmoPerSoul_label": "Ruh Ba\u015f\u0131na Cephane", "AmmoScavengerDuration_label": "S\u00fcre", "AmmoScavengerDuration_postfix": "sn", "AmpDuration_label": "Art\u0131r\u0131m S\u00fcresi", "AmpDuration_postfix": "sn", "AmpPercentPerStack_label": "\u0130stf Ba\u015f\u0131na Art\u0131r\u0131m", "AmpPercentPerStack_postfix": "%", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", "ApproachSpeed_label": "Project Speed", "ArmTime_label": "Devreye Girme S\u00fcresi", "ArmTime_postfix": "sn", "ArmingDuration_label": "Devreye Girme S\u00fcresi", "ArmingDuration_postfix": "sn", "ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus", "ArmorAttribute_Desc_0": "no additional bullet armor bonuses", "ArmorLossPerHit_label": "Resist lost per Hit", "ArmorLossPerHit_postfix": "%", "ArmorPower_label": "Temel Sa\u011fl\u0131k", "ArmorPower_postfix": "%", "ArmorPower_prefix": "{s:sign}", "AscendSpeed_label": "", "AssaultDuration_label": "Air Attack Duration", "AssaultDuration_postfix": "sn", "AssaultFireRate_label": "Air Attack Fire Rate", "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", "AttribFormat_AdditionalNote": "( %s1 )", "Attribute_EWeaponAttribute_BeamWeapon": "I\u015f\u0131n Silah\u0131", "Attribute_EWeaponAttribute_BurstFire": "Salvo", "Attribute_EWeaponAttribute_CloseRange": "K\u0131sa Menzil", "Attribute_EWeaponAttribute_HeavyHitter": "A\u011f\u0131r Vurucu", "Attribute_EWeaponAttribute_LongRange": "Uzun Menzil", "Attribute_EWeaponAttribute_MediumRange": "Orta Menzil", "Attribute_EWeaponAttribute_Projectile": "At\u0131\u015f", "Attribute_EWeaponAttribute_RapidFire": "H\u0131zl\u0131 At\u0131\u015f", "Attribute_EWeaponAttribute_Spreadshot": "Tarama", "AuraDuration_label": "Aura S\u00fcresi", "AuraDuration_postfix": "sn", "AvaRecallCooldown_label": "Geri \u00c7a\u011f\u0131rma Dolum S\u00fcresi", "AvaRecallCooldown_postfix": "sn", "AvaResummonCooldown_label": "Yeniden Kullanma Dolum S\u00fcresi", "AvaResummonCooldown_postfix": "sn", "AwakenDamage_label": "Awaken Damage", "BarrelDamageRadius_label": "Patlama Yar\u0131\u00e7ap\u0131", "BarrelDamageRadius_postfix": "m", "BarrelDamage_label": "Patlama Hasar\u0131", "BarrelLifetime_label": "Barrel Life Time", "BarrelLifetime_postfix": "sn", "BarrierDuration_label": "Shield Duration", "BarrierDuration_postfix": "sn", "BaseAttackDamagePercentAtMaxDuration_label": "Maksimum Silah Hasar\u0131", "BaseAttackDamagePercentAtMaxDuration_postfix": "%", "BaseAttackDamagePercentBonus_label": "Silah Hasar\u0131", "BaseAttackDamagePercentBonus_postfix": "%", "BaseAttackDamagePercentBonus_prefix": "+", "BaseAttackDamagePercent_label": "Silah Hasar\u0131", "BaseAttackDamagePercent_postfix": "%", "BaseAttackDamagePercent_prefix": "{s:sign}", "BaseAttackDamage_label": "Temel Hasar", "BaseAttackDamage_prefix": "{s:sign}", "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Mermi Hasar\u0131", "BaseDamagePct_label": "Bonus Spirit Amp", "BaseDamagePct_postfix": "%", "BaseDamagePct_prefix": "{s:sign}", "BaseHeatPower_Label": "Base Heat Power", "BaseWeaponDamage_postfix": "%", "BasicReflectPercent_label": "Basic Damage Reflect", "BasicReflectPercent_postfix": "%", "BeamLength_label": "I\u015f\u0131n Uzunlu\u011fu", "BeamLength_postfix": "m", "BeamSplit_label": "Ekstra I\u015f\u0131n Menzili", "BeamSplit_postfix": "m", "BeamWidth_label": "I\u015f\u0131n Geni\u015fli\u011fi", "BeamWidth_postfix": "m", "BelowHealthThreshold_conditional": "sa\u011fl\u0131k e\u015fi\u011finin alt\u0131ndayken", "BleedDPSPerStack_label": "B\u0131\u00e7ak Ba\u015f\u0131na Kanama SBH", "BleedDamage_label": "Kanama Hasar\u0131", "BleedDuration_label": "Kanama S\u00fcresi", "BleedDuration_postfix": "sn", "BleedTechResist_label": "B\u00fcy\u00fc Direnci", "BleedTechResist_postfix": "%", "BleedTechResist_prefix": "{s:sign}", "BloodPoolDPS_label": "Blood Pool DPS", "BloodPoolDuration_label": "Blood Pool Duration", "BloodPoolDuration_postfix": "sn", "BloodPoolRadius_label": "Blood Pool Radius", "BloodPoolRadius_postfix": "m", "BloodSpillDuration_label": "Toksik Kal\u0131nt\u0131 S\u00fcresi", "BloodSpillDuration_postfix": "sn", "BlurVisionRange_label": "Blur Vision Range", "BlurVisionRange_postfix": "m", "BoloBounceCount_label": "Max Bounces", "BoloHitDamage_label": "Damage on Hit", "BoloProcDamage_label": "Damage on Immobilize", "BombBonusDamagePerHero_label": "Kahraman Ba\u015f\u0131na Bonus Hasar", "BombDamagePercent_label": "Target max health as damage", "BombDamagePercent_postfix": "%", "BonusAbilityCharges_label": "Bonus Yetenek \u015earj\u0131", "BonusAbilityCharges_prefix": "{s:sign}", "BonusAbilityDurationPercent_label": "Yetenek S\u00fcresi", "BonusAbilityDurationPercent_postfix": "%", "BonusAbilityDurationPercent_prefix": "{s:sign}", "BonusAbilitySpeed_label": "Ability Move Speed", "BonusAbilitySpeed_postfix": "", "BonusAbilitySpeed_prefix": "{s:sign}", "BonusAccuracy_label": "Gun Accuracy", "BonusAccuracy_postfix": "%", "BonusAccuracy_prefix": "{s:sign}", "BonusAmmoRegen_label": "Ammo Regen", "BonusAmmoRegen_postfix": "/saniye", "BonusAmmoRegen_prefix": "{s:sign}", "BonusAmmo_label": "Bullets", "BonusAmmo_postfix": "%", "BonusAmmo_prefix": "{s:sign}", "BonusAttackRangePercent_label": "Silah Hasar\u0131n\u0131n Azalma Menzili", "BonusAttackRangePercent_postfix": "%", "BonusAttackRangePercent_prefix": "{s:sign}", "BonusAttackRange_label": "Weapon Range", "BonusAttackRange_postfix": "metre", "BonusBaseDamage_label": "Base Bullet and Melee Damage", "BonusBaseDamage_postfix": "%", "BonusBaseWeaponDamageTaken_label": "Silah Hasar\u0131", "BonusBaseWeaponDamageTaken_postfix": "%", "BonusBaseWeaponDamageTaken_prefix": "+", "BonusBaseWeaponDamageWithShield_label": "Kalkanl\u0131yken Silah Hasar\u0131", "BonusBaseWeaponDamageWithShield_postfix": "%", "BonusBaseWeaponDamageWithShield_prefix": "+", "BonusBaseWeaponDamage_label": "Silah Hasar\u0131", "BonusBaseWeaponDamage_postfix": "%", "BonusBaseWeaponDamage_prefix": "{s:sign}", "BonusBulletDamageToEMPTargets_label": "Bullet Damage to Silenced targets", "BonusBulletDamageToEMPTargets_postfix": "%", "BonusBulletDamageToEMPTargets_prefix": "+", "BonusBulletSpeedPercent_label": "Mermi H\u0131z\u0131", "BonusBulletSpeedPercent_postfix": "%", "BonusBulletSpeedPercent_prefix": "{s:sign}", "BonusChannelTechPower_label": "Spirit Power While Channeling", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Y\u00f6nlendirme S\u00fcresi", "BonusChannelTimePercentage_postfix": "%", "BonusChannelTimePercentage_prefix": "+", "BonusChargedAbilityDamage_label": "Charged Ability Damage", "BonusChargedAbilityDamage_postfix": "%", "BonusChargedAbilityDamage_prefix": "{s:sign}", "BonusClipPerKill_label": "Le\u015f Ba\u015f\u0131na Bonus Mermi", "BonusClipPerKill_prefix": "{s:sign}", "BonusClipSizePercent_label": "Cephane", "BonusClipSizePercent_postfix": "%", "BonusClipSizePercent_prefix": "{s:sign}", "BonusClipSize_label": "Cephane", "BonusClipSize_prefix": "{s:sign}", "BonusCooldownReduction_label": "Mermi Ba\u015f\u0131na Dolum S\u00fcresi Azaltma", "BonusCritDamagePercent_label": "Bonus Crit Damage", "BonusCritDamagePercent_postfix": "%", "BonusCritDamagePercent_prefix": "{s:sign}", "BonusDPSPercent_label": "Mermi Hasar\u0131", "BonusDPSPercent_postfix": "%", "BonusDPSPercent_prefix": "{s:sign}", "BonusDPSVsCreeps_label": "DPS vs Creeps", "BonusDPSVsPlayers_label": "DPS vs Players", "BonusDamageAmp_label": "Increased Damage", "BonusDamageAmp_postfix": "%", "BonusDamagePerHero_label": "Bonus Damage Per Hero", "BonusDamagePerHero_postfix": "%", "BonusDamagePercent_label": "Bonus Hasar", "BonusDamagePercent_postfix": "%", "BonusDuration_label": "Bonus Duration", "BonusDuration_postfix": "sn", "BonusEnergyMax_label": "Energy Cells", "BonusFireRateNPC_label": "NPC At\u0131\u015f H\u0131z\u0131", "BonusFireRateNPC_postfix": "%", "BonusFireRateNPC_prefix": "{s:sign}", "BonusFireRatePlayerUnit_label": "Kahramanlara Ait Birimlerin At\u0131\u015f H\u0131z\u0131", "BonusFireRatePlayerUnit_postfix": "%", "BonusFireRatePlayerUnit_prefix": "{s:sign}", "BonusFireRate_label": "At\u0131\u015f H\u0131z\u0131", "BonusFireRate_postfix": "%", "BonusFireRate_prefix": "{s:sign}", "BonusGoldOnKill_label": "Suikast Ba\u015f\u0131na Bonus Ruh", "BonusHeadshotDamage_label": "Bonus Kafadan Vuru\u015f Hasar\u0131", "BonusHeadshotDamage_postfix": "%", "BonusHealthOnKill_label": "Le\u015f Ba\u015f\u0131na Bonus Maksimum Sa\u011fl\u0131k", "BonusHealthPercent_label": "Sa\u011fl\u0131k", "BonusHealthPercent_postfix": "%", "BonusHealthPercent_prefix": "{s:sign}", "BonusHealthRegenOutOfCombat_label": "Health Regen Out of Combat", "BonusHealthRegenOutOfCombat_postfix": "", "BonusHealthRegenOutOfCombat_prefix": "{s:sign}", "BonusHealthRegen_label": "Sa\u011fl\u0131k Yenileme", "BonusHealthRegen_prefix": "{s:sign}", "BonusHealth_label": "Bonus Sa\u011fl\u0131k", "BonusHealth_prefix": "{s:sign}", "BonusMaxHealth_label": "Sa\u011fl\u0131k", "BonusMaxHealth_prefix": "{s:sign}", "BonusMeleeAttackSpeed_label": "Melee Speed", "BonusMeleeAttackSpeed_postfix": "%", "BonusMeleeAttackSpeed_prefix": "{s:sign}", "BonusMeleeDamagePercent_label": "Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "BonusMeleeDamagePercent_postfix": "%", "BonusMeleeDamagePercent_prefix": "{s:sign}", "BonusMeleeDamage_label": "Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "BonusMeleeDamage_prefix": "{s:sign}", "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Hareket H\u0131z\u0131", "BonusMoveSpeedPercent_postfix": "%", "BonusMoveSpeedPercent_prefix": "{s:sign}", "BonusMoveSpeed_label": "Hareket H\u0131z\u0131", "BonusMoveSpeed_postfix": "m/sn", "BonusMoveSpeed_prefix": "{s:sign}", "BonusPelletsPerShot_label": "Pellets per shot", "BonusPerChain_label": "Atlama Hasar\u0131", "BonusPerHeadshot_label": "Bonus Per Headshot", "BonusPerHeadshot_postfix": "%", "BonusPerHeadshot_prefix": "+", "BonusPerMeterPct_label": "Shield Gain Per Meter", "BonusPerMeterPct_postfix": "%", "BonusRegenMaxHealthPercent_label": "Maksimum Sa\u011fl\u0131k Yenileme", "BonusRegenMaxHealthPercent_postfix": "%", "BonusRegenMaxHealthPercent_prefix": "{s:sign}", "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "\u015earj\u00f6r De\u011fi\u015ftirme S\u00fcresi", "BonusReloadTime_label": "Added Reload Time", "BonusReloadTime_postfix": "sn", "BonusSpiritDuration_label": "Bonus B\u00fcy\u00fc S\u00fcresi", "BonusSpiritDuration_postfix": "sn", "BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites", "BonusSpiritForChargedAbilities_prefix": "+", "BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill", "BonusSpiritPerKill_prefix": "{s:sign}", "BonusSpiritWithMagicShield_label": "Kalkanl\u0131yken B\u00fcy\u00fc G\u00fcc\u00fc", "BonusSpiritWithMagicShield_prefix": "+", "BonusSpirit_conditional": "etkinle\u015ftikten sonra", "BonusSpirit_label": "B\u00fcy\u00fc G\u00fcc\u00fc", "BonusSpirit_prefix": "{s:sign}", "BonusSprintSpeedPercent_label": "Ko\u015fu H\u0131z\u0131", "BonusSprintSpeedPercent_postfix": "%", "BonusSprintSpeedPercent_prefix": "{s:sign}", "BonusSprintSpeed_label": "Ko\u015fu H\u0131z\u0131", "BonusSprintSpeed_postfix": "m/sn", "BonusSprintSpeed_prefix": "{s:sign}", "BonusStamina_label": "Bonus Stamina", "BonusSuperSprintSpeedPercent_postfix": "%", "BonusSuperSprintSpeedPercent_prefix": "{s:sign}", "BonusSuperSprintSpeed_label": "Ko\u015fu H\u0131z\u0131", "BonusSuperSprintSpeed_prefix": "{s:sign}", "BonusTechDamagePercent_label": "Bonus B\u00fcy\u00fc Hasar\u0131", "BonusTechDamagePercent_postfix": "%", "BonusTechDamage_label": "Bonus Spirit Damage", "BonusTechPowerPerKill_label": "Le\u015f Ba\u015f\u0131na B\u00fcy\u00fc G\u00fcc\u00fc", "BonusTechPower_label": "Spirit Power while Pathing", "BonusWeaponDamage_label": "Mermi Hasar\u0131", "BonusZipLineSpeed_label": "Hyperline Speed", "BonusZipLineSpeed_prefix": "{s:sign}", "BonusZoomPercent_label": "Silah Yak\u0131nla\u015ft\u0131rmas\u0131", "BonusZoomPercent_postfix": "%", "BonusZoomPercent_prefix": "{s:sign}", "BoostDuration_label": "Ally Move Speed Duration", "BoostDuration_postfix": "sn", "BotMatchWarning_EarlyGame": "Botlara kar\u015f\u0131 sava\u015fmak pratik yapmak i\u00e7in harikad\u0131r ancak botlar grup h\u00e2linde hedeflere sald\u0131rma konusunda yeterince geli\u015ftirilmediler.", "BotMatchWarning_LateGame": "Bu ma\u00e7lar normal oyunlardan \u00e7ok daha uzun s\u00fcrd\u00fc\u011f\u00fcnden d\u00fc\u015fman koruyucuyu yenmek i\u00e7in sorumlulu\u011fu \u00fcstlenmeniz gerekecek!", "BotMatchWarning_Title": "Botlar - Ma\u00e7 S\u00fcresi Uyar\u0131s\u0131", "BounceCount_label": "Shield Bounces", "BouncePadStompCount_label": "Max Head Stomps", "BrowseItems_Desc": "D\u00fckk\u00e2ndaki t\u00fcm \u00fcr\u00fcn katalo\u011funa g\u00f6z at\u0131n ve bir sonraki ma\u00e7\u0131n\u0131za haz\u0131rlan\u0131n!", "BrowseItems_Title": "E\u015fyalara G\u00f6z At", "BruiseDamageVulnerability_label": "Damage Increase", "BruiseDamageVulnerability_postfix": "% per stack", "BruiseDuration_label": "Bruise Duration", "BuffDamageMult_label": "Shock Multiplier", "BuffDamageMult_postfix": "x", "BuffDamage_label": "T\u00fcm Hasar", "BuffDamage_postfix": "%", "BuffDamage_prefix": "+", "BuffDuration_label": "S\u00fcre", "BuffDuration_postfix": "sn", "BuffMoveSpeedBonus_label": "Hareket H\u0131z\u0131", "BuffMoveSpeedBonus_postfix": "m/sn", "BuffMoveSpeedBonus_prefix": "{s:sign}", "BuffMoveSpeed_label": "Hareket H\u0131z\u0131", "BuffMoveSpeed_postfix": "m/sn", "BuffMoveSpeed_prefix": "+", "BuildUpBulletPercentPerHit_label": "Mermi Ba\u015f\u0131na Birikme", "BuildUpBulletPercentPerHit_postfix": "%", "BuildUpPercentPerHit_label": "Vuru\u015f ba\u015f\u0131na birikme", "BuildUpPercentPerHit_postfix": "%", "BuildupDamage_label": "Damage on Buildup", "BuildupDecayDelay_label": "Buildup Decay Delay", "BuildupDecayDelay_postfix": "sn", "BuildupDuration_label": "Birikmenin Azalma S\u00fcresi", "BuildupDuration_postfix": "sn", "BuildupExpire_label": "Buildup Expire", "BuildupExpire_postfix": "sn", "BuildupPerProc_label": "Buildup on Shock", "BuildupPerProc_postfix": "%", "BuildupPerShot_label": "At\u0131\u015f Ba\u015f\u0131na Birikme", "BuildupPerShot_postfix": "%", "BuildupRate_label": "Buildup Per Shot", "BuildupRate_postfix": "", "BulletArmorDamageReduction_label": "Mermi Direnci", "BulletArmorDamageReduction_postfix": "%", "BulletArmorDamageReduction_prefix": "{s:sign}", "BulletArmorPenetration_label": "Target Bullet Resist", "BulletArmorPenetration_postfix": "", "BulletArmorReductionDuration_label": "S\u00fcre", "BulletArmorReductionDuration_postfix": "sn", "BulletArmorReductionPerStack_label": "Mermi Hasar\u0131", "BulletArmorReductionPerStack_postfix": "% (\u0130stif Ba\u015f\u0131na)", "BulletArmorReductionPerStack_prefix": "+", "BulletArmorReduction_label": "Mermi Direnci", "BulletArmorReduction_postfix": "%", "BulletArmorReduction_prefix": "{s:sign}", "BulletArmor_label": "Mermi Z\u0131rh\u0131", "BulletArmor_prefix": "{s:sign}", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Bonus B\u00fcy\u00fc Hasar\u0131", "BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage", "BulletDamagePercent_label": "Mermi Hasar\u0131", "BulletDamagePercent_postfix": "%", "BulletDamagePercent_prefix": "{s:sign}", "BulletDamageReduction_label": "Mermi Z\u0131rh\u0131", "BulletDamageReduction_postfix": "%", "BulletDamageReflectedPct_label": "\u0130ade Edilen Mermi Hasar\u0131", "BulletDamageReflectedPct_postfix": "%", "BulletDamageTotal_label": "Mermi Hasar\u0131", "BulletLifestealPercent_label": "Mermi Can \u00c7almas\u0131", "BulletLifestealPercent_postfix": "%", "BulletLifestealPercent_prefix": "{s:sign}", "BulletPenetrationPercent_label": "Mermi Penetrasyonu", "BulletPenetrationPercent_postfix": "%", "BulletPercentAsBurn_label": "Bullet Damage as Burning", "BulletPercentAsBurn_postfix": "%", "BulletResistDuration_label": "\u0130stif S\u00fcresi", "BulletResistDuration_postfix": "sn", "BulletResistOnActive_label": "Mermi Direnci", "BulletResistOnActive_postfix": "%", "BulletResistOnActive_prefix": "{s:sign}", "BulletResistPerStack_label": "\u0130stif Ba\u015f\u0131na Mermi Direnci", "BulletResistPerStack_postfix": "%", "BulletResistReduction_label": "Mermi Direnci Azaltmas\u0131", "BulletResistReduction_postfix": "%", "BulletResist_label": "Mermi Direnci", "BulletResist_postfix": "%", "BulletResist_prefix": "{s:sign}", "BulletShieldDamagePercent_label": "Damage Amplification vs Bullet Shields", "BulletShieldDamagePercent_postfix": "%", "BulletShieldDamagePercent_prefix": "{s:sign}", "BulletShieldDuration_label": "Bullet Shield Duration", "BulletShieldDuration_postfix": "sn", "BulletShieldHealth_label": "Mermi Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "BulletShieldMaxHealth_label": "Mermi Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "BulletShieldMaxHealth_prefix": "{s:sign}", "BulletShieldOnCast_label": "Mermi Kalkan\u0131", "BulletShieldOnHook_label": "Mermi Kalkan\u0131", "BulletShieldOnHook_postfix": "HP", "BulletShieldOnLand_label": "I\u015f\u0131nlanma Sonras\u0131 Mermi Kalkan\u0131", "BulletShieldPerHero_label": "Bullet Shield Per Hero", "BulletSlowDuration_label": "Yava\u015flatma S\u00fcresi", "BulletSlowDuration_postfix": "sn", "BulletSplitShot_label": "\u00c7oklu At\u0131\u015f", "BulletVulnerbility_label": "Weapon Damage Amplification", "BulletVulnerbility_postfix": "%", "BulletVulnerbility_prefix": "{s:sign}", "BurnDPS_label": "Yakma SBH", "BurnDuration_label": "Yanma S\u00fcresi", "BurnDuration_postfix": "sn", "BurstDamage_label": "Burst Damage", "BurstFireOnHeroHit_postfix": "sn", "BurstFireShotsFromClipPercent_Postfix": "%", "BurstFireShotsFromClipPercent_label": "ammo Burst", "BurstWeaponPower_label": "Bonus Courage", "CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Hata ay\u0131klama komutu kahraman hedefi gerektirir", "CITADEL_ABILITY_INVALID_ASLEEP": "Uyutuldun", "CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Hedefte b\u00f6cek var", "CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Ba\u015fka eylem s\u00fcr\u00fcyor", "CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "\u015earj gecikmesi", "CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Yetersiz \u015farj", "CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Havada kullan\u0131lamaz", "CITADEL_ABILITY_INVALID_CHAINED": "Zincirlendin", "CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "\u015earj\u00f6r dolu", "CITADEL_ABILITY_INVALID_DISARMED": "Etkisizle\u015ftirildin", "CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "D\u00fc\u015fman sa\u011fl\u0131\u011f\u0131 \u00e7ok d\u00fc\u015f\u00fck", "CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "At\u0131larak z\u0131plama zamanlamas\u0131 ba\u015far\u0131s\u0131z", "CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Sa\u011fl\u0131\u011f\u0131n \u00e7ok y\u00fcksek", "CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Zaten etkin", "CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Hen\u00fcz dolmad\u0131", "CITADEL_ABILITY_INVALID_MUTED": "Yetenek ve e\u015fyalar\u0131n etkisizle\u015ftirilmesi devre d\u0131\u015f\u0131", "CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Yenilenecek bir \u015fey yok", "CITADEL_ABILITY_INVALID_NOT_ALIVE": "Canl\u0131 olmal\u0131s\u0131n", "CITADEL_ABILITY_INVALID_NOT_BLOOD": "\u00d6fke yetersiz", "CITADEL_ABILITY_INVALID_NOT_DEAD": "\u00d6l\u00fc olmal\u0131s\u0131n", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Yetenek kayna\u011f\u0131 yetersiz", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Yetersiz enerji", "CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Tavan \u00e7ok al\u00e7ak", "CITADEL_ABILITY_INVALID_NOT_LEARNED": "Hen\u00fcz \u00f6\u011frenilmedi", "CITADEL_ABILITY_INVALID_NO_ABILITY": "Yetenek yok", "CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Silinecek hasar yok", "CITADEL_ABILITY_INVALID_NO_TARGET": "Hedef yok", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Hedef kahraman gerektirir", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Hedef NPC gerektirir", "CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Hedef asker gerektirir", "CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "Yetene\u011fin etki alan\u0131nda ge\u00e7erli birim yok", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Havada iki kez at\u0131l\u0131namaz", "CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Havada iki kez z\u0131planamaz", "CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "\u0130ki kez a\u015fa\u011f\u0131ya at\u0131lamazs\u0131n", "CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "\u0130ki kez duvarda z\u0131planamaz", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "\u00dc\u00e7 kez havada at\u0131lamazs\u0131n\u0131z.", "CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "\u00dc\u00e7 kez havada z\u0131playamazs\u0131n", "CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "\u00dc\u00e7 kez a\u015fa\u011f\u0131ya at\u0131lamazs\u0131n\u0131z.", "CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Yetersiz kuvvet", "CITADEL_ABILITY_INVALID_POSITION": "Ge\u00e7ersiz konum", "CITADEL_ABILITY_INVALID_PREMATCH": "Ma\u00e7 hen\u00fcz ba\u015flamad\u0131", "CITADEL_ABILITY_INVALID_ROOTED": "Hareketsizle\u015ftirildin", "CITADEL_ABILITY_INVALID_SILENCED": "Susturulmu\u015fken yetenekler kullan\u0131lamaz", "CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Vazoyu ta\u015f\u0131rken yetenekler kullan\u0131lamaz", "CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Hareket yetenekleri devre d\u0131\u015f\u0131", "CITADEL_ABILITY_INVALID_STUNNED": "Sersemletildin", "CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Hedef menzil d\u0131\u015f\u0131nda", "CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Ni\u015fan al\u0131rken kullan\u0131lamaz", "CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "Hi\u00e7bir halat hedeflenmedi", "Cancel": "\u0130ptal Et", "CaptureRadius_label": "Yakalama Yar\u0131\u00e7ap\u0131", "CaptureRadius_postfix": "m", "CardResourceGenPctScale_label": "Kart \u00c7a\u011f\u0131rmak i\u00e7in Gereken Hasar Azaltmas\u0131", "CardResourceGenPctScale_postfix": "%", "CardsDrawn_label": "Cards Drawn", "CasterBuffDuration_label": "G\u00fc\u00e7lendirme S\u00fcresi", "CasterBuffDuration_postfix": "sn", "CasterHealthPercent_label": "Turret Health Percent of Caster", "CasterHealthPercent_postfix": "%", "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", "CatLifetime_postfix": "sn", "CatMaxSpeed_label": "Ghostcat Max Speed", "CatMaxSpeed_postfix": "m/sn", "CenterDamage_label": "Damage at the center", "ChainCount_label": "Maksimum Atlama", "ChainDamageCoeff_label": "Chain Damage", "ChainDamageCoeff_postfix": "% of gun damage", "ChainDuration_label": "Ba\u011flama S\u00fcresi", "ChainDuration_postfix": "sn", "ChainLength_label": "Ba\u011f Uzunlu\u011fu", "ChainLength_postfix": "m", "ChainLightningRadius_label": "Chain Lightning Range", "ChainLightningRadius_postfix": "m", "ChainRadius_label": "Atlama Yar\u0131\u00e7ap\u0131", "ChainRadius_postfix": "m", "ChainSlowPercent_label": "Hareket Yava\u015flatmas\u0131", "ChainSlowPercent_postfix": "%", "ChannelBulletShield_label": "Bullet Barrier While Channeling", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m/sn", "ChannelMoveSpeed_prefix": "", "ChargeDistance_label": "Charge Distance", "ChargeDistance_postfix": "m", "ChargeDuration_label": "Charge Duration", "ChargeDuration_postfix": "sn", "ChargeUpTime_label": "Charge Time", "ChargeUpTime_postfix": "sn", "ChargedDuration_label": "Charged Duration", "ChargedDuration_postfix": "sn", "ChargedShotBonus_label": "Charged Shot Damage", "ChargedShotBonus_postfix": "%", "ChargedShotBonus_prefix": "+", "ChargesRestored_label": "Yenilenen \u015earjlar", "ChronoTimeScale_label": "Paradox Time Acceleration", "ChronoTimeScale_postfix": "%", "CitadelCategoryArmor": "Can", "CitadelCategoryBuilds": "Plan", "CitadelCategoryCustom": "\u00d6zel Plan", "CitadelCategoryFlex": "Esnek", "CitadelCategorySuggested": "\u00d6nerilen E\u015fyalar", "CitadelCategoryTech": "B\u00fcy\u00fc", "CitadelCategoryWeapon": "Silah", "CitadelHeroDetails_Background": "B\u0130YOGRAF\u0130", "CitadelHeroDetails_Basic": "Temel", "CitadelHeroDetails_Builds": "Planlar", "CitadelHeroDetails_Builds_CreateButton": "Yeni Plan Olu\u015ftur", "CitadelHeroDetails_Builds_EditButton": "Planlar\u0131m\u0131 D\u00fczenle", "CitadelHeroDetails_Builds_SelectButton": "Planlara G\u00f6z At", "CitadelHeroDetails_Equipment": "EK\u0130PMAN", "CitadelHeroDetails_Progression": "\u0130LERLEME", "CitadelHeroStats_Spirit": "B\u00fcy\u00fc \u00d6zellikleri", "CitadelHeroStats_SpiritPower_Desc": "B\u00fcy\u00fc g\u00fcc\u00fc, yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n etkisini art\u0131r\u0131r.", "CitadelHeroStats_SpiritPower_Impact": "B\u00fcy\u00fc G\u00fcc\u00fc Etkisi", "CitadelHeroStats_Vitality": "Can \u00d6zellikleri", "CitadelHeroStats_Weapon": "Silah \u00d6zellikleri", "CitadelHeroStats_Weapon_Falloff": "Hasar Azalmas\u0131 Mesafesi", "CitadelShopSearch": "Ara", "CitadelShop_SearchExampleAlt": "E\u015fya ad\u0131 veya cephane, can \u00e7alma ya da b\u00fcy\u00fc g\u00fcc\u00fc gibi \u00f6zelliklere g\u00f6re aramay\u0131 deneyin.", "CitadelShop_SearchExampleLine1": "Arama \u00d6rnekleri:", "CitadelShop_SearchExampleLine2": "Ad: Hayalet Sald\u0131r\u0131s\u0131", "CitadelShop_SearchExampleLine3": "Nitelik: Mermi Direnci", "Citadel_AbilityProperty_OnAttach": "Yap\u0131\u015ft\u0131\u011f\u0131nda:", "Citadel_AbilityProperty_OnExplode": "Patlad\u0131\u011f\u0131nda:", "Citadel_AbilityProperty_OnHit": "Vurdu\u011funda:", "Citadel_Ability_BuildAnnotation": "\u00d6nerilen Sonraki Yetenek", "Citadel_Ability_IsImbued": "G\u00fc\u00e7lendirilmi\u015f", "Citadel_AcceptFriendInvite_Body": "L\u00fctfen Bekleyin", "Citadel_AcceptFriendInvite_ErrorBody": "Bu davet \u015fu anda kabul edilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_AcceptFriendInvite_ErrorTitle": "Hata", "Citadel_AcceptFriendInvite_Title": "Davet Kabul Ediliyor", "Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} davetinizi kabul etti.", "Citadel_AcceptedInvitation_Title": "Davet Kabul Edildi", "Citadel_AcquireTicket_BusyText": "L\u00fctfen Bekleyin", "Citadel_AcquireTicket_BusyTitle": "Oyuna Kat\u0131l\u0131n\u0131yor", "Citadel_AcquireTicket_ErrorTitle": "Hata", "Citadel_AcquireTicket_InternalError": "\u015eu anda a\u011f ba\u011flant\u0131s\u0131 olmad\u0131\u011f\u0131ndan sunucuya eri\u015filemiyor. L\u00fctfen tekrar deneyin.", "Citadel_AlertPlayer_MatchReadyText": "Oyununuz ba\u015flad\u0131.", "Citadel_AlertPlayer_MatchReadyTitle": "Ma\u00e7 Haz\u0131r", "Citadel_AlreadyInGame": "E\u015fle\u015ftirme ba\u015flat\u0131lamad\u0131. Zaten bir oyundas\u0131n\u0131z. E\u015fle\u015ftirmeye ba\u015flamak i\u00e7in mevcut oyundan \u00e7\u0131k\u0131n.", "Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Tap\u0131nak Muhaf\u0131zlar\u0131", "Citadel_AttackerClass_CLASS_BOSS_TIER_2": "K2 D\u00f6rtayak", "Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Koruyucu", "Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Ortan\u0131n Lideri", "Citadel_AttackerClass_CLASS_TROOPER": "Asker", "Citadel_AttackerClass_CLASS_TROOPER_BOSS": "K1 Muhaf\u0131z", "Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Sakin", "Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "\u015eok", "Citadel_Book_ComingSoon": "This section will be added in an future update. Keep checking back for more exciting adventures!", "Citadel_Book_ComingSoon_Title": "Coming Soon", "Citadel_Book_NextPage": "Sonraki", "Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.", "Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.", "Citadel_Book_NotEnoughXP_Title": "Inusfficient Unlocks", "Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked", "Citadel_Book_NotReachable_Title": "Can't Unlock Yet", "Citadel_Book_Pause": "Duraklat", "Citadel_Book_Play": "Oyna", "Citadel_Book_PrevPage": "\u00d6nceki", "Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockItem_Title": "Unlock Item", "Citadel_Book_UnlockXP": "Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.", "Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.", "Citadel_Book_UnlockXP_Title": "Unlock Chapter", "Citadel_CancelFriendInvite_Body": "L\u00fctfen Bekleyin", "Citadel_CancelFriendInvite_ConfirmBody": "{g:dac_persona:b:account_id} kullan\u0131c\u0131s\u0131na g\u00f6nderdi\u011finiz daveti iptal etmek istedi\u011finizden emin misiniz? Birka\u00e7 g\u00fcn boyunca bu kullan\u0131c\u0131ya ba\u015fka davet g\u00f6nderemezsiniz.", "Citadel_CancelFriendInvite_ConfirmTitle": "Daveti \u0130ptal Et", "Citadel_CancelFriendInvite_ErrorBody": "Bu davet \u015fu anda iptal edilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_CancelFriendInvite_ErrorTitle": "Hata", "Citadel_CancelFriendInvite_Title": "Arkada\u015fl\u0131ktan \u00c7\u0131kar\u0131l\u0131yor", "Citadel_ChatMsg_CommsRestricted": "\u0130leti\u015fim k\u0131s\u0131tlamas\u0131na sahip oldu\u011funuz i\u00e7in mesajlar\u0131n\u0131z g\u00f6nderilmeyecek.", "Citadel_ChatType_AllTeam": "T\u00fcm tak\u0131m", "Citadel_ChatType_Disabled": "Devre d\u0131\u015f\u0131", "Citadel_ChatType_PartyOnly": "Yaln\u0131zca parti", "Citadel_ComponentOwned": "mevcut", "Citadel_ComponentRequired": "Bile\u015fenler:", "Citadel_ComponentUseIn": "\u015eu anda kullan\u0131mda:", "Citadel_Confirm_Discord": "Discord davetinizi olu\u015fturmaya haz\u0131r m\u0131s\u0131n\u0131z? Bu davet yaln\u0131zca 2 saat ge\u00e7erli olacak ve ba\u015fka bir davet olu\u015fturamayacaks\u0131n\u0131z.", "Citadel_Confirm_Discord_Create": "Discord Daveti Olu\u015ftur", "Citadel_Confirm_Discord_Created_Body": "Discord davetinizi zaten olu\u015fturdunuzdan ba\u015fka bir davet olu\u015fturamazs\u0131n\u0131z.", "Citadel_Confirm_Discord_Created_Title": "Discord Daveti Olu\u015fturulamad\u0131", "Citadel_Confirm_Discord_InMatch_Body": "L\u00fctfen Discord ba\u011flant\u0131n\u0131z\u0131 bir partide veya e\u015fle\u015ftirmede de\u011filken al\u0131n.", "Citadel_Confirm_Discord_InMatch_Title": "\u015eimdi Al\u0131nam\u0131yor", "Citadel_ConflictingWithPrimaryModifier": "Bu de\u011fi\u015ftirici {s:key_name} ile \u00e7ak\u0131\u015f\u0131yor.", "Citadel_CreateParty_AlreadyInParty": "Zaten bir partidesiniz ve mevcut partiden ayr\u0131lana kadar yeni bir parti olu\u015fturamazs\u0131n\u0131z.", "Citadel_CreateParty_Disabled": "Parti sistemi bak\u0131m nedeniyle ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_CreateParty_ErrorTitle": "Parti Olu\u015fturulamad\u0131", "Citadel_CreateParty_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulamad\u0131\u011f\u0131 i\u00e7in bir parti olu\u015fturulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_CreateParty_InternalError": "Parti olu\u015fturulurken dahili bir hata olu\u015ftu.", "Citadel_CreateParty_InvalidVersion": "\u0130stemciniz g\u00fcncel de\u011fil. L\u00fctfen istemcinizi g\u00fcncelleyin ve tekrar deneyin.", "Citadel_CreateParty_NoRegionPings": "Steam Datagram Relay ile ileti\u015fim kurulam\u0131yor. \u0130nternete ba\u011fl\u0131ysan\u0131z, bu sorun genellikle g\u00fcvenlik duvar\u0131n\u0131z, MTU'nuz (maksimum iletim birimi) veya internet ba\u011flant\u0131n\u0131zdaki bir sorundan kaynaklan\u0131r.", "Citadel_CreateParty_NotFriends": "Parti daveti g\u00f6nderdi\u011finiz kullan\u0131c\u0131larla arkada\u015f olmal\u0131s\u0131n\u0131z.", "Citadel_CreateParty_RateLimited": "K\u0131sa s\u00fcrede \u00e7ok fazla i\u015flem ger\u00e7ekle\u015ftirdiniz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_CreateParty_TooBusy": "Deadlock a\u011f\u0131 \u015fu anda \u00e7ok yo\u011fun oldu\u011fu i\u00e7in i\u015flem ger\u00e7ekle\u015ftirilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_CreateParty_UnableToGetRegionPings": "Steam'de oturum a\u00e7mad\u0131n\u0131z veya Deadlock a\u011f\u0131, sunucular\u0131m\u0131za olan ba\u011flant\u0131n\u0131z\u0131n mevcut durumunu belirleyemiyor.", "Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Yetenek Hasar\u0131", "Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Silah Hasar\u0131", "Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "\u00c7evre Hasar\u0131", "Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Zehir Hasar\u0131", "Citadel_Dashboard_AbandonTooltip": "\u015eu anda oynad\u0131\u011f\u0131n\u0131z ma\u00e7\u0131 terk edersiniz.", "Citadel_Dashboard_BuildVersion": "Derleme {d:buildNumber} - {s:buildTime}", "Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Oynamaya haz\u0131r olmad\u0131\u011f\u0131n\u0131z\u0131 belirterek partinizin oynamas\u0131n\u0131 engelleyin.", "Citadel_Dashboard_CloseAnnounceTooltip": "Duyurular\u0131 Kapat", "Citadel_Dashboard_EnterMatchmaking": "E\u015fle\u015ftirmeye\"nGir", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "E\u015eL\u0130 BOT MA\u00c7I - Oyuncular Bekleniyor", "Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "E\u015eL\u0130 BOT MA\u00c7I - Ma\u00e7 {s:coop_time_remaining} sonra ba\u015flayacak", "Citadel_Dashboard_Matchmaking_SearchingForMatch": "Ma\u00e7 Aran\u0131yor", "Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} oyuncu kuyrukta", "Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} oyuncu kuyrukta", "Citadel_Dashboard_PartyClearModeButtonTooltipText": "Partinizin oynayaca\u011f\u0131 modu de\u011fi\u015ftirin.", "Citadel_Dashboard_PartySetModeButtonTooltipText": "Partinizin oynayaca\u011f\u0131 modu se\u00e7in.", "Citadel_Dashboard_PatchNotesTooltip": "Son yama notlar\u0131n\u0131 g\u00f6r\u00fcnt\u00fcleyin.", "Citadel_Dashboard_PlayButtonTooltipText": "Di\u011fer oyuncularla e\u015fle\u015ftirmeye girin.", "Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Standart e\u015fle\u015ftirme \u015fu anda Steam Deck'te desteklenmiyor.", "Citadel_Dashboard_ReadyUpButtonTooltipText": "Kadronuzu se\u00e7in ve oynamak i\u00e7in partinizi etkinle\u015ftirin.", "Citadel_Dashboard_Recommended": "\u00d6nerilen", "Citadel_Dashboard_RejoinTooltip": "Devam eden oyununuza d\u00f6n\u00fcn.", "Citadel_Dashboard_Roster_ClearRoster": "Kadroyu Temizle", "Citadel_Dashboard_Roster_HeroTooPopular": "Se\u00e7ili t\u00fcm kahramanlar zaten kuyrukta", "Citadel_Dashboard_Roster_MissingHeroes": "E\u015fle\u015ftirmeye girmek i\u00e7in kadroya 3 kahraman se\u00e7melisiniz", "Citadel_Dashboard_SettingsTooltip": "G\u00f6r\u00fcnt\u00fc ve ses gibi ayarlar\u0131 d\u00fczenleyin.", "Citadel_Dashboard_ShowAnnounceTooltip": "Duyurular\u0131 G\u00f6r\u00fcnt\u00fcle", "Citadel_Dashboard_Status_ConnectingToServer": "Oyun Sunucusuna Ba\u011flan\u0131l\u0131yor", "Citadel_Dashboard_Status_ConnectingToServer_Detail": "MA\u00c7 KISA S\u00dcRE \u0130\u00c7\u0130NDE BA\u015eLAYACAK", "Citadel_Dashboard_Status_GCOffline": "Deadlock A\u011f\u0131 \u00c7evrimd\u0131\u015f\u0131", "Citadel_Dashboard_Status_GCOffline_Detail": "Baz\u0131 \u00f6zellikler kullan\u0131lamayabilir.", "Citadel_Dashboard_Status_OutOfDateClient": "Oyun G\u00fcncellemesi Mevcut", "Citadel_Dashboard_Status_OutOfDateClient_Detail": "En yeni s\u00fcr\u00fcm\u00fc Steam'den indirin.", "Citadel_Dashboard_ViewLibrary": "K\u00fct\u00fcphaneyi G\u00f6r\u00fcnt\u00fcle", "Citadel_Dead_ReplayDeath": "\u00d6l\u00fcm\u00fc Yeniden Oynat", "Citadel_Dead_ShopReminder": "Al\u0131\u015fveri\u015f ve Geli\u015ftirme", "Citadel_DisableDevMessage": "Bir daha g\u00f6sterme", "Citadel_DiscordInvite_AlreadyClaimedText": "Discord davetinizi zaten ald\u0131n\u0131z. Her kullan\u0131c\u0131 i\u00e7in yaln\u0131zca bir davete izin veriyoruz.", "Citadel_DiscordInvite_AlreadyClaimedTitle": "Zaten Al\u0131nd\u0131", "Citadel_DiscordInvite_Close": "Kapat", "Citadel_DiscordInvite_ConfirmCloseText": "Discord ileti\u015fim penceresini kapatmak istedi\u011finizden emin misiniz? Bu ileti\u015fim penceresi kapat\u0131ld\u0131\u011f\u0131nda art\u0131k bir Discord davet ba\u011flant\u0131s\u0131 olu\u015fturamayacaks\u0131n\u0131z.", "Citadel_DiscordInvite_ConfirmCloseTitle": "Onayla ve Kapat", "Citadel_DiscordInvite_Copied": "Kopyaland\u0131", "Citadel_DiscordInvite_CopyLink": "Ba\u011flant\u0131y\u0131 panoya kopyala", "Citadel_DiscordInvite_Description": "Deadlock Discord sunucusu davetiniz a\u015fa\u011f\u0131dad\u0131. Ba\u011flant\u0131y\u0131 bir taray\u0131c\u0131ya yap\u0131\u015ft\u0131r\u0131n ve kat\u0131lmak i\u00e7in talimatlar\u0131 izleyin.", "Citadel_DiscordInvite_DisabledText": "Discord davetleri bak\u0131m nedeniyle ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131. L\u00fctfen k\u0131sa bir s\u00fcre sonra tekrar deneyin.", "Citadel_DiscordInvite_DisabledTitle": "Devre D\u0131\u015f\u0131", "Citadel_DiscordInvite_DiscordLink": "Ba\u011flant\u0131:", "Citadel_DiscordInvite_DiscordLinkHours": "Bu ba\u011flant\u0131 {i:num_hours} saat ge\u00e7erli olacakt\u0131r.", "Citadel_DiscordInvite_FailedText": "Sizin i\u00e7in bir Discord daveti olu\u015fturamad\u0131k. Bunun nedeni muhtemelen kullan\u0131c\u0131 say\u0131s\u0131n\u0131n y\u00fcksek olmas\u0131d\u0131r. L\u00fctfen k\u0131sa bir s\u00fcre sonra tekrar deneyin.", "Citadel_DiscordInvite_FailedTitle": "Hata", "Citadel_DiscordInvite_Loading": "Y\u00fckleniyor...", "Citadel_DiscordInvite_Title": "Discord Daveti", "Citadel_DuplicateKeybind": "Kopya Tu\u015f Atamas\u0131", "Citadel_DuplicateKeybindDescBoundMultiple": "\u015fu komutlara ba\u011fl\u0131:", "Citadel_DuplicateKeybindDescKey": "Tu\u015f", "Citadel_Exit_Game_Confirm": "Deadlock'tan \u00e7\u0131kmak istedi\u011finize emin misiniz?", "Citadel_FlexSlotUnlockedAllTier1": "\u015eunlar\u0131n tamam\u0131n\u0131 \u00f6ld\u00fcrerek bir esnek yuvay\u0131 a\u00e7t\u0131n\u0131z:", "Citadel_FlexSlotUnlockedAllTier2": "\u015eunlar\u0131n tamam\u0131n\u0131 \u00f6ld\u00fcrerek bir esnek yuvay\u0131 a\u00e7t\u0131n\u0131z:", "Citadel_FlexSlotUnlockedGenerator": "\u015eunun ilkini \u00f6ld\u00fcrerek bir esnek yuvay\u0131 a\u00e7t\u0131n\u0131z:", "Citadel_FlexSlotUnlockedLane": "Kulvarda \u015funu \u00f6ld\u00fcrerek bir esnek yuvay\u0131 a\u00e7t\u0131n\u0131z:", "Citadel_FlexSlotUnlockedTier3": "You've unlocked a flex slot for killing the", "Citadel_FlexSlot_Title": "Esnek Yuva A\u00e7\u0131ld\u0131", "Citadel_FriendCode_AddFriendBadCode": "Ge\u00e7ersiz Kod", "Citadel_FriendCode_AddFriendButton": "Arkada\u015f Ekle", "Citadel_FriendCode_AddFriendLabel": "Arkada\u015f Kodunu Girin", "Citadel_FriendCode_Blocked": "Bu kullan\u0131c\u0131 sizi engelledi. Bunun sebebi yak\u0131n zamanda g\u00f6nderdi\u011finiz arkada\u015fl\u0131k iste\u011fi olabilir.", "Citadel_FriendCode_Close": "Kapat", "Citadel_FriendCode_CodeCopied": "Arkada\u015f Kodu Kopyaland\u0131", "Citadel_FriendCode_ErrorTitle": "Hata", "Citadel_FriendCode_Expiration": "{t:s:expireDate} {t:t:expireDate} tarihinde s\u00fcresi dolacak.", "Citadel_FriendCode_FailedAlreadyFriends": "Bu kullan\u0131c\u0131yla zaten arkada\u015fs\u0131n\u0131z.", "Citadel_FriendCode_FailedDisabled": "Bu sistem ge\u00e7ici olarak devre d\u0131\u015f\u0131d\u0131r.", "Citadel_FriendCode_FailedInternalError": "Beklenmeyen dahili sunucu hatas\u0131. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_FriendCode_FailedKeyExpired": "Bu kodun s\u00fcresi doldu.", "Citadel_FriendCode_FailedKeyInvalid": "Bu kod ge\u00e7erli de\u011fil.", "Citadel_FriendCode_FailedKeyUsedUp": "Bu kod zaten maksimum say\u0131da kullan\u0131ld\u0131.", "Citadel_FriendCode_FailedRateLimited": "\u00c7ok fazla istek g\u00f6nderdiniz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_FriendCode_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_FriendCode_FailedTooBusy": "Sistem \u015fu an \u00e7ok yo\u011fun. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_FriendCode_FailedTooManyCodes": "Maksimum say\u0131da arkada\u015f kodu olu\u015fturdunuz. L\u00fctfen yeni bir kod olu\u015fturmak i\u00e7in bir kodu iptal edin.", "Citadel_FriendCode_FriendPopupTitle": "Arkada\u015f Davet Edilsin Mi?", "Citadel_FriendCode_GCContact": "A\u011fa Ba\u011flan\u0131l\u0131yor", "Citadel_FriendCode_GenerateCodeButton": "Arkada\u015f Kodum", "Citadel_FriendCode_GeneratedCodeLabel": "Arkada\u015f Kodumu Kopyala", "Citadel_FriendCode_HaveTooManyFriends": "\u0130zin verilen maksimum arkada\u015f say\u0131s\u0131na ula\u015ft\u0131n\u0131z.", "Citadel_FriendCode_Ignored": "Bu kullan\u0131c\u0131 sizi yok sayd\u0131.", "Citadel_FriendCode_InviteSent": "Arkada\u015fl\u0131k iste\u011fi g\u00f6nderildi.", "Citadel_FriendCode_PleaseWait": "L\u00fctfen bekleyin", "Citadel_FriendCode_Reconnect": "Yeniden Ba\u011flan", "Citadel_FriendCode_RevokeCodeButton": "Kodu \u0130ptal Et", "Citadel_FriendCode_TargetHasTooManyFriends": "Bu kullan\u0131c\u0131 izin verilen maksimum arkada\u015f say\u0131s\u0131na ula\u015ft\u0131.", "Citadel_FriendCode_Title": "Arkada\u015f Kodu", "Citadel_FriendCode_UsesLeft": "Kalan Kullan\u0131m: {i:usesLeft}", "Citadel_FriendCode_WaitingOnCode": "Ba\u011flanmaya \u00e7al\u0131\u015f\u0131l\u0131yor", "Citadel_FriendsCategory_AlreadyOwned": "Zaten Kat\u0131ld\u0131", "Citadel_FriendsCategory_CanInvite": "Davet Edilebilir", "Citadel_FriendsCategory_Invited": "Davet Edildi", "Citadel_FriendsCategory_Offline": "\u00c7evrimd\u0131\u015f\u0131", "Citadel_FriendsCategory_Online": "\u00c7evrimi\u00e7i", "Citadel_FriendsCategory_Party": "Partide", "Citadel_FriendsCategory_PartyInvite": "Davet Edildi", "Citadel_FriendsCategory_Pending": "Beklemede", "Citadel_FriendsCategory_PlayingCitadel": "Oyunda", "Citadel_FriendsCategory_SentInvite": "Davet G\u00f6nderildi", "Citadel_Friends_Add_Friend_Entry_Placeholder": "Aramak i\u00e7in arkada\u015f ID'sini girin", "Citadel_Friends_Add_Friend_Tooltip": "Arkada\u015f ekle", "Citadel_Friends_Add_Friend_Your_ID": "Arkada\u015f ID'niz:", "Citadel_Friends_Empty": "Arkada\u015f listeniz \u015fu anda bo\u015f", "Citadel_Friends_Friend_Code_Button": "Arkada\u015f ekle", "Citadel_Friends_Online": "{d:friends_online} - \u00c7evrimi\u00e7i", "Citadel_Friends_Play_With_Friends": "Arkada\u015flarla Oyna", "Citadel_Friends_Playing": "{d:friends_in_game} - Oyunda", "Citadel_Friends_WindowTitle": "Arkada\u015flar", "Citadel_GC_NoSteam": "E\u015fle\u015ftirme ba\u015flat\u0131lamad\u0131. Steam ile ba\u011flant\u0131 kurulam\u0131yor.", "Citadel_GC_noconnection": "E\u015fle\u015ftirme ba\u015flat\u0131lamad\u0131. Deadlock a\u011f\u0131 ile ba\u011flant\u0131 kurulam\u0131yor.", "Citadel_GC_steamupdating": "E\u015fle\u015ftirme ba\u015flat\u0131lamad\u0131. Steam ile ba\u011flant\u0131 kurulam\u0131yor.", "Citadel_GC_updating": "E\u015fle\u015ftirme ba\u015flat\u0131lamad\u0131. Deadlock a\u011f\u0131 g\u00fcncelleniyor.", "Citadel_GameName": "Deadlock", "Citadel_GameOver_Defeat": "Yenilgi", "Citadel_GameOver_Victory": "Zafer", "Citadel_GenericError_DurationControlBlocked": "\u0130zin verilen \u00e7evrimi\u00e7i oyun s\u00fcresi s\u0131n\u0131r\u0131n\u0131 a\u015ft\u0131n\u0131z.", "Citadel_GenericError_InvalidClientVersion": "\u0130stemciniz s\u00fcr\u00fcm farkl\u0131l\u0131klar\u0131 nedeniyle bu sunucuya ba\u011flanam\u0131yor. L\u00fctfen istemcinizi g\u00fcncelleyin.", "Citadel_GenericError_RegionInfoNotProvided": "\u00c7evrimi\u00e7i oynayabilmek i\u00e7in \u00f6ncelikle hesab\u0131n\u0131z\u0131 kaydetmeniz gerekmektedir.", "Citadel_GraphGroup_General": "Genel", "Citadel_GraphGroup_Player": "Oyuncuya \u00d6zg\u00fc", "Citadel_GraphType_DamageBreakdown": "Hasar Da\u011f\u0131l\u0131m\u0131", "Citadel_GraphType_DamageDealt": "Oyunculara Hasar", "Citadel_GraphType_DamageTaken": "Oyunculardan Hasar", "Citadel_GraphType_DamageType": "T\u00fcre G\u00f6re Verilen Hasar", "Citadel_GraphType_Deaths": "\u00d6l\u00fcmler", "Citadel_GraphType_Healing": "\u0130yile\u015fme", "Citadel_GraphType_HealingType": "T\u00fcre G\u00f6re \u0130yile\u015fmeler", "Citadel_GraphType_Kills": "Le\u015fler", "Citadel_GraphType_LaneStats": "Kulvar \u0130statistikleri", "Citadel_GraphType_NetWorth": "Toplanan Ruhlar", "Citadel_GraphType_NetWorthPerMin": "Dakika Ba\u015f\u0131na Ruh", "Citadel_GraphType_SoulsBySource": "Kayna\u011fa G\u00f6re Ruhlar", "Citadel_Graph_Damage_Boss": "Hedefler", "Citadel_Graph_Damage_Creep": "Askerler", "Citadel_Graph_Damage_Neutral": "Tarafs\u0131z D\u00fc\u015fmanlar", "Citadel_Graph_Damage_Player": "D\u00fc\u015fman Oyuncular", "Citadel_Graph_Souls_Assists": "\u00d6ld\u00fcrme Asistleri", "Citadel_Graph_Souls_Boss": "Hedefler", "Citadel_Graph_Souls_Denies": "Reddetmeler", "Citadel_Graph_Souls_Lane": "Askerler", "Citadel_Graph_Souls_Neutral": "Tarafs\u0131z D\u00fc\u015fmanlar", "Citadel_Graph_Souls_Players": "D\u00fc\u015fman Le\u015fi", "Citadel_Graph_Souls_Treasure": "Vazo", "Citadel_Graph_Team1": "Amber", "Citadel_Graph_Team2": "Safir", "Citadel_Graph_WeaponDamage": "Silah Hasar\u0131", "Citadel_Graph_WeaponDamageCrit": "Silah Hasar\u0131 - Kritik", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "En iyi oyun deneyimi i\u00e7in l\u00fctfen en son s\u00fcr\u00fcc\u00fcy\u00fc indirmek \u00fczere AMD deste\u011fini ziyaret edin.", "Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "En iyi oyun deneyimi i\u00e7in l\u00fctfen en son s\u00fcr\u00fcc\u00fcy\u00fc indirmek \u00fczere NVIDIA deste\u011fini ziyaret edin.", "Citadel_GraphicsDriverWarning_Title": "Uyar\u0131: Grafik S\u00fcr\u00fcc\u00fcs\u00fc G\u00fcncel De\u011fil", "Citadel_HUD_AbilityUnlockAvailable": "Bir yetene\u011fi a\u00e7mak i\u00e7in [{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutun.", "Citadel_HUD_AbilityUnlock_Button": "A\u00e7", "Citadel_HUD_AbilityUpgradeAvailable": "Bir yetene\u011fi geli\u015ftirmek i\u00e7in [{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutun.", "Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}", "Citadel_HUD_DamageReport_AllHeroDamageDealt": "T\u00fcm Kahramanlara Verilen Hasar", "Citadel_HUD_DamageReport_AllHeroDamageReceived": "T\u00fcm Kahramanlardan Al\u0131nan Hasar", "Citadel_HUD_DamageReport_DamageDealt": "Verilen Hasar", "Citadel_HUD_DamageReport_DamagePercentAbility": "%{i:ability_damage_percent}", "Citadel_HUD_DamageReport_DamagePercentWeapon": "%{i:weapon_damage_percent}", "Citadel_HUD_DamageReport_DamageReceived": "Al\u0131nan Hasar", "Citadel_HUD_DamageReport_HeroDamageDealt": "Kahramana Verilen Hasar", "Citadel_HUD_DamageReport_HeroDamageReceived": "Kahramandan Al\u0131nan Hasar", "Citadel_HUD_DamageReport_LastRespawn": "Mevcut Can", "Citadel_HUD_DamageReport_ShowMore": "Daha Fazla G\u00f6ster", "Citadel_HUD_DamageReport_Time180": "3 dakika", "Citadel_HUD_DamageReport_Time30": "30 sn", "Citadel_HUD_DamageReport_Time300": "5 dakika", "Citadel_HUD_DamageReport_Time60": "1 dakika", "Citadel_HUD_DamageReport_Time600": "10 dakika", "Citadel_HUD_DamageReport_Title": "Hasar Raporu", "Citadel_HUD_DamageReport_TopDamageSources": "En Fazla Hasar Veren {i:num_damage_rows} Kaynak", "Citadel_HUD_DamageReport_Total": "Toplam Hasar:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Al\u0131nan Kahraman Hasar\u0131:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", "Citadel_HUD_DamageRows_Hits": "({i:hit_count} vuru\u015f)", "Citadel_HUD_DamageSummary_Hint": "De\u011fi\u015fiklik detaylar\u0131n\u0131 g\u00f6rmek i\u00e7in [{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutun.", "Citadel_HUD_DamageSummary_Title": "Al\u0131nan Hasar", "Citadel_HUD_Damage_Invulnerable": "Korumal\u0131", "Citadel_HUD_Damage_NoTroopers": "Asker Gerekli", "Citadel_HUD_Damage_NotInMidPit": "\u00c7ukurda De\u011filsin", "Citadel_HUD_Damage_NotInTier3Pit": "\u00c7ukurda De\u011filsin", "Citadel_HUD_Damage_Resistant": "Diren\u00e7li", "Citadel_HUD_Damage_TooFar": "\u00c7ok Uzak", "Citadel_HUD_IdolPickedUp": "Vazo Al\u0131nd\u0131!", "Citadel_HUD_IdolReturned": "Ruh Vazosu Geri Geldi!", "Citadel_HUD_Impact_Assist": "Le\u015f
Asist", "Citadel_HUD_Impact_Kill": "Le\u015f", "Citadel_HUD_JoinTeamChat_Dialog": "Tak\u0131m sohbetine kat\u0131lmak i\u00e7in [{s:key_voice_record}] tu\u015funa bas\u0131l\u0131 tutun.", "Citadel_HUD_LevelReward_BulletDamage": "Mermi Hasar\u0131", "Citadel_HUD_LevelReward_BulletResist": "B\u00fcy\u00fc Hasar\u0131", "Citadel_HUD_LevelReward_Health": "Sa\u011fl\u0131k", "Citadel_HUD_LevelReward_NextRewardsLabel": "Sonraki \u00d6d\u00fcller:", "Citadel_HUD_LevelReward_SpiritDamage": "B\u00fcy\u00fc Hasar\u0131", "Citadel_HUD_LevelReward_WeaponRange": "B\u00fcy\u00fc Hasar\u0131", "Citadel_HUD_LevelUpAbilityPointAnnouncement": "Yetenek Puan\u0131", "Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "Yetenek A\u00e7\u0131ld\u0131", "Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached", "Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached", "Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Son Yetenek A\u00e7\u0131ld\u0131", "Citadel_HUD_NextReward_PowerIncrease": "G\u00fc\u00e7 Art\u0131r\u0131m\u0131", "Citadel_HUD_PatronBoon": "Koruyucunuzun bir l\u00fctfu...", "Citadel_HUD_PlayerKilledAnnouncement": " {i:param_1} kazand\u0131", "Citadel_HUD_PlayerKilledSelfAnnouncement": " kendini \u00f6ld\u00fcrd\u00fc", "Citadel_HUD_PlayerLostGoldAnnouncement": " {i:param_1} kaybetti", "Citadel_HUD_PowerIncrease": "G\u00fc\u00e7 Art\u0131r\u0131m\u0131", "Citadel_HUD_RejuvCaptured": "Canland\u0131r\u0131c\u0131 Ele Ge\u00e7irildi", "Citadel_HUD_RejuvStolen": "Canland\u0131r\u0131c\u0131 \u00c7al\u0131nd\u0131!", "Citadel_HUD_TotalPowerIncreasesLabel": "Toplam G\u00fc\u00e7 Art\u0131r\u0131mlar\u0131", "Citadel_HUD_WeaponPowerAnnouncement": "Mermi ve Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "Citadel_HeroBuilds_AP_Next_Indicator": "\u00d6nerilen", "Citadel_HeroBuilds_AbilityBuildInstructions": "\u00d6nerilen yetenek geli\u015ftirme s\u0131ras\u0131n\u0131 belirlemek i\u00e7in d\u00fczenle butonuna bas\u0131n ve yetenekleri, plan\u0131n\u0131z\u0131n kullan\u0131c\u0131lar\u0131na g\u00f6r\u00fcnmesini istedi\u011finiz s\u0131raya g\u00f6re geli\u015ftirin.", "Citadel_HeroBuilds_AbilityBuildReset": "D\u00fczenle", "Citadel_HeroBuilds_AbilityBuildTitle": "Yetenek Puan\u0131 S\u0131ras\u0131", "Citadel_HeroBuilds_AddAnnotation": "Not Ekle", "Citadel_HeroBuilds_AddCategory": "Kategori Ekle", "Citadel_HeroBuilds_AddItem": "Plana Ekle", "Citadel_HeroBuilds_AlreadyInBuild": "Zaten Planda", "Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}", "Citadel_HeroBuilds_BrowseBuildTitle": "Planlara G\u00f6z At", "Citadel_HeroBuilds_BrowseBuilds": "Planlara G\u00f6z At", "Citadel_HeroBuilds_Browse_button": "Plan\u0131 G\u00f6r\u00fcnt\u00fcle veya De\u011fi\u015ftir", "Citadel_HeroBuilds_BuildCreatorTitle": "Tasarlayan:", "Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}", "Citadel_HeroBuilds_BuildDescriptionTitle": "Plan A\u00e7\u0131klamas\u0131", "Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_BuildNameTitle": "Plan Ad\u0131", "Citadel_HeroBuilds_BuildPublishedLabel": "Plan Yay\u0131nland\u0131", "Citadel_HeroBuilds_CancelChanges": "\u0130ptal Et", "Citadel_HeroBuilds_CategoryDescription": "{s:category_description}", "Citadel_HeroBuilds_CategoryDescriptionLabel": "A\u00e7\u0131klama", "Citadel_HeroBuilds_CategoryName": "{s:category_name}", "Citadel_HeroBuilds_CategoryNameLabel": "Ad", "Citadel_HeroBuilds_CopyBuildLabel": "Kopyala ve D\u00fczenle", "Citadel_HeroBuilds_CopyOfName": "[%name%] Kopyas\u0131", "Citadel_HeroBuilds_CreateBuildLabel": "Yeni Plan Olu\u015ftur", "Citadel_HeroBuilds_CurrenclyActive": "\u015eu Anda Etkin", "Citadel_HeroBuilds_DefaultHeroBuild": "Varsay\u0131lan Plan - %hero_name%", "Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve'\u0131n bu kahraman i\u00e7in varsay\u0131lan olarak \u00f6nerdi\u011fi e\u015fyalar.", "Citadel_HeroBuilds_DeleteBuildLabel": "Sil", "Citadel_HeroBuilds_DeletePopupBody": "Bu kahraman plan\u0131n\u0131 silmek istedi\u011finizden emin misiniz?", "Citadel_HeroBuilds_DeletePopupTitle": "Kahraman Plan\u0131n\u0131 Sil", "Citadel_HeroBuilds_DescriptionLabel": "Plan A\u00e7\u0131klamas\u0131", "Citadel_HeroBuilds_EarlyGame": "Oyun Ba\u015f\u0131", "Citadel_HeroBuilds_EditBuildLabel": "D\u00fczenle", "Citadel_HeroBuilds_EditInstructions": "D\u00fckk\u00e2n plan d\u00fczenleme modundayken e\u015fyalara t\u0131klamak onlar\u0131 o anda se\u00e7ili olan plan kategorisine ekler. Bu kategoride zaten mevcutlarsa e\u015fyalar\u0131 kald\u0131r\u0131r. \u00d6zel ad ve a\u00e7\u0131klamalarla birden fazla kategori ekleyebilir ve bunlar\u0131 diledi\u011finiz gibi yeniden boyutland\u0131rabilirsiniz.

Ayr\u0131ca e\u015fyalara sa\u011f t\u0131klayarak plandan \u00e7\u0131karabilir veya plan sahibinden yorumlar ekleyebilirsiniz.", "Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_EditingBuildTitle": "Plan\u0131 D\u00fczenle:", "Citadel_HeroBuilds_ErrorTitle": "Hata", "Citadel_HeroBuilds_Error_Publishing": "Plan yay\u0131nlanamad\u0131. Bunun nedeni dahili bir sunucu hatas\u0131 veya hatal\u0131 plan verileri olabilir.", "Citadel_HeroBuilds_ExitBuilds": "\u00c7\u0131k", "Citadel_HeroBuilds_FavoriteBuild": "Se\u00e7ildi", "Citadel_HeroBuilds_FavoriteButtonTooltip": "Favorilere Ekle", "Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}", "Citadel_HeroBuilds_LastUpdatedTime": "Son G\u00fcncelleme: {t:l:t:m:last_updated_time}", "Citadel_HeroBuilds_LateGame": "Oyun Sonu", "Citadel_HeroBuilds_Loading_Body": "L\u00fctfen Bekleyin", "Citadel_HeroBuilds_Loading_Failed": "Kahraman planlar\u0131 y\u00fcklenemedi", "Citadel_HeroBuilds_Loading_Title": "Planlar Y\u00fckleniyor", "Citadel_HeroBuilds_MidGame": "Oyun Ortas\u0131", "Citadel_HeroBuilds_NameLabel": "Plan Ad\u0131", "Citadel_HeroBuilds_NewCategory": "%number%. Kategori", "Citadel_HeroBuilds_NewHeroBuild": "Yeni %hero_name% Plan\u0131", "Citadel_HeroBuilds_PickABuildOption": "Varsay\u0131lan \u00d6nerilen Plan", "Citadel_HeroBuilds_PublicBuildLabel": "Herkese A\u00e7\u0131k Plan", "Citadel_HeroBuilds_PublishBuildDesc": "Bu plan di\u011fer oyuncularla payla\u015f\u0131lmak \u00fczere herkese a\u00e7\u0131k olacak.", "Citadel_HeroBuilds_PublishBuildLabel": "Yay\u0131nla", "Citadel_HeroBuilds_PublishBuildTitle": "Kahraman Plan\u0131n\u0131 Yay\u0131nla", "Citadel_HeroBuilds_PublishDialogVersion": "S\u00fcr\u00fcm: {i:selected_hero_build_new_publish_version}", "Citadel_HeroBuilds_RecommendedItems": "\u00d6nerilen E\u015fyalar", "Citadel_HeroBuilds_RemoveFromBuild": "Sil", "Citadel_HeroBuilds_RemoveItem": "Plandan \u00c7\u0131kar", "Citadel_HeroBuilds_SaveBuild": "De\u011fi\u015fiklikleri Kaydet", "Citadel_HeroBuilds_Saving_Body": "L\u00fctfen Bekleyin", "Citadel_HeroBuilds_Saving_Title": "Plan Kaydediliyor", "Citadel_HeroBuilds_SelectBuildLabel": "Varsay\u0131lan Yap", "Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}", "Citadel_HeroBuilds_SelectedBuild_Title": "Mevcut Plan\u0131m:", "Citadel_HeroBuilds_ShowAllLanguages": "T\u00fcm Dilleri G\u00f6ster", "Citadel_HeroBuilds_TabName": "Planlar", "Citadel_HeroBuilds_Tab_Favorites": "Favoriler", "Citadel_HeroBuilds_Tab_MyBuilds": "Planlar\u0131m", "Citadel_HeroBuilds_Tab_PublicBuilds": "Herkese A\u00e7\u0131k", "Citadel_HeroBuilds_Title": "Kahraman Planlar\u0131", "Citadel_HeroBuilds_UpdateAnnotation": "Notu G\u00fcncelle", "Citadel_HeroBuilds_UpdateAnnotationMessage": "Plan\u0131n\u0131z etkinken bu not d\u00fckk\u00e2ndaki e\u015fyalar\u0131n a\u00e7\u0131klamas\u0131nda g\u00f6r\u00fcnecek.", "Citadel_HeroBuilds_UpdateAnnotationTitle": "E\u015fya Notunu G\u00fcncelle", "Citadel_HeroBuilds_ValidateErrorBody": "Plan\u0131n bir a\u00e7\u0131klamaya ve isme ve en az 1 \u00f6nerilen e\u015fyaya sahip oldu\u011fundan emin olun.", "Citadel_HeroBuilds_ValidateErrorTitle": "Plan Kaydedilemedi", "Citadel_HeroBuilds_ValveCreated": "Valve", "Citadel_HeroBuilds_Version": "S\u00fcr\u00fcm: {i:selected_hero_build_version}", "Citadel_HeroPage_BaseStats": "TEMEL \u00d6ZELL\u0130KLER", "Citadel_HeroPage_Complexity": "Karma\u015f\u0131kl\u0131k", "Citadel_HeroPage_EditBuild": "Plan Olu\u015ftur/D\u00fczenle", "Citadel_HeroPage_FatesTale": "B\u0130R KADER H\u0130K\u00c2YES\u0130:", "Citadel_HeroPage_MissingVideos": "Kahraman\u0131n yetenek videolar\u0131 bulunmuyor.", "Citadel_HeroPage_PlayerStats": "Oyuncu \u0130statistikleri", "Citadel_HeroPage_Sandbox": "Al\u0131\u015ft\u0131rma", "Citadel_Hero_Stats_Souls": "Ruh", "Citadel_Hero_Stats_Tooltip_HealthMult": "Can b\u00f6l\u00fcm\u00fcndeki e\u015fyalar\u0131 sat\u0131n alarak elde etti\u011finiz temel sa\u011fl\u0131k i\u00e7in toplam bonus.", "Citadel_Hero_Stats_Tooltip_Shards": "E\u015fya almak i\u00e7in harcayabilece\u011finiz para biriminiz.", "Citadel_Hero_Stats_Tooltip_Spirit": "B\u00fcy\u00fc g\u00fcc\u00fc yeteneklerinizin etkisini art\u0131r\u0131r. B\u00fcy\u00fc g\u00fcc\u00fc, B\u00fcy\u00fc b\u00f6l\u00fcm\u00fcndeki e\u015fyalar\u0131 sat\u0131n alarak elde edilir", "Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "B\u00fcy\u00fc g\u00fcc\u00fcn\u00fcn etkisini g\u00f6rmek i\u00e7in, yeteneklerinizin a\u00e7\u0131klamas\u0131nda yer alan simgeye bak\u0131n.", "Citadel_Hero_Stats_Tooltip_WeaponPower": "Silah b\u00f6l\u00fcm\u00fcndeki e\u015fyalar\u0131 sat\u0131n alarak elde etti\u011finiz silah hasar\u0131 ve yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131n\u0131z i\u00e7in toplam bonus", "Citadel_Hero_Stats_Unsecured": "Ge\u00e7ici", "Citadel_Hud_ApPointsButton": "{i:ap_points_required}", "Citadel_Hud_CantPause": "Oyunu {i:pause_cooldown} saniye sonra duraklatabilirsiniz.", "Citadel_Hud_CantUnpause": "Oyuna {i:pause_cooldown} saniye sonra devam edebilirsiniz.", "Citadel_Hud_CaptureZipLine": "{s:use_key} tu\u015funa BASILI TUTUN", "Citadel_Hud_DPS": "SBH {i:dps}", "Citadel_Hud_DeathCam": "\u00d6L\u00dcM TEKRARI", "Citadel_Hud_DebugStats": "MA\u00c7: {s:match_id}\"n\u0130STEMC\u0130 FPS'\u0130: {i:client_framerate} PING: {i:ping} ms\"nSUNUCU \u0130\u015eLEMC\u0130S\u0130: %{i:server_frametime_avg_pct} (Maksimum: %{i:server_frametime_max_pct})", "Citadel_Hud_HealthCritical": "Kritik Sa\u011fl\u0131k", "Citadel_Hud_HealthWarning": "D\u00fc\u015f\u00fck Sa\u011fl\u0131k", "Citadel_Hud_KillFeedAllGuardians": "D\u00fc\u015fman Muhaf\u0131zlar", "Citadel_Hud_KillFeedAllWalkers": "D\u00fc\u015fman D\u00f6rtayaklar\u0131", "Citadel_Hud_KillFeedBarracksBoss": "\u00dcs Muhaf\u0131zlar\u0131", "Citadel_Hud_KillFeedEnemyBarracksGuardian": "D\u00fc\u015fman \u00dcs Muhaf\u0131z\u0131", "Citadel_Hud_KillFeedEnemyGuardian": "D\u00fc\u015fman Muhaf\u0131z", "Citadel_Hud_KillFeedEnemyShield": "D\u00fc\u015fman Tap\u0131na\u011f\u0131", "Citadel_Hud_KillFeedEnemyTitan": "D\u00fc\u015fman Koruyucu", "Citadel_Hud_KillFeedEnemyWalker": "D\u00fc\u015fman D\u00f6rtayak", "Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Dost \u00dcs Muhaf\u0131z\u0131", "Citadel_Hud_KillFeedFriendlyGuardian": "Dost Muhaf\u0131z", "Citadel_Hud_KillFeedFriendlyShield": "Dost Tap\u0131na\u011f\u0131", "Citadel_Hud_KillFeedFriendlyTitan": "Dost Koruyucu", "Citadel_Hud_KillFeedFriendlyWalker": "Dost D\u00f6rtayak", "Citadel_Hud_KillFeedGuardian": "Muhaf\u0131z", "Citadel_Hud_KillFeedNeutral": "Tarafs\u0131z No. {i:unit_num}", "Citadel_Hud_KillFeedNone": "<Hi\u00e7biri>", "Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name}, {i:bounty_amount} kazand\u0131", "Citadel_Hud_KillFeedSentry": "N\u00f6bet\u00e7i Taret", "Citadel_Hud_KillFeedShieldName": "Tap\u0131nak", "Citadel_Hud_KillFeedSuperNeutral": "Tap\u0131nak Muhaf\u0131z\u0131", "Citadel_Hud_KillFeedTitan": "Koruyucu", "Citadel_Hud_KillFeedTrooper": "Asker No. {i:unit_num}", "Citadel_Hud_KillFeedVehicle": "Ara\u00e7", "Citadel_Hud_KillFeedWalker": "D\u00f6rtayak", "Citadel_Hud_KillFeedWorld": "D\u00fcnya", "Citadel_Hud_LeaveMatch": "MA\u00c7TAN AYRIL", "Citadel_Hud_LoadingDeathReplay": "\u00d6l\u00fcm tekrar\u0131 y\u00fckleniyor", "Citadel_Hud_LowAmmo": "D\u00dc\u015e\u00dcK CEPHANE", "Citadel_Hud_MicActive": "Mikrofon Etkin", "Citadel_Hud_MovementSpeed": "Hareket H\u0131z\u0131:", "Citadel_Hud_NoPausesLeft": "Duraklat\u0131lamaz. Bu ma\u00e7taki tek duraklatma hakk\u0131n\u0131z\u0131 kulland\u0131n\u0131z.", "Citadel_Hud_NoTeamPausesLeft": "Duraklat\u0131lamaz. Tak\u0131m\u0131n\u0131z bu ma\u00e7ta t\u00fcm duraklatma haklar\u0131n\u0131 kulland\u0131.", "Citadel_Hud_NotEnoughEnergy": "YETERS\u0130Z ENERJ\u0130", "Citadel_Hud_OpenShop": "Al\u0131\u015fveri\u015f yapmak i\u00e7in [ {s:upgrade_key} ] tu\u015funa bas\u0131n.", "Citadel_Hud_OutOfAmmo": "CEPHANE B\u0130TT\u0130", "Citadel_Hud_Paused": "Oyun duraklat\u0131ld\u0131", "Citadel_Hud_PlayerSpeedUnits": "m/sn", "Citadel_Hud_PreGame_Countdown": "Oyun Ba\u015fl\u0131yor...", "Citadel_Hud_RespawnIn": "Canlanmaya:", "Citadel_Hud_ReturnToMatch": "OYUNA D\u00d6N", "Citadel_Hud_RideZipLine": "Binmek i\u00e7in {s:jump_key} tu\u015funa BASILI TUTUN", "Citadel_Hud_RideZipLineOnCooldown": "Hasar ald\u0131ktan sonra kullan\u0131lamaz", "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} sn", "Citadel_Hud_SoulsGathered": "Toplanan Ruh", "Citadel_Hud_ToNext": "GEREKEN RUH", "Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}k", "Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}k", "Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}", "Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}k", "Citadel_Hud_Unpausing": "Oyun devam edecek", "Citadel_Hud_VoiceChatNotAvailable": "Sohbet \u015fu anda devre d\u0131\u015f\u0131", "Citadel_IdleMatchmaking_Dialog_Body": "\u015eu anda e\u015fle\u015ftirmedesiniz ancak bilgisayar\u0131n\u0131z\u0131n ba\u015f\u0131nda olmad\u0131\u011f\u0131n\u0131z g\u00f6r\u00fcl\u00fcyor. L\u00fctfen farenizi hareket ettirin, aksi takdirde e\u015fle\u015ftirmeden \u00e7\u0131kar\u0131lacaks\u0131n\u0131z.", "Citadel_IdleMatchmaking_Dialog_Title": "E\u015fle\u015ftirmede Hareketsiz Bekleme", "Citadel_IdleMatchmaking_IdleTimerExpired_Body": "E\u015fle\u015ftirmede \u00e7ok uzun s\u00fcredir hareketsiz bekliyorsunuz, l\u00fctfen beklemeye devam etti\u011finizi g\u00f6stermek i\u00e7in fareyi hareket ettirin!", "Citadel_IdleMatchmaking_IdleTimerExpired_Title": "E\u015fle\u015ftirmede hareketsiz bekliyorsunuz", "Citadel_IdleMatchmaking_Removed_Body": "\u00c7ok uzun s\u00fcre hareketsiz bekledi\u011finiz i\u00e7in e\u015fle\u015ftirmeden \u00e7\u0131kar\u0131ld\u0131n\u0131z.", "Citadel_IdleMatchmaking_Removed_Title": "E\u015fle\u015ftirmeden \u00c7\u0131kar\u0131ld\u0131n\u0131z", "Citadel_IgnoreFriendInvite_Body": "L\u00fctfen Bekleyin", "Citadel_IgnoreFriendInvite_ConfirmBody": "{g:dac_persona:b:account_id} taraf\u0131ndan g\u00f6nderilen daveti yok saymak istedi\u011finizden emin misiniz?", "Citadel_IgnoreFriendInvite_ConfirmTitle": "Daveti Yok Say", "Citadel_IgnoreFriendInvite_ErrorBody": "Bu davet \u015fu anda yok say\u0131lam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_IgnoreFriendInvite_ErrorTitle": "Hata", "Citadel_IgnoreFriendInvite_Title": "Davet Yok Say\u0131l\u0131yor", "Citadel_InvalidCast_NoFullClips": "DOLU \u015eARJ\u00d6R YOK", "Citadel_InviteFrient_FailedToGetFriends_Body": "Deadlock a\u011f\u0131yla ba\u011flant\u0131 kurulamad\u0131\u011f\u0131 i\u00e7in davet edilebilecek arkada\u015flar g\u00f6sterilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_InviteFrient_FailedToGetFriends_Title": "Hata", "Citadel_IsComponentOf": "\u015eUNUN B\u0130R PAR\u00c7ASI:", "Citadel_ItemModifies": "Etkiler:", "Citadel_ItemOwnedBy": "Sahibi:", "Citadel_Item_BuildAnnotation": "{s:mod_annotation}", "Citadel_Item_Tooltip_CantAfford": "Yetersiz ruh", "Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase", "Citadel_JoinForum_AcctDetails": "Hesap bilgileriniz:", "Citadel_JoinForum_AlreadyClaimedText": "Bu hesaba zaten forum eri\u015fimi verildi.", "Citadel_JoinForum_ChangePassword": "Hesab\u0131n\u0131za eri\u015febilmeniz i\u00e7in rastgele bir \u015fifre olu\u015fturuldu.", "Citadel_JoinForum_Copied": "Kopyaland\u0131!", "Citadel_JoinForum_CopyTooltip": "Panoya kopyala", "Citadel_JoinForum_Description": "Forum, kullan\u0131c\u0131lar\u0131n sorun bildirmesine ve \u00e7e\u015fitli konular\u0131 tart\u0131\u015fmas\u0131na olanak tan\u0131r. E-postan\u0131z\u0131 girdikten sonra, foruma eri\u015fmek \u00fczere bir forum hesab\u0131 ve \u015fifre alacaks\u0131n\u0131z.", "Citadel_JoinForum_DisabledText": "Forum eri\u015fimi bak\u0131m nedeniyle ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_JoinForum_Email": "E-posta:", "Citadel_JoinForum_EmailPlaceholder": "E-posta Adresi", "Citadel_JoinForum_EmailUsedText": "Girilen e-posta zaten foruma kay\u0131tl\u0131. L\u00fctfen farkl\u0131 bir e-posta kullan\u0131n.", "Citadel_JoinForum_ErrorTitle": "Foruma Kat\u0131lma Hatas\u0131", "Citadel_JoinForum_FailedText": "Beklenmeyen bir hata olu\u015ftu.", "Citadel_JoinForum_FieldEmail": "E-posta", "Citadel_JoinForum_FieldPassword": "Parola:", "Citadel_JoinForum_FieldUsername": "Kullan\u0131c\u0131 ad\u0131:", "Citadel_JoinForum_Loading": "Y\u00fckleniyor...", "Citadel_JoinForum_Submit": "G\u00f6nder", "Citadel_JoinForum_Title": "Forum Eri\u015fimi", "Citadel_JoinForum_ViewInfo": "Forum giri\u015f bilgilerini g\u00f6r\u00fcnt\u00fcle", "Citadel_JoinParty_AlreadyInParty": "Zaten bir partidesiniz ve mevcut partiden ayr\u0131lana kadar yeni bir partiye kat\u0131lamazs\u0131n\u0131z.", "Citadel_JoinParty_Desc": "Parti kodu ald\u0131ysan\u0131z l\u00fctfen kodu a\u015fa\u011f\u0131ya girin.", "Citadel_JoinParty_Disabled": "Parti sistemi bak\u0131m nedeniyle ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_JoinParty_ErrorTitle": "Hata", "Citadel_JoinParty_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulamad\u0131\u011f\u0131 i\u00e7in partiye kat\u0131lam\u0131yorsunuz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_JoinParty_InternalError": "Partiye kat\u0131l\u0131rken dahili bir hata olu\u015ftu.", "Citadel_JoinParty_InvalidCode": "Girdi\u011finiz od hi\u00e7bir partiyle e\u015fle\u015fmedi. Kod ge\u00e7ersiz olabilir veya ili\u015fkili parti terk edilmi\u015f olabilir.", "Citadel_JoinParty_InvalidParty": "Kat\u0131lmak istedi\u011finiz parti art\u0131k mevcut de\u011fil. Parti terk edilmi\u015f olabilir.", "Citadel_JoinParty_InvalidPermissions": "Belirtilen partiye kat\u0131lmak i\u00e7in davet almad\u0131n\u0131z.", "Citadel_JoinParty_InvalidVersion": "\u0130stemciniz g\u00fcncel de\u011fil. L\u00fctfen istemcinizi g\u00fcncelleyin ve tekrar deneyin.", "Citadel_JoinParty_NoRegionPings": "Steam Datagram Relay ile ileti\u015fim kurulam\u0131yor. \u0130nternete ba\u011fl\u0131ysan\u0131z, bu sorun genellikle g\u00fcvenlik duvar\u0131n\u0131z, MTU'nuz (maksimum iletim birimi) veya internet ba\u011flant\u0131n\u0131zdaki bir sorundan kaynaklan\u0131r.", "Citadel_JoinParty_PartyInMatchMaking": "Bu parti \u015fu anda e\u015fle\u015ftirme kuyru\u011funda. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_JoinParty_Prompt": "Parti ID", "Citadel_JoinParty_RateLimited": "\u00c7ok fazla kat\u0131lma iste\u011fi g\u00f6nderdiniz. Daha fazla g\u00f6ndermeden \u00f6nce l\u00fctfen birka\u00e7 saniye bekleyin.", "Citadel_JoinParty_Title": "Partiye Kat\u0131l", "Citadel_JoinParty_TooBusy": "Deadlock a\u011f\u0131 \u015fu anda \u00e7ok yo\u011fun oldu\u011fu i\u00e7in iste\u011finiz ger\u00e7ekle\u015ftirilemiyor. L\u00fctfen bir dakika bekleyin ve tekrar deneyin.", "Citadel_Key_Escape": "ESC", "Citadel_Key_Space": "Bo\u015fluk", "Citadel_LaneColorBlue": "Mavi", "Citadel_LaneColorGreen": "Ye\u015fil", "Citadel_LaneColorPurple": "Mor", "Citadel_LaneColorYellow": "Sar\u0131", "Citadel_LaneStats_Denies": "Reddetmeler", "Citadel_LaneStats_Guardians": "\u00dcs Muhaf\u0131zlar\u0131", "Citadel_LaneStats_Kills": "Le\u015fler", "Citadel_LaneStats_LastHits": "Son Vuru\u015flar", "Citadel_LaneStats_PlayerDamage": "Oyuncu Hasar\u0131", "Citadel_LaneStats_Souls": "Ruh", "Citadel_LaneStats_Tier1": "1. Kademe", "Citadel_LaneStats_Tier2": "2. Kademe", "Citadel_LeaveLobby_FailedToGetResponse": "E\u015fle\u015ftirme durdurulamad\u0131. L\u00fctfen tekrar deneyin.", "Citadel_LeaveParty_ErrorTitle": "Hata", "Citadel_LeaveParty_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulamad\u0131\u011f\u0131 i\u00e7in partiden ayr\u0131lam\u0131yorsunuz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_LeaveParty_InMatchMaking": "Partiniz \u015fu anda e\u015fle\u015ftirme a\u015famas\u0131nda oldu\u011fundan partinizden ayr\u0131lmadan \u00f6nce e\u015fle\u015ftirme durdurulmal\u0131d\u0131r.", "Citadel_LeaveParty_InternalError": "Partiden ayr\u0131l\u0131rken dahili bir hata olu\u015ftu.", "Citadel_LeaveParty_NotInParty": "Partininin bir \u00fcyesi olmad\u0131\u011f\u0131n\u0131z i\u00e7in partiden ayr\u0131lamazs\u0131n\u0131z.", "Citadel_Library_AvailableBooks": "Available Books", "Citadel_Library_ComingSoon": "Coming Soon", "Citadel_Library_Description": "By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.

For now, only one book is available: The Binding of Oathkeeper. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world.", "Citadel_Library_Future_Desc": "At this point in Friends and Family, the choices you make only impact the narrative itself. However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two.", "Citadel_Library_Future_Label": "Future State:", "Citadel_Library_Progress": "{d:pct_complete}% Complete", "Citadel_Library_Title": "K\u00fct\u00fcphane", "Citadel_Library_Welcome": "K\u00fct\u00fcphaneye ho\u015f geldiniz", "Citadel_Main_EarlyDevBuild": "\u00d6n Geli\u015ftirme S\u00fcr\u00fcm\u00fc", "Citadel_Main_PlayMode": "Oyun Modunu Se\u00e7in:", "Citadel_Main_ViewProfile": "Profili G\u00f6r\u00fcnt\u00fcle", "Citadel_MatchDetails_Assists": "Asistler", "Citadel_MatchDetails_Deaths": "\u00d6l\u00fcmler", "Citadel_MatchDetails_Defeat": "Yenilgi", "Citadel_MatchDetails_GraphType": "Grafik T\u00fcr\u00fc:", "Citadel_MatchDetails_Healing": "\u0130yile\u015fme", "Citadel_MatchDetails_InternalError": "Ma\u00e7 detaylar\u0131 al\u0131n\u0131rken beklenmeyen bir hata olu\u015ftu.", "Citadel_MatchDetails_InvalidMatch": "Ge\u00e7ersiz Ma\u00e7 ID", "Citadel_MatchDetails_InvalidPermission": "Bu ma\u00e7\u0131n detaylar\u0131n\u0131 g\u00f6r\u00fcnt\u00fcleme izniniz yok.", "Citadel_MatchDetails_Kills": "Le\u015fler", "Citadel_MatchDetails_Loading": "Ma\u00e7 detaylar\u0131 y\u00fckleniyor", "Citadel_MatchDetails_MatchID": "MA\u00c7 {s:match_id}", "Citadel_MatchDetails_MatchInFlight": "Bu ma\u00e7 devam ediyor.", "Citadel_MatchDetails_NetWorth": "Toplam Ruh", "Citadel_MatchDetails_NoResponse": "Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_MatchDetails_ObjDmg": "Hedef Hasar\u0131", "Citadel_MatchDetails_Objectives": "Hedefler", "Citadel_MatchDetails_PlayerDmg": "Oyuncu Hasar\u0131", "Citadel_MatchDetails_RateLimited": "Yeni bir ma\u00e7 detaylar\u0131 talebi g\u00f6ndermeden \u00f6nce l\u00fctfen bir s\u00fcre bekleyin.", "Citadel_MatchDetails_Report": "R", "Citadel_MatchDetails_ReportTooltip": "Oyuncuyu Bildirmek \u0130\u00e7in T\u0131kla", "Citadel_MatchDetails_Reported": "Oyuncu Bildirildi!", "Citadel_MatchDetails_ServerError": "Sunucu Hatas\u0131", "Citadel_MatchDetails_ShowDataBy": "\u015euna g\u00f6re g\u00f6ster:", "Citadel_MatchDetails_ShowDataByPlayer": "Oyuncu", "Citadel_MatchDetails_ShowDataByTeam": "Tak\u0131m", "Citadel_MatchDetails_Stats": "Oyuncu \u0130statistikleri", "Citadel_MatchDetails_StatsAt": "{s:sample_time} \u0130statistikleri", "Citadel_MatchDetails_Team1Name": "{i:team2_networth} Bin", "Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth} Bin", "Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth} Bin", "Citadel_MatchDetails_TemporarilyDisabled": "Ma\u00e7 detaylar\u0131 bak\u0131m nedeniyle ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131.", "Citadel_MatchDetails_TooBusy": "Deadlock a\u011f\u0131 \u00e7ok yo\u011fun. Ma\u00e7 detaylar\u0131 \u015fu anda sunulam\u0131yor.", "Citadel_MatchDetails_Victory": "Zafer", "Citadel_MatchDetails_ViewAs": "G\u00f6r\u00fcnt\u00fcle:", "Citadel_MatchDetails_ViewAsPct": "%", "Citadel_MatchDetails_ViewAsValue": "De\u011fer", "Citadel_MatchDetails_ViewGraphs": "Grafikleri G\u00f6r\u00fcnt\u00fcle", "Citadel_MatchDetails_ViewScoreboard": "Skor Tablosunu G\u00f6ster", "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Kazand\u0131", "Citadel_MatchHistory_Disbanded": "Da\u011f\u0131lm\u0131\u015f", "Citadel_MatchHistory_InternalError": "Ma\u00e7 ge\u00e7mi\u015fi al\u0131n\u0131rken beklenmeyen bir hata olu\u015ftu.", "Citadel_MatchHistory_InvalidPermission": "Bu kullan\u0131c\u0131n\u0131n ma\u00e7 ge\u00e7mi\u015fini g\u00f6r\u00fcnt\u00fcleme izniniz yok.", "Citadel_MatchHistory_Loss": "Ma\u011flubiyet", "Citadel_MatchHistory_NoResponse": "Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_MatchHistory_RateLimited": "Yeni bir ma\u00e7 ge\u00e7mi\u015fi talebi g\u00f6ndermeden \u00f6nce l\u00fctfen bir s\u00fcre bekleyin.", "Citadel_MatchHistory_TemporarilyDisabled": "Ma\u00e7 ge\u00e7mi\u015fi bak\u0131m nedeniyle ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131.", "Citadel_MatchHistory_TooBusy": "Deadlock a\u011f\u0131 \u00e7ok yo\u011fun. Ma\u00e7 ge\u00e7mi\u015fi \u015fu anda sunulam\u0131yor.", "Citadel_MatchHistory_Win": "Galibiyet", "Citadel_MatchPage_Next": "Sonraki", "Citadel_MatchPage_Prev": "\u00d6nceki", "Citadel_MatchSurvey_KindOfFun": "Biraz e\u011flenceliydi", "Citadel_MatchSurvey_NotFun": "E\u011flenceli de\u011fildi", "Citadel_MatchSurvey_Skip": "ATLA", "Citadel_MatchSurvey_Submit": "G\u00d6NDER", "Citadel_MatchSurvey_SuperFun": "\u00c7ok e\u011flenceliydi", "Citadel_MatchSurvey_Title": "Ma\u00e7 Anketi", "Citadel_Mod_Tooltip_Active": "Aktif", "Citadel_Mod_Tooltip_Innate": "Do\u011fal", "Citadel_Mod_Tooltip_Passive": "Pasif", "Citadel_ModifierKeybindOnly": "Bu i\u015fleve yaln\u0131zca de\u011fi\u015ftirici tu\u015flar atanabilir.", "Citadel_Notification_Paused_Message": "Oyun duraklat\u0131ld\u0131", "Citadel_Notification_Paused_Title": "Duraklat\u0131ld\u0131", "Citadel_Notification_Unpaused_Message": "Oyun devam edecek...", "Citadel_Notification_Unpaused_Title": "Ba\u015flat\u0131ld\u0131", "Citadel_PartyAction_AlreadyDrafting": "Parti ma\u00e7a ba\u015flad\u0131. Ba\u015fka bir ma\u00e7a ba\u015flamadan \u00f6nce mevcut ma\u00e7\u0131 durdurmal\u0131s\u0131n\u0131z.", "Citadel_PartyAction_Disabled": "Bu eylem ge\u00e7ici olarak devre d\u0131\u015f\u0131d\u0131r. L\u00fctfen birka\u00e7 dakika sonra tekrar deneyin.", "Citadel_PartyAction_ErrorTitle": "Hata", "Citadel_PartyAction_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartyAction_InMatch": "Parti \u015fu anda bir ma\u00e7ta oldu\u011fundan bu de\u011fi\u015fiklik yap\u0131lamad\u0131.", "Citadel_PartyAction_InMatchMaking": "Parti \u015fu anda e\u015fle\u015ftirme a\u015famas\u0131nda oldu\u011fundan bu de\u011fi\u015fiklik yap\u0131lamad\u0131.", "Citadel_PartyAction_InternalError": "Beklenmeyen dahili bir hata olu\u015ftu. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartyAction_InvalidParty": "Parti bulunamad\u0131. Da\u011f\u0131lm\u0131\u015f olabilir.", "Citadel_PartyAction_InvalidPermissions": "Bu partide bu t\u00fcr de\u011fi\u015fiklikler yapma izniniz yok.", "Citadel_PartyAction_InvalidTarget": "Belirtilen kullan\u0131c\u0131 art\u0131k partinin \u00fcyesi de\u011fil.", "Citadel_PartyAction_InvalidValue": "Girilen de\u011fer bu parti i\u00e7in ge\u00e7erli de\u011fil.", "Citadel_PartyAction_RateLimited": "K\u0131sa s\u00fcrede \u00e7ok fazla i\u015flem ger\u00e7ekle\u015ftirdiniz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartyAction_TooBusy": "Deadlock a\u011f\u0131 \u015fu anda \u00e7ok yo\u011fun oldu\u011fu i\u00e7in i\u015flem ger\u00e7ekle\u015ftirilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartyChat_InGameOnly": "Yaln\u0131zca oyun i\u00e7i", "Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Oyuncu", "Citadel_PartyChat_Title": "Parti Sohbeti", "Citadel_PartyChat_VoiceAndText": "Sesli ve Yaz\u0131l\u0131 Sohbet", "Citadel_PartyFindMatch": "Ma\u00e7 Bul", "Citadel_PartyFindMatch_DevContinue": "DEV - Yine de Devam Et", "Citadel_PartyFindMatch_LocalNotReady": "\u00d6nce haz\u0131r olman\u0131z gerek.", "Citadel_PartyFindMatch_OpenInvitesBody": "Kabul edilmemi\u015f bekleyen parti davetleriniz var. Bu davetleri iptal edip devam etmek istiyor musunuz?", "Citadel_PartyFindMatch_OpenInvitesTitle": "Bekleyen Davetler", "Citadel_PartyFindMatch_OtherNotReady": "Bir parti \u00fcyesi hen\u00fcz haz\u0131r de\u011fil.", "Citadel_PartyFindMatch_SoloPartyBody": "Partinin tek \u00fcyesi sizsiniz. Arkada\u015flar\u0131n\u0131z\u0131 birlikte oynamaya davet edin veya tek ba\u015f\u0131n\u0131za oynamak i\u00e7in partiden ayr\u0131l\u0131n.", "Citadel_PartyFindMatch_SoloPartyTitle": "Bo\u015f Parti", "Citadel_PartyFindMatch_SoloParty_Leave": "Partiden Ayr\u0131l ve Oyna", "Citadel_PartyFindMatch_SoloParty_Wait": "Arkada\u015flar\u0131 Bekle", "Citadel_PartyInviteFriend_AlreadyInvited": "Davet Edildi", "Citadel_PartyInviteFriend_AlreadyMember": "Partide", "Citadel_PartyInviteFriend_Cancel": "\u0130ptal Et", "Citadel_PartyInviteFriend_Close": "Kapat", "Citadel_PartyInviteFriend_Invite": "Davet Et", "Citadel_PartyInviteFriend_InvitesFull": "Maks. \u00fcye", "Citadel_PartyInviteFriend_NoFriends": "\u015eu an hi\u00e7bir arkada\u015f\u0131n\u0131z Deadlock oynam\u0131yor.", "Citadel_PartyInviteFriend_NotInParty": "Partide de\u011fil", "Citadel_PartyInviteFriend_Title": "\u00c7evrimi\u00e7i Arkada\u015flar\u0131 Davet Et", "Citadel_PartyInvite_AlreadyInvited": "Bu kullan\u0131c\u0131 partide veya davet edilmi\u015f.", "Citadel_PartyInvite_Disabled": "Kullan\u0131c\u0131lar\u0131 partiye davet etme ge\u00e7ici olarak devre d\u0131\u015f\u0131d\u0131r. L\u00fctfen birka\u00e7 dakika sonra tekrar deneyin.", "Citadel_PartyInvite_ErrorTitle": "Davet G\u00f6nderilemedi", "Citadel_PartyInvite_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulamad\u0131\u011f\u0131 i\u00e7in kullan\u0131c\u0131 davet edilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartyInvite_InternalError": "Kullan\u0131c\u0131 partiye davet edilirken dahili bir hata olu\u015ftu.", "Citadel_PartyInvite_InvalidParty": "Davet g\u00f6ndermeye \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131z parti art\u0131k mevcut de\u011fil.", "Citadel_PartyInvite_InvalidPermissions": "Bu kullan\u0131c\u0131y\u0131 bu partiye davet etme izniniz yok.", "Citadel_PartyInvite_NotFriends": "Parti daveti g\u00f6nderdi\u011finiz kullan\u0131c\u0131larla arkada\u015f olmal\u0131s\u0131n\u0131z.", "Citadel_PartyInvite_RateLimited": "Son birka\u00e7 saniyede \u00e7ok fazla davet g\u00f6nderdiniz. Daha fazla davet g\u00f6ndermeden \u00f6nce l\u00fctfen biraz bekleyin.", "Citadel_PartyInvite_TooBusy": "Deadlock a\u011f\u0131 \u015fu anda \u00e7ok yo\u011fun oldu\u011fu i\u00e7in bu istek ger\u00e7ekle\u015ftirilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartyInvite_TooManyInvites": "Bu partiye ait g\u00f6nderilmi\u015f \u00e7ok say\u0131da davet var. Daha fazla davet g\u00f6ndermeden \u00f6nce l\u00fctfen eski davetleri iptal edin.", "Citadel_PartyInvite_UserDoesntHaveGame": "Davet etti\u011finiz oyuncu daha \u00f6nce Deadlock oynamam\u0131\u015f. Kapal\u0131 beta s\u00fcresince sadece h\u00e2lihaz\u0131rda Deadlock oynam\u0131\u015f oyunculara davet g\u00f6ndermenize izin veriyoruz.", "Citadel_PartySetMode_AlreadyDrafting": "Parti ma\u00e7a ba\u015flad\u0131. Ba\u015fka bir ma\u00e7a ba\u015flamadan \u00f6nce mevcut ma\u00e7\u0131 durdurmal\u0131s\u0131n\u0131z.", "Citadel_PartySetMode_CannotLeavePrivate": "\u00d6zel lobilerin mod de\u011fi\u015ftirmesine \u015fu anda izin verilmiyor.", "Citadel_PartySetMode_Disabled": "Bu eylem ge\u00e7ici olarak devre d\u0131\u015f\u0131d\u0131r. L\u00fctfen birka\u00e7 dakika sonra tekrar deneyin.", "Citadel_PartySetMode_ErrorTitle": "Hata", "Citadel_PartySetMode_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartySetMode_FiveStacksNotAllowed": "Be\u015f oyunculu partilerin e\u015fle\u015ftirmeye kat\u0131lmas\u0131na \u015fu anda izin verilmiyor. L\u00fctfen daha b\u00fcy\u00fck veya daha k\u00fc\u00e7\u00fck bir partiyle tekrar deneyin.", "Citadel_PartySetMode_InMatch": "Parti \u015fu anda bir ma\u00e7ta oldu\u011fundan bu de\u011fi\u015fiklik yap\u0131lamad\u0131.", "Citadel_PartySetMode_InMatchMaking": "Parti \u015fu anda e\u015fle\u015ftirme a\u015famas\u0131nda oldu\u011fundan bu de\u011fi\u015fiklik yap\u0131lamad\u0131.", "Citadel_PartySetMode_InternalError": "Beklenmeyen dahili bir hata olu\u015ftu. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartySetMode_InvalidParty": "Parti bulunamad\u0131. Da\u011f\u0131lm\u0131\u015f olabilir.", "Citadel_PartySetMode_InvalidPermissions": "Bu partide bu t\u00fcr de\u011fi\u015fiklikler yapma izniniz yok.", "Citadel_PartySetMode_InvalidValue": "Girilen de\u011fer bu parti i\u00e7in ge\u00e7erli de\u011fil.", "Citadel_PartySetMode_PlayerBanned": "Partinizin \u00fcyesi {g:citadel_persona:nl:account_id}, {t:s:time_stamp} {t:t:time_stamp} tarihine kadar bu moddan yasakland\u0131.", "Citadel_PartySetMode_PlayerPermaBanned": "Partinizin \u00fcyesi {g:citadel_persona:nl:account_id}, kal\u0131c\u0131 olarak bu moddan yasakland\u0131.", "Citadel_PartySetMode_RateLimited": "K\u0131sa s\u00fcrede \u00e7ok fazla i\u015flem ger\u00e7ekle\u015ftirdiniz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartySetMode_TooBusy": "Deadlock a\u011f\u0131 \u015fu anda \u00e7ok yo\u011fun oldu\u011fu i\u00e7in i\u015flem ger\u00e7ekle\u015ftirilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PartySetMode_TooManyHighMMR": "Partinizde ED'si \u00e7ok y\u00fcksek \u00e7ok say\u0131da oyuncu oldu\u011fu i\u00e7in e\u015fle\u015ftirmeye giremezsiniz. Y\u00fcksek yetenekli oyuncular aras\u0131nda dengesiz tak\u0131mlar olmamas\u0131 i\u00e7in bu duruma ge\u00e7ici olarak izin vermiyoruz.", "Citadel_PartyStartMatch": "Ma\u00e7\u0131 Ba\u015flat", "Citadel_Party_AcceptInviteInGameTooltip": "Oyundan \u00e7\u0131k\u0131n ve daveti kabul edin.", "Citadel_Party_AcceptInviteTooltip": "Daveti kabul et", "Citadel_Party_CancelInviteText": "L\u00fctfen bekleyin", "Citadel_Party_CancelInviteTitle": "Davet \u0130ptal Ediliyor", "Citadel_Party_CancelMM": "\u0130ptal Et", "Citadel_Party_Context_ClearReady": "Haz\u0131r De\u011filim", "Citadel_Party_Context_Close": "Partiyi Kapat", "Citadel_Party_Context_CopyCode": "Parti Kodunu Kopyala", "Citadel_Party_Context_HideCode": "Parti Kodunu Gizle", "Citadel_Party_Context_Invite": "Arkada\u015f Davet Et", "Citadel_Party_Context_Open": "A\u00e7\u0131k Parti", "Citadel_Party_Context_ReadyUp": "Haz\u0131r\u0131m", "Citadel_Party_Context_ShowCode": "Parti Kodunu G\u00f6ster", "Citadel_Party_Context_SwitchTeam": "Tak\u0131m De\u011fi\u015ftir", "Citadel_Party_CreateCoopBot": "Arkada\u015flar\u0131n\u0131z\u0131 davet edip birlikte botlara kar\u015f\u0131 bir ma\u00e7ta e\u015fle\u015febilmek i\u00e7in bir parti olu\u015fturun.", "Citadel_Party_CreateEasyBot": "Arkada\u015flar\u0131n\u0131z\u0131 davet edip kolay botlara kar\u015f\u0131 birlikte oynayabilmek i\u00e7in bir parti olu\u015fturun.", "Citadel_Party_CreateHardBot": "Arkada\u015flar\u0131n\u0131z\u0131 davet edip zor botlara kar\u015f\u0131 birlikte oynayabilmek i\u00e7in bir parti olu\u015fturun.", "Citadel_Party_CreatePartyText": "L\u00fctfen bekleyin", "Citadel_Party_CreatePartyTitle": "Parti Olu\u015fturuluyor", "Citadel_Party_CreateParty_Extended": "Payla\u015fmak i\u00e7in parti kodu olu\u015ftur", "Citadel_Party_DeclineInviteTooltip": "Daveti reddet", "Citadel_Party_DisabledInMMTooltip": "E\u015fle\u015ftirmedeyken davetler kabul edilemez.", "Citadel_Party_DisabledInPartyTooltip": "Zaten bir partideyken davetler kabul edilemez.", "Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} ma\u00e7\u0131 iptal etti.", "Citadel_Party_DraftEndedByTitle": "Ma\u00e7 \u0130ptal Edildi", "Citadel_Party_InMatchMaking": "Parti ma\u00e7 ar\u0131yor", "Citadel_Party_InviteFriendToGameButton": "Davet Et", "Citadel_Party_InviteFriendToGameTooltip": "Bu arkada\u015f\u0131 oyuna davet edin.", "Citadel_Party_InviteFriendToParty": "Partiye Davet Et", "Citadel_Party_InviteFriendTooltip": "Partiye bir arkada\u015f davet edin.", "Citadel_Party_InviteFriends": "Arkada\u015f Davet Et", "Citadel_Party_InviteSent": "Davet G\u00f6nderildi", "Citadel_Party_InviteUserText": "L\u00fctfen bekleyin", "Citadel_Party_InviteUserTitle": "Kullan\u0131c\u0131 Davet Ediliyor", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} sizi partisine kat\u0131lmaya davet etti.", "Citadel_Party_InvitedToPartyTitle": "Parti Daveti", "Citadel_Party_Invites": "Parti Davetleri", "Citadel_Party_JoinParty": "Partiye Kat\u0131l", "Citadel_Party_JoinPartyText": "L\u00fctfen bekleyin", "Citadel_Party_JoinPartyTitle": "Partiye Kat\u0131l\u0131yorsunuz", "Citadel_Party_JoinParty_Extended": "Partiye kod ile kat\u0131l", "Citadel_Party_KickPlayerText": "L\u00fctfen bekleyin", "Citadel_Party_KickPlayerTitle": "Oyuncu At\u0131l\u0131yor", "Citadel_Party_KickedByText": "{g:citadel_persona:kicked_by_account} sizi partiden att\u0131.", "Citadel_Party_KickedByTitle": "Partiden At\u0131ld\u0131", "Citadel_Party_Leave": "Partiden Ayr\u0131l", "Citadel_Party_LeaveParty": "Partiden Ayr\u0131l", "Citadel_Party_LeavePartyText": "L\u00fctfen bekleyin", "Citadel_Party_LeavePartyTitle": "Partiden Ayr\u0131l\u0131yorsunuz", "Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} ma\u00e7\u0131 iptal etti.", "Citadel_Party_MMEndedByTitle": "Ma\u00e7 \u0130ptal Edildi", "Citadel_Party_MatchHistory": "Ma\u00e7 ge\u00e7mi\u015fini g\u00f6r\u00fcnt\u00fcle", "Citadel_Party_MatchMaking": "Basit E\u011flence Ma\u00e7\u0131", "Citadel_Party_MatchMakingFailedText": "Parti ma\u00e7\u0131 ba\u015flat\u0131lam\u0131yor. E\u015fle\u015ftirme hatas\u0131: {s:matchmaker_error}", "Citadel_Party_MatchMakingFailedTitle": "E\u015fle\u015ftirme Yap\u0131lam\u0131yor", "Citadel_Party_MatchMakingRanked": "Dereceli Ma\u00e7", "Citadel_Party_NoParty_Desc": "Parti olu\u015fturmak i\u00e7in arkada\u015flar\u0131n\u0131z\u0131 davet edin.", "Citadel_Party_NotConnectedToGC": "Deadlock a\u011f\u0131na ba\u011fl\u0131 de\u011fil", "Citadel_Party_Or": "Veya", "Citadel_Party_OutOfDateClientTooltip": "Oyun g\u00fcncel de\u011fil.", "Citadel_Party_PartyCodeHidden": "(gizli)", "Citadel_Party_PartyCodeLabel": "Davet kodu:", "Citadel_Party_PartyPlayer": "Oyuncu", "Citadel_Party_PartyReadyText": "L\u00fctfen bekleyin", "Citadel_Party_PartyReadyTitle": "Haz\u0131rlan\u0131yor", "Citadel_Party_PartyRoleText": "L\u00fctfen bekleyin", "Citadel_Party_PartyRoleTitle": "Rol De\u011fi\u015ftiriliyor", "Citadel_Party_PartySlotText": "L\u00fctfen bekleyin", "Citadel_Party_PartySlotTitle": "Yuva De\u011fi\u015ftiriliyor", "Citadel_Party_PartySpectator": "\u0130zleyici", "Citadel_Party_PlayWithFriends": "Arkada\u015flarla Oyna", "Citadel_Party_PlayerLabel": "Oyuncu", "Citadel_Party_PrivateMatch": "\u00d6zel Ma\u00e7", "Citadel_Party_ReadyUp": "Haz\u0131r", "Citadel_Party_Report": "Rapor", "Citadel_Party_Reported": "Bildirildi", "Citadel_Party_RolePlayer": "Oyuncu", "Citadel_Party_RoleSpectator": "\u0130zleyici", "Citadel_Party_SentInvite": "Davet G\u00f6nderildi", "Citadel_Party_SetBotDifficultyText": "L\u00fctfen bekleyin", "Citadel_Party_SetBotDifficultyTitle": "Bot Zorlu\u011fu Ayarlan\u0131yor", "Citadel_Party_SetMatchModeText": "Partiniz kurulurken l\u00fctfen bekleyin.", "Citadel_Party_SetMatchModeTitle": "Parti Modu Ayarlan\u0131yor", "Citadel_Party_SetRegionText": "L\u00fctfen bekleyin", "Citadel_Party_SetRegionTitle": "B\u00f6lge Ayarlama", "Citadel_Party_SetTeamNameText": "L\u00fctfen bekleyin", "Citadel_Party_SetTeamNameTitle": "Tak\u0131m Adland\u0131r\u0131l\u0131yor", "Citadel_Party_SetTeamText": "L\u00fctfen bekleyin", "Citadel_Party_SetTeamTitle": "Tak\u0131m Ayarlan\u0131yor", "Citadel_Party_SpectatorLabel": "\u0130zleyici", "Citadel_Party_UnavailableInQueueTooltip": "Kuyruktayken yap\u0131lamaz.", "Citadel_PauseMsg_AutoUnpaused": "Oyun otomatik olarak devam etti.", "Citadel_PauseMsg_CantPause": "Oyunu duraklatamazs\u0131n\u0131z.", "Citadel_PauseMsg_CantPauseYet": "{i:value} saniye sonra oyunu duraklatabilirsiniz.", "Citadel_PauseMsg_CantUnpauseTeam": "Bu tak\u0131mda oyunu hen\u00fcz yeniden ba\u015flatamazs\u0131n\u0131z.", "Citadel_PauseMsg_NoPausesLeft": "Duraklatma hakk\u0131n\u0131z kalmad\u0131.", "Citadel_PauseMsg_PauseCountdown": "{s:player} oyunu duraklat\u0131yor {i:value}...", "Citadel_PauseMsg_Paused": "{s:player} oyunu duraklatt\u0131.", "Citadel_PauseMsg_UnpauseButton": "Devam etmek i\u00e7in [{s:key_pause}] tu\u015funa bas\u0131n.", "Citadel_PauseMsg_UnpauseCountdown": "{i:value} saniye sonra devam edilecek...", "Citadel_PauseMsg_Unpaused": "{s:player} oyunu devam ettirdi.", "Citadel_PauseMsg_YouPaused": "Oyunu duraklatt\u0131n\u0131z, {i:value} duraklatma hakk\u0131n\u0131z kald\u0131.", "Citadel_Ping_CanHealMessage": "\u0130yile\u015ftirebilirim", "Citadel_Ping_Customize_Reminder": "Ping \u00e7ark\u0131n\u0131zdaki se\u00e7enekleri Ayarlar b\u00f6l\u00fcm\u00fcnde de\u011fi\u015ftirebilirsiniz.", "Citadel_Ping_HealMessage": "\u0130yile\u015ftirme laz\u0131m", "Citadel_Play_BotsOfflineText": "Botlar ge\u00e7ici olarak devre d\u0131\u015f\u0131 b\u0131rak\u0131ld\u0131, l\u00fctfen daha sonra tekrar kontrol edin.", "Citadel_Play_BotsOfflineTitle": "Botlar Ge\u00e7ici Olarak \u00c7evrimd\u0131\u015f\u0131", "Citadel_Play_MatchmakingOfflineText": "E\u015fle\u015ftirme \u015fu anda kapal\u0131. L\u00fctfen planlanan oyun testi saatlerinde geri gelin.", "Citadel_Play_MatchmakingOfflineTitle": "E\u015fle\u015ftirme Kapand\u0131", "Citadel_PlayerCard_FavoriteHero": "Favori Kahraman", "Citadel_PlayerContextMenu_AcceptFriendRequest": "Arkada\u015fl\u0131k \u0130ste\u011fini Kabul Et", "Citadel_PlayerContextMenu_AddFriend": "Arkada\u015fl\u0131k \u0130ste\u011fi G\u00f6nder", "Citadel_PlayerContextMenu_CancelFriendInvite": "Arkada\u015f Davetini \u0130ptal Et", "Citadel_PlayerContextMenu_EmptyMenu": "--", "Citadel_PlayerContextMenu_IgnoreFriendRequest": "Arkada\u015fl\u0131k \u0130ste\u011fini Yok Say", "Citadel_PlayerContextMenu_InviteToParty": "Partiye Davet Et", "Citadel_PlayerContextMenu_PartyCancelInvite": "Parti Davetini \u0130ptal Et", "Citadel_PlayerContextMenu_PartyCreateWith": "Parti Olu\u015ftur", "Citadel_PlayerContextMenu_PartyKick": "Partiden At", "Citadel_PlayerContextMenu_PartyLeave": "Partiden Ayr\u0131l", "Citadel_PlayerContextMenu_PartySwitchPlayer": "Oyuncuya Ge\u00e7", "Citadel_PlayerContextMenu_PartySwitchSpectator": "\u0130zleyiciye Ge\u00e7", "Citadel_PlayerContextMenu_RemoveFriend": "Arkada\u015f\u0131 Sil", "Citadel_PlayerContextMenu_SpectateGame": "Oyunu \u0130zle", "Citadel_PlayerContextMenu_ViewProfile": "Profili G\u00f6r\u00fcnt\u00fcle", "Citadel_Player_Level_AP": "YP", "Citadel_Player_Level_APShort": "YP", "Citadel_Player_Level_AbilityPoints": "1 Ability Point gained at levels 2, 3, 5, 7, and each level after", "Citadel_Player_Level_AbilityUnlock": "Yetenek A\u00e7ma", "Citadel_Player_Level_AbilityUnlocks": "1 Ability Unlock gained at levels 1, 2, 4, and 6", "Citadel_Player_Level_AbilityUnlocksShort": "Yetenek A\u00e7ma", "Citadel_Player_Level_BaseBullet": "Temel Mermi Hasar\u0131", "Citadel_Player_Level_BaseHealth": "Temel Sa\u011fl\u0131k", "Citadel_Player_Level_BaseMelee": "Temel Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "Citadel_Player_Level_BulletResist": "Mermi Direnci", "Citadel_Player_Level_Legend": "Lejant:", "Citadel_Player_Level_PowerIncrease": "G\u00fc\u00e7 Art\u0131r\u0131m\u0131", "Citadel_Player_Level_PowerIncreaseGrants": "Her g\u00fc\u00e7 art\u0131r\u0131m\u0131 \u015funlar\u0131 sa\u011flar:", "Citadel_Player_Level_PowerIncreases": "G\u00fc\u00e7 Art\u0131r\u0131mlar\u0131", "Citadel_Player_Level_SpiritAmp": "B\u00fcy\u00fc Hasar\u0131 Art\u0131r\u0131m\u0131", "Citadel_Player_Level_WeaponPower": "+{s:weapon_bonus}% Base Bullet Damage, +{s:melee_bonus}% Base Melee damage and +{s:health_bonus} Max Health ", "Citadel_Player_Level_WeaponRange": "Silah Menzili", "Citadel_PlaytestUser_Result_AlreadyHasGame": "Bu oyuncunun zaten Deadlock eri\u015fimi var.", "Citadel_PlaytestUser_Result_GenericFailure": "Kullan\u0131c\u0131 \u00f6nerisi g\u00f6nderilemedi. Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_PlaytestUser_Result_GenericFailureTitle": "G\u00f6nderilemedi", "Citadel_PlaytestUser_Result_InvalidFriend": "Belirtilen kullan\u0131c\u0131yla arkada\u015f de\u011filsiniz.", "Citadel_PlaytestUser_Result_LimitedUser": "Bu oyuncu s\u0131n\u0131rland\u0131r\u0131lm\u0131\u015f bir Steam kullan\u0131c\u0131s\u0131d\u0131r ve bu nedenle \u015fu anda Deadlock oynamaya uygun de\u011fildir.", "Citadel_PlaytestUser_Result_NotFriendsLongEnough": "Bu oyuncuya davet g\u00f6nderebilmek i\u00e7in yeteri kadar uzun s\u00fcre arkada\u015f de\u011filsiniz.", "Citadel_PlaytestUser_Result_Success": "Bu kullan\u0131c\u0131y\u0131 \u00f6nerdi\u011finiz i\u00e7in te\u015fekk\u00fcr ederiz!", "Citadel_PlaytestUser_Result_SuccessTitle": "Ba\u015far\u0131yla G\u00f6nderildi", "Citadel_PlaytestUser_SubmitProcessing": "L\u00fctfen bekleyin", "Citadel_PlaytestUser_SubmitProcessingTitle": "Kullan\u0131c\u0131 \u00d6nerisi G\u00f6nderiliyor", "Citadel_PlaytestWarningBody": "Deadlock'a ho\u015f geldiniz. Bu oyun hen\u00fcz geli\u015ftirme a\u015famas\u0131ndad\u0131r. Pek \u00e7ok ge\u00e7ici g\u00f6rsel unsura ve deneysel mekaniklere sahiptir. Oyuna dair geri bildirimlerinizi duymaktan memnuniyet duyar\u0131z!", "Citadel_PlaytestWarningTitle": "\u00d6n Geli\u015ftirme S\u00fcr\u00fcm\u00fc", "Citadel_Playtest_CreateAccountsBody": "Oyun hakk\u0131nda geri bildirim sa\u011flamak i\u00e7in bir forum hesab\u0131 olu\u015fturun. Di\u011fer oyuncularla sohbet etmek ve en son haberleri almak i\u00e7in Deadlock'\u0131n Discord sunucusuna kat\u0131l\u0131n.", "Citadel_Playtest_CreateAccountsTitle": "Geri bildirim g\u00f6nderin ve tart\u0131\u015fmaya kat\u0131l\u0131n", "Citadel_Playtest_DiscordButton": "Discord'a Kat\u0131l", "Citadel_Playtest_DiscordInfo": "Di\u011fer oyuncularla sohbet etmek ve en son haberleri almak i\u00e7in Deadlock'\u0131n Discord sunucusuna kat\u0131l\u0131n.", "Citadel_Playtest_JoinDiscord": "Discord'a Kat\u0131l", "Citadel_Playtest_JoinForum": "Geri Bildirim Forumlar\u0131na Kat\u0131l", "Citadel_Playtest_JoinedDiscord": "Discord'a kat\u0131ld\u0131n\u0131z", "Citadel_Playtest_JoinedForum": "Forumlara kat\u0131ld\u0131n\u0131z", "Citadel_Playtest_LocalTime": "Yerel Saat", "Citadel_Playtest_MatchmakingOpen": "E\u015fle\u015ftirme {t:t:playtest_end} saatine kadar a\u00e7\u0131k olacak.", "Citadel_Playtest_MatchmakingPaused": "E\u015fle\u015ftirme duraklat\u0131ld\u0131: {t:d:unranked_mm_pause_time}", "Citadel_Playtest_RecommendButton": "Arkada\u015flar\u0131n\u0131z\u0131 Davet Edin", "Citadel_Playtest_RecommendInfo": "Oyun testimizde beraber oynamak istedi\u011finiz arkada\u015flar\u0131n\u0131z m\u0131 var?", "Citadel_Playtest_Region": "B\u00f6lge: {s:region_name}", "Citadel_Playtest_Schedule": "E\u015fle\u015ftirme Saatleri:", "Citadel_Playtest_Status": "Durum:", "Citadel_Playtest_Upcoming": "Oyun testi {t:l:t:m:playtest_start} saatinde ba\u015flayacak.", "Citadel_Playtest_Weekdays": "Pazartesi - Per\u015fembe:", "Citadel_Playtest_Weekends": "Cuma - Pazar:", "Citadel_Post_Game_Assits": "Asist", "Citadel_Post_Game_BossDamage": "Lider Hasar\u0131", "Citadel_Post_Game_Graphs": "Ki\u015fisel", "Citadel_Post_Game_Healing": "\u0130yile\u015ftirme", "Citadel_Post_Game_HeroDamage": "Kahraman Hasar\u0131", "Citadel_Post_Game_HighestNetworth": "En Y\u00fcksek Net De\u011fer", "Citadel_Post_Game_Kills": "Le\u015f", "Citadel_Post_Game_MostAssits": "En Fazla Asist", "Citadel_Post_Game_MostBossDamage": "En Fazla Lider Hasar\u0131", "Citadel_Post_Game_MostHealing": "En Fazla \u0130yile\u015ftirme", "Citadel_Post_Game_MostHeroDamage": "En Fazla Kahraman Hasar\u0131", "Citadel_Post_Game_MostKills": "En Fazla Le\u015f", "Citadel_Post_Game_Networth": "Net De\u011fer", "Citadel_Post_Game_Personal": "Ki\u015fisel", "Citadel_Post_Game_PlayedBy": "Oynayan:", "Citadel_Post_Game_Retry": "Tekrar Dene", "Citadel_Post_Game_Scoreboard": "Skor Tablosu", "Citadel_PrivateLobby_Bot_Easy": "Bot: Kolay", "Citadel_PrivateLobby_Bot_Hard": "Bot: Zor", "Citadel_PrivateLobby_Bot_Medium": "Bot: Orta", "Citadel_PrivateLobby_Bot_None": "Bo\u015f", "Citadel_PrivateLobby_Error_NoPlayers": "Bu ma\u00e7ta oyuncu yok.", "Citadel_PrivateLobby_Error_NotAllAssigned": "Hen\u00fcz t\u00fcm oyuncular tak\u0131m se\u00e7medi.", "Citadel_PrivateLobby_Error_NotAllReady": "Hen\u00fcz t\u00fcm oyuncular haz\u0131r de\u011fil.", "Citadel_PrivateLobby_FindingMatch": "Ma\u00e7 birazdan ba\u015flayacak", "Citadel_PrivateLobby_Group_Invites": "Davetler", "Citadel_PrivateLobby_Group_Spectators": "\u0130zleyiciler", "Citadel_PrivateLobby_Group_Unassigned": "Atanmam\u0131\u015f", "Citadel_PrivateLobby_Invite": "Davet Et", "Citadel_PrivateLobby_Join": "Kat\u0131l", "Citadel_PrivateLobby_LeavePrompt_Body": "Bu \u00f6zel lobiden ayr\u0131lmak istedi\u011finizden emin misiniz?", "Citadel_PrivateLobby_LeavePrompt_Exit": "Lobiden Ayr\u0131l", "Citadel_PrivateLobby_LeavePrompt_Title": "\u00d6zel Lobiden Ayr\u0131l", "Citadel_PrivateLobby_PageTitle": "\u00d6zel Lobi", "Citadel_PrivateLobby_StartMatch": "Ma\u00e7\u0131 Ba\u015flat", "Citadel_PrivateLobby_StartPrompt_Body": "Ma\u00e7\u0131 ba\u015flatmak istedi\u011finizden emin misiniz?", "Citadel_PrivateLobby_StartPrompt_Title": "Ma\u00e7\u0131 Ba\u015flat", "Citadel_PrivilegedFeatures_CommsRestricted_Active": "Di\u011fer oyuncularla olan ileti\u015fiminiz {t:l:t:m:comms_ban_end_time} tarihine kadar k\u0131s\u0131tland\u0131.", "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "\u0130leti\u015fim k\u0131s\u0131tlamalar\u0131 y\u00fcr\u00fcrl\u00fckteyken sadece partinizdeki oyuncular sohbet g\u00f6nderilerinizi okuyabilir veya sesinizi duyabilir.", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "\u0130leti\u015fim K\u0131s\u0131tlamas\u0131", "Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "{i:low_priority_games_remaining} oyun kazanana kadar sadece di\u011fer e\u015fle\u015ftirme k\u0131s\u0131tlamas\u0131na sahip oyunculara kar\u015f\u0131 e\u015fle\u015ftirmeye gireceksiniz.#|#{i:low_priority_games_remaining} oyun kazanana kadar sadece di\u011fer e\u015fle\u015ftirme k\u0131s\u0131tlamas\u0131na sahip oyunculara kar\u015f\u0131 e\u015fle\u015ftirmeye gireceksiniz.", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "E\u015fle\u015ftirme k\u0131s\u0131tlamalar\u0131 y\u00fcr\u00fcrl\u00fckteyken sadece k\u0131s\u0131tlanm\u0131\u015f e\u015fle\u015ftirme kuyru\u011fundaki di\u011fer oyuncularla e\u015fle\u015ftirmeye girebilirsiniz.", "Citadel_PrivilegedFeatures_LowPriority_Title": "E\u015fle\u015ftirme K\u0131s\u0131tlamas\u0131", "Citadel_PrivilegedFeatures_Title": "K\u0131s\u0131tlanm\u0131\u015f \u00d6zellikler", "Citadel_ProfileCard_AccountID": "Hesap ID: {d:account_id}", "Citadel_ProfileCard_PartyInvited": "Partiye Davet Edildi", "Citadel_ProfileCard_PartyMatchmaking": "Parti E\u015fle\u015ftirmede", "Citadel_ProfileCard_PartyNotReady": "Haz\u0131r De\u011fil", "Citadel_ProfileCard_PartyReady": "Oynamaya Haz\u0131r", "Citadel_ProfileCard_PartyRoster": "Kadro", "Citadel_ProfileCard_StatTitle_GamesPlayed": "Ma\u00e7", "Citadel_ProfileCard_StatTitle_Kills": "Le\u015f", "Citadel_ProfileCard_StatTitle_Wins": "Galibiyet", "Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}", "Citadel_ProfileCard_StatValue_Int": "{d:stat_value}", "Citadel_ProfileCard_StatValue_String": "{s:stat_value}", "Citadel_Profile_Loading": "Y\u00fckleniyor...", "Citadel_Profile_Loss": "Ma\u011flubiyet", "Citadel_Profile_Loss_Short": "M", "Citadel_Profile_MatchHistory": "MA\u00c7 GE\u00c7M\u0130\u015e\u0130", "Citadel_Profile_MatchHistory_ViewAll": "T\u00fcm ma\u00e7 ge\u00e7mi\u015fini g\u00f6r\u00fcnt\u00fcle", "Citadel_Profile_MatchHistory_ViewDetails": "Detaylar\u0131 G\u00f6r\u00fcnt\u00fcle", "Citadel_Profile_MostPlayed": "En \u00c7ok Oynanan Kahraman", "Citadel_Profile_Statistics": "\u0130statistikler", "Citadel_Profile_Stats_All": "T\u00fcm Kahramanlar", "Citadel_Profile_Stats_Assists": "Asist", "Citadel_Profile_Stats_Denies": "Reddetme", "Citadel_Profile_Stats_GamesPlayed": "Oynanan Oyun", "Citadel_Profile_Stats_GamesWon": "Kazan\u0131lan Oyun", "Citadel_Profile_Stats_Healing": "\u0130yile\u015ftirme", "Citadel_Profile_Stats_HeroDamage": "Kahraman Hasar\u0131", "Citadel_Profile_Stats_Kills": "Le\u015f", "Citadel_Profile_Stats_LastHits": "Son Vuru\u015f", "Citadel_Profile_Stats_Networth": "Toplanan Ruh", "Citadel_Profile_Stats_ObjDamage": "Hedef Hasar\u0131", "Citadel_Profile_Stats_TitleSection": "T\u00fcm Zamanlar\u0131n \u0130statistikleri", "Citadel_Profile_Title": "PROF\u0130L", "Citadel_Profile_Win": "Galibiyet", "Citadel_Profile_Win_Short": "G", "Citadel_RP_Away": "D\u0131\u015far\u0131da", "Citadel_RP_Busy": "Me\u015fgul", "Citadel_RP_LookingToPlay": "Oyun Ar\u0131yor", "Citadel_RP_LookingToTrade": "Takas Yapmak \u0130stiyor", "Citadel_RP_NotFriends": "Arkada\u015f de\u011filsiniz", "Citadel_RP_Online": "\u00c7evrimi\u00e7i", "Citadel_RP_PendingReceived": "Bekleyen Arkada\u015fl\u0131k \u0130stekleri", "Citadel_RP_PendingSent": "Arkada\u015fl\u0131k \u0130ste\u011fi G\u00f6nderildi", "Citadel_RP_PlayingOtherGame": "Ba\u015fka Bir Oyun Oynuyor", "Citadel_RP_Snooze": "Uyuyor", "Citadel_ReadyUp_InMatch": "Ma\u00e7tayken haz\u0131r olamazs\u0131n\u0131z", "Citadel_ReadyUp_InvalidGroupRoster": "Kadronuz, partinizdeki di\u011fer oyuncular\u0131nkine \u00e7ok benzer. Kadronuza daha fazla kahraman eklemeyi veya kahramanlar\u0131 de\u011fi\u015ftirmeyi deneyin.", "Citadel_ReadyUp_InvalidRoster": "Haz\u0131r olabilmek i\u00e7in ge\u00e7erli bir kadronuz olmal\u0131d\u0131r", "Citadel_RecommendFriend_Comments": "Yorum:", "Citadel_RecommendFriend_CommentsPrompt": "Kim oldu\u011funu k\u0131saca a\u00e7\u0131klay\u0131n", "Citadel_RecommendFriend_Email": "E-posta:", "Citadel_RecommendFriend_EmailDesc": "(Arkada\u015f\u0131n\u0131za en kolay \u015fekilde ula\u015fabilece\u011fimiz e-posta adresi. Steam hesab\u0131yla ili\u015fkili e-postadan farkl\u0131 olabilir)", "Citadel_RecommendFriend_EmailPrompt": "E-posta Adresi", "Citadel_RecommendFriend_ErrorMsg": "Listeden bir arkada\u015f se\u00e7melisiniz", "Citadel_RecommendFriend_LocWarning": "Daha fazla dil eklemek i\u00e7in \u00e7al\u0131\u015f\u0131yoruz ancak \u015fu anki test a\u015famas\u0131nda yaln\u0131zca \u0130ngilizce desteklenmektedir. Arkada\u015flar\u0131n\u0131z\u0131 davet ederken bunu g\u00f6z \u00f6n\u00fcnde bulundurun.", "Citadel_RecommendFriend_PopupButton": "G\u00f6nder", "Citadel_RecommendFriend_Region": "B\u00f6lge Se\u00e7in:", "Citadel_RecommendFriend_Region_EU": "Avrupa", "Citadel_RecommendFriend_Region_NA": "Kuzey Amerika", "Citadel_RecommendFriend_Region_Other": "Di\u011fer (yorumlarda belirtin)", "Citadel_RecommendFriend_Region_SA": "G\u00fcney Amerika", "Citadel_RecommendFriend_Region_SEA": "Asya/Pasifik", "Citadel_RecommendFriend_SelectTitle": "Bir Steam arkada\u015f\u0131 se\u00e7in:", "Citadel_RecommendFriend_Timing_desc": "Davetler genellikle 1-2 g\u00fcn i\u00e7inde g\u00f6nderilir ancak bazen daha uzun s\u00fcrebilir.", "Citadel_RecommendFriend_Title": "Arkada\u015flar\u0131n\u0131z\u0131 Davet Edin", "Citadel_RecommendFriend_desc": "Oyun testlerimizde birlikte oynamak istedi\u011finiz arkada\u015flar\u0131n\u0131z m\u0131 var?
Onlar\u0131 Steam arac\u0131l\u0131\u011f\u0131yla davet etmek i\u00e7in a\u015fa\u011f\u0131da yer alan hesaplar\u0131na t\u0131klay\u0131n.", "Citadel_Reconnect_IncompatibleVersionBody": "\u0130stemci s\u00fcr\u00fcm\u00fcn\u00fcz art\u0131k bu sunucuyla uyumlu de\u011fil.", "Citadel_Reconnect_IncompatibleVersionTitle": "Uyumsuz S\u00fcr\u00fcm", "Citadel_Region_Europe": "Avrupa", "Citadel_Region_NA": "KA", "Citadel_Region_Oceania": "Okyanusya", "Citadel_Region_SAmerica": "G\u00fcney Amerika", "Citadel_Region_SEA": "Asya", "Citadel_RemoveFriend_Body": "L\u00fctfen Bekleyin", "Citadel_RemoveFriend_ConfirmBody": "{g:dac_persona:b:account_id} kullan\u0131c\u0131s\u0131n\u0131 arkada\u015fl\u0131ktan \u00e7\u0131karmak istedi\u011finize emin misiniz?", "Citadel_RemoveFriend_ConfirmTitle": "Arkada\u015fl\u0131ktan \u00c7\u0131kar", "Citadel_RemoveFriend_ErrorBody": "Bu arkada\u015f \u015fu anda \u00e7\u0131kar\u0131lam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_RemoveFriend_ErrorTitle": "Hata", "Citadel_RemoveFriend_Title": "Arkada\u015f \u00c7\u0131kar\u0131l\u0131yor", "Citadel_Replay_DecompressPct": "A\u00e7\u0131l\u0131yor - %{d:replay_progress}", "Citadel_Replay_Delete": "Tekrar\u0131 Sil", "Citadel_Replay_Download": "Tekrar\u0131 \u0130ndir", "Citadel_Replay_Downloading": "\u0130ndiriliyor", "Citadel_Replay_DownloadingPct": "\u0130ndiriliyor - %{d:replay_progress}", "Citadel_Replay_Error": "Hata: {s:replay_error}", "Citadel_Replay_ErrorDirect": "Hata", "Citadel_Replay_Expired": "Tekrar\u0131n S\u00fcresi Dolmu\u015f", "Citadel_Replay_FindingReplay": "Tekrar Bulunuyor", "Citadel_Replay_NotReadyYet": "Tekrar Hen\u00fcz Haz\u0131r De\u011fil", "Citadel_Replay_RequestingReplay": "Tekrar \u0130steniyor", "Citadel_Replay_Unavailable": "Tekrar Mevcut De\u011fil", "Citadel_Replay_Watch": "Tekrar\u0131 \u0130zle", "Citadel_ReportPlayer_CommentPlaceholder": "Bu oyuncuyla ya\u015fad\u0131\u011f\u0131n\u0131z sorunu anlat\u0131n", "Citadel_ReportPlayer_Desc": "Uygunsuz davranan bir oyuncuyu rapor edin.", "Citadel_ReportPlayer_Reason_Abandon": "Oyunu Terk Etti", "Citadel_ReportPlayer_Reason_Comments": "Yorum:", "Citadel_ReportPlayer_Reason_Griefing": "Oyunbozanl\u0131k", "Citadel_ReportPlayer_Reason_MatchmakingIssue": "E\u015fle\u015ftirme Sorunu", "Citadel_ReportPlayer_Reason_Title": "Neden:", "Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Sesli/Yaz\u0131l\u0131 Taciz", "Citadel_ReportPlayer_Result_AlreadyReported": "Bu oyuncuyu yak\u0131n zamanda zaten rapor etmi\u015fsiniz.", "Citadel_ReportPlayer_Result_GenericFailure": "Oyuncu rapor edilemedi. Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_ReportPlayer_Result_Success": "Bildiriminiz i\u00e7in te\u015fekk\u00fcr ederiz!", "Citadel_ReportPlayer_Result_SuccessTitle": "Rapor G\u00f6nderildi!", "Citadel_ReportPlayer_Result_WindowClosed": "Rapor g\u00f6nderme s\u00fcresi doldu. Oyuncu, ma\u00e7 bittikten sonra 1 saat i\u00e7inde rapor edilmelidir.", "Citadel_ReportPlayer_Title": "Oyuncuyu Bildir", "Citadel_RosterMode_ChangeHero": "Kahraman\u0131 De\u011fi\u015ftir", "Citadel_RosterMode_ChangeOpponent": "Rakibi De\u011fi\u015ftir", "Citadel_RosterMode_CoopBotMM": "Botlara Kar\u015f\u0131 E\u015fli E\u015fle\u015ftirme", "Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing", "Citadel_RosterMode_EditRoster": "Kadroyu D\u00fczenle", "Citadel_RosterMode_HeroTesting": "Kahraman Testi", "Citadel_RosterMode_Matchmaking": "E\u015fle\u015ftirme", "Citadel_RosterMode_Party_CoopBotMM": "Botlara Kar\u015f\u0131 E\u015fli Parti E\u015fle\u015ftirme", "Citadel_RosterMode_Party_Matchmaking": "Parti E\u015fle\u015ftirme", "Citadel_RosterMode_Party_PrivateBotEasy": "\u00d6zel Bot Ma\u00e7\u0131 (Parti) - Kolay", "Citadel_RosterMode_Party_PrivateBotHard": "\u00d6zel Bot Ma\u00e7\u0131 (Parti) - Zor", "Citadel_RosterMode_Party_PrivateBotMedium": "\u00d6zel Bot Ma\u00e7\u0131 (Parti) - Orta", "Citadel_RosterMode_PrivateBotEasy": "\u00d6zel Bot Ma\u00e7\u0131 - Kolay", "Citadel_RosterMode_PrivateBotHard": "\u00d6zel Bot Ma\u00e7\u0131 - Zor", "Citadel_RosterMode_PrivateBotMedium": "\u00d6zel Bot Ma\u00e7\u0131 - Orta", "Citadel_RosterMode_TutorialGuided": "E\u011fitim - Rehberli", "Citadel_RosterMode_TutorialSandbox": "E\u011fitim - Al\u0131\u015ft\u0131rma", "Citadel_Roster_AddToRoster": "Kadroya Ekle", "Citadel_Roster_ClearPriority": "\u00d6nceli\u011fi kald\u0131r", "Citadel_Roster_HeroCount": "Kadrodaki kahramanlar:", "Citadel_Roster_HeroLocked": "Kahraman kilitli", "Citadel_Roster_HighPriorityCount": "Y\u00fcksek \u00f6ncelikli kahramanlar:", "Citadel_Roster_HighPriorityCount_Singular": "Y\u00fcksek \u00f6ncelikli kahraman:", "Citadel_Roster_Instructions_Desc": "En az \u00fc\u00e7 kahraman se\u00e7in. Ma\u00e7 ba\u015flad\u0131\u011f\u0131nda otomatik olarak bu kahramanlardan biriyle oynayacaks\u0131n\u0131z.

Belirli bir kahramanla oynama \u015fans\u0131n\u0131z\u0131 art\u0131rmak i\u00e7in kahramanlar\u0131 se\u00e7ili, \u00f6ncelikli veya y\u00fcksek \u00f6ncelikli olarak i\u015faretleyebilirsiniz.", "Citadel_Roster_Instructions_Prefer": "{s:iv_attack2} \u00d6ncelikli veya y\u00fcksek \u00f6ncelikli aras\u0131nda ge\u00e7i\u015f yapar.", "Citadel_Roster_Instructions_Select": "{s:iv_attack} Bir kahraman\u0131 se\u00e7ili olarak i\u015faretler.", "Citadel_Roster_Instructions_Title": "Kadronuzu olu\u015fturun", "Citadel_Roster_MakeHighPriority": "Y\u00fcksek \u00f6ncelikli yap", "Citadel_Roster_MakePriority": "\u00d6ncelikli yap", "Citadel_Roster_NoHeroes": "Yok", "Citadel_Roster_PreferredCount": "\u00d6ncelikli kahramanlar:", "Citadel_Roster_PreferredCount_Singular": "\u00d6ncelikli kahraman:", "Citadel_Roster_Random": "Rastgele", "Citadel_Roster_RemoveFromRoster": "Kadrodan \u00c7\u0131kar", "Citadel_Scoreboard_KDA_Assists": "A", "Citadel_Scoreboard_KDA_Deaths": "\u00d6", "Citadel_Scoreboard_KDA_Kills": "L", "Citadel_Scoreboard_TeamAP": "YP", "Citadel_Scoreboard_TeamKills": "Le\u015f", "Citadel_ShopFilter_Ammo": "Cephane", "Citadel_ShopFilter_Disruption": "Bozma", "Citadel_ShopFilter_Durabilty": "Dayan\u0131kl\u0131l\u0131k", "Citadel_ShopFilter_FireRate": "At\u0131\u015f H\u0131z\u0131", "Citadel_ShopFilter_Healing": "\u0130yile\u015ftirme", "Citadel_ShopFilter_MagicDamage": "B\u00fcy\u00fc Hasar\u0131", "Citadel_ShopFilter_Melee": "Yak\u0131n D\u00f6v\u00fc\u015f", "Citadel_ShopFilter_Movement": "Hareket", "Citadel_ShopFilter_WeaponDamage": "Silah Hasar\u0131", "Citadel_ShopStats_Base": "Temel", "Citadel_ShopStats_Boons": "L\u00fctuflar", "Citadel_ShopStats_GoldenStatues": "Alt\u0131n Heykeller", "Citadel_ShopStats_Mods": "Modlar", "Citadel_ShopStats_ShopBonuses": "Al\u0131\u015fveri\u015f Bonuslar\u0131", "Citadel_ShopStats_SpiritScaling": "B\u00fcy\u00fc", "Citadel_ShopStats_Starting": "Ba\u015flang\u0131\u00e7", "Citadel_ShopStats_Total": "Toplam", "Citadel_Shop_ActivePlacementTooltip_Drag": "Etkin yetenekleri de\u011fi\u015ftirmek i\u00e7in s\u00fcr\u00fckleyip b\u0131rak\u0131n.", "Citadel_Shop_ActivePlacementTooltip_Title": "Sat\u0131n almay\u0131 tamamlamak i\u00e7in bir yetenek yuvas\u0131 se\u00e7in.", "Citadel_Shop_BonusAttribute": "Bonus", "Citadel_Shop_ConditionalAttribute": "Ko\u015fullu", "Citadel_Shop_HoldAlt": "[{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutun", "Citadel_Shop_ImbueTooltip_Title": "G\u00fc\u00e7lendirilecek bir yetenek se\u00e7in.", "Citadel_Shop_Player_Level_Label": "Player Level: {i:total_player_level}", "Citadel_Shop_Purchased": "Sat\u0131n Al\u0131nd\u0131", "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", "Citadel_Shop_SellMaxItems_Desc": "Bu sat\u0131n almay\u0131 tamamlamak i\u00e7in bir mod se\u00e7in ve e\u015fyalar\u0131 yar\u0131 fiyat\u0131na sat\u0131p de\u011fi\u015ftirin.", "Citadel_Shop_SellMaxItems_SellButton": "Sat", "Citadel_Shop_SellMaxItems_Title": "T\u00fcm yuvalar dolu!", "Citadel_Shop_TierBonus": "Tier Bonus", "Citadel_Shop_TierBonus_Armor": "Temel Sa\u011fl\u0131k", "Citadel_Shop_TierBonus_Tech": "B\u00fcy\u00fc G\u00fcc\u00fc", "Citadel_Shop_TierBonus_Weapon": "Silah Hasar\u0131", "Citadel_Shop_Upgrade_Locked_Label": "Lvl {i:unlockLevelRequired}", "Citadel_SkipTutorial_Body": "E\u011fitimi atlamak istedi\u011finizden emin misiniz? Bu oyunu hen\u00fcz oynamad\u0131ysan\u0131z atlamaman\u0131z\u0131 tavsiye ederiz.", "Citadel_SkipTutorial_Title": "E\u011fitimi Atla", "Citadel_Social_Invite": "Davet Et", "Citadel_Social_Party": "Parti", "Citadel_SpectateUser_BusyText": "L\u00fctfen Bekleyin", "Citadel_SpectateUser_BusyTitle": "Oyuncu \u0130zleniyor", "Citadel_SpectateUser_Disabled": "Kullan\u0131c\u0131 izleme ge\u00e7ici olarak devre d\u0131\u015f\u0131d\u0131r. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_SpectateUser_DisabledForGame": "Oyuncunun bulundu\u011fu oyunun ba\u015fkalar\u0131 taraf\u0131ndan izlenmesine izin verilmiyor.", "Citadel_SpectateUser_ErrorTitle": "\u0130zleme Ba\u015far\u0131s\u0131z", "Citadel_SpectateUser_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulamad\u0131\u011f\u0131 i\u00e7in bu kullan\u0131c\u0131y\u0131 izleyemiyorsunuz. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_SpectateUser_InParty": "Parti \u00fcyeleri izleyici moduna eri\u015femez. \u0130zleyici moduna eri\u015fmek i\u00e7in l\u00fctfen partinizden ayr\u0131l\u0131n.", "Citadel_SpectateUser_InternalError": "Kullan\u0131c\u0131yi izlemeye \u00e7al\u0131\u015f\u0131rken dahili bir hata olu\u015ftu.", "Citadel_SpectateUser_InvalidRegion": "Bu ma\u00e7 ba\u015fka bir b\u00f6lgede oynan\u0131yor ve izlenemez.", "Citadel_SpectateUser_NotFriends": "\u0130zlemek istedi\u011finiz oyuncu arkada\u015f\u0131n\u0131z de\u011fil. \u0130zlemek istedi\u011finiz ki\u015filerle arkada\u015f olman\u0131z gereklidir.", "Citadel_SpectateUser_NotInGame": "\u0130zlemeye \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131z oyuncu art\u0131k bir oyunda de\u011fil.", "Citadel_SpectateUser_RateLimited": "\u00c7ok fazla, kullan\u0131c\u0131 izleme iste\u011fi g\u00f6nderdiniz. L\u00fctfen bir dakika bekleyin ve tekrar deneyin.", "Citadel_SpectateUser_ServerFull": "Sunucuda izin verilen maksimum izleyici say\u0131s\u0131na ula\u015f\u0131ld\u0131. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_SpectateUser_TooBusy": "Deadlock a\u011f\u0131 \u015fu anda \u00e7ok yo\u011fun oldu\u011fu i\u00e7in izleme iste\u011fi ger\u00e7ekle\u015ftirilemiyor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_Spectate_Connecting_Buffering": "Ma\u00e7a ba\u011flan\u0131ld\u0131, l\u00fctfen veriler arabelle\u011fe al\u0131n\u0131rken bekleyin.", "Citadel_Spectate_Connecting_Title": "Ma\u00e7a Ba\u011flan\u0131l\u0131yor", "Citadel_Spectate_Connecting_Waiting": "L\u00fctfen ma\u00e7a ba\u011flan\u0131rken bekleyin. Sunucunun yay\u0131n\u0131 ba\u015flatmas\u0131 bir dakika kadar s\u00fcrebilir.", "Citadel_Spectate_Deaths": "\u00d6l\u00fcm", "Citadel_Spectate_Kills": "Le\u015f", "Citadel_Spectate_KillsAndDeaths": "Le\u015f ve \u00d6l\u00fcm", "Citadel_StartMatchmaking_AlreadyFindingMatch": "Zaten bir e\u015fle\u015fme arad\u0131\u011f\u0131n\u0131z i\u00e7in e\u015fle\u015ftirme ba\u015flat\u0131lam\u0131yor.", "Citadel_StartMatchmaking_CannotSelectRegion": "E\u015fle\u015ftirme i\u00e7in bir b\u00f6lge se\u00e7ilemiyor.", "Citadel_StartMatchmaking_ErrorTitle": "Hata", "Citadel_StartMatchmaking_FailedToGetResponse": "\u015eu anda Deadlock a\u011f\u0131yla ileti\u015fim kurulamad\u0131\u011f\u0131 i\u00e7in e\u015fle\u015ftirme ba\u015flat\u0131lam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_StartMatchmaking_HeroRosterTooPopular": "Kahraman kadronuzdaki t\u00fcm kahramanlar \u015fu anda kullan\u0131mda.", "Citadel_StartMatchmaking_InParty": "Partideyken tek ba\u015f\u0131n\u0131za e\u015fle\u015ftirme ba\u015flatamazs\u0131n\u0131z.", "Citadel_StartMatchmaking_InternalError": "E\u015fle\u015ftirme ba\u015flat\u0131l\u0131rken d\u00e2hili bir hata olu\u015ftu.", "Citadel_StartMatchmaking_InvalidClientVersion": "\u0130stemciniz g\u00fcncel olmad\u0131\u011f\u0131 i\u00e7in e\u015fle\u015ftirme ba\u015flat\u0131lam\u0131yor. L\u00fctfen oyunu g\u00fcncelleyin ve yeniden ba\u015flat\u0131n.", "Citadel_StartMatchmaking_InvalidHeroSelection": "E\u015fle\u015ftirmeye kat\u0131lmak i\u00e7in ge\u00e7erli kahramanlar se\u00e7mediniz.", "Citadel_StartMatchmaking_InvalidParty": "Bu parti da\u011f\u0131ld\u0131\u011fi i\u00e7in e\u015fle\u015ftirmeye kat\u0131lam\u0131yor.", "Citadel_StartMatchmaking_InvalidPartyMatchMode": "Bu oyun modu parti halinde oynanamaz.", "Citadel_StartMatchmaking_InvalidPartyPermissions": "Bu parti i\u00e7in e\u015fle\u015ftirme ba\u015flatma izniniz yok.", "Citadel_StartMatchmaking_InvalidTeam": "Bir kullan\u0131c\u0131 bu oyun modu i\u00e7in ge\u00e7ersiz bir tak\u0131m se\u00e7ti.", "Citadel_StartMatchmaking_MatchmakingDisabled": "Bu mod i\u00e7in e\u015fle\u015ftirme \u015fu anda devre d\u0131\u015f\u0131. L\u00fctfen birka\u00e7 dakika sonra tekrar deneyin.", "Citadel_StartMatchmaking_MatchmakingTooBusy": "E\u015fle\u015ftirme \u015fu anda a\u015f\u0131r\u0131 y\u00fck alt\u0131nda. L\u00fctfen birka\u00e7 dakika sonra tekrar deneyin.", "Citadel_StartMatchmaking_ModeBanned": "{t:s:time_stamp} {t:t:time_stamp} tarihine kadar bu modu oynaman\u0131z ge\u00e7ici olarak yasakland\u0131.", "Citadel_StartMatchmaking_ModeLocked": "Hen\u00fcz bu modu a\u00e7mad\u0131n\u0131z.", "Citadel_StartMatchmaking_NoRegionPings": "Steam Datagram Relay ile ileti\u015fim kurulam\u0131yor. \u0130nternete ba\u011fl\u0131ysan\u0131z, bu sorun genellikle g\u00fcvenlik duvar\u0131n\u0131z, MTU'nuz (maksimum iletim birimi) veya internet ba\u011flant\u0131n\u0131zdaki bir sorundan kaynaklan\u0131r.", "Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Bu partideki t\u00fcm oyuncular dereceli e\u015fle\u015ftirmeyi a\u00e7mad\u0131\u011f\u0131 i\u00e7in bu mod oynanamaz.", "Citadel_StartMatchmaking_PartyMatchMaking": "Bu parti zaten e\u015fle\u015ftirmeye ba\u015flad\u0131.", "Citadel_StartMatchmaking_PartyMemberInLobby": "Zaten bir oyunda oldu\u011funuz i\u00e7in e\u015fle\u015ftirme ba\u015flat\u0131lam\u0131yor. \u00d6nce mevcut oyundan \u00e7\u0131k\u0131n.", "Citadel_StartMatchmaking_PartyMemberInMatch": "\u015eu anda bir ma\u00e7tas\u0131n\u0131z, haz\u0131r olmadan \u00f6nce ma\u00e7tan \u00e7\u0131kmal\u0131s\u0131n\u0131z.", "Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "Partinizin bir \u00fcyesi istemcinin eski bir s\u00fcr\u00fcm\u00fcn\u00fc kullan\u0131yor. E\u015fle\u015ftirmeye kat\u0131lmadan \u00f6nce istemcisini g\u00fcncellemesi gerekiyor.", "Citadel_StartMatchmaking_PartyMemberNotAvailable": "Partideki baz\u0131 \u00fcyeler \u00e7evrimi\u00e7i de\u011fil veya e\u015fle\u015ftirme i\u00e7in uygun de\u011fil.", "Citadel_StartMatchmaking_PartyMemberNotReady": "Partinizdeki bir \u00fcye e\u015fle\u015ftirmeye haz\u0131r de\u011fil.", "Citadel_StartMatchmaking_PermanentBan": "Bu moddan kal\u0131c\u0131 olarak yasakland\u0131n\u0131z.", "Citadel_StartMatchmaking_PlayerBannedFromMode": "Bu partideki bir oyuncunun bu modda oynamas\u0131 yasaklanm\u0131\u015ft\u0131r.", "Citadel_StartMatchmaking_RankedLocked1": "Dereceli \u00e7ok oyunculu modu a\u00e7mak i\u00e7in \u00e7ok oyunculu basit e\u011flence modunda {i:games_needed_to_unlock_ranked} ma\u00e7 daha oynay\u0131n.", "Citadel_StartMatchmaking_RankedLockedPlural": "Dereceli \u00e7ok oyunculu modu a\u00e7mak i\u00e7in \u00e7ok oyunculu basit e\u011flence modunda {i:games_needed_to_unlock_ranked} ma\u00e7 daha oynay\u0131n.", "Citadel_StartMatchmaking_TooFewPlayers": "Bu partide, bu modda e\u015fle\u015ftirme ba\u015flatmak i\u00e7in yeterli oyuncu yok.", "Citadel_StartMatchmaking_TooManyPlayers": "Bu partide, bu modda e\u015fle\u015ftirme ba\u015flatmak i\u00e7in fazla oyuncu var.", "Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Ayn\u0131 tak\u0131mda \u00e7ok fazla oyuncu var.", "Citadel_StartMatchmaking_TooManySpectators": "Bu partide, bu modda e\u015fle\u015ftirme ba\u015flatmak i\u00e7in fazla izleyici var.", "Citadel_StartMatchmaking_UnableToFillTeam": "Mevcut oyuncu tak\u0131mlar\u0131yla ge\u00e7erli tak\u0131mlar olu\u015fturulam\u0131yor.", "Citadel_StatusEffect": "Durum Etkisi", "Citadel_StatusEffectBleed": "Kanama", "Citadel_StatusEffectBuff": "Buff", "Citadel_StatusEffectBulletDebuff": "Bullet Debuff", "Citadel_StatusEffectBurn": "Yanma", "Citadel_StatusEffectDisarmed": "Etkisizle\u015ftirme", "Citadel_StatusEffectEMP": "Susturuldu", "Citadel_StatusEffectFreeze": "Donma", "Citadel_StatusEffectImmobilize": "Hareketsizle\u015ftirme", "Citadel_StatusEffectInfiniteClip": "Infinite Ammo", "Citadel_StatusEffectInvisible": "G\u00f6r\u00fcnmez", "Citadel_StatusEffectSleep": "Uyku", "Citadel_StatusEffectStacks": "Stacks", "Citadel_StatusEffectStun": "Sersemleme", "Citadel_StatusEffectTethered": "Ba\u011flama", "Citadel_StopMatchMaking_FailedToGetResponse": "E\u015fle\u015ftirme durduruldu. Oyun koordinat\u00f6r\u00fcnden yan\u0131t al\u0131namad\u0131.", "Citadel_StopMatchMaking_GeneralError": "E\u015fle\u015ftirme ba\u015far\u0131s\u0131z. L\u00fctfen tekrar deneyin.", "Citadel_Team1_Name": "Kehribar El", "Citadel_Team2_Name": "Safir Alev", "Citadel_TeamMsg_BossKilledMessage": "YOK ED\u0130LD\u0130", "Citadel_TeamMsg_BossKilledTitle": "{s:lane_color} Kulvar {i:boss_tier}. Kademen", "Citadel_TeamMsg_EnemyBossKilledTitle": "D\u00fc\u015fman {s:lane_color} Kulvar {i:boss_tier}. Kademe", "Citadel_TeamMsg_EnemyTitanKilledTitle": "D\u00fc\u015fman Koruyucu", "Citadel_TeamMsg_TitanKilledTitle": "Sizin Koruyucunuz", "Citadel_Tip_0": "\u0130pucu", "Citadel_Tip_1": "Ba\u015fka bir ipucu", "Citadel_Tip_2": "Bir ipucu daha", "Citadel_Tip_4": "Kazanmak i\u00e7in \u00e7ekirde\u011fi yok edin.", "Citadel_UnableToBindKey": "Tu\u015f Atanamad\u0131", "Citadel_UserFeedback_Result_GenericFailure": "Geri bildirim g\u00f6nderilemedi. Deadlock a\u011f\u0131yla ileti\u015fim kurulam\u0131yor. L\u00fctfen daha sonra tekrar deneyin.", "Citadel_UserFeedback_Result_GenericFailureTitle": "G\u00f6nderilemedi", "Citadel_UserFeedback_Result_Success": "Geri bildiriminiz i\u00e7in te\u015fekk\u00fcrler. \u0130ncelenmek \u00fczere ekibimize iletilecektir.", "Citadel_UserFeedback_Result_SuccessTitle": "Ba\u015far\u0131yla G\u00f6nderildi", "Citadel_UserFeedback_Submit": "Geri Bildirim G\u00f6nder", "Citadel_UserFeedback_SubmitProcessing": "L\u00fctfen bekleyin", "Citadel_UserFeedback_SubmitProcessingTitle": "Geri Bildirim G\u00f6nderiliyor", "Citadel_UserFeedback_TextPlaceholder": "Bilgileri buraya girin", "Citadel_UserFeedback_Title": "Geri Bildirim G\u00f6nder", "Citadel_UserFeedback_Tooltip": "Geri Bildirim G\u00f6nder", "Citadel_UserFeedback_TypeLabel": "T\u00fcr", "Citadel_UserFeedback_eType_Bug": "Hata", "Citadel_UserFeedback_eType_CriticalBug": "Kritik Hata", "Citadel_UserFeedback_eType_General": "Genel Geri Bildirim", "Citadel_UserFeedback_eType_Other": "Di\u011fer", "Citadel_UserFeedback_eType_Suggestion": "\u00d6neri", "Citadel_ViewMatchID_Desc": "Ma\u00e7 detaylar\u0131n\u0131 g\u00f6r\u00fcnt\u00fclemek i\u00e7in bir Ma\u00e7 ID girin", "Citadel_ViewMatchID_Loading_Body": "L\u00fctfen Bekleyin", "Citadel_ViewMatchID_Loading_Error": "Ma\u00e7 \u0130zlenemiyor", "Citadel_ViewMatchID_Loading_Title": "Ma\u00e7 Y\u00fckleniyor", "Citadel_ViewMatchID_Prompt": "Ma\u00e7 ID", "Citadel_ViewMatchID_Title": "Ma\u00e7 ID'yi G\u00f6ster", "Citadel_WatchPage_ActiveMatches": "{d:ActiveMatchCount} ma\u00e7 devam ediyor", "Citadel_WatchPage_FilterByHeroDefault": "Kahramana g\u00f6re filtrele", "Citadel_WatchPage_NextPage": "Sonraki", "Citadel_WatchPage_PrevPage": "\u00d6nceki", "Citadel_WatchPage_SearchMatchID": "Ma\u00e7 ID ile ara", "Citadel_Watch_Featured": "\u00d6ne \u00c7\u0131kan Ma\u00e7lar", "Citadel_Watch_FriendsCheckbox": "Sadece Arkada\u015flar", "Citadel_Watch_Loading": "Y\u00fckleniyor...", "Citadel_Watch_Page_FriendInMatch": "Steam Arkada\u015f\u0131 Ma\u00e7ta", "Citadel_Watch_Page_LiveNow": "Canl\u0131", "Citadel_Watch_Page_Loading": "Ma\u00e7 Y\u00fckleniyor...", "Citadel_Watch_Page_MatchID": "ID: {s:match_id}", "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} Bin", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} Bin", "Citadel_Watch_Page_SpectateFull": "Maks. izleyici say\u0131s\u0131na ula\u015f\u0131ld\u0131", "Citadel_Watch_Page_Spectators": "{d:spectators} izleyici", "Citadel_Watch_Page_ViewAllMatches": "T\u00fcm ma\u00e7lar\u0131 g\u00f6r\u00fcnt\u00fcle", "Citadel_Watch_Page_ViewFeaturedMatches": "\u00d6ne \u00e7\u0131kan ma\u00e7lar\u0131 g\u00f6r\u00fcnt\u00fcle", "Citadel_Watch_Title": "Ma\u00e7lar\u0131 \u0130zleyin", "Citadel_ZiplineBoostDesc": "Ula\u015f\u0131m Halat\u0131 H\u0131zland\u0131rma", "Citadel_ZiplineBoost_Cooldown": "Dolum S\u00fcresinde", "Citadel_ability_hook_on_hook": "To Bebop:", "Citadel_library_Modal_CTA": "Nas\u0131l \u00e7al\u0131\u015f\u0131r?", "ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power", "ClarityBonusSpirit_prefix": "{s:sign}", "CleavePercentage_label": "Splash Amount", "CleavePercentage_postfix": "%", "CleavePercentage_prefix": "{s:sign}", "CleaveRadius_label": "Splash Radius", "ClipSizeOverride_label": "Cephane", "Cloaked": "Cloaked", "CloneDamageTakenIncreasePercent_label": "Clone Damage Taken", "CloneDamageTakenIncreasePercent_postfix": "%", "CloneDamageTakenIncreasePercent_prefix": "{s:sign}", "Close": "Kapat", "CloseRangeBonusDamagePercent_label": "Silah Hasar\u0131", "CloseRangeBonusDamagePercent_postfix": "%", "CloseRangeBonusDamagePercent_prefix": "+", "CloseRangeBonusDamageRange_label": "K\u0131sa Menzil", "CloseRangeBonusDamageRange_postfix": "m", "CloseRangeBonusWeaponPower_conditional": "menzil i\u00e7indeyken", "CloseRangeBonusWeaponPower_label": "Silah Hasar\u0131", "CloseRangeBonusWeaponPower_postfix": "%", "CloseRangeBonusWeaponPower_prefix": "{s:sign}", "CloudDuration_label": "Cloud Lifetime", "CloudDuration_postfix": "sn", "CombatRegenPercent_label": "Health Regen in Combat", "CombatRegenPercent_postfix": "%", "ConeAngle_label": "Koni A\u00e7\u0131s\u0131", "ConeAngle_postfix": "derece", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", "ConfirmRoster_BadRoster": "Bir ma\u00e7a kat\u0131lmak i\u00e7in kadronuzda en az 3 kahraman olmal\u0131d\u0131r.", "ConvertedHealth_label": "Trooper Health", "CooldownBetweenChargeReduction_label": "\u015earjlar Aras\u0131nda Daha K\u0131sa Gecikme", "CooldownBetweenChargeReduction_postfix": "%", "CooldownBetweenChargeReduction_prefix": "+", "CooldownOnMiss_Label": "Cooldown on miss", "CooldownOnMiss_postfix": "sn", "CooldownReductionFlat_label": "Dolum S\u00fcresi Azaltma", "CooldownReductionFlat_postfix": "sn", "CooldownReductionOnCatch_label": "Cooldown on Catch", "CooldownReductionOnCatch_postfix": "s", "CooldownReductionOnChargedAbilities_label": "\u015earjl\u0131 Yetenekler i\u00e7in Dolum S\u00fcresi Azaltma", "CooldownReductionOnChargedAbilities_postfix": "%", "CooldownReductionOnChargedAbilities_prefix": "+", "CooldownReductionOnHit_label": "\u0130sabet Sonras\u0131 Dolum S\u00fcresi Azaltma", "CooldownReductionOnHit_postfix": "sn", "CooldownReductionOnProc_label": "Cooldown On Apply", "CooldownReductionOnProc_postfix": "sn", "CooldownReductionWithShield_label": "Kalkanl\u0131yken Dolum S\u00fcresi Azaltma", "CooldownReductionWithShield_postfix": "%", "CooldownReductionWithShield_prefix": "+", "CooldownReduction_label": "Dolum S\u00fcresi Azaltma", "CooldownReduction_postfix": "%", "CooldownReduction_prefix": "{s:sign}", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "D\u00fckk\u00e2ndaki e\u015fyalar\u0131 se\u00e7in ve plan i\u00e7in \u00f6nerilen listeye ekleyin.", "CreateBuilds_Title": "{s:hero_name} i\u00e7in Bir Plan Olu\u015ftur", "CritBuildup_label": "Kafadan Vuru\u015fla Birikme", "CritBuildup_postfix": "%", "CritChance_label": "Kritik Vuru\u015f \u015eans\u0131", "CritChance_postfix": "%", "CritCoatingDamagePercent_label": "Crit Coating Crit Bonus", "CritCoatingDamagePercent_postfix": "%", "CritCoatingDamagePercent_prefix": "{s:sign}", "CritDamagePercent_label": "Bonus Hasar", "CritDamagePercent_postfix": "%", "CritStackInterval_label": "Crit Charge Delay", "CritStackInterval_postfix": "sn", "CubeHealth_label": "K\u00fcp Sa\u011fl\u0131\u011f\u0131", "CycleTimePercent_label": "Fire Rate compared to Gun", "CycleTimePercent_postfix": "%", "DOTDuration_Label": "S\u00fcre", "DOTDuration_postfix": "sn", "DPSDmgPercent_label": "DPS as Damage", "DPSDmgPercent_postfix": "%", "DPSDuration_label": "Damage Duration", "DPSDuration_postfix": "sn", "DPSIncrease_label": "Damage Increase Rate", "DPSMax_label": "Maksimum SBH", "DPSMin_label": "Minimum SBH", "DPSPerHeat_Label": "Heat Power DPS", "DPS_Self_label": "Kendine Verdi\u011fi Hasar", "DPS_Self_postfix": "/saniye", "DPS_label": "SBH", "DamageAbsorb_Label": "Damage Absorbed", "DamageAmplificationPerStack_label": "\u0130stif Ba\u015f\u0131na Bonus Hasar", "DamageAmplificationPerStack_postfix": "%", "DamageAmplificationPerStack_prefix": "{s:sign}", "DamageAmplification_label": "Hasar Art\u0131r\u0131m\u0131", "DamageAmplification_postfix": "%", "DamageBonusFixedPerStack_label": "Silah Hasar\u0131", "DamageBonusFixedPerStack_postfix": "(i\u0307stif ba\u015f\u0131na)", "DamageBonusFixedPerStack_prefix": "+", "DamageBoostElsewhere_label": "Damage From Elsewhere", "DamageBoostElsewhere_postfix": "%", "DamageBoostFromBehind_label": "Damage From Behind", "DamageBoostFromBehind_postfix": "%", "DamageBoosted_label": "Hasar", "DamageDuration_label": "S\u00fcre", "DamageDuration_postfix": "sn", "DamageHealMultNonHero_label": "\u0130yile\u015ftirmeye D\u00f6n\u00fc\u015fen Hasar", "DamageHealMultNonHero_postfix": "x", "DamageHealMult_label": "\u0130yile\u015ftirmeye D\u00f6n\u00fc\u015fen Kahraman Hasar\u0131", "DamageHealMult_postfix": "x", "DamageHealPerTarget_label": "Hedef Ba\u015f\u0131na Sa\u011fl\u0131k/\u0130yile\u015ftirme", "DamageIncreasePercent_label": "Al\u0131nan Hasar", "DamageIncreasePercent_postfix": "%", "DamageIncreasePercent_prefix": "{s:sign}", "DamageIncrease_label": "Al\u0131nan Hasar", "DamageIncrease_prefix": "{s:sign}", "DamageInterval_label": "Damage Interval", "DamageInterval_postfix": "sn", "DamageMaxDisplay_label": "Max Damage", "DamageMax_label": "Maximum Damage", "DamageMinDisplay_label": "Min Damage", "DamageMin_label": "Minimum Damage", "DamageNPC_label": "Oyuncu Olmayanlara Hasar", "DamageOnApply_label": "Damage On Apply", "DamageOnBuildup_label": "Damage on build up", "DamageOnHit_label": "Damage on Hit", "DamagePctDeferredMaxRage_label": "Ertelenen Al\u0131nm\u0131\u015f Hasar", "DamagePctDeferredMaxRage_postfix": "%", "DamagePctDeferredMaxRage_prefix": "+", "DamagePctDeferred_label": "Ertelenen Al\u0131nm\u0131\u015f Hasar", "DamagePctDeferred_postfix": "%", "DamagePctPerWallHit_label": "Maksimum Sa\u011fl\u0131k Hasar\u0131", "DamagePctPerWallHit_postfix": "%", "DamagePerBounce_label": "Damage per bounce", "DamagePerBullet_label": "Damage Per Bullet", "DamagePerChain_label": "Elektrik Hasar\u0131", "DamagePerDagger_label": "Damage per card", "DamagePerHit_label": "Damage Per Hit", "DamagePerMeter_label": "Damage per meter", "DamagePerProjectile_label": "At\u0131\u015f Ba\u015f\u0131na Hasar", "DamagePerRocket_label": "Roket Ba\u015f\u0131na Hasar", "DamagePerSecondFlown_label": "U\u00e7ulan Saniye Ba\u015f\u0131na Hasar", "DamagePerSecond_label": "Saniye Ba\u015f\u0131na Hasar", "DamagePercentHealth_label": "Sa\u011fl\u0131k Hasar\u0131 Y\u00fczdesi", "DamagePercentHealth_postfix": "%", "DamagePercent_label": "Bullet Damage Done", "DamagePercent_postfix": "%", "DamagePlayer_label": "Oyunculara Hasar", "DamagePulseAmount_label": "Darbe Hasar\u0131", "DamagePulseInterval_label": "Darbe Aral\u0131\u011f\u0131", "DamagePulseInterval_postfix": "sn", "DamagePulseRadius_label": "Darbe Yar\u0131\u00e7ap\u0131", "DamagePulseRadius_postfix": "m", "DamageRadius_label": "Hasar Yar\u0131\u00e7ap\u0131", "DamageRadius_postfix": "m", "DamageReduction_label": "Hasar Azaltma", "DamageReduction_postfix": "%", "DamageReflectedFrequencyPct_label": "Etkinle\u015fme \u015eans\u0131", "DamageReflectedFrequencyPct_postfix": "%", "DamageSharePercent_label": "Payla\u015f\u0131lan Hasar", "DamageSharePercent_postfix": "%", "DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack", "DamageTakenPercentIncreasePerStack_postfix": "%", "DamageThreshold_label": "Hasar E\u015fi\u011fi", "DamageToStack_label": "\u0130stif Art\u0131\u015f\u0131 i\u00e7in Al\u0131nmas\u0131 Gereken Hasar", "Damage_label": "Hasar", "DashDistance_label": "At\u0131lma Mesafesi", "DashDistance_postfix": "m", "DashJump_conditional": "ba\u015far\u0131l\u0131 z\u0131playarak at\u0131lmadan sonra", "DashRange_label": "At\u0131lma Menzili", "DashRange_postfix": "m", "DashSlowPct_label": "At\u0131lma Yava\u015flamas\u0131", "DashSpeed_label": "At\u0131lma H\u0131z\u0131", "DashSpeed_postfix": "m/sn", "DashTime_label": "At\u0131lma S\u00fcresi", "DashTime_postfix": "sn", "DeathDelay_label": "Delay Death Duration", "DeathImmunityDuration_label": "Death Immunity Duration", "DeathImmunityDuration_postfix": "sn", "DeathImmunityPulseRateMultiplier_label": "Pulse Rate", "DeathImmunityPulseRateMultiplier_postfix": "x", "DeathTaxHeal_label": "Health Per Kill", "DebuffDelay_label": "Debuff Delay", "DebuffDelay_postfix": "sn", "DebuffDurationReductionPercentage_label": "Zay\u0131flatma S\u00fcresi Azaltmas\u0131", "DebuffDurationReductionPercentage_postfix": "%", "DebuffDuration_label": "Zay\u0131flatma S\u00fcresi", "DebuffDuration_postfix": "sn", "DebuffMoveSlowPct_label": "Enemy Slow", "DebuffMoveSlowPct_postfix": "%", "DecoyLifetime_postfix": "sn", "DecoyLifetime_prefix": "", "DefensePower_label": "Defense Power", "DefensePower_postfix": "", "DefensePower_prefix": "{s:sign}", "DeferClearPct_label": "Temizlenen Ertelenmi\u015f Hasar", "DeferClearPct_postfix": "%", "DeferredDamageDuration_label": "Ertelenen Hasar S\u00fcresi", "DeferredDamageDuration_postfix": "sn", "DegenResistance_label": "\u0130yile\u015ftirme Azaltmas\u0131 Direnci", "DegenResistance_postfix": "%", "DegenResistance_prefix": "{s:sign}", "DelayBeforeShots_label": "Delay", "DelayBeforeShots_postfix": "sn", "DelayBetweenShots_Label": "Delay Between Shots", "DelayDuration_Label": "Gecikme S\u00fcresi", "DelayDuration_Postfix": "sn", "DeployHealthRegen_label": "Deployable Health", "DescendSpeed_label": "", "Detained": "Detained", "DetectionRadius_label": "Alg\u0131lama Yar\u0131\u00e7ap\u0131", "DevMenu_ChangeHero": "KAHRAMAN DE\u011e\u0130\u015eT\u0130R", "DevMenu_ChangeTeam": "TAKIM DE\u011e\u0130\u015eT\u0130R", "DevMenu_SelfKill": "\u0130ntihar Et", "DevMenu_Substitute": "Yer De\u011fi\u015ftir", "DevMenu_Title": "Geli\u015ftirici Komutlar\u0131", "DevMenu_UnstickHero": "Kahraman\u0131 Serbest B\u0131rak", "DisarmDuration_label": "Etkisizle\u015ftirme S\u00fcresi", "DisarmDuration_postfix": "sn", "DischargeRadius_label": "Discharge Radius", "DischargeRadius_postfix": "m", "DispenserHealth_label": "Dispenser Health", "DistanceBuff_label": "Increase at Max Range", "DistanceBuff_postfix": "%", "Distance_label": "Distance", "Distance_postfix": "m", "DodgeAnimSpeedScale_label": "Dodge Speed Multiplier", "DodgeAnimSpeedScale_postfix": "x", "DontShowAgain": "Bir daha g\u00f6sterme", "DotHealthPercent_label": "Kanama Hasar\u0131", "DotHealthPercent_postfix": "%/sn", "DragonsFireBurnDuration_label": "Burn Duration", "DragonsFireBurnDuration_postfix": "sn", "DrainPulseRadius_label": "Drain Pulse Radius", "DrainPulseRadius_postfix": "m", "DrainTimeNeeded_label": "Drain Time for Proc", "DrainTimeNeeded_postfix": "sn", "DroneBonusMoveSpeed_label": "Hareket H\u0131z\u0131", "DroneBonusMoveSpeed_postfix": "", "DroneBonusMoveSpeed_prefix": "{s:sign}", "DroneBonusReloadTime_label": "\u015earj\u00f6r De\u011fi\u015ftirme S\u00fcresi", "DroneBonusReloadTime_postfix": "%", "DroneBonusWindupTime_label": "Windup Time", "DroneBonusWindupTime_postfix": "%", "DroneBonusWindupTime_prefix": "{s:sign}", "DroneCount_label": "Drone Count", "DroneCrashDamage_label": "Drone Crash Damage", "DroneDPS_label": "Drone Damage", "DroneDPS_postfix": "sbh", "DroneHealthRegen_label": "Sa\u011fl\u0131k Yenileme", "DroneHealthRegen_postfix": "/sn", "DroneHealth_label": "Drone Health", "DroneLifetime_label": "Drone Lifetime", "DronePowerMultiplier_label": "Drone Power Multiplier", "DroneSpeed_label": "Drone Speed", "DurationPerHeat_label": "Heat Powered Duration", "DurationPerHeat_postfix": "sn", "EMPBuildupPercentPerShot_label": "Silence Charge Per Shot", "EMPBuildupPercentPerShot_postfix": "%", "EMPDuration_label": "Zay\u0131flatma S\u00fcresi", "EMPDuration_postfix": "sn", "EMultiplyBase_postfix": "%", "EShopFilterClipSize": "Cephane", "EShopFilterDisruption": "Bozma", "EShopFilterDurability": "Dayan\u0131kl\u0131l\u0131k", "EShopFilterFireRate": "At\u0131\u015f H\u0131z\u0131", "EShopFilterHealing": "\u0130yile\u015ftirme", "EShopFilterMagicDamage": "B\u00fcy\u00fc Hasar\u0131", "EShopFilterMelee": "Yak\u0131n D\u00f6v\u00fc\u015f", "EShopFilterMovement": "Hareket", "EShopFilterNone": "Yok", "EShopFilterWeaponDamage": "Silah Hasar\u0131", "EchoShardBonusSpirit_label": "Spirit Power for Echo Ability", "EchoShardBonusSpirit_prefix": "{s:sign}", "Econ_Store_PurchaseType_Standard": "%s1", "EffectDuration_label": "Zay\u0131flatma S\u00fcresi", "EffectDuration_postfix": "sn", "EndDuration_label": "Final Duration", "EndDuration_postfix": "sn", "EndRadius_label": "Biti\u015f Yar\u0131\u00e7ap\u0131", "EndRadius_postfix": "m", "EnemyAboveHealthThreshold_conditional": "Enemy above health threshold", "EnemyBulletDamageReduction_label": "Enemy Weapon Damage", "EnemyBulletDamageReduction_postfix": "%", "EnemyHealthPercent_label": "D\u00fc\u015fman Sa\u011fl\u0131\u011f\u0131 E\u015fi\u011fi", "EnemyHealthPercent_postfix": "%", "EnemyLaunchHeight_label": "Enemy Launch Height", "EnemyLaunchHeight_postfix": "m", "EnemyLifeThreshold_label": "Threshold", "EnemyLifeThreshold_postfix": "%", "EnemyLiftDuration_label": "Havaya Kald\u0131rma S\u00fcresi", "EnemyLiftDuration_postfix": "sn", "EnemyMinHealthPct_label": "Minimum D\u00fc\u015fman Sa\u011fl\u0131\u011f\u0131", "EnemyMinHealthPct_postfix": "%", "EnemyMoveSlowDuration_label": "D\u00fc\u015fman Yava\u015flatma S\u00fcresi", "EnemyMoveSlowDuration_postfix": "sn", "EnemyMoveSlow_label": "Vuru\u015f ba\u015f\u0131na d\u00fc\u015fman yava\u015flatma", "EnemyMoveSlow_postfix": "%", "EnemySlowDuration_label": "D\u00fc\u015fman Yava\u015flatma S\u00fcresi", "EnemySlowDuration_postfix": "sn", "EnemySlowPct_label": "D\u00fc\u015fman Hareket Yava\u015flatmas\u0131", "EnemySlowPct_postfix": "%", "EscalatingExposureProcCooldown_label": "Hedef Ba\u015f\u0131na Maksimum S\u0131kl\u0131k", "EscalatingExposureProcCooldown_postfix": "sn", "EscalatingExposureTechArmorDamageReduction_label": "B\u00fcy\u00fc Hasar\u0131 Al\u0131nca B\u00fcy\u00fc Direnci", "EscalatingExposureTechArmorDamageReduction_postfix": "%", "EscapeDuration_label": "Ka\u00e7\u0131\u015f S\u00fcresi", "EscapeDuration_postfix": "sn", "EscapeRange_label": "Ka\u00e7\u0131\u015f Menzili", "EscapeRange_postfix": "m", "EscapeTime_label": "Ka\u00e7\u0131\u015f S\u00fcresi", "EscapeTime_postfix": "sn", "EvasionChance_Label": "Bullet Evasion Chance", "EvasionPercentGlider_label": "Evasion Chance Gliding", "EvasionPercentGlider_postfix": "%", "EvasionPercent_label": "Ka\u00e7\u0131nma \u015eans\u0131", "EvasionPercent_postfix": "%", "ExpandTime_label": "Expand time", "ExpandTime_postfix": "sn", "ExplodeDamage_label": "Explode Damage", "ExplodeDelay_label": "Patlama Gecikmesi", "ExplodeDelay_postfix": "sn", "ExplodeRadius_label": "Explosion Radius", "ExplodeRadius_postfix": "m", "ExplosionCoatingRadius_label": "Explosion Coating Radius", "ExplosionCoatingRadius_postfix": "m", "ExplosionDamage_label": "Patlama Hasar\u0131", "ExplosionMaxPercent_label": "Max Explosion Damage:", "ExplosionMaxPercent_postfix": "%", "ExplosionMinPercent_label": "Min Explosion Damage:", "ExplosionMinPercent_postfix": "%", "ExplosionRadius_label": "Patlama Yar\u0131\u00e7ap\u0131", "ExplosionRadius_postfix": "m", "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", "ExplosiveShotRadiusPercent_postfix": "%", "ExplosiveSplashDamage_label": "Explode Damage", "ExternalBonusHealthRegen_label": "Sa\u011fl\u0131k Yenileme", "ExternalBonusHealthRegen_postfix": "/saniye", "ExternalBonusHealthRegen_prefix": "{s:sign}", "ExtraBladeDamage_label": "Extra Damage per Charge", "ExtraDamagePerBounce_label": "Extra Damage per bounce", "ExtraInfo": "Ek Bilgi", "ExtraLargeClip_label": "Clip Bonus", "ExtraLargeClip_postfix": "%", "ExtraTargetConeAngle_label": "Hedef Konisi A\u00e7\u0131s\u0131", "FaradayCageDuration_label": "Cage Duration", "FaradayCageHealth_label": "Cage Health", "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "sn", "FervorDebuffResistance_label": "Enrage Debuff Resistance", "FervorDebuffResistance_postfix": "%", "FervorFireRate_label": "At\u0131\u015f H\u0131z\u0131", "FervorFireRate_postfix": "%", "FervorMovespeed_label": "Hareket H\u0131z\u0131", "FervorMovespeed_postfix": "m/sn", "FervorTechResist_label": "B\u00fcy\u00fc Direnci", "FervorTechResist_postfix": "%", "FinalBlow_label": "Final Blow Damage", "FinalSlow_label": "Slowest Speed", "FinalSlow_postfix": "m/sn", "FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus", "FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses", "FireRateBonus_label": "At\u0131\u015f H\u0131z\u0131 Bonusu", "FireRateBonus_postfix": "%", "FireRateBuffDuration_label": "Bonus S\u00fcresi", "FireRateBuffDuration_postfix": "sn", "FireRatePerCharge_label": "Fire Rate per Charge", "FireRatePerCharge_postfix": "%", "FireRatePerEnemy_label": "Fire Rate per Enemy", "FireRatePerEnemy_postfix": "%", "FireRatePerEnemy_prefix": "+", "FireRatePerSecondDuration_label": "Fire Rate Duration", "FireRatePerSecondDuration_postfix": "sn", "FireRateScale_label": "Fire Rate Scale", "FireRateScale_postfix": "%", "FireRateScale_prefix": "{s:sign}", "FireRateSlow_label": "At\u0131\u015f H\u0131z\u0131 Yava\u015flatmas\u0131", "FireRateSlow_postfix": "%", "FireRateWhenShielded_label": "Kalkanl\u0131yken At\u0131\u015f H\u0131z\u0131", "FireRateWhenShielded_postfix": "%", "FireRateWhenShielded_prefix": "+", "FireRate_postfix": "%", "FlameAuraDPS_label": "SBH", "FlameAuraDuration_label": "Zay\u0131flatma S\u00fcresi", "FlameAuraDuration_postfix": "sn", "FlameAuraMovementSlow_label": "D\u00fc\u015fman Hareket Yava\u015flatmas\u0131", "FlameAuraMovementSlow_postfix": "%", "FlameAuraRadius_label": "\u0130z Geni\u015fli\u011fi", "FlameAuraRadius_postfix": "m", "FlameAuraSlowFireRate_label": "Enemy Fire Rate", "FlameAuraSlowFireRate_postfix": "%", "FlameDashDebuffDuration_label": "Zay\u0131flatma S\u00fcresi", "FlameDashDebuffDuration_postfix": "sn", "FlameDashDebuff_label": "Bonus B\u00fcy\u00fc Hasar\u0131", "FlameDashDebuff_postfix": "%", "FlyingBulletResist_label": "Mermi Direnci", "FlyingBulletResist_postfix": "%", "Force_label": "Blast Force", "FreezeBuildUpTime_label": "Freeze buildup time", "FreezeBuildUpTime_postfix": "sn", "FreezeDuration_label": "Donma S\u00fcresi", "FreezeDuration_postfix": "sn", "FriendlyTargetCooldown": "Ally Target Cooldown", "FriendlyTargetCooldown_label": "Friendly Cooldown", "FriendlyTargetCooldown_postfix": "sn", "FriendlyTimeBoost_label": "Time acceleration", "FullChargeDamage_label": "Tam \u015earj Hasar\u0131", "FullDistance_label": "Max Range:", "FullDistance_postfix": "m", "FuseDuration_label": "Fuse Duration", "FuseDuration_postfix": "", "FuseTime_label": "\u0130nfilak S\u00fcresi", "FuseTime_postfix": "sn", "Fuse_label": "Fuse length", "Fuse_postfix": "sn", "GalvanicBuffDuration_label": "S\u00fcre", "GalvanicBuffDuration_postfix": "sn", "GalvanicProcDuration_label": "Yava\u015flatma S\u00fcresi", "GalvanicProcDuration_postfix": "sn", "GameUI_ClientBadServerAddress": "Hatal\u0131 sunucu adresi.\"n", "GameUI_ClientConnectionTimedOut": "Ba\u011flant\u0131 zaman a\u015f\u0131m\u0131na u\u011frad\u0131.\"n", "GameUI_ClientConsistencyFail": "Sunucu, model uyumlulu\u011fu \u015fart\u0131 ko\u015ftu\u011fu i\u00e7in ba\u011flant\u0131 sonland\u0131r\u0131ld\u0131.\"n", "GameUI_ClientDifferentMap": "Haritan\u0131z sunucudaki haritadan farkl\u0131, oyununuzu g\u00fcncelleyin.\"n", "GameUI_ClientMissingModel": "Ba\u011flant\u0131 eksik model nedeniyle devam edemiyor.\"n", "GameUI_ClientNoMap": "Sunucu taraf\u0131ndan belirlenen harita a\u00e7\u0131lamad\u0131.\"n", "GameUI_ClientRetryLimit": "Sunucuyla ba\u011flant\u0131 sa\u011flanamad\u0131.\"n", "GameUI_ClientServerShutdown": "Sunucu kapan\u0131yor.\"n", "GameUI_ClientStringTableError": "Karakter tablonuz sunucununkinden fark\u0131, oyununuzu g\u00fcncelleyin.\"n", "GameUI_ClientUnableToCRCDLL": "Al\u0131c\u0131 k\u0131sm\u0131ndaki DLL sa\u011flamas\u0131 hesaplanamad\u0131.\"n", "GameUI_ClientUnableToCRCMap": "Harita sa\u011flamas\u0131 hesaplanamad\u0131.\"n", "GameUI_Disconnect_BadClientDeltaTick": "\u0130stemcinin delta i\u015faretlerinin geli\u015f s\u0131ras\u0131 hatal\u0131.", "GameUI_Disconnect_BadRelayPassword": "Yanl\u0131\u015f aktarma parolas\u0131", "GameUI_Disconnect_BadSpectatorPassword": "Ge\u00e7ersiz izleyici parolas\u0131", "GameUI_Disconnect_BanAdded": "Yasakl\u0131 listesine eklendi", "GameUI_Disconnect_ConnectionClosing": "Ba\u011flant\u0131 kapat\u0131l\u0131yor", "GameUI_Disconnect_ConnectionLost": "Ba\u011flant\u0131 kesildi", "GameUI_Disconnect_ConnectionOverflow": "Ta\u015fma hatas\u0131", "GameUI_Disconnect_ConnectionTimedout": "Oyun sunucusu ile ba\u011flant\u0131 kurulamad\u0131.", "GameUI_Disconnect_DeltaEntMessage": "Delta \u00f6\u011feler mesaj\u0131 yazma hatas\u0131", "GameUI_Disconnect_DifferentClassTables": "Sunucu farkl\u0131 s\u0131n\u0131f tablolar\u0131 kullan\u0131yor.", "GameUI_Disconnect_DisconnectByServer": "Sunucu taraf\u0131ndan ba\u011flant\u0131 kesildi", "GameUI_Disconnect_DisconnectByUser": "Kullan\u0131c\u0131 taraf\u0131ndan ba\u011flant\u0131 kesildi", "GameUI_Disconnect_Disconnected": "Ba\u011flant\u0131 kesildi", "GameUI_Disconnect_HLTVDirect": "SourceTV oyun ile do\u011frudan ba\u011flant\u0131 kuram\u0131yor", "GameUI_Disconnect_HLTVRestricted": "SourceTV sunucusu yerel izleyicilere s\u0131n\u0131rl\u0131 (C s\u0131n\u0131f\u0131)", "GameUI_Disconnect_HLTVStop": "SourceTV durdu", "GameUI_Disconnect_HLTVUnavailable": "Kullan\u0131labilir SourceTV yay\u0131n\u0131 yok.", "GameUI_Disconnect_InternalError": "Dahili bir hatadan dolay\u0131 ba\u011flant\u0131 kesildi. Konsol daha fazla bilgi sa\u011flayabilir.", "GameUI_Disconnect_KickBanAdded": "At\u0131ld\u0131 ve yasakland\u0131", "GameUI_Disconnect_Kicked": "Sunucu y\u00f6neticisi taraf\u0131ndan at\u0131ld\u0131n\u0131z", "GameUI_Disconnect_LeavingSplit": "B\u00f6l\u00fcnm\u00fc\u015f ekrandan \u00e7\u0131k\u0131l\u0131yor", "GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Oyun sunucusu istemcinin kulland\u0131\u011f\u0131 birincil r\u00f6leyle ba\u011flant\u0131y\u0131 kaybetti.", "GameUI_Disconnect_LocalProblem_ManyRelays": "Farkl\u0131 co\u011frafik konumlarda bulunan birka\u00e7 r\u00f6lenin de denenmesine ra\u011fmen ba\u011flant\u0131 kesildi. B\u00fcy\u00fck olas\u0131l\u0131kla internet ba\u011flant\u0131n\u0131zdaki bir problem buna sebep oluyor.", "GameUI_Disconnect_LocalProblem_NetworkConfig": "\u0130nternet ba\u011flant\u0131n\u0131z\u0131 kontrol edin. CDN'den a\u011f ayarlar\u0131 indirilemiyor.", "GameUI_Disconnect_LocalProblem_Other": "Ba\u011flant\u0131 kesildi. \u0130nternet ba\u011flant\u0131n\u0131zda bir sorun varm\u0131\u015f gibi g\u00f6r\u00fcn\u00fcyor.", "GameUI_Disconnect_NoMoreSplits": "Daha fazla b\u00f6l\u00fcnm\u00fc\u015f ekran yuvas\u0131 yok", "GameUI_Disconnect_NoSpectators": "Ma\u00e7a izleyici kat\u0131lmas\u0131na izin verilmiyor", "GameUI_Disconnect_PureServer_ClientExtra": "Saf sunucu: \u0130stemci fazla dosya y\u00fckledi.", "GameUI_Disconnect_PureServer_Mismatch": "Saf sunucu: \u0130stemci dosyas\u0131 sunucu ile e\u015fle\u015fmedi.", "GameUI_Disconnect_RejectedByGame": "Ba\u011flant\u0131 oyun taraf\u0131ndan reddedildi", "GameUI_Disconnect_ReliableChannelOverflow": "Ta\u015fm\u0131\u015f g\u00fcvenilir kanal", "GameUI_Disconnect_ReliableOverflow": "G\u00fcvenilir arabellek ta\u015fma hatas\u0131", "GameUI_Disconnect_RemoteProblem_BadCert": "Uzak ana bilgisayar\u0131n sertifikas\u0131 do\u011frulama i\u00e7in yeterli de\u011fil.", "GameUI_Disconnect_RemoteProblem_BadCrypt": "Uzak ana bilgisayar yanl\u0131\u015f bir sertifika kripto anahtar\u0131 veya imza sundu.", "GameUI_Disconnect_RemoteProblem_Other": "Uzak sunucu ile ileti\u015fime ge\u00e7erken hata.", "GameUI_Disconnect_RemoteProblem_Timeout": "Art\u0131k uzak ana bilgisayardan ileti\u015fim alam\u0131yoruz.", "GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "Birka\u00e7 ba\u011flanma denemesinden sonra sunucu cevap vermedi.", "GameUI_Disconnect_ReplayIncompatible": "Tekrar uyumlu de\u011fil.", "GameUI_Disconnect_Server": "Sunucu ba\u011flant\u0131s\u0131 kesildi", "GameUI_Disconnect_ServerIncompatible": "Sunucu s\u00fcr\u00fcm\u00fc uyumlu de\u011fil.", "GameUI_Disconnect_ServerInfoOverflow": "Bilgi verisinde ta\u015fma", "GameUI_Disconnect_ServerShutdown": "Oyun sunucusuyla ba\u011flant\u0131 kesildi. Oyun sunucusu kapat\u0131l\u0131yor.", "GameUI_Disconnect_SnapshotError": "Enstantane g\u00f6nderme hatas\u0131", "GameUI_Disconnect_SnapshotOverflow": "G\u00fcvenilir enstantane ta\u015fma hatas\u0131", "GameUI_Disconnect_SoundsMessage": "Oyun sesleri mesaj\u0131 yazma hatas\u0131", "GameUI_Disconnect_SteamDeny_BadAntiCheat": "Oyun sunucusuyla ba\u011flant\u0131 kesildi. Steam anti-hile uyumsuzluklar\u0131.", "GameUI_Disconnect_SteamDeny_Misc": "Oyun sunucusuyla ba\u011flant\u0131 kesildi. \u00c7e\u015fitli Steam uyumsuzluklar\u0131.", "GameUI_Disconnect_SteamDropped": "Steam yetkilendirmesi ba\u015far\u0131s\u0131z. Oyun sunucusuna ilk ba\u011flant\u0131y\u0131 yapabilmeniz i\u00e7in Steam'e ba\u011fl\u0131 olman\u0131z gerekmektedir.", "GameUI_Disconnect_SteamIDBanned": "STEAM Kullan\u0131c\u0131 ID'si yasakl\u0131", "GameUI_Disconnect_SteamIDInUse": "STEAM Kullan\u0131c\u0131 ID'si bu sunucuda zaten kullan\u0131l\u0131yor", "GameUI_Disconnect_SteamInUse": "Bu Steam hesab\u0131 ba\u015fka bir konumda kullan\u0131l\u0131yor.", "GameUI_Disconnect_SteamLogon": "Steam giri\u015fi yap\u0131lmad\u0131", "GameUI_Disconnect_SteamOwnership": "Bu Steam hesab\u0131 bu oyuna sahip de\u011fil.\"nL\u00fctfen do\u011fru Steam hesab\u0131yla giri\u015f yap\u0131n.", "GameUI_Disconnect_SteamTicket": "Ge\u00e7ersiz STEAM UserID Etiketi", "GameUI_Disconnect_SteamTimeOut": "Valve Anti-Hile zaman a\u015f\u0131m\u0131na u\u011frad\u0131. L\u00fctfen VAC sistemine m\u00fcdahale eden herhangi bir program kullanmad\u0131\u011f\u0131n\u0131zdan ve Steam'in do\u011fru bir \u015fekilde y\u00fcklendi\u011finden emin olun.", "GameUI_Disconnect_SteamVAC": "VAC korumal\u0131 sunuculardan yasakl\u0131.", "GameUI_Disconnect_StringTableMessage": "Karakter katar\u0131 tablosu g\u00fcncelleme mesaj\u0131 yazma hatas\u0131", "GameUI_Disconnect_TempEntMessage": "Ge\u00e7ici \u00f6\u011feler mesaj\u0131 yazma hatas\u0131", "GameUI_Disconnect_TickMessage": "Tick mesaj\u0131 yazma hatas\u0131", "GameUI_Disconnect_TimedOut": "Uzak sunucu ile ileti\u015fim kesildi", "GameUI_Disconnect_Unusual": "Ba\u011flant\u0131 kesildi. Ola\u011fan d\u0131\u015f\u0131 bir \u015fey ger\u00e7ekle\u015fti. Konsol daha fazla bilgiyi g\u00f6sterebilir.", "GameUI_Disconnect_User": "Kullan\u0131c\u0131 taraf\u0131ndan ba\u011flant\u0131 kesildi", "GameUI_Disconnect_UserCmd": "Kullan\u0131c\u0131 komutlar\u0131n\u0131 ayr\u0131\u015ft\u0131rma hatas\u0131", "GameUI_Disconnected": "Sunucu ba\u011flant\u0131s\u0131 kesildi", "GameUI_ServerAuthDisabled": "Do\u011frulama devre d\u0131\u015f\u0131.\"n", "GameUI_ServerCDKeyAuthInvalid": "\u0130nternet sunucular\u0131 i\u00e7in CD anahtar\u0131 do\u011frulamas\u0131 ge\u00e7ersiz.\"n", "GameUI_ServerCDKeyInUse": "CD anahtar\u0131 zaten kullan\u0131mda.\"n", "GameUI_ServerChallengeIncorrect": "Sunucu yanl\u0131\u015f yan\u0131t verdi.\"nG\u00fcncel olmayabilir.\"n", "GameUI_ServerConnectOutOfDate": "Sunucu en son s\u00fcr\u00fcmle g\u00fcncellenmemi\u015f.\"n", "GameUI_ServerInsecure": "G\u00fcvensiz moddas\u0131n\u0131z. Korumal\u0131 sunuculara ba\u011flanabilmek i\u00e7in oyunu yeniden ba\u015flatmal\u0131s\u0131n\u0131z.\"n", "GameUI_ServerInvalidCDKey": "Ge\u00e7ersiz CD anahtar\u0131.\"n", "GameUI_ServerNoLobby": "Sunucu, oyun oturumuna ula\u015famad\u0131.\"n", "GameUI_ServerRejectBadChallenge": "Yanl\u0131\u015f yan\u0131t.\"n", "GameUI_ServerRejectBadPassword": "Hatal\u0131 parola.\"n", "GameUI_ServerRejectBadSteamKey": "Ge\u00e7ersiz Steam anahtar\u0131 uzunlu\u011fu.\"n", "GameUI_ServerRejectBanned": "Bu sunucudan yasakland\u0131n\u0131z.\"n", "GameUI_ServerRejectFailedChannel": "Sohbet kanal\u0131 olu\u015fturulamad\u0131.\"n", "GameUI_ServerRejectGS": "GSCreateLocalUser ba\u015far\u0131s\u0131z.\"n", "GameUI_ServerRejectInvalidCertLen": "Ge\u00e7ersiz do\u011frulama sertifikas\u0131 uzunlu\u011fu.\"n", "GameUI_ServerRejectInvalidConnection": "Ge\u00e7ersiz ba\u011flant\u0131.\"n", "GameUI_ServerRejectInvalidSteamCertLen": "STEAM sertifika uzunlu\u011fu hatas\u0131!\"n", "GameUI_ServerRejectLANRestrict": "Yerel a\u011f sunucular\u0131 yerel istemcilere s\u0131n\u0131rl\u0131d\u0131r. (s\u0131n\u0131f C).\"n", "GameUI_ServerRejectNewProtocol": "Bu sunucu istemcinizden daha yeni bir protokol kullanmaktad\u0131r.\"n", "GameUI_ServerRejectOldProtocol": "Bu sunucu istemcinizden daha eski bir protokol kullanmaktad\u0131r.\"n", "GameUI_ServerRejectOldVersion": "Ba\u011flanmaya \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131z sunucu oyunun\"ndaha eski bir s\u00fcr\u00fcm\u00fcn\u00fc kullan\u0131yor.\"n", "GameUI_ServerRejectServerFull": "Sunucu dolu.\"n", "GameUI_ServerRejectSteam": "STEAM do\u011frulamas\u0131 reddedildi.\"n", "GameUI_ServerRequireSteams": "Bu sunucuya girebilmek i\u00e7in Steam'i \u00e7al\u0131\u015ft\u0131rmal\u0131s\u0131n\u0131z.\"n", "GooDuration_label": "Birikinti S\u00fcresi", "GooDuration_postfix": "sn", "GooSlowPercent_label": "Puddle Slow Percent", "GooSlowPercent_postfix": "%", "GrabExtraTargetRange_label": "Extra Target Range", "GrabExtraTargetRange_postfix": "m", "GrabRange_label": "Grab Range", "GrabRange_postfix": "m", "GrenadeDamage_label": "Patlama Hasar\u0131", "GrenadeExplosionRadius_label": "Explosion Radius", "GrenadeExplosionRadius_postfix": "m", "GrenadesInVolley_label": "El Bombas\u0131 Say\u0131s\u0131", "GrenadesPerSecond_label": "Saniye Ba\u015f\u0131na Roket Say\u0131s\u0131", "GrenadesPerVolley_label": "Bombs Per Volley", "Grenades_label": "Extra Bombs", "GroundFlameDuration_label": "\u0130z S\u00fcresi", "GroundFlameDuration_postfix": "sn", "GuidedBotMatch_Concluded": "Temelleri \u00f6\u011frendiniz! Bir ma\u00e7a kat\u0131l\u0131n veya Al\u0131\u015ft\u0131rma modunda kahramanlar\u0131 test edin.", "GuidedBotMatch_Finish": "Bitir", "GuidedBotMatch_KeepPlaying": "Oynamaya Devam Et", "GuidedBotMatch_Start": "Ba\u015fla", "HazeDaggerRadius_label": "Hit Radius", "HazeDaggerRadius_postfix": "m", "HeadShotBonusDamage_label": "Kafadan Vuru\u015f Bonus Hasar\u0131", "HeadShotBonusDamage_prefix": "{s:sign}", "HeadShotCooldown_label": "Dolum S\u00fcresi", "HeadShotCooldown_postfix": "sn", "HeadShotDebuffDuration_label": "S\u00fcre", "HeadShotDebuffDuration_postfix": "sn", "HeadStompBonusDamage_label": "Head Stomp Damage Bonus", "HeadStompBonusDamage_postfix": "", "HeadStompBonusRadius_label": "Head Stomp Radius Bonus", "HeadStompBonusRadius_postfix": "", "HealAmount_label": "\u0130yile\u015ftirme Miktar\u0131", "HealAmpCastPercent_label": "Healing Given Boost", "HealAmpCastPercent_postfix": "%", "HealAmpCastPercent_prefix": "{s:sign}", "HealAmpReceivePenaltyPercent_label": "\u0130yile\u015ftirme Azaltmas\u0131", "HealAmpReceivePenaltyPercent_postfix": "%", "HealAmpReceivePercent_label": "Healing Received Boost", "HealAmpReceivePercent_postfix": "%", "HealAmpReceivePercent_prefix": "{s:sign}", "HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier", "HealAmpRegenMultiplierOutOfCombat_postfix": "x", "HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}", "HealAmpRegenPercent_label": "Health Regen Boost", "HealAmpRegenPercent_postfix": "%", "HealAmpRegenPercent_prefix": "{s:sign}", "HealFixedHealth_label": "Kahramana Vurunca Gelen Sa\u011fl\u0131k", "HealFriendRadius_label": "Dost \u0130yile\u015ftirme Yar\u0131\u00e7ap\u0131", "HealFriendRadius_postfix": "m", "HealFromHero_label": "Kahramanlardan Gelen \u0130yile\u015ftirme", "HealFromNPC_label": "NPC'lerden Gelen \u0130yile\u015ftirme", "HealInterval_label": "\u0130yile\u015fme Aral\u0131\u011f\u0131", "HealInterval_postfix": "sn", "HealMaxHealthPercent_label": "Maksimum Sa\u011fl\u0131k Tazeleme", "HealMaxHealthPercent_postfix": "%/sn", "HealMaxHealth_label": "Kahramana Vurunca Gelen Sa\u011fl\u0131k", "HealMaxHealth_postfix": "% - Azami Sa\u011fl\u0131\u011f\u0131n Y\u00fczdesi", "HealOnKill_label": "Kahraman \u00d6ld\u00fcrmeden Gelen \u0130yile\u015ftirme", "HealPctVsHeroes_label": "Kahramanlardan Gelen Sa\u011fl\u0131k", "HealPctVsHeroes_postfix": "%", "HealPctVsNonHeroes_label": "Kahraman D\u0131\u015f\u0131 Birimlerden Gelen Sa\u011fl\u0131k", "HealPctVsNonHeroes_postfix": "%", "HealPerStack_label": "\u0130stif Ba\u015f\u0131na \u0130yile\u015ftirme", "HealPercentAmount_label": "\u0130yile\u015ftirme Miktar\u0131", "HealPercentAmount_postfix": "%", "HealPercentPerHeadshot_label": "Kafadan Vuru\u015f Ba\u015f\u0131na \u0130yile\u015fme", "HealPercentPerHeadshot_postfix": "%", "HealRadius_label": "\u0130yile\u015ftirme Yar\u0131\u00e7ap\u0131", "HealRadius_postfix": "m", "HealRate_label": "Heal Rate", "HealRate_postfix": "/saniye", "HealingFactor_label": "Kahramanlardan Gelen Sa\u011fl\u0131k", "HealingFactor_postfix": "%", "HealingPerSecond_label": "Sa\u011fl\u0131k Tazeleme", "HealingPerSecond_postfix": "/sn", "HealingPercent_label": "\u0130yile\u015fme Y\u00fczdesi", "HealingPercent_postfix": "%", "HealthAttribute_Desc": "%s1 to any health and health regen bonuses", "HealthAttribute_Desc_0": "no additional health and health regen bonuses", "HealthCost_label": "Health Cost", "HealthDrainedPerSecond_label": "Health Drain", "HealthDrainedPerSecond_postfix": "/saniye", "HealthPercent_label": "Sa\u011fl\u0131k Y\u00fczdesi", "HealthPercent_postfix": "%", "HealthRegenPerTrooper_label": "Sa\u011fl\u0131k Yenileme", "HealthRegenPerTrooper_postfix": "(yak\u0131ndaki asker ba\u015f\u0131na)", "HealthRegenPerTrooper_prefix": "+", "HealthRegen_label": "Sa\u011fl\u0131k Yenileme", "HealthRegen_prefix": "{s:sign}", "HealthStealPctHero_label": "Kahramanlardan Can \u00c7alma", "HealthStealPctHero_postfix": "%", "HealthStealPct_label": "Kahraman D\u0131\u015f\u0131 Birimlerden Can \u00c7alma", "HealthStealPct_postfix": "%", "HealthSteal_label": "Mermi Ba\u015f\u0131na Maksimum Sa\u011fl\u0131k \u00c7alma", "HealthSwapBuffDuration_label": "G\u00fc\u00e7lendirme S\u00fcresi", "HealthSwapBuffDuration_postfix": "sn", "HealthToDamage_label": "Hasara D\u00f6n\u00fc\u015ft\u00fcr\u00fclen Sa\u011fl\u0131k", "Health_label": "Sa\u011fl\u0131k", "HeatDPS_label": "Heat Powered DPS", "HeatDamage_label": "Heat Powered Damage", "HeroProcChance_label": "Kahraman Etkinle\u015fme \u015eans\u0131", "HeroProcChance_postfix": "%", "HeroTestActionText": "Test etmek i\u00e7in bir kahraman se\u00e7in.", "HeroTestPageTitle": "Kahraman Deneme", "HeroTesting_AllPerks": "Maks. Yetenek", "HeroTesting_ChangeHero": "Kahraman\u0131 De\u011fi\u015ftir", "HeroTesting_ChangeTeam": "Tak\u0131m De\u011fi\u015ftir", "HeroTesting_ClearFollow": "Takip Etme", "HeroTesting_FastStamina": "H\u0131zl\u0131 Kuvvet", "HeroTesting_FullHealth": "Tam Sa\u011fl\u0131k", "HeroTesting_GameRules": "Oyun Kurallar\u0131", "HeroTesting_HalfHealth": "Yar\u0131 Sa\u011fl\u0131k", "HeroTesting_HeroControl": "Kahraman Kontrol\u00fc", "HeroTesting_HeroToSpawn": "Canlanacak kahraman:", "HeroTesting_HeroTools": "Kahraman Ara\u00e7lar\u0131", "HeroTesting_HoldAlt": "{s:show_scoreboard} Tu\u015funa Bas\u0131l\u0131 Tutun", "HeroTesting_KillHero": "Kahraman\u0131 \u00d6ld\u00fcr", "HeroTesting_LaneChallenge": "Kulvar M\u00fccadelesi", "HeroTesting_LastHits": "Son Vuru\u015flar: {i:lastHits}", "HeroTesting_LevelUp": "Yeni Seviye", "HeroTesting_MakeMimic": "Kopya Olu\u015ftur", "HeroTesting_MakePuppet": "Kukla Olu\u015ftur", "HeroTesting_MaxLevel": "Maks. Seviye", "HeroTesting_NoCooldown": "Dolum S\u00fcresi Yok", "HeroTesting_NoDeath": "\u00d6l\u00fcms\u00fczl\u00fck", "HeroTesting_OrbsDenied": "Reddedilen K\u00fcreler: {i:orbsDenied}", "HeroTesting_OrbsSecured": "Toplanan K\u00fcreler: {i:orbsSecured}", "HeroTesting_RemoveBots": "Botlar\u0131 \u00c7\u0131kar", "HeroTesting_ResetHero": "Kahraman\u0131 S\u0131f\u0131rla", "HeroTesting_SpawnCamp": "Kamp\u0131 Canland\u0131r", "HeroTesting_SpawnEnemy": "+ D\u00fc\u015fman", "HeroTesting_SpawnFriendly": "+ Dost", "HeroTesting_SpeedDown": "H\u0131z-", "HeroTesting_SpeedNormal": "H\u0131z=", "HeroTesting_SpeedUp": "H\u0131z+", "HeroTesting_TakeControl": "Kontrol Et", "HeroTesting_TestTools": "Test Ara\u00e7lar\u0131", "HeroTesting_UnlockFlex": "Esnek Yuvalar\u0131 A\u00e7", "HeroTraining_Continue_Button": "Oynamaya Devam Et", "HeroTraining_Intro_Desc": "Burada kahraman\u0131n\u0131z\u0131n hareketlerini ve yeteneklerini test edebilirsiniz. Bu konseptlere h\u00e2kim olmak rit\u00fceli tamamlamak i\u00e7in \u00f6nemlidir.", "HeroTraining_Intro_Title": "Kahraman Al\u0131\u015ft\u0131rmas\u0131na Ho\u015f Geldiniz", "HeroTraining_Outro_Button": "Bitir", "HeroTraining_Outro_Desc": "Temel unsurlar\u0131 kavrad\u0131n\u0131z. \u015eimdi kulvar e\u011fitimine haz\u0131rlan\u0131n.", "HeroTraining_Outro_Title": "Kahraman Al\u0131\u015ft\u0131rmas\u0131 Tamamland\u0131", "HeroesPageActionText": "Detaylar\u0131 g\u00f6r\u00fcnt\u00fclemek i\u00e7in bir kahraman se\u00e7in.", "HeroesPageTitle": "Kahramanlar", "HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies", "HighGroundBonusWeaponPower_postfix": "%", "HighGroundBonusWeaponPower_prefix": "{s:sign}", "HitCap_label": "Hit Cap", "HitCap_postfix": "hits", "HitsToRelease_Label": "Hits to Release", "HobbledMovementSlow_Label": "Hareket Yava\u015flatmas\u0131", "HobbledMovementSlow_postfix": "%", "HoldInPlaceDuration_label": "Havaya Kald\u0131rma S\u00fcresi", "HoldInPlaceDuration_postfix": "sn", "HotDPS_label": "Hot DPS", "IceBeamBuildupProcDuration_label": "Yava\u015flatma S\u00fcresi", "IceBeamBuildupProcDuration_postfix": "sn", "IcePathAuraDuration_label": "Buzlu Yol S\u00fcresi", "IcePathAuraDuration_postfix": "sn", "IcePathShardRadius_label": "Path Width", "IcePathShardRadius_postfix": "m", "ImbuedBonusDuration_label": "G\u00fc\u00e7lendirilmi\u015f Yetenek S\u00fcresi", "ImbuedBonusDuration_postfix": "%", "ImbuedBonusDuration_prefix": "{s:sign}", "ImbuedCooldownReduction_label": "G\u00fc\u00e7lendirilmi\u015f Yetenek Dolum S\u00fcresi Azaltmas\u0131", "ImbuedCooldownReduction_postfix": "%", "ImbuedCooldownReduction_prefix": "{s:sign}", "ImbuedTechPower_label": "G\u00fc\u00e7lendirilmi\u015f Yetenek B\u00fcy\u00fc G\u00fcc\u00fc", "ImbuedTechPower_prefix": "{s:sign}", "ImbuedTechRadiusMultiplier_label": "Imbued Radius", "ImbuedTechRadiusMultiplier_postfix": "%", "ImbuedTechRadiusMultiplier_prefix": "{s:sign}", "ImbuedTechRangeMultiplier_label": "G\u00fc\u00e7lendirilmi\u015f Yetenek Menzili", "ImbuedTechRangeMultiplier_postfix": "%", "ImbuedTechRangeMultiplier_prefix": "{s:sign}", "ImmobilizeDuration_label": "Hareketsizle\u015ftirme S\u00fcresi", "ImmobilizeDuration_postfix": "sn", "ImmunityDuration_label": "Immunity Duration", "ImmunityDuration_postfix": "sn", "ImpactDamage_label": "Hasar", "ImpactDuration_label": "Yava\u015flatma S\u00fcresi", "ImpactDuration_postfix": "sn", "ImpactMoveSlow_label": "Etki Hareket Yava\u015flatmas\u0131", "ImpactMoveSlow_postfix": "%", "ImpactRadius_label": "Darbe Yar\u0131\u00e7ap\u0131", "ImpactRadius_postfix": "m", "ImpactSlowDuration_label": "Etki Yava\u015flatma S\u00fcresi", "ImpactSlowDuration_postfix": "sn", "ImpaleDamage_label": "Impale Damage", "ImpaleDamage_postfix": "", "ImpaleDuration_label": "Impale Duration", "ImpaleDuration_postfix": "sn", "InactiveRadius_label": "Pasif Etki Yar\u0131\u00e7ap\u0131", "InactiveRadius_postfix": "m", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "sn", "InfectionBonusDPS_label": "Infection Bonus DPS", "InfectionBonusDPS_postfix": "", "InfectionBonusDPS_prefix": "", "InitialDamage_label": "\u0130lk Hasar", "InitialFireRateDecrease_label": "Initial Fire Rate", "InitialFireRateDecrease_postfix": "%", "InitialFireRateDecrease_prefix": "-", "InitialRadius_label": "Ba\u015flang\u0131\u00e7 Yar\u0131\u00e7ap\u0131", "InitialRadius_postfix": "m", "InteruptCooldown_label": "Interrupt Cooldown", "InteruptCooldown_postfix": "", "InvisDuration_label": "G\u00f6r\u00fcnmezlik S\u00fcresi", "InvisDuration_postfix": "sn", "InvisFadeToDuration_label": "G\u00f6zden Kaybolma S\u00fcresi", "InvisFadeToDuration_postfix": "sn", "InvisMoveSpeedMod_label": "G\u00f6r\u00fcnmezken Ko\u015fu H\u0131z\u0131", "InvisMoveSpeedMod_postfix": "m/sn", "InvisMoveSpeedMod_prefix": "{s:sign}", "InvisReapplyDelay_Label": "Delay before fading", "InvisRegen_Label": "Invis Max Health Regen", "InvisRegen_postfix": "%", "ItemHistory_ActionWithTime": "%s2 tarihinde %s1", "ItemHistory_Action_AddItemToSocket_Remove": "Yuvadan \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_AddSocketToItem_Remove": "Yuvadan \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_AddSocket_Remove": "Yuva eklendi", "ItemHistory_Action_AdditionalDrop": "Bulundu", "ItemHistory_Action_AssassinMinigameDrop": "Can D\u00fc\u015fman\u0131 Katili etkinli\u011fine kat\u0131ld\u0131\u011f\u0131n\u0131z i\u00e7in kazan\u0131ld\u0131", "ItemHistory_Action_AutoGrantItem": "Kazan\u0131ld\u0131", "ItemHistory_Action_AutographRemove": "E\u015fya imzalamak i\u00e7in kullan\u0131ld\u0131", "ItemHistory_Action_AwardAchievement": "Bir ba\u015far\u0131m a\u00e7\u0131larak kazan\u0131ld\u0131", "ItemHistory_Action_AwardGift_Giver": "Hediye g\u00f6nderildi", "ItemHistory_Action_AwardGift_Receiver": "Bir hediye al\u0131nd\u0131", "ItemHistory_Action_AwardStorePromotionItem": "D\u00fckk\u00e2ndan sat\u0131n al\u0131nd\u0131", "ItemHistory_Action_AwardThirdPartyPromo": "Bir promosyon e\u015fyas\u0131 kazan\u0131ld\u0131", "ItemHistory_Action_AwardTime": "Bulundu", "ItemHistory_Action_AwardXP": "Seviye atland\u0131\u011f\u0131 i\u00e7in \u00f6d\u00fcllendirildi", "ItemHistory_Action_Banned": "Yasakland\u0131", "ItemHistory_Action_CDKeyGrant": "\u00dcr\u00fcn kodu girilerek kazan\u0131ld\u0131", "ItemHistory_Action_CDKeyRevoke": "CD anahtar\u0131 iptal edildi", "ItemHistory_Action_CafeOrSchoolItem_Remove": "\u0130nternet kafe veya okul uzakla\u015ft\u0131rmas\u0131", "ItemHistory_Action_CitadelDevItemRevoked": "E\u015fya iptal edildi", "ItemHistory_Action_CollectItem_CollectedItem": "Bir koleksiyona eklendi", "ItemHistory_Action_CollectItem_RemoveCollection": "Eski koleksiyon e\u015fyas\u0131 \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Tarifi tamamlamak i\u00e7in kullan\u0131ld\u0131", "ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Tarif giri\u015fi olarak kullan\u0131ld\u0131", "ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Tarif giri\u015fi olarak kullan\u0131ld\u0131", "ItemHistory_Action_CraftDestroy": "\u0130\u015flemede kullan\u0131ld\u0131", "ItemHistory_Action_CreatedByManualItemRecreateOperation": "Steam Destek taraf\u0131ndan olu\u015fturuldu", "ItemHistory_Action_CrossGameAchievement": "Ba\u015fka bir oyunda a\u00e7\u0131lan ba\u015far\u0131m sayesinde kazan\u0131ld\u0131", "ItemHistory_Action_CustomizeItemTexture_Remove": "Doku \u00f6zelle\u015ftirildi", "ItemHistory_Action_Delete": "Bunu sildiniz", "ItemHistory_Action_DiretideReward": "Diretide etkinli\u011finde \u00f6d\u00fcl al\u0131nd\u0131", "ItemHistory_Action_Drop": "Bulundu", "ItemHistory_Action_EarnedItem": "Kazan\u0131ld\u0131", "ItemHistory_Action_EconSetUnowned": "Takas edildi", "ItemHistory_Action_EventPointLevel": "Bir dergi \u00f6d\u00fcl\u00fc al\u0131nd\u0131", "ItemHistory_Action_EventPointPurchase": "Puanlarla sat\u0131n al\u0131nd\u0131", "ItemHistory_Action_EventWon": "Bir etkinlikte kazan\u0131ld\u0131", "ItemHistory_Action_Expired": "S\u00fcresi ge\u00e7ti", "ItemHistory_Action_ExtractGem_Remove": "Ta\u015f \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_FantasyTicketConsume": "Kullan\u0131ld\u0131", "ItemHistory_Action_FantasyTicketRefund": "\u0130ade edildi", "ItemHistory_Action_GSCreate": "Oynad\u0131\u011f\u0131n\u0131z oyun sunucusu taraf\u0131ndan sa\u011fland\u0131", "ItemHistory_Action_GauntletAbandoned": "M\u00fccadele Terk Edildi", "ItemHistory_Action_GauntletEntryFee": "M\u00fccadeleye Giri\u015f \u00dccreti", "ItemHistory_Action_GauntletReward": "M\u00fccadele \u00d6d\u00fcl\u00fc", "ItemHistory_Action_GenericAdd": "Eklendi", "ItemHistory_Action_GenericRemove": "Kald\u0131r\u0131ld\u0131 veya d\u00fczenlendi", "ItemHistory_Action_GiftDelivery_Add": "Bir hediye al\u0131nd\u0131", "ItemHistory_Action_GiftDelivery_Add_WithPartner": "%partner% kullan\u0131c\u0131s\u0131ndan bir hediye al\u0131nd\u0131", "ItemHistory_Action_GiftDelivery_Remove": "Hediye g\u00f6nderildi", "ItemHistory_Action_GiftDelivery_Remove_WithPartner": "%partner% i\u00e7in hediye g\u00f6nderildi", "ItemHistory_Action_GiftUnwrap_Remove": "Paketi a\u00e7\u0131ld\u0131", "ItemHistory_Action_GiftWrap_Remove": "Hediye paketlendi", "ItemHistory_Action_InitialAccountGrant": "Hesap olu\u015fturulurken elde edilen e\u015fya", "ItemHistory_Action_ItemConsume": "T\u00fcketildi", "ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "Hediye ada\u011f\u0131 kald\u0131r\u0131ld\u0131", "ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Hediye verenin bilgisi kald\u0131r\u0131ld\u0131", "ItemHistory_Action_ItemRedemption_Remove": "Al\u0131nd\u0131", "ItemHistory_Action_ItemTraded_Remove": "Takas edildi", "ItemHistory_Action_LimitExceeded": "\u00c7anta s\u0131n\u0131r\u0131 y\u00fcz\u00fcnden imha edildi", "ItemHistory_Action_LimitedDraft": "Kart \u00c7ekildi", "ItemHistory_Action_ManualCreate": "Steam Destek taraf\u0131ndan olu\u015fturuldu", "ItemHistory_Action_ManualItemConvertOperation_OldItem": "D\u00f6n\u00fc\u015ft\u00fcr\u00fcld\u00fc", "ItemHistory_Action_MarketBuyback_Remove": "Pazar Geri Al\u0131m\u0131ndan Sonra Kald\u0131r\u0131ld\u0131", "ItemHistory_Action_Market_Add": "Steam Topluluk Pazar\u0131ndan Al\u0131nd\u0131", "ItemHistory_Action_Market_Remove": "Steam Topluluk Pazar\u0131nda listelendi", "ItemHistory_Action_NameChanged_Remove": "\u0130smi de\u011fi\u015ftirildi", "ItemHistory_Action_NewYearsOffering": "Yenilendi", "ItemHistory_Action_PackOpenedNewItem": "Paketten A\u00e7\u0131ld\u0131", "ItemHistory_Action_PackOpenedRemoved": "Paket A\u00e7\u0131ld\u0131", "ItemHistory_Action_PackageItem": "Bir promosyon e\u015fyas\u0131 kazan\u0131ld\u0131", "ItemHistory_Action_PackageItem_Revoked": "\u0130ptal edildi", "ItemHistory_Action_PaintItem_Remove": "E\u015fya boyand\u0131", "ItemHistory_Action_PennantUpgradeApply_Remove": "Flama geli\u015ftirmesi uygulamak i\u00e7in kullan\u0131ld\u0131", "ItemHistory_Action_PerfectWorldPromo": "Bir promosyon \u00f6\u011fesi al\u0131nd\u0131", "ItemHistory_Action_PhantomManualItemCreation": "Hayalet E\u015fya Olu\u015fturuldu", "ItemHistory_Action_PlayerCardDust": "Tek bir \u00f6\u011feye birle\u015ftirildi", "ItemHistory_Action_PlayerCardPackFromDust": "Bir kart paketine takasland\u0131", "ItemHistory_Action_Purchase": "D\u00fckk\u00e2ndan sat\u0131n al\u0131nd\u0131", "ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Sat\u0131n alma sonland\u0131r\u0131ld\u0131", "ItemHistory_Action_Purgatory_Finalize_Remove": "Sat\u0131n alma sonland\u0131", "ItemHistory_Action_Purgatory_Refund": "Geri \u00f6dendi", "ItemHistory_Action_QuantityChanged": "Kullan\u0131ld\u0131", "ItemHistory_Action_RecycleDestroyed": "Geri D\u00f6n\u00fc\u015ft\u00fcrme Sonucu Yok Edildi", "ItemHistory_Action_RemoveItemCraftIndex_Remove": "Zanaat i\u00e7erik iptali ile kald\u0131r\u0131ld\u0131", "ItemHistory_Action_RemoveItemKillStreak_Remove": "Seri \u00d6ld\u00fcrme iptali ile kald\u0131r\u0131ld\u0131", "ItemHistory_Action_RemoveItemMakersMark_Remove": "\u0130\u015fleyenin ad\u0131 \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_RemoveItemName_Remove": "\u00d6zel ismi kald\u0131r\u0131ld\u0131", "ItemHistory_Action_RemoveItemPaint_Remove": "Boyas\u0131 kald\u0131r\u0131ld\u0131", "ItemHistory_Action_RemoveSocketItem_Remove": "Yuva e\u015fyas\u0131 \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_SeasonalItemGrant": "Abonelik/Mevsim \u00d6\u011fesi Tahsisi", "ItemHistory_Action_SteamWorkshopContributor": "Steam At\u00f6lyesine katk\u0131da bulunuldu\u011fu i\u00e7in kazan\u0131ld\u0131", "ItemHistory_Action_StrangePartApply_Remove": "Garip \u00f6zelle\u015ftirici uygularken kald\u0131r\u0131ld\u0131", "ItemHistory_Action_SupportDelete": "Steam Destek taraf\u0131ndan silindi", "ItemHistory_Action_SupportDeletedByUndo": "Steam Destek taraf\u0131ndan silindi", "ItemHistory_Action_SupportDescribe_Remove": "Steam Destek taraf\u0131ndan \u00f6zel a\u00e7\u0131klama eklendi", "ItemHistory_Action_SupportRename_Remove": "Steam Destek taraf\u0131ndan ismi de\u011fi\u015ftirildi", "ItemHistory_Action_SupportStrangify_Remove": "Steam Destek\u00e7e Gariple\u015ftirilmi\u015f e\u015fya", "ItemHistory_Action_TournamentDrop": "Bir turnuvay\u0131 izlerken \u00f6d\u00fcl al\u0131nd\u0131", "ItemHistory_Action_TourneyAbandoned": "Turnuva Terk Edildi", "ItemHistory_Action_TourneyEntryFeePaid": "Turnuvaya Kat\u0131l\u0131m \u00dccreti", "ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Turnuvaya Kat\u0131l\u0131m \u00dccreti \u0130ade Edildi", "ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Turnuvaya Kat\u0131l\u0131m \u00dccreti \u0130ade Edildi", "ItemHistory_Action_TradeRollback_Remove": "Takas geri al\u0131nd\u0131", "ItemHistory_Action_Traded": "Takas edildi", "ItemHistory_Action_TutorialDrop": "E\u011fitim b\u00f6lm\u00fc tamamlanarak kazan\u0131ld\u0131", "ItemHistory_Action_UnlockCrate_Remove": "Bir hazineyi a\u00e7mak i\u00e7in kullan\u0131ld\u0131", "ItemHistory_Action_UnlockStyle_Remove": "Bir stilin kilidi a\u00e7\u0131ld\u0131", "ItemHistory_Action_UnpackItemBundle": "Paketten \u00e7\u0131kar\u0131ld\u0131", "ItemHistory_Action_UnpackItems": "Bir paketten a\u00e7\u0131ld\u0131", "ItemHistory_Action_Unpurchase": "\u0130ade edildi", "ItemHistory_Action_UpgradeThirdPartyPromo": "\u00dc\u00e7\u00fcnc\u00fc taraf promosyon geli\u015ftirmesi", "ItemHistory_Action_UseItem": "Kullan\u0131ld\u0131", "ItemHistory_Action_UseItem_Rollback_NewItem": "\u00d6\u011fe kullan\u0131m\u0131 ba\u015far\u0131s\u0131z. \u00d6\u011fe eski haline getirildi.", "ItemHistory_Action_VACBanned_Remove": "VAC yasaklamas\u0131 nedeniyle silindi", "ItemHistory_Action_VictoryPredictionReward": "Derginizde do\u011fru bir tahminde bulundu\u011funuz i\u00e7in \u00f6d\u00fcl al\u0131nd\u0131", "ItemHistory_Action_WeddingRing_Remove": "Nikah y\u00fcz\u00fc\u011f\u00fc i\u015fleminde kullan\u0131ld\u0131.", "ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Kazan\u0131ld\u0131", "ItemHistory_Action_WeekendTourneyTicket_Consume": "Kullan\u0131ld\u0131", "ItemHistory_Action_WeekendTourneyTicket_Refund": "\u0130ade edildi", "ItemHistory_ItemIsInInventory": "Envanterinizde", "ItemHistory_ItemIsSubscription": "Abonelik \u00d6\u011fesi", "ItemHistory_Transaction_ApplyEssence": "Yumurta bir \u00f6z ile dolduruldu", "ItemHistory_Transaction_Autographed": "Bir imza eklendi", "ItemHistory_Transaction_ConsumeItem_Complete": "Tarif tamamland\u0131", "ItemHistory_Transaction_Craft": "Olu\u015fturuldu", "ItemHistory_Transaction_Delete": "Sildi\u011finiz \u00f6\u011fe", "ItemHistory_Transaction_OpenPlayerCardPack": "Bir oyuncu kart paketi a\u00e7\u0131ld\u0131", "ItemHistory_Transaction_PennantUpgrade": "Bir flaman\u0131n seviyesi y\u00fckseltildi", "ItemHistory_Transaction_PlayerCardRecycle": "Tozlardan geri d\u00f6n\u00fc\u015ft\u00fcr\u00fcld\u00fc", "ItemHistory_Transaction_PurchaseFinalized": "Sat\u0131n alma tamamland\u0131", "ItemHistory_Transaction_Recycled": "Geri D\u00f6n\u00fc\u015ft\u00fcr\u00fcld\u00fc", "ItemHistory_Transaction_RemoveItemCraftIndex": "\u0130\u015fleme dizini kald\u0131r\u0131ld\u0131", "ItemHistory_Transaction_StrangePart": "Bir garip \u00f6zelle\u015ftirici uyguland\u0131", "ItemHistory_Transaction_SupportUndo": "Steam Destek \u00f6nceki eylemlerinizden birisini veya daha fazlas\u0131n\u0131 geri ald\u0131", "ItemHistory_Transaction_UnlockCrate": "Bir hazine a\u00e7\u0131ld\u0131", "ItemInitialCharges_label": "\u015earj", "ItemNameCraftNumberFormat": "#%s1", "ItemNameUniqueFormat": "%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever", "ItemNameWithQualityFormat": "%s1 %s2%s3\t\t// will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever", "ItemTypeDesc": "Seviye %s1 %s2\t\t\t// s1 is the level number, s2 is the item type. Example: Level 4 Medigun", "ItemTypeDescKillEater": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type", "ItemTypeDescKillEaterAlt": "%s2: %s1\t\t\t\t// Kills: 123", "ItemTypeDescNoLevel": "Seviye %s1\t\t\t\t// s1 is the level number. Example: Level 12", "Item_Rejuvenator": "Canland\u0131r\u0131c\u0131", "JumpVelocity_label": "Atlama \u0130vmesi", "JumpVelocity_postfix": "m/sn", "KnockDownRadius_label": "Knockdown Radius", "KnockDownRadius_postfix": "m", "LandingDamage_label": "Alan Hasar\u0131", "LaneTraining_Intro_Button": "Ba\u015fla", "LaneTraining_Intro_Desc": "Oyunun ilk a\u015famas\u0131ndaki amac\u0131n\u0131z, hedefleri yok edebilmek i\u00e7in g\u00fc\u00e7 kazanmakt\u0131r.

Sa\u011f tarafta listelenen ama\u00e7lar\u0131 tamamlad\u0131\u011f\u0131n\u0131zda, Muhaf\u0131z'\u0131 alt edebilmeniz i\u00e7in size inan\u0131lmaz bir g\u00fc\u00e7 verece\u011fiz.", "LaneTraining_Intro_Targets": "E\u011fitim Ama\u00e7lar\u0131:", "LaneTraining_Intro_Title": "Kulvar e\u011fitimine ho\u015f geldiniz", "LaneTraining_Outro_Title": "Kulvar E\u011fitimi tamamland\u0131", "LashDamage_label": "Tutunma Hasar\u0131", "LashLaunchHeight_label": "Lash Launch Height", "LashLaunchHeight_postfix": "m", "LashUltimateChargeTime_label": "\u015earj S\u00fcresi", "LashUltimateChargeTime_postfix": "sn", "LaunchDamage_label": "Knockback Damage", "LaunchDamage_postfix": "", "LaunchWindowCooldown_label": "Dolum S\u00fcresi", "LaunchWindowCooldown_postfix": "sn", "LaunchWindowDuration_label": "F\u0131rlatma Zaman\u0131", "LaunchWindowDuration_postfix": "sn", "LeaveMatchPrompt_Cancel": "Ma\u00e7a devam et", "LeaveMatchPrompt_Confirm": "Ma\u00e7tan \u00e7\u0131k", "LeaveMatchPrompt_Text": "\u00c7\u0131kt\u0131ktan sonra bu ma\u00e7a tekrar kat\u0131lamazs\u0131n\u0131z.", "LeaveMatchPrompt_Title": "Bu ma\u00e7tan \u00e7\u0131k\u0131ls\u0131n m\u0131?", "LevelUpBaseMeleeDamage": "Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "LevelUpBaseWeaponDamage": "Bullet Damage", "LifeDrainHealthMult_label": "\u0130yile\u015ftirmeye D\u00f6n\u00fc\u015fen Hasar", "LifeDrainHealthMult_postfix": "%", "LifeDrainPerSecond_label": "Saniye Ba\u015f\u0131na Hasar", "LifeStealPercent_label": "Can \u00c7alma", "LifeStealPercent_postfix": "%", "LifeStealPercent_prefix": "{s:sign}", "LifeThreshold_label": "Life Threshold", "LifeThreshold_postfix": "%", "LifestealPercentHero_label": "Can \u00c7alma", "LifestealPercentHero_postfix": "%", "LifestealPercentHero_prefix": "{s:sign}", "LifestealPercentNonHero_label": "Kahraman Olmayanlardan Can \u00c7alma", "LifestealPercentNonHero_postfix": "%", "LifestealPercentNonHero_prefix": "{s:sign}", "LifestealPercentOnHit_label": "Can \u00c7alma", "LifestealPercentOnHit_postfix": "%", "Lifetime_label": "Aktif Kald\u0131\u011f\u0131 S\u00fcre", "Lifetime_postfix": "sn", "LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration", "LingerDuration_label": "Linger Duration", "LingerDuration_postfix": "sn", "LocalBulletArmorReduction_label": "Mermi Direnci", "LocalBulletArmorReduction_postfix": "%", "LocalBulletArmorReduction_prefix": "{s:sign}", "LocalTechArmorReduction_label": "Magic Resist", "LocalTechArmorReduction_postfix": "%", "LocalTechArmorReduction_prefix": "{s:sign}", "LockOnTime_label": "Lock On Time", "LockOnTime_postfix": "saniye", "LockedRadius_label": "Chain Length", "LockedRadius_postfix": "m", "LongRangeBonusWeaponPowerMinRange_label": "Minimum Mesafe", "LongRangeBonusWeaponPowerMinRange_postfix": "m", "LongRangeBonusWeaponPower_conditional": "menzil d\u0131\u015f\u0131ndayken", "LongRangeBonusWeaponPower_label": "Silah Hasar\u0131", "LongRangeBonusWeaponPower_postfix": "%", "LongRangeBonusWeaponPower_prefix": "{s:sign}", "LowHealthEnemyDamageBonus_label": "Bonus Hasar", "LowHealthEnemyThresholdPct_label": "D\u00fc\u015f\u00fck Sa\u011fl\u0131k E\u015fi\u011fi", "LowHealthEnemyThresholdPct_postfix": "%", "LowHealthTechResist_label": "B\u00fcy\u00fc Direnci", "LowHealthTechResist_prefix": "{s:sign}", "LowHealthThreshold_label": "Health Threshold", "LowHealthThreshold_postfix": "%", "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", "MODIFIER_STATE_BLINDED": "K\u00f6r Edildi", "MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable", "MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof", "MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield", "MODIFIER_STATE_BURNING": "Burning", "MODIFIER_STATE_CHAINED": "Zincirlendi", "MODIFIER_STATE_DISARMED": "Etkisizle\u015ftirildi", "MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time", "MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached", "MODIFIER_STATE_INVULNERABLE": "Hasar Verilemez", "MODIFIER_STATE_IS_ASLEEP": "Asleep", "MODIFIER_STATE_ROOTED": "Hareketsizle\u015ftirildi", "MODIFIER_STATE_SILENCED": "Susturuldu", "MODIFIER_STATE_SLOWED": "Slowed", "MODIFIER_STATE_STUNNED": "Sersemletildi", "MODIFIER_STATE_TECH_INVULNERABLE": "B\u00fcy\u00fc Korumal\u0131", "MODIFIER_STATE_TOXIC_BULLETS": "Toksik", "MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed", "MagicAmp_label": "B\u00fcy\u00fc Art\u0131r\u0131m\u0131", "MagicAmp_postfix": "%", "MagicBurstDamage_label": "Bonus Hasar", "MagicCarpetMoveSpeed_label": "Bonus U\u00e7u\u015f H\u0131z\u0131", "MagicCarpetMoveSpeed_postfix": "m/sn", "MagicCarpetMoveSpeed_prefix": "+", "MagicCarpetShieldDuration_label": "Kalkan S\u00fcresi", "MagicCarpetShieldDuration_postfix": "sn", "MagicDamagePerBullet_label": "Mermi Ba\u015f\u0131na B\u00fcy\u00fc Hasar\u0131", "MagicIncreasePerStack_label": "\u0130stif Ba\u015f\u0131na B\u00fcy\u00fc Art\u0131r\u0131m\u0131", "MagicIncreasePerStack_postfix": "%", "MagicIncreasePerStack_prefix": "{s:sign}", "MagicResistReduction_label": "B\u00fcy\u00fc Direnci Azaltmas\u0131", "MagicResistReduction_postfix": "%", "MagicShockDamage_label": "Maksimum Sa\u011fl\u0131k Bonus Hasar\u0131", "MagicShockDamage_postfix": "%", "MaxArmorStacks_label": "Maksimum Mermi Direnci", "MaxArmorStacks_postfix": "%", "MaxBonusBulletDamage_label": "Maksimum Hasar Art\u0131r\u0131m\u0131", "MaxBonusBulletDamage_postfix": "%", "MaxBonusBulletDamage_prefix": "+", "MaxBounces_label": "Sekme", "MaxBulletResist_label": "Maksimum Mermi Direnci", "MaxBulletResist_postfix": "%", "MaxChargeDuration_label": "Tam \u015earj Olma S\u00fcresi", "MaxChargeDuration_postfix": "sn", "MaxCharges_label": "Max Charges", "MaxClipBonus_label": "Max Clip Bonus", "MaxDPS_label": "Maksimum SBH", "MaxDaggers_label": "Card Count", "MaxDistance_label": "Maksimum Menzil", "MaxDistance_postfix": "m", "MaxExplosionRadius_label": "Maksimum Patlama Yar\u0131\u00e7ap\u0131", "MaxExplosionRadius_postfix": "m", "MaxFireRateIncrease_label": "Max Fire Rate", "MaxFireRateIncrease_postfix": "%", "MaxFireRateIncrease_prefix": "+", "MaxFireRateSlowPercent_label": "Maksimum At\u0131\u015f H\u0131z\u0131 Yava\u015flatma", "MaxFireRateSlowPercent_postfix": "%", "MaxHealthLossPercent_label": "Maksimum Sa\u011fl\u0131k", "MaxHealthLossPercent_postfix": "%", "MaxHealthPercentAsDPS_label": "Max Health per second", "MaxHealthPercentAsDPS_postfix": "%", "MaxHealthPercentAsHealPerSecond_label": "Max Health per second", "MaxHealthPercentAsHealPerSecond_postfix": "%", "MaxHealthRegenPct_label": "Maksimum Sa\u011fl\u0131k Yenileme", "MaxHealthRegenPct_postfix": "%", "MaxHealthRegen_label": "Maksimum Sa\u011fl\u0131k \u0130yile\u015ftirmesi", "MaxHealthRegen_postfix": "%", "MaxHealth_label": "Maksimum Sa\u011fl\u0131k", "MaxHealth_prefix": "{s:sign}", "MaxLifetime_label": "Aktif Kald\u0131\u011f\u0131 S\u00fcre", "MaxLifetime_postfix": "sn", "MaxMines_label": "Max Mines", "MaxProjectileLifetime_label": "Maksimum S\u00fcresi", "MaxProjectiles_label": "At\u0131\u015f Say\u0131s\u0131", "MaxRadius_label": "Maksimum Yar\u0131\u00e7ap", "MaxRadius_postfix": "m", "MaxRange_label": "Maksimum Ba\u011f Menzili", "MaxRange_postfix": "m", "MaxShots_label": "Max Shots", "MaxSlowDuration_label": "Maksimum Durdurma S\u00fcresi", "MaxSlowDuration_postfix": "sn", "MaxSlowPercent_label": "Maksimum Yava\u015flatma", "MaxSlowPercent_postfix": "%", "MaxSlowTime_label": "Maksimum Yava\u015flatma Birikme S\u00fcresi", "MaxSlowTime_postfix": "sn", "MaxStacks_label": "Maksimum \u0130stif", "MaxStunDuration_label": "Maksimum Sersemletme S\u00fcresi", "MaxStunDuration_postfix": "sn", "MaxTargets_label": "Maksimum Hedef", "MaxUnitsMindControl_label": "Max Units", "MediumChargeDamagePct_label": "Medium Charge Dmg", "MediumChargeDamagePct_postfix": "%", "MeleeAttackLength_label": "Melee Range", "MeleeAttackLength_postfix": "m", "MeleeBurnDPS_Label": "Melee Heat Power DPS", "MeleeDamageBonusPct_label": "Bonus Hasar", "MeleeDamageBonusPct_suffix": "%", "MeleeDamagePercent_label": "Melee Damage Bonus", "MeleeDamagePercent_postfix": "%", "MeleeDamageReductionPercent_label": "Melee Armor", "MeleeDamageReductionPercent_postfix": "%", "MeleeDamageReductionPercent_prefix": "{s:sign}", "MeleeDamageReduction_label": "Melee Armor", "MeleeDamage_label": "Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "MeleeDistanceBonusPct_label": "Bonus Distance", "MeleeDistanceBonusPct_suffix": "%", "MeleeDistanceScale_label": "A\u011f\u0131r Yak\u0131n D\u00f6v\u00fc\u015f Mesafesi", "MeleeDistanceScale_postfix": "%", "MeleeEMP_label": "Enemies Silenced", "MeleeLifestealPercent_label": "Yak\u0131n D\u00f6v\u00fc\u015f Can \u00c7almas\u0131", "MeleeLifestealPercent_postfix": "%", "MeleeLifestealPercent_prefix": "{s:sign}", "MeteorDamageRadius_label": "Meteor Damage Radius", "MeteorDamage_label": "Meteor Damage", "MinAirTimeForStomp_label": "Min Air Time for Stomp", "MinAirTimeForStomp_postfix": "s", "MinBonusBulletDamage_label": "Minimum Hasar Art\u0131r\u0131m\u0131", "MinBonusBulletDamage_postfix": "%", "MinBonusBulletDamage_prefix": "+", "MinDistance_label": "Minimum Menzil", "MinDistance_postfix": "m", "MinDuration_label": "Min Duration", "MinDuration_postfix": "sn", "MinExplosionDamage_label": "Min Explosion Damage:", "MinExplosionDamage_postfix": "", "MinExplosionRadius_label": "Minimum Patlama Yar\u0131\u00e7ap\u0131", "MinExplosionRadius_postfix": "m", "MinHealthTakenPct_label": "Al\u0131nabilecek Minimum Sa\u011fl\u0131k", "MinHealthTakenPct_postfix": "%", "MinRange_label": "Minimum Menzil", "MinRange_postfix": "m", "MinSlowDuration_label": "Minimum Durdurma S\u00fcresi", "MinSlowDuration_postfix": "sn", "MinStunDuration_label": "Minimum Sersemletme S\u00fcresi", "MinStunDuration_postfix": "sn", "MindControlHealthBonus_label": "Extra Health given to units", "MinimumDamage_Label": "Minimum Damage", "MinimumSleepTime_label": "Minumum Uyku S\u00fcresi", "MinimumSleepTime_postfix": "sn", "MirvExplodeTime_label": "Mini-Bomb Fuse", "MirvExplodeTime_postfix": "sn", "MirvOnExplode_label": "Mini-Bombs", "MirvRadius_label": "Mini-BombsRadius", "MirvRadius_postfix": "m", "MisfireBuildupPercentPerShot_label": "Buildup Percent Per Shot", "MisfireProcChance_label": "Percent Chance enemy Misfires", "MissCooldown_label": "Cooldown on miss", "MissCooldown_postfix": "sn", "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", "MobileResupplyRegenMultiplier_postfix": "x", "ModIconTooltip_UnlockAllTier1": "Tak\u0131m\u0131n\u0131z t\u00fcm d\u00fc\u015fman muhaf\u0131zlar\u0131n\u0131 yok ettikten sonra a\u00e7\u0131l\u0131r.", "ModIconTooltip_UnlockAllTier2": "Tak\u0131m\u0131n\u0131z t\u00fcm d\u00fc\u015fman d\u00f6rtayaklar\u0131n\u0131 yok ettikten sonra a\u00e7\u0131l\u0131r.", "ModIconTooltip_UnlockGenerators": "Tak\u0131m\u0131n\u0131z bir d\u00fc\u015fman tap\u0131na\u011f\u0131n\u0131 yok ettikten sonra a\u00e7\u0131l\u0131r.", "ModIconTooltip_UnlockGuardians": "Tak\u0131m\u0131n\u0131z d\u00fc\u015fman \u00fcs muhaf\u0131zlar\u0131n\u0131 yok ettikten sonra a\u00e7\u0131l\u0131r.", "ModIconTooltip_UnlockTier2": "Tak\u0131m\u0131n\u0131z bir d\u00fc\u015fman d\u00f6rtaya\u011f\u0131 yok ettikten sonra a\u00e7\u0131l\u0131r.", "ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form", "MoveSlowDuration_label": "Movement Slow Duration", "MoveSlowDuration_postfix": "sn", "MoveSlowPercent_label": "Hareket Yava\u015flatmas\u0131", "MoveSlowPercent_postfix": "%", "MoveSpeedBonusPct_label": "Hareket H\u0131z\u0131 Bonusu", "MoveSpeedBonusPct_postfix": "%", "MoveSpeedBonusPercentStart_label": "Speed Bonus", "MoveSpeedBonusPercentStart_postfix": "%", "MoveSpeedBonusPercentStart_prefix": "+", "MoveSpeedBonus_label": "Hareket H\u0131z\u0131", "MoveSpeedBonus_postfix": "m/sn", "MoveSpeedBonus_prefix": "{s:sign}", "MoveSpeedDuration_label": "Hareket H\u0131z\u0131", "MoveSpeedDuration_postfix": "sn", "MoveSpeedDuration_prefix": "+", "MoveSpeedFriendlyBuff_label": "Ally Move Speed", "MoveSpeedFriendlyBuff_postfix": "m/sn", "MoveSpeedFriendlyBuff_prefix": "", "MoveSpeedLimit_label": "Hareket H\u0131z\u0131", "MoveSpeedLimit_postfix": "m/sn", "MoveSpeedMax_label": "Hareket H\u0131z\u0131", "MoveSpeedMax_postfix": "m/sn", "MoveSpeedPenaltyPerStack_label": "Hareket Yava\u015flatma", "MoveSpeedPenaltyPerStack_postfix": "%", "MoveSpeedSlowPct_label": "Hareket H\u0131z\u0131 Yava\u015flatma", "MoveSpeedSlowPct_postfix": "%", "MoveSpeedSlowPercent_label": "Hareket Yava\u015flatmas\u0131", "MoveSpeedSlowPercent_postfix": "%", "MoveWhileShootingSpeedPenaltyReductionPercent_label": "Movement speed penalty while shooting reduction", "MovementDamagePercent_label": "Hasar", "MovementSlowDuration_label": "Yava\u015flatma S\u00fcresi", "MovementSlowDuration_postfix": "sn", "MovementSlowPct_label": "Hareket Yava\u015flatmas\u0131", "MovementSlowPct_postfix": "%", "MovementSlow_label": "Hareket Yava\u015flatmas\u0131", "MovementSlow_postfix": "%", "MovementSpeedBonusDuration_label": "Hareket H\u0131z\u0131 S\u00fcresi", "MovementSpeedBonusDuration_postfix": "sn", "MovementSpeedSlow_label": "Hareket Yava\u015flatmas\u0131", "MovementSpeedSlow_postfix": "%", "MyRosterAddHeroes": "Kahraman Ekle", "MyRosterAssignedOpenTesting": "A\u00e7\u0131k Test", "MyRosterAssignedTesting": "Atanm\u0131\u015f Test", "MyRosterCancelForEveryone": "Partideki herkes i\u00e7in iptal et", "MyRosterChangeHero": "Kahraman\u0131 De\u011fi\u015ftir", "MyRosterConfirm": "Onayla", "MyRosterConfirmAndReadyUp": "Onayla ve Haz\u0131r Ol", "MyRosterCreateParty": "Parti Olu\u015ftur!", "MyRosterExit": "Kadrodan \u00c7\u0131k", "MyRosterExitRosterConfirm": "Kadrodan \u00e7\u0131kmak istedi\u011finizden emin misiniz? T\u00fcm partiniz kadrodan \u00e7\u0131kacakt\u0131r.", "MyRosterGreatForNewPlayers": "Yeni ba\u015flayanlara \u00f6nerilir", "MyRosterLetsGo": "Kuyru\u011fa Girin", "MyRosterNoHeroDesc": "Ma\u00e7 ba\u015flad\u0131\u011f\u0131nda bu kahramanlardan biri olarak oynayacaks\u0131n\u0131z.", "MyRosterNumHeroesInRoster": "KADRODA {i:num_heroes_in_roster} KAHRAMAN VAR", "MyRosterNumHeroesInRosterSingular": "KADRODA {i:num_heroes_in_roster} KAHRAMAN VAR", "MyRosterPartyHighSkillRange": "Partinizdeki \u00fcyelerin yetenek seviyeleri birbirinden \u00e7ok farkl\u0131. Bu, partiniz i\u00e7in DAHA ZOR bir e\u015fle\u015fmeyle sonu\u00e7lanacakt\u0131r.", "MyRosterPartyMemberRoster": "Kahraman zaten \u015fu kadrolarda:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Haz\u0131r", "MyRosterReadyUp": "Haz\u0131r\u0131m!", "MyRosterRosterDesc": "E\u015fle\u015ftirmeye ba\u015flamak i\u00e7in kadronuza en az 3 kahraman eklemelisiniz.", "MyRosterRosterEmpty": "KADRO BO\u015e", "MyRosterSaveAndBack": "Kaydet ve Geri D\u00f6n", "MyRosterSaveAndClose": "Kaydet ve Kapat", "MyRosterTitle": "KADROM", "MyRosterWaitForParty": "Parti \u00fcyeleri bekleniyor...", "MyRoster_PreferHeroes": "Star a hero to prefer them for the next match.", "MyRoster_SelectHeroes": "Select Heroes to add or remove them from your Roster.", "NPCProcChance_label": "Asker Etkinle\u015fme \u015eans\u0131", "NPCProcChance_postfix": "%", "NPE_Bots_Modal_Desc": "\u0130lk bot ma\u00e7\u0131n\u0131z!

Bot ma\u00e7lar\u0131 bir kahramanla tan\u0131\u015fmak i\u00e7in harikad\u0131r ancak bir PvP ma\u00e7\u0131n\u0131n ak\u0131\u015f\u0131n\u0131 ve tak\u0131m \u00e7al\u0131\u015fmas\u0131n\u0131 tam olarak yans\u0131tmaz.

Haz\u0131r hissetti\u011finizde bot ma\u00e7\u0131ndan \u00e7\u0131k\u0131p e\u015fle\u015ftirmeye ge\u00e7ebilirsiniz.", "NPE_Heroes_Modal_Desc": "G\u00f6r\u00fcn\u00fc\u015fe g\u00f6re bu ilk oyununuz olacak!

Yeni oyunculara uygun baz\u0131 kahramanlar\u0131 i\u015faretledik. Nereden ba\u015flayaca\u011f\u0131n\u0131zdan emin de\u011filseniz bunlardan birini denemenizi \u00f6neririz.", "NPE_Heroes_Modal_Title": "\u00d6nerilen Kahramanlar", "NanoShadowBulletArmorReductionDuration_label": "Mermi Direnci S\u00fcresi", "NanoShadowBulletArmorReductionDuration_postfix": "sn", "NanoShadowBulletArmorReductionHeavy_label": "Mermi Direnci (A\u011f\u0131r)", "NanoShadowBulletArmorReductionHeavy_prefix": "-", "NanoShadowBulletArmorReductionLight_label": "Mermi Direnci (Hafif)", "NanoShadowBulletArmorReductionLight_prefix": "-", "NanoShadowMeleeAttackSpeedBonus_label": "Yak\u0131n D\u00f6v\u00fc\u015f Sald\u0131r\u0131 H\u0131z\u0131", "NanoShadowMeleeAttackSpeedBonus_postfix": "%", "NanoShadowMeleeAttackSpeedBonus_prefix": "+", "NanoTechPerShot_label": "B\u00fcy\u00fc Hasar\u0131", "NewPlayer_Finish": "End Tutorial", "NewPlayer_GetStarted": "Review Get Started", "NewPlayer_GetStarted_Time": "4 mins", "NewPlayer_HeroSandbox": "Try out your moves in Hero Training", "NewPlayer_HeroSandbox_Time": "5 mins", "NewPlayer_LaneTraining": "Learn the early game in Lane Training", "NewPlayer_LaneTraining_Time": "8 mins", "NewPlayer_NewPlayerFlow": "Learn to Play", "NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within Learn.", "NewPlayer_Skip": "E\u011fitimi Atla", "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", "NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value", "NonHeroAbilityLifestealTooltipOnly_postfix": "%", "NonHeroHealingFactor_label": "Kahraman D\u0131\u015f\u0131 Birimlerden Gelen Sa\u011fl\u0131k", "NonHeroHealingFactor_postfix": "%", "NonImbuedBonusDuration_label": "G\u00fc\u00e7lendirilmemi\u015f Yetenek S\u00fcresi", "NonImbuedBonusDuration_postfix": "%", "NonImbuedBonusDuration_prefix": "{s:sign}", "NonImbuedCooldownReduction_label": "G\u00fc\u00e7lendirilmemi\u015f Yetenek Dolum S\u00fcresi Azaltmas\u0131", "NonImbuedCooldownReduction_postfix": "%", "NonImbuedCooldownReduction_prefix": "{s:sign}", "NonImbuedTechRadiusMultiplier_label": "Non-Imbued Radius", "NonImbuedTechRadiusMultiplier_postfix": "%", "NonImbuedTechRadiusMultiplier_prefix": "{s:sign}", "NonImbuedTechRangeMultiplier_label": "G\u00fc\u00e7lendirilmemi\u015f Yetenek Menzili", "NonImbuedTechRangeMultiplier_postfix": "%", "NonImbuedTechRangeMultiplier_prefix": "{s:sign}", "NonPlayerBonusWeaponPower_conditional": "NPC'lere kar\u015f\u0131", "NonPlayerBonusWeaponPower_label": "NPC'lere Kar\u015f\u0131 Silah Hasar\u0131", "NonPlayerBonusWeaponPower_postfix": "%", "NonPlayerBonusWeaponPower_prefix": "+", "NonPlayerBulletResist_conditional": "NPC'lere kar\u015f\u0131", "NonPlayerBulletResist_label": "NPC'lere Kar\u015f\u0131 Mermi Direnci", "NonPlayerBulletResist_postfix": "%", "NonPlayerBulletResist_prefix": "+", "NormalDPS_label": "Normal DPS", "NumBloodShards_label": "Kan Par\u00e7as\u0131", "OK": "Tamam", "OS_Default_Device": "Varsay\u0131lan Ayg\u0131t", "Objective_Enemy_BarrackBoss": "D\u00fc\u015fman \u00dcs Lideri", "Objective_Enemy_Final": "D\u00fc\u015fman Koruyucu (zay\u0131f)", "Objective_Enemy_ShieldGenerator": "D\u00fc\u015fman Tap\u0131na\u011f\u0131", "Objective_Enemy_T1": "D\u00fc\u015fman Muhaf\u0131z", "Objective_Enemy_T2": "D\u00fc\u015fman D\u00f6rtayak", "Objective_Enemy_T3": "D\u00fc\u015fman Koruyucu", "Objective_Friendly_BarrackBoss": "Dost \u00dcs Lideri", "Objective_Friendly_Final": "Dost Koruyucu (zay\u0131f)", "Objective_Friendly_ShieldGenerator": "Dost Tap\u0131na\u011f\u0131", "Objective_Friendly_T1": "Dost Muhaf\u0131z", "Objective_Friendly_T2": "Dost D\u00f6rtayak", "Objective_Friendly_T3": "Dost Koruyucu", "Objective_Message_MidBoss_OutOfRange": "Menzil D\u0131\u015f\u0131nda", "Objective_Message_Patron_Transforming": "Koruyucu d\u00f6n\u00fc\u015f\u00fcyor...", "Objective_MidBoss": "Ortan\u0131n Lideri", "Objective_Team1_BarrackBoss": "Kehribar \u00dcs Lideri", "Objective_Team1_Final": "Kehribar Koruyucu (zay\u0131f)", "Objective_Team1_ShieldGenerator": "Kehribar Tap\u0131na\u011f\u0131", "Objective_Team1_T1": "Kehribar Muhaf\u0131z", "Objective_Team1_T2": "Kehribar D\u00f6rtayak", "Objective_Team1_T3": "Kehribar Koruyucu", "Objective_Team2_BarrackBoss": "Safir \u00dcs Lideri", "Objective_Team2_Final": "Safir Koruyucu (zay\u0131f)", "Objective_Team2_ShieldGenerator": "Safir Tap\u0131na\u011f\u0131", "Objective_Team2_T1": "Safir Muhaf\u0131z", "Objective_Team2_T2": "Safir D\u00f6rtayak", "Objective_Team2_T3": "Safir Koruyucu", "OnLandDamageRadius_label": "\u0130ni\u015f Yar\u0131\u00e7ap\u0131", "OnLandDamageRadius_postfix": "m", "OpenHeroSheet": "D\u00fckk\u00e2n\u0131 A\u00e7", "OuterDamage_label": "Damage at the edge", "OutgoingAbilityDamagePenaltyPercent_label": "Hasar Cezas\u0131", "OutgoingAbilityDamagePenaltyPercent_postfix": "%", "OutgoingDamageReduction_label": "Attack Damage", "OutgoingDamageReduction_postfix": "%", "OutgoingDamageReduction_prefix": "-", "OverchargePct_label": "Overcharge", "OverchargePct_postfix": "%", "OverdriveClipDuration_Postfix": "sn", "OverdriveClipDuration_label": "Clip Duration", "OverflowBonusDamage_label": "Bonus Spirit Damage", "OverflowBonusDamage_postfix": "%", "OverflowTechPower_label": "B\u00fcy\u00fc G\u00fcc\u00fc", "PassiveFireRate_label": "At\u0131\u015f H\u0131z\u0131", "PassiveFireRate_postfix": "%", "PassiveShieldCooldown_label": "Dolum S\u00fcresi", "PassiveShieldCooldown_postfix": "sn", "PathLength_label": "I\u015f\u0131n Uzunlu\u011fu", "PathLength_postfix": "m", "PeakFireRateBonus_label": "Peak Fire Rate Bonus", "PeakFireRateBonus_postfix": "%", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", "PhantomStrikeDebuffDuration_label": "Etkisizle\u015ftirme ve Yava\u015flatma S\u00fcresi", "PhantomStrikeDebuffDuration_postfix": "sn", "Ping_Low_Health": "d\u00fc\u015f\u00fck", "PoisonDamage_label": "Poison Damage", "PoisonDuration_label": "S\u00fcre", "PoisonDuration_postfix": "sn", "PostBounceDamage_label": "Post-Bounce Damage", "PostCastDelay_label": "Delay After Cast", "PostCastDelay_postfix": "sn", "PostCubeBuffDuration_label": "G\u00fc\u00e7lendirme S\u00fcresi", "PostCubeBuffDuration_postfix": "sn", "PounceDebuffRadius_label": "Yava\u015flatma Yar\u0131\u00e7ap\u0131", "PounceDebuffRadius_postfix": "m", "PounceFriendlyRechargeTime_postfix": "sn", "PounceFriendlyTargetCD_label": "Dost Dolum S\u00fcreleri", "PounceFriendlyTargetCD_postfix": "sn", "PowerJumpChannelTime_label": "In Power Jump Channel", "PowerJumpChannelTime_postfix": "sn", "PreBounceDamage_label": "Pre-Bounce Damage", "PrepareTime_label": "Prepare Time", "PrepareTime_postfix": "sn", "ProcBonusMagicDamageEscalation_label": "Artan B\u00fcy\u00fc Hasar\u0131", "ProcBonusMagicDamageEscalation_prefix": "{s:sign}", "ProcBonusMagicDamage_label": "B\u00fcy\u00fc Hasar\u0131", "ProcBonusMagicDamage_prefix": "{s:sign}", "ProcBuildupPercent_label": "Proc Buildup", "ProcBuildupPercent_postfix": "%", "ProcChance_label": "Etkinle\u015fme \u015eans\u0131", "ProcChance_postfix": "%", "ProcCooldown_label": "Maksimum S\u0131kl\u0131k", "ProcCooldown_postfix": "sn", "ProcDamage_label": "B\u00fcy\u00fc Hasar\u0131", "ProcHealth_label": "Sa\u011fl\u0131k E\u015fi\u011fi", "ProcHealth_postfix": "%", "ProjectileAmount_label": "At\u0131\u015f Miktar\u0131", "ProjectileInterval_label": "At\u0131\u015f Aral\u0131\u011f\u0131", "Projectiles_label": "Projectiles", "PuddleDuration_label": "Birikinti S\u00fcresi", "PuddleDuration_postfix": "sn", "PuddleRadius_label": "Birikinti Yar\u0131\u00e7ap\u0131", "PuddleRadius_postfix": "m", "PulseDPS_label": "SBH", "PulseDamage_label": "Darbe Hasar\u0131", "PulseDebuffDuration_label": "Enemy Slow duration", "PulseDebuffDuration_postfix": "sn", "PulseGrenadeDamageAmplificationPerStack_label": "\u0130stif Ba\u015f\u0131na Hasar Art\u0131r\u0131m\u0131", "PulseGrenadeDamageAmplificationPerStack_postfix": "%", "PulseGrenadeDebuffDuration_label": "Art\u0131r\u0131m S\u00fcresi", "PulseGrenadeDebuffDuration_postfix": "sn", "PulseInterval_label": "Darbe Aral\u0131\u011f\u0131", "PulseInterval_postfix": "sn", "PulseRadius_label": "Darbe Yar\u0131\u00e7ap\u0131", "PulseRadius_postfix": "m", "Pulses_label": "Darbe", "PushToTalk": "Bas Konu\u015f", "Quicksilver_conditional": "yetenek kulland\u0131ktan sonra", "Radius_label": "Yar\u0131\u00e7ap", "Radius_postfix": "m", "RampDuration_label": "Ramp Duration", "RampDuration_postfix": "sn", "Range_label": "Menzil", "Range_postfix": "m", "RarityTypeDesc": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type", "Rarity_Common": "Yayg\u0131n", "Rarity_Rare": "Nadir", "Rarity_Uncommon": "Seyrek", "RecoveryDuration_label": "Recovery Time", "RecoveryDuration_postfix": "sn", "RecoveryDuration_prefix": "", "ReflectDamage_label": "Bullet Reflect Damage", "ReflectDamage_postfix": "%", "RegenDuration_label": "Yenilenme S\u00fcresi", "RegenDuration_postfix": "sn", "RegenIncomingDamageDuration_label": "Yenilenme S\u00fcresi", "RegenIncomingDamageDuration_postfix": "sn", "RegenIncomingDamagePercent_label": "Yenilemeye D\u00f6n\u00fc\u015ft\u00fcr\u00fclen Hasar", "RegenIncomingDamagePercent_postfix": "%", "RegenWhileInvisible_label": "G\u00f6r\u00fcnmezken Sa\u011fl\u0131k Yenileme", "RegenWhileInvisible_prefix": "+", "RegenerationDuration_label": "Yenilenme S\u00fcresi", "RegenerationDuration_postfix": "sn", "RegenerationRate_label": "Restore Time", "RegenerationRate_postfix": "sn", "Regeneration_label": "Yenileme", "Regeneration_postfix": "SP/sn", "ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet", "ReloadSpeedDecrease_label": "\u015earj\u00f6r De\u011fi\u015ftirme S\u00fcresi", "ReloadSpeedDecrease_postfix": "%", "ReloadSpeedMultipler_label": "\u015earj\u00f6r De\u011fi\u015ftirme S\u00fcresi", "ReloadSpeedMultipler_postfix": "%", "ReloadSpeedMultipler_prefix": "{s:sign}", "ReportCard_AbilitiesUpgraded": "Yetenek Geli\u015ftirin", "ReportCard_AbilitiesUpgraded_Desc": "[{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutarak bir yetene\u011fi geli\u015ftirin.", "ReportCard_AbilitiesUpgraded_Progress": "{i:abilitiesUpgraded}/{i:abilitiesUpgradedNextGoal}", "ReportCard_DamageTaken": "Damage Taken", "ReportCard_DamageTaken_Desc": "For incoming damage, less is more", "ReportCard_DamageTaken_Progress": "{i:damageTaken} < {i:damageTakenNextGoal}", "ReportCard_GuardianDamage": "Guardian Damage", "ReportCard_GuardianDamage_Desc": "Damage you\u2019ve dealt to enemy objectives", "ReportCard_GuardianDamage_Progress": "{i:guardianDamage} / {i:guardianDamageNextGoal}", "ReportCard_KillGuardian": "D\u00fc\u015fman Muhaf\u0131z\u0131n\u0131 Yok Edin", "ReportCard_KillGuardian_Desc": "Zafere giden yolda \u00f6n\u00fcn\u00fcze \u00e7\u0131kan herkesi yok edin!", "ReportCard_LastHits": "\u00d6ld\u00fcr\u00fcc\u00fc Vuru\u015flar", "ReportCard_LastHits_Desc": "Achieve the last hit on Troopers and Enemy Heroes.", "ReportCard_LastHits_Progress": "{i:lastHits}/{i:lastHitsNextGoal}", "ReportCard_LastHits_Tutorial": "Get 25 Killing Blows", "ReportCard_ModsPurchased": "E\u015fya Sat\u0131n Al\u0131n", "ReportCard_ModsPurchased_Desc": "D\u00fckk\u00e2ndan bir e\u015fya sat\u0131n al\u0131n.", "ReportCard_ModsPurchased_Progress": "{i:modsPurchased}/{i:modsPurchasedNextGoal}", "ReportCard_NetWorth": "Souls Earned", "ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs", "ReportCard_NetWorth_Progress": "{i:netWorth}/{i:netWorthNextGoal} ruh", "ReportCard_OrbsDenied": "Turuncu Ruhlar\u0131 Vurun", "ReportCard_OrbsDeniedDesc": "D\u00fc\u015fman\u0131n \u00f6ld\u00fcrd\u00fc\u011f\u00fc birimden \u00e7\u0131kan turuncu bir ruhu vurarak \u00e7al\u0131n.", "ReportCard_OrbsDenied_Desc": "Souls you've denied", "ReportCard_OrbsDenied_Progress": "{i:orbsDenied} / {i:orbsDeniedNextGoal}", "ReportCard_OrbsSecured": "Ye\u015fil Ruhlar\u0131 Vurun", "ReportCard_OrbsSecuredDesc": "Havadayken ate\u015f ederek ye\u015fil bir k\u00fcreyi garantileyin.", "ReportCard_OrbsSecured_Desc": "Shoot Blue Souls from felled enemies and Orange Souls stolen from your opponents.", "ReportCard_OrbsSecured_Progress": "{i:orbsSecured} / {i:orbsSecuredNextGoal}", "ReportCard_OrbsSecured_Tutorial": "Shoot 25 Souls", "ReportCard_PlayerDamage": "Player Damage", "ReportCard_PlayerDamage_Desc": "Damage you\u2019ve dealt to enemy heroes", "ReportCard_PlayerDamage_Progress": "{i:playerDamage} / {i:playerDamageNextGoal}", "ReportCard_PowerUp": "Kahraman\u0131n\u0131z\u0131 Geli\u015ftirin", "ReportCard_PowerUp_Desc": "Ula\u015f\u0131m halat\u0131n\u0131 kullanarak \u00fcss\u00fcn\u00fcze geri d\u00f6n\u00fcn ve toplad\u0131\u011f\u0131n\u0131z ruhlar\u0131 ve yetenek puanlar\u0131n\u0131 harcay\u0131n.", "ReportCard_SoulsCollected_Desc": "D\u00fc\u015fman askerlerini \u00f6ld\u00fcrerek 1000 ruh toplay\u0131n.", "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", "RespawnBonusHealthDuration_postfix": "sn", "RespawnBonusHealth_label": "Respawn Bonus Health", "RespawnDelay_label": "Respawn Delay", "RespawnDelay_postfix": "sn", "RespawnHealthPercent_label": "Yeniden Do\u011fma Sa\u011fl\u0131\u011f\u0131", "RespawnHealthPercent_postfix": "%", "RestoreDelay_label": "Restore Delay", "RestoreDelay_postfix": "sn", "RichochetChance_label": "Etkinle\u015fme \u015eans\u0131", "RichochetChance_postfix": "%", "RicochetDamagePercent_label": "Sekme Hasar\u0131", "RicochetDamagePercent_postfix": "%", "RicochetRadius_label": "Sekme Menzili", "RicochetRadius_postfix": "m", "RicochetTargetsTooltipOnly_label": "Sekme Hedefi", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Saniye Ba\u015f\u0131na Roket Say\u0131s\u0131", "RollingTime_label": "Yuvarlanma S\u00fcresi", "RollingTime_postfix": "sn", "RunSpeed_postfix": "m/sn", "SafeToAbandon_Text": "\u015eimdi bu ma\u00e7\u0131 ceza almadan terk edebilirsiniz.", "SalvageBonus_FireRate_label": "Bonus ba\u015f\u0131na at\u0131\u015f h\u0131z\u0131", "SalvageBonus_Health_label": "\u0130yile\u015ftirme", "SalvageDuration_label": "Maksimum S\u00fcresi", "SalvageDuration_postfix": "sn", "SandPhantomProcCooldown_label": "Etkinle\u015fme Dolum S\u00fcresi", "SandPhantomProcCooldown_postfix": "sn", "Sandbox_Tutorial_Abilities": "Yeteneklerinizi Deneyin", "Sandbox_Tutorial_Abilities_desc": "[{s:in_ability1}], [{s:in_ability2}], [{s:in_ability3}] veya [{s:in_ability4}] tu\u015funa basarak yeteneklerinizi kullan\u0131n.", "Sandbox_Tutorial_Completed": "Sandbox Completed", "Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you\u2019re done, leave Sandbox and start Lane Training.", "Sandbox_Tutorial_Controls_Attack": "{s:iv_attack}", "Sandbox_Tutorial_Controls_Dash": "{s:key_innate_1}", "Sandbox_Tutorial_Controls_Jump": "{s:in_mantle}", "Sandbox_Tutorial_Controls_Mantle": "{s:in_mantle} Tu\u015funa Bas\u0131l\u0131 Tutun", "Sandbox_Tutorial_Controls_Mantle_desc": "T\u0131rmanma
(Uygun bir y\u00fczeye)", "Sandbox_Tutorial_Controls_Move": "{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}", "Sandbox_Tutorial_Controls_Reload": "{s:key_reload}", "Sandbox_Tutorial_Controls_Zoom": "{s:iv_attack2}", "Sandbox_Tutorial_Controls_task_Attack": "Ate\u015f Et", "Sandbox_Tutorial_Controls_task_Dash": "At\u0131l", "Sandbox_Tutorial_Controls_task_Jump": "Z\u0131pla", "Sandbox_Tutorial_Controls_task_Move": "Hareket Et", "Sandbox_Tutorial_Controls_task_Reload": "\u015earj\u00f6r De\u011fi\u015ftir", "Sandbox_Tutorial_Controls_task_Zoom": "Yak\u0131nla\u015ft\u0131r", "Sandbox_Tutorial_Mods": "Kahraman\u0131n\u0131za E\u015fya Sat\u0131n Al\u0131n", "Sandbox_Tutorial_Mods_desc": "E\u015fyalara g\u00f6z atmak i\u00e7in d\u00fckk\u00e2na gidin. Birka\u00e7 tanesini sat\u0131n almay\u0131 deneyin.", "Sandbox_Tutorial_Movement": "Kontrolleri Deneyin", "Sandbox_Tutorial_Movement_desc": "Kontrollerinizi denemek i\u00e7in bu alan\u0131 kullan\u0131n.", "Sandbox_Tutorial_Step_1": "Ad\u0131m 1/6", "Sandbox_Tutorial_Step_2": "Ad\u0131m 2/6", "Sandbox_Tutorial_Step_3": "Ad\u0131m 3/6", "Sandbox_Tutorial_Step_4": "Ad\u0131m 4/6", "Sandbox_Tutorial_Step_5": "Ad\u0131m 5/6", "Sandbox_Tutorial_Step_6": "Ad\u0131m 6/6", "Sandbox_Tutorial_Unlock_Abilities": "Yeteneklerinizi A\u00e7\u0131n", "Sandbox_Tutorial_Unlock_Abilities_desc": "Yeni yetenekler a\u00e7mak i\u00e7in [{s:show_scoreboard}] tu\u015funa bas\u0131n.", "Sandbox_Tutorial_Upgrades": "Yeteneklerinizi Geli\u015ftirin", "Sandbox_Tutorial_Upgrades_desc": "Yeteneklerinizi geli\u015ftirmek i\u00e7in [{s:show_scoreboard}] tu\u015funa basarak yetenek puanlar\u0131n\u0131z\u0131 harcay\u0131n.", "Sandbox_Tutorial_Zipline": "Ula\u015f\u0131m Halat\u0131na Ba\u011flan\u0131n", "Sandbox_Tutorial_Zipline_desc": "Ula\u015f\u0131m halat\u0131na \u00e7\u0131kmak i\u00e7in {s:in_mantle} tu\u015funa bas\u0131l\u0131 tutun. \u0130nmek i\u00e7in {s:in_mantle} tu\u015funa bas\u0131n.", "SaviorBulletShieldHealth_label": "Mermi Kalkan\u0131", "SaviorMagicShieldHealth_label": "B\u00fcy\u00fc Kalkan\u0131", "Scoreboard": "Skor Tablosu", "ScrapDamage_label": "Hasar", "SearchRadius_label": "Search Radius", "SearchRadius_postfix": "m", "SecondHit_label": "Double Strike a random hero in range.", "SelectHeroFromRoster": "Oynamak i\u00e7in kadronuzdan bir kahraman se\u00e7in.", "SelfDamage_label": "Kendine Verdi\u011fi Hasar", "SelfModifier_label": "Self Modifier", "SelfModifier_postfix": "%", "SelfMovementBonus_label": "Ivy Speed Bonus", "SelfMovementBonus_postfix": "m/sn", "SelfMovementBonus_prefix": "+", "SenseRange_label": "Sense Range", "ShadowDuration_label": "Patlama Gecikmesi", "ShadowDuration_postfix": "sn", "ShareDamagePercent_label": "Increased Damage Share", "ShareDamagePercent_postfix": "%", "ShareWithFriendsRadius_label": "Dost \u0130yile\u015ftirme Yar\u0131\u00e7ap\u0131", "ShareWithFriendsRadius_postfix": "m", "ShieldBlockPercent_label": "Damage Deflected", "ShieldBlockPercent_postfix": "%", "ShieldDuration_label": "Kalkan S\u00fcresi", "ShieldDuration_postfix": "sn", "ShieldHealth_label": "Kalkan Sa\u011fl\u0131\u011f\u0131", "ShieldPercentage_label": "Shield Max Health %", "ShieldPercentage_postfix": "% Maksimum Sa\u011fl\u0131k", "ShieldedSentry_EffectsPerStack": "\u0130stif Ba\u015f\u0131na:", "ShiftingVeilDuration_label": "S\u00fcre", "ShiftingVeilDuration_postfix": "sn", "ShockBuildupDuration_label": "Shock Buildup Lifetime", "ShockBuildupDuration_postfix": "sn", "ShockDelay_label": "Sersemletme \u00d6ncesi Gecikme", "ShockDelay_postfix": "sn", "ShockRadius_label": "Yar\u0131\u00e7ap", "ShockRadius_postfix": "m", "ShootDurationForMax_label": "Maksimum Hasara Ula\u015fma S\u00fcresi", "ShootDurationForMax_postfix": "sn", "ShootInterval_label": "Card Interval", "ShootInterval_postfix": "sn", "ShortChargeDamagePct_label": "Short Charge Dmg", "ShortChargeDamagePct_postfix": "%", "ShotCount_label": "Shots", "ShotRegenTime_label": "Shot Regen Time", "ShotRegenTime_postfix": "sn", "ShotsFired_label": "Shots fired", "ShotsFired_postfix": "", "ShotsToProc_label": "Shots Needed", "ShreddersTechAmp_label": "B\u00fcy\u00fc Art\u0131r\u0131m\u0131", "ShreddersTechAmp_postfix": "%", "SilenceDuration_label": "Susturma S\u00fcresi", "SilenceDuration_postfix": "saniye", "SilenceOnHeavyDuration_label": "Susturma S\u00fcresi", "SilenceOnHeavyDuration_postfix": "sn", "SilencerSlowPercent_label": "Mermi Yava\u015flatma Etkinle\u015fmesi", "SilencerSlowPercent_postfix": "%", "SilencerSlowPercent_prefix": "+", "SiphonRadius_label": "Activate Radius", "SiphonRadius_postfix": "m", "SlamDownRadius_label": "Slam Radius", "SlamDownRadius_postfix": "m", "SlashLength_label": "Kesik Uzunlu\u011fu", "SlashLength_postfix": "m", "SlashWideRadius_label": "Power Stance Slash Radius", "SlashWideRadius_postfix": "m", "SleepDuration_label": "Uyku S\u00fcresi", "SleepDuration_postfix": "sn", "SleepWakeUpDelay_label": "Uyanma S\u00fcresi", "SleepWakeUpDelay_postfix": "sn", "SlideScale_label": "Kayma Mesafesi", "SlideScale_postfix": "%", "SlideScale_prefix": "+", "SlowAuraPercent_label": "D\u00fc\u015fman Hareket Yava\u015flatmas\u0131", "SlowAuraPercent_postfix": "%", "SlowAuraRadius_label": "Yava\u015flatma Yar\u0131\u00e7ap\u0131", "SlowAuraRadius_postfix": "m", "SlowCoatingDuration_label": "Slowing Coating Slow Duration", "SlowCoatingDuration_postfix": "", "SlowCoatingMoveSpeed_label": "Slowing Coating Slow Amount", "SlowCoatingMoveSpeed_postfix": "%", "SlowCoatingProcChance_label": "Slowing Coating Chance", "SlowCoatingProcChance_postfix": "%", "SlowDurationPerStack_label": "\u0130stif Ba\u015f\u0131na Yava\u015flatma S\u00fcresi", "SlowDurationPerStack_postfix": "sn", "SlowDuration_label": "Yava\u015flatma S\u00fcresi", "SlowDuration_postfix": "sn", "SlowFireRatePercent_label": "Fire Rate Scale", "SlowFireRatePercent_postfix": "%", "SlowFireRatePercent_prefix": "{s:sign}", "SlowPercent_label": "Hareket Yava\u015flatmas\u0131", "SlowPercent_postfix": "%", "SlowProcChance_label": "Chance to slow on hit", "SlowProcChance_postfix": "%", "SlowRadius_label": "Yava\u015flatma Yar\u0131\u00e7ap\u0131", "SlowRadius_postfix": "m", "SlowResistancePercent_label": "Hareket Yava\u015flatmaya Kar\u015f\u0131 Diren\u00e7", "SlowResistancePercent_postfix": "%", "SlowResistancePercent_prefix": "{s:sign}", "SlowSilenceDuration_label": "Slow / EMP Duration", "SlowSpeedLimit_label": "Speed Reduced To", "SmokeDuration_label": "Smoke Duration", "SmokeDuration_postfix": "sn", "SmokeRadius_label": "Smoke Radius", "SmokeRadius_postfix": "m", "SoloBotMatchActionText": "Bot ma\u00e7\u0131nda oynayaca\u011f\u0131n\u0131z kahraman\u0131 se\u00e7in.", "SoloBotMatchPageTitle": "Bot Ma\u00e7\u0131 - Kahraman Se\u00e7in", "SoulProjectileRadius_label": "Projectile Radius", "SpawnTroopers_label": "Spawn a melee trooper for each enemy hero trapped in the cage", "SpeedBonus_label": "Movement Speed Bonus", "SpeedBonus_postfix": "m/sn", "SpeedBoostDuration_label": "H\u0131z S\u00fcresi", "SpeedBoostDuration_postfix": "sn", "SpeedBoostPercent_label": "Speed", "SpeedBoostPercent_postfix": "%", "SpeedBoostPercent_prefix": "{s:sign}", "SpeedBurstSpeed_label": "Maksimum At\u0131lma H\u0131z\u0131", "SpeedBurstSpeed_postfix": "m/sn", "SpeedChange_label": "Bonus H\u0131z", "SpeedChange_postfix": "%", "SpeedMax_label": "Hareket H\u0131z\u0131", "SpeedMax_postfix": "m/sn", "SpellAmplificationPercent_label": "B\u00fcy\u00fc G\u00fcc\u00fc", "SpellAmplificationPercent_prefix": "{s:sign}", "SpellLifestealNonHero_label": "B\u00fcy\u00fc Can \u00c7almas\u0131 (Kahraman D\u0131\u015f\u0131 Birimler)", "SpellLifestealNonHero_postfix": "%", "SpellLifesteal_label": "B\u00fcy\u00fc Can \u00c7almas\u0131", "SpellLifesteal_postfix": "%", "SphereRadius_label": "Sphere Radius", "SphereRadius_postfix": "m", "SpinDuration_label": "D\u00f6n\u00fc\u015f S\u00fcresi", "SpinDuration_postfix": "sn", "SpinUpTime_label": "Spin-Up Time", "SpinUpTime_postfix": "sn", "SpiritCount_label": "Energy Spirits", "SpiritDamageReflectedPct_label": "\u0130ade Edilen B\u00fcy\u00fc Hasar\u0131", "SpiritDamageReflectedPct_postfix": "%", "SpiritDamage_label": "B\u00fcy\u00fc Hasar\u0131", "SpiritPowerPerSoul_label": "Ruh Ba\u015f\u0131na B\u00fcy\u00fc G\u00fcc\u00fc", "SpiritPower_label": "B\u00fcy\u00fc G\u00fcc\u00fc", "SpiritPower_prefix": "+", "SpiritShotDamage_label": "Damage when shot", "SpiritShotSlowDuration_label": "Yava\u015flatma S\u00fcresi", "SpiritShotSlowPct_label": "Slow Percentage", "SpiritSpinDamage_label": "Damage when spinning", "SpiritStealDuration_label": "Spirit Power Steal Duration", "SpiritStealDuration_postfix": "sn", "SpiritSteal_label": "Spirit Power Steal", "SpiritStolePerHit_label": "Spirit Power Stolen per Hit", "SpiritStrike_conditional": "ba\u015far\u0131l\u0131 yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131ndan sonra", "SpottedRadius_label": "G\u00f6r\u00fclebilme Yar\u0131\u00e7ap\u0131", "SpottedRadius_postfix": "m", "SpreadDuration_label": "Spread Duration:", "SpreadDuration_postfix": "sn", "SprintSpeedBonus_label": "Ko\u015fu H\u0131z\u0131", "SprintSpeedBonus_postfix": "m/sn", "SprintSpeedBonus_prefix": "+", "SprintSpeed_label": "Ko\u015fu H\u0131z\u0131", "SprintSpeed_postfix": "m/sn", "StackDamage_label": "Stack Damage", "StackDuration_label": "\u0130stif S\u00fcresi", "StackDuration_postfix": "sn", "StackLossFrequency_label": "Resist Loss Frequency", "StackLossFrequency_postfix": "sn", "StackProcDamage_label": "Burst Damage", "StacksPerShot_label": "Stacks Per Shot", "StageDuration_label": "S\u00fcre", "StageDuration_postfix": "sn", "StalkDuration_label": "Stalk Time", "StalkDuration_postfix": "saniye", "StaminaCooldownReduction_label": "Kuvvet Yenilenmesi", "StaminaCooldownReduction_postfix": "%", "StaminaCooldownReduction_prefix": "+", "StaminaDamage_Label": "Stamina Damage", "StaminaReduction_label": "Kuvvet Azaltma", "StaminaRegenPenalty_label": "Stamina Regen Penalty", "StaminaRegenPenalty_postfix": "%", "StaminaToRemove_label": "Stamina Drain", "Stamina_label": "Kuvvet", "Stamina_prefix": "+", "StanceWeaponRangeScale_label": "Weapon Range", "StanceWeaponRangeScale_postfix": "%", "StasisRadius_label": "Yar\u0131\u00e7ap", "StasisRadius_postfix": "m", "StatDesc_AbilityPower": "Ability Power", "StatDesc_AirJumps": "Air Jumps", "StatDesc_AmmoRegen": "Ammo Regen", "StatDesc_ArmorAttribute": "Z\u0131rh", "StatDesc_AttackPower": "Attack Power", "StatDesc_BaseHealthRegen": "Sa\u011fl\u0131k Yenileme", "StatDesc_BaseWeaponDamage": "Silah Hasar\u0131", "StatDesc_BaseWeaponDamage_postfix": "%", "StatDesc_BonusClips": "Clips", "StatDesc_BulletArmor": "Z\u0131rh", "StatDesc_BulletArmorDamageReduction": "Mermi Direnci", "StatDesc_BulletArmorDamageReduction_postfix": "%", "StatDesc_BulletDamage": "Mermi Hasar\u0131", "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", "StatDesc_BulletLifesteal": "Mermi Can \u00c7almas\u0131", "StatDesc_BulletLifesteal_postfix": "%", "StatDesc_BulletLifesteal_prefix": "{s:sign}", "StatDesc_BulletShieldHealth": "Mermi Kalkan\u0131", "StatDesc_BulletSpeed": "Mermi H\u0131z\u0131", "StatDesc_BulletSpeedIncrease": "Mermi H\u0131z\u0131 Art\u0131\u015f\u0131", "StatDesc_BulletSpeedIncrease_postfix": "%", "StatDesc_BulletSpeed_postfix": "m/sn", "StatDesc_ClipSizeBonus": "Cephane", "StatDesc_ClipSizeIncrease": "\u015earj\u00f6r Boyutu Art\u0131\u015f\u0131", "StatDesc_ClipSizeIncrease_postfix": "%", "StatDesc_CritDamageReceivedScale": "Kritik Hasar Azaltma", "StatDesc_CritDamageReceivedScale_postfix": "%", "StatDesc_DPS": "SBH", "StatDesc_DebuffResist": "Zay\u0131flatmalara Kar\u015f\u0131 Diren\u00e7", "StatDesc_DebuffResist_postfix": "%", "StatDesc_DefensePower": "Defense Power", "StatDesc_EnergyMax": "Energy Cells", "StatDesc_EnergyRegenTime": "Energy Regen Time", "StatDesc_ExternalHealthRegen": "External Health Regen", "StatDesc_FireRate": "At\u0131\u015f H\u0131z\u0131", "StatDesc_FireRateAttribute": "At\u0131\u015f H\u0131z\u0131", "StatDesc_FireRate_postfix": "%", "StatDesc_HealingOutput": "\u0130yile\u015ftirme Art\u0131r\u0131m\u0131", "StatDesc_HealingOutput_postfix": "%", "StatDesc_HealthAttribute": "Sa\u011fl\u0131k", "StatDesc_HealthPerLevel": "Health Per Level", "StatDesc_HealthRegen": "Sa\u011fl\u0131k Yenileme", "StatDesc_HealthRegenPerLevel": "Health Regen Per Level", "StatDesc_HeavyMeleeDamage": "A\u011f\u0131r Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "StatDesc_IncomingAbilityDamageReduction": "Ability Armor", "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", "StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor", "StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale", "StatDesc_IncomingDamageReduction": "Z\u0131rh", "StatDesc_IncomingDamageScale": "Incoming Damage Scale", "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", "StatDesc_LightMeleeDamage": "Hafif Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "StatDesc_ManaPerLevel": "Energy Per Level", "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", "StatDesc_MaxChargesIncrease": "Maksimum \u015earj Art\u0131\u015f\u0131", "StatDesc_MaxHealth": "Maksimum Sa\u011fl\u0131k", "StatDesc_MeleeDamage": "Yak\u0131n D\u00f6v\u00fc\u015f Hasar\u0131", "StatDesc_ProcModifier": "Proc Modifier", "StatDesc_RechargeRate": "Recharge Rate", "StatDesc_ReloadSpeed": "Daha H\u0131zl\u0131 \u015earj\u00f6r De\u011fi\u015ftirme", "StatDesc_ReloadSpeed_postfix": "%", "StatDesc_ReloadSpeed_prefix": "{s:sign}", "StatDesc_ReloadTime": "\u015earj\u00f6r De\u011fi\u015ftirme S\u00fcresi", "StatDesc_ReloadTime_postfix": "sn", "StatDesc_RoundsPerSecond": "Saniye Ba\u015f\u0131na Mermi", "StatDesc_RunAcceleration": "Move Acceleration", "StatDesc_RunSpeed": "Hareket H\u0131z\u0131", "StatDesc_RunSpeed_postfix": "m/sn", "StatDesc_SprintAcceleration": "Sprint Acceleration", "StatDesc_SprintSpeed": "Ko\u015fu H\u0131z\u0131", "StatDesc_SprintSpeed_postfix": "m/sn", "StatDesc_Stamina": "Kuvvet", "StatDesc_StaminaCooldown": "Kuvvet Dolum S\u00fcresi", "StatDesc_StaminaCooldown_postfix": "sn", "StatDesc_StaminaRegenIncrease": "Kuvvet Yenileme", "StatDesc_StaminaRegenIncrease_postfix": "%", "StatDesc_StaminaRegenIncrease_prefix": "+", "StatDesc_StaminaRegenPerSecond": "Kuvvet Yenileme", "StatDesc_StaminaRegenPerSecond_postfix": "%", "StatDesc_SuperSprintSpeed": "Super Sprint Speed", "StatDesc_TechArmor": "B\u00fcy\u00fc Z\u0131rh\u0131", "StatDesc_TechArmorDamageReduction": "B\u00fcy\u00fc Direnci", "StatDesc_TechArmorDamageReduction_postfix": "%", "StatDesc_TechCooldown": "Yetenek Dolum S\u00fcresi", "StatDesc_TechCooldownBetweenCharges": "\u015earj Dolum S\u00fcresi", "StatDesc_TechCooldownBetweenCharges_postfix": "%", "StatDesc_TechCooldown_postfix": "%", "StatDesc_TechDamageAttribute": "B\u00fcy\u00fc Hasar\u0131", "StatDesc_TechDamageScale": "B\u00fcy\u00fc Hasar\u0131", "StatDesc_TechDuration": "Yetenek S\u00fcresi", "StatDesc_TechDuration_postfix": "%", "StatDesc_TechLifesteal": "B\u00fcy\u00fc Can \u00c7almas\u0131", "StatDesc_TechLifestealNonHero": "Kahraman Olmayanlardan B\u00fcy\u00fc Can \u00c7almas\u0131", "StatDesc_TechLifestealNonHero_prefix": "{s:sign}", "StatDesc_TechLifesteal_postfix": "%", "StatDesc_TechLifesteal_prefix": "{s:sign}", "StatDesc_TechPower": "B\u00fcy\u00fc G\u00fcc\u00fc", "StatDesc_TechPowerAmp": "Spirit", "StatDesc_TechRange": "Yetenek Menzili", "StatDesc_TechRange_postfix": "%", "StatDesc_TechShieldHealth": "B\u00fcy\u00fc Kalkan\u0131", "StatDesc_Technology": "Technology", "StatDesc_Toughness": "Toughness", "StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level", "StatDesc_WeaponPower": "Silah Hasar\u0131", "StatDesc_WeaponPowerAmp": "Bullet Damage Amp", "StatDesc_WeaponPowerAttribute": "Silah Hasar\u0131", "StatDesc_WeaponRange": "Range", "StatDesc_WeaponRangeFalloffMax_postfix": "m", "StatDesc_WeaponRangeFalloffMin_postfix": "m", "StatDesc_WeaponRecoilReduction": "Recoil Reduction", "StatDesc_Weaponry": "Weaponry", "StatDesc_ZipLineSpeed": "Hyperline Speed", "StationaryRecoilReduction_label": "Less Recoil While Not Moving", "StationaryRecoilReduction_postfix": "%", "StationaryWeaponPower_label": "Courage While Not Moving", "StationaryWeaponPower_prefix": "+", "StatueActivateRange_label": "Etkinle\u015fme Menzili", "StatueActivateRange_postfix": "m", "StatueHealth_label": "Ava (Normalle\u015fmi\u015f)", "StatueHealth_postfix": "SP", "StatueHeldRegen_label": "Geri \u00c7a\u011f\u0131rma S\u0131ras\u0131nda Ava'n\u0131n Yenilenmesi", "StatueLifestealNonHero_label": "Kahraman Olmayanlardan Can \u00c7alma", "StatueLifestealNonHero_postfix": "%", "StatueLifesteal_label": "Can \u00c7alma", "StatueLifesteal_postfix": "%", "StatueLifetime_label": "Otomatik Geri \u00c7a\u011f\u0131rma S\u00fcresi", "StatueLifetime_postfix": "sn", "StatusResistanceDuration_label": "S\u00fcre", "StatusResistanceDuration_postfix": "sn", "StatusResistancePercent_label": "Zay\u0131flatmalara Kar\u015f\u0131 Diren\u00e7", "StatusResistancePercent_postfix": "%", "StealDuration_label": "\u00c7alma S\u00fcresi", "StealDuration_postfix": "sn", "StealTechPower_label": "Steal Spirit Power", "StealthDuration_label": "Gizlenme S\u00fcresi", "StealthDuration_postfix": "sn", "Steam_Citadel_InGame": "{%param0%} {%param1%}", "Steam_Citadel_RP_FindingMatch": "Ma\u00e7 Aran\u0131yor", "Steam_Citadel_RP_GM_Normal": "E\u015fle\u015ftirme", "Steam_Citadel_RP_GM_Sandbox": "Al\u0131\u015ft\u0131rma", "Steam_Citadel_RP_InParty": "Ana Men\u00fc - Parti", "Steam_Citadel_RP_MM_PrivateLobby": "\u00d6zel", "Steam_Citadel_RP_MM_Ranked": "Deadlock", "Steam_Citadel_RP_MM_SoloBot": "Bot", "Steam_Citadel_RP_MM_Tutorial": "E\u011fitim", "Steam_Citadel_RP_MM_Unranked": "Deadlock", "Steam_Citadel_RP_MainMenu": "Ana Men\u00fc", "Steam_Citadel_RP_Online": "\u00c7evrimi\u00e7i", "Steam_Citadel_RP_PlayingAs": "{%param0%}: {%param1%} bin", "StickyClusterCount_label": "Splits into", "StickyClusterCount_postfix": "Sticky Grenades", "StompDamagePerMeterPrimary_label": "Metre Ba\u015f\u0131na Hasar", "StompDamage_label": "Yere \u00c7arpma Hasar\u0131", "StompRadius_label": "Stomp Radius", "StompRadius_postfix": "m", "StompRange_label": "Dalga Uzunlu\u011fu", "StompRange_postfix": "m", "StompStunDuration_label": "S\u00fcre", "StompStunDuration_postfix": "sn", "StompWidth_label": "Yetenek Geni\u015fli\u011fi", "StompWidth_postfix": "m", "StunDelay_label": "Sersemletme Gecikmesi", "StunDelay_postfix": "sn", "StunDuration_label": "Sersemletme S\u00fcresi", "StunDuration_postfix": "sn", "StunOnLand_label": "Sersemletme S\u00fcresi", "StunOnLand_postfix": "sn", "StunTargetOnExplode_label": "S\u00fcre", "StunTargetOnExplode_postfix": "sn", "SummonCasterHealthPct_label": "to Gangster Health", "SummonCasterHealthPct_postfix": "% of The Boss' health", "SummonCasterHealthPct_prefix": "Gangster Health", "SummonCount_label": "Gangsters Summoned", "SummonDPS_label": "Gangster DPS", "SummonDuration_label": "\u00c7a\u011f\u0131rma S\u00fcresi", "SummonDuration_postfix": "sn", "SummonHealth_label": "Gangster Health", "SummonLifetime_label": "Gangster Lifetime", "SummonLifetime_postfix": "sn", "SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash", "SuperiorStaminaBonusSpirit_prefix": "{s:sign}", "SurgeDelay_label": "Gecikme", "SurgeDelay_postfix": "sn", "SurgeOfPower_conditional": "yetenek kulland\u0131ktan sonra", "SwapTotalDamage_label": "De\u011fi\u015fim Hasar\u0131", "SwapTotalHeal_label": "Heal Over Swap Time", "SwordSlow_label": "Movement Penalty", "SwordSlow_suffix": "%", "TackleDurationMax_label": "Max Tackle Duration", "TackleRadius_label": "Tackle Radius", "TackleRadius_postfix": "m", "Tag_Category_Accessory": "Aksesuar", "Tag_Category_CardColor": "Kart Rengi", "Tag_Category_CardSet": "Kart Seti", "Tag_Category_CardType": "Kart T\u00fcr\u00fc", "Tag_Category_GoldCost": "Alt\u0131n Bedeli", "Tag_Category_ItemType": "E\u015fya T\u00fcr\u00fc", "Tag_Category_ManaCost": "Mana Bedeli", "Tag_Category_Rarity": "Nadirlik", "TargetGameplayTimeScale_label": "Time Scale", "TargetGameplayTimeScale_postfix": "%", "TargetPracticeDuration_label": "Target Practice Duration", "TargetPracticeDuration_postfix": "sn", "TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty", "TargetReloadSpeedPenalty_postfix": "%", "TargetingConeAngle_label": "Sald\u0131r\u0131 A\u00e7\u0131s\u0131", "TargetingConeAngle_postfix": "\u00ba", "TargetsPerTick_label": "At\u0131\u015f Ba\u015f\u0131na \u0130sabet Alan Hedef Say\u0131s\u0131", "TechAmpLinger_label": "Spirit Amp Duration", "TechAmpLinger_postfix": "sn", "TechAmpPerBullet_label": "Spirit Amp Per Shot", "TechAmpPerBullet_postfix": "%", "TechArmorDamageReduction_Label": "B\u00fcy\u00fc Direnci", "TechArmorDamageReduction_postfix": "%", "TechArmorDamageReduction_prefix": "{s:sign}", "TechArmor_label": "B\u00fcy\u00fc Z\u0131rh\u0131", "TechArmor_prefix": "{s:sign}", "TechCleaveDamagePercent_label": "Sa\u00e7ma Hasar\u0131", "TechCleaveDamagePercent_postfix": "%", "TechCleaveRadius_label": "Sa\u00e7ma Yar\u0131\u00e7ap\u0131", "TechCleaveRadius_postfix": "m", "TechCleaveTargetCap_label": "Ek Hedef", "TechCleaveTargetCap_postfix": "", "TechCooldown_postfix": "%", "TechDamageAttribute_Desc": "%s1 to any spirit damage bonus", "TechDamageAttribute_Desc_0": "no additional spirit damage bonuses", "TechDamageBonusPercent_label": "B\u00fcy\u00fc Hasar\u0131", "TechDamageBonusPercent_postfix": "%", "TechDamageBonusPercent_prefix": "{s:sign}", "TechDamagePercent_Label": "Hasar", "TechDamagePercent_Postfix": "%", "TechDamageScale_label": "B\u00fcy\u00fc Hasar\u0131", "TechDamageScale_postfix": "%", "TechDamageScale_prefix": "{s:sign}", "TechDuration_postfix": "%", "TechLifestealPercent_label": "B\u00fcy\u00fc Can \u00c7almas\u0131", "TechLifestealPercent_postfix": "%", "TechLifestealPercent_prefix": "{s:sign}", "TechLifesteal_postfix": "%", "TechPowerAmp_label": "Spirit", "TechPowerAmp_postfix": "", "TechPowerAmp_prefix": "{s:sign}", "TechPowerPerCharge_label": "Spirit per Charge", "TechPower_label": "B\u00fcy\u00fc G\u00fcc\u00fc", "TechPower_prefix": "{s:sign}", "TechRadiusMultiplier_label": "Yar\u0131\u00e7ap", "TechRadiusMultiplier_postfix": "%", "TechRadiusMultiplier_prefix": "{s:sign}", "TechRangeAdditive_label": "Yetenek Menzili", "TechRangeAdditive_postfix": "m", "TechRangeAdditive_prefix": "{s:sign}", "TechRangeMultiplier_label": "Yetenek Menzili", "TechRangeMultiplier_postfix": "%", "TechRangeMultiplier_prefix": "{s:sign}", "TechRange_postfix": "%", "TechReduction_label": "Spirit Reduction", "TechResistDuration_label": "S\u00fcre", "TechResistDuration_postfix": "sn", "TechResistPerStack_label": "\u0130stif Ba\u015f\u0131na B\u00fcy\u00fc Art\u0131r\u0131m\u0131", "TechResistPerStack_postfix": "%", "TechResistPerStack_prefix": "{s:sign}", "TechResistReduction_label": "Target Spirit Resist", "TechResistReduction_postfix": "%", "TechResistReduction_prefix": "", "TechResist_label": "B\u00fcy\u00fc Direnci", "TechResist_postfix": "%", "TechResist_prefix": "{s:sign}", "TechShieldDamagePercent_label": "Spirit Shield Damage", "TechShieldDamagePercent_postfix": "%", "TechShieldDamagePercent_prefix": "{s:sign}", "TechShieldDuration_label": "Kalkan S\u00fcresi", "TechShieldDuration_postfix": "sn", "TechShieldHealth_label": "B\u00fcy\u00fc Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "TechShieldMaxHealth_label": "B\u00fcy\u00fc Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "TechShieldMaxHealth_prefix": "{s:sign}", "TechShieldOnCast_label": "B\u00fcy\u00fc Kalkan\u0131", "TechShieldPerSecond_label": "Spirit Shield Added", "TechShieldPerSecond_postfix": "/sn", "TechShieldPoints_label": "B\u00fcy\u00fc Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "TeleportTime_label": "Teleport Delay", "TeleportTime_postfix": "sn", "TempBulletShieldHealth_label": "Temp Bullet Shield Health", "TempMaxHealth_label": "Overheal Health", "TempTechShieldHealth_label": "Temp Spirit Shield Health", "TemporaryBonusClipSizePercent_label": "Ge\u00e7ici Cephane", "TemporaryBonusClipSizePercent_postfix": "%", "TemporaryBonusClipSizePercent_prefix": "{s:sign}", "TemporaryBonusClipSize_label": "Ge\u00e7ici Cephane", "TemporaryBonusClipSize_prefix": "{s:sign}", "TeslaCoilHealth_label": "Tesla Coil Health", "TeslaCoilLifetime_label": "Tesla Coil Lifetime", "TetherDistance_label": "Connection Range", "TetherDistance_postfix": "m", "TetherDuration_label": "Tether Duration", "TetherDuration_postfix": "sn", "TetherLength_label": "Tether Length", "TetherLength_postfix": "m", "TetherRadius_label": "Tether Radius", "TetherRadius_postfix": "m", "TetherRange_label": "Tether Max Range", "TetherRange_postfix": "m", "TetherSharedHealPct_label": "Kopyalanan \u0130yile\u015ftirme", "TetherSharedHealPct_postfix": "%", "TetheredBonusFireRate_label": "Bonus Fire Rate", "TetheredBonusHealthRegen_label": "Bonus Health Regen", "TetheredBonusMoveSpeedPct_label": "Bonus Move Speed", "TetheredBonusMoveSpeedPct_postfix": "%", "TetheredBonusMoveSpeedPct_prefix": "+", "ThrowDamage_label": "Throw Damage", "ThrowDistance_label": "Maksimum F\u0131rlatma Mesafesi", "ThrowDistance_postfix": "m", "ThrowRange_label": "Throw Range", "ThrowRange_postfix": "m", "TickDamage_label": "Damage per bomb tick", "TimeBankSpeedBonus_label": "Time acceleration", "TimeBankSpeedBonus_postfix": "%", "TimeBankSpeedDurationMax_label": "Accelerated Duration", "TimeBankSpeedDurationMax_postfix": "sn", "TimeBetweenRockets_label": "Time between rockets", "TimeBetweenRockets_postfix": "sn", "TimeBetweenShots_label": "Time between shots", "TimeBetweenShots_postfix": "", "TimeFreeze_label": "Time Freeze", "TimeFreeze_postfix": "sn", "TimeSaveDuration_label": "Max Charge Time", "TimeSaveDuration_postfix": "sn", "TimeSaveSpeedPenaltyDuration_label": "Time Penalty Duration", "TimeSaveSpeedPenaltyDuration_postfix": "sn", "TimeSaveSpeedPenalty_label": "Time Penalty", "TimeSaveSpeedPenalty_postfix": "%", "TimeScaleDuration_label": "Zaman\u0131 Durdurma S\u00fcresi", "TimeScaleDuration_postfix": "sn", "TimeSlowPercent_label": "Zaman Yava\u015flatma", "TimeSlowPercent_postfix": "%", "TimeToMaxStacks_label": "Time To Max Stacks", "TimeToMaxStacks_postfix": "sn", "TimeWallHeight_label": "Duvar Y\u00fcksekli\u011fi", "TimeWallHeight_postfix": "m", "TimeWallWidth_label": "Duvar Geni\u015fli\u011fi", "TimeWallWidth_postfix": "m", "TornadoDuration_label": "Tornado Lifetime", "TornadoDuration_postfix": "s", "TorrentDelay_Label": "Torrent Delay", "TorrentDuration_Label": "Torrent Duration", "TorrentRadius_Label": "Torrent Radius", "TorrentRadius_postfix": "m", "TotalDamage_label": "Toplam Hasar", "TotalHealthRegen_label": "Toplam SP Yenilenmesi", "TotalTetherTargets_label": "Ba\u011f Say\u0131s\u0131", "TrickShotTargetCount_label": "Targets Per Shot", "TriggerDelay_label": "Patlama Gecikmesi", "TriggerDelay_postfix": "sn", "TrooperLifetime_label": "Trooper lifetime", "TrooperLifetime_postfix": "sn", "TroopersToSummon_label": "Troopers created", "TurretAttackRange_label": "Sald\u0131r\u0131 Menzili", "TurretAttackRange_postfix": "m", "TurretDPS_label": "Taret SBH", "TurretDeployTime_label": "Deploy Time", "TurretDeployTime_postfix": "sn", "TurretFireRate_label": "Taret At\u0131\u015f H\u0131z\u0131", "TurretFireRate_postfix": "%", "TurretFireRate_prefix": "+", "TurretHealthScaling_label": "Taret Sa\u011fl\u0131\u011f\u0131", "TurretHealthScaling_postfix": "%", "TurretLifetime_label": "Aktif Kald\u0131\u011f\u0131 S\u00fcre", "TurretLifetime_postfix": "sn", "TurretMoveSlowPercent_label": "Turret Movement Slow", "TurretMoveSlowPercent_postfix": "%", "UberChargeTime_label": "Uber Charge Time", "UberChargeTime_postfix": "sn", "UberDuration_label": "Uber Duration", "UberDuration_postfix": "sn", "UnitBonusDamagePercent_label": "Damage increase percent", "UppercutBuffOnHit_label": "Boost Duration", "UppercutBuffOnHit_postfix": "sn", "UppercutDamage_label": "Aparkat Hasar\u0131", "VacuumRadius_label": "Tekillik Yar\u0131\u00e7ap\u0131", "VacuumRadius_postfix": "m", "VeilCross_conditional": "kozmik d\u00fczlemden sonra", "VeilWalker_MoveSpeed_label": "G\u00f6r\u00fcnmezken Hareket H\u0131z\u0131", "VeilWalker_MoveSpeed_postfix": "m/sn", "VexBarrierBulletMaxHealth_label": "Mermi Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "VexBarrierShieldDuration_label": "S\u00fcre", "VexBarrierShieldDuration_postfix": "sn", "VexBarrierTechMaxHealth_label": "B\u00fcy\u00fc Kalkan\u0131 Sa\u011fl\u0131\u011f\u0131", "VisionDuration_label": "Vision Duration", "VisionDuration_postfix": "sn", "VoidTime_label": "Hi\u00e7lik S\u00fcresi", "VoidTime_postfix": "sn", "VoltageDrainDuration_label": "Draining Time", "VoltageDrainDuration_postfix": "sn", "VulnerabilityPerStack_label": "Hasar Art\u0131r\u0131m\u0131", "VulnerabilityPerStack_postfix": "%", "VulnerabilityPerStack_prefix": "+", "WallImpactRange_label": "Etki Yar\u0131\u00e7ap\u0131", "WallImpactRange_postfix": "m", "WallStunDuration_label": "S\u00fcre", "WallStunDuration_postfix": "sn", "WarpStoneRange_label": "I\u015f\u0131nlanma Menzili", "WarpStoneRange_postfix": "m", "WaveLifetime_label": "At\u0131\u015f S\u00fcresi", "WaveLifetime_postfix": "sn", "WaveStunDuration_label": "Disarm/EMP Duration", "WaveStunDuration_postfix": "sn", "WeaponDamageBonusDuration_label": "Bonus S\u00fcresi", "WeaponDamageBonusDuration_postfix": "sn", "WeaponDamageBonus_label": "Silah Hasar\u0131", "WeaponDamageBonus_prefix": "{s:sign}", "WeaponDamageDebuff_label": "Weapon Damage Debuff", "WeaponDamageDebuff_postfix": "%", "WeaponDamagePerHeat_Label": "Courage per Heat Power", "WeaponFireRateBonus_label": "At\u0131\u015f H\u0131z\u0131", "WeaponFireRateBonus_postfix": "%", "WeaponFireRateBonus_prefix": "+", "WeaponPowerAmp_label": "Courage", "WeaponPowerAmp_prefix": "{s:sign}", "WeaponPowerAttribute_Desc": "%s1 to any weapon damage bonus", "WeaponPowerAttribute_Desc_0": "no additional weapon damage bonuses", "WeaponPowerBonusDuration_label": "Bonus Courage Duration", "WeaponPowerBonus_label": "Bonus Courage", "WeaponPowerDebuff_label": "Silah Hasar\u0131", "WeaponPowerDebuff_postfix": "%", "WeaponPowerDrained_label": "Courage Drained", "WeaponPowerGainPercent_label": "Courage Transferred", "WeaponPowerGainPercent_postfix": "%", "WeaponPowerPerAssist_label": "Courage per Assist", "WeaponPowerPerDeath_label": "Courage per Death", "WeaponPowerPerEnemy_label": "Courage per Enemy", "WeaponPowerPerEnemy_prefix": "+", "WeaponPowerPerKill_label": "Le\u015f Ba\u015f\u0131na Silah Hasar\u0131", "WeaponPowerPerKill_postfix": "%", "WeaponPowerPerKill_prefix": "+", "WeaponPowerPerStack_label": "\u0130stif Ba\u015f\u0131na Silah Hasar\u0131", "WeaponPowerPerStack_postfix": "%", "WeaponPowerPerStack_prefix": "{s:sign}", "WeaponPowerScalingTooltip_label": "Courage Bonus Damage", "WeaponPowerScalingTooltip_postfix": "%", "WeaponPowerWhileActivated_label": "Courage", "WeaponPowerWhileActivated_prefix": "{s:sign}", "WeaponPower_label": "Silah Hasar\u0131", "WeaponPower_postfix": "%", "WeaponPower_prefix": "{s:sign}", "WeaponRange_label": "Silah Menzili", "WeaponRange_postfix": "m", "WeaponRecoilReduction_label": "Recoil Reduction", "WeaponRecoilReduction_postfix": "%", "WhirlwindDuration_label": "S\u00fcre", "WhirlwindDuration_postfix": "sn", "WhirlwindEvasionChance_label": "Mermilerden Ka\u00e7\u0131nma \u015eans\u0131", "WhirlwindEvasionChance_postfix": "%", "WindUpTime_label": "Windup Time", "WindUpTime_postfix": "sn", "WitheringWhipDisarmDuration_label": "S\u00fcre", "WitheringWhipDisarmDuration_postfix": "sn", "WreckingBallDamage_label": "Hasar", "WreckingBallPickupTime_label": "Olu\u015fturma S\u00fcresi", "WreckingBallPickupTime_postfix": "sn", "ZipLineArrowLifetime_label": "Arrow Flight Time", "ZipLineArrowLifetime_postfix": "", "ZipLineSpeedPercent_label": "Hyperline Speed", "ZipLineSpeedPercent_postfix": "%", "ZipLineSpeedPercent_prefix": "{s:sign}", "ZiplineJumpBonusDuration_label": "Jump Off Duration", "ZiplineJumpBonusDuration_postfix": "sn", "ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus", "ZiplineJumpBonusMoveSpeed_postfix": "m/sn", "_back_": "{s:param_1} geri gel!", "_missing_": "{s:param_1} eksik", "ability_abort_cast": "\u0130ptal Et", "ability_afterburn": "Yak\u0131c\u0131", "ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Yan\u0131k ile Yan\u0131yor", "ability_afterburn_desc": "Mermileriniz d\u00fc\u015fmanlara yanma efekti uygular. {s:hero_name}'un mermileri ve yetenekleri bu yetene\u011fin s\u00fcresini s\u0131f\u0131rlar.", "ability_afterburn_quip": "D\u00fc\u015fmanlar\u0131 yakan at\u0131\u015flar yap\u0131n.", "ability_afterburn_t1_desc": "Kurbanlar %{s:AfterburnSpiritDamageReduction} b\u00fcy\u00fc hasar\u0131 verir.", "ability_ammo_pouch": "Bandolier", "ability_ammo_pouch_desc": "Large increase to Heavy's ammo", "ability_astro_rifle": "Marksman", "ability_astro_rifle_desc": "Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them.", "ability_astro_rifle_desc_debuff": "Damage Vulnerbility", "ability_astro_rifle_quip": "Precision Shots that escalate damage", "ability_astro_rifle_t1_desc": "Applies a {s:SlowPercent}% slow on hit. Lasts {s:SlowDurationPerStack}s per stack", "ability_astro_rifle_t3_desc": "+{s:Damage} Damage with improved scaling", "ability_astro_shotgun_toggle": "Force of Nature", "ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods.

Lassoed units do not take damage when shooting backwards.", "ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power", "ability_blood_bomb": "\u00d6z Bombas\u0131", "ability_blood_bomb_desc": "K\u0131sa bir devreye girme s\u00fcresinden sonra hasar veren bir bomba f\u0131rlatmak i\u00e7in sa\u011fl\u0131\u011f\u0131n\u0131z\u0131n bir k\u0131sm\u0131n\u0131 feda edin.
Kendinize verdi\u011finiz hasar\u0131n t\u00fcr\u00fc b\u00fcy\u00fcd\u00fcr ve bu hasar azalt\u0131labilir.", "ability_blood_bomb_quip": "Hasar veren bir bomba f\u0131rlatmak i\u00e7in sa\u011fl\u0131\u011f\u0131n\u0131z\u0131n bir k\u0131sm\u0131n\u0131 feda edin.", "ability_blood_bomb_t3_desc": "Bombalar arkas\u0131nda, orijinal saniye ba\u015f\u0131na hasar\u0131n %{s:BloodSpillDPSPercent} kadar\u0131n\u0131 {s:BloodSpillDuration} saniye boyunca hasar olarak veren toksik bir kal\u0131nt\u0131 b\u0131rak\u0131r.", "ability_blood_shards": "Garez", "ability_blood_shards/modifier_blood_shard_debuff": "Garez", "ability_blood_shards_desc": "Bir Garez istifi uygulamak i\u00e7in sa\u011fl\u0131\u011f\u0131n\u0131z\u0131n bir k\u0131sm\u0131n\u0131 feda ederek kan par\u00e7alar\u0131 f\u0131rlat\u0131n. Her istif kurban\u0131n\u0131z\u0131 yava\u015flat\u0131r ve sizden ald\u0131\u011f\u0131 hasar\u0131 art\u0131r\u0131r. Yava\u015flatma etkisi zamanla azal\u0131r.", "ability_blood_shards_quip": "Bir d\u00fc\u015fmanda hasar istifleyin.", "ability_blood_shards_t2_desc": "+{s:HealthToDamage} Hasara D\u00f6n\u00fc\u015fen Sa\u011fl\u0131k", "ability_blood_shards_t3_desc": "+{s:NumBloodShards} Kan Par\u00e7as\u0131", "ability_bounce_pad": "Trambolin", "ability_bounce_pad/speed_on_land": "Hareket H\u0131z\u0131", "ability_bounce_pad_desc": "Zemine sizi ve di\u011fer kahramanlar\u0131 u\u00e7uracak bir trambolin b\u0131rak\u0131n. \u0130ni\u015fte yere sert\u00e7e \u00e7arparak yak\u0131ndaki d\u00fc\u015fmanlara hasar verirsiniz.", "ability_bounce_pad_quip": "Kendinizi ve ba\u015fkalar\u0131n\u0131 u\u00e7urun.", "ability_bounce_pad_t1_desc": "Yere indi\u011finizde siz ve dostlar\u0131n\u0131z {s:SpeedOnLandDuration} saniye boyunca +{s:SpeedOnLand} m/sn hareket h\u0131z\u0131 bonusu kazan\u0131rs\u0131n\u0131z.", "ability_bounce_pad_t2_desc": "+{s:StompDamage} Geli\u015ftirilmi\u015f Yere \u00c7arpma Hasar\u0131", "ability_bounce_pad_t3_desc": "Yere \u00e7arp\u0131nca +{s:StompStunDuration} sn sersemletme", "ability_bullet_flurry": "Mermi Dans\u0131", "ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry", "ability_bullet_flurry_desc": "Yak\u0131ndaki d\u00fc\u015fmanlara m\u00fckemmel bir isabet oran\u0131yla mermi ya\u011fd\u0131r\u0131n. {s:hero_name}, yetenek esnas\u0131nda at\u0131\u015f h\u0131z\u0131 bonusu kazan\u0131r ve \u00fczerine gelen mermilerin baz\u0131lar\u0131ndan ka\u00e7abilir.", "ability_bullet_flurry_quip": "Etraf\u0131n\u0131za mermi ya\u011fd\u0131r\u0131n.", "ability_burrow": "T\u00fcnel", "ability_burrow_cancel_channel": "Y\u00fczeye \u00c7\u0131k", "ability_burrow_desc": "Mo ve Krill yer alt\u0131na t\u00fcnel a\u00e7arak daha h\u0131zl\u0131 hareket eder, b\u00fcy\u00fc ve mermi z\u0131rh\u0131 kazan\u0131r. D\u00fc\u015fman kahramanlar\u0131ndan gelen hasar h\u0131z bonusunu azalt\u0131r. Yerden \u00e7\u0131kt\u0131\u011f\u0131n\u0131zda d\u00fc\u015fmanlar\u0131 havaya f\u0131rlat\u0131rs\u0131n\u0131z ve kendi etraf\u0131n\u0131zda d\u00f6nerek hem hasar veren hem de yava\u015flatan bir sald\u0131r\u0131 yapars\u0131n\u0131z. T\u00fcnel, kullan\u0131m\u0131 tamamen bittikten sonra dolum s\u00fcresine girer.", "ability_burrow_quip": "Yeralt\u0131na girin ve \u00e7\u0131kt\u0131\u011f\u0131n\u0131zda d\u00f6nerek hasar verin.", "ability_burrow_t1_desc": "T\u00fcnelde ge\u00e7irilen s\u00fcre +{s:AbilityChannelTime} saniye artar.", "ability_burrow_t2_desc": "+{s:DPS} d\u00f6n\u00fc\u015f SBH'si ve +{s:Radius} yar\u0131\u00e7ap.", "ability_burrow_t3_desc": "{s:AbilityCooldown} saniye dolum s\u00fcresi ve +{s:BonusMoveSpeed} m/sn hareket h\u0131z\u0131.", "ability_cancel_channel": "Y\u00f6nlendirmeyi Bitir", "ability_capture_zip_line": "Capture Hyperline", "ability_carpetbomb_drone": "Street Cleaner", "ability_carpetbomb_drone_desc": "Summon a drone that drops bombs as it flies. The Drone moves towards the aimed direction. Drone explodes in to a cluster of bombs when it expires", "ability_carpetbomb_drone_t1_desc": "Drone Life Time +{s:DroneLifeTime}s", "ability_carpetbomb_drone_t2_desc": "Ability Cooldown {s:AbilityCooldown}s and Drone Health +{s:DroneHealth}", "ability_carpetbomb_drone_t3_desc": "Bomb drop interval {s:AttackRate}s and Drone speed +{s:DroneSpeed}", "ability_charged_shot": "G\u00fc\u00e7l\u00fc At\u0131\u015f", "ability_charged_shot_desc": "D\u00fc\u015fmanlar\u0131n i\u00e7inden ge\u00e7ecek g\u00fc\u00e7l\u00fc bir ok at\u0131n. [{s:ability_key}] veya [{s:iv_attack}] tu\u015flar\u0131na bas\u0131l\u0131 tutarak at\u0131\u015f\u0131 bekletebilirsiniz.", "ability_charged_shot_quip": "G\u00fc\u00e7l\u00fc bir uzun menzilli at\u0131\u015f yap\u0131n.", "ability_charged_shot_t2_desc": "+{s:Damage} Hasar", "ability_charged_shot_t3_desc": "Hasar \u00f6l\u00e7eklemesi artar ve at\u0131\u015f gecikmesi {s:AbilityCooldownBetweenCharge} saniye azal\u0131r.", "ability_death_tax": "Death Tax", "ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.", "ability_death_tax_t1_desc": "Reduce one of your Cooldowns by {s:CooldownReductionOnKill}s when a marked enemy dies", "ability_death_tax_t3_desc": "Increase Spirit Power by {s:TechPowerAmpBonus} for {s:TechPowerAmpBonusDuration}s when a marked enemy dies. Stacks up to {s:TechPowerAmpBonusMaxStacks} times.", "ability_explosive_barrel": "Barut F\u0131\u00e7\u0131s\u0131", "ability_explosive_barrel_desc": "Ate\u015f edildi\u011finde veya yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 ya da Trambolin'le f\u0131rlat\u0131ld\u0131ktan sonra yere d\u00fc\u015ft\u00fc\u011f\u00fcnde patlayan bir f\u0131\u00e7\u0131 at\u0131n. Patlamadan \u00f6nce devreye girmesi i\u00e7in minumum s\u00fcreye sahiptir.", "ability_explosive_barrel_quip": "Ate\u015f edildi\u011finde patlayan bir f\u0131\u00e7\u0131 at\u0131n.", "ability_explosive_barrel_t3_desc": "{s:AbilityCooldown} Dolum S\u00fcresi
Devreye girme s\u00fcresi yok", "ability_explosive_trap": "Remote Bomb", "ability_explosive_trap_desc": "A bomb that launches everything it hits up in the air. Manually detonate by pressing [1] after arming. Useful for mobility.", "ability_explosive_trap_t1_desc": "ArmTime decreased by {s:ArmTime} and Blast Force +{s:Force}", "ability_explosive_trap_t3_desc": "Bomb throw range +{s:ProjectileSpeedBonus}% and damage +{s:Damage}", "ability_fire_bomb": "Sersemletici Patlama", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Sizi k\u0131sa bir gecikmeden sonra patlayan canl\u0131 bir bombaya d\u00f6n\u00fc\u015ft\u00fcr\u00fcr. Patlad\u0131\u011f\u0131n\u0131zda etraf\u0131n\u0131zdaki t\u00fcm d\u00fc\u015fmanlar sersemler.", "ability_fire_bomb_quip": "K\u0131sa bir gecikmeden sonra yak\u0131ndaki t\u00fcm d\u00fc\u015fmanlar\u0131 sersemletin.", "ability_fire_bomb_t2_desc": "+{s:StunDuration} saniye sersemletme s\u00fcresi ve +{s:Radius} m yar\u0131\u00e7ap.", "ability_fire_bomb_t3_desc": "Saniye ba\u015f\u0131na +{s:Damage} hasar ve vurulan d\u00fc\u015fman kahramanlar\u0131ndan%{s:LifeStealPercentOnHit} can \u00e7alma.", "ability_flame_dash": "Alevli At\u0131lma", "ability_flame_dash_cancel_trigger": "Cancel Flame Dash", "ability_flame_dash_desc": "Arkan\u0131zda d\u00fc\u015fmanlar\u0131 yakan alevlerden bir iz b\u0131rakarak y\u00fcksek h\u0131zla ilerleyin. Infernus bu s\u00fcre boyunca %{s:SlowResistancePercent} yava\u015flatma direnci kazan\u0131r.
Daha h\u0131zl\u0131 ilerlemek i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131l\u0131 tutun.", "ability_flame_dash_quip": "\u0130leriye do\u011fru at\u0131l\u0131n ve arkan\u0131zda bir alev izi b\u0131rak\u0131n.", "ability_flame_dash_t1_desc": "{s:FlameDashDebuffDuration} saniye s\u00fcren +%{s:FireRateSlow} at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 uygular.", "ability_flying_nimbus": "Flying Nimbus", "ability_golden_idol": "Drop Soul Urn", "ability_gravity_lasso": "B\u00fcy\u00fcl\u00fc Kement", "ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "B\u00fcy\u00fcl\u00fc Kement", "ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "B\u00fcy\u00fcl\u00fc Kement", "ability_gravity_lasso_desc": "Kementinizle bir d\u00fc\u015fman\u0131 yakalay\u0131n ve onu arkan\u0131zda s\u00fcr\u00fckleyin. Kement s\u00fcresince d\u00fc\u015fman sersemletilir ve Astro biraz yava\u015flar.

\u0130lk Trambolin kullan\u0131m\u0131 s\u0131ras\u0131nda kement s\u00fcresi {s:BouncePadExtendDuration} saniye duraklat\u0131l\u0131r.", "ability_gravity_lasso_quip": "Bir d\u00fc\u015fman\u0131 yakalay\u0131n ve arkan\u0131zda s\u00fcr\u00fckleyin.", "ability_gravity_lasso_t3_desc": "Hedefleme alan\u0131ndaki ba\u015fka bir d\u00fc\u015fman da kementle ba\u011flanabilir.", "ability_guided_arrow": "G\u00fcd\u00fcml\u00fc Bayku\u015f", "ability_guided_arrow_desc": "{s:AbilityCastDelay} saniyelik bir kullanma s\u00fcresinden sonra kontrol\u00fc sizde olan b\u00fcy\u00fcl\u00fc bir bayku\u015fu g\u00f6nderin. Bir d\u00fc\u015fmana veya y\u00fczeye \u00e7arpt\u0131\u011f\u0131nda patlayarak d\u00fc\u015fmanlara hasar verir ve onlar\u0131 sersemletir. Bayku\u015fu h\u0131zland\u0131rmak i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131l\u0131 tutun.
Kontrol\u00fcn\u00fc b\u0131rakmak ve patlatmak i\u00e7in [{s:in_mantle}] tu\u015funa bas\u0131n. G\u00fcd\u00fcml\u00fc Bayku\u015f taraf\u0131ndan \u00f6ld\u00fcr\u00fclen her d\u00fc\u015fman kahraman\u0131 ba\u015f\u0131na kal\u0131c\u0131 olarak b\u00fcy\u00fc g\u00fcc\u00fc kazan\u0131rs\u0131n\u0131z.", "ability_guided_arrow_quip": "D\u00fc\u015fmanlara uzaktan hasar vermek i\u00e7in bayku\u015funuzu u\u00e7urun.", "ability_guided_arrow_t3_desc": "\u0130sabet ettikten sonra %{s:LowHealthEnemyThresholdPct} sa\u011fl\u0131\u011f\u0131n alt\u0131nda olan d\u00fc\u015fmanlar\u0131 \u00f6ld\u00fcr\u00fcr.", "ability_hat_trick": "\u00dc\u00e7\u00fc Bir Arada", "ability_hat_trick_desc": "D\u00fc\u015fmanlar\u0131 vurarak yava\u015flatmak ve duvarlar\u0131n ard\u0131ndan g\u00f6r\u00fcnmelerini sa\u011flamak i\u00e7in \u015fapkas\u0131n\u0131 f\u0131rlat\u0131r.", "ability_hat_trick_quip": "D\u00fc\u015fmanlar\u0131 vurmak ve a\u00e7\u0131\u011fa \u00e7\u0131karmak i\u00e7in \u015fapkas\u0131n\u0131 f\u0131rlat\u0131r.", "ability_head_stomp": "Head Stomp", "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", "ability_heal_drone": "Medic Drone", "ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.", "ability_health_swap": "Ruh De\u011fi\u015fimi", "ability_health_swap/modifier_health_swap_debuff": "Health Swap", "ability_health_swap_desc": "Bir d\u00fc\u015fman hedefle sa\u011fl\u0131k d\u00fczeyini de\u011fi\u015ftirir. D\u00fc\u015fmanlar\u0131n indirilebilece\u011fi minimum bir sa\u011fl\u0131k y\u00fczdesi ve ayr\u0131ca kurban\u0131n mevcut sa\u011fl\u0131\u011f\u0131na ba\u011fl\u0131 olarak ondan al\u0131nabilecek minimum sa\u011fl\u0131k miktar\u0131 vard\u0131r.", "ability_health_swap_quip": "Mevcut sa\u011fl\u0131\u011f\u0131n\u0131z\u0131 bir d\u00fc\u015fman kahraman\u0131n\u0131n sa\u011fl\u0131\u011f\u0131yla de\u011fi\u015ftirin.", "ability_health_swap_t3_desc": "Kullan\u0131ld\u0131\u011f\u0131nda {s:HealthSwapBuffDuration} saniye s\u00fcren +%{s:BonusFireRate} at\u0131\u015f h\u0131z\u0131 ve +%{s:TechResist} b\u00fcy\u00fc direnci verir.", "ability_heavy_drone": "Utility Drone", "ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.", "ability_heavy_rage": "Heavy Rage", "ability_heavy_rage_desc": "Passive - Increases Heavy's gun damage by {s:DamageMultiplierPercent}% each time it hits an enemy, up to {s:StacksPerEntity} stacks per enemy Hero and NPCs", "ability_heavy_rage_t1_desc": "Max stacks per enemy Hero or NPCs +{s:StacksPerEntity}", "ability_heavy_rage_t3_desc": "Gain {s:StacksOnTakeDamage} stacks when an enemy damages Heavy", "ability_hijack_richochet_projectile": "Ricochet Dagger", "ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.", "ability_hijack_richochet_projectile_t3_desc": "+{s:PreBounceDamage} Pre-Bounce Damage. +{s:PostBounceDamage} Post-Bounce Damage.", "ability_ice_dome": "Buz Kubbe", "ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Buz Kubbe", "ability_ice_dome/modifier_ice_dome/modifier_debuff": "Buz Kubbe", "ability_ice_dome_desc": "{s:hero_name} etraf\u0131ndaki havay\u0131 dondurarak a\u015f\u0131lamaz bir kubbe olu\u015fturur. Kubbenin i\u00e7inde olan dostlar h\u0131zl\u0131ca sa\u011fl\u0131klar\u0131n\u0131 yeniler, d\u00fc\u015fmanlarsa yava\u015flar.", "ability_ice_dome_quip": "A\u015f\u0131lmaz bir \u015fifa kubbesi yarat\u0131n.", "ability_ice_dome_t1_desc": "+%{s:FireRateSlow} At\u0131\u015f H\u0131z\u0131 Yava\u015flatmas\u0131", "ability_ice_dome_t3_desc": "+{s:BonusHealthRegen} sa\u011fl\u0131k yenilemesi verir ve art\u0131k b\u00fcy\u00fc g\u00fcc\u00fcyle \u00f6l\u00e7eklenir.", "ability_ice_grenade": "Dondurucu Bomba", "ability_ice_grenade/kelvin_ice_grenade_slow": "Dondurucu Bomba Yava\u015flatmas\u0131", "ability_ice_grenade_desc": "Dondurucu bir buz bulutu \u015feklinde patlayan bir bomba f\u0131rlatarak d\u00fc\u015fmanlara hasar verin ve onlar\u0131 yava\u015flat\u0131n.", "ability_ice_grenade_quip": "D\u00fc\u015fmanlara hasar ve yava\u015flatma uygulay\u0131n.", "ability_ice_grenade_t2_desc": "Dondurucu Bomba art\u0131k dost hedeflerin {s:HealAmount} SP'sini iyile\u015ftiriyor. B\u00fcy\u00fc g\u00fcc\u00fcyle \u00f6l\u00e7eklenir.", "ability_icebeam": "Arktik I\u015f\u0131n", "ability_icebeam/modifier_buildup": "Donuyor", "ability_icebeam/modifier_slow": "Arktik I\u015f\u0131n Yava\u015flatmas\u0131", "ability_icebeam_desc": "\u00d6n\u00fcn\u00fcze do\u011fru so\u011fuk enerji p\u00fcsk\u00fcrterek hedeflere hasar verin. I\u015f\u0131nla bir hedefe ne kadar uzun odaklan\u0131rs\u0131n\u0131z hedef \u00fczerinde o kadar hareket ve at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 birikir. Arktik I\u015f\u0131n kullan\u0131rken hareket h\u0131z\u0131n\u0131z azal\u0131r. I\u015f\u0131n ruhlar\u0131 da toplayabilir.", "ability_icebeam_quip": "Giderek artan bir yava\u015flatma uygulay\u0131n.", "ability_icebeam_t3_desc": "Vurulan son hedefin {s:BeamSplit} m civar\u0131nda olan d\u00fc\u015fmanlara ilave {s:BeamSplitCount} Arktik I\u015f\u0131n atar.", "ability_icepath": "Buzlu Yol", "ability_icepath/modifier_icepath": "Buzlu Yol", "ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Buzlu Yol", "ability_icepath_desc": "{s:hero_name}, hem kendisine hem de dostlar\u0131na hareket h\u0131z\u0131 veren, buz ve kardan meydana gelen bir y\u00fcksek patika olu\u015fturur. Kelvin yetenek s\u00fcresi boyunca %{s:SlowResistancePercent} hareket yava\u015flatmaya kar\u015f\u0131 diren\u00e7 kazan\u0131r. Kaygan patika \u00fczerinde d\u00fc\u015fmanlar da y\u00fcr\u00fcyebilir.
Buzdan Yol \u00fczerindeyken hareket etmek i\u00e7in [{s:key_innate_1}]/[{s:key_duck}] tu\u015flar\u0131na bas\u0131n.", "ability_icepath_quip": "Y\u00fcksek bir buz patikas\u0131nda h\u0131zla ilerleyin.", "ability_icepath_t3_desc": "Etkinken olu\u015fturulan her bir Buzlu Yol metresi ba\u015f\u0131na +{s:BonusSpiritMeter} b\u00fcy\u00fc g\u00fcc\u00fc kazan\u0131rs\u0131n\u0131z. En fazla {s:BonusSpiritMax} b\u00fcy\u00fc g\u00fcc\u00fc.", "ability_immobilize_trap": "Hareketsizle\u015ftirme Tuza\u011f\u0131", "ability_immobilize_trap/trap_debuff": "B\u00fcy\u00fc Z\u0131rh\u0131 Azalt\u0131ld\u0131", "ability_immobilize_trap_desc": "Kendili\u011finden devreye giren bir tuzak at\u0131n. Devreye girdikten sonra, i\u00e7ine bir d\u00fc\u015fman girdi\u011finde tetiklenerek d\u00fc\u015fman\u0131 hareketsiz h\u00e2le getirir ve yava\u015flat\u0131r.", "ability_immobilize_trap_quip": "D\u00fc\u015fmanlar\u0131 hareketsizle\u015ftiren bir tuzak yerle\u015ftirin.", "ability_immobilize_trap_t3_desc": "{s:hero_name}, Hareketsizle\u015ftirme Tuza\u011f\u0131'ndan etkilenen d\u00fc\u015fmanlara {s:DebuffDuration} saniye boyunca +%{s:BulletVulnerbility} daha fazla mermi hasar\u0131 verir.", "ability_incendiary_projectile": "Kataliz\u00f6r", "ability_incendiary_projectile_desc": "D\u00fc\u015fman hareketini yava\u015flatan ve {s:hero_name} taraf\u0131ndan verilen hasar\u0131 art\u0131ran napalm p\u00fcsk\u00fcrt\u00fcn.", "ability_incendiary_projectile_quip": "Verdi\u011finiz hasar\u0131 art\u0131ran napalm p\u00fcsk\u00fcrt\u00fcn.", "ability_incendiary_projectile_t2_desc": "{s:hero_name}, kurbanlar\u0131na kar\u015f\u0131 %{s:LifestealPercentHero} can \u00e7alma kazan\u0131r.", "ability_incendiary_projectile_t3_desc": "+%{s:DamageAmplification} hasar art\u0131r\u0131m\u0131 ve %{s:HealAmpReceivePenaltyPercent} sa\u011fl\u0131k/yenilenme.", "ability_intimidate": "G\u00f6zda\u011f\u0131", "ability_intimidate_desc": "Yak\u0131ndaki d\u00fc\u015fmanlara hasar verin ve verdi\u011finiz hasara g\u00f6re kendinizi iyile\u015ftirin. D\u00fc\u015fman kahramlar\u0131ndan daha fazla iyile\u015ftirme gelir.", "ability_intimidate_quip": "Yak\u0131ndaki d\u00fc\u015fmanlara hasar verirken her vuru\u015fta iyile\u015fme kazan\u0131n.", "ability_intimidate_t3_desc": "D\u00fc\u015fmanlara bir zay\u0131flatma uygulayarak {s:hero_name}'in +%{s:DamageBonus} daha fazla hasar vermesini sa\u011flar. \u0130stiflenir ve {s:DebuffDuration} saniye s\u00fcrer.", "ability_kali_dust_storm": "Dust Storm", "ability_kali_dust_storm_desc": "Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.", "ability_kali_dust_storm_quip": "Send out a tornado that slows enemies", "ability_kali_dust_storm_t3_desc": "{s:AbilityCooldown} Cooldown and +{s:AbilityDuration}s Duration", "ability_kali_tornado_blade": "Whirling Blade", "ability_kali_tornado_blade_desc": "Throw a blade that deals damage to everything around it. Press the skill's Ability key to stop Whirling Blade in place and to expand its size. Deals additional damage on expansion.", "ability_kali_trappers_bolo": "Trapper's Delight", "ability_kali_trappers_bolo_desc": "Throw a bolo that bounces between enemy heroes before returning to you. Victims will slow down over {s:DebuffDelay}s and then become immobilized for {s:ImmobilizeDuration}s. Bounces once per hero.", "ability_kali_trappers_bolo_quip": "Immobilize nearby enemies", "ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give {s:ReverseLifeLeech}% Lifesteal for {s:ReverseLifeLeechDuration}s", "ability_kali_trappers_bolo_t3_desc": "Stun enemies that are immobilized", "ability_lash_flog": "Kam\u00e7\u0131", "ability_lash_flog/modifier_lash_flog_debuff": "Kam\u00e7\u0131", "ability_lash_flog_desc": "D\u00fc\u015fmanlar\u0131 kam\u00e7\u0131layarak canlar\u0131n\u0131 \u00e7al\u0131n.", "ability_lash_flog_quip": "\u00d6n\u00fcn\u00fczdeki hedeflerden can \u00e7al\u0131n.", "ability_lash_flog_t1_desc": "{s:EnemySlowDuration} saniye s\u00fcren %{s:EnemySlowPct} hareket yava\u015flatmas\u0131 uygular.", "ability_lash_flog_t3_desc": "Hasar\u0131 +{s:Damage} artar ve %{s:FireRateSlow} at\u0131\u015f h\u0131z\u0131 yava\u015flatma uygular.", "ability_life_drain": "Can \u00c7ekme", "ability_life_drain/modifier_life_drain": "Can \u00c7ekme", "ability_life_drain/modifier_life_drain_caster": "Can \u00c7ekme", "ability_life_drain_cancel_trigger": "Cancel Life Drain", "ability_life_drain_desc": "D\u00fc\u015fman\u0131n can\u0131n\u0131 zamanla \u00e7eken vesizi iyile\u015ftiren bir ba\u011f olu\u015fturun. Hedefin can\u0131n\u0131 \u00e7ekebilmeniz i\u00e7in hedef g\u00f6r\u00fc\u015f hizas\u0131nda ve maksimum menzil i\u00e7inde olmal\u0131d\u0131r. Can \u00e7ekerken ate\u015f edebilir ve di\u011fer yeteneklerinizi kullanabilirsiniz ancak hareket h\u0131z\u0131n\u0131z yar\u0131ya iner. \u0130ptal etmek i\u00e7in [{s:in_ability2}] tu\u015funa bas\u0131n.", "ability_life_drain_quip": "Bir d\u00fc\u015fmandan zamanla can \u00e7al\u0131n.", "ability_life_drain_t3_desc": "Can\u0131 \u00e7ekilmekte olan d\u00fc\u015fman susturulur (g\u00f6r\u00fc\u015f hizas\u0131nda olmal\u0131d\u0131r).", "ability_melee_archer": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_astro": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_digger": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_ghost": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_haze": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_heavy": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_inferno": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_kelvin": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_lash": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_nano": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_viscous": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_wrecker": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_yamato": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_melee_zealot": "Yak\u0131n D\u00f6v\u00fc\u015f", "ability_mirv_grenade_buff": "Mad Bomber", "ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.", "ability_mirv_grenade_buff_t1": "Mad Bomber", "ability_mirv_grenade_buff_t1_desc": "Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t2": "Potency", "ability_mirv_grenade_buff_t2_desc": "+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration", "ability_mirv_grenade_buff_t3": "Carpet Bombing", "ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active", "ability_nano_pounce": "Atlama", "ability_nano_pounce_desc": "Hafif yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131 vermek i\u00e7in bir hedefe atlay\u0131n. Bir d\u00fc\u015fman\u0131 hedef almak, yak\u0131ndaki d\u00fc\u015fmanlara yava\u015flatma uygular. Hedeflenen dostlar azalt\u0131lm\u0131\u015f dolum ve \u015farj s\u00fcrelerine sahip olur.", "ability_nano_pounce_quip": "Bir hedefe atlay\u0131n.", "ability_nano_pounce_t1_desc": "+{s:SlowDuration} sn Yava\u015flatma S\u00fcresi", "ability_nano_pounce_t2_desc": "+%{s:FireRateSlow} at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 ve +{s:PounceDebuffRadius} m yava\u015flatma yar\u0131\u00e7ap\u0131.", "ability_nano_pounce_t3_desc": "+{s:AbilityCharges} yetenek \u015farj\u0131 ve cephanenizin en fazla %{s:ActiveReloadPercent} kadar\u0131n\u0131 yeniler.", "ability_nano_proximity_ritual": "T\u00fcnemi\u015f Avc\u0131", "ability_nano_proximity_ritual_desc": "Ava'y\u0131 yak\u0131ndaki bir d\u00fc\u015fmana sald\u0131rmas\u0131 i\u00e7in g\u00f6nderin. Hedeflenen d\u00fc\u015fmanlar\u0131n iyile\u015fmeleri azal\u0131r, Ava veya {s:hero_name} onlara hasar verdi\u011finde her ikisi de iyile\u015fir. Ava sadece {s:hero_name} yak\u0131ndayken aktiftir.
Yak\u0131ndayken Ava'y\u0131 geri \u00e7a\u011f\u0131rmak i\u00e7in [3] tu\u015funa bas\u0131n. Ava'y\u0131 geri \u00e7a\u011f\u0131rd\u0131\u011f\u0131n\u0131zda sa\u011fl\u0131\u011f\u0131n\u0131 geri kazan\u0131r.", "ability_nano_proximity_ritual_quip": "Yol arkada\u015f\u0131n\u0131z\u0131 d\u00fc\u015fmanlara sald\u0131rmas\u0131 i\u00e7in g\u00f6nderin.", "ability_nano_proximity_ritual_t1_desc": "+{s:StatueHealth} Ava Sa\u011fl\u0131\u011f\u0131", "ability_nano_proximity_ritual_t2_desc": "Victims receive {s:FireRateSlow}% Fire Rate Slow and +{s:ActiveRadius}m Active Radius", "ability_nano_proximity_ritual_t3_desc": "+%{s:DamageAmplification} hasar art\u0131r\u0131m\u0131 ve kurbanlara %{s:HealAmpReceivePenaltyPercent} iyile\u015fme azalt\u0131m\u0131.", "ability_nano_proximity_ritual_trigger": "Ava'y\u0131 Geri \u00c7a\u011f\u0131r", "ability_nano_ult_shadow": "G\u00f6lgelerin Krali\u00e7esi", "ability_nano_ult_shadow_desc": "Kendinizi g\u00f6lgelerle sararak g\u00f6r\u00fcnmez olun. Sald\u0131r\u0131lar g\u00f6r\u00fcnmezli\u011fi bozmaz ancak sizi k\u0131sa s\u00fcreli\u011fine g\u00f6r\u00fcn\u00fcr k\u0131lar. D\u00fc\u015fmanlara yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131 vermek onlar\u0131n mermi direncini azalt\u0131r. Bu etki istiflenir.", "ability_nano_ult_shadow_t2_desc": "Kullan\u0131ld\u0131\u011f\u0131nda t\u00fcm zay\u0131flatmalar\u0131 kald\u0131r\u0131r.", "ability_nano_ult_shadow_t3_desc": "A\u011f\u0131r yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131 {s:SilenceOnHeavyDuration} saniyeli\u011fine susturur.", "ability_ooc_health_regen": "Out of Combat Health Regen", "ability_ooc_health_regen_desc": "", "ability_overcharge": "Energy Surge", "ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.", "ability_perched_predator": "Sekhmet'in Ruhu", "ability_perched_predator_desc": "Yoluna \u00e7\u0131kan hedefleri tutan b\u00fcy\u00fcl\u00fc bir kedi g\u00f6nderin. Kedinin bir kahraman\u0131 tutmas\u0131 k\u0131sa bir s\u00fcre sonra bir patlamaya neden olur.
Patlamay\u0131 manuel olarak olu\u015fturmak i\u00e7in [{s:in_ability1}] tu\u015funa bas\u0131n.", "ability_pounce": "Pounce", "ability_pounce_desc": "{s:hero_name} leaps forward, creates an explosion on landing and damages enemies in an area.", "ability_power_jump": "Ok Ya\u011fmuru", "ability_power_jump/modifier_air_raid/modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Yava\u015flatan Mermiler", "ability_power_jump_desc": "Sizi havaya f\u0131rlatarak yava\u015f\u00e7a yere s\u00fcz\u00fclmenizi sa\u011flar. Havadayken silah hasar\u0131 ve \u00e7oklu at\u0131\u015f kazan\u0131rs\u0131n\u0131z. S\u00fcz\u00fclmeyi iptal etmek i\u00e7in [{s:in_mantle}] tu\u015funa bas\u0131n.", "ability_power_jump_quip": "Havaya s\u0131\u00e7ray\u0131n ve \u00e7oklu at\u0131\u015flar yap\u0131n.", "ability_power_jump_t2_desc": "Havadayken +{s:WeaponDamageBonus} silah hasar\u0131 kazan\u0131rs\u0131n\u0131z ve silah hasar\u0131n\u0131z {s:SlowDuration} saniye s\u00fcren %{s:SlowPercent} hareket yava\u015flatma uygular.", "ability_power_jump_t3_desc": "Havadayken +%{s:TechLifestealPercent} mermi can \u00e7almas\u0131 ve +%{s:BulletLifestealPercent} b\u00fcy\u00fc can \u00e7almas\u0131 kazan\u0131rs\u0131n\u0131z.", "ability_power_surge": "G\u00fc\u00e7 Dalgalanmas\u0131", "ability_power_surge_desc": "Silah\u0131n\u0131z\u0131 elektrikle \u015farj ederek mermilerinizin elektrik hasar\u0131 vermesine neden olur. Elektrik hasar\u0131 her \u00e7oklu at\u0131\u015f ba\u015f\u0131na bir kez verilir ve birincil hedefin etraf\u0131ndaki d\u00fc\u015fmanlara atlar.", "ability_power_surge_quip": "At\u0131\u015flar\u0131n\u0131zla elektrik dalgalar\u0131 olu\u015fturun.", "ability_power_surge_t1_desc": "Elektrik hasar\u0131 {s:DebuffDuration} saniye s\u00fcren %{s:TechResistDebuff} b\u00fcy\u00fc direnci uygular.", "ability_power_surge_t3_desc": "+{s:DamagePerChain} elektrik hasar\u0131, geli\u015ftirilmi\u015f b\u00fcy\u00fc g\u00fcc\u00fc \u00f6l\u00e7eklenmesi ve +{s:ChainCount} maksimum atlama say\u0131s\u0131.", "ability_propulsion_gel": "Propulsion Gel", "ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants increased movement speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them", "ability_propulsion_gel_t1_desc": "Gel reduces zoomed and shooting move speed penalty by {s:ShootingSpeedPenaltyReduction}% to friendly units", "ability_propulsion_gel_t2_desc": "Gel travel distance +{s:AbilityCastRange}m", "ability_propulsion_gel_t3_desc": "Move speed bonus +{s:MoveSpeedFriendlyBuff}", "ability_rocket_drone": "Heavy Drone", "ability_rocket_drone_desc": "Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.", "ability_rocket_drone_t1_desc": "The Drone adds {s:ClipReloadPercentagePerSecond}% of max clip per second to Heavy's gun", "ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for {s:DroneHealthRegen} health per second .", "ability_rocket_drone_t3_desc": "Maximum rockets per second +{s:RocketsPerSecond}", "ability_scrap_blast": "Biyolojik Patlama", "ability_scrap_blast/modifier_scrap_blast_debuff": "Yava\u015flat\u0131ld\u0131", "ability_scrap_blast_desc": "T\u00fcketilen kal\u0131nt\u0131lardan olu\u015fan bir k\u00fctle f\u0131rlatarak d\u00fc\u015fmanlara hasar verir ve onlar\u0131 yava\u015flat\u0131r. Birden fazla isabet yava\u015flatmay\u0131 art\u0131r\u0131r.", "ability_scrap_blast_quip": "Biyolojik bir k\u00fctle f\u0131rlat\u0131n.", "ability_self_purge": "Uproar", "ability_self_purge_desc": "Drags enemies towards heavy and causes an explosion.", "ability_self_purge_t1_desc": "Permanent Ammo +{s:ClipBonusOnHit} for every enemy Hero hit by the explosion", "ability_shielded_sentry_rocket": "Sentry Rocket", "ability_sleep_dagger": "Uyutma Han\u00e7eri", "ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Uyuyor", "ability_sleep_dagger_desc": "Hedefe hasar veren ve onu uyutan bir han\u00e7er f\u0131rlat\u0131n. Uyuyan hedefler hasar ald\u0131ktan k\u0131sa bir s\u00fcre sonra uyan\u0131r. Han\u00e7eri f\u0131rlatmak g\u00f6r\u00fcnmezli\u011finizi bozmaz. Uyutma Han\u00e7eri y\u00f6nlendirmeli yetenek kullanan d\u00fc\u015fmanlar\u0131 sekteye u\u011fratmaz.", "ability_sleep_dagger_quip": "Bir d\u00fc\u015fman\u0131 uyutun.", "ability_sleep_dagger_t1_desc": "{s:StaminaReduction} kuvvet siler.", "ability_sleep_dagger_t3_desc": "Uyand\u0131ktan sonra {s:BulletResistReductionDuration} saniye s\u00fcren %{s:BulletResistReduction} de\u011ferinde mermi direnci uygular.", "ability_slingshot_bruising_shot": "Bruising Shot", "ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.", "ability_slingshot_bruising_shot_t1_desc": "+{s:BruiseFireRate}% fire rate per stack when shooting at a bruised enemy.", "ability_slingshot_catapult": "Catapult", "ability_slingshot_catapult_desc": "Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish.", "ability_slingshot_open_wounds": "Open Wounds", "ability_slingshot_open_wounds_desc": "Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted.", "ability_slingshot_open_wounds_t3_desc": "Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area.", "ability_slingshot_ultimate": "Earthquake", "ability_slingshot_ultimate_desc": "All nearby enemies are knocked in the air and stunned for as long as Slingshot channels.", "ability_smelt": "Smelt", "ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.", "ability_smoke_bomb": "Duman Bombas\u0131", "ability_smoke_bomb/modifier_buff": "Stabilizer", "ability_smoke_bomb_desc": "G\u00f6zden kaybolarak g\u00f6r\u00fcnmez olur ve ko\u015fu h\u0131z\u0131 kazan\u0131r. Sald\u0131rmak g\u00f6r\u00fcnmezli\u011fi bozar. Yak\u0131ndaki d\u00fc\u015fmanlar, g\u00f6r\u00fcnmez olsan\u0131z da sizi g\u00f6rebilir.", "ability_smoke_bomb_quip": "G\u00f6zden kaybolun.", "ability_smoke_bomb_t1_desc": "{s:AbilityCooldown}s Ability Cooldown", "ability_smoke_bomb_t2_desc": "G\u00f6r\u00fcnmezken +{s:InvisMoveSpeedMod} m/sn ko\u015fu h\u0131z\u0131.", "ability_smoke_bomb_t3_desc": "G\u00f6r\u00fcnmezlik bittikten sonra {s:PostInvisBuffDuration} saniye boyunca +%{s:BulletLifesteal} mermi can \u00e7almas\u0131.", "ability_speed_drone": "Speed Drone", "ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.", "ability_stacking_damage": "Odaklanma", "ability_stacking_damage/modifier_passive_haze_stacking_damage": "Odaklan\u0131ld\u0131", "ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Yava\u015flat\u0131ld\u0131", "ability_stacking_damage_desc": "Bir hedefi vurduk\u00e7a o hedefe verdi\u011finiz mermi hasar\u0131n\u0131z artar. \u0130sabet eden her mermi i\u00e7in bir, kafadan isabet eden mermiler i\u00e7in iki istif kazan\u0131rs\u0131n\u0131z.", "ability_stacking_damage_quip": "Bir hedefe giderek artan mermi hasar\u0131 verin.", "ability_stacking_damage_t1_desc": "Her {s:ProcDamageStackCount} istif ba\u015f\u0131na {s:SlowDuration} saniyelik {s:ProcDamage} b\u00fcy\u00fc hasar\u0131 kazan\u0131rs\u0131n\u0131z, hedefe %{s:SlowPercent} yava\u015flatma uygulars\u0131n\u0131z.", "ability_stacking_damage_t2_desc": "+{s:MaxStacks} maksimum istif ve +{s:AbilityDuration} saniye s\u00fcre.", "ability_target_practice": "Target Practice", "ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target. Shoot them {s:ShotsToProc} times to deal a burst of spirit damage. Every Headshot will increase the burst", "ability_target_practice_quip": "Focus shots on a target to gain an advantage", "ability_target_practice_t3_desc": "Your bullets reduce your target's Bullet Resist by {s:BulletArmorReduction}% for {s:DebuffDuration}s", "ability_teammate_armor_buff": "Protective Shell", "ability_teammate_armor_buff/modifier_consumed_armor_buff": "Protective Shell", "ability_teammate_armor_buff_desc": "Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.", "ability_teammate_armor_buff_t1_desc": "Add movement speed bonus effect +{s:SpeedBonus}m/s", "ability_teammate_armor_buff_t2_desc": "Adds health regen effect +{s:HealthRegenBonus}", "ability_teammate_armor_buff_t3_desc": "Bullet Shield +{s:BulletShieldHealth} and Spirit Shield +{s:TechShieldHealth}", "ability_tempest_faraday_cage": "Faraday Cage", "ability_tempest_faraday_cage_desc": "Target an enemy hero to trap them in a faraday cage, blocking movement and bullets.", "ability_tempest_ion_dagger": "Ion Dagger", "ability_tempest_ion_dagger_desc": "Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration.", "ability_tempest_tesla_coil": "Tesla Coil", "ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert": "Tesla Coil Nearby", "ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp": "Tesla Coil Nearby", "ability_tempest_tesla_coil_desc": "Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage.", "ability_tempest_weathermaker": "Weathermaker", "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming": "100% Chance of Lightning", "ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed", "ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.", "ability_throw_sand": "Kum F\u0131rlatma", "ability_throw_sand_desc": "\u00d6n\u00fcn\u00fczdeki d\u00fc\u015fmanlara kum p\u00fcsk\u00fcrt\u00fcrek onlar\u0131 etksizile\u015ftirir ve hasar verir.", "ability_throw_sand_quip": "\u00d6n\u00fcn\u00fczdeki d\u00fc\u015fmanlar\u0131 etkisizle\u015ftirin.", "ability_throw_sand_t3_desc": "Hedefleri %{s:SlowPercent} yava\u015flat\u0131r.", "ability_uber_drone": "Uber Charge", "ability_uber_drone_desc": "After a charge-up time, Heavy turns invulnerable", "ability_uber_drone_t1_desc": "While Ubered, infinite clip and no windup", "ability_uber_drone_t2_desc": "Uber Duration +{s:UberDuration}s", "ability_uber_drone_t3_desc": "Gain +{s:RageOnUber} stacks of Heavy Rage", "ability_ult_combo": "Dayak", "ability_ult_combo_desc": "D\u00fc\u015fman kahraman\u0131n\u0131 oldu\u011fu yere sabitler, sersemletir ve hasar vermeye ba\u015flar. Dayak s\u0131ras\u0131nda bir d\u00fc\u015fman \u00f6l\u00fcrse, kal\u0131c\u0131 maksimum sa\u011fl\u0131k bonusu kazan\u0131rs\u0131n\u0131z.", "ability_ult_combo_quip": "D\u00fc\u015fman kahraman\u0131 oldu\u011fu yere sabitleyin ve d\u00f6v\u00fcn.", "ability_ult_combo_t2_desc": "Dayak s\u00fcresine +{s:AbilityChannelTime} saniye eklenir.", "ability_ult_combo_t3_desc": "Saniye ba\u015f\u0131na +{s:DPS} hasar ve %{s:LifeStealPercentOnHit} can \u00e7alma.", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", "ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades", "ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).", "ability_warden_crowd_control": "Simya \u015ei\u015fesi", "ability_warden_crowd_control_desc": "\u0130sabet etti\u011fi d\u00fc\u015fmanlara hasar veren ve onlar\u0131 yava\u015flatan ayr\u0131ca silah hasarlar\u0131n\u0131 ve kuvvetlerini azaltan bir \u015fi\u015fe f\u0131rlat\u0131n.", "ability_warden_crowd_control_quip": "Yak\u0131ndaki d\u00fc\u015fmanlara hasar ve zay\u0131flatma uygulay\u0131n.", "ability_warden_crowd_control_t3_desc": "{s:AbilityCooldown} saniye dolum s\u00fcresine sahiptir ve %{s:FireRateSlow} at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 uygular.", "ability_warden_high_alert": "\u0130rade", "ability_warden_high_alert_desc": "B\u00fcy\u00fc kalkan\u0131 ve bonus hareket h\u0131z\u0131 kazan\u0131n.", "ability_warden_high_alert_quip": "B\u00fcy\u00fc kalkan\u0131 ve hareket h\u0131z\u0131 kazan\u0131n.", "ability_warden_high_alert_t3_desc": "+{s:TechShieldPoints} b\u00fcy\u00fc kalkan\u0131 sa\u011fl\u0131\u011f\u0131 verir ve art\u0131k b\u00fcy\u00fc g\u00fcc\u00fcyle \u00f6l\u00e7eklenir.", "ability_warden_lock_down": "Ba\u011flay\u0131c\u0131 B\u00fcy\u00fc", "ability_warden_lock_down_desc": "Bir d\u00fc\u015fman kahraman\u0131 lanetleyin. Hedef kahraman ka\u00e7\u0131\u015f s\u00fcresi i\u00e7inde bulundu\u011fu ilk pozisyondan gitmezse hasar al\u0131r ve hareketsiz h\u00e2le gelir.", "ability_warden_lock_down_quip": "Hedefinizi lanetleyin, ka\u00e7mazsa onu hareketsizle\u015ftirin.", "ability_warden_lock_down_t3_desc": "{s:hero_name}, kapana k\u0131s\u0131lm\u0131\u015f kahramanlara {s:BulletArmorReductionDuration} saniye boyunca %{s:BulletArmorReduction} daha fazla mermi hasar\u0131 verir.", "ability_warden_riot_protocol": "Son Savunma", "ability_warden_riot_protocol_desc": "{s:AbilityCastDelay} saniye boyunca \u015farj olduktan sonra d\u00fc\u015fmanlara hasar veren ve verdi\u011finiz hasara ba\u011fl\u0131 olarak sizi iyile\u015ftiren darbeler g\u00f6nderir. Aktifken daha h\u0131zl\u0131 hareket edersiniz.
Son Savunma'y\u0131 y\u00f6nlendirirken mermi direnciniz b\u00fcy\u00fck \u00f6l\u00e7\u00fcde artar.", "ability_warden_riot_protocol_quip": "D\u00fc\u015fmanlardan sa\u011fl\u0131k \u00e7alan darbeler yay\u0131n.", "ability_wrecker_salvage": "T\u00fcketme", "ability_wrecker_salvage_desc": "D\u00fc\u015fman askerini veya NPC'yi sersemletir ve tutarken hasar verir. Ba\u015far\u0131l\u0131 bir \u00f6ld\u00fcrme at\u0131\u015f h\u0131z\u0131 bonusu sa\u011flar ve bir Biyolojik Patlama \u015farj\u0131 yeniler. Bu bonus ba\u011f\u0131ms\u0131z olarak istiflenir.", "ability_wrecker_salvage_quip": "Bir d\u00fc\u015fman askerini veya tarafs\u0131z\u0131 t\u00fcketin.", "ability_wrecker_salvage_t1_desc": "Le\u015f ba\u015f\u0131na {s:SalvageBonus_Health} sa\u011fl\u0131k kazan\u0131l\u0131r.", "ability_wrecker_teleport": "Astral Y\u00fcr\u00fcy\u00fc\u015f", "ability_wrecker_teleport_desc": "Kontrol etti\u011finiz u\u00e7an bir kopyan\u0131z\u0131 f\u0131rlat\u0131n ve indi\u011fi yere \u0131\u015f\u0131nlan\u0131n. I\u015f\u0131nlanma patlamas\u0131 u\u00e7tu\u011funuz s\u00fcreye ba\u011fl\u0131 olarak d\u00fc\u015fmanlar\u0131 yava\u015flat\u0131r ve hasar verir.", "ability_wrecker_teleport_quip": "U\u00e7an bir ill\u00fczyonunuzu f\u0131rlat\u0131n ve indi\u011fi yere \u0131\u015f\u0131nlan\u0131n.", "ability_wrecker_ultimate": "Manyetik Ak\u0131m", "ability_wrecker_ultimate_desc": "Wrecker'\u0131n bakt\u0131\u011f\u0131 herhangi bir d\u00fc\u015fman\u0131 yakalayarak yukar\u0131ya kald\u0131r\u0131r ve durgun h\u00e2le getirir. Yakalanan t\u00fcm d\u00fc\u015fmanlar yetene\u011fin sonunda sersemler ve hasar al\u0131r. Yakalanan NPC'ler kurtar\u0131l\u0131r.", "ability_wrecker_ultimate_t3_desc": "Kullan\u0131m s\u0131ras\u0131nda Wrecker dokunulmaz olur.", "ability_wrecking_ball": "Y\u0131k\u0131m Topu", "ability_wrecking_ball_desc": "\u00c7arpt\u0131\u011f\u0131 her \u015feye hasar veren ve sersemleten b\u00fcy\u00fck bir hurda topu f\u0131rlat\u0131n. Topun olu\u015fturulmas\u0131 zaman al\u0131r ve ta\u015f\u0131rken hareketiniz yava\u015flar.", "ability_wrecking_ball_quip": "D\u00fc\u015fmanlar\u0131 sersemleten bir hurda topu f\u0131rlat\u0131n.", "active_bullet_shield": "Mermi Kalkan\u0131", "afterburn_spirit_stolen_buff": "Spirit Taken", "afterburn_spirit_stolen_debuff": "Spirit Stolen", "akimbo_bulletshield": "Mermi Kalkan\u0131", "akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield", "akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.
Prevents", "akimbo_chargedshot": "Overload", "akimbo_chargedshot_desc": "{s:hero_name} charges gun and deals Spirit Damage to nearby enemies in front.", "akimbo_chargedshot_t1_desc": "+{s:BonusMoveSpeed}m/s move speed while charging.", "akimbo_chargedshot_t3_desc": "Reduces enemy bullet armor by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "akimbo_rocketman": "Rocket Man", "akimbo_rocketman_desc": "{s:hero_name} transforms into a grenade that stuns enemies.", "akimbo_stealammo": "Steal Clip", "akimbo_stealammo/modifier_bonus_tech_power": "Spirit Bonus", "akimbo_stealammo/modifier_reload_speed": "Slow Reload", "akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains {s:StealTechPower}% Spirit Power per target.", "ammo_permanent_pickup_label": "+%4 Cephane", "ammo_permanent_pickup_label_lv2": "+%6 Cephane", "apocalypse_armageddon": "Armageddon", "apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.", "apocalypse_discharge_soul": "Discharge Soul", "apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby": "Tombstone Nearby", "apocalypse_discharge_soul_desc": "Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.", "apocalypse_four_horsemen": "Four Horsemen", "apocalypse_four_horsemen_desc": "Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.", "apocalypse_gigantic_sword": "Gigantic Sword", "apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.", "assassin_modifier": "+Silah Hasar\u0131", "berserker_stack": "Vah\u015fi Sava\u015f\u00e7\u0131", "breakable_pickup_missing_loc": "E\u015eYA ADI YERELLE\u015eT\u0130R\u0130LMEM\u0130\u015e", "cadence_ability_anthem": "Anthem", "cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.", "cadence_ability_anthem_quip": "Lead the charge, inspiring allies in earshot and giving them weapon buffs", "cadence_ability_crescendo": "Crescendo", "cadence_ability_crescendo_desc": "Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.", "cadence_ability_crescendo_quip": "Encase enemies in glass then shatter it", "cadence_ability_grandfinale": "Grand Finale", "cadence_ability_grandfinale_desc": "Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.", "cadence_ability_grandfinale_quip": "Build a stage, then fight from it with weapon buffs.", "cadence_ability_lullaby": "Lullaby", "cadence_ability_lullaby_desc": "Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.", "cadence_ability_lullaby_quip": "Lull any foe you come within earshot of to sleep.", "cadence_ability_silencecontraptions": "Silence Contraptions", "cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.", "cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.", "casting_powerup_pickup": "Kullanma", "cd_permanent_pickup_label": "+%0,75 Dolum S\u00fcresi Azaltma", "cd_permanent_pickup_label_lv2": "+%1 Dolum S\u00fcresi Azaltma", "chat_wheel_options": "\u00c7ARK SE\u00c7ENEKLER\u0130", "chrono_time_trap_debuff": "Time Bomb", "citadel_ability_ballista_ammo_pack": "Belt Feed", "citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.

This can be cancelled by toggling off. Remaining shells will be lost.", "citadel_ability_ballista_ammo_pack_t1_desc": "+{s:ClipSize} shells", "citadel_ability_ballista_bullet_storm": "Bullet Storm", "citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff": "Bullet Storm", "citadel_ability_ballista_bullet_storm_desc": "Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows.", "citadel_ability_ballista_fusion_bomb": "Fusion Bomb", "citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!", "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...", "citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Yava\u015flat\u0131ld\u0131", "citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.", "citadel_ability_ballista_mine_field": "Mine Field", "citadel_ability_ballista_mine_field_desc": "Places a clister of proximity mines around the target area. Mines deal damage and slow their victims", "citadel_ability_ballista_mine_field_t2_desc": "+{s:NumMines} mines", "citadel_ability_ballista_shell_shotgun": "Flak Cannon", "citadel_ability_ballista_shell_shotgun_desc": "Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.

Deals weapon damage", "citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting {s:TargetsToAddCharge}+ targets refunds charge", "citadel_ability_basicdamagereflect": "Reflect Basic Damage", "citadel_ability_bebop_laser_beam": "Hiper I\u015f\u0131n", "citadel_ability_bebop_laser_beam_desc": "D\u00fc\u015fmanlara hasar veren ve onlar\u0131n hareket ve at\u0131lmalar\u0131n\u0131 yava\u015flatan g\u00fc\u00e7l\u00fc bir \u0131\u015f\u0131n p\u00fcsk\u00fcrt\u00fcn. Kullan\u0131m s\u00fcresi boyunca hareket ve d\u00f6n\u00fc\u015f h\u0131z\u0131n\u0131z yava\u015flar. Havada kullanman\u0131z durumunda \u0131\u015f\u0131n\u0131 p\u00fcsk\u00fcrt\u00fcrken havada s\u00fcz\u00fcl\u00fcrs\u00fcn\u00fcz.", "citadel_ability_bebop_laser_beam_quip": "Hasar veren b\u00fcy\u00fck bir \u0131\u015f\u0131n p\u00fcsk\u00fcrt\u00fcn.", "citadel_ability_bebop_laser_beam_t3_desc": "Hiper I\u015f\u0131n, kahramanlara verdi\u011fi hasar\u0131n %{s:BeamLifesteal} kadar\u0131n\u0131 {s:hero_name} i\u00e7in iyile\u015ftirme olarak d\u00f6nd\u00fcr\u00fcr. Kahraman d\u0131\u015f\u0131 birimlerde bu oran %{s:BeamLifestealNonHeroPercent} olur.", "citadel_ability_bull_charge": "H\u00fccum", "citadel_ability_bull_charge_desc": "\u0130leri h\u00fccum edin, yolda \u00e7arpt\u0131\u011f\u0131n\u0131z d\u00fc\u015fmanlar\u0131 beraberinizde s\u00fcr\u00fckleyin. Bir duvara \u00e7arpt\u0131\u011f\u0131n\u0131zda, {s:hero_name} ile birlikte s\u00fcr\u00fcklenen d\u00fc\u015fmanlar\u0131 sersemletirsiniz. D\u00fc\u015fman kahramanlara \u00e7arpt\u0131ktan sonra h\u0131z\u0131n\u0131z artar.", "citadel_ability_bull_charge_quip": "H\u00fccum ederek d\u00fc\u015fmanlar\u0131 beraberinizde s\u00fcr\u00fckleyin.", "citadel_ability_bull_charge_t3_desc": "Bir d\u00fc\u015fmana \u00e7arpt\u0131ktan sonra {s:WeaponPowerIncreaseDuration} saniye boyunca +{s:WeaponDamageBonus} silah hasar\u0131.", "citadel_ability_bull_heal": "Hayat Emme", "citadel_ability_bull_heal/modifier_bull_heal_aura": "Hayat Emme", "citadel_ability_bull_heal_desc": "Yar\u0131\u00e7ap i\u00e7indeyken \u00f6n\u00fcn\u00fczdeki d\u00fc\u015fmanlar\u0131n sa\u011fl\u0131\u011f\u0131n\u0131 \u00e7ekin.", "citadel_ability_bull_heal_quip": "\u00d6n\u00fcn\u00fczdeki d\u00fc\u015fmanlar\u0131n sa\u011fl\u0131\u011f\u0131n\u0131 \u00e7ekin.", "citadel_ability_bull_leap": "Sismik Darbe", "citadel_ability_bull_leap_desc": "Havaya s\u0131\u00e7ray\u0131n ve yerde darbe vuraca\u011f\u0131n\u0131z bir alan se\u00e7in. Yere indi\u011finizde yar\u0131\u00e7ap i\u00e7indeki t\u00fcm d\u00fc\u015fmanlar hasar al\u0131r ve sersemler.
Erkenden yere inmek i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n.", "citadel_ability_bull_leap_quip": "D\u00fc\u015fmanlara yukar\u0131dan sald\u0131rarak onlar\u0131 sersemletin.", "citadel_ability_bull_leap_t2_desc": "Etkilenen her kahraman ba\u015f\u0131na {s:BonusMaxHealthPerHero} maksimum sa\u011fl\u0131k ve %{s:BonusFireRatePerHero} at\u0131\u015f h\u0131z\u0131 kazan\u0131n. {s:LandingBonusesDuration} saniye s\u00fcrer.", "citadel_ability_bull_leap_t3_desc": "Kulland\u0131\u011f\u0131n\u0131zda sersemletme, susturma, uyutma, ba\u011flama ve etkisizle\u015ftirmeye kar\u015f\u0131 ba\u011f\u0131\u015f\u0131kl\u0131k kazan\u0131rs\u0131n. Yere indikten {s:ImmunityDuration} saniye sonra biter.", "citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall", "citadel_ability_card_toss": "Kart Hilesi", "citadel_ability_card_toss_desc": "Kart \u00e7a\u011f\u0131rmak i\u00e7in silah hasar\u0131 verin. Bir d\u00fc\u015fmana veya ni\u015fang\u00e2h\u0131n\u0131z\u0131n alt\u0131na do\u011fru u\u00e7an bir kart f\u0131rlatmak i\u00e7in etkinle\u015ftirin.", "citadel_ability_card_toss_quip": "G\u00fcd\u00fcml\u00fc kartlar f\u0131rlat\u0131n.", "citadel_ability_chain_lightning": "Chain Lightning", "citadel_ability_chain_lightning_t1": "Chain Radius", "citadel_ability_chain_lightning_t2": "Chain Damage", "citadel_ability_chain_lightning_t3": "360 Cone", "citadel_ability_chain_lightning_t3_desc": "Chain lightning can hit any enemies around the target.", "citadel_ability_charged_tackle": "Charged Tackle", "citadel_ability_charged_tackle/modifier_charge_pull_enemy": "Charged Tackle", "citadel_ability_charged_tackle_cancel_channel": "Stop Charging", "citadel_ability_charged_tackle_desc": "Build up power then enter a charge, dragging and damaging enemies in your path. Can be canceled early.", "citadel_ability_charged_tackle_quip": "Charge into combat", "citadel_ability_charged_tackle_t1_desc": "+{s:Damage} Damage and +{s:ChargeDistance}m Charge Distance.", "citadel_ability_charged_tackle_t2_desc": "Gain a {s:TechShield}HP Spirit Shield for {s:TechShieldDuration}s when Charged Tackle ends.", "citadel_ability_charged_tackle_t3_desc": "Remove Prepare Time and {s:AbilityCooldown}s Ability Cooldown", "citadel_ability_chrono_kinetic_carbine": "Kinetik T\u00fcfek", "citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetik T\u00fcfek", "citadel_ability_chrono_kinetic_carbine_charged": "\u015eARJ OLDU!", "citadel_ability_chrono_kinetic_carbine_desc": "Silah\u0131n\u0131z\u0131 \u015farj etmeye ba\u015flay\u0131n ve tamamen \u015farj olduktan sonra art\u0131r\u0131lm\u0131\u015f hareket h\u0131z\u0131 kazan\u0131n. Bir sonraki at\u0131\u015f\u0131n\u0131z biriken t\u00fcm enerjiyi serbest b\u0131rakacak ve isabet etti\u011fi d\u00fc\u015fmana b\u00fcy\u00fc hasar\u0131 verirken ayn\u0131 zamanda ona zaman durdurma uygulayacak. Verece\u011finiz hasar, mevcut silah hasar\u0131n\u0131z\u0131n art\u0131r\u0131lm\u0131\u015f h\u00e2lidir.

\u015earj edilen at\u0131\u015f\u0131n\u0131z kullan\u0131labilir oldu\u011fu m\u00fcddet\u00e7e z\u0131plarken [{s:iv_attack2}] tu\u015funa basarak zaman\u0131 kendiniz i\u00e7in durdurabilirsiniz.", "citadel_ability_chrono_kinetic_carbine_expiring": "S\u00dcRES\u0130 DOLUYOR", "citadel_ability_chrono_kinetic_carbine_quip": "Art\u0131r\u0131lm\u0131\u015f hasar vermek ve zaman durdurma uygulamak i\u00e7in silah\u0131n\u0131z\u0131 \u015farj edin.", "citadel_ability_chrono_kinetic_carbine_t1_desc": "+{s:MinSlowDuration}s/{s:MaxSlowDuration}s Min/Max Stop Duration", "citadel_ability_chrono_kinetic_carbine_t2_desc": "+{s:SpeedBoostDuration}s Speed Duration, {s:MaxChargeDuration}s Charge Time", "citadel_ability_chrono_kinetic_carbine_t3_desc": "+%{s:MaxBonusBulletDamage} Maksimum Hasar Art\u0131r\u0131m\u0131", "citadel_ability_chrono_pulse_grenade": "At\u0131ml\u0131 Bomba", "citadel_ability_chrono_pulse_grenade_desc": "Yere indi\u011finde aral\u0131kl\u0131 darbeler yayan bir bomba at\u0131n. Her darbe, {s:hero_name}'a kurban\u0131na kar\u015f\u0131 hasar, hareket yava\u015flatmas\u0131 ve istiflenen hasar art\u0131r\u0131m\u0131 verir.", "citadel_ability_chrono_pulse_grenade_quip": "Darbeler yayarak hasar veren ve yava\u015flatan bir el bombas\u0131 f\u0131rlat\u0131n.", "citadel_ability_chrono_sphere": "Chrono's Sphere", "citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.", "citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex", "citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will pull all enemies in to its center.", "citadel_ability_chrono_swap": "Paradoksal De\u011fi\u015fim", "citadel_ability_chrono_swap_desc": "Yerinizi hedef d\u00fc\u015fman kahraman\u0131yla de\u011fi\u015ftiren bir enerji dalgas\u0131 g\u00f6nderir. Yer de\u011fi\u015fimi ya\u015fan\u0131rken b\u00fcy\u00fc can \u00e7almas\u0131 kazan\u0131rs\u0131n\u0131z ve d\u00fc\u015fman da zamanla hasar al\u0131r.", "citadel_ability_chrono_swap_quip": "Bir d\u00fc\u015fman kahraman\u0131yla yer de\u011fi\u015ftirin.", "citadel_ability_chrono_time_wall": "Zaman Duvar\u0131", "citadel_ability_chrono_time_wall_desc": "Zaman\u0131 b\u00fcken bir duvar olu\u015fturun. Bu duvar, mermiler de d\u00e2hil olmak \u00fczere d\u00fc\u015fman\u0131n att\u0131\u011f\u0131 ve duvara de\u011fen her \u015fey i\u00e7in zaman\u0131 durdurur. Duvara dokunan d\u00fc\u015fmanlar maksimum sa\u011fl\u0131klar\u0131n\u0131n bir k\u0131sm\u0131 kadar hasar al\u0131r ve k\u0131sa s\u00fcreli\u011fine yava\u015flar.", "citadel_ability_chrono_time_wall_quip": "Gelen at\u0131\u015flar\u0131 b\u00fcy\u00fck \u00f6l\u00e7\u00fcde yava\u015flatan bir duvar yarat\u0131n.", "citadel_ability_chrono_time_wall_t1_desc": "+{s:TimeWallWidth} m geni\u015flik, +{s:TimeWallHeight} m y\u00fckseklik.", "citadel_ability_chrono_time_wall_t3_desc": "Zaman Duvar\u0131'na dokunan d\u00fc\u015fmanlar {s:DebuffDuration} saniye boyunca susturulur.", "citadel_ability_converge": "Converge", "citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.", "citadel_ability_dash": "At\u0131lma", "citadel_ability_defensive_fortress": "Defensive Fortress", "citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.", "citadel_ability_drone_boss_laser_beam": "Liderin Lazeri", "citadel_ability_drone_detecting_enemies": "Drone Infrared Camera", "citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.", "citadel_ability_drone_detecting_enemies_t3": "Drone Infrared Camera", "citadel_ability_drone_detecting_enemies_t3_desc": "Enable Drone infrared Camera", "citadel_ability_drone_teleport": "Drone Teleport", "citadel_ability_drone_teleport_desc": "Instant Cast: teleports Hijack below the drone after the cast delay.", "citadel_ability_duo_arc_cannon": "Arc Cannon", "citadel_ability_duo_arc_cannon_desc": "Duo's drone sweeps its laser {s:SweepCount} times from the sky, dealing damage to anyone caught in its path.", "citadel_ability_duo_arc_cannon_t1_desc": "Burns ground, dealing {s:BurnDPS} dps for {s:BurnDuration}s", "citadel_ability_duo_arc_cannon_t3_desc": "+{s:SweepCount} sweeps
{s:SweepInterval}s between laser sweeps", "citadel_ability_duo_energy_link": "Energy Link", "citadel_ability_duo_energy_link_desc": "A short range tether which heals your drone. Breaks if you walk out of range.

If targeting an enemy, deals damage instead.", "citadel_ability_duo_energy_link_t2_desc": "+{s:ExternalBonusHealthRegen} Regen
+{s:DPS} DPS", "citadel_ability_duo_energy_link_t3_desc": "Applies damage and healing effects within {s:ZapDistance}m of target", "citadel_ability_duo_fusion_scalpel": "Fusion Scalpel", "citadel_ability_duo_fusion_scalpel_desc": "Forms a link between you and your drone, dealing damage to enemies which touch it", "citadel_ability_duo_fusion_scalpel_t2_desc": "Slows enemies by {s:SlowPercent}% for {s:DebuffDuration}s", "citadel_ability_duo_fusion_scalpel_t3_desc": "Link with up to {s:MaxAllyLinks} nearby allies", "citadel_ability_duo_grenade": "Grenade", "citadel_ability_duo_grenade_desc": "Throw a grenade that explodes after {s:ArmingDuration}s", "citadel_ability_duo_grenade_t3_desc": "+{s:AbilityCharges} charges and Charge Delay {s:AbilityCooldownBetweenCharge}s", "citadel_ability_duo_order": "Order", "citadel_ability_duo_order_attack": "Attack", "citadel_ability_duo_order_attack_desc": "Orders your drone to attack a specific target. It will chase the target as needed to shoot the target", "citadel_ability_duo_order_cancel": "Cancel", "citadel_ability_duo_order_follow": "Follow", "citadel_ability_duo_order_follow_desc": "Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot.", "citadel_ability_duo_order_sentry": "Sentry", "citadel_ability_duo_order_sentry_desc": "Orders your drone to guard an area. It will automatically attack any nearby threats", "citadel_ability_duo_summon_drone": "Summon", "citadel_ability_duo_summon_drone_desc": "Summons your drone.", "citadel_ability_duo_summon_drone_t1_desc": "Drone also gets player items", "citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode", "citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode", "citadel_ability_fissure_wall": "Hayalet Duvar", "citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Duvar\u0131n Hasar Azaltmas\u0131", "citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall", "citadel_ability_fissure_wall_desc": "Araziyi ikiye b\u00f6len bir duvar olu\u015fturur. Duvar, yak\u0131ndaki d\u00fc\u015fmanlara hasar verir ve onlara yava\u015flatma uygular.
Kulland\u0131ktan sonra duvar\u0131 hemen dikmek i\u00e7in [{s:iv_attack}] veya [{s:in_ability3}] tu\u015funa bas\u0131n.", "citadel_ability_fissure_wall_quip": "D\u00fc\u015fmanlar\u0131n\u0131z\u0131 engelleyecek bir duvar yarat\u0131n.", "citadel_ability_fissure_wall_t1_desc": "{s:StaminaReduction} kuvvet siler ve {s:hero_name}'in d\u00fc\u015fmanlara vurdu\u011funda verdi\u011fi hasar\u0131 {s:DebuffDuration} saniye boyunca %{s:BonusDamagePercent} art\u0131r\u0131r.", "citadel_ability_fissure_wall_t3_desc": "Hayalet Duvar'dan etkilenen d\u00fc\u015fmanlara {s:WallStunDuration} saniyelik sersemletme ekler.", "citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall", "citadel_ability_flying_strike": "U\u00e7an Sald\u0131r\u0131", "citadel_ability_flying_strike/slow": "U\u00e7an Sald\u0131r\u0131 Yava\u015flatmas\u0131", "citadel_ability_flying_strike/weapon_buff": "+Weapon Damage", "citadel_ability_flying_strike_desc": "Kendinizi bir d\u00fc\u015fmana do\u011fru \u00e7ekip yan\u0131na geldi\u011finizde ona hasar vermek ve yava\u015flatma uygulamak i\u00e7in bir tutunma kancas\u0131 f\u0131rlat\u0131n.", "citadel_ability_flying_strike_quip": "Bir d\u00fc\u015fman hedefine do\u011fru u\u00e7un.", "citadel_ability_flying_strike_t3_desc": "Hedefe sald\u0131rd\u0131ktan sonra {s:WeaponPowerIncreaseDuration} saniye boyunca +{s:WeaponDamageBonus} silah hasar\u0131.", "citadel_ability_grapplehook": "Grapple Hook", "citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.", "citadel_ability_healing_slash": "K\u0131z\u0131l Kesik", "citadel_ability_healing_slash/debuff": "K\u0131z\u0131l Kesik", "citadel_ability_healing_slash_desc": "\u00d6n\u00fcn\u00fczdeki d\u00fc\u015fmanlar\u0131 keserek onlara hasar verin ve at\u0131\u015f h\u0131zlar\u0131n\u0131 yava\u015flat\u0131n. D\u00fc\u015fman kahraman kesti\u011finizde kendinizi iyile\u015ftirirsiniz.", "citadel_ability_healing_slash_quip": "Yak\u0131ndaki d\u00fc\u015fmanlara hasar verin ve vuru\u015flarla iyile\u015fme kazan\u0131n.", "citadel_ability_hijack_mind_control": "Hack Enemy Units", "citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.", "citadel_ability_hijack_mind_control_t1_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_mind_control_t3_2_desc": "Hacked units deal an extra {s:UnitBonusDamagePercent}% damage", "citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer", "citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).", "citadel_ability_hook": "Kanca", "citadel_ability_hook_desc": "\u0130sabet etti\u011fi ilk kahraman\u0131 tutup \u00e7eken ve d\u00fc\u015fmanlara hasar veren bir kanca f\u0131rlat\u0131n. Hedef, \u00f6n\u00fcn\u00fcze \u00e7ekilir.", "citadel_ability_hook_quip": "Bir hedefi kendinize \u00e7ekin.", "citadel_ability_hook_t1_desc": "Bebop, kancayla \u00e7ekilmi\u015f d\u00fc\u015fmanlara {s:BulletAmpDuration} saniye boyunca %{s:BulletAmp} daha fazla mermi hasar\u0131 verir.", "citadel_ability_hornet_chain": "Kaz\u0131k", "citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Yere ba\u011fland\u0131", "citadel_ability_hornet_chain_desc": "Sapland\u0131\u011f\u0131 yere d\u00fc\u015fmanlar\u0131 ba\u011flayan bir kaz\u0131k at\u0131n. D\u00fc\u015fmanlar, ba\u011f\u0131n uzunlu\u011fundan daha ileri hareket edemez.", "citadel_ability_hornet_chain_quip": "D\u00fc\u015fmanlar\u0131n\u0131z\u0131 yere ba\u011flay\u0131n.", "citadel_ability_hornet_chain_t3_desc": "Ba\u011fl\u0131 d\u00fc\u015fmanlar ayr\u0131ca etkisizle\u015ftirilir.", "citadel_ability_hornet_crit_stacking_buff": "Headhunter", "citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.", "citadel_ability_hornet_crit_vulernability": "Vindicta's Mark", "citadel_ability_hornet_crit_vulernability_desc": "Your shots have a chance to leave targets vulnerable, causing all bullets to crit them. Headshots are guaranteed to apply this effect.", "citadel_ability_hornet_explosive_headshots": "Explosive Headshots", "citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.", "citadel_ability_hornet_leap": "U\u00e7u\u015f", "citadel_ability_hornet_leap_desc": "Havaya s\u0131\u00e7ray\u0131n ve u\u00e7un. U\u00e7u\u015ftayken silah\u0131n\u0131z bonus b\u00fcy\u00fc hasar\u0131 verir.", "citadel_ability_hornet_leap_quip": "U\u00e7u\u015fa ge\u00e7in ve silah\u0131n\u0131z\u0131 g\u00fc\u00e7lendirin.", "citadel_ability_hornet_leap_t1_desc": "U\u00e7arken +%{s:BonusClipSizePercent} temel cephane kazan\u0131rs\u0131n\u0131z.", "citadel_ability_hornet_mark": "Vindicta's Mark", "citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.", "citadel_ability_hornet_mark_t2_desc": "When a marked enemy is killed, Vindicta immediately gains {s:ChargeForKill} Charge for Assassinate", "citadel_ability_hornet_nest": "Vindicta Nest", "citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.", "citadel_ability_hornet_snipe": "Suikast", "citadel_ability_hornet_snipe_desc": "D\u00fcrb\u00fcnl\u00fc t\u00fcfe\u011finizi kullanarak uzun mesafeden g\u00fc\u00e7l\u00fc bir at\u0131\u015f yap\u0131n. D\u00fcrb\u00fcne ge\u00e7tikten sonra tamamen \u015farj olmas\u0131 i\u00e7in 1 saniye beklemezseniz k\u0131sm\u00ee hasar verirsiniz. %{s:LowHealthEnemyThresholdPct} de\u011ferinden daha az sa\u011fl\u0131\u011fa sahip d\u00fc\u015fmanlara bonus hasar verir. Suikast ile bir d\u00fc\u015fmana \u00f6ld\u00fcr\u00fcc\u00fc vuru\u015fu yaparsan\u0131z, bonus ruh kazan\u0131rs\u0131n\u0131z.", "citadel_ability_hornet_snipe_quip": "\u00c7ok hasar vermek i\u00e7in yaralanm\u0131\u015f hedefleri d\u00fcrb\u00fcnl\u00fc t\u00fcfekle vurun.", "citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +{s:BonusGoldOnKill} souls", "citadel_ability_hornet_sting": "Evcil Karga", "citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Evcil Karga", "citadel_ability_hornet_sting_desc": "Evcil kargan\u0131z \u00e7arpma hasar\u0131 verir ve hedefin o anki sa\u011fl\u0131\u011f\u0131na g\u00f6re hasar veren kanama uygular.", "citadel_ability_hornet_sting_quip": "Bir hedefi zamanla kanat\u0131n.", "citadel_ability_hornet_sting_t1_desc": "Karga, {s:TargetBounceRange} m i\u00e7indeki di\u011fer d\u00fc\u015fmanlar aras\u0131nda en fazla 2 defa seker.", "citadel_ability_hornet_sting_t3_desc": "+%{s:DotHealthPercent} kanama ve %{s:HealAmpReceivePenaltyPercent} iyile\u015ftirme bask\u0131lama.", "citadel_ability_infinity_slash": "G\u00f6lge D\u00f6n\u00fc\u015f\u00fcm\u00fc", "citadel_ability_infinity_slash/timer": "G\u00f6lge Formu", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", "citadel_ability_infinity_slash_desc": "Yamato'nun g\u00f6lge ruhuyla dolar. Ba\u015flang\u0131\u00e7ta dokunulmaz oldu\u011funuz bir d\u00f6n\u00fc\u015f\u00fcm\u00fcn ard\u0131ndan, yeteneklerinizin dolum s\u00fcresi s\u0131f\u0131rlan\u0131r ve h\u0131z\u0131n\u0131z %60 artar, ayr\u0131ca silah\u0131n\u0131z\u0131n sonsuz say\u0131da mermisi olur ve hasar direnciyle olumsuz durum etkilerine kar\u015f\u0131 ba\u011f\u0131\u015f\u0131kl\u0131k kazan\u0131rs\u0131n\u0131z. Bu moddayken \u00f6lemezsiniz.", "citadel_ability_infinity_slash_quip": "Dokunulmaz olun ve g\u00fc\u00e7lenin.", "citadel_ability_interrupted": "Kesintiye u\u011frat\u0131ld\u0131:", "citadel_ability_jump": "Z\u0131plama", "citadel_ability_kali_disruptive_charge": "Pack Hunter", "citadel_ability_kali_disruptive_charge_desc": "Provides a large speed bonus to you and nearby allies. The speed bonus decays over time.", "citadel_ability_kali_disruptive_charge_quip": "You and nearby allies move much faster", "citadel_ability_kali_disruptive_charge_t2_desc": "{s:LifestealPercent}% Damage Lifesteal for the duration of Pack Hunter", "citadel_ability_kali_spinning_blade": "Occilioblade", "citadel_ability_kali_spinning_blade_desc": "Throw a spinning blade that deals damage and returns to you.", "citadel_ability_kali_spinning_blade_quip": "Launch a boomerang that flies back", "citadel_ability_kali_spinning_blade_t1_desc": "{s:SlowPercent}% slow for {s:SlowDuration}s on enemies hit", "citadel_ability_kali_spinning_blade_t2_desc": "+{s:Damage} Damage and Occilioblade gains +100% more damage from spirit", "citadel_ability_kali_spinning_blade_t3_desc": "{s:CooldownReductionOnHit}s Cooldown for each enemy hit by Occilioblade", "citadel_ability_kineticcharge": "Kinetic Charge", "citadel_ability_kineticcharge_desc": "{s:hero_name} creates a shield which absorbs all incoming damage. After the duration expires or the shield is destroyed, explodes and returns the damage absorbed to all enemies around him.", "citadel_ability_lash": "Tutunma", "citadel_ability_lash_desc": "Bir d\u00fc\u015fmana do\u011fru kendinizi havadan \u00e7ekin. Tutunma'y\u0131 kullanmak ayn\u0131 zamanda havada z\u0131plama ve at\u0131lma limitinizi de yeniler.", "citadel_ability_lash_down_strike": "Yer Sald\u0131r\u0131s\u0131", "citadel_ability_lash_down_strike_desc": "\u00d6n\u00fcn\u00fczdeki zemini aya\u011f\u0131n\u0131zda g\u00fc\u00e7l\u00fc bir \u015fekilde ezerek \u00f6n\u00fcn\u00fczdeki d\u00fc\u015fmanlara hasar verin. Havadayken Yer Sald\u0131r\u0131s\u0131'n\u0131 kullan\u0131rsan\u0131z h\u0131zl\u0131ca yere inersiniz. Hasar art\u0131\u015f\u0131 25 metreden sonra azal\u0131r.", "citadel_ability_lash_down_strike_quip": "Zemini ezerek d\u00fc\u015fmanlara hasar verin.", "citadel_ability_lash_down_strike_t2_desc": "Etkilenen d\u00fc\u015fmanlar havaya u\u00e7ar {s:SlowDuration} saniye boyunca %{s:EnemySlowPct} yava\u015flar.", "citadel_ability_lash_down_strike_t3_desc": "Metre ba\u015f\u0131na hasar +%110 olur ve b\u00fcy\u00fc g\u00fcc\u00fc \u00f6l\u00e7eklemesi artar.", "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Kam\u00e7\u0131n\u0131z\u0131 kullanarak kendinizi bir d\u00fc\u015fmana do\u011fru \u00e7ekin.", "citadel_ability_lash_t2_desc": "Kullan\u0131m menzili +{s:AbilityCastRange} m olur. {s:WeaponDamageBonusDuration} saniye s\u00fcren +{s:WeaponDamageBonus} silah hasar\u0131 kazan\u0131rs\u0131n\u0131z.", "citadel_ability_lash_t3_desc": "Silah bonusu g\u00fc\u00e7lendirmesine +%{s:WeaponFireRateBonus} at\u0131\u015f h\u0131z\u0131 ekler.", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "\u00d6l\u00fcmc\u00fcl F\u0131rlatma", "citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "\u00d6l\u00fcmc\u00fcl F\u0131rlatma", "citadel_ability_lash_ultimate_debuff": "Hareket Yava\u015flatmas\u0131", "citadel_ability_lash_ultimate_desc": "Kam\u00e7\u0131yla ba\u011flamak i\u00e7in d\u00fc\u015fmanlara odaklan\u0131n. Y\u00f6nlendirme bittikten sonra ba\u011fl\u0131 d\u00fc\u015fmanlar havaya kalkar ve sersemler, ard\u0131ndan yere f\u0131rlat\u0131l\u0131rlar. Kurbanlar\u0131n\u0131z ve indikleri alanda yer alan d\u00fc\u015fmanlar hasar al\u0131r ve yava\u015flar.
Ba\u011fl\u0131 d\u00fc\u015fmanlar\u0131 hemen f\u0131rlatmak i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n. G\u00f6r\u00fc\u015f hizas\u0131nda olmayan veya ba\u011flama evresinde menzilden \u00e7\u0131kan d\u00fc\u015fmanlar ba\u011flanmaz.", "citadel_ability_lash_ultimate_quip": "D\u00fc\u015fmanlar\u0131n\u0131z\u0131 havaya kald\u0131r\u0131n ve yere \u00e7arp\u0131n.", "citadel_ability_lightning_ball": "Elektrik Topu", "citadel_ability_lightning_ball/modifier_citadel_lightningball": "Elektrik Topu Yava\u015flatmas\u0131", "citadel_ability_lightning_ball_desc": "D\u00fcz bir \u00e7izgide hareket eden bir elektrik topu f\u0131rlat\u0131n. Yar\u0131\u00e7ap\u0131ndaki t\u00fcm hedeflere hasar verir. D\u00fc\u015fmanlara hasar verirken yava\u015flar, bir engele tak\u0131ld\u0131\u011f\u0131nda komple durur.", "citadel_ability_lightning_ball_quip": "Hasar veren bir elektrik topu f\u0131rlat\u0131n.", "citadel_ability_lightning_ball_t3_desc": "+{s:DPS} SBH", "citadel_ability_lightning_dodge": "Lightning Roll", "citadel_ability_lightning_dodge_passive": "Lightning Roll", "citadel_ability_mechaguy_defense_field": "Reactive Armor", "citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken", "citadel_ability_mechaguy_defense_field_t2_desc": "+{s:RegenPercent}% health recovery", "citadel_ability_mechaguy_double_edge": "Double Edge", "citadel_ability_mechaguy_double_edge_desc": "Deals {s:Damage} damage to both you and your target", "citadel_ability_mechaguy_double_edge_t2_desc": "Deals {s:DamageHealthPercent}% of your health as additional damage", "citadel_ability_mechaguy_double_edge_t3_desc": "+{s:AbilityUnitTargetLimit} targets", "citadel_ability_mechaguy_echo": "Echo", "citadel_ability_mechaguy_echo_desc": "Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by {s:SlowPercent}% for {s:SlowDuration}s", "citadel_ability_mechaguy_echo_t2_desc": "Damage increases Echo duration by {s:RefreshAmount}s", "citadel_ability_mechaguy_echo_t3_desc": "Echo spreads to nearby enemies", "citadel_ability_mechaguy_retaliate": "Retaliate", "citadel_ability_mechaguy_retaliate_desc": "Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging", "citadel_ability_mechaguy_retaliate_t1_desc": "Projectile gains {s:Radius}m explosion radius", "citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier", "citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken", "citadel_ability_melee_apocalypse": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_ballista": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_bebop": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_bull": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_chrono": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_clawdril": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_coldmetal": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_demoman": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_engineer": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_genericperson": "GenericPerson Melee", "citadel_ability_melee_gigawatt": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_hornet": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_kali": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_parry": "Savu\u015ftur", "citadel_ability_melee_parry/parry_cooldown_display": "Savu\u015fturma Dolum S\u00fcresi", "citadel_ability_melee_phalanx": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_revenant": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_shiv": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_spade": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_sumo": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_tengu": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_tokamak": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_warden": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_melee_wraith": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_mobile_resupply": "\u015eifal\u0131 Sprey", "citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "\u0130la\u00e7la tedavi", "citadel_ability_mobile_resupply_desc": "Yak\u0131ndaki birimleri iyile\u015ftiren bir sprey kaps\u00fcl\u00fc \u00e7\u0131kart\u0131n.", "citadel_ability_mobile_resupply_quip": "\u0130yile\u015ftiren bir b\u00fcy\u00fc kullan\u0131n.", "citadel_ability_mobile_resupply_t1_desc": "\u015eifal\u0131 Sprey ile iyile\u015fen birimler +%{s:AuraFireRateBonus} at\u0131\u015f h\u0131z\u0131 kazan\u0131r.", "citadel_ability_mobile_resupply_t3_desc": "Saniye ba\u015f\u0131na +%{s:MaxHealthRegenPct} maksimum sa\u011fl\u0131k yenilenmesi.", "citadel_ability_mortarsentry": "Mortar Sentry", "citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types", "citadel_ability_mortarsentry_t1_desc": "Sentry health +{s:Health}Hp and Sentry Lifetime +{s:TurretLifetime}s", "citadel_ability_mortarsentry_t2_desc": "Ability charges +{s:AbilityCharges}s and search radius +{s:SearchRadius}m", "citadel_ability_mortarsentry_t3_desc": "Bombs per volley +{s:GrenadesPerVolley}", "citadel_ability_nikuman": "\u0130yile\u015ftirici Aurora", "citadel_ability_nikuman/modifier_nikuman": "\u0130yile\u015ftirici Aurora", "citadel_ability_nikuman_desc": "Y\u00f6nlendirme s\u0131ras\u0131nda kendinize ve yak\u0131ndaki dostlar\u0131n\u0131za zamanla sa\u011fl\u0131k yenileme uygulay\u0131n. At\u0131lmak y\u00f6nlendirmeyi bozmaz.", "citadel_ability_nikuman_quip": "Kendinizi ve etraf\u0131n\u0131zdakileri iyile\u015ftirin.", "citadel_ability_nikuman_t1_desc": "Aurora sonuna kadar y\u00f6nlendirilmi\u015fse veya 5 YP ile son seviyeye y\u00fckseltilmi\u015fse, {s:MovementSpeedBonusDuration} saniye boyunca +{s:MovementSpeedBonus} m/sn hareket h\u0131z\u0131 bonusu kazan\u0131rs\u0131n\u0131z.", "citadel_ability_nikuman_t3_desc": "Tam hareket ve yetenek kullan\u0131m\u0131 imk\u00e2n\u0131 sunar ve saniye ba\u015f\u0131na maksimum sa\u011fl\u0131\u011f\u0131n +%{s:HealMaxHealthPercent} kadar\u0131 iyile\u015ftirme sa\u011flar.", "citadel_ability_passive_beefy": "\u015eeytani Dayan\u0131kl\u0131l\u0131k", "citadel_ability_passive_beefy_desc": "Gelen hasar\u0131n bir k\u0131sm\u0131 sa\u011fl\u0131k yeniler.", "citadel_ability_passive_beefy_quip": "Ald\u0131\u011f\u0131n\u0131z hasar\u0131n bir k\u0131sm\u0131yla sa\u011fl\u0131\u011f\u0131n\u0131z\u0131 yenileyin.", "citadel_ability_pestilence_contaminate": "Contaminate", "citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.", "citadel_ability_pestilence_contaminate_t1": "SBH", "citadel_ability_pestilence_contaminate_t2": "SBH", "citadel_ability_pestilence_contaminate_t3": "SBH", "citadel_ability_pestilence_drone": "Drones", "citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.", "citadel_ability_pestilence_drone_t1": "Add Attach Time", "citadel_ability_pestilence_drone_t1_desc": "+{s:DroneAttachLifetime}s lifetime when attached to enemies", "citadel_ability_pestilence_drone_t2": "Add Drones", "citadel_ability_pestilence_drone_t2_desc": "+{s:DroneCount} additional drones", "citadel_ability_pestilence_drone_t3": "Drone DPS", "citadel_ability_pestilence_drone_t3_desc": "+{s:DPS} DPS", "citadel_ability_pestilence_infection": "Infection", "citadel_ability_pestilence_infection_desc": "Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.", "citadel_ability_phalanx_reflect": "Reflect", "citadel_ability_phalanx_reflect_desc": "Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.", "citadel_ability_phalanx_sword_strike": "Ground Strike", "citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.", "citadel_ability_player_ping": "Pingle", "citadel_ability_poison_bullets": "Tranquilizer Bullets", "citadel_ability_poison_bullets_desc": "Apply tranquilizer to your victim until they fall asleep. Sleeping victims cannot act and take damage when they wake up.", "citadel_ability_power_slash": "G\u00fc\u00e7l\u00fc Kesik", "citadel_ability_power_slash_desc": "Hasar\u0131 art\u0131rmak i\u00e7in {s:AbilityCastDelay} saniye y\u00f6nlendirme yap\u0131n, ard\u0131ndan b\u0131rak\u0131n ve tam g\u00fc\u00e7l\u00fc bir k\u0131l\u0131\u00e7 sald\u0131r\u0131s\u0131 yap\u0131n.
Sald\u0131r\u0131y\u0131 erkenden tetiklemek ve yetene\u011fin normal hasar\u0131n\u0131n bir k\u0131sm\u0131n\u0131 vermek i\u00e7in [{s:in_ability1}] veya [{s:iv_attack}] tu\u015funa bas\u0131n.", "citadel_ability_power_slash_quip": "Tam \u015farj edilmi\u015f bir sald\u0131r\u0131yla y\u00fcksek hasar verin.", "citadel_ability_power_slash_t1_desc": "Y\u00f6nlendirirken +{s:BulletResist} mermi direnci kazan\u0131n.", "citadel_ability_power_slash_t2_desc": "{s:SlowDuration} saniye s\u00fcren %{s:SlowPercent} hareket yava\u015flatmas\u0131 uygular.", "citadel_ability_projectmind": "Zihinsel Seyahat", "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Mermi Kalkan\u0131", "citadel_ability_projectmind_desc": "Hedeflenen konuma \u0131\u015f\u0131nlan\u0131n.", "citadel_ability_projectmind_quip": "Hedeflenen konuma \u0131\u015f\u0131nlan\u0131n.", "citadel_ability_projectmind_t2_desc": "I\u015f\u0131nland\u0131ktan sonra {s:BulletShieldDuration} saniye boyunca {s:BulletShieldOnLand} mermi kalkan\u0131 verir. Kalkan miktar\u0131 b\u00fcy\u00fc g\u00fcc\u00fcyle \u00f6l\u00e7eklenir.", "citadel_ability_psychic_daggers": "Royal Flush", "citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that hit random targets around you.", "citadel_ability_psychic_daggers_quip": "Damage random targets around you", "citadel_ability_psychic_daggers_t3_desc": "Each card bounces once onto another enemy in range", "citadel_ability_psychic_lift": "Telekinezi", "citadel_ability_psychic_lift/lift": "Telekinezi", "citadel_ability_psychic_lift_desc": "Bir d\u00fc\u015fman\u0131 havaya kald\u0131r\u0131n ve onu k\u0131sa s\u00fcreli\u011fine sersemletin. Kald\u0131rma sona erdi\u011finde hedef telekinezi hasar\u0131 al\u0131r.", "citadel_ability_psychic_lift_quip": "Bir d\u00fc\u015fman\u0131 havaya kald\u0131r\u0131n, susturun ve yeteneklerini kesintiye u\u011frat\u0131n.", "citadel_ability_psychic_lift_t3_desc": "Telekinezi, {s:hero_name} etraf\u0131ndaki alanda duran d\u00fc\u015fmanlar\u0131 hedefler.", "citadel_ability_psychic_pulse": "Psychic Pulse", "citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls", "citadel_ability_psychic_pulse_quip": "Reveal enemies through walls", "citadel_ability_quick_melee": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_ability_reflect_shield": "Reflect Shield", "citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.", "citadel_ability_revenant_blast": "Shock Wave", "citadel_ability_revenant_blast_desc": "Unleash a blast of energy at your target", "citadel_ability_revenant_energy_strike": "Energy Strike", "citadel_ability_revenant_energy_strike_desc": "Strike the targeted area with a massive burst of energy.", "citadel_ability_revenant_infuse_weapon": "Infuse Weapon", "citadel_ability_revenant_infuse_weapon_desc": "Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active.", "citadel_ability_revenant_infuse_weapon_trigger": "Disable", "citadel_ability_revenant_siphon_energy": "Siphon Energy", "citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.", "citadel_ability_rocket_barrage": "Yo\u011fun Bombard\u0131man", "citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Yo\u011fun Bombard\u0131man Yava\u015flatmas\u0131", "citadel_ability_rocket_barrage_desc": "Hedeflenen konuma roket ya\u011fd\u0131r\u0131r.", "citadel_ability_rocket_barrage_quip": "Bir alan\u0131 roketlerle bombalay\u0131n.", "citadel_ability_rocket_barrage_t1_desc": "%{s:MoveSlowPercent} hareket yava\u015flatma uygular.", "citadel_ability_rocket_barrage_t3_desc": "Roket ba\u015f\u0131na +{s:DamagePerRocket} hasar.", "citadel_ability_running_decoy": "Decoy", "citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.", "citadel_ability_running_decoy_t1_desc": "Move speed +{s:MoveSpeedMod} m/s while decoy is active", "citadel_ability_running_decoy_t2_desc": "Astro is healed {s:HealOnCloneDamage}% of the damage taken by the decoy", "citadel_ability_self_vacuum": "Tekillik", "citadel_ability_self_vacuum_desc": "Ellerinizle yak\u0131ndaki d\u00fc\u015fmanlar\u0131 \u00e7eken ve onlara hasar veren bir tekillik yarat\u0131n. Bittikten sonra d\u00fc\u015fmanlar havaya f\u0131rlat\u0131l\u0131r.", "citadel_ability_self_vacuum_quip": "D\u00fc\u015fman tak\u0131m\u0131n\u0131 i\u00e7eri \u00e7ekin ve sersemletin.", "citadel_ability_self_vacuum_t3_desc": "Tekillik, her saniye d\u00fc\u015fmanlar\u0131n maksimum sa\u011fl\u0131\u011f\u0131n\u0131n %{s:DamagePercentHealth} kadar\u0131n\u0131 g\u00f6t\u00fcr\u00fcr.", "citadel_ability_shield_toss": "Shield Toss", "citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.", "citadel_ability_shieldedsentry": "Mini Taret", "citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff", "citadel_ability_shieldedsentry_desc": "D\u00fc\u015fmanlara otomatik olarak ate\u015f eden mini bir taret kurun. Taretin hizmet s\u00fcresi s\u0131n\u0131rl\u0131d\u0131r.
Taretler, {s:hero_name}'in maksimum sa\u011fl\u0131\u011f\u0131n\u0131n %{s:TurretHealthScaling} kadar\u0131na sahiptir ve %{s:TechResist} b\u00fcy\u00fc direnci vard\u0131r. Askerlere ve hedeflere azalt\u0131lm\u0131\u015f hasar verirler.", "citadel_ability_shieldedsentry_quip": "Otomatik bir taret konu\u015fland\u0131r\u0131n.", "citadel_ability_shieldedsentry_t1_desc": "+{s:AbilityCharges} yetenek \u015farj\u0131 ve taretler +%{s:MoveSlowPercent} hareket yava\u015flatma uygular.", "citadel_ability_shieldedsentry_t2_desc": "+{s:TurretAttackRange} m sald\u0131r\u0131 menzili ve +%{s:AttackSpeedMult} taret at\u0131\u015f h\u0131z\u0131.", "citadel_ability_shiv_dagger": "T\u0131rt\u0131kl\u0131 B\u0131\u00e7aklar", "citadel_ability_shiv_dagger_desc": "Bir d\u00fc\u015fmana hasar veren ve onu kanatan bir b\u0131\u00e7ak f\u0131rlat\u0131n. Her ilave isabet, kanama miktar\u0131n\u0131 art\u0131ran bir istif ekler ve kanaman\u0131n s\u00fcresini tazeler.", "citadel_ability_shiv_dagger_max_rage_desc": "Son Yetenek: \u00d6fke doluyken, b\u0131\u00e7aklar ba\u015fka bir d\u00fc\u015fmana seker ve kanayan d\u00fc\u015fmanlara yava\u015flatma uygular.", "citadel_ability_shiv_dagger_quip": "Hedefe istiflenen bir kanama uygulay\u0131n.", "citadel_ability_shiv_dagger_t3_desc": "+{s:ImpactDamage} hasar ve +{s:BleedDPSPerStack} kanama SBH'si.", "citadel_ability_shiv_dash": "Kes ve Par\u00e7ala", "citadel_ability_shiv_dash_desc": "\u0130leri at\u0131l\u0131n ve \u00f6n\u00fcn\u00fcze \u00e7\u0131kan d\u00fc\u015fmanlara hasar verin.

Son Yetenek: \u00d6fke doluyken, Shiv'in bir yank\u0131s\u0131 k\u0131sa bir gecikmeden sonra ileri at\u0131ld\u0131\u011f\u0131 yoldan geri d\u00f6nerek d\u00fc\u015fmanlara tekrar hasar verir.", "citadel_ability_shiv_dash_quip": "\u0130leri at\u0131l\u0131n ve \u00f6n\u00fcn\u00fcze \u00e7\u0131kan d\u00fc\u015fmanlara hasar verin.", "citadel_ability_shiv_dash_t3_desc": "Dolum s\u00fcresini vurulan kahraman ba\u015f\u0131na {s:CooldownReductionOnHit} saniye azalt\u0131r (kahraman olmayan hedeflerde {s:CooldownReductionOnHitNonHero} saniye). At\u0131lma ba\u015f\u0131na maksimum -{s:MaxCooldownReductionsFromHits} saniye.", "citadel_ability_shiv_dash_t3_tooltip": "Vurdu\u011funda", "citadel_ability_shiv_defer_damage": "Kan Ak\u0131tma", "citadel_ability_shiv_defer_damage_desc": "Gelen hasar\u0131n bir k\u0131sm\u0131n\u0131 hemen al\u0131r, geri kalan k\u0131sm\u0131n\u0131 zaman i\u00e7erisinde alacak \u015fekilde ertelersiniz. Ertelenen hasar\u0131n bir k\u0131sm\u0131n\u0131 temizlemek i\u00e7in etkinle\u015ftirin.", "citadel_ability_shiv_defer_damage_max_rage_desc": "Son Yetenek: \u00d6fke doluyken, ertelenen hasar miktar\u0131 artar.", "citadel_ability_shiv_defer_damage_on_cast": "Etkinle\u015ftirildi\u011finde", "citadel_ability_shiv_defer_damage_quip": "Al\u0131nan hasar\u0131n bir k\u0131sm\u0131n\u0131 erteleyin.", "citadel_ability_shiv_killing_blow": "\u00d6ld\u00fcr\u00fcc\u00fc Darbe", "citadel_ability_shiv_killing_blow/active_buff": "\u00d6fkelendi", "citadel_ability_shiv_killing_blow_active_desc": "Bir d\u00fc\u015fman kahraman\u0131na do\u011fru atlamak i\u00e7in etkinle\u015ftirin. D\u00fc\u015fman kahraman\u0131n sa\u011fl\u0131\u011f\u0131 \u00f6ld\u00fcrme e\u015fi\u011finin alt\u0131ndaysa onu an\u0131nda \u00f6ld\u00fcr\u00fcrs\u00fcn\u00fcz; de\u011filse {s:Damage} hasar verirsiniz.", "citadel_ability_shiv_killing_blow_passive_desc": "Pasif: D\u00fc\u015fmanlara hasar vermek sizi \u00f6fkeyle doldurur. Shiv tam \u00f6fkeye ula\u015ft\u0131\u011f\u0131nda hasar\u0131 artar ve di\u011fer yeteneklerinde \u00f6zel becerilere sahip olur.", "citadel_ability_shiv_killing_blow_quip": "D\u00fc\u015f\u00fck canl\u0131 bir kahramana do\u011fru atlay\u0131n ve onu an\u0131nda \u00f6ld\u00fcr\u00fcn.", "citadel_ability_shiv_killing_blow_t1_desc": "\u00d6fke doluyken +{s:BonusMoveSpeed} m/sn hareket h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z.", "citadel_ability_shiv_killing_blow_t3_desc": "\u00d6ld\u00fcr\u00fcc\u00fc Darbe ile bir d\u00fc\u015fman\u0131 \u00f6ld\u00fcr\u00fcrseniz, yetene\u011fin dolum s\u00fcresi s\u0131f\u0131rlan\u0131r.", "citadel_ability_shiv_killing_blow_ui_meter": "\u00d6fke", "citadel_ability_shiv_killing_blow_while_full_rage": "\u00d6fke Doluyken", "citadel_ability_shoryuken": "Shoryuken", "citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.", "citadel_ability_shoryuken_t3_desc": "Hits multiple targets around Lash.", "citadel_ability_silencecontraptions_t3_desc": "Melee also EMP's enemies", "citadel_ability_spade_draw": "Draw", "citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "Etkisizle\u015ftirildi", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Hareketsizle\u015ftirildi", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "Yenilenme", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Kan\u0131yor", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Metal Deri", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength": "Strength", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness": "Bullet Armor Reduced", "citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon": "Increased Attack Speed", "citadel_ability_spade_draw_desc": "Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss", "citadel_ability_spade_draw_t2_desc": "+100% card bonus", "citadel_ability_spade_draw_t3_desc": "Draw two cards", "citadel_ability_spade_hat_trick": "Hat Trick", "citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker": "Damage Stacks", "citadel_ability_spade_hat_trick_desc": "Spade throws her hat, striking enemies along its path. Deals additional damage with successive hits

Restores all charges when cooldown completes.", "citadel_ability_spade_hat_trick_t1_desc": "Reduce total cooldown by 1s per unit hit", "citadel_ability_spade_hat_trick_t3_desc": "Hero kills refill all charges", "citadel_ability_spade_misdirection": "Shadow Box", "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection": "Misdirection", "citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura": "Misdirection zone", "citadel_ability_spade_misdirection_desc": "Creates a barrier which deals damage when crossed.", "citadel_ability_spade_play": "Play", "citadel_ability_spade_play_desc": "Plays your current card, gaining bonuses depending on which card is drawn.

BUG: Play your card to show upgrades in the shop", "citadel_ability_spade_puppeteer": "Puppeteer", "citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet": "Puppeted", "citadel_ability_spade_puppeteer_desc": "Spade turns the target into a puppet, forcing them to shoot nearby allies. Control is reduced if no targets are in range.

Puppets take reduced damage while being controlled.", "citadel_ability_spade_sleeve_toss": "Sleeve toss", "citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on": "Movement deals damage!", "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture": "Bleeding, don't move!", "citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw": "Sleeve Toss", "citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.", "citadel_ability_spade_sleight_of_hand": "Sleight of Hand", "citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from behind, heavily slows the target.", "citadel_ability_spade_translocate": "Smoke and Mirrors", "citadel_ability_spade_translocate/modifier_citadel_spade_translocate": "Returning...", "citadel_ability_spade_translocate_desc": "Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.", "citadel_ability_spade_translocate_t3_desc": "Disable armor after teleport", "citadel_ability_spade_vanishing_act": "Vanishing Act", "citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act": "Vanished", "citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage.", "citadel_ability_spade_vanishing_act_t3_desc": "+50% bonus damage", "citadel_ability_sprint_roll": "Ko\u015fma", "citadel_ability_static_charge": "Statik Y\u00fck", "citadel_ability_static_charge/modifier_citadel_staticcharge": "Statik Y\u00fck", "citadel_ability_static_charge_desc": "Hedef d\u00fc\u015fman kahramana bir y\u00fck uygulay\u0131n. K\u0131sa bir s\u00fcre sonra statik y\u00fck, yar\u0131\u00e7ap\u0131ndaki d\u00fc\u015fmanlar\u0131 sersemletir ve onlara hasar verir.", "citadel_ability_static_charge_quip": "D\u00fc\u015fman kahramana bir alan i\u00e7inde gecikmeli sersemletme uygulay\u0131n.", "citadel_ability_sticky_bomb": "Yap\u0131\u015fkan Bomba", "citadel_ability_sticky_bomb_desc": "Yak\u0131ndaki bir hedefe, k\u0131sa bir s\u00fcre sonra infilak ederek patlay\u0131c\u0131 hasar\u0131 veren bir yap\u0131\u015fkan bomba at\u0131n.
Etkilenen her d\u00fc\u015fman i\u00e7in +%{s:BonusDamagePctPerPlayerHit} bomba hasar\u0131 kazan\u0131rs\u0131n\u0131z.
Yap\u0131\u015fkan bombay\u0131 [{s:key_alt_cast}] tu\u015funa basarak kendi \u00fczerinizde kullanabilirsiniz.", "citadel_ability_sticky_bomb_quip": "Bir d\u00fc\u015fmana bomba yap\u0131\u015ft\u0131r\u0131n.", "citadel_ability_sticky_bomb_t3_desc": "Yap\u0131\u015ft\u0131\u011f\u0131nda hedefi {s:DebuffDuration} saniye boyunca etkisizle\u015ftirir.", "citadel_ability_stomp": "Kinetik Dalga", "citadel_ability_stomp_desc": "D\u00fc\u015fmanlar\u0131 havaya f\u0131rlatan bir enerji dalgas\u0131 g\u00f6nderin.", "citadel_ability_stomp_quip": "Yerde d\u00fc\u015fmanlar\u0131 havaya f\u0131rlatan bir dalga olu\u015fturun.", "citadel_ability_stomp_t1_desc": "Etkilenen d\u00fc\u015fmanlar\u0131n at\u0131\u015f h\u0131z\u0131 ve hareket h\u0131z\u0131 {s:SlowDuration} saniye boyunca %{s:SlowPercent} yava\u015flar.", "citadel_ability_stomp_t2_desc": "{s:hero_name}, etkilenen d\u00fc\u015fmanlara {s:BulletArmorReductionDuration} saniye boyunca %{s:BulletArmorReduction} daha fazla silah hasar\u0131 verir.", "citadel_ability_storm_cloud": "F\u0131rt\u0131na Bulutu", "citadel_ability_storm_cloud_desc": "Etraf\u0131n\u0131zda geni\u015fleyen ve yar\u0131\u00e7ap\u0131ndaki t\u00fcm d\u00fc\u015fmanlara hasar veren bir f\u0131rt\u0131na bulutu y\u00f6nlendirin. G\u00f6r\u00fc\u015f hizan\u0131zda olmayan d\u00fc\u015fmanlar hasar almaz. Y\u00f6nlendirme s\u0131ras\u0131nda mermi direnciniz artar.", "citadel_ability_storm_cloud_quip": "Geni\u015f bir alandaki t\u00fcm d\u00fc\u015fmanlar\u0131 k\u0131zart\u0131n.", "citadel_ability_storm_cloud_t1_desc": "F\u0131rt\u0131na Bulutu'nu y\u00f6nlendirirken +%{s:BulletResistOnActive} mermi direnci.", "citadel_ability_storm_cloud_t2_desc": "+{s:AbilityChannelTime} saniye y\u00f6nlendirme s\u00fcresi ve +{s:Radius} m yar\u0131\u00e7ap.", "citadel_ability_storm_cloud_t3_desc": "+{s:DPS} SBH", "citadel_ability_surveillance_drone": "Deploy Combat Drone", "citadel_ability_surveillance_drone_camera": "Drone Camera", "citadel_ability_surveillance_drone_camera_desc": "Switches Camera from Player to Drone", "citadel_ability_surveillance_drone_crash": "Drone Crash", "citadel_ability_surveillance_drone_crash_desc": "Crashes Drone into ground dealing AOE damage", "citadel_ability_surveillance_drone_desc": "Deploys a fragile Combat Drone which has unique abilities.", "citadel_ability_surveillance_drone_player_camera": "Player Camera", "citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player", "citadel_ability_surveillance_drone_t2_desc": "+{s:CrashImpactRadius} crash impact radius, +{s:DroneCrashDamage} drone crash damage", "citadel_ability_tangotether": "\u015eifal\u0131 Sarma\u015f\u0131k", "citadel_ability_tangotether_desc": "Bonuslar verir ve bunlar\u0131 payla\u015fmak i\u00e7in yak\u0131ndaki bir dosta otomatik olarak ba\u011flan\u0131r. \u0130yile\u015ftirme, ba\u011flanan herkes aras\u0131nda kopyalan\u0131r. Ba\u011flant\u0131 i\u00e7in g\u00f6r\u00fc\u015f hizas\u0131 gereklidir. Bir hedefe kilitlenmek i\u00e7in [{s:in_ability2}] tu\u015funa bas\u0131n.", "citadel_ability_tangotether_lock": "Hedefe Kilitlen", "citadel_ability_tangotether_quip": "Kendinizi ve yak\u0131ndaki bir dostu g\u00fc\u00e7lendirin.", "citadel_ability_tangotether_t2_desc": "+{s:MoveSpeedBonus} m/sn bonus hareket h\u0131z\u0131.", "citadel_ability_teleport": "I\u015f\u0131nlanma", "citadel_ability_tengu_airlift": "Hava Ta\u015f\u0131mac\u0131l\u0131\u011f\u0131", "citadel_ability_tengu_airlift_desc": "Bir dost veya bombayla u\u00e7un. Hareket yava\u015flatmas\u0131na neden olan b\u00fcy\u00fck bir patlama i\u00e7in dostunuzu veya bombay\u0131 yere b\u0131rak\u0131n. U\u00e7u\u015f sona erdikten sonra {s:hero_name} ve ta\u015f\u0131d\u0131\u011f\u0131 dost mermi kalkan\u0131 kazan\u0131r.
Havadayken dostunuz mermi direncine sahip olur ancak sald\u0131ramaz ve %{s:AllyOutgoingDamagePercent} hasar verir. Kullan\u0131m s\u00fcresi bir dostu hedef ald\u0131\u011f\u0131n\u0131zda k\u0131sad\u0131r.
U\u00e7u\u015f h\u0131z\u0131n\u0131z\u0131 art\u0131rmak i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n.
Dostu/bombay\u0131 b\u0131rakmak i\u00e7in [{s:iv_attack2}] tu\u015funa bas\u0131n.", "citadel_ability_tengu_airlift_quip": "Yukar\u0131dan gelen \u00f6l\u00fcm! U\u00e7un ve d\u00fc\u015fmanlara bir bomba (veya dost) at\u0131n.", "citadel_ability_tengu_airlift_t1_desc": "Etkilenen d\u00fc\u015fmanlara {s:AirDropDebuff02Duration} saniye s\u00fcren {s:AirDropBulletArmorReduction}% mermi direnci uygular.", "citadel_ability_tengu_airlift_t2_desc": "+{s:AirDropBulletShield} mermi kalkan\u0131 ve +{s:AirDropExplodeRadius} m patlama yar\u0131\u00e7ap\u0131.", "citadel_ability_tengu_airlift_t3_desc": "Etkilenen d\u00fc\u015fmanlar\u0131 +{s:AirDropSilenceDuration} saniye boyunca susturur.", "citadel_ability_tengu_dragonsfire": "Wildfire", "citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying.", "citadel_ability_tengu_dragonsfire_t3_desc": "+{s:AbilityDuration}s Duration and +{s:FlyingBulletResist} Flying Bullet Resist", "citadel_ability_tengu_ghost": "Ghost", "citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.", "citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times", "citadel_ability_tengu_lightningcrash": "G\u00f6klerin H\u00e2kimi", "citadel_ability_tengu_lightningcrash_desc": "Havaya s\u0131\u00e7ray\u0131n ve ve k\u0131sa s\u00fcreli\u011fine u\u00e7un. Yere d\u00fc\u015ft\u00fc\u011f\u00fcn\u00fczde u\u00e7u\u015f s\u00fcrenize g\u00f6re hasar verin ve yenileme h\u0131z\u0131 kazan\u0131n. U\u00e7u\u015funuza son verip erkenden yere inmek i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n.", "citadel_ability_tengu_lightningcrash_quip": "Sava\u015f alan\u0131n\u0131n \u00fczerinde u\u00e7un.", "citadel_ability_tengu_lightningcrash_t3_desc": "+{s:Damage} hasar ve +{s:Regeneration} yenileme", "citadel_ability_tengu_stone_form": "Ta\u015fa D\u00f6n\u00fc\u015fme", "citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Ta\u015fa D\u00f6n\u00fc\u015fme", "citadel_ability_tengu_stone_form_desc": "Hasar almayan bir ta\u015fa d\u00f6n\u00fc\u015f\u00fcrek yere d\u00fc\u015f\u00fcn ve yak\u0131ndaki d\u00fc\u015fmanlar\u0131 hem sersemletin hem de onlara hasar verin. Maksimum sa\u011fl\u0131\u011f\u0131n\u0131z\u0131n bir k\u0131sm\u0131 kadar kendinizi iyile\u015ftirirsiniz. Yere d\u00fc\u015fmeden \u00f6nce havada k\u0131sa s\u00fcreli\u011fine kendinizi kontrol edebilirsiniz.", "citadel_ability_tengu_stone_form_quip": "Hasar almayan bir ta\u015fa d\u00f6n\u00fc\u015f\u00fcn ve yak\u0131ndaki d\u00fc\u015fmanlar\u0131 sersemletin.", "citadel_ability_tengu_stone_form_t2_desc": "+{s:Damage} hasar verir ve d\u00fc\u015fmanlar\u0131 {s:StunDuration} saniye boyunca sersemletir.", "citadel_ability_tengu_urn": "Sarma\u015f\u0131k Bombas\u0131", "citadel_ability_tengu_urn_desc": "\u00c7evresindeki d\u00fc\u015fmanlara hasar veren ve onlar\u0131 yava\u015flatan dikenli sarma\u015f\u0131klar \u00e7a\u011f\u0131r\u0131n.", "citadel_ability_tengu_urn_quip": "Bir alandaki d\u00fc\u015fmanlara hasar verin ve onlar\u0131 yava\u015flat\u0131n.", "citadel_ability_tengu_urn_t3_desc": "+{s:DPS} SBH", "citadel_ability_tier2boss_laser_beam": "Lazer", "citadel_ability_tier2boss_rocket_barrage": "Roket Ya\u011fmuru", "citadel_ability_tier2boss_stomp": "Ezme", "citadel_ability_tier3boss_laser_beam": "Koruyucu Lazeri", "citadel_ability_time_bank": "Time Bank", "citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.", "citadel_ability_time_bank_quip": "Speed yourself up, then slow down briefly", "citadel_ability_time_bank_trigger": "Speed Time", "citadel_ability_time_bomb": "Time Bomb", "citadel_ability_time_bomb_desc": "{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals {s:SingleTargetMult}x more damage if it only hits a single target.", "citadel_ability_time_bomb_quip": "Proximity explosion", "citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their bullet resist reduced by {s:BulletArmorReduction} for {s:BulletArmorReductionDuration}s", "citadel_ability_time_bomb_t3_desc": "+{s:Damage} Damage and Time Bomb gains +50% more damage from Spirit Power", "citadel_ability_uppercut": "Patlay\u0131c\u0131 Aparkat", "citadel_ability_uppercut_desc": "Yak\u0131ndaki birimlere hafif yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131 verin ve onlar\u0131 geri f\u0131rlat\u0131n. F\u0131rlat\u0131lan birimler, \u00e7arpt\u0131\u011f\u0131 yere alan hasar\u0131 verir. Dostlara hasar vermez.", "citadel_ability_uppercut_quip": "Bir birimi yumruklayarak uza\u011fa itin.", "citadel_ability_uppercut_t2_desc": "Bir d\u00fc\u015fman kahramana aparkat vurdu\u011funuzda {s:UppercutBuffOnHit} saniye boyunca silah\u0131n\u0131z daha h\u0131zl\u0131 \u015farj olur, menzili 2 kat artar ve +%{s:BuffBaseWeaponPct} silah hasar\u0131 kazan\u0131rs\u0131n\u0131z.", "citadel_ability_uppercut_t3_desc": "Bir d\u00fc\u015fman kahramana aparkat vurdu\u011funuzda Kanca'n\u0131n dolum s\u00fcresi 0 olur ve mevcut \u015farj\u00f6r\u00fcn\u00fcze an\u0131nda +%{s:ClipSizeBonus} mermi eklenir.", "citadel_ability_viscous_ball_boost": "Slam Ball", "citadel_ability_void_sphere": "Kuantum Dolan\u0131kl\u0131k", "citadel_ability_void_sphere_desc": "{s:hero_name} k\u0131sa s\u00fcreli\u011fine hi\u00e7li\u011fe kar\u0131\u015f\u0131r ve ard\u0131ndan az bir mesafe \u00f6tede belirir. Tekrar belirdi\u011finde silah\u0131n\u0131n \u015farj\u00f6r\u00fc yenilenmi\u015f olur ve bir sonraki \u015farj\u00f6r\u00fc bonus at\u0131\u015f h\u0131z\u0131na sahip olur (maksimum {s:FireRateBonusDurationMax} sn). Ayr\u0131ca, dostlar\u0131 da beraberinde g\u00f6t\u00fcrmek ve onlara at\u0131\u015f h\u0131z\u0131 bonusunun yar\u0131s\u0131n\u0131 vermek i\u00e7in [{s:key_alt_cast}] tu\u015fuyla kullan\u0131labilir.", "citadel_ability_void_sphere_quip": "Kaybolun ve yeniden ortaya \u00e7\u0131k\u0131n.", "citadel_ability_void_sphere_t3_desc": "Tekrar belirdi\u011finde +%{s:BonusClipSizePercent} temel cephane kazan\u0131r.", "citadel_ability_wing_blast": "Wing Blast", "citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.", "citadel_ability_wraith_rapidfire": "Tam Otomatik", "citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire", "citadel_ability_wraith_rapidfire_desc": "Ge\u00e7ici olarak at\u0131\u015f h\u0131z\u0131n\u0131z\u0131 art\u0131r\u0131r. Yak\u0131ndaki dostlar at\u0131\u015f h\u0131z\u0131 bonusunun yar\u0131s\u0131n\u0131 al\u0131r.", "citadel_ability_wraith_rapidfire_quip": "At\u0131\u015f h\u0131z\u0131n\u0131z\u0131 art\u0131r\u0131n.", "citadel_ability_zealot_energy_warp": "Energy Warp", "citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.", "citadel_ability_zealot_energy_warp_t2_desc": "+{s:SilenceDuration} EMP Duration", "citadel_ability_zealot_energy_warp_t3_desc": "Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.", "citadel_ability_zealot_inner_fire": "Inner Fire", "citadel_ability_zealot_inner_fire_desc": "Passive. Zealot gains health, and grows in physical power while using his other abilities.", "citadel_ability_zealot_inner_fire_t1_desc": "Move Speed +{s:BonusMoveSpeedWhileTethered} while tethered", "citadel_ability_zealot_inner_fire_t2_desc": "Damage Resist +{s:DamageReductionWhileSpirits}% while using Summon Spirits", "citadel_ability_zealot_inner_fire_t3_desc": "Health Regen +{s:BonusHealthRegenWhileEnergyWarp} while using Energy Warp", "citadel_ability_zealot_spirit_echo": "Spirit Echo", "citadel_ability_zealot_spirit_echo_desc": "Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.", "citadel_ability_zealot_spirit_echo_t1_desc": "+{s:SpiritShotSlowDuration} second Slow Duration", "citadel_ability_zealot_spirit_echo_t2_desc": "+{s:MaxBounces} Max Bounces", "citadel_ability_zealot_spirit_echo_t3_desc": "Echo slow now reduces Fire Rate {s:FireRateReduction}", "citadel_ability_zealot_summon_spirits": "Energy Spirits", "citadel_ability_zealot_summon_spirits_desc": "Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.", "citadel_ability_zealot_summon_spirits_t1_desc": "+{s:SpiritBulletArmor} Bullet Armor while there is a spirit active.", "citadel_ability_zealot_summon_spirits_t3_desc": "+{s:SpiritLifeSteal}% Life Steal on Energy Spirit damage.", "citadel_ability_zealot_tether": "Tether", "citadel_ability_zealot_tether_desc": "Creates a beam of energy to a friend, with each hero sharing {s:TetheredShareStatsPct}% of their health regen, fire rate and spirit bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target.", "citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse", "citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.", "citadel_ability_zip_line": "Ula\u015f\u0131m Halat\u0131", "citadel_all_chat_label_prefix": "[HERKES]", "citadel_ap_max_level": "max Lvl", "citadel_bot_name": "Bot", "citadel_camera_pitch_inverted": "Fareyi Ters \u00c7evir", "citadel_camera_zoom_is_toggle": "Yak\u0131nla\u015ft\u0131rmay\u0131 A\u00e7/Kapat", "citadel_chat_placeholder": "(HERKESE):", "citadel_chat_placeholder_spec_team": "(\u0130ZLEY\u0130C\u0130LERE)", "citadel_chat_placeholder_team": "(DOSTLARA):", "citadel_chatmessage": "{s:target} {s:persona}: {s:message}", "citadel_chatwheel_label_Attack_Hero": "Sald\u0131r: {s:hero_name}", "citadel_chatwheel_label_BRB": "Hemen geliyorum", "citadel_chatwheel_label_Care": "Dikkat", "citadel_chatwheel_label_Defend": "Kulvar\u0131 savunun...", "citadel_chatwheel_label_GetBack": "Geri \u00e7ekilin", "citadel_chatwheel_label_Go": "\u0130lerleyin", "citadel_chatwheel_label_GoingIn": "\u0130lerliyorum", "citadel_chatwheel_label_GoodGame": "\u0130yi oyundu", "citadel_chatwheel_label_GoodJob": "Aferin", "citadel_chatwheel_label_GoodJobGameOver": "Aferin", "citadel_chatwheel_label_HeadedTo": "\u00dcsse gidiyorum", "citadel_chatwheel_label_Headed_Blue": "{s:hero_name} maviye gidiyor", "citadel_chatwheel_label_Headed_Green": "{s:hero_name} ye\u015file gidiyor", "citadel_chatwheel_label_Headed_Purple": "{s:hero_name} mora gidiyor", "citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} sar\u0131ya gidiyor", "citadel_chatwheel_label_Help": "Yard\u0131m edin", "citadel_chatwheel_label_HoldUp": "Durun/Bekleyin", "citadel_chatwheel_label_ImBack": "D\u00f6nd\u00fcm", "citadel_chatwheel_label_Missing": "Eksik", "citadel_chatwheel_label_No": "Hay\u0131r!", "citadel_chatwheel_label_OMW": "Yolday\u0131m", "citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_label_Push": "Kulvarda ilerleyin", "citadel_chatwheel_label_StayTogether": "Bir arada kal\u0131n", "citadel_chatwheel_label_Stun": "Sersemletin", "citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}", "citadel_chatwheel_label_WellPlayed": "G\u00fczel
oyundu", "citadel_chatwheel_label_Yes": "Evet!", "citadel_chatwheel_label_cancel": "\u0130ptal et", "citadel_chatwheel_label_follow_me": "Beni takip edin", "citadel_chatwheel_label_headed_this_way": "Bu tarafa gidiyorum", "citadel_chatwheel_label_lets_go_here": "Buraya gidelim", "citadel_chatwheel_label_missing_blue": "Mavi eksik", "citadel_chatwheel_label_missing_green": "Ye\u015fil eksik", "citadel_chatwheel_label_missing_hero": "Eksik", "citadel_chatwheel_label_missing_purple": "Mor eksik", "citadel_chatwheel_label_missing_yellow": "Sar\u0131 eksik", "citadel_chatwheel_label_placeholder": "", "citadel_chatwheel_label_respond": "Respond 'On My Way'", "citadel_chatwheel_label_retreat": "Geri \u00e7ekilin", "citadel_chatwheel_label_see_enemy": "D\u00fc\u015fman burada", "citadel_chatwheel_label_thanks": "Te\u015fekk\u00fcrler", "citadel_chatwheel_label_thanksGameOver": "Te\u015fekk\u00fcrler", "citadel_chatwheel_message_BRB": "Hemen d\u00f6nece\u011fim!", "citadel_chatwheel_message_Care": "Dikkat!", "citadel_chatwheel_message_Defend": "Kulvar\u0131 savunun!", "citadel_chatwheel_message_Defend_Blue": "Maviyi savunun", "citadel_chatwheel_message_Defend_Green": "Ye\u015fili savunun", "citadel_chatwheel_message_Defend_Purple": "Moru savunun", "citadel_chatwheel_message_Defend_Yellow": "Sar\u0131y\u0131 savunun", "citadel_chatwheel_message_GetBack": "Geri \u00e7ekilin!", "citadel_chatwheel_message_Go": "\u0130lerleyin!", "citadel_chatwheel_message_GoingIn": "Gidiyorum!", "citadel_chatwheel_message_GoodGame": "\u0130yi oyundu!", "citadel_chatwheel_message_GoodJob": "Aferin!", "citadel_chatwheel_message_GoodJobGameOver": "Aferin!", "citadel_chatwheel_message_HeadedTo": "\u00dcsse gidiyorum!", "citadel_chatwheel_message_HeadedToBlue": "Maviye gidiyorum", "citadel_chatwheel_message_HeadedToGreen": "Ye\u015file gidiyorum", "citadel_chatwheel_message_HeadedToLane": "Kulvara gidiyorum...", "citadel_chatwheel_message_HeadedToPurple": "Mora gidiyorum", "citadel_chatwheel_message_HeadedToYellow": "Sar\u0131ya gidiyorum", "citadel_chatwheel_message_Help": "Yard\u0131m laz\u0131m!", "citadel_chatwheel_message_Help_blue": "Mavi kulvarda yard\u0131m gerekiyor!", "citadel_chatwheel_message_Help_green": "Ye\u015fil kulvarda yard\u0131m gerekiyor!", "citadel_chatwheel_message_Help_purple": "Mor kulvarda yard\u0131m gerekiyor!", "citadel_chatwheel_message_Help_yellow": "Sar\u0131 kulvarda yard\u0131m gerekiyor!", "citadel_chatwheel_message_HoldUp": "{s:param_1} bekle", "citadel_chatwheel_message_ImBack": "D\u00f6nd\u00fcm", "citadel_chatwheel_message_Missing": "Eksik!", "citadel_chatwheel_message_No": "Hay\u0131r!", "citadel_chatwheel_message_OMW": "Yolday\u0131m!", "citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}", "citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}", "citadel_chatwheel_message_Push": "Bast\u0131r\u0131n!", "citadel_chatwheel_message_StayTogether": "Bir arada kal\u0131n", "citadel_chatwheel_message_Stun": "Sersemletin!", "citadel_chatwheel_message_WellPlayed": "G\u00fczel oyundu!", "citadel_chatwheel_message_Yes": "Olumlu!", "citadel_chatwheel_message_missing_blue": "Mavi eksik!", "citadel_chatwheel_message_missing_green": "Ye\u015fil eksik!", "citadel_chatwheel_message_missing_hero": "{s:param_1} eksik", "citadel_chatwheel_message_missing_purple": "Mor eksik!", "citadel_chatwheel_message_missing_yellow": "Sar\u0131 eksik!", "citadel_chatwheel_message_thanks": "Te\u015fekk\u00fcrler!", "citadel_chatwheel_message_thanksGameOver": "Te\u015fekk\u00fcrler!", "citadel_chatwheel_push_blue": "Mavi kulvarda ilerleyin", "citadel_chatwheel_push_green": "Ye\u015fil kulvarda ilerleyin", "citadel_chatwheel_push_purple": "Mor kulvarda ilerleyin", "citadel_chatwheel_push_yellow": "Sar\u0131 kulvarda ilerleyin", "citadel_clientversion": "Derleme {d:client_version_number}", "citadel_confirm_reset_crosshair": "Ni\u015fang\u00e2h\u0131n\u0131z\u0131 varsay\u0131lana s\u0131f\u0131rlamak istedi\u011finizden emin misiniz?", "citadel_confirm_reset_keybindings": "Tu\u015f atamalar\u0131n\u0131 varsay\u0131lana s\u0131f\u0131rlamak istedi\u011finizden emin misiniz?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "KEHR\u0130BAR", "citadel_enable_ping_indicator": "G\u00f6stergede Ping \u0130\u015faretini Etkinle\u015ftir", "citadel_game_audio_muted": "Oyun Sesi Kapal\u0131", "citadel_game_audio_press_unmute": "Sesi a\u00e7mak i\u00e7in [{s:key_toggle_mute} tu\u015funa bas\u0131n", "citadel_gun_damage": "Silah Hasar\u0131", "citadel_hijack_drone_extra_abilities": "Combat Drone Abilities", "citadel_hint_activate_wall": "Duvar\u0131 erken olu\u015fturmak i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n.", "citadel_hint_buy_items": "Mod sat\u0131n almak i\u00e7in \u00fcss\u00fcn\u00fcze geri d\u00f6n\u00fcn veya bir d\u00fckk\u00e2na gidin.", "citadel_hint_flamedash_boost": "H\u0131zlanmak i\u00e7in [{s:key_innate_1}] tu\u015funa bas\u0131n. Kuvvet gerektirir.", "citadel_hint_flying_strike_early_activate": "Hedefe erken u\u00e7mak i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n.", "citadel_hint_guided_arrow_boost": "Ok h\u0131z\u0131n\u0131 art\u0131rmak i\u00e7in [{s:iv_attack}] tu\u015funa bas\u0131n.", "citadel_hint_hero_testing_shop": "D\u00fckk\u00e2n\u0131 a\u00e7mak ve se\u00e7enekleri test etmek i\u00e7in [{s:citadel_open_hero_sheet}] tu\u015funa bas\u0131n.", "citadel_hint_ladder": "Merdivene \u00e7\u0131kmak i\u00e7in [{s:in_mantle}]+[{s:key_forward}] tu\u015flar\u0131na bas\u0131n.", "citadel_hint_learn_ability": "Bir yetene\u011fi \u00f6\u011frenmek i\u00e7in yetenek 1-4 tu\u015flar\u0131na bas\u0131l\u0131 tutun.", "citadel_hint_learn_initial_ability": "A\u00e7aca\u011f\u0131n\u0131z yetene\u011fi se\u00e7mek i\u00e7in [{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutun.", "citadel_hint_mantle": "Engellerin \u00fczerinden atlamak i\u00e7in [{s:in_mantle}] tu\u015funa bas\u0131l\u0131 tutun.", "citadel_hint_melee": "Yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131n\u0131z\u0131 kullanmak i\u00e7in [{s:in_weapon1}] tu\u015funa bas\u0131n.", "citadel_hint_slide": "Yoku\u015f a\u015fa\u011f\u0131 ko\u015farken kaymak i\u00e7in [{s:duck}] tu\u015funa bas\u0131l\u0131 tutun.", "citadel_hint_teleport": "2. kademe lideriniz sald\u0131r\u0131 alt\u0131nda. [{s:key_teleport}] tu\u015fuyla \u0131\u015f\u0131nlan\u0131n ve yard\u0131m edin!", "citadel_hint_upgrade_ability": "Yeteneklerinizi geli\u015ftirmek i\u00e7in [{s:show_scoreboard}] tu\u015funa bas\u0131l\u0131 tutun.", "citadel_hint_zipline": "Ula\u015f\u0131m halat\u0131na atlamak i\u00e7in [{s:in_mantle}] tu\u015funa bas\u0131n.", "citadel_hint_zoom": "Silah\u0131n\u0131zla yak\u0131nla\u015ft\u0131rma yapmak i\u00e7in [{s:iv_attack2}] tu\u015funa bas\u0131n.", "citadel_hotkeys_tooltip_chatvoiceparty": "T\u00fcm parti \u00fcyeleriyle ileti\u015fim kurmak i\u00e7in mikrofonunuzu kullan\u0131n. A\u00e7\u0131k mikrofon ayar\u0131 etkinse, panoda da ge\u00e7erli olacakt\u0131r.", "citadel_hotkeys_tooltip_chatvoiceteam": "T\u00fcm tak\u0131m \u00fcyeleriyle ileti\u015fim kurmak i\u00e7in mikrofonunuzu kullan\u0131n.", "citadel_keybind_ability1": "1. Yetenek", "citadel_keybind_ability2": "2. Yetenek", "citadel_keybind_ability3": "3. Yetenek", "citadel_keybind_ability4": "4. Yetenek", "citadel_keybind_ads": "Yak\u0131nla\u015ft\u0131r", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast_modifier": "Alternatif Kullanma De\u011fi\u015ftirici Tu\u015fu", "citadel_keybind_alt_modifier": "Alt Tu\u015fu De\u011fi\u015ftiricisi", "citadel_keybind_attack": "Ate\u015f Et", "citadel_keybind_backwards": "Geri", "citadel_keybind_chat_all": "Herkese Yaz", "citadel_keybind_chat_team": "Tak\u0131ma Yaz", "citadel_keybind_command": "CMD", "citadel_keybind_crouch": "\u00c7\u00f6mel/Kay", "citadel_keybind_ctrl": "CTRL", "citadel_keybind_decrease_replay_speed": "Tekrar H\u0131z\u0131n\u0131 Azalt", "citadel_keybind_dev_console": "Geli\u015ftirici Konsolu", "citadel_keybind_extra_info": "Ek Bilgi", "citadel_keybind_forward": "\u0130leri", "citadel_keybind_held_item": "Yak\u0131n D\u00f6v\u00fc\u015f Savu\u015fturma/E\u015fya F\u0131rlatma", "citadel_keybind_increase_replay_speed": "Tekrar H\u0131z\u0131n\u0131 Art\u0131r", "citadel_keybind_item1": "1. E\u015fya", "citadel_keybind_item2": "2. E\u015fya", "citadel_keybind_item3": "3. E\u015fya", "citadel_keybind_item4": "4. E\u015fya", "citadel_keybind_left": "Sol (Yanal)", "citadel_keybind_mantle": "Z\u0131plama/T\u0131rmanma", "citadel_keybind_melee": "Yak\u0131n D\u00f6v\u00fc\u015f", "citadel_keybind_mouse_wheel": "Sohbet \u00c7ark\u0131", "citadel_keybind_open_hero_sheet": "D\u00fckk\u00e2n\u0131 A\u00e7", "citadel_keybind_pause": "Duraklat", "citadel_keybind_ping": "Ping", "citadel_keybind_push_to_talk": "Sesli Sohbet (TAKIM)", "citadel_keybind_push_to_talk_party": "Sesli Sohbet (PART\u0130)", "citadel_keybind_quick_response": "H\u0131zl\u0131 Yan\u0131t", "citadel_keybind_reload": "\u015earj\u00f6r De\u011fi\u015ftir", "citadel_keybind_replay_change_Team": "\u0130zlenen Tak\u0131m\u0131 De\u011fi\u015ftir", "citadel_keybind_replay_death": "\u00d6l\u00fcm\u00fc Yeniden Oynat", "citadel_keybind_replay_fly_down": "Al\u00e7al\u0131\u015f\u0131 Yeniden Oynat", "citadel_keybind_replay_fly_up": "Y\u00fckseli\u015fi Yeniden Oynat", "citadel_keybind_replay_next_target": "Bir Sonraki Hedefi Oynat", "citadel_keybind_replay_prev_target": "Bir \u00d6nceki Hedefi Oynat", "citadel_keybind_right": "Sa\u011f (Yanal)", "citadel_keybind_roll": "At\u0131l", "citadel_keybind_scoreboard": "Skor Tablosu", "citadel_keybind_shift": "SHIFT", "citadel_keybind_spec_change_Team": "\u0130zlenen Tak\u0131m\u0131 De\u011fi\u015ftir", "citadel_keybind_spec_chase": "Takip Kameras\u0131ndan \u0130zle", "citadel_keybind_spec_in_eye": "Birinci \u015eah\u0131stan \u0130zle", "citadel_keybind_spec_next_target": "Bir Sonraki Hedefi \u0130zle", "citadel_keybind_spec_prev_target": "Bir \u00d6nceki Hedefi \u0130zle", "citadel_keybind_spectator_fly_down": "Al\u00e7al", "citadel_keybind_spectator_fly_up": "Y\u00fcksel", "citadel_keybind_tab": "TAB", "citadel_keybind_teleport_to_objective": "I\u015f\u0131nlanma", "citadel_keybind_toggle_free_cursor": "Serbest \u0130mleci A\u00e7/Kapat", "citadel_keybind_toggle_mute": "Sesi A\u00e7/Kapat", "citadel_keybind_toggle_replay_camera": "Yeniden Oynatma Kameras\u0131 Modunu De\u011fi\u015ftir", "citadel_keybind_toggle_replay_pause": "Oynatmay\u0131 Durdur/Devam Et", "citadel_keybind_toggle_spec_camera": "\u0130zleyici Kameras\u0131 Modunu De\u011fi\u015ftir", "citadel_keybind_upgrade_ability1": "1. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability2": "2. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability3": "3. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability4": "4. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability_1": "1. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability_2": "2. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability_3": "3. yetene\u011fi geli\u015ftir", "citadel_keybind_upgrade_ability_4": "4. yetene\u011fi geli\u015ftir", "citadel_keybind_windows": "WIN", "citadel_modifier_duo_arc_cannon": "Arc Cannon", "citadel_modifier_duo_drone_tracker": "Drone", "citadel_modifier_passive_hijack_stacking_weapon_jammer": "Gun Jammed", "citadel_modifier_passive_hijack_weapon_jammer_buildup": "Weapon Jammer", "citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building", "citadel_modifier_tangotether_tether_receiver": "Covenant", "citadel_modifier_teleport": "I\u015f\u0131nlan\u0131yor", "citadel_mute_game_audio": "Oyun sesini kapat", "citadel_mute_player": "Oyuncunun sesini kapatmak i\u00e7in t\u0131kla", "citadel_next_ap_abilities": "<Panel class=\"goldIcon\"/> {i:gold_to_next_level} to next Lvl", "citadel_next_attack_delay_reason_disarmed": "Etkisizle\u015ftirildi", "citadel_next_attack_delay_reason_reload": "\u015earj\u00f6r De\u011fi\u015ftiriliyor", "citadel_ping_wheel_disabled_while_dead": "\u00d6l\u00fcyken Devre D\u0131\u015f\u0131", "citadel_ping_wheel_message": "{s:message}", "citadel_purchasemessage": "{s:target} {s:persona} {s:soldOrPurchasedText} {s:message}", "citadel_quick_response_cancel": "Cancel Last Ping Message", "citadel_quick_response_respond_onmyway": "Respond 'On my Way'", "citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}", "citadel_replay_manager_error_chunk_failed": "Kay\u0131t hen\u00fcz indirilmeye haz\u0131r de\u011fil.", "citadel_replay_manager_error_write_failure": "Kay\u0131t yerel diske kaydedilemedi.", "citadel_reset_keybind": "Tu\u015f Atamalar\u0131 S\u0131f\u0131rlans\u0131n M\u0131?", "citadel_settings_2speakers": "2 Hoparl\u00f6r", "citadel_settings_4speakers": "4 Hoparl\u00f6r", "citadel_settings_5speakers": "5.1 Hoparl\u00f6r", "citadel_settings_7speakers": "7.1 Hoparl\u00f6r", "citadel_settings_abilitieskeybinds": "Yetenek Tu\u015flar\u0131", "citadel_settings_about": "Hakk\u0131nda", "citadel_settings_advancedvideosettings": "Geli\u015fmi\u015f ayarlar\u0131 kullan", "citadel_settings_alt_cast_double_tap": "\u0130ki kez basma", "citadel_settings_alt_cast_double_tap_tooltip": "Yetene\u011fin alternatif modunu kullanmak i\u00e7in yetenek tu\u015funa iki kez bas\u0131n.", "citadel_settings_alt_cast_double_tap_window": "Alternatif Kullanma \u0130ki Kez Basma Aral\u0131\u011f\u0131", "citadel_settings_alt_cast_hold_time": "Alternatif Kullanma Bas\u0131l\u0131 Tutma S\u00fcresi", "citadel_settings_alt_cast_mode": "Alternatif kullanma modunu de\u011fi\u015ftir:", "citadel_settings_alt_cast_modifier_key": "De\u011fi\u015ftirici tu\u015f", "citadel_settings_alt_cast_modifier_key_tooltip": "Alternatif modu kullanmak i\u00e7in de\u011fi\u015ftirici tu\u015funa bas\u0131l\u0131 tutarken bir yetenek tu\u015funa bas\u0131n.", "citadel_settings_alt_cast_press_and_hold": "Bas\u0131l\u0131 tutma", "citadel_settings_alt_cast_press_and_hold_tooltip": "Alternatif modu kullanmak i\u00e7in bir yetenek tu\u015funa k\u0131sa bir s\u00fcre bas\u0131l\u0131 tutun.", "citadel_settings_antialiasing": "Kenar Yumu\u015fatma", "citadel_settings_antialiasing_cmaa": "CMAA", "citadel_settings_antialiasing_desc": "FSR2 devre d\u0131\u015f\u0131yken kullan\u0131lacak i\u015fleme sonras\u0131 kenar yumu\u015fatma efekti.

Performans etkisi: D\u00fc\u015f\u00fck/sabit", "citadel_settings_antialiasing_fxaa": "FXAA", "citadel_settings_antialiasing_none": "Kapal\u0131", "citadel_settings_appearancevideo": "En \u0130yi G\u00f6r\u00fcnt\u00fc", "citadel_settings_apply": "AYARLARI UYGULA", "citadel_settings_area_lights": "Alan I\u015f\u0131klar\u0131", "citadel_settings_area_lights_desc": "B\u00fcy\u00fck veya d\u00fczensiz \u015fekillere sahip \u0131\u015f\u0131k demeti gibi \u0131\u015f\u0131k kaynaklar\u0131n\u0131n do\u011fru \u015fekilde olu\u015fturulmas\u0131n\u0131 sa\u011flar. D\u00fc\u015f\u00fck kaliteli sistemlerde performans etkisi daha y\u00fcksek olabilir.

Performans etkisi: D\u00fc\u015f\u00fck/sabit", "citadel_settings_aspectratio": "G\u00f6r\u00fcnt\u00fc Oran\u0131", "citadel_settings_aspectratio1610": "16x10", "citadel_settings_aspectratio169": "16x9", "citadel_settings_aspectratio219": "21x9", "citadel_settings_audio": "Ses", "citadel_settings_audiodefaults": "VARSAYILAN AYARLARI GER\u0130 Y\u00dcKLE", "citadel_settings_basicvideosettings": "Temel ayarlar\u0131 kullan", "citadel_settings_borderless": "\u00c7er\u00e7evesiz Pencere", "citadel_settings_camera_volume_cutout": "Camera Cutout", "citadel_settings_camera_volume_cutout_desc": "Hen\u00fcz kullan\u0131lm\u0131yor.", "citadel_settings_chat_allow_global": "Kanal mesajlar\u0131 di\u011fer kanal sekmelerinde g\u00f6r\u00fcn\u00fcr", "citadel_settings_chat_filter": "Sohbet \u0130zni", "citadel_settings_chat_filter_allow_all": "T\u00fcm oyuncular", "citadel_settings_chat_filter_allow_friendly": "Dost oyuncular (Arkada\u015flar, parti \u00fcyeleri ve lonca \u00fcyeleri)", "citadel_settings_chat_filter_allow_none": "Gelen sohbeti engelle", "citadel_settings_chat_filter_allow_teams": "Dost oyuncular ve tak\u0131m arkada\u015flar\u0131", "citadel_settings_chat_filter_onlyfriends": "Sadece arkada\u015flar, parti ve lonca sohbetini g\u00f6ster", "citadel_settings_chat_filter_settings_apply_to_spectating": "\u0130zlerken Sohbet Filtresi Ayarlar\u0131n\u0131 Uygula", "citadel_settings_chat_invert_ping": "Pingi Ters \u00c7evir", "citadel_settings_chat_join_regional": "Ba\u015flang\u0131\u00e7ta b\u00f6lgesel sohbet kanal\u0131na kat\u0131l\u0131n", "citadel_settings_chat_mute_enemies": "D\u00fc\u015fman sohbetini sustur", "citadel_settings_chat_mute_everyone": "Gelen b\u00fct\u00fcn sohbetleri sustur", "citadel_settings_chat_openmic": "A\u00e7\u0131k Mikrofon", "citadel_settings_chat_ptt": "Bas Konu\u015f", "citadel_settings_chat_wheel_all": "[HERKES]", "citadel_settings_chat_whispers": "Steam mesajlar\u0131n\u0131 f\u0131s\u0131lt\u0131 olarak g\u00f6ster", "citadel_settings_chatwheel": "Sohbet \u00c7ark\u0131", "citadel_settings_communicationkeybinds": "\u0130LET\u0130\u015e\u0130M TU\u015eLARI", "citadel_settings_contextual_slot": "[Ba\u011flamsal Yuva]", "citadel_settings_contextual_slot_label": "Ba\u011flamsal Ping \u00c7ark\u0131 Yuvas\u0131", "citadel_settings_crosshair": "Retik\u00fcl Ayarlar\u0131", "citadel_settings_crosshair_color": "Renk", "citadel_settings_crosshair_color_b": "Mavi", "citadel_settings_crosshair_color_g": "Ye\u015fil", "citadel_settings_crosshair_color_r": "K\u0131rm\u0131z\u0131", "citadel_settings_crosshair_defaults": "Varsay\u0131lana S\u0131f\u0131rla", "citadel_settings_crosshair_dot_opacity": "Nokta \u015eeffafl\u0131\u011f\u0131", "citadel_settings_crosshair_dot_outline_opacity": "Nokta D\u0131\u015f \u00c7izgisi \u015eeffafl\u0131\u011f\u0131", "citadel_settings_crosshair_pip_border": "G\u00f6sterge S\u0131n\u0131rlar\u0131n\u0131 G\u00f6ster", "citadel_settings_crosshair_pip_gap": "Bo\u015fluk", "citadel_settings_crosshair_pip_height": "Y\u00fckseklik", "citadel_settings_crosshair_pip_opacity": "G\u00f6sterge \u015eeffafl\u0131\u011f\u0131", "citadel_settings_crosshair_pip_width": "Geni\u015flik", "citadel_settings_crosshair_size": "Ni\u015fang\u00e2h", "citadel_settings_crosshair_visibility": "Nokta", "citadel_settings_customresolution": "\u00d6zel \u00e7\u00f6z\u00fcn\u00fcrl\u00fck ayarlar\u0131n\u0131 kullan", "citadel_settings_defaultaudio": "Varsay\u0131lan", "citadel_settings_depth_of_field": "Alan Derinli\u011fi", "citadel_settings_depth_of_field_desc": "Kamera lensinin de\u011fi\u015fen odak uzakl\u0131\u011f\u0131n\u0131 ve diyafram a\u00e7\u0131kl\u0131\u011f\u0131n\u0131 sim\u00fcle eder. Mevcut h\u00e2liyle oyun performans\u0131n\u0131 etkilemesi beklenmiyor.

Performans etkisi: \u00d6nemsiz", "citadel_settings_dfao": "Uzakl\u0131k Alan\u0131 OG", "citadel_settings_dfao_desc": "Uzakl\u0131k alan\u0131 ortam g\u00f6lgelendirmesi, uzakl\u0131k alan\u0131 verilerini kullanarak karakterlerin ve dinamik nesnelerin yumu\u015fak temas g\u00f6lgelendirmelerini hesaplar.

Performans etkisi: Orta/de\u011fi\u015fken", "citadel_settings_dfao_quality_high": "Y\u00fcksek", "citadel_settings_dfao_quality_low": "D\u00fc\u015f\u00fck", "citadel_settings_dfao_quality_med": "Orta", "citadel_settings_dfao_quality_off": "Kapal\u0131", "citadel_settings_dfao_quality_ultra": "Ultra", "citadel_settings_displacement_mapping": "Displacement Mapping", "citadel_settings_displacement_mapping_desc": "Oyun alan\u0131 geometrisinde daha ger\u00e7ek\u00e7i ve detayl\u0131 \u00e7\u0131k\u0131nt\u0131lar elde etmek i\u00e7in ekran alan\u0131na uygulanan y\u00fckseklik efekti.

Performans etkisi: Orta/sabit", "citadel_settings_display": "Ekran:", "citadel_settings_display_choice": "Monit\u00f6r {d:displayNumber} - {s:displayName}", "citadel_settings_distancefield_reflections": "Uzakl\u0131k Alan\u0131 Yans\u0131malar\u0131", "citadel_settings_distancefield_reflections_desc": "Yans\u0131ma g\u00f6lgelendirmeleri i\u00e7in uzakl\u0131k alanlar\u0131n\u0131 kullanan, geli\u015ftirme a\u015famas\u0131ndaki \u00f6zellik. Ekrandaki karakter say\u0131s\u0131 fazlayken performans d\u00fc\u015fer ancak bunun gelecek g\u00fcncellemelerle daha iyi h\u00e2le gelmesi bekleniyor.

Performans etkisi: Y\u00fcksek/de\u011fi\u015fken", "citadel_settings_distancefield_shadows": "Uzakl\u0131k Alan\u0131 G\u00f6lgeleri", "citadel_settings_distancefield_shadows_desc": "Dinamik nesneler, daha basit ve g\u00f6lge e\u015flemesi yap\u0131lmam\u0131\u015f \u0131\u015f\u0131klarda g\u00f6lgeler olu\u015fturur.

Performans etkisi: Orta/de\u011fi\u015fken", "citadel_settings_effects_bloom": "Efekt Par\u0131lt\u0131s\u0131", "citadel_settings_effects_bloom_desc": "Efektleri do\u011frudan par\u0131lt\u0131 aral\u0131\u011f\u0131na \u00e7izerek geli\u015fmi\u015f g\u00f6rseller elde etmemizi sa\u011flar.

Performans etkisi: D\u00fc\u015f\u00fck/sabit", "citadel_settings_enable_console": "Konsolu Etkinle\u015ftir", "citadel_settings_enable_console_tooltip": "Konsolu etkinle\u015ftiren -dev veya -console gibi ba\u015flatma se\u00e7enekleriniz varsa bunlar, bu ayar\u0131 ge\u00e7ersiz k\u0131lar.", "citadel_settings_fastestvideo": "En H\u0131zl\u0131", "citadel_settings_fog_quality": "Sis Kalitesi", "citadel_settings_fog_quality_high": "Y\u00fcksek", "citadel_settings_fog_quality_low": "D\u00fc\u015f\u00fck", "citadel_settings_fog_quality_med": "Orta", "citadel_settings_fps_max": "Saniye ba\u015f\u0131na izin verilen en fazla kare say\u0131s\u0131", "citadel_settings_fps_max_tip": "Geni\u015fletilmi\u015f de\u011ferlere +fps_max ba\u015flatma se\u00e7ene\u011fiyle ula\u015f\u0131labilir.\"nBu \u00e7ubu\u011fun d\u0131\u015f\u0131ndaki de\u011ferler \u00e7ubu\u011fu ge\u00e7ersiz k\u0131lacakt\u0131r.", "citadel_settings_fsr": "FidelityFX Super Resolution", "citadel_settings_fsr2": "FSR2", "citadel_settings_fsr2_desc": "Zamansal kenar yumu\u015fatma (TAA)/g\u00f6r\u00fcnt\u00fc \u00f6l\u00e7eklendirme i\u00e7in AMD FidelityFX Super Resolution 2 entagrasyonu. Geli\u015ftirme a\u015famas\u0131nda.", "citadel_settings_fsr2_sharpness": "FSR2 Keskinli\u011fi", "citadel_settings_fsr2_sharpness_desc": "FSR2 Keskinli\u011fi", "citadel_settings_fsr2scaling": "\u00d6l\u00e7eklendirme Modu", "citadel_settings_fsr2scaling_balanced": "Dengeli", "citadel_settings_fsr2scaling_desc": "Yerle\u015fik Kenar Yumu\u015fatma - 1x \u00f6l\u00e7ekleme
Kalite - 1,5x \u00f6l\u00e7ekleme
Dengeli - 1,7x \u00f6l\u00e7ekleme
Performans - 2x \u00f6l\u00e7ekleme
Ultra Performans - 3x \u00f6l\u00e7ekleme

Performans etkisi: Y\u00fcksek/sabit", "citadel_settings_fsr2scaling_native": "Yerle\u015fik KY", "citadel_settings_fsr2scaling_performance": "Performans", "citadel_settings_fsr2scaling_quality": "Kalite", "citadel_settings_fsr2scaling_ultra_performance": "Ultra", "citadel_settings_fsr_rcas_sharpness": "FSR Keskinli\u011fi", "citadel_settings_fsr_rcas_sharpness_desc": "FSR Keskinli\u011fi", "citadel_settings_fsr_tooltip": "Oyunun g\u00f6r\u00fcnt\u00fc i\u015fleme kalitesi %100'\u00fcn alt\u0131ndayken y\u00fcksek kaliteli g\u00f6r\u00fcnt\u00fc \u00f6l\u00e7eklendirmesi yapar.\"nKenar yumu\u015fatman\u0131n etkin olmas\u0131n\u0131 gerektirir.", "citadel_settings_fullscreen": "Tam Ekran", "citadel_settings_fullscreen_focus_behavior": "Tam ekranda etkin pencere de\u011filse simge durumuna k\u00fc\u00e7\u00fclt", "citadel_settings_fullscreenbrightness": "Tam Ekran Parlakl\u0131\u011f\u0131", "citadel_settings_fxaa": "Kenar Yumu\u015fatma", "citadel_settings_fxaa_desc": "D\u00fc\u015f\u00fck \u00f6l\u00e7eklenmedenden kaynaklanan t\u0131rt\u0131kl\u0131 g\u00f6r\u00fcnt\u00fc bozulmalar\u0131n\u0131 azalt\u0131r. Kenar yumu\u015fatma i\u00e7in \u00e7al\u0131\u015fmalar devam ediyor. FXAA \u015fu anda destekleniyor.

Performans etkisi: D\u00fc\u015f\u00fck/sabit", "citadel_settings_game": "Oyun", "citadel_settings_gamevoicevolume": "Ses Girdisi D\u00fczeyi (Sizin)", "citadel_settings_gamevoicevolume_desc": "Mikrofonunuzun girdi ses seviyesini kontrol eder.", "citadel_settings_gamevolume": "Oyun Sesi", "citadel_settings_gamevolume_desc": "Ses efektlerinin, m\u00fczi\u011fin ve diyaloglar\u0131n ses seviyesini ayarlar.", "citadel_settings_headphones": "Kulakl\u0131k", "citadel_settings_hotkeys": "Tu\u015flar", "citadel_settings_invert_ping_desc": "Ping girdisini tersine \u00e7evirmek i\u00e7in i\u015faretleyin. \"nVarsay\u0131lan: \"nTek Ping = Pasif. \"n\u00c7ift Ping = Agresif. \"n\"nTers: \"nTek Ping = Agresif. \"n\u00c7ift Ping = Pasif", "citadel_settings_itemkeybinds": "E\u015fya Tu\u015flar\u0131", "citadel_settings_keybinddefaults": "VARSAYILAN TU\u015e ATAMALARINI GER\u0130 Y\u00dcKLE", "citadel_settings_language_change_body": "Dil de\u011fi\u015fikliklerini uygulamak i\u00e7in Deadlock'\u0131 yeniden ba\u015flat\u0131n.", "citadel_settings_language_change_title": "Yeniden ba\u015flatmay\u0131 gerektirir", "citadel_settings_light_sensitivity_mode": "Yan\u0131p s\u00f6nme efektlerini azalt", "citadel_settings_light_sensitivity_mode_desc": "Bu ayar, yan\u0131p s\u00f6nme ve titreme efektlerini azalt\u0131r ancak bunlar\u0131 tamamen ortadan kald\u0131rmaz. Bu, oyun deneyimini iyile\u015ftirmeye y\u00f6neliktir ancak baz\u0131 efektler h\u00e2l\u00e2 g\u00f6r\u00fcnebilir.", "citadel_settings_low_latency": "NVIDIA Reflex D\u00fc\u015f\u00fck Gecikme", "citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0", "citadel_settings_low_latency_tooltip_boost": "D\u00fc\u015f\u00fck gecikme modu etkinle\u015ftirildi ve sistem gecikmesini optimize ediyor. Ekran kart\u0131na daha fazla g\u00fc\u00e7 \u00e7ekecek ve gecikmeyi m\u00fcmk\u00fcn oldu\u011funca azaltmak i\u00e7in FPS'yi biraz etkileyebilecek teknikler i\u00e7eriyor.", "citadel_settings_low_latency_tooltip_off": "D\u00fc\u015f\u00fck gecikme modu devre d\u0131\u015f\u0131.", "citadel_settings_low_latency_tooltip_on": "D\u00fc\u015f\u00fck gecikme modu etkinle\u015ftirildi ve sistem gecikmesini optimize ediyor.", "citadel_settings_lowlatency_boost": "Etkinle\u015ftirildi + Y\u00fckseltildi", "citadel_settings_lowlatency_off": "Devre D\u0131\u015f\u0131", "citadel_settings_lowlatency_on": "Etkin", "citadel_settings_mastervolume": "Ana Ses", "citadel_settings_mastervolume_desc": "Oyunun genel ses seviyesini ayarlar.", "citadel_settings_mboit": "MBOIT", "citadel_settings_mboit_desc": "Efektlerin daha tutarl\u0131 bir \u015fekilde ve nihayetinde karenin geri kalan\u0131ndan daha d\u00fc\u015f\u00fck \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte i\u015flenmesine olanak tan\u0131yan geli\u015ftirme a\u015famas\u0131ndaki \u00f6zellik.", "citadel_settings_misckeybinds": "D\u0130\u011eER TU\u015eLAR", "citadel_settings_monitor_mic": "Mikrofonu Dinle", "citadel_settings_monitor_mic_desc": "Ses ayarlar\u0131n\u0131 yaparken mikrofonunuzu dinlemek i\u00e7in bu ayar\u0131 a\u00e7\u0131n.", "citadel_settings_motion_blur": "Hareket Bulan\u0131kl\u0131\u011f\u0131", "citadel_settings_motion_blur_desc": "Sadece nesnelere uygulanacak hareket bulan\u0131kl\u0131\u011f\u0131 efekti. Geli\u015ftirme a\u015famas\u0131nda.", "citadel_settings_motion_blur_objects_only": "A\u00e7\u0131k", "citadel_settings_motion_blur_off": "Kapal\u0131", "citadel_settings_motion_blur_player_only": "Sadece Oyuncu", "citadel_settings_mousesensitivity": "Fare Hassasiyeti", "citadel_settings_mousezoomsensitivity": "Yak\u0131nla\u015ft\u0131rma Hassasiyet Oran\u0131", "citadel_settings_movementkeybinds": "Hareket Tu\u015flar\u0131", "citadel_settings_musicvolume": "Men\u00fc M\u00fczi\u011fi", "citadel_settings_musicvolume_desc": "Ana men\u00fc m\u00fczi\u011finin ses seviyesini ayarlar.", "citadel_settings_network": "A\u011f", "citadel_settings_openmicthreshold": "Mikrofon Tetiklenme E\u015fi\u011fi", "citadel_settings_openmicthreshold_desc": "Ses yaln\u0131zca ses girdisi seviyesi bu e\u015fi\u011fin \u00fczerindeyken iletilir. Bas konu\u015f ve a\u00e7\u0131k mikrofon i\u00e7in ge\u00e7erlidir.", "citadel_settings_options": "Se\u00e7enekler", "citadel_settings_particlequality": "Efekt Kalitesi", "citadel_settings_particlequality_desc": "Daha iyi performans i\u00e7in efektlerin gereksiz k\u0131s\u0131mlar\u0131 ay\u0131klan\u0131r. Hen\u00fcz kullan\u0131lm\u0131yor.", "citadel_settings_particlequality_high": "Y\u00fcksek", "citadel_settings_particlequality_low": "D\u00fc\u015f\u00fck", "citadel_settings_particlequality_med": "Orta", "citadel_settings_ping_wheel_contextual": "Ba\u011flamsal ping \u00e7ark\u0131 yuvas\u0131n\u0131 kullan", "citadel_settings_ping_wheel_contextual_desc": "Ba\u011flamsal yuva, oyun s\u0131ras\u0131ndaki ge\u00e7erli ba\u011flama g\u00f6re de\u011fi\u015fir.", "citadel_settings_pingwheeldefaults": "VARSAYILAN P\u0130NG \u00c7ARKINI GER\u0130 Y\u00dcKLE", "citadel_settings_playsoundinbackground": "Sesleri Arka Planda \u00c7al", "citadel_settings_post_bloom": "\u0130\u015flem Sonras\u0131 Parlama", "citadel_settings_post_bloom_desc": "G\u00f6r\u00fcnt\u00fcn\u00fcn daha parlak k\u0131s\u0131mlar\u0131ndan \u0131\u015f\u0131k s\u0131zd\u0131rarak kamera lenslerindeki kusurlar\u0131 sim\u00fcle eder ve y\u00fcksek parlakl\u0131k i\u00e7in g\u00f6rsel bir ipucu verir.

Performans etkisi: D\u00fc\u015f\u00fck/sabit", "citadel_settings_render_portals": "Portal \u0130\u015fleme", "citadel_settings_render_system": "\u0130\u015fleme", "citadel_settings_render_system_recommended": "\u00f6nerilen", "citadel_settings_render_system_tooltip": "DirectX s\u00fcr\u00fcm\u00fc.", "citadel_settings_rendering": "\u0130\u015fleme", "citadel_settings_renderquality": "\u0130\u015fleme Kalitesi", "citadel_settings_renderquality_desc": "D\u00e2hili i\u015fleme \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fcn\u00fc hesaplamak i\u00e7in boyut ba\u015f\u0131na \u00f6l\u00e7ekleme oran\u0131. Daha d\u00fc\u015f\u00fck de\u011ferler daha h\u0131zl\u0131 i\u015fleme sa\u011flar. Daha y\u00fcksek de\u011ferler daha az bozulmaya sahip daha keskin i\u015fleme sa\u011flar.", "citadel_settings_replaykeybinds": "TEKRAR TU\u015eLARI", "citadel_settings_resolution": "\u00c7\u00f6z\u00fcn\u00fcrl\u00fck", "citadel_settings_resolution_display_mode": "Pencere Modu", "citadel_settings_resolution_size": "\u00c7\u00f6z\u00fcn\u00fcrl\u00fck", "citadel_settings_screen_space_shadows": "Temas G\u00f6lgeleri", "citadel_settings_screen_space_shadows_desc": "Hen\u00fcz kullan\u0131lm\u0131yor.", "citadel_settings_shadow_quality": "G\u00f6lge Kalitesi", "citadel_settings_shadow_quality_desc": "G\u00f6lge Kalitesi", "citadel_settings_shadow_quality_high": "Y\u00fcksek", "citadel_settings_shadow_quality_low": "D\u00fc\u015f\u00fck", "citadel_settings_shadow_quality_med": "Orta", "citadel_settings_shadow_quality_ultra": "Ultra", "citadel_settings_sounddevice": "Ses Ayg\u0131t\u0131:", "citadel_settings_speakerconfig": "Hoparl\u00f6r Yap\u0131land\u0131rmas\u0131:", "citadel_settings_spectatorkeybinds": "\u0130ZLEY\u0130C\u0130 TU\u015eLARI", "citadel_settings_ssao": "Ekran Alan\u0131 OG", "citadel_settings_ssao_desc": "Ekran alan\u0131 ortam g\u00f6lgelendirmesi, ekran alan\u0131 verilerini kullanarak yumu\u015fak temasl\u0131 g\u00f6lgelendirmeleri hesaplar.

Performans etkisi: Orta/sabit.", "citadel_settings_ssao_quality_high": "Y\u00fcksek", "citadel_settings_ssao_quality_low": "D\u00fc\u015f\u00fck", "citadel_settings_ssao_quality_med": "Orta", "citadel_settings_ssao_quality_off": "Kapal\u0131", "citadel_settings_ssao_quality_ultra": "Ultra", "citadel_settings_streamer_mode": "Yay\u0131nc\u0131 Modu", "citadel_settings_streamer_mode_tooltip": "Oyun i\u00e7inde ve panodaki oyuncu adlar\u0131n\u0131 gizlemek i\u00e7in etkinle\u015ftirin. Oyuncu adlar\u0131n\u0131 profil kartlar\u0131ndan gizlemez.", "citadel_settings_streamlined_mic": "Kolay Mikrofon", "citadel_settings_streamlined_mic_desc": "Kay\u0131t ayg\u0131t\u0131n\u0131 mikrofon kullan\u0131ld\u0131\u011f\u0131nda de\u011fil oyun ba\u015flad\u0131\u011f\u0131nda a\u00e7ar.", "citadel_settings_text_filter_filtered": "Metin filtrelemeyi etkinle\u015ftir", "citadel_settings_texturequality": "Doku Kalitesi", "citadel_settings_texturequality_desc": "Bunun d\u00fc\u015f\u00fck olmas\u0131, doku \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fcn\u00fc azaltarak daha d\u00fc\u015f\u00fck g\u00fc\u00e7l\u00fc sistemlerde performans\u0131 art\u0131rabilir.", "citadel_settings_texturequality_high": "Y\u00fcksek", "citadel_settings_texturequality_low": "D\u00fc\u015f\u00fck", "citadel_settings_texturequality_med": "Orta", "citadel_settings_ui_language": "Dil:", "citadel_settings_upscaling": "\u00c7\u00f6z\u00fcn\u00fcrl\u00fck \u0130yile\u015ftirme Teknolojisi", "citadel_settings_upscaling_desc": "D\u00fc\u015f\u00fck \u00e7\u00f6z\u00fcn\u00fcrl\u00fckl\u00fc ve h\u0131zl\u0131 i\u015flenen d\u00e2hili karelerden y\u00fcksek \u00e7\u00f6z\u00fcn\u00fcrl\u00fckl\u00fc kareler \u00fcretir.

FSR2, zamansal kenar yumu\u015fatma (TAA) kullan\u0131r.

Performans etkisi: Orta/sabit", "citadel_settings_upscaling_fsr": "FSR", "citadel_settings_upscaling_fsr2": "FSR2 (TAA)", "citadel_settings_upscaling_none": "Kapal\u0131", "citadel_settings_usenativeresolution": "Sistem \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fcn\u00fc kullan", "citadel_settings_video": "G\u00d6R\u00dcNT\u00dc", "citadel_settings_videodefaults": "VARSAYILAN AYARLARI GER\u0130 Y\u00dcKLE", "citadel_settings_voice": "SESL\u0130 SOHBET AYARLARI", "citadel_settings_voice_always_sample_mic": "Mikrofonu her zaman \u00f6l\u00e7eklendir", "citadel_settings_voice_level": "Ses Seviyesi", "citadel_settings_voice_sounddevice": "Ses Girdisi Ayg\u0131t\u0131:", "citadel_settings_voice_steam_link": "Kay\u0131t ayg\u0131t\u0131 ayarlar\u0131 <a href=\"event:DOTAShowSteamVoiceSettings()\">Steam sesli sohbet ayarlar\u0131</a> kullan\u0131larak yap\u0131labilir.", "citadel_settings_voicevolume": "Sesli Sohbet (Di\u011fer Oyuncular)", "citadel_settings_voicevolume_desc": "Di\u011fer oyuncular\u0131n mikrofonlar\u0131n\u0131n ses seviyesini ayarlar.", "citadel_settings_volume": "Ses Seviyeleri", "citadel_settings_vsync": "Dikey E\u015fitleme", "citadel_settings_vsync_desc": "Ekran y\u0131rt\u0131lmas\u0131n\u0131 ortadan kald\u0131r\u0131r ancak girdi gecikmesini art\u0131r\u0131r.", "citadel_settings_window": "Pencere", "citadel_spectator_voice_mode_0": "Oyuncu Sesi A\u00e7\u0131k", "citadel_spectator_voice_mode_1": "Oyuncu Sesi Kapal\u0131", "citadel_survey_fun_hero": "Bug\u00fcn oynad\u0131\u011f\u0131n\u0131z kahraman ne kadar e\u011flenceliydi?", "citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?", "citadel_survey_match_fun": "Ma\u00e7 ne kadar e\u011flenceliydi?", "citadel_switch_camera_teammate_1": "Tak\u0131m Arkada\u015f\u0131n\u0131 \u0130zle 1", "citadel_switch_camera_teammate_2": "Tak\u0131m Arkada\u015f\u0131n\u0131 \u0130zle 2", "citadel_switch_camera_teammate_3": "Tak\u0131m Arkada\u015f\u0131n\u0131 \u0130zle 3", "citadel_switch_camera_teammate_4": "Tak\u0131m Arkada\u015f\u0131n\u0131 \u0130zle 4", "citadel_switch_camera_teammate_5": "Tak\u0131m Arkada\u015f\u0131n\u0131 \u0130zle 5", "citadel_trick_shot": "Shooting Star", "citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.", "citadel_unmute_game_audio": "Oyun sesini a\u00e7", "citadel_unmute_player": "Oyuncunun sesini a\u00e7mak i\u00e7in t\u0131kla", "citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} \u2192 {s:ValueThen})", "citadel_weapon_combo_melee": "Melee Combo", "citadel_weapon_hero_akimbo_set": "Akimbo Gun", "citadel_weapon_hero_apocalypse_set": "Apocalypse Gun", "citadel_weapon_hero_astro_set": "Esrarengiz 45'lik", "citadel_weapon_hero_atlas_set": "Dava Kapanm\u0131\u015ft\u0131r", "citadel_weapon_hero_atlas_set_desc": "Tek seferde bir mermi al\u0131r. Kesilebilir.", "citadel_weapon_hero_ballista_set": "Ballista Gun", "citadel_weapon_hero_bebop_set": "Biraz Tevazu", "citadel_weapon_hero_bebop_set_desc": "Mermi s\u00fcresine sahip olmayan s\u00fcrekli bir \u0131\u015f\u0131n ate\u015fler.", "citadel_weapon_hero_cadence_set": "Arioso Annihilator", "citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.", "citadel_weapon_hero_chrono_set": "Ticari S\u0131r", "citadel_weapon_hero_clawdril_set": "Clawdril Gun", "citadel_weapon_hero_coldmetal_set": "Cold Metal Gun", "citadel_weapon_hero_demoman_set": "Demoman Gun", "citadel_weapon_hero_duo_set": "Duo Gun", "citadel_weapon_hero_dynamo_set": "Vonnegun", "citadel_weapon_hero_forge_set": "Hizmet Verici", "citadel_weapon_hero_forge_set_desc": "Silah d\u00f6nd\u00fck\u00e7e at\u0131\u015f h\u0131z\u0131n\u0131 art\u0131r\u0131r.", "citadel_weapon_hero_ghost_set": "Johann'\u0131n Hediyesi", "citadel_weapon_hero_gigawatt_set": "So\u011fuk Hesaplar", "citadel_weapon_hero_gunslinger_set": "Gunslinger Gun", "citadel_weapon_hero_haze_set": "K\u0131nama ve Cezaland\u0131rma", "citadel_weapon_hero_heavy_set": "Heavy Gun", "citadel_weapon_hero_hijack_set": "Hijack Gun", "citadel_weapon_hero_hornet_set": "\u00c7ekingen \u0130ntikam", "citadel_weapon_hero_inferno_set": "Yak\u0131c\u0131 Kelamlar", "citadel_weapon_hero_kali_set": "Kali Gun", "citadel_weapon_hero_kelvin_set": "Sefer Sonu", "citadel_weapon_hero_krill_set": "Sar\u0131 Kanarya", "citadel_weapon_hero_lash_set": "Kaset Hikayesi", "citadel_weapon_hero_mechaguy_set": "Mechaguy Gun", "citadel_weapon_hero_mirage_set": "Tutulan S\u00f6zler", "citadel_weapon_hero_nano_set": "Tatl\u0131 Yalan", "citadel_weapon_hero_orion_set": "Yas Habercisi", "citadel_weapon_hero_phalanx_set": "Phalanx Gun", "citadel_weapon_hero_revenant_set": "Revenant Gun", "citadel_weapon_hero_rutger_set": "Rutger Gun", "citadel_weapon_hero_shiv_set": "Fiyasko", "citadel_weapon_hero_slork_set": "Poison Sprayer", "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "Kara Koyun", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Kedi Babas\u0131n\u0131n Hayali", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", "citadel_weapon_hero_viscous_set": "Derin Deniz Tabircisi", "citadel_weapon_hero_warden_set": "\u00d6zg\u00fcrl\u00fc\u011f\u00fcn Bedeli", "citadel_weapon_hero_wraith_set": "Komisyoncu", "citadel_weapon_hero_wrecker_set": "Y\u0131k\u0131m \u015eark\u0131s\u0131", "citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun", "citadel_weapon_hero_yamato_set": "Karde\u015f A\u011f\u0131t\u0131", "citadel_weapon_hero_zealot_set": "Zealotry Gun", "citadel_west_team_name": "SAF\u0130R", "clawdril_cyclone": "Cyclone", "clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.", "clawdril_drill_and_pin": "Drill & Pin", "clawdril_drill_and_pin_desc": "Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.", "clawdril_mining_expedition": "Mining Expedition", "clawdril_mining_expedition_desc": "Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.", "clawdril_plasma_laser": "Plasma Laser", "clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.", "clip_size_pickup/clip_size": "3 b\u00fcy\u00fck \u015farj\u00f6r", "clip_size_pickup_label": "3 b\u00fcy\u00fck \u015farj\u00f6r", "coldmetal_charged_rocket": "Charged Rocket", "coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.", "coldmetal_cold_metal_killer": "Cold Metal Killer", "coldmetal_cold_metal_killer_desc": "Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.", "coldmetal_contract_to_kill": "Contract to Kill", "coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill": "Contract", "coldmetal_contract_to_kill_desc": "Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.", "coldmetal_impenetrable_cube": "Impenetrable Cube", "coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.", "cooldown_reduction_pickup/cooldown_reduction": "Azalt\u0131lm\u0131\u015f Dolum S\u00fcresi", "cooldown_reduction_pickup_label": "D\u00fc\u015f\u00fck Dolum S\u00fcreleri", "damage_reduction_label": "Damage Reduction", "damage_reduction_postfix": "%", "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", "double_jump_pickup/double_jump": "\u00c7ift Z\u0131plama ve Halat H\u0131z\u0131", "emp_immune": "Silenced Immune", "extra_gold_pickup/extra_gold_pickup": "Bir Sonraki Kahraman Le\u015fi i\u00e7in Bonus \u00d6d\u00fcl", "extra_stamina_pickup/extra_stamina": "Ekstra Kuvvet", "extra_stamina_pickup_label": "Ekstra Kuvvet", "fire_rate_pickup/small_fire_rate": "Art\u0131r\u0131lm\u0131\u015f at\u0131\u015f h\u0131z\u0131", "fire_rate_pickup_label": "At\u0131\u015f H\u0131z\u0131", "firerate_permanent_pickup_label": "+%1,5 At\u0131\u015f H\u0131z\u0131", "firerate_permanent_pickup_label_lv2": "+%2 At\u0131\u015f H\u0131z\u0131", "frozen_shelter_modifier_buff": "Buz Kubbe", "ghost_malice_stack_effect_header": "\u0130stif Ba\u015f\u0131na Etki:", "golden_idol_bonus_01": "+%25 Ekstra Ruh", "golden_idol_bonus_02": "+1 Yetenek Puan\u0131", "guardian_unit": "Muhaf\u0131z", "guide_advanced_main_header": "\u00d6zel Hareketler", "guide_advanced_parry_desc": "D\u00fc\u015fmanlar\u0131n yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131n\u0131 savu\u015fturmak i\u00e7in [ {s:key_parry} ] tu\u015funa bas\u0131n.

D\u00fc\u015fman sersemler ve ald\u0131\u011f\u0131 yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131 artar.", "guide_advanced_parry_header": "Savu\u015fturma", "guide_back_to_dashboard": "Panoya Geri D\u00f6n", "guide_basics_abilities_desc": "Kahraman\u0131n\u0131z\u0131n yeteneklerini kullanmak i\u00e7in [ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ] tu\u015flar\u0131na bas\u0131n.", "guide_basics_abilities_header": "Yetenekler", "guide_basics_aim_desc": "Silah\u0131n\u0131zla yak\u0131nla\u015ft\u0131rma yapmak i\u00e7in [ {s:iv_attack2} ] tu\u015funa bas\u0131n.", "guide_basics_aim_header": "Yak\u0131nla\u015ft\u0131rma", "guide_basics_main_header": "Temel Kontroller", "guide_basics_melee_desc": "H\u0131zl\u0131 bir sald\u0131r\u0131 ger\u00e7ekle\u015ftirmek i\u00e7in [ {s:key_weapon_1} ] tu\u015funa bas\u0131n. G\u00fc\u00e7l\u00fc bir sald\u0131r\u0131 i\u00e7in [ {s:key_weapon_1} ] tu\u015funu bas\u0131l\u0131 tutun.", "guide_basics_melee_header": "Yak\u0131n D\u00f6v\u00fc\u015f", "guide_basics_reload_desc": "\u015earj\u00f6r de\u011fi\u015ftirmek i\u00e7in [ {s:key_reload} ] tu\u015funa bas\u0131n. Yak\u0131n d\u00f6v\u00fc\u015f gibi baz\u0131 eylemler \u015farj\u00f6r de\u011fi\u015ftirmeyi duraklat\u0131r.", "guide_basics_reload_header": "\u015earj\u00f6r De\u011fi\u015ftirme", "guide_basics_shoot_desc": "Ate\u015f etmek i\u00e7in [ {s:iv_attack} ] tu\u015funa bas\u0131n.

Hedefle aradaki mesafe artt\u0131k\u00e7a silah hasar\u0131 da azal\u0131r.", "guide_basics_shoot_header": "Ate\u015f Etme", "guide_get_started_title": "Ba\u015flang\u0131\u00e7", "guide_movement_airdash_desc": "Havadayken gitti\u011finiz y\u00f6ne do\u011fru at\u0131lmak i\u00e7in z\u0131plad\u0131ktan sonra at\u0131lma tu\u015funa bas\u0131n.

Kuvvet gerektirir.", "guide_movement_airdash_header": "Z\u0131playarak At\u0131lma", "guide_movement_crouch_desc": "\u00c7\u00f6melmek i\u00e7in [ {s:key_duck} ] tu\u015funa bas\u0131n.", "guide_movement_crouch_header": "\u00c7\u00f6melme", "guide_movement_dodge_desc": "Hareket ederken gitti\u011finiz y\u00f6ne do\u011fru at\u0131lmak i\u00e7in [ {s:key_innate_1} ] tu\u015funa bas\u0131n.

Kuvvet gerektirir.", "guide_movement_dodge_header": "At\u0131lma", "guide_movement_dodge_jump_desc": "Gitti\u011finiz y\u00f6ne do\u011fru at\u0131larak z\u0131plamak i\u00e7in at\u0131lma ile iyi zamanlanm\u0131\u015f z\u0131plamay\u0131 birlikte kullan\u0131n.

Kuvvet gerektirir.", "guide_movement_dodge_jump_header": "At\u0131larak Z\u0131plama", "guide_movement_double_jump_desc": "\u00c7ift z\u0131plamak i\u00e7in ilk z\u0131plaman\u0131n sonunda [ {s:in_mantle} ] tu\u015funa bas\u0131n.

\u00c7ift z\u0131plama gibi \u00f6zel hareketler, ni\u015fang\u00e2h\u0131n\u0131z\u0131n yan\u0131ndaki \u00e7ubuklarla g\u00f6sterilen kuvvetinizi kullan\u0131r.", "guide_movement_double_jump_header": "\u00c7ift Z\u0131plama", "guide_movement_jump_desc": "Z\u0131plamak i\u00e7in [ {s:in_mantle} ] tu\u015funa bas\u0131n.", "guide_movement_jump_header": "Z\u0131plama", "guide_movement_mantle_desc": "T\u0131rman\u0131labilecek bir y\u00fczeye yakla\u015ft\u0131\u011f\u0131n\u0131zda t\u0131rmanmak i\u00e7in [ {s:in_mantle} ] tu\u015funa bas\u0131l\u0131 tutun.", "guide_movement_mantle_header": "T\u0131rmanma", "guide_movement_slide_desc": "Yoku\u015f a\u015fa\u011f\u0131 ko\u015farken veya h\u0131zl\u0131 hareket ederken kaymak i\u00e7in [ {s:key_duck} ] tu\u015funa bas\u0131l\u0131 tutun.", "guide_movement_slide_header": "Kayma", "guide_movement_zipline_desc": "Ula\u015f\u0131m halat\u0131na \u00e7\u0131kmak i\u00e7in [ {s:in_mantle} ] tu\u015funa bas\u0131l\u0131 tutun.

\u0130nmek i\u00e7in [ {s:in_mantle} ] tu\u015funa bas\u0131n.", "guide_movement_zipline_header": "Ula\u015f\u0131m Halatlar\u0131", "guide_neutrals_desc": "Haritada bir\u00e7ok tarafs\u0131z yarat\u0131k vard\u0131r. Bu yarat\u0131klar\u0131 yenerek ruh kazanabilirsiniz.

Bazen haritan\u0131n merkezinde g\u00fc\u00e7l\u00fc bir yarat\u0131k belirir\u2026 Onu yenmek tak\u0131m\u0131n\u0131za b\u00fcy\u00fck bir g\u00fc\u00e7 kazand\u0131r\u0131r.", "guide_neutrals_header": "Tarafs\u0131zlar", "guide_outro_main_header": "\u00d6nemli Anlar", "guide_overview_desc": "Oyun hakk\u0131nda bilgi edinmek i\u00e7in \u00e7e\u015fitli b\u00f6l\u00fcmleri ke\u015ffedin.", "guide_overview_header": "Deadlock'a ho\u015f geldiniz", "guide_overview_main_header": "Ho\u015f Geldiniz", "guide_the_map_core_alt_desc": "Amac\u0131n\u0131z d\u00fc\u015fman \u00fcss\u00fcn\u00fc ku\u015fatarak savunmas\u0131n\u0131 yok etmek ve d\u00fc\u015fman tak\u0131m\u0131n koruyucusunu savunmas\u0131z h\u00e2le getirmektir. Koruyucuyu yok edin ve zafere ula\u015f\u0131n.", "guide_the_map_core_alt_header": "\u00dcs", "guide_the_map_core_desc": "Her tak\u0131m\u0131n \u00fcss\u00fcn\u00fcn arkas\u0131nda bir tap\u0131nak vard\u0131r. D\u00fc\u015fman tap\u0131na\u011f\u0131n\u0131 yok eden tak\u0131m oyunu kazan\u0131r.", "guide_the_map_core_header": "\u00c7ekirdek", "guide_the_map_desc": "Deadlock oynarken g\u00f6rece\u011finiz \u015feyler hakk\u0131nda daha fazla bilgi edinmek i\u00e7in imlecinizi haritadaki alanlar\u0131n \u00fczerine getirin.", "guide_the_map_guardians_desc": "Muhaf\u0131zlar her kulvardaki ilk savunma hatlar\u0131d\u0131r. Sald\u0131r\u0131lar\u0131 \u00e7ok g\u00fc\u00e7l\u00fcd\u00fcr, bu y\u00fczden onlara askerlerinizle sald\u0131rman\u0131z en iyisidir.", "guide_the_map_guardians_header": "Muhaf\u0131zlar", "guide_the_map_header": "Genel Bak\u0131\u015f", "guide_the_map_lanes_desc": "D\u00f6rt kulvar vard\u0131r ve her biri oyuncular\u0131n bir konuma h\u0131zl\u0131ca gidebilmek i\u00e7in kullanabilecekleri ula\u015f\u0131m halatlar\u0131na sahiptir.", "guide_the_map_lanes_header": "Kulvarlar", "guide_the_map_main_header": "Genel Bak\u0131\u015f", "guide_the_map_midboss_desc": "Haritan\u0131n ortas\u0131nda g\u00fc\u00e7l\u00fc bir tarafs\u0131z lider vard\u0131r. Onu \u00f6ld\u00fcren tak\u0131m\u0131n oyuncular\u0131, sonraki \u00f6l\u00fcmlerinde an\u0131nda yeniden canlan\u0131r.", "guide_the_map_midboss_header": "Tap\u0131nak Lideri", "guide_the_map_troopers_desc": "Askerler belirli aral\u0131klarla ortaya \u00e7\u0131karlar ve bir kulvarda ilerleyerek kar\u015f\u0131la\u015ft\u0131klar\u0131 d\u00fc\u015fmanlarla sava\u015f\u0131rlar.", "guide_the_map_troopers_header": "Askerler", "guide_the_map_walkers_desc": "D\u00f6rtayaklar kulvarlar\u0131n daha gerisinde yer al\u0131rlar ve bir\u00e7ok savunma silah\u0131na sahiptirler.", "guide_the_map_walkers_header": "D\u00f6rtayaklar", "guide_the_map_welcome_desc": "Lanetli \u015fehre ho\u015f geldiniz. Tak\u0131m\u0131n\u0131z\u0131n kazanmas\u0131n\u0131 istiyorsan\u0131z, d\u00fc\u015fman \u00fcss\u00fcn\u00fc ku\u015fatmak i\u00e7in hem silahlar\u0131 hem de do\u011fa\u00fcst\u00fc g\u00fc\u00e7leri kullanman\u0131z gerekecek.", "guide_the_map_welcome_header": "Giri\u015f", "guide_the_map_welcome_sub_header": "Giri\u015f", "guide_upgrades_buy_mods_desc": "E\u015fyalar mermi say\u0131s\u0131, yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131 veya sa\u011fl\u0131k yenilenmesi gibi \u00e7e\u015fitli \u015feyleri de\u011fi\u015ftirebilir. B\u00fcy\u00fc g\u00fcc\u00fcn\u00fc art\u0131ran e\u015fyalar yeteneklerinizin etkinli\u011fini art\u0131r\u0131r.

Her kahraman i\u00e7in tavsiyeleri i\u00e7eren bir \u00d6nerilen E\u015fyalar sekmesi vard\u0131r.", "guide_upgrades_buy_mods_header": "E\u015fya Sat\u0131n Alma", "guide_upgrades_deny_desc": "D\u00fc\u015fman ruh k\u00fcreleri turuncu renktedir ve d\u00fc\u015fmanlar bu ruhlar\u0131 k\u00fcreler u\u00e7up yok oldu\u011funda veya onlara ate\u015f etti\u011finde toplar.

Bu turuncu k\u00fcreleri \u00e7almak i\u00e7in d\u00fc\u015fmandan \u00f6nce onlara ate\u015f edebilirsiniz.", "guide_upgrades_deny_header": "Ruh \u00c7almak", "guide_upgrades_going_home_desc": "Harcayacak ruhlar\u0131n\u0131z oldu\u011funda, \u00fcss\u00fcn\u00fcze d\u00f6nerek iyile\u015fin ve \u00f6zelliklerinizi geli\u015ftiren ve ek yetenekler kazand\u0131ran g\u00fc\u00e7l\u00fc e\u015fyalar sat\u0131n al\u0131n.

Her muhaf\u0131z\u0131n yan\u0131nda, muhaf\u0131z yok edilene kadar kullan\u0131labilen bir d\u00fckk\u00e2n bulunur.", "guide_upgrades_going_home_header": "D\u00fckk\u00e2n", "guide_upgrades_killing_guardians_desc": "Ruh toplad\u0131k\u00e7a yetenek puan\u0131 (YP) kazan\u0131rs\u0131n\u0131z.

Bu puanlar\u0131 [TAB] tu\u015funa bas\u0131l\u0131 tutarak yeteneklerinizi geli\u015ftirmek i\u00e7in kullanabilirsiniz.", "guide_upgrades_killing_guardians_header": "Yetenek Puanlar\u0131", "guide_upgrades_last_hit_desc": "Askerleri ve oyuncular\u0131 \u00f6ld\u00fcrerek ruh elde edin. Haritadaki tarafs\u0131zlar\u0131 \u00f6ld\u00fcrerek de ruh elde edebilirsiniz.

Ruhlar yak\u0131ndaki dostlar aras\u0131nda payla\u015f\u0131l\u0131r.", "guide_upgrades_last_hit_header": "Ruhlar", "guide_upgrades_main_header": "G\u00fc\u00e7lenmek", "guide_upgrades_upgrade_abilities_desc": "Yetenek puanlar\u0131n\u0131zla, yeteneklerinizi y\u00fckseltin.

Her yetene\u011fin \u00fc\u00e7 y\u00fckseltme kademesi vard\u0131r.", "guide_upgrades_upgrade_abilities_header": "Yetenekleri Geli\u015ftirmek", "guide_upgrades_yellow_orbs_desc": "\u00d6ld\u00fcr\u00fcc\u00fc bir vuru\u015f yapt\u0131\u011f\u0131n\u0131zda ekstra ruhlar ortaya \u00e7\u0131kar.

Bu ruhlar\u0131, mavi k\u00fcrelere ate\u015f ederek veya u\u00e7up yok olmalar\u0131na izin vererek toplayabilirsiniz.", "guide_upgrades_yellow_orbs_header": "Ruh Toplamak", "gun_powerup_pickup": "Silah", "gunslinger_rapid_fire": "Rapid Fire", "gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air.", "gunslinger_rocket_launcher": "Rocket Launcher", "gunslinger_rocket_launcher_desc": "Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air.", "gunslinger_sleep_bomb": "Sleep Bomb", "gunslinger_sleep_bomb_desc": "Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches.", "gunslinger_tenacity": "Tenacity", "gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.", "headed_this_way": "Bu tarafa gidiyorum", "headed_to_blue": "{s:param_1} maviye gidiyor", "headed_to_green": "{s:param_1} ye\u015file gidiyor", "headed_to_purple": "{s:param_1} mora gidiyor", "headed_to_yellow": "{s:param_1} sar\u0131ya gidiyor", "health_regen_pickup/small_health_regen": "Art\u0131r\u0131lm\u0131\u015f sa\u011fl\u0131k yenilenmesi", "health_regen_pickup_label": "\u0130yile\u015ftirme", "hero_akimbo": "Akimbo", "hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns.", "hero_akimbo_playstyle": "Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible.", "hero_apocalypse": "Apocalypse", "hero_architect": "Architect", "hero_assassin": "Assassin", "hero_astro": "Holliday", "hero_astro_lore": "Hayat\u0131 boyunca New York'a ta\u015f\u0131nmay\u0131 hayal eden insanlar var. Holliday onlardan biri de\u011fil. K\u00fc\u00e7\u00fck bir kasabada \u015eerif olmaktan memnun olan Holliday, silah\u0131n\u0131 kullanmak zorunda kald\u0131\u011f\u0131 tek zaman\u0131n kent panay\u0131r\u0131ndaki at\u0131\u015f oyunlar\u0131 oldu\u011fu bir kariyerin tad\u0131n\u0131 \u00e7\u0131kard\u0131... Sonra cinayetler ba\u015flad\u0131.\"n\"nDeh\u015fet verici ve insanl\u0131k d\u0131\u015f\u0131 \u015feyler... G\u00f6\u011f\u00fcs kafesleri a\u00e7\u0131lm\u0131\u015f halde cesetler bulundu... \u0130\u00e7 organlar\u0131 ku\u015flar taraf\u0131ndan par\u00e7alanm\u0131\u015f... Holliday, medyan\u0131n \"The Troubadour\" ad\u0131n\u0131 verdi\u011fi gezgin bir halk m\u00fczisyeni olan katilin izini s\u00fcrd\u00fc ancak onunla y\u00fczle\u015fti\u011finde katil, patlayarak kargalara d\u00f6n\u00fc\u015ft\u00fc ve u\u00e7up gitti.\"n\"nBu 6 ay \u00f6nceydi ve Illinois'un merkezindeki cinayetler durmu\u015f olsa da Holliday'in ara\u015ft\u0131rmas\u0131 durmad\u0131. The Troubadour'\u0131n New York'a gitti\u011fine inan\u0131yor ve onu buldu\u011funda o a\u015fa\u011f\u0131l\u0131k herifi \u00f6ld\u00fcrecek.", "hero_astro_playstyle": "Astro keskin ni\u015fanc\u0131l\u0131k becerilerine g\u00fcvenir ve havaya f\u0131rlatt\u0131\u011f\u0131 \u015feyleri vurur. \u0130yi ni\u015fan ald\u0131\u011f\u0131nda a\u011f\u0131r hasar verebilir. Hareket becerileri, d\u00fc\u015fmanlar\u0131n\u0131 izole etmesini veya aceleyle geri \u00e7ekilmesini sa\u011flar.", "hero_astro_role": "Hileli at\u0131\u015flar yaparak z\u0131plar.", "hero_atlas": "Abrams", "hero_atlas_lore": "Vuru\u015flar\u0131 okkal\u0131, inat\u00e7\u0131 ve i\u00e7kiye d\u00fc\u015fk\u00fcn dedektif Abrams, y\u0131llard\u0131r New York'taki soru\u015fturma camias\u0131n\u0131n de\u011fi\u015fmez ismidir. \u00c7al\u0131nan sanat eserlerinden, kay\u0131p ki\u015filere ve ayinli cinayetlere kadar bir\u00e7ok vakay\u0131 kabul etmekle kalmad\u0131... Her birini \u00e7\u00f6zd\u00fc.\"n\"nAncak ofisine girip masas\u0131nda Kitap'\u0131 g\u00f6rd\u00fc\u011f\u00fc g\u00fcn, sadakatsiz e\u015fleri takip etme g\u00fcnleri de sona ermi\u015fti.\"n\"nOniks kan\u0131yla alelacele yaz\u0131lm\u0131\u015f k\u0131sa \"Onlar\u0131n eline ge\u00e7mesine izin verme\" uyar\u0131s\u0131 d\u0131\u015f\u0131nda ba\u015fka bir talimat yoktu. Abrams, bu \u015feyin nereden geldi\u011fini hen\u00fcz \u00e7\u00f6zemedi. Ancak geldi\u011fi g\u00fcnden bu yana evine zorla girildi\u011fi, \u00fc\u00e7 farkl\u0131 zamanda ofisi alt\u00fcst edildi\u011fi ve arabas\u0131 kundakland\u0131\u011f\u0131 i\u00e7in neler olup bitti\u011fini anlamaya kararl\u0131.", "hero_atlas_playstyle": "Sava\u015fa en \u00f6nden gidecek g\u00fcce ve dayan\u0131kl\u0131l\u0131\u011fa sahip olan Abrams, s\u0131kl\u0131kla d\u00fc\u015fmanlar\u0131n aras\u0131na h\u00fccum eder ve onlar\u0131 da\u011f\u0131t\u0131r. D\u00fc\u015fman \u015fayet size odaklanma hatas\u0131 yaparsa, arkan\u0131zdaki tak\u0131m arkada\u015flar\u0131n\u0131z kesintisiz bir \u015fekilde d\u00fc\u015fman tak\u0131ma sald\u0131rabilir.", "hero_atlas_role": "\u00c7at\u0131\u015fman\u0131n ortas\u0131na h\u00fccum eder.", "hero_ballista": "Ballista", "hero_ballista_playstyle": "You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device.", "hero_ballista_role": "Shields up to drop the bomb", "hero_bebop": "Bebop", "hero_bebop_lore": "Dul bir hurdal\u0131k bek\u00e7isinin ellerinden \u00e7\u0131kan Bebop, sadece hurdalardan meydana gelmi\u015f bir i\u015f\u00e7i de\u011fildi... Onun hi\u00e7 sahip olamayaca\u011f\u0131 o\u011fluydu. G\u00fcnd\u00fczleri birlikte demirhanede \u00e7al\u0131\u015f\u0131yor, ak\u015famlar\u0131 caz dinliyorlard\u0131. Tahmin edilebilir ve rahatlat\u0131c\u0131 bir rutindi. Ancak Bebop'un yarat\u0131c\u0131s\u0131 Bayan Shelly hastalanm\u0131\u015ft\u0131. Bayan Shelly Bebop'un, ila\u00e7lar\u0131n\u0131n paras\u0131n\u0131 \u00e7\u0131karmak i\u00e7in geceleri yapt\u0131\u011f\u0131 \u015feyleri bilse asla onaylamazd\u0131 ama \u00f6\u011frenmedi\u011fi s\u00fcrece sorun yok.", "hero_bebop_playstyle": "Bebop, yeteneklerini bir\u00e7ok farkl\u0131 \u015fekilde bir araya getirerek kullanabilir. D\u00fc\u015fman pozisyonlar\u0131n\u0131 bozguna u\u011fratarak bir dostu kurtarabilir veya aniden b\u00fcy\u00fck hasar verebilir. \u0130ncelik gerektirmeyen durumlarda, devasa lazeriyle bir\u00e7ok sorunun \u00fcstesinden gelebilir.", "hero_bebop_role": "D\u00fc\u015fman\u0131 kancayla \u00e7eker, aparkatla nakavt eder.", "hero_bomber": "Bomber", "hero_cadence": "Cadence", "hero_chrono": "Paradox", "hero_chrono_lore": "Paradox. Zaman\u0131n bir eseri ve k\u00f6t\u00fc \u015f\u00f6hretli h\u0131rs\u0131zlar loncas\u0131n\u0131n ad\u0131. Bu lonca, en dokunulmaz ki\u015fi ve kurumlar\u0131 hedef alan karma\u015f\u0131k soygunlar yapmakla bilinir. Peki, Paradox \u00e7ald\u0131\u011f\u0131 say\u0131s\u0131z eser, devlet s\u0131rr\u0131 ve \u00fcnl\u00fclerin babal\u0131k testleriyle ne yap\u0131yor? Kimsenin onlardan ka\u00e7amayaca\u011f\u0131n\u0131 g\u00f6stermek i\u00e7in bunlar\u0131 ge\u00e7ici m\u00fczelerde sergiliyor.\"n\"nBu gizemli loncan\u0131n \u00fcyeleri maske takar ve loncan\u0131n ad\u0131n\u0131 ta\u015f\u0131r. Her yerde ve hi\u00e7bir yerdedirler. Ve bir \u015fey isterlerse, onu mutlaka elde ederler.", "hero_chrono_playstyle": "Uzayzaman\u0131 kontrol edebilen Paradox, bire bir \u00e7at\u0131\u015fmada her zaman d\u00fc\u015fman\u0131n\u0131n bir ad\u0131m \u00f6n\u00fcndedir. \u00c7ok kilit zamanlarda, d\u00fc\u015fman\u0131yla yerini de\u011fi\u015ftirerek onu atm\u0131\u015f oldu\u011fu at\u0131ml\u0131 bomban\u0131n i\u00e7ine, duvar\u0131na veya tak\u0131m arkada\u015flar\u0131n\u0131n ortas\u0131na getirir.", "hero_chrono_role": "Uzayzaman\u0131 kontrol eder.", "hero_clawdril": "Clawdril", "hero_coldmetal": "Cold Metal", "hero_cowboy": "Cowboy", "hero_demoman": "Demolitions Expert", "hero_duo": "Duo", "hero_dynamo": "Dynamo", "hero_dynamo_lore": "Bir bilim insan\u0131 olan profes\u00f6r Dynamo her zaman merakl\u0131 biriydi. Central Park'\u0131n ortas\u0131nda bir uzayzaman yar\u0131\u011f\u0131 belirdi\u011finde de h\u00e2liyle ara\u015ft\u0131rmaya gelen ilk ki\u015fi de kendisiydi. Dynamo, b\u00f6ylesi muazzam bir olay\u0131n hayat\u0131n\u0131 k\u00f6k\u00fcnden de\u011fi\u015ftirebilece\u011fini d\u00fc\u015f\u00fcn\u00fcyordu ancak v\u00fccudunun atomlar\u0131na ayr\u0131l\u0131p minik bir \u00f6len y\u0131ld\u0131za d\u00f6n\u00fc\u015fmesi akl\u0131na gelen de\u011fi\u015fikliklerden biri de\u011fildi do\u011frusu.\"n\"nV\u00fccudu her ne kadar yok olmu\u015f olsa da ruhu ve bilgiye olan a\u00e7l\u0131\u011f\u0131 bakiydi. Columbia \u00dcniversitesi'nde \u00f6\u011fretim \u00fcyesi olan profes\u00f6r Dynamo, ba\u015f\u0131na gelenlere dair daha fazla \u015fey \u00f6\u011frenmeye \u00e7al\u0131\u015f\u0131rken bir yandan da gelecek nesillere ilham vermek i\u00e7in \u00f6\u011fretmenli\u011fe devam ediyor.", "hero_dynamo_playstyle": "Dynamo, do\u011fru zaman\u0131 beklerken kendisinin ve ekibinin sa\u011fl\u0131\u011f\u0131n\u0131 korur. Bir tak\u0131m sava\u015f\u0131n\u0131 tersine \u00e7evirmede iyi zamanlanm\u0131\u015f ve koordine edilmi\u015f bir tekillik kadar etkili olan \u00e7ok az \u015fey vard\u0131r.", "hero_dynamo_role": "D\u00fc\u015fman tak\u0131m\u0131 hareketsiz b\u0131rak\u0131r.", "hero_forge": "McGinnis", "hero_forge_lore": "Maggie McGinnis, hayat\u0131 boyunca her zaman bir \u015feyler in\u015fa edebilme konusunda ustal\u0131k sergiledi. 4 ya\u015f\u0131nda oyuncak in\u015fa etme tahtalar\u0131ndan mimari harikalar yaratm\u0131\u015f; 10 ya\u015f\u0131nda anne ve babas\u0131n\u0131n evlilik y\u0131l d\u00f6n\u00fcm\u00fc i\u00e7in \u00f6zel bir ayd\u0131nlatma armat\u00fcr\u00fc yapm\u0131\u015f; 15 ya\u015f\u0131ndaysa \u00f6l\u00fclerin ruhlar\u0131n\u0131 d\u00f6n\u00fc\u015ft\u00fcren bir makine tasarlam\u0131\u015ft\u0131. Bu son incad\u0131, in\u015fa etme tahtalar\u0131yla yapt\u0131\u011f\u0131 mimari harikalardan \u00e7ok daha dikkat \u00e7ekmi\u015fti.\"n\"n\u015eimdiyse Fairfax Industries'in askeri ar-ge departman\u0131n\u0131n m\u00fcd\u00fcr\u00fc olan McGinnis zaman\u0131n\u0131, bir laboratuvarda de\u011fil makine at\u00f6lyesinde ge\u00e7iriyor. Kuram onun ilgisini \u00e7ekmiyor, onun i\u00e7in bilim, eliyle dokunabilece\u011fi bir sihirdir.", "hero_forge_playstyle": "\u0130ster bir katliam b\u00f6lgesi yaratmak olsun ister d\u00fc\u015fman tak\u0131m\u0131n\u0131 b\u00f6lmek olsun, McGinnis i\u00e7in en \u00f6nemli \u015fey yeteneklerini en do\u011fru yerde kullanmakt\u0131r. McGinnis, tak\u0131m\u0131n\u0131 zor durumlardan kurtarabilir veya sava\u015ftaki pozisyonlar\u0131n\u0131 sa\u011flamla\u015ft\u0131rabilir.", "hero_forge_role": "Taretleriyle sava\u015fa y\u00f6n verir.", "hero_gadgeteer": "Gadgeteer", "hero_gadgetman": "Gadget Man", "hero_genericperson": "Generic Person", "hero_ghost": "Leydi Geist", "hero_ghost_lore": "Lady Jeane Geist bir zamanlar \u015fehrin g\u00f6zdesiydi. Ancak zaman ge\u00e7tik\u00e7e ve g\u00fczelli\u011fini kaybettik\u00e7e y\u00fcksek sosyetedeki o \u015fa\u015fal\u0131 g\u00fcnleri geride kalm\u0131\u015f, bir huzurevinde \u015fa\u015fal\u0131 ge\u00e7mi\u015fine dair hik\u00e2yeler anlatan g\u00fc\u00e7s\u00fcz ve ya\u015fl\u0131 bir kad\u0131na d\u00f6n\u00fc\u015fm\u00fc\u015ft\u00fc. \u0130\u015fte, Yemintutan da tam bu esnada kendini g\u00f6stermi\u015fti. Farkl\u0131 bir boyuttan gelen g\u00fc\u00e7l\u00fc bir ruh olan Yemintutan, Lady Geist'e \u015fa\u015fal\u0131 ge\u00e7mi\u015f g\u00fcnlerine geri d\u00f6nebilece\u011fini, gen\u00e7li\u011fine tekrar kavu\u015fabilece\u011fini s\u00f6yledi. T\u00fcm bunlar i\u00e7in yapmas\u0131 gereken tek \u015fey di\u011fer canl\u0131 varl\u0131klar\u0131n \u00f6z\u00fcn\u00fc \u00e7ekerek kendi ya\u015faman\u0131 devam ettirmekti.\"n\"nLady Geist iki arada kalm\u0131\u015ft\u0131. Cinayet i\u015flemek korkun\u00e7 bir \u015feydi ve \u015f\u00fcphesiz, Yemintutan g\u00fcvenilecek bir varl\u0131k de\u011fildi... Lakin gen\u00e7li\u011fini tekrar ya\u015fama fikri \u00e7ok cezbediciydi. Bir plan yapt\u0131: Yemintutan'la pakta girdikten sonra onu b\u00fcy\u00fcyle ba\u011flayacak ve kendi \u00fczerindeki n\u00fcfuzunu s\u0131n\u0131rlayacakt\u0131. Yemintutan beslenecekti fakat kontrol Lady Geist'te olacakt\u0131.\"n\"nFakat y\u0131llar on y\u0131llara d\u00f6n\u00fc\u015ft\u00fc\u011f\u00fcnde Yemintutan'\u0131n ba\u011flar\u0131 da zayflad\u0131. Yemintutan ge\u00e7mi\u015fte hi\u00e7 olmad\u0131\u011f\u0131 kadar \u00e7ok ruha a\u00e7l\u0131k duyuyordu\u2026", "hero_ghost_playstyle": "Lady Geist'in g\u00fcc\u00fc y\u0131k\u0131c\u0131 etkiler elde etmek i\u00e7in sa\u011fl\u0131\u011f\u0131n\u0131 feda etmektir. Sa\u011fl\u0131\u011f\u0131 azald\u0131\u011f\u0131nda rakiplerinin can\u0131n\u0131 \u00e7ekebilir.", "hero_ghost_role": "Sa\u011fl\u0131\u011f\u0131n\u0131 feda eder, ard\u0131ndan sa\u011fl\u0131\u011f\u0131n\u0131 misliyle geri al\u0131r.", "hero_gigawatt": "Seven", "hero_gigawatt_lore": "D\u00fcnya \u00fczerinde mistik enerji uyand\u0131\u011f\u0131nda her \u015fey de\u011fi\u015fti... Art\u0131k her \u015fey m\u00fcmk\u00fcnd\u00fc. Ancak her \u015feyin M\u00dcMK\u00dcN olmas\u0131, her \u015feyin YAPILAB\u0130LECE\u011e\u0130 anlam\u0131na gelmiyordu. Devlet baz\u0131 kanunlar koydu. Bu kanunlar\u0131n amac\u0131, ABD vatanda\u015flar\u0131n\u0131n do\u011fa\u00fcst\u00fc d\u00fcnyan\u0131n olumlu y\u00f6nlerini kullanmas\u0131na y\u00f6nelikti. Ancak yasalar zay\u0131f insanlar i\u00e7indi. S\u0131n\u0131rlar\u0131 olan insanlar i\u00e7indi. Seven olmayan insanlar i\u00e7indi.\"n\"nSeven'\u0131n, en tehlikeli ok\u00fcltizm uzmanlar\u0131n\u0131n at\u0131ld\u0131\u011f\u0131 zindan olan Kay\u0131p F\u0131s\u0131lt\u0131'ya d\u00fc\u015fme nedenine dair tart\u0131\u015f\u0131lan bir\u00e7ok olas\u0131 neden vard\u0131 ancak idam gecesinde ya\u015fanan olaylar hi\u00e7 \u015f\u00fcpheye yer b\u0131rakmayacak kadar netti.\"n\"n7 farkl\u0131 ulustan rit\u00fcel uzmanlar\u0131n\u0131n yerle\u015ftirdi\u011fi; idam esnas\u0131nda ya\u015fanabilecek olas\u0131 mistik m\u00fcdahaleleri engellemek d\u0131\u015f\u0131nda ayn\u0131 zamanda Seven'\u0131n ruhuyla bir daha hi\u00e7bir \u015fekilde irtibata ge\u00e7ilememesi, diriltilememesi veya onun gitti\u011fi yoldan gitmek i\u00e7in biri taraf\u0131ndan kullan\u0131lmamas\u0131 i\u00e7in ruhunu yok etme i\u015flevine sahip b\u00fcy\u00fcl\u00fc korumalar... Ba\u015far\u0131s\u0131z oldu.\"n\"nBir\u00e7ok tan\u0131\u011f\u0131n oldu\u011fu bu korkun\u00e7 olayda insanlar, ABD ordusunda \u00e7al\u0131\u015fan bu \u00e7ok g\u00fc\u00e7l\u00fc mentalistin kafas\u0131n\u0131n \u00e2deta bir \u00fcz\u00fcm gibi patlamas\u0131na tan\u0131k oldu. Seven'\u0131 yakalad\u0131\u011f\u0131 iddia edilen, Scotland Yard'\u0131n bir numaral\u0131 do\u011fa\u00fcst\u00fc olaylar ara\u015ft\u0131rmac\u0131s\u0131 k\u00fcle d\u00f6n\u00fc\u015f\u00fcrken bir yandan insanlar \u00e7\u0131\u011fl\u0131k at\u0131yordu. Seven'\u0131n v\u00fccudu, ba\u011fl\u0131 oldu\u011fu sandalyede k\u0131vran\u0131yordu, efsunlu elektrik derisini yak\u0131yordu... Ancak Seven \u00f6lm\u00fcyordu. G\u00fcl\u00fcyordu.\"n\"nKendini ba\u011flar\u0131ndan kurtar\u0131rken g\u00fcl\u00fcyordu.\"n\"nOnu yakalayanlar korkudan tir tir titreken g\u00fcl\u00fcyordu.\"n\"nOna i\u015fkence edenleri \u00f6ld\u00fcr\u00fcrken g\u00fcl\u00fcyordu.\"n\"nY\u0131llarca tatmas\u0131na izin verilmeyen temiz havay\u0131 i\u00e7ine \u00e7ekerken g\u00fcl\u00fcyordu.\"n\"nNew York City'ye d\u00f6n\u00fcnce yapaca\u011f\u0131 \u015feyleri d\u00fc\u015f\u00fcn\u00fcrken de g\u00fcl\u00fcyordu.", "hero_gigawatt_playstyle": "Seven, sald\u0131rmak i\u00e7in en iyi zaman\u0131 beklemek konusunda uzmand\u0131r. Sava\u015fa bir f\u0131rt\u0131na gibi girer ve d\u00fc\u015fmanlar\u0131na zincirleme elektrik ya\u011fd\u0131r\u0131r.", "hero_gigawatt_role": "Birden fazla d\u00fc\u015fmana elektrik \u015foku uygular.", "hero_glider": "Glider", "hero_gunner": "Gunner", "hero_gunslinger": "Gunslinger", "hero_haze": "Haze", "hero_haze_lore": "Do\u011fa\u00fcst\u00fc Vakalarla M\u00fccadele Komitesi, CIA'i \u015feffaf g\u00f6sterecek kadar karanl\u0131k bir devlet olu\u015fumudur. DVMK'de \u00e7al\u0131\u015fan erkek, kad\u0131n ve varl\u0131klar\u0131n g\u00f6revi; \u00fclkeyi, yerel g\u00fcvenlik g\u00fc\u00e7lerinin kabiliyetlerinin \u00f6tesinde kalan k\u00f6t\u00fc niyetli g\u00fc\u00e7lere kar\u015f\u0131 korumakt\u0131r.\"n\"nSandman Birimi'nin bir \u00fcyesi olan Haze'in g\u00f6revleri aras\u0131nda \u015f\u00fcpheli ki\u015filerin r\u00fcyalar\u0131na girerek tehdit seviyelerini tespit etmek ve gerekli durumlarda onlar\u0131 sonsuz bir uykuya u\u011furlamak vard\u0131r.", "hero_haze_playstyle": "Haze, bir hedefe odakland\u0131\u011f\u0131nda bir silahl\u0131 \u00e7at\u0131\u015fmada kendi ba\u015f\u0131n\u0131n \u00e7aresine bakabilir. Hi\u00e7bir \u015feyden haberi olmayan hedeflerin oldu\u011fu ve hasar almad\u0131\u011f\u0131 tek tarafl\u0131 sald\u0131r\u0131lar\u0131 tercih eder.", "hero_haze_role": "Gizlice yakla\u015f\u0131r ve mermi ya\u011fd\u0131r\u0131r.", "hero_heavy_role": "Heavy Weapon Expert", "hero_hijack": "Hijack", "hero_hornet": "Vindicta", "hero_hornet_lore": "Salem cad\u0131 mahkemeleri s\u0131ras\u0131nda John Hathorne'un bir kurban\u0131 olan Vindicta'n\u0131n ruhu, ilk Maelstr\u00f6m (do\u011fa\u00fcst\u00fc boyutu d\u00fcnyaya getiren olay) ile \u00f6l\u00fcml\u00fclerin boyutuna d\u00f6nd\u00fc\u011f\u00fcnde ikinci bir ya\u015fam \u015fans\u0131 elde etti.\"n\"nHathorne'un torunlar\u0131 taraf\u0131ndan kurulmu\u015f bir neo-engizisyon te\u015fkilat\u0131 olan \"\u0130nsanl\u0131\u011f\u0131n Dostlar\u0131\"na kar\u015f\u0131 tek ba\u015f\u0131na bir sava\u015f y\u00fcr\u00fct\u00fcyor. Vindicta, do\u011fa\u00fcst\u00fc varl\u0131klar\u0131 Hathorne ve onun gibilere kar\u015f\u0131 savunmaya kararl\u0131 ve bu davas\u0131nda arkas\u0131nda gerekti\u011fi kadar le\u015f b\u0131rakmaktan da geri durmayacak.", "hero_hornet_playstyle": "Vindicta kendi iste\u011fiyle bir \u00e7at\u0131\u015fmaya d\u00e2hil olabilir veya oradan uzakla\u015fabilir; se\u00e7ti\u011fi kurban\u0131na sald\u0131rarak yava\u015f yava\u015f kan\u0131n\u0131 ak\u0131tabilir ve ard\u0131ndan tek mermiyle onu \u00f6ld\u00fcrebilir. Haritada Vindicta varsa, yaral\u0131 d\u00fc\u015fmanlar ondan korkmal\u0131d\u0131r.", "hero_hornet_role": "Habersiz d\u00fc\u015fmanlar\u0131 uzaktan vurur.", "hero_inferno": "Infernus", "hero_inferno_lore": "\u00c7o\u011fu gen\u00e7 gibi Infernus da h\u0131r\u00e7\u0131n, asi ve tez canl\u0131yd\u0131. Ancak \u00e7o\u011fu gencin aksine Infernus, ba\u015fka bir boyuttan gelmi\u015f ve ate\u015f \u00fczerinde do\u011fa\u00fcst\u00fc h\u00fckme sahip bir yarat\u0131kt\u0131. Gen\u00e7li\u011fi de kundak\u00e7\u0131l\u0131k, cinayet ve delil imhas\u0131 olaylar\u0131yla doluydu. Ancak bunlar art\u0131k mazide kald\u0131. Yeti\u015fkin Infernus art\u0131k daha sakin biri. Kaliteli canl\u0131 m\u00fczi\u011fin oldu\u011fu bir barda \u00e7al\u0131\u015fmaktan ve ilgin\u00e7 insanlarla sohbet etmekten gayet memnun. Ancak pek tabii, barda ta\u015fk\u0131nl\u0131k yapan veya kavga \u00e7\u0131karan birine kar\u015f\u0131 eski becerilerini ortaya koymaktan geri de durmaz.", "hero_inferno_playstyle": "Infernus, \u00f6ld\u00fcr\u00fcc\u00fc darbeyi indirmeden \u00f6nce d\u00fc\u015fmanlar\u0131n\u0131 bir\u00e7ok farkl\u0131 \u015fekilde yakabilir. Infernus'un alevli h\u0131z\u0131ndan hi\u00e7bir d\u00fc\u015fman ka\u00e7amaz.", "hero_inferno_role": "D\u00fc\u015fmanlar\u0131n\u0131 ate\u015fe vererek onlar\u0131n k\u00fcl olmalar\u0131n\u0131 seyreder.", "hero_kali": "Kali", "hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.", "hero_kelvin": "Kelvin", "hero_kelvin_lore": "\u00dcnl\u00fc macerac\u0131 bir bilim insan\u0131 olan Kelvin i\u00e7in hayat\u0131n anlam\u0131, bilinmeyenleri ke\u015ffetmek ve anlamas\u0131 imk\u00e2ns\u0131z gibi g\u00f6r\u00fcnen \u015feyleri anlamakt\u0131r. Ve pek tabii, arktikte sakl\u0131 sekizinci astral kap\u0131ya dair dedikodular dola\u015fmaya ba\u015flad\u0131\u011f\u0131nda hemen bir ke\u015fif ekibi olu\u015fturma haz\u0131rl\u0131\u011f\u0131na giri\u015fti. Zaman\u0131n en zeki ki\u015filerini bir araya getiren Kelvin ve ekibi b\u00fcy\u00fck bir tantanayla yola koyuldu.\"n\"nHi\u00e7biri geri d\u00f6nmedi.\"n\"nBir bu\u00e7uk y\u0131l sonra bir bal\u0131k\u00e7\u0131 teknesi Kelvin'in donmu\u015f bedenini ke\u015ffetti. Cesedin elinde s\u0131k\u0131 s\u0131k\u0131 tuttu\u011fu parlak r\u00fcnlerin oldu\u011fu bir ta\u015f vard\u0131. Bal\u0131k\u00e7\u0131lar buzu yava\u015f yava\u015f k\u0131r\u0131p Kelvin'in bedenine ula\u015fmaya \u00e7al\u0131\u015ft\u0131lar. Ula\u015ft\u0131klar\u0131ndaysa, g\u00f6z\u00fcn\u00fc a\u00e7an ceset kar\u015f\u0131s\u0131nda \u015foka u\u011frad\u0131lar. Nabz\u0131n\u0131 kontrol ettiler... Nabz\u0131 atm\u0131yordu. A\u00e7\u0131k yaralar\u0131n\u0131 sarmaya \u00e7al\u0131\u015ft\u0131lar... Yaralar\u0131 kanam\u0131yordu. Ancak her \u015feye ra\u011fmen Kelvin \"ya\u015f\u0131yordu\".\"n\"nKe\u015fif gezisinde ya\u015fananlara dair hi\u00e7bir \u015fey hat\u0131rlamayan Kelvin, haf\u0131zas\u0131ndaki bu karanl\u0131\u011f\u0131 ayd\u0131nlatmaya kararl\u0131.", "hero_kelvin_playstyle": "Tam zaman\u0131nda yapt\u0131\u011f\u0131 iyile\u015ftirmeler ve tak\u0131m d\u00f6v\u00fc\u015flerini b\u00f6lebilme yetenekleriyle kolay bir zaferle y\u0131k\u0131c\u0131 bir yenilgi aras\u0131ndaki farkt\u0131r. Etrafta kayarak gezerken d\u00fc\u015fmanlar\u0131 yava\u015flatabilmesi Kelvin'in tak\u0131m\u0131na bir\u00e7ok manevra avantaj\u0131 sa\u011flar.", "hero_kelvin_role": "D\u00fc\u015fmanlar\u0131 oldu\u011fu yerde dondurur.", "hero_krill": "Mo & Krill", "hero_krill_lore": "Mo ve Krill, yeralt\u0131 t\u00fcnelleri a\u011f\u0131yla farkl\u0131 b\u00f6lgeler aras\u0131ndaki yasa d\u0131\u015f\u0131 ticareti kolayla\u015ft\u0131rmaya \u00e7al\u0131\u015fan \"T\u00fcnel S\u0131\u00e7anlar\u0131\" adl\u0131 bir \u00f6rg\u00fct\u00fcn \u00fcyesidir. New York yeralt\u0131 d\u00fcnyas\u0131n\u0131n bir\u00e7ok \u00fcyesi, \"T\u00fcnel S\u0131\u00e7anlar\u0131\"n\u0131n yapt\u0131\u011f\u0131 i\u015fe her ne kadar sayg\u0131 duysa da bazen bir \u00e7ete, ki\u015fisel intikamlar\u0131 i\u00e7in t\u00fcnel sistemini k\u00f6t\u00fcye kullanmaya \u00e7al\u0131\u015fabiliyor... \u0130\u015fte bu noktada devreye giren Mo ve Krill, misafirperverliklerine sayg\u0131s\u0131zl\u0131k etmenin ne gibi sonu\u00e7lar\u0131 oldu\u011funu t\u00fcm \u015fehre g\u00f6sterir.", "hero_krill_playstyle": "Mo ve Krill, t\u00fcnel kazarak neredeyse her d\u00fc\u015fman\u0131 gafil avlayabilir. Gafil avlanan d\u00fc\u015fmanlar i\u00e7inse bunun \u00e7ok y\u0131k\u0131c\u0131 sonu\u00e7lar\u0131 olabilir.", "hero_krill_role": "D\u00fc\u015fmanlar\u0131n\u0131n alt\u0131ndan \u00e7\u0131kar.", "hero_lash": "Lash", "hero_lash_lore": "Jacob Lash pisli\u011fin tekidir.", "hero_lash_playstyle": "Lash, \u00e7at\u0131\u015fma ba\u015flatmak i\u00e7in uzak mesafelerden u\u00e7arak bihaber d\u00fc\u015fmanlar\u0131n kafas\u0131na inerek veya kendisinden ka\u00e7maya \u00e7al\u0131\u015fan d\u00fc\u015fmanlar\u0131n pe\u015fine d\u00fc\u015ferek hayat\u0131 onlara dar eder.", "hero_lash_role": "D\u00fc\u015fmanlar\u0131na havadan sald\u0131rarak onlar\u0131 ezer.", "hero_mechaguy": "Mecha Guy", "hero_mirage": "Mirage", "hero_mirage_lore": "Cinler, modern d\u00fcnyadaki en merakl\u0131 gruplardan biridir. Kontroll\u00fc dozlarda kullan\u0131lan b\u00fcy\u00fck g\u00fc\u00e7lere sahip olan Cinler, dinlenmeden 48 dakikadan uzun s\u00fcre bedensel formlar\u0131n\u0131 koruyamazlar. Sonu\u00e7 olarak, \u00e7o\u011fu cin, ula\u015f\u0131m, koruma ve arkada\u015fl\u0131k i\u00e7in insan korumalar kullan\u0131r.\"n\"nMirage, bu korumalardan biridir. Cin el\u00e7isi Nashala Dion taraf\u0131ndan istihdam edilen Mirage, diplomatik bir g\u00f6rev i\u00e7in New York'tad\u0131r. Cinler, halklar\u0131 i\u00e7in egemen bir ulus in\u015fa edebilmek amac\u0131yla Wyoming'in bir k\u0131sm\u0131n\u0131n sat\u0131\u015f\u0131 i\u00e7in ABD h\u00fck\u00fbmetiyle anla\u015fmaya varabilmeyi umuyorlar.", "hero_mirage_playstyle": "[playstyle info here]", "hero_mirage_role": "At\u0131\u015flardan ka\u00e7arken bombard\u0131man yapar.", "hero_nano": "Calico", "hero_nano_lore": "Time Dergisi taraf\u0131ndan ku\u015fku uyand\u0131ran bir \u015fekilde gezegenin en tehlikeli kad\u0131n\u0131 se\u00e7ilme \u015ferefine nail olan Calico, do\u011fru \u00fccret kar\u015f\u0131l\u0131\u011f\u0131nda \u00e7at\u0131\u015fman\u0131n t\u00fcm taraflar\u0131n\u0131 finanse etmeye haz\u0131r, gizemli bir silah t\u00fcccar\u0131d\u0131r.\"n\"nCalico'yu ele\u015ftirenler (ve arkada\u015flar\u0131), onu ahlaks\u0131z olarak nitelese de, o prensiplerinden yoksun de\u011fildir... Her ne kadar bu prensipler sinsi ve hesap\u00e7\u0131 olsa da...", "hero_nano_playstyle": "(in flux) Like any good politician, Nano turns people against each other and lets them do her dirty work before swooping in and claiming credit for everything.", "hero_nano_role": "Kenarda kalarak y\u0131k\u0131ma neden olur.", "hero_orion": "Grey Talon", "hero_orion_lore": "\"Baxter Cemiyeti\"nin kurucu \u00fcyesi olan Wesley Grey Talon, yerine ge\u00e7ecek birini bulup yay\u0131n\u0131 duvara asmadan \u00f6nce 40 y\u0131l boyunca insanlara sald\u0131ran canavarlar\u0131 avlad\u0131. Grey Talon \u00fcstlendi\u011fi bu vazife y\u00fcz\u00fcnden e\u015fi ve \u00e7ocu\u011funa hi\u00e7 vakit ay\u0131ramam\u0131\u015ft\u0131. O\u011flunun kendi ailesini kurdu\u011funu g\u00f6ren Grey Talon, bunun sevdi\u011fi insanlarla tekrar ba\u011f kurmak i\u00e7in son \u015fans\u0131 oldu\u011funu fark etti.\"n\"nWesley, emekli olmaktan memnundu. E\u015finin yan\u0131nda olamad\u0131\u011f\u0131 t\u00fcm zamanlar\u0131 telafi ediyordu. Torunlar\u0131yla bol bol vakit ge\u00e7iriyordu. Her \u00e7ar\u015famba t\u00fcm ailesi i\u00e7in yemek yap\u0131yordu. Mutluydu.\"n\"nArd\u0131ndan bir telefon geldi.\"n\"nYetkililer bunun anormal bir kaza oldu\u011funu iddia ediyordu... O\u011flunun evini alevler sarm\u0131\u015f ve evden kimse ka\u00e7amam\u0131\u015ft\u0131. Ancak Wesley durumun b\u00f6yle olmad\u0131\u011f\u0131n\u0131 biliyordu. O\u011flunun e\u015fi Ixian, alevleri d\u00fc\u015f\u00fcnce g\u00fcc\u00fcyle s\u00f6nd\u00fcrebilirdi. V\u00fccutlar\u0131n\u0131n yanm\u0131\u015f vaziyette bulunmas\u0131, onlar\u0131n yang\u0131ndan \u00e7ok daha \u00f6nce \u00f6lm\u00fc\u015f oldu\u011fu anlam\u0131na geliyordu.\"n\"nGrey Talon yay\u0131n\u0131 tekrar ku\u015fand\u0131. Sorumlular\u0131 buldu\u011funda onlarla g\u00f6r\u00fclecek kanl\u0131 bir hesab\u0131 var art\u0131k.", "hero_orion_playstyle": "Kurnaz bir avc\u0131 olan Grey Talon en zorlu rakiplerini alt etmek i\u00e7in \u00f6l\u00fcmc\u00fcl isabet, tuzaklar ve ak\u0131ll\u0131ca konumlanmadan olu\u015fan kombinasyonlar\u0131n\u0131 kullan\u0131r.", "hero_orion_role": "Uzun mesafeden okla hassas at\u0131\u015flar yapar.", "hero_phalanx": "Phalanx", "hero_phoenix": "Phoenix", "hero_revenant": "Revenant", "hero_rutger": "Rutger", "hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.", "hero_sapper": "Sapper", "hero_shiv": "Shiv", "hero_shiv_lore": "Uluslararas\u0131 bir canavar avc\u0131s\u0131 \u00f6rg\u00fct\u00fc olan \"Baxter Cemiyeti\"nin sad\u0131k bir \u00fcyesi olan Shiv, canl\u0131 varl\u0131klara sald\u0131ran yarat\u0131klar\u0131 \u00f6ld\u00fcrmek i\u00e7in Kuzey Amerika'y\u0131 geziyor.\"n\"nBiraz kaba bir mizaca ve su\u00e7 ge\u00e7mi\u015fine sahip olmas\u0131, Cemiyet'in daha geleneksel \u00fcyelerinin ona biraz daha temkinli yakla\u015fmas\u0131na neden oluyor. Ancak kimse, Shiv'in ne kadar etkili bir avc\u0131 oldu\u011funu ink\u00e2r edemez.", "hero_shiv_playstyle": "Shiv'in \u00e2dil olmak gibi bir derdi olmad\u0131\u011f\u0131ndan, d\u00fc\u015fmanlar\u0131n\u0131 zay\u0131flat\u0131p ard\u0131ndan \u00f6ld\u00fcr\u00fcc\u00fc darbeyi vumak i\u00e7in vurka\u00e7 taktiklerine bel ba\u011flar.", "hero_shiv_role": "D\u00fc\u015fmanlar\u0131n\u0131 kanat\u0131r, ard\u0131ndan \u00f6ld\u00fcr\u00fcc\u00fc darbe vurur.", "hero_skymonk": "Sky Monk", "hero_skymonk_role": "Initiation", "hero_skymonk_strengths": "Crafty", "hero_slingshot": "Slingshot", "hero_slork": "Fathom", "hero_slork_playstyle": "Slork's weapon poisons all it hits. Primary fire hits all in a cone, and aimed fire shoots a dart which crits when hitting a poisoned target.", "hero_spade": "Spade", "hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", "hero_synth": "Pocket", "hero_synth_lore": "Fairfax Industries'in en b\u00fcy\u00fck v\u00e2risi olan Arin Fairfax, 18. ya\u015f g\u00fcn\u00fcnde vurulup \u00f6l\u00fcme terk edildi\u011finden beri, son be\u015f y\u0131l\u0131n\u0131 saklanarak ge\u00e7irdi. Arin, onu aile \u015firketinin ba\u015f\u0131na ge\u00e7mekten kimin al\u0131koydu\u011funu bilmiyor... A\u00e7g\u00f6zl\u00fc y\u0131lanlarla dolu Fairfax Industries'teki herhangi biri olabilir.\"n\"n\"Pocket\" ad\u0131n\u0131 alan Arin, ger\u00e7ek kimli\u011fini saklamak i\u00e7in elinden geleni yap\u0131yor\u2026 Bunu sadece kendi g\u00fcvenli\u011fi i\u00e7in de\u011fil ayn\u0131 zamanda kendisine ailesinden farkl\u0131 bir kimlik in\u015fa etmek i\u00e7in yap\u0131yor.", "hero_synth_playstyle": "G\u00fc\u00e7l\u00fc bir pompal\u0131 t\u00fcfe\u011fe ve ince bir yap\u0131ya sahip olan Pocket, yak\u0131n d\u00f6v\u00fc\u015flerden sa\u011f \u00e7\u0131kabilmek i\u00e7in k\u0131sa s\u00fcreli\u011fine mistik \u00e7antas\u0131na ka\u00e7ar ve u\u00e7an bir pelerin arac\u0131l\u0131\u011f\u0131yla \u0131\u015f\u0131nlan\u0131r.", "hero_synth_role": "D\u00fc\u015fman\u0131n arka saflar\u0131na s\u0131zar ve ortal\u0131\u011f\u0131 kar\u0131\u015ft\u0131r\u0131r.", "hero_targetdummy": "Hedef Kuklas\u0131", "hero_tempest": "Tempest", "hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing.", "hero_tengu": "Ivy", "hero_tengu_lore": "Gargoyle canland\u0131\u011f\u0131nda etraf\u0131nda olup bitenden haberi yoktu... G\u00f6z\u00fcne \u00e7arpan tek \u015fey b\u00fcy\u00fck ve k\u00fc\u00e7\u00fck bir insan\u0131n zarar g\u00f6rd\u00fc\u011f\u00fcyd\u00fc. Gargoyle zaman harcamadan hemen duruma m\u00fcdahil oldu ve onu g\u00f6ren sald\u0131rganlar deh\u015fet i\u00e7inde ka\u00e7t\u0131. K\u00fc\u00e7\u00fck insan te\u015fekk\u00fcr etti ve ismini sordu. Bir ad\u0131 yoktu. K\u00fc\u00e7\u00fck insan da \"Sana Ivy diyece\u011fim\" dedi. O esnada da her taraf\u0131 sarma\u015f\u0131kla kapl\u0131yd\u0131. Bu ad, ona pek yarat\u0131c\u0131 gelmemi\u015fti ama k\u00fc\u00e7\u00fck insan\u0131n hat\u0131r\u0131na kabul etti.\"n\"n\u0130nsanlar, ona ne kadar m\u00fcte\u015fekkir oldu\u011funu g\u00f6sterebilmek i\u00e7in Ivy'i evlerine davet ettiler. Ivy bu daveti kabul etti ve yola koydular. Ivy o ak\u015fam \u00e7ok \u015fey \u00f6\u011frendi. Ailenin ad\u0131n\u0131n Arroyo, ufakl\u0131\u011f\u0131n ad\u0131n\u0131n da Sophia, bir tabak dolusu lezzetin ad\u0131n\u0131n mofongo oldu\u011funu \u00f6\u011frendi. Ancak en \u00f6nemlisi, onlara sald\u0131ran ki\u015filerin \"Mendoza Su\u00e7 \u00d6rg\u00fct\u00fc\" mensubu oldu\u011funu ve Arroyo ailesi gibi iyi insanlara zarar verdi\u011fini \u00f6\u011frendi.\"n\"nArroyo ailesinin Ivy'i evlerinde a\u011f\u0131rlamas\u0131ndan bu yana 18 y\u0131l ge\u00e7ti. Ivy bu s\u00fcre boyunca kendisini Mendoza Su\u00e7 \u00d6rg\u00fct\u00fc'n\u00fc \u00e7\u00f6kertmeye ve \u0130spanyol Harlem b\u00f6lgesini bu e\u015fk\u0131yalardan kurtarmaya adad\u0131. Ancak hayat\u0131n\u0131 18 sene boyunca tek bir \u015feye adaman\u0131n k\u00f6t\u00fc yanlar\u0131ndan biri, adan\u0131lan \u015feyi ger\u00e7ekle\u015ftirdikten sonra ne yapaca\u011f\u0131n\u0131 bilememektir. Ivy \u015fimdi hayat\u0131nda ilk defa \u0130spanyol Harlem b\u00f6lgesinin d\u0131\u015f\u0131na \u00e7\u0131k\u0131yor ve d\u00fcnyan\u0131n ona sundu\u011fu \u015feyleri deneyimlemeye ba\u015fl\u0131yor.", "hero_tengu_playstyle": "Ivy, d\u00fc\u015fmanlar\u0131 yava\u015flatarak ve sersemleterek \u00e7at\u0131\u015fman\u0131n gidi\u015fat\u0131n\u0131 de\u011fi\u015ftirebilecek yeteneklere sahiptir. Bir dosta ba\u011flanarak kendisinin ve dostunun silahlar\u0131n\u0131 g\u00fc\u00e7lendirirme ve iyile\u015ftirme payla\u015fma konusunda olduk\u00e7a etkilidir.", "hero_tengu_role": "\u015eansl\u0131 bir dostla g\u00fc\u00e7l\u00fc bir ikili olur.", "hero_test": "Test Kahraman\u0131", "hero_thumper": "Thumper", "hero_tokamak": "Tokamak", "hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.", "hero_vampire": "Vampire", "hero_viscous": "Viscous", "hero_viscous_lore": "Bermuda \u015eeytan \u00dc\u00e7geni hi\u00e7bir zaman efsaneden ibaret bir yer olmad\u0131. Buras\u0131 Atlantik Okyanusu'nun derinliklerindeki g\u00f6lgeli bir ba\u011flant\u0131 noktas\u0131d\u0131r. Bu astral kap\u0131dan ka\u00e7an varl\u0131klar\u0131n \u00e7o\u011fu iyi huyluydu (Nessie gibi) ancak \u015fimdi \"\u015eeytan\" olarak adland\u0131r\u0131lan karanl\u0131k ve y\u0131rt\u0131c\u0131 bir \u015fey denizlerde avlan\u0131yor... Ve okyanus sakinlerini deh\u015fete d\u00fc\u015f\u00fcr\u00fcyor.\"n\"nBu deniz sakinlerinden olan bir psi\u015fik deniz anemonu buna bir dur demek istiyor. Yap\u0131\u015fkan ektoplazmik bir v\u00fccutla y\u00fczeyde dola\u015fan Viscous, denizin derinliklerini bu deh\u015fetten korumak i\u00e7in koruyucular\u0131 \u00e7a\u011f\u0131rmaya \u00e7al\u0131\u015f\u0131yor.", "hero_viscous_playstyle": "Viscous, zekice ka\u00e7\u0131\u015flar ve stratejik iyile\u015ftirmelerle rakiplerini alt ederek, en ac\u0131mas\u0131z d\u00fc\u015fman sald\u0131r\u0131lar\u0131na bile dayanabilir.", "hero_viscous_role": "Etrafta yuvarlanarak mermileri savu\u015fturur.", "hero_warden": "Warden", "hero_warden_lore": "Bir\u00e7ok insan do\u011fa\u00fcst\u00fc varl\u0131k ve olaylar\u0131n d\u00fcnyaya 50 y\u0131l \u00f6nce geldi\u011fini san\u0131yor. Yan\u0131l\u0131yorlar. Do\u011fa\u00fcst\u00fcn\u00fcn varl\u0131\u011f\u0131 folkloru nesillerdir \u015fekillendiriyor\u2026 Ve g\u00f6lgelerden korkan insanlar oldu\u011fu s\u00fcrece, hayatlar\u0131n\u0131 g\u00f6lgelerin i\u00e7inde sava\u015fmaya adayanlar da olmu\u015ftur.\"n\"nMilitan simyac\u0131lardan olu\u015fan bir soydan gelen Warden\u2019\u0131n ailesi, s\u00fcrekli olarak mistik bir k\u0131yameti savu\u015fturmalar\u0131 gereken g\u00fcn i\u00e7in haz\u0131rl\u0131k yap\u0131yordu\u2026 Fakat zaman ge\u00e7tik\u00e7e \u00f6\u011fretilerin de \u00f6nemi azalmaya ba\u015flad\u0131. \u00d6nceleri ger\u00e7ek bir uyar\u0131 olarak alg\u0131lanan uyar\u0131lar yava\u015f yava\u015f bat\u0131l inan\u00e7l\u0131 b\u00fcy\u00fckanne ve b\u00fcy\u00fckbabalar taraf\u0131ndan anlat\u0131lan komik anekdotlara d\u00f6n\u00fc\u015ft\u00fc.\"n\"nCentral Park'taki ge\u00e7it a\u00e7\u0131ld\u0131\u011f\u0131nda Warden\u2019\u0131n ailesi, onlara anlat\u0131lan her \u015feyin do\u011fru oldu\u011funu ve t\u00fcm bunlara kar\u015f\u0131 tamamen haz\u0131rl\u0131ks\u0131z olduklar\u0131n\u0131 idrak etti. Aile, bir sonraki neslin haz\u0131rl\u0131kl\u0131 olmas\u0131n\u0131 sa\u011flamak i\u00e7in Warden\u2019\u0131 do\u011fumundan bu yana tek bir amaca sahip do\u011fa\u00fcst\u00fc bir \u00f6l\u00fcm makinesi olmak i\u00e7in yeti\u015ftirdi. Amac\u0131, koruyucular\u0131n d\u00fcnyam\u0131za girmesini engellemekti.", "hero_warden_playstyle": "\u00d6n saflarda yer alan Warden do\u011frudan sava\u015f\u0131n ortas\u0131na dalarak rakiplerinin etkin bir \u015fekilde sava\u015fmas\u0131na engel olur. Ancak Warden'\u0131n cesaret olarak g\u00f6rd\u00fc\u011f\u00fc \u015feylere ba\u015fkalar\u0131 pervas\u0131zl\u0131k diyebilir, bu y\u00fczden e\u011fer dikkatli olmazsa kendisini b\u00fcy\u00fck bir \u00e7\u0131kmaz\u0131n i\u00e7inde bulabilir.", "hero_warden_role": "D\u00fc\u015fmanlar\u0131n\u0131 zay\u0131flat\u0131r ve ard\u0131ndan pe\u015flerine d\u00fc\u015fer.", "hero_wraith": "Wraith", "hero_wraith_lore": "Wraith'in \u00f6rg\u00fct\u00fc, New York kumar d\u00fcnyas\u0131n\u0131n en \u00f6nemli oyuncular\u0131ndand\u0131r ve herkesin bildi\u011fi bir s\u0131rd\u0131r. Ancak Wraith, verdi\u011fi hat\u0131r\u0131 say\u0131l\u0131r r\u00fc\u015fvetler, tehdit ve \u015fantaj sayesinde kanunun \u00fcst\u00fcnde oldu\u011funu biliyor.", "hero_wraith_playstyle": "Bire bir d\u00f6v\u00fc\u015fte uzman olan Wraith, hedeflerini izole ederek onlar\u0131 gaddar bir \u015fekilde ortadan kald\u0131r\u0131r ve kimse bir kar\u015f\u0131l\u0131k veremeden oradan uzakla\u015f\u0131r.", "hero_wraith_role": "\u0130zole edilmi\u015f hedefleri yok eder.", "hero_wrecker": "Wrecker", "hero_wrecker_lore": "Maelstrom New York'u ilk vurdu\u011funda, d\u00fcnyaya yeni bir mistisizm \u00e7a\u011f\u0131 getirmekle kalmad\u0131\u2026 Jeopolitik d\u00fczeni de de\u011fi\u015ftirdi. CIA'in tehditleri iktidara gelmelerinden onlarca y\u0131l \u00f6nce tespit eden kahinlerden, sisli arka odalarda yap\u0131lan gizli anla\u015fmalara kadar, tarihi \u015fekillendirecek say\u0131s\u0131z sava\u015f ve vah\u015fet \u00f6nlendi. Ancak bu, sava\u015f olmad\u0131\u011f\u0131 anlam\u0131na gelmiyor\u2026 Sadece sava\u015f\u0131n \u015feklinin de\u011fi\u015fti\u011fi anlam\u0131na geliyor.\"n\"nParanormal askeri \u015firketler \u00f6n plana \u00e7\u0131kt\u0131. Bu gruplar, d\u00fczlem d\u0131\u015f\u0131 yarat\u0131klar ve \u00e7e\u015fitli kan b\u00fcy\u00fclerinden olu\u015fan kombinasyonlar\u0131 kullanarak, \u00fclkenin bek\u00e7i kahinleri taraf\u0131ndan kurulan bariyerleri a\u015fman\u0131n yollar\u0131n\u0131 buldular. B\u00f6ylece bu gruplar\u0131n, sava\u015f a\u00e7mak isteyen \u00fclkelerin vekili olarak i\u015flev g\u00f6rmesi sa\u011fland\u0131.\"n\"nWrecker'da bu askerlerden biridir.\"n\"nEldritch Tactical Solutions'da (Fairfax Industries'in bir alt kurulu\u015fu) \u00e7al\u0131\u015fan Wrecker, di\u011fer askeri \u015firketlerin cesaret edemedi\u011fi kirli i\u015fleri yapmas\u0131yla tan\u0131nan elit bir paral\u0131 askerdir.", "hero_wrecker_playstyle": "Par\u00e7a toplayan Wrecker askerleri par\u00e7alar\u0131na ay\u0131rabilir, d\u00fc\u015fmanlar\u0131n\u0131 Y\u0131k\u0131m Topu'yla ezebilir ve t\u00fcm d\u00fc\u015fmanlar\u0131n\u0131 durgu\u0131nluk tuza\u011f\u0131yla yakalayabilir.", "hero_wrecker_role": "Hurda toplayarak silah \u00fcretir.", "hero_yakuza": "The Boss", "hero_yamato": "Yamato", "hero_yamato_lore": "\u72af\u7f6a\u7d44\u7e54\u306e\u30dc\u30b9\u306e\u5bb6\u306b\u751f\u307e\u308c\u305f\u30ab\u30aa\u30ea\u3068\u5144\u306e\u30e4\u30de\u30c8\u306f\u3001\"n\u7236\u306e\u6b7b\u5f8c\u3001\u30bb\u30d6\u30f3\u30b9\u30e0\u30fc\u30f3\u306e\u904b\u55b6\u3092\u5f15\u304d\u7d99\u3050\u904b\u547d\u306b\"n\u3042\u308b\u3053\u3068\u3092\u305a\u3063\u3068\u81ea\u899a\u3057\u3066\u3044\u305f\u3002\u5f7c\u3089\u306f\u4f55\u5e74\u3082\u306e\u9593\u3001\"n\u4e8c\u982d\u4f53\u5236\u3067\u7d44\u7e54\u3092\u904b\u55b6\u3057\u3001\u5229\u76ca\u3068\u6210\u529f\u3092\u3082\u305f\u3089\u3057\u3001\"n\u30a2\u30e1\u30ea\u30ab\u3078\u306e\u9032\u51fa\u3082\u8a08\u753b\u3057\u3066\u3044\u305f\u3002\"n\"n\u8a08\u753b\u306f\u5358\u7d14\u3060\u3063\u305f\u3002\u30ab\u30aa\u30ea\u306f\u65e5\u672c\u306b\u6b8b\u3063\u3066\u56fd\u5185\u3092\"n\u7d71\u5236\u3057\u3001\u30e4\u30de\u30c8\u306f\u30a2\u30e1\u30ea\u30ab\u306b\u6e21\u308a\u56fd\u969b\u7684\u306a\u62e0\u70b9\u3092\"n\u4f5c\u308b\u306f\u305a\u3060\u3063\u305f\u3002\u5144\u59b9\u306b\u3068\u3063\u3066\u4e0d\u904b\u3060\u3063\u305f\u306e\u306f\u3001\"n\u30ab\u30aa\u30ea\u304c\u65e5\u672c\u3067\u6307\u63ee\u3092\u3068\u308b\u3068\u3044\u3046\u8a08\u753b\u3092\u5feb\u304f\"n\u601d\u308f\u306a\u3044\u90e8\u4e0b\u305f\u3061\u304c\u3044\u305f\u3053\u3068\u3060\u3063\u305f\u3002\"n\"n\u53cd\u9006\u306f\u8fc5\u901f\u304b\u3064\u66b4\u529b\u7684\u3060\u3063\u305f\u3002\u30e4\u30de\u30c8\u304c\u547d\u3092\u72a0\u7272\u306b\"n\u3057\u3066\u30ab\u30aa\u30ea\u3092\u5b88\u3063\u305f\u304a\u304b\u3052\u3067\u3001\u30ab\u30aa\u30ea\u306f\u4e00\u63e1\u308a\u306e\"n\u90e8\u4e0b\u305f\u3061\u3068\u5171\u306b\u65e5\u672c\u304b\u3089\u30a2\u30e1\u30ea\u30ab\u3078\u9003\u308c\u308b\u3053\u3068\u304c\u3067\u304d\u305f\u3002\"n\"n\u30a2\u30e1\u30ea\u30ab\u306b\u5230\u7740\u3057\u305f\u30ab\u30aa\u30ea\u3068\u305d\u306e\u4e00\u884c\u3092\u8fce\u3048\u5165\u308c\u305f\u306e\u306f\u3001\"n\u30e4\u30de\u30c8\u3092\u51fa\u8fce\u3048\u308b\u306f\u305a\u306e\u4eba\u7269\u3060\u3063\u305f\u3002\u305d\u306e\u7537\u306f\"n\u65e5\u672c\u4eba\u306e\u540d\u524d\u306b\u306f\u99b4\u67d3\u307f\u304c\u306a\u304f\u3001\u30ab\u30aa\u30ea\u306e\u3053\u3068\u3092\"n\u300c\u30e4\u30de\u30c8\u300d\u3068\u547c\u3093\u3060\u3002\u30ab\u30aa\u30ea\u306f\u9593\u9055\u3044\u3092\u6b63\u305d\u3046\u304b\u3068\u601d\u3063\u305f\u304c\u3001\"n\u5144\u3092\u8a18\u61b6\u306b\u7559\u3081\u308b\u6700\u5584\u306e\u65b9\u6cd5\u306f\u3001\u81ea\u5206\u304c\u30e4\u30de\u30c8\u306e\"n\u540d\u524d\u3092\u53d7\u3051\u7d99\u304e\u3001\u5f7c\u306e\u5922\u3092\u304b\u306a\u3048\u308b\u3053\u3068\u3060\u3068\u6c7a\u610f\u3057\u305f\u3002", "hero_yamato_playstyle": "Yamato, hassas sald\u0131r\u0131larla rakiplerini yok eder. Ancak sald\u0131r\u0131lar\u0131 onu savunmas\u0131z b\u0131rakabilece\u011finden, her sald\u0131r\u0131s\u0131n\u0131 bir plan ve ama\u00e7 d\u00e2hilinde yapmal\u0131d\u0131r.", "hero_yamato_role": "Ustal\u0131kla g\u00fc\u00e7l\u00fc sald\u0131r\u0131lar ger\u00e7ekle\u015ftirir.", "hero_zealot": "Zealot", "hint_throw_wrecking_ball": "Topu F\u0131rlat", "hold_up": "Hold up {s:param_1}", "hook_bullet_shield": "Mermi Kalkan\u0131", "hook_modifier_slow": "Hook Slow", "hp_permanent_pickup_label": "+15 Maks. SP", "hp_permanent_pickup_label_lv2": "+20 Maks. SP", "hud_change_camera": "Kameray\u0131 De\u011fi\u015ftir", "hud_free_cursor_mode_0": "\u0130mleci Etkinle\u015ftir", "hud_free_cursor_mode_1": "Kamera Kontrol\u00fcn\u00fc Etkinle\u015ftir", "hud_next_player": "Sonraki Oyuncu", "hud_prev_player": "\u00d6nceki Oyuncu", "hud_spectate_change_team": "Tak\u0131m De\u011fi\u015ftir", "hud_spectate_count": "{d:spectatorCount} izleyici", "hud_spectate_fly_down": "Y\u00fcksel", "hud_spectate_fly_up": "Al\u00e7al", "hud_spectate_next_prev": "Sonraki/\u00d6nceki", "hud_spectating": "\u0130zleniyor:", "in_mid": "{s:param_1} ortada", "item_info_abilities": "Yetenekler", "item_info_active": "Aktif", "item_info_actives_full": "Aktif E\u015fyalar Dolu", "item_info_cant_afford": "Yetersiz Ruh", "item_info_flex_slots": "ESNEK YUVALAR", "item_info_new": "YEN\u0130", "item_info_no_shop": "Yak\u0131nda D\u00fckk\u00e2n Yok", "item_info_sell": "Sat", "kill_hype_FirstBlood": "\u0130lk Kan", "kill_hype_KillStreak": "{i:kills} le\u015f serisi", "lash_down_strike_slow_modifier": "Yava\u015flat\u0131ld\u0131", "lash_grapple_buff": "Silah Hasar\u0131", "menu_abandon": "Ma\u00e7\u0131 Terk Et", "menu_book_library": "K\u00fct\u00fcphane", "menu_bot_practice": "\u00d6zel Bot Ma\u00e7\u0131", "menu_botmatchmaking": "Herkese A\u00e7\u0131k Bot Ma\u00e7\u0131", "menu_botmatchmaking_count": "{s:mm_coopbot_count} ki\u015fi kuyrukta", "menu_bots": "Bot Ma\u00e7\u0131", "menu_bots_1v1": "Bot Ma\u00e7\u0131 (1v1)", "menu_bots_easy": "Kolay", "menu_bots_guided": "Rehberli", "menu_bots_hard": "Zor", "menu_bots_lane_training": "Kulvar E\u011fitimi", "menu_bots_medium": "Orta", "menu_browseshop": "E\u015fyalara G\u00f6z At", "menu_changehero": "Kahraman\u0131 De\u011fi\u015ftir", "menu_clear_party_mode": "Modu De\u011fi\u015ftir", "menu_clear_ready_up": "Haz\u0131r De\u011filim", "menu_control_zoo": "Control Zoo", "menu_exit": "Oyundan \u00c7\u0131k", "menu_exit_db_page": "Geri", "menu_getstarted": "Ba\u015flang\u0131\u00e7", "menu_hero_grid": "Kahramanlar", "menu_hero_testing": "Al\u0131\u015ft\u0131rma Modu", "menu_hero_training": "Kahraman Al\u0131\u015ft\u0131rmas\u0131", "menu_heroes": "Kahramanlar", "menu_learn": "\u00d6\u011fren", "menu_learn_completed": "Tamamland\u0131", "menu_learn_incomplete": "Tamamlanmad\u0131", "menu_leave": "Ma\u00e7tan Ayr\u0131l", "menu_leave_queue": "Aramay\u0131 \u0130ptal Et", "menu_leave_spectate": "\u0130zlemeyi B\u0131rak", "menu_leave_testing": "Al\u0131\u015ft\u0131rmadan \u00c7\u0131k", "menu_play": "Oyna", "menu_play_allmodes_count": "{s:queued_users} ki\u015fi kuyrukta", "menu_play_botmatchmaking_desc": "E\u015fle\u015ftirme kuyru\u011funa girin ve botlarla sava\u015facak di\u011fer oyuncular\u0131 bulun.", "menu_play_bots_easy_desc": "Botlara kar\u015f\u0131 normal bir oyun oynay\u0131n. Yaln\u0131z veya grupla oynanabilir.", "menu_play_bots_hard_desc": "Botlara kar\u015f\u0131 zor bir oyun oynay\u0131n. Yaln\u0131z veya grupla oynanabilir.", "menu_play_browse_shop_desc": "D\u00fckk\u00e2ndaki t\u00fcm e\u015fyalara g\u00f6z at\u0131n ve sonraki ma\u00e7\u0131n\u0131za haz\u0131rlan\u0131n!", "menu_play_get_started_desc": "Oyunun hedefleri ve kontrollerinin faydal\u0131 bir a\u00e7\u0131klamas\u0131.", "menu_play_get_started_time_est": "4 Dakika", "menu_play_lane_training": "Kulvar E\u011fitimi", "menu_play_lane_training_desc": "Oyunun ilk a\u015famalar\u0131n\u0131 yol g\u00f6sterici dost bir kahramanla \u00f6\u011frenin.", "menu_play_lane_training_time_est": "8 Dakika", "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", "menu_play_low_priority_matchmaking": "E\u015fle\u015ftirme k\u0131s\u0131tlaman\u0131z var. Siz ve partinizdeki di\u011fer oyuncular sadece e\u015fle\u015ftirme k\u0131s\u0131tlamas\u0131na sahip di\u011fer oyuncularla e\u015fle\u015ftirmeye girecek.", "menu_play_matchmaking": "Di\u011fer oyunculara kar\u015f\u0131 \u00e7evrimi\u00e7i standart ma\u00e7 i\u00e7in kuyru\u011fa girin.", "menu_play_normal": "Deadlock Oyna", "menu_play_normal_count": "{s:mm_unranked_count} ki\u015fi kuyrukta", "menu_play_sandbox_desc": "Karakterinizin hareketlerini, yeteneklerini ve e\u015fya kombinasyolar\u0131n\u0131 test edin.", "menu_play_sandbox_time_est": "5 Dakika", "menu_play_unavailable_in_queue": "Kuyruktayken yap\u0131lamaz.", "menu_profile": "Profil", "menu_ready_up": "Haz\u0131r\u0131m", "menu_rejoin": "Yeniden Kat\u0131l", "menu_resources": "Kaynaklar", "menu_resume": "Devam Et", "menu_roster_detail2": "Kadroyu D\u00fczenle", "menu_roster_edit": "D\u00fczenle", "menu_sandbox": "Al\u0131\u015ft\u0131rma Modu", "menu_settings": "Ayarlar", "menu_social": "Parti", "menu_submit_feedback": "Geri Bildirim G\u00f6nder", "menu_training": "E\u011fitim", "menu_watch": "\u0130zle", "menu_watch_live_games": "{d:live_matches} canl\u0131 ma\u00e7", "mirage_djinn_bomb": "Cin Bombas\u0131", "mirage_djinn_bomb_desc": "At\u0131ld\u0131\u011f\u0131 istikametteki herhangi bir yerde etkinle\u015ftirerek patlatabilece\u011finiz yava\u015f giden bir bomba f\u0131rlat\u0131n ve etki yar\u0131\u00e7ap\u0131nda yakalanan d\u00fc\u015fmanlara hasar verin. Vurulan her kahramanla bonus hasar verir.", "mirage_djinn_bomb_quip": "[k\u0131sa a\u00e7\u0131klama]", "mirage_djinns_reach": "Cinin Zincirleri", "mirage_djinns_reach_desc": "Bir d\u00fc\u015fman kahraman\u0131 hedef al\u0131n ve onu en fazla iki ba\u015fka d\u00fc\u015fman kahramana ba\u011flay\u0131n. Birbirine ba\u011flanan her kahraman\u0131n hareketleri k\u0131s\u0131tlan\u0131r, mermi direnci azal\u0131r ve her kahraman, ba\u011fl\u0131 di\u011fer kahramanlar\u0131n ald\u0131\u011f\u0131 hasar\u0131n bir k\u0131sm\u0131n\u0131 al\u0131r. \u0130lk hedefe, a\u011f\u0131r bir yava\u015flatma uygulan\u0131r, ancak etkisi k\u0131sa s\u00fcrede ge\u00e7er.", "mirage_djinns_reach_quip": "[short desc]", "mirage_ethereal_bullets": "Mermi Patlamas\u0131", "mirage_ethereal_bullets_desc": "K\u0131sa bir gecikmeden sonra \u00f6n\u00fcn\u00fczdeki koni i\u00e7indeki d\u00fc\u015fmanlara \u00e7ok say\u0131da mermi ate\u015fleyin. Bu at\u0131\u015flar mermi can \u00e7almas\u0131 uygular.", "mirage_ethereal_bullets_quip": "K\u0131sa bir gecikmeden sonra \u00e7ok say\u0131da mermi ate\u015fleyin.", "mirage_ethereal_bullets_t3_desc": "+{s:ShotCount} At\u0131\u015f", "mirage_fire_beetles": "Ate\u015f B\u00f6cekleri", "mirage_fire_beetles_desc": "Ate\u015f b\u00f6cekleri atmaya ba\u015flay\u0131n. Her b\u00f6cek ayr\u0131 olarak at\u0131labilir ve isabet etti\u011fi d\u00fc\u015fmanlardan zamanla can \u00e7alar. F\u0131rlatma zaman\u0131 sona erdi\u011finde yetenek dolum s\u00fcresine girer.", "mirage_fire_beetles_quip": "D\u00fc\u015fmanlardan sa\u011fl\u0131k \u00e7alan b\u00f6cekler g\u00f6nderin.", "mirage_fire_beetles_t2_desc": "D\u00fc\u015fmanlara Kar\u015f\u0131 +%{s:HealingFactor} \u0130yile\u015fme", "mirage_sand_phantom": "Koruyucu Hortum", "mirage_sand_phantom_desc": "Bir hortumun i\u00e7ine girerek mermilerden ka\u00e7\u0131nma ve hareket h\u0131z\u0131 kazan\u0131n.", "mirage_sand_phantom_passive_desc": "Pasif: Bir sonraki at\u0131\u015f\u0131n\u0131z b\u00fcy\u00fc hasar\u0131 ile g\u00fc\u00e7lendirilir. Ayn\u0131 hedefe isabet eden her g\u00fc\u00e7lendirilmi\u015f at\u0131\u015f\u0131n verdi\u011fi b\u00fcy\u00fc hasar\u0131 artar.", "mirage_sand_phantom_quip": "H\u0131zl\u0131 hareket edin ve mermilerden ka\u00e7\u0131n\u0131n.", "mirage_sunfire_cataclysm": "Ate\u015f Felaketi", "mirage_sunfire_cataclysm_desc": "Bir gecikmeden sonra hedeflenen alandaki t\u00fcm d\u00fc\u015fmanlara hasar verin ve onlar\u0131 merkeze do\u011fru \u00e7ekin.", "mirage_sunfire_cataclysm_quip": "D\u00fc\u015fmanlar\u0131 bir alan\u0131n i\u00e7ine \u00e7ekin ve hasar verin.", "mirage_sunfire_cataclysm_t3_desc": "Hedeflere {s:EMPDurationOnTarget} saniye boyunca EMP uygular.", "mirage_tornado": "Hortum", "mirage_tornado_desc": "D\u00fc\u015fmanlara hasar veren ve onlar\u0131 havaya kald\u0131ran bir hortum g\u00f6nderin. Havaya kald\u0131r\u0131lan hedefler t\u00fcm mermilerden ka\u00e7\u0131n\u0131r.", "mirage_tornado_quip": "D\u00fc\u015fmanlar\u0131 havaya kald\u0131ran bir hortum g\u00f6nderin.", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "B\u00fcy\u00fcl\u00fc Yumruk", "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Yan\u0131k ile Yan\u0131yor", "modifier_airlift_ally": "Air Drop", "modifier_aoe_silence": "Silenced - Abilities Disabled", "modifier_aoe_smoke_bomb": "Smoke", "modifier_arcane_eater_buff": "Spirit Power Taken", "modifier_arcane_eater_debuff": "Spirit Power Stolen", "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "\u0130ade-i Ate\u015f", "modifier_armor_return_fire": "\u0130ade-i Ate\u015f", "modifier_astro_lasso_tether": "Kemetle Ba\u011fland\u0131", "modifier_astro_rifle_slow": "Hareket Yava\u015flatmas\u0131", "modifier_bebop_laser_beam": "Hiper I\u015f\u0131n", "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Hareketsizle\u015ftirildi", "modifier_bolo_leech": "Leeching...", "modifier_bullet_armor_reduction": "Bullet Resist Reduced", "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", "modifier_cadence_crescendo_post_aoe": "Shattered", "modifier_cadence_grandfinale_buff": "Grand Finale", "modifier_cadence_silence_contraptions": "Silence Contraptions", "modifier_cadence_silence_contraptions_debuff": "Silence Contraptions", "modifier_cadence_sleep_aoe": "Singing a Lullaby", "modifier_cadence_sleeping": "Sleeping", "modifier_camouflage_invis": "Camouflaged", "modifier_charge_drag_enemy": "H\u00fccum", "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", "modifier_cheat_death_immunity": "Death Immune", "modifier_chrono_pulse_grenade_tech_resist_debuff": "At\u0131ml\u0131 Bomba - Azalt\u0131lm\u0131\u015f B\u00fcy\u00fc Direnci", "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Pardoksal De\u011fi\u015fim", "modifier_citadel_accuracy_tracker": "\u0130sabet", "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Tutu\u015fuyor", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "G\u00fcd\u00fcml\u00fc Bayku\u015f", "modifier_citadel_assassinate_target": "Assassination Target - Find Cover!", "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "S\u00fcrg\u00fcn Edildi", "modifier_citadel_basicdamagereflect": "Reflecting Damage", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Ruhani De\u011fi\u015fim", "modifier_citadel_bull_charging": "Charging", "modifier_citadel_bull_leap": "Boosting", "modifier_citadel_capture_zipline_timer": "Capturing Hyperline", "modifier_citadel_charging": "Charging", "modifier_citadel_chrono_pulse_grenade_debuff": "At\u0131ml\u0131 Bomba", "modifier_citadel_chrono_sphere": "Time Stop", "modifier_citadel_chrono_swap_buff": "B\u00fcy\u00fc Ba\u011f\u0131\u015f\u0131kl\u0131", "modifier_citadel_chrono_swap_debuff": "Yava\u015flat\u0131ld\u0131", "modifier_citadel_chrono_time_wall_effect": "Zaman Duvar\u0131", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_death_tax": "Death Tax", "modifier_citadel_death_tax_tech_amp": "Death Tax Power", "modifier_citadel_delayed_stun": "Delayed Stun", "modifier_citadel_disarm_proc": "Etkisizle\u015ftirildi", "modifier_citadel_disarm_proc_buildup": "Disarming...", "modifier_citadel_disarmed": "Etkisizle\u015ftirildi", "modifier_citadel_disarmed_icebeam": "Donmu\u015f Silah", "modifier_citadel_disruptive_charge": "Pack Hunter", "modifier_citadel_dodging": "Dodging", "modifier_citadel_dps_tracker": "SBH", "modifier_citadel_drone_spotted_enemy": "Visible to Enemy", "modifier_citadel_drone_spotted_enemy_desc": "The enemy can see your position", "modifier_citadel_duo_energy_link": "Energy Link", "modifier_citadel_duo_energy_link_duration": "Energy Link", "modifier_citadel_duo_fusion_scalpel_target": "Fusion Scalpel", "modifier_citadel_enemy_uppercutted": "Uppercutted!", "modifier_citadel_grapplehook_wall_hanging": "Grapple Hook Wall Hanging", "modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed", "modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed", "modifier_citadel_holding_golden_idol": "Vazoyu bir suna\u011fa g\u00f6t\u00fcr\u00fcn", "modifier_citadel_hornet_chain_connection": "Yere ba\u011fland\u0131", "modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter", "modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable", "modifier_citadel_hornetleap": "Vindicta Leap", "modifier_citadel_hornetmark": "Vindicta's Mark", "modifier_citadel_immobilize_trap_immobilize": "Hareketsizle\u015ftirme Tuza\u011f\u0131", "modifier_citadel_immobilize_trap_immobilize_debuff": "Hareketsizle\u015ftirme Tuza\u011f\u0131 Zay\u0131flatmas\u0131", "modifier_citadel_in_fountain": "Home Base", "modifier_citadel_in_shop": "In Shop", "modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary", "modifier_citadel_kelvin_frozen": "Donmu\u015f", "modifier_citadel_kineticcharge": "Absorbing Damage", "modifier_citadel_knockdown": "Sersemletildi", "modifier_citadel_knockdown_stumble": "Stumble", "modifier_citadel_lineslow": "Yava\u015flat\u0131ld\u0131", "modifier_citadel_mechaguy_echo": "Echo", "modifier_citadel_mechaguy_echo_slow": "Yava\u015flat\u0131ld\u0131", "modifier_citadel_mechaguy_retaliate": "Retaliate", "modifier_citadel_metal_skin": "Metal Deri", "modifier_citadel_muted": "Muted", "modifier_citadel_pestilence_infection_buildup": "Infecting", "modifier_citadel_phalanx_reflect": "Reflect", "modifier_citadel_posion_bullets_poison_buildup": "Sleepy", "modifier_citadel_posion_bullets_poisoned": "Asleep", "modifier_citadel_posion_bullets_shot_watcher": "Tranquilizer Bullets", "modifier_citadel_pre_match_wait": "Ma\u00e7\u0131n ba\u015flamas\u0131 bekleniyor", "modifier_citadel_psychiclift": "Havaya Kald\u0131r\u0131l\u0131yorsuz - Olamaz!", "modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed", "modifier_citadel_rapid_fire": "Bullet Storm", "modifier_citadel_reflect_shield": "Reflect Shield", "modifier_citadel_respawn_credit": "Canland\u0131rma Kredisi", "modifier_citadel_returning_golden_idol": "Vazo b\u0131rak\u0131l\u0131yor", "modifier_citadel_root": "Hareketsizle\u015ftirildi", "modifier_citadel_rootgrenade": "Hareketsizle\u015ftirildi", "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "T\u0131rt\u0131kl\u0131 B\u0131\u00e7ak", "modifier_citadel_shiv_dash": "Kes ve Par\u00e7ala", "modifier_citadel_shiv_dash_impact_slow": "Kes ve Par\u00e7ala", "modifier_citadel_silenced": "Susturuldu", "modifier_citadel_sleep_dagger_asleep": "Uyuyor", "modifier_citadel_sleep_dagger_postsleep": "Hasar Azalt\u0131ld\u0131", "modifier_citadel_slowtarget": "Yava\u015flat\u0131ld\u0131", "modifier_citadel_smoke_bomb_in_smoke": "In Smoke", "modifier_citadel_smoke_bomb_invis": "G\u00f6r\u00fcnmez", "modifier_citadel_speed_boost": "Speed Boost", "modifier_citadel_sprint_end": "Silah \u00c7ekiliyor...", "modifier_citadel_sprint_start": "Silah K\u0131l\u0131fa Konuluyor...", "modifier_citadel_sticky_bomb_attached": "\u00dczerinizde bomba var", "modifier_citadel_stunned": "Sersemletildi", "modifier_citadel_surveillance_drone_alive": "Combat Drone Active", "modifier_citadel_tech_shield": "B\u00fcy\u00fc Kalkan\u0131", "modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered", "modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter", "modifier_citadel_throw_sand_debuff": "Kum F\u0131rlat\u0131ld\u0131", "modifier_citadel_time_bomb_fuse": "Time Bomb Fuse", "modifier_citadel_wing_blast_push": "Being Vindicta Pushed", "modifier_cloaking_device_active_ambush": "G\u00f6lge Pelerin - Pusu", "modifier_cloaking_device_active_stealth": "G\u00f6lge Pelerin - Gizlilik", "modifier_consumed_armor_buff": "Spirit and Bullet Armor", "modifier_damageovertime": "Kan\u0131yor", "modifier_decoy_self_buff": "Decoy Active", "modifier_dps_aura_active": "Kahramanl\u0131k Aktif", "modifier_dps_aura_player": "Kahramanl\u0131k At\u0131\u015f H\u0131z\u0131", "modifier_drone_activation_medic": "Medic Drone - deploying", "modifier_drone_activation_rockets": "Rocket Drone - deploying", "modifier_drone_activation_speed": "Speed Drone - deploying", "modifier_drone_heal": "Medic Drone", "modifier_drone_heal_watcher": "Medic Drone", "modifier_drone_rockets": "Rocket Drone", "modifier_drone_speed": "Speed Drone", "modifier_drone_uber": "UBER INVULNERABILITY", "modifier_drone_uber_charging": "Uber Charging", "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Tak\u0131m ruhlar\u0131 toplan\u0131yor", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Alevli At\u0131lma", "modifier_fleetfoot_boots": "H\u0131zl\u0131 Ad\u0131mlar", "modifier_forge_mini_turret_debuff": "Mini Taret - Yava\u015f", "modifier_galvanic_storm": "Galvanic Storm", "modifier_gigantic_sword": "You have a Gigantic Sword", "modifier_healaura": "Healing", "modifier_health_nova": "Sa\u011fl\u0131k Dalgas\u0131", "modifier_health_swap_buff": "Ruh De\u011fi\u015fimi", "modifier_hemorrhage": "Eviscerator Rounds", "modifier_hint_can_cancel": "\u0130ptal etmek i\u00e7in {s:in_mantle} tu\u015funa bas\u0131n.", "modifier_hint_vertical_movement": "\u0130ptal etmek i\u00e7in {s:in_mantle} tu\u015funa bas\u0131n. Yukar\u0131/a\u015fa\u011f\u0131 hareket etmek i\u00e7in {s:in_innate1}/{s:duck} tu\u015flar\u0131na bas\u0131n.", "modifier_hollow_point_stack": "Koruyucu M\u00fchimmat", "modifier_hook_bonus_movespeed": "Hook Movement Speed", "modifier_icebeam_stacking_slow": "Arktik I\u015f\u0131n", "modifier_idol_pickup_aura/aura_target/timer": "Ruh vazosu al\u0131n\u0131yor", "modifier_infuse_weapon_active": "Weapon Infused", "modifier_infuse_weapon_proc_buildup": "Weakening", "modifier_inhibitor_debuff": "Durdurucu", "modifier_intimidate_debuff": "G\u00f6zda\u011f\u0131", "modifier_invis": "Stealthed", "modifier_invis_fading": "Fading", "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Kan\u0131yor", "modifier_item_disarmed": "Etkisizle\u015ftirildi", "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Kinetik At\u0131lma", "modifier_knocked_off_zipline_slow": "Halattan d\u00fc\u015f\u00fcr\u00fcld\u00fcn", "modifier_lash_charge_grenade": "High Explosive", "modifier_lash_shoryuken": "Shoryuken", "modifier_lasso_enemy": "Being dragged", "modifier_lasso_self": "Dragging someone", "modifier_learning_hero_ability": "\u00d6\u011freniliyor", "modifier_life_drain_silence": "Susturuldu", "modifier_limit_ability_cooldown": "Quick Cooldowns", "modifier_magiccarpet": "Sihirli Hal\u0131", "modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor", "modifier_mirage_fire_beetles_launch_window": "Ate\u015f B\u00f6cekleri F\u0131rlat", "modifier_mirage_sand_phantom": "Semazen", "modifier_mirage_sand_phantom_passive_victim": "Koruyucu Hortum \u0130stifleri", "modifier_mirage_sand_phantom_slow_aura_effect": "Semazen", "modifier_mirage_sand_phantom_whirlwind_reflect": "Semazen", "modifier_mirage_sunfire_cataclysm": "Ate\u015f Felaketi", "modifier_mirage_sunfire_cataclysm_emp": "Susturma (Ate\u015f Felaketi)", "modifier_mirage_tornado_lift": "Hortum", "modifier_mirage_tornado_slow": "Hortum - Yava\u015flatma", "modifier_mirv_grenades": "Mad Bomber", "modifier_mobile_resupply": "\u015eifal\u0131 Sprey", "modifier_nano_shadow_debuff": "-Mermi Direnci", "modifier_nano_ult_shadow": "G\u00f6lgelerin Krali\u00e7esi", "modifier_neutral_gold_pickup_aura/aura_target/timer": "Ge\u00e7ici Ruhlar Toplan\u0131yor", "modifier_nikuman_buff": "+Fire Rate", "modifier_nikuman_self_buff": "+Movement Speed", "modifier_nikuman_techshield": "B\u00fcy\u00fc Kalkan\u0131", "modifier_obscured_by_steam": "Obscured", "modifier_overcharge_rapidfire": "Energy Surge", "modifier_passive_heavy_rage_stacks": "Rage Stacks", "modifier_phantom_strike_bulletshield": "Mermi Kalkan\u0131", "modifier_pool_of_light_buff": "Pool of Light", "modifier_pool_of_light_debuff": "Decreased Courage", "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Zincirleme Y\u0131ld\u0131r\u0131m", "modifier_power_surge_debuff": "B\u00fcy\u00fc Direnci D\u00fc\u015ft\u00fc", "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "At\u0131ml\u0131 Bomba", "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Artan Diren\u00e7", "modifier_rejuv_pickup_aura/aura_target/timer": "Tak\u0131m canland\u0131r\u0131c\u0131 al\u0131n\u0131yor", "modifier_restorative_goo": "K\u00fcp", "modifier_restorative_locket_stacks": "\u015eifal\u0131 Madalyon", "modifier_sentry_deploy": "Initializing...", "modifier_shifting_veil_buff": "Ruhani De\u011fi\u015fim", "modifier_shiv_bleed": "Kanama", "modifier_shiv_bleed_dash": "Kes ve Par\u00e7ala", "modifier_shiv_bleed_thrown_shiv": "T\u0131rt\u0131kl\u0131 B\u0131\u00e7aklar", "modifier_shiv_dash_heal_reduction": "Kes ve Par\u00e7ala \u0130yile\u015ftirme Zay\u0131flatmas\u0131", "modifier_shiv_thrown_shiv_slow_debuff": "T\u0131rt\u0131kl\u0131 B\u0131\u00e7ak", "modifier_shoulder_charge_buff": "Bonus Hasar", "modifier_silencer_proc_active": "SUSTURUCU", "modifier_siphon_bullets_health_gain": "Can \u00c7alma Mermileri", "modifier_siphon_bullets_health_loss": "Can \u00c7alma Mermileri", "modifier_slork_ambush": "Ambush Damage", "modifier_slork_chomp_grapple": "Chomping an Enemy", "modifier_slork_chomp_hobbled": "Getting Chomped", "modifier_slork_gun_poison": "Slork Poison Sprayer", "modifier_slork_invis": "Invisible", "modifier_slork_lastbreath": "Last Breath", "modifier_slork_lastbreath_damage_amp": "Baited", "modifier_slork_riptide": "Burned by Riptide", "modifier_slork_scald": "Slork Scalding Spray", "modifier_slork_visible": "Can't hide", "modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "modifier_slow_immunity": "Durdurulamaz", "modifier_slowaura": "Yava\u015flat\u0131ld\u0131", "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_spin": "D\u00f6n\u00fc\u015f", "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stomp_debuff": "Dalga Zay\u0131flatmas\u0131", "modifier_succor_move": "Kurtarma I\u015f\u0131n\u0131", "modifier_summon_magiccarpet": "Sihirli Hal\u0131 \u00c7a\u011fr\u0131l\u0131yor", "modifier_summon_spirits": "Energy Spirits", "modifier_synth_affliction_debuff": "Izd\u0131rap", "modifier_synth_barrage_amp": "Bombard\u0131man - Hasar\u0131 Art\u0131r\u0131m\u0131", "modifier_synth_barrage_debuff": "Bombard\u0131man Yava\u015flatmas\u0131", "modifier_synth_grasp_caster": "Grasp", "modifier_synth_grasp_victim": "Grasp", "modifier_synth_plasma_flux_auto_projectile": "U\u00e7an Pelerin", "modifier_synth_plasma_flux_dps": "U\u00e7an Pelerin", "modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage", "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", "modifier_tech_armor_reduction": "Spirit Armor Reduced", "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", "modifier_tech_defense_shredders": "Spirit Armor Reduced", "modifier_tech_defense_shredders_debuff": "Ruh Par\u00e7alay\u0131c\u0131 Mermiler", "modifier_tech_overflow": "B\u00fcy\u00fcl\u00fc Co\u015fkunluk", "modifier_tech_overflow_building": "B\u00fcy\u00fcl\u00fc Co\u015fkunluk Birikiyor...", "modifier_tempest_ionized_bullets_buildup": "Ionizing", "modifier_tempest_ionized_bullets_charged": "Charged!", "modifier_tengu_lightningcrash_regeneration": "G\u00f6klerin H\u00e2kimi Yenilenmesi", "modifier_time_bank_save_time": "Slow time", "modifier_time_bank_speed_time": "Accelerating time", "modifier_timewall_damageamp": "Damage Vulnerability", "modifier_tokamak_ally_in_smoke": "Hidden In Smoke", "modifier_tokamak_enemy_in_smoke": "Peeking In Smoke", "modifier_tokamak_radiance": "Blinding Light", "modifier_unstoppable": "Durdurulamaz", "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "G\u00fc\u00e7 Art\u0131\u015f\u0131", "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "\u00c7al\u0131nan Can", "modifier_uppercut_buff": "Silah G\u00fc\u00e7lendirme", "modifier_uppercut_movespeed": "Uppercut Movement Speed", "modifier_veil_walker_stealth": "Kozmik D\u00fczlem G\u00f6r\u00fcnmezli\u011fi", "modifier_veil_walker_triggered": "Kozmik D\u00fczlemde At\u0131\u015f H\u0131z\u0131", "modifier_void_sphere": "Kuantum Dolan\u0131kl\u0131k", "modifier_voidsphere_buff": "Void Sphere +Fire Rate", "modifier_warden_crowd_control_debuff": "Simya \u015ei\u015fesi", "modifier_warden_high_alert": "\u0130rade", "modifier_warden_high_alert_hint": "", "modifier_warden_lockdown_debuff": "Ba\u011flay\u0131c\u0131 B\u00fcy\u00fc", "modifier_warden_lockdown_debuff_hint": "Ba\u011flanmadan kurtulmak i\u00e7in alan\u0131 terk edin", "modifier_warden_lockdown_root": "Ba\u011flay\u0131c\u0131 B\u00fcy\u00fc", "modifier_warden_riot_protocol": "Son Savunma", "modifier_warden_riot_protocol_enemy_debuff": "Yava\u015flat\u0131ld\u0131", "modifier_warp_stone_caster": "I\u015f\u0131nlanma Ta\u015f\u0131", "modifier_weapon_drain_pulse": "Weapon Drain Pulse", "modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain", "modifier_withering_whip_debuff": "At\u0131\u015f H\u0131z\u0131 Yava\u015flatmas\u0131", "modifier_wraith_project_mind_shield": "Mermi Kalkan\u0131", "modifier_wrecker_salvage_buff": "At\u0131\u015f H\u0131z\u0131 Artt\u0131", "modifier_wrecking_ball_auto_throw": "Y\u0131k\u0131m Topu", "modifier_zealot_energy_warp": "Energy Warp", "modifier_zealot_spirit_echo_debuff": "Spirit Echo", "modifier_zealot_tether": "Tether", "modifier_zealot_tether_self": "Tether", "mortar_sentry_grenade": "Mortar Sentry Grenade", "move_speed_pickup/small_move_speed": "Art\u0131r\u0131lm\u0131\u015f Hareket H\u0131z\u0131", "move_speed_pickup_label": "Daha H\u0131zl\u0131 Hareket", "movement_powerup_pickup": "Hareket", "movement_slow": "Hareket Yava\u015flatmas\u0131", "not_ready": "{s:param_1}, {s:param_2} sn boyunca dolum s\u00fcresinde", "on_bridge": "{s:param_1} k\u00f6pr\u00fcde", "on_roof": "{s:param_1} \u00e7at\u0131da", "on_top_of_mid": "{s:param_1} ortan\u0131n \u00fcst\u00fcnde", "ping_ability_on_cooldown": "{s:param_1}, {s:param_2} sn boyunca dolum s\u00fcresinde", "ping_ability_ready": "{s:param_1} haz\u0131r!", "ping_affermative_": "Olumlu", "ping_attack": "Sald\u0131ral\u0131m: {s:param_1}", "ping_attack_enemy_titan": "Koruyucular\u0131na sald\u0131ral\u0131m", "ping_be_back": "Hemen d\u00f6nece\u011fim", "ping_blue_help": "Mavinin yard\u0131ma ihtiyac\u0131 var", "ping_can_heal": "Seni iyile\u015ftirebilirim {s:param_1}", "ping_careful": "Dikkatli ol {s:param_1}", "ping_defend": "Savunmaya", "ping_defend_base": "\u00dcss\u00fc savunun", "ping_defend_blue": "Maviyi savunun", "ping_defend_green": "Ye\u015fili savunun", "ping_defend_purple": "Moru savunun", "ping_defend_yellow": "Sar\u0131y\u0131 savunun", "ping_enemy_has_item": "Dikkat! {s:param_1}, {s:param_2} sahibi", "ping_enemy_take_mid": "Ortay\u0131 ele ge\u00e7iriyorlar!", "ping_going_in": "Gidiyorum!", "ping_going_shop": "D\u00fckk\u00e2na gidiyorum", "ping_good_job": "Aferin", "ping_green_help": "Ye\u015filin yard\u0131ma ihtiyac\u0131 var", "ping_headed_blue": "Maviye gidiyorum", "ping_headed_green": "Ye\u015file gidiyorum", "ping_headed_purple": "Mora gidiyorum", "ping_headed_yellow": "Sar\u0131ya gidiyorum", "ping_help_with_idol_label": "Vazo i\u00e7in yard\u0131m", "ping_help_with_idol_message": "Vazoyu teslim etmeme yard\u0131m edin", "ping_im_back": "D\u00f6nd\u00fcm!", "ping_jar_call": "Burada ruh vazosu var!", "ping_lets_go_blue": "Maviye gidelim", "ping_lets_go_green": "Ye\u015file gidelim", "ping_lets_go_purple": "Mora gidelim", "ping_lets_go_yellow": "Sar\u0131ya gidelim", "ping_missing_blue": "Mavi eksik!", "ping_missing_green": "Ye\u015fil eksik!", "ping_missing_purple": "Mor eksik!", "ping_missing_yellow": "Sar\u0131 eksik!", "ping_need_heal": "\u0130yile\u015ftirmeye ihtiyac\u0131m var", "ping_need_help_blue": "Mavi kulvara yard\u0131m", "ping_need_help_green": "Ye\u015fil kulvara yard\u0131m", "ping_need_help_purple": "Mor kulvara yard\u0131m", "ping_need_help_yellow": "Sar\u0131 kulvara yard\u0131m", "ping_need_plan": "Plan nedir?", "ping_nevermind": "Bo\u015fver", "ping_nice_work": "\u0130yi i\u015f", "ping_on_way": "Yolday\u0131m", "ping_purple_help": "Morun yard\u0131ma ihtiyac\u0131 var", "ping_push_blue": "Maviye ilerleyelim", "ping_push_green": "Ye\u015file ilerleyelim", "ping_push_purple": "Mora ilerleyelim", "ping_push_yellow": "Sar\u0131ya ilerleyelim", "ping_request_follow": "Beni takip edin", "ping_retreat": "Geri \u00e7ekilin!", "ping_right_back": "Hemen d\u00f6nece\u011fim", "ping_see": "{s:param_1} g\u00f6r\u00fcyorum", "ping_see_param_2": "{s:param_2} sa\u011fl\u0131k", "ping_sorry": "Pardon", "ping_stay_together": "Bir arada kal\u0131n", "ping_stun": "Sersemlet: {s:param_1}", "ping_take_core": "\u00c7ekirdeklerine sald\u0131ral\u0131m", "ping_take_mid": "Hadi ortay\u0131 ele ge\u00e7irelim!", "ping_thank_you": "Te\u015fekk\u00fcrler!", "ping_titan_under": "Koruyucumuza sald\u0131r\u0131yorlar", "ping_use_ability": "{s:param_1} haz\u0131r!", "ping_yellow_help": "Sar\u0131n\u0131n yard\u0131ma ihtiyac\u0131 var", "ping_youre_welcome": "Rica ederim", "player_wait": "Wait {s:param_1}", "power_slash_debuff": "G\u00fc\u00e7l\u00fc Kesik", "respond_no": "Hay\u0131r!", "respond_yes": "Evet!", "rutger_cheat_death": "Cheat Death", "rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.", "rutger_cheat_death_t2_desc": "+{s:BonusMoveSpeed}% Bonus Movement speed when Cheat Death activates.", "rutger_cheat_death_t3_desc": "+{s:BulletLifestealPercent}% Bullet Lifesteal when Cheat Death activates.", "rutger_force_field": "Force Field", "rutger_force_field_desc": "Create a field at target location that pushes enemies away from its outer edge.", "rutger_pulse": "Pulse", "rutger_pulse_desc": "Release a fast pulse in a large area that damages, slows, and prevents enemies from using abilities.
The damage dealt is based on how close the enemy is to the center of the pulse.", "rutger_rocket": "Rocket Launcher", "rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.
Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.", "shifting_veil_bonus_spirit": "Bonus Spirit Power", "skymonk_break_of_dawn": "Break of Dawn", "skymonk_pool_of_light": "Pool of Light", "skymonk_sky_duel": "Sky Duel", "slork_ability_4": "Torrent", "slork_ability_4_desc": "Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air.", "slork_ability_invis": "Ambush Predator", "slork_ability_invis_desc": "Fade from view when not shooting or using abilities. When fully invisible, can be cast to deal {s:AmbushDamage} damage and +{s:StaminaDamage} stamina damage to enemies in front of Slork.", "slork_ability_invis_t2_desc": "-{s:InvisReapplyDelay}s Delay before fading", "slork_chomp": "Chomp", "slork_chomp_desc": "Dash forward and grab onto an enemy, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is below half health, deal an additional {s:DamagePercentHealth}% of their max health in damage.", "slork_chomp_t2_desc": "+{s:ChompHealPercent}% Lifesteal from Chomp damage", "slork_chomp_t3_desc": "Chomp deals {s:DamageMissingPercentHealth}% of the enemies missing health each second.", "slork_last_breath": "Deep's Embrace", "slork_last_breath_desc": "Encase yourself in a sphere of water that can absorb up to {s:DamageAbsorb} damage before bursting. When the sphere disipates for any reason enemies in range take {s:BurstDamage} damage.", "slork_raging_current": "Torrent Storm", "slork_raging_current_desc": "Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced.", "slork_riptide": "Riptide", "slork_riptide_desc": "Summon a churning vortex of superheated water that burns enemies and lauches them towards Slork.", "slork_riptide_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "slork_scald": "Scald", "slork_scald_desc": "Spray out an arc of superheated water that damages enemies over time.", "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", "small_gold_pickup_label": "Ruhlar", "spirit_permanent_pickup_label": "+2 B\u00fcy\u00fc", "spirit_permanent_pickup_label_lv2": "+3 B\u00fcy\u00fc", "stomp_buff_modifier": "+Fire Rate", "super_neutral_charge": "Orta Liderin Sald\u0131r\u0131s\u0131", "super_neutral_gun": "Orta Liderin Silah\u0131", "superior_stamina_buff": "Bonus Spirit Power", "suppressor_debuff": "At\u0131\u015f H\u0131z\u0131 Yava\u015flatmas\u0131", "survival_powerup_pickup": "Hayatta Kalma", "synth_affliction": "Izd\u0131rap", "synth_affliction_desc": "Yak\u0131ndaki t\u00fcm d\u00fc\u015fmanlara zamanla hasar verin.
Izd\u0131rab'\u0131n hasar\u0131 \u00f6ld\u00fcrmez ve e\u015fya etkinle\u015fmelerini tetiklemez.", "synth_affliction_quip": "Yak\u0131ndaki t\u00fcm d\u00fc\u015fmanlara zamanla hasar verin.", "synth_affliction_t2_desc": "Hedefin iyile\u015fmesini %{s:HealAmpReceivePenaltyPercent} bask\u0131lar.", "synth_affliction_t3_desc": "+{s:DPS} SBH", "synth_barrage": "Bombard\u0131man", "synth_barrage_desc": "\u00c7arpt\u0131\u011f\u0131 yerin etraf\u0131ndaki d\u00fc\u015fmanlara hasar veren ve hareket yava\u015flatmas\u0131 uygulayan enerji toplar\u0131 ya\u011fd\u0131rmaya ba\u015flay\u0131n. Bir kahramana \u00e7arpan her top t\u00fcm hasar\u0131n\u0131z\u0131 art\u0131ran istiflenen bir g\u00fc\u00e7lendirme verir.
Havadayken kulland\u0131\u011f\u0131n\u0131zda, yatay h\u0131z\u0131n\u0131z\u0131 koruyarak s\u00fcz\u00fcl\u00fcrs\u00fcn\u00fcz.", "synth_barrage_quip": "Havada s\u00fcz\u00fcl\u00fcn ve toplar f\u0131rlat\u0131n.", "synth_blitz": "Blitz", "synth_blitz/modifier_synth_blitz": "Blitz", "synth_blitz/modifier_synth_blitz_tech_amp": "Blitz - Spirit Amp", "synth_blitz_desc": "Gain fast firing rate and bullet lifesteal for a brief flurry of shots.", "synth_blitz_quip": "Your bullets fire faster and apply spirit amp", "synth_blitz_t1_desc": "Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s", "synth_blitz_t3_desc": "+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks", "synth_dematerialize": "Dematerialize", "synth_dematerialize_desc": "Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early.", "synth_dematerialize_t3_desc": "Dematerialize applies a stacking -15% Fire Rate to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.", "synth_grasp": "Grasp", "synth_grasp_cancel": "Cancel Grasp", "synth_grasp_desc": "Tether all nearby enemy heroes to you and gain Bullet Shield for each enemy hero tethered. You're immobilized for the duration.", "synth_grasp_quip": "Tether nearby enemy heroes to your position", "synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second", "synth_plasma_flux": "U\u00e7an Pelerin", "synth_plasma_flux_desc": "\u0130leri do\u011fru giden ve d\u00fc\u015fmanlara hasar veren bilin\u00e7li bir pelerin f\u0131rlat\u0131n. Pelerinin oldu\u011fu yere \u0131\u015f\u0131nlanmak i\u00e7in [{s:in_ability2}] tu\u015funa bas\u0131n.", "synth_plasma_flux_quip": "Bulundu\u011fu yere \u0131\u015f\u0131nlanabilece\u011finiz hasar verici bir pelerin f\u0131rlat\u0131n.", "synth_plasma_flux_t3_desc": "U\u00e7an Pelerin'le \u0131\u015f\u0131nland\u0131ktan sonra {s:WeaponDamageBonusDuration} saniye boyunca +{s:WeaponDamageBonus} silah hasar\u0131.", "synth_plasma_flux_teleport": "I\u015f\u0131nlan", "synth_pulse": "B\u00fcy\u00fcc\u00fcn\u00fcn \u00c7antas\u0131", "synth_pulse_desc": "Bavulunuza ka\u00e7\u0131n. S\u00fcre sona erdi\u011finde yak\u0131ndaki d\u00fc\u015fmanlara hasar verirsiniz. Kalan s\u00fcreyi herhangi bir eylem yaparak sona erdirebilirsiniz.", "synth_pulse_quip": "K\u0131sa s\u00fcreli\u011fine bavulunuza ka\u00e7\u0131n, sonra hasar verin.", "synth_pulse_t3_desc": "{s:DebuffDuration} saniye s\u00fcren %{s:FireRateSlow} at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 uygular.", "target_practice_buildup": "Target Buildup", "team_msg_Idol_Desc": "Ruh Vazosu", "team_msg_TheirTitanDefeated_Desc": "Tak\u0131m\u0131n\u0131z d\u00fc\u015fman koruyucuyu yendi", "team_msg_TitanDefeated_Desc": "Bir koruyucu yok edildi", "team_msg_TitanDefeated_Title": "Koruyucu yok edildi", "team_msg_Winner_SubText": "The Patrons favor you", "team_msg_YourTitanDefeated_Desc": "Koruyucunuz yok edildi", "tether_disconnected": "Covenant - Disconnected", "tether_disconnecting": "Covenant - Disconnecting...", "thumper_ability_1": "Shatter Cannon", "thumper_ability_1_desc": "Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave.", "thumper_ability_2": "Spike Strip", "thumper_ability_2_desc": "Rolls out a spike strip that damage enemies more the further they move through it.", "thumper_ability_3": "Badger Drone", "thumper_ability_3_desc": "Sends out a badger drone to harry an enemy and reveal it's position.", "thumper_ability_4": "Vortex", "thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.", "titan_unit": "Koruyucu", "tokamak_breach": "Breach", "tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.", "tokamak_breach_t1_desc": "+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke.", "tokamak_breach_t2_desc": "Purge Debuffs on Tokamak when cast.", "tokamak_breach_t3_desc": "Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke.", "tokamak_crimson_cannnon_hint": "Fire!", "tokamak_crimson_cannon": "Pulse Cannon", "tokamak_crimson_cannon_desc": "Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart.", "tokamak_crimson_cannon_t2_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_dying_star": "Dying Star", "tokamak_dying_star_desc": "Launch forward damaging all enemies near where you land, knocking them into the air.", "tokamak_dying_star_t3_desc": "+{s:Damage} Damage and +{s:Damage_scale} Damage Scale", "tokamak_heat_sinks": "Thermal Vault", "tokamak_heat_sinks_desc": "Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS.", "tokamak_heat_sinks_t1_desc": "+{s:MeleeSpeedBonusPercentage}% melee attack speed", "tokamak_heat_sinks_t3_desc": "+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power", "tokamak_hot_shot": "Hot Shot", "tokamak_hot_shot_desc": "Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.", "tokamak_hot_shot_t3_desc": "+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale
+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale", "tokamak_radiance": "Blinding Radiance", "tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.", "top_of_garage": "{s:param_1} garaj\u0131n \u00fcst\u00fcnde", "trooper_boss_grenade": "Sersemletme Bombas\u0131", "trooper_neutral_grenade": "Sersemletme Bombas\u0131", "trooper_neutral_gun": "Teneke Kutu Silah\u0131", "under_garage": "{s:param_1} garaj\u0131n i\u00e7inde", "upgrade_ability_power_shard": "Yank\u0131 Par\u00e7as\u0131", "upgrade_ability_power_shard_active": "Son kulland\u0131\u011f\u0131n\u0131z son yetenek olmayan yetene\u011finizin dolum s\u00fcresini s\u0131f\u0131rlar.", "upgrade_ability_refresher": "Yenileyici", "upgrade_ability_refresher_desc": "T\u00fcm yeteneklerinizin dolum s\u00fcresini s\u0131f\u0131rlay\u0131n ve t\u00fcm \u015farjlar\u0131n\u0131z\u0131 doldurun.", "upgrade_ability_refresher_innate_desc": "Health
Spirit Power", "upgrade_ability_speed": "Ability Speed", "upgrade_ability_speed_desc": "Increases your movement speed while using any movement-based ability", "upgrade_ablative_coat": "Ablative Coat", "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", "upgrade_ablative_coat_innate": "Increases your forward movement speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", "upgrade_acolytes_glove": "B\u00fcy\u00fcl\u00fc Yumruk", "upgrade_acolytes_glove_desc": "Bir kahramana kar\u015f\u0131 hafif veya a\u011f\u0131r yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 yapt\u0131\u011f\u0131n\u0131zda ekstra b\u00fcy\u00fc hasar\u0131 verirsiniz ve hedefin b\u00fcy\u00fc direncini azalt\u0131rs\u0131n\u0131z.", "upgrade_active_bullet_shield": "Shield Rush", "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", "upgrade_active_reload": "Aktif \u015earj\u00f6r De\u011fi\u015ftirme", "upgrade_active_reload/buff": "Aktif \u015earj\u00f6r De\u011fi\u015ftirme", "upgrade_active_reload_desc": "\u015earj\u00f6r de\u011fi\u015ftirirken \u00e7\u0131kan g\u00f6stergedeki i\u015faret ye\u015fil alana geldi\u011finde [{s:key_reload}] tu\u015funa basarsan\u0131z \u015farj\u00f6r de\u011fi\u015ftirme an\u0131nda tamamlan\u0131r ve hem at\u0131\u015f h\u0131z\u0131 hem de mermi can \u00e7almas\u0131 kazan\u0131rs\u0131n\u0131z.", "upgrade_aerial_assault": "Aerial Assault", "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", "upgrade_ammo_scavenger": "Mermi Avc\u0131s\u0131", "upgrade_ammo_scavenger_desc": "Bir ruh toplad\u0131\u011f\u0131n\u0131z veya reddeti\u011finiz zamanlarda cephane geri kazan\u0131rs\u0131n\u0131z ve istiflenen b\u00fcy\u00fc g\u00fcc\u00fc kazan\u0131rs\u0131n\u0131z.", "upgrade_aoe_root": "Vacuum Web", "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.", "upgrade_aoe_silence": "EMP Grenade", "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", "upgrade_aoe_smoke_bomb": "Smoke", "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility.
Cast delay: {s:AbilityCastDelay}s.", "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", "upgrade_arcane_eater": "Arcane Eater", "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", "upgrade_arcane_extension": "S\u00fcre Uzat\u0131c\u0131", "upgrade_arcane_extension_desc": "Yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n s\u00fcresini uzat\u0131r.", "upgrade_arcane_medallion": "Arcane Medallion", "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", "upgrade_attack_speed_1": "Fire Rate", "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", "upgrade_attack_speed_2": "Improved Fire Rate", "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", "upgrade_banshee_slugs": "Sakatlayan Kafadan Vuru\u015f", "upgrade_banshee_slugs_headshots_desc": "Kafadan vuru\u015flar hedefin mermi ve b\u00fcy\u00fc direncini azalt\u0131r.", "upgrade_belt_fed_magazine": "Belt-Fed Magazine", "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", "upgrade_berserker": "Vah\u015fi Sava\u015f\u00e7\u0131", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Vah\u015fi Sava\u015f\u00e7\u0131", "upgrade_berserker_desc": "S\u00fcrekli hasar ald\u0131k\u00e7a silah hasar\u0131n\u0131z artar.", "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", "upgrade_bleeding_bullets_buildup": "T\u0131rkt\u0131kl\u0131 b\u0131\u00e7aklar bileniyor...", "upgrade_blitz_bullets": "Y\u00fcksek Tempolu At\u0131\u015f", "upgrade_bonus_ability_charge_3": "Hyper Charge", "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", "upgrade_boxing_glove": "G\u00fc\u00e7lendirici Yumruklar", "upgrade_boxing_glove_desc": "Yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131n\u0131z hareket yava\u015flatmas\u0131 uygular ve sizi, {s:LifestealHeal} sa\u011fl\u0131k art\u0131 verdi\u011finiz yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131n\u0131n %{s:LifestealHealPercent} kadar\u0131 iyile\u015ftirir. Bu iyile\u015ftirme kahraman olmayan birimlere kar\u015f\u0131 %{s:NonHeroHealPct} etkilidir.", "upgrade_bullet_armor": "Mermi Z\u0131rh\u0131", "upgrade_bullet_armor_2": "Geli\u015ftirilmi\u015f Mermi Z\u0131rh\u0131", "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Avc\u0131 Auras\u0131", "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", "upgrade_bullet_armor_reduction_aura_desc": "Yak\u0131ndaki d\u00fc\u015fmanlar\u0131n mermi direnci ve at\u0131\u015f h\u0131z\u0131n\u0131 azalt\u0131r. Yak\u0131nda sadece tek bir d\u00fc\u015fman kahraman varsa, bu etki \u00fc\u00e7e katlan\u0131r.", "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", "upgrade_bullet_resist_shredder": "Mermi Direnci Par\u00e7alay\u0131c\u0131s\u0131", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Mermi Direnci Azalt\u0131ld\u0131", "upgrade_bullet_resist_shredder_desc": "B\u00fcy\u00fc hasar\u0131 verdi\u011finiz d\u00fc\u015fmanlar\u0131n mermi direncini azalt\u0131r.", "upgrade_burst_fire": "Salvo", "upgrade_burst_fire/modifier_burst_fire_buff": "Salvo", "upgrade_burst_fire_actuator": "Burst Fire Actuator", "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Mermilerinizden biri bir d\u00fc\u015fman kahraman\u0131na isabet ederse k\u0131sa s\u00fcreli\u011fine at\u0131\u015f h\u0131z\u0131 ve hareket h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z.", "upgrade_camouflage": "Camouflage Suit", "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", "upgrade_cardio_calibrator": "Kal\u0131c\u0131 H\u0131z", "upgrade_cardio_calibrator_desc": "D\u00fc\u015fmanlar\u0131n hareket yava\u015flatmalar\u0131n\u0131n etkisini azalt\u0131r.", "upgrade_chain_lightning": "Tesla Mermileri", "upgrade_chain_lightning_desc": "Mermilerinizin hedefinize elektrik \u00e7arpma \u015fans\u0131 vard\u0131r. Elektrik \u00e7arpmas\u0131 yak\u0131ndaki bir d\u00fc\u015fmana seker.", "upgrade_charge_mastery": "Charge Mastery", "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", "upgrade_charmed_wraps": "Charmed Wraps", "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", "upgrade_cheat_death": "Cheat Death", "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.", "upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become temporarily death immune. While death immune, the rate of the damage pulse is greatly increased.", "upgrade_chonky": "Metanet", "upgrade_chonky_desc": "{s:RestoreDelay} saniye boyunca hasar almazsan\u0131z %{s:HealLifePercentOutOfCombat} maksimum sa\u011fl\u0131k yenilemesi kazan\u0131rs\u0131n\u0131z.", "upgrade_chonky_high_health_passive_desc": "%{s:HealthThreshold} sa\u011fl\u0131\u011f\u0131n \u00fcst\u00fcndeyken, bonus silah hasar\u0131 ve hareket h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z.", "upgrade_clip_size": "Temel \u015earj\u00f6r", "upgrade_clip_size_2": "Big Clip", "upgrade_clip_size_2_desc": "Big Increase ammo.", "upgrade_clip_size_3": "Extra Large Magazine", "upgrade_clip_size_3_desc": "Greatly Increases ammo.", "upgrade_clip_size_desc": "Increases ammo.", "upgrade_clip_size_fixed": "Extended Magazine", "upgrade_clip_size_fixed_desc": "Increases ammo.", "upgrade_clip_size_fixed_t3": "Extra Large Magazine", "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", "upgrade_cloaking_device": "Cloaking Device", "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", "upgrade_cloaking_device_active": "G\u00f6lge Pelerin", "upgrade_cloaking_device_active/modifier_invis": "Stealthed", "upgrade_cloaking_device_active_ambush_desc": "
Sald\u0131rmak veya bir yetenek kullanmak gizlili\u011finizi sonland\u0131r\u0131r ve bir pusu ba\u015flatarak ge\u00e7ici olarak size bonus at\u0131\u015f h\u0131z\u0131 ve b\u00fcy\u00fc g\u00fcc\u00fc sa\u011flar.", "upgrade_cloaking_device_active_desc": "Gizlenin. Gizliyken hasar ald\u0131\u011f\u0131n\u0131zda k\u0131sa s\u00fcreli\u011fine a\u00e7\u0131\u011fa \u00e7\u0131kars\u0131n\u0131z.", "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", "upgrade_close_quarter_combat": "Direkt \u0130sabet", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "upgrade_close_quarter_combat_desc": "Hedefinizle yak\u0131n menzildeyken silah hasar\u0131 kazan\u0131rs\u0131n\u0131z ve mermileriniz hareket yava\u015flatmas\u0131 uygular.", "upgrade_close_range": "Yak\u0131n Mesafe", "upgrade_close_range_desc": "Hedefinizle aran\u0131zda k\u0131sa menzil varken ilave silah hasar\u0131 verin.", "upgrade_cold_front": "So\u011fuk Dalga", "upgrade_cold_front_desc": "Vurdu\u011fu hedeflere b\u00fcy\u00fc hasar\u0131 veren ve yava\u015flatma uygulayan, geni\u015fleyen bir buz patlamas\u0131na neden olun.", "upgrade_colossus": "Dev", "upgrade_colossus_desc": "Mermi ve b\u00fcy\u00fc direnci kazan\u0131n, ayr\u0131ca yak\u0131ndaki d\u00fc\u015fmanlar\u0131n hareket ve at\u0131lma h\u0131zlar\u0131n\u0131 yava\u015flat\u0131n. Modelinizin boyutu %20 b\u00fcy\u00fcr.", "upgrade_combo_breaker": "Combo Breaker", "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
Can be used while stunned.", "upgrade_containment": "Yava\u015flatma B\u00fcy\u00fcs\u00fc", "upgrade_containment_desc": "B\u00fcy\u00fc hasar\u0131 verir ve hedefin hareket h\u0131z\u0131yla at\u0131lmalar\u0131n\u0131 yava\u015flat\u0131r. Ayr\u0131ca, hareket tabanl\u0131 e\u015fyalar\u0131 ve yetenekleri de susturur.
Hedefin kuvvet kullan\u0131m\u0131n\u0131 etkilemez.", "upgrade_cooldown_reduction": "\u00dcst\u00fcn Dolum S\u00fcresi Azalt\u0131c\u0131", "upgrade_cooldown_reduction_desc": "Yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n dolum s\u00fcresini azalt\u0131r.", "upgrade_crackshot": "Mistik At\u0131\u015f", "upgrade_crackshot_desc": "Bir sonraki merminiz bonus b\u00fcy\u00fc hasar\u0131 verir.", "upgrade_critshot": "\u015eansl\u0131 At\u0131\u015f", "upgrade_critshot_desc": "Mermilerinizin g\u00fc\u00e7lenme \u015fans\u0131 vard\u0131r. \u0130sabet eden g\u00fc\u00e7lenmi\u015f mermiler bonus hasar verir ve yava\u015flatma uygular.", "upgrade_damage_recycler": "S\u00fcl\u00fck", "upgrade_damage_recycler_desc": "D\u00fc\u015fmanlar\u0131n uygulad\u0131\u011f\u0131 iyile\u015ftirme azaltmalar\u0131n\u0131n etkisini azalt\u0131r.", "upgrade_debuff_absorb": "Tech Defender", "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", "upgrade_debuff_reducer": "Zay\u0131flatma Azalt\u0131c\u0131", "upgrade_debuff_reducer_desc": "Size uygulanan t\u00fcm olumsuz etkilerin s\u00fcresini azalt\u0131r.", "upgrade_deflector_shield": "Bullet Deflector Shield", "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", "upgrade_disarm": "Drain Will", "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", "upgrade_discord": "Discord", "upgrade_discord_desc": "Apply an aura around enemy or friendly target that damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%. If cast on a friendly, it also heals them.", "upgrade_diviners_kevlar": "K\u00e2hinin Kevlar Z\u0131rh\u0131", "upgrade_diviners_kevlar_desc": "Son yetene\u011finizi kulland\u0131\u011f\u0131n\u0131zda ge\u00e7ici mermi ve b\u00fcy\u00fc kalkan\u0131, ayr\u0131ca b\u00fcy\u00fc g\u00fcc\u00fc kazan\u0131rs\u0131n\u0131z.", "upgrade_double_jump": "Double-Jump", "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", "upgrade_dps_aura": "Kahramanl\u0131k Auras\u0131", "upgrade_dps_aura_active_desc": "Size ve yak\u0131ndaki dostlara bonus hareket h\u0131z\u0131 ve at\u0131\u015f h\u0131z\u0131 verir.", "upgrade_dps_aura_desc": "Yak\u0131ndaki kahramanlara ait birimlere at\u0131\u015f h\u0131z\u0131 verir.", "upgrade_drum_magazine": "Drum Magazine", "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", "upgrade_duration_extender": "[Deprecated] Duration Extender", "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", "upgrade_endurance": "Ekstra Yenilenme", "upgrade_escalating_exposure": "Artan Hassasiyet", "upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Azalt\u0131lm\u0131\u015f B\u00fcy\u00fc Z\u0131rh\u0131", "upgrade_escalating_exposure_desc": "Hedefe b\u00fcy\u00fc hasar\u0131 vermek, hedefe kar\u015f\u0131 olan b\u00fcy\u00fc hasar\u0131n\u0131z\u0131 art\u0131ran ve istiflenen bir b\u00fcy\u00fc art\u0131r\u0131m\u0131 uygular.", "upgrade_extra_charge": "Ekstra \u015earj", "upgrade_extra_charge_desc": "Adds one to your ability max charges.", "upgrade_fervor": "Sava\u015f \u00c7\u0131lg\u0131nl\u0131\u011f\u0131", "upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses", "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", "upgrade_fervor_passive": "%{s:LowHealthThreshold} sa\u011fl\u0131\u011f\u0131n alt\u0131ndayken \u00f6zellik bonuslar\u0131 kazan\u0131rs\u0131n\u0131z.", "upgrade_fire_rate_aura": "Fire Rate Aura", "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", "upgrade_fleetfoot_boots": "H\u0131zl\u0131 Ad\u0131mlar", "upgrade_fleetfoot_boots_active_desc": "Bonus hareket h\u0131z\u0131 ve cephane kazan\u0131n.", "upgrade_fleetfoot_boots_passive_desc": "Ate\u015f ederken uygulanan hareket h\u0131z\u0131 cezas\u0131n\u0131 kald\u0131r\u0131r.", "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", "upgrade_full_spectrum": "Full Spectrum", "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", "upgrade_galvanic_storm": "Galvanic Storm", "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased movement speed", "upgrade_glass_cannon": "K\u0131r\u0131lgan Kudret", "upgrade_glass_cannon_desc": "Her kahraman le\u015fi en fazla {s:MaxStacks} defa olacak \u015fekilde kal\u0131c\u0131 silah hasar\u0131 sa\u011flar. \u00d6l\u00fcnce 1 istif kaybolur.", "upgrade_glitch": "Lanet", "upgrade_glitch/modifier_glitch_debuff": "Lanetlendi!", "upgrade_glitch_desc": "Bir d\u00fc\u015fman\u0131 lanetleyerek kulland\u0131\u011f\u0131 bir yetene\u011fi veya e\u015fyay\u0131 yar\u0131da keser, ayr\u0131ca hedefi susturur, etkisizle\u015ftirir ve herhangi bir e\u015fya kullanmas\u0131n\u0131 engeller.", "upgrade_headhunter": "Kelle Avc\u0131s\u0131", "upgrade_headhunter_desc": "Kafadan vuru\u015f yapmak ekstra hasar verir, maksimum SP'nizin bir k\u0131sm\u0131 kadar sizi iyile\u015ftirir ve k\u0131sa s\u00fcreli\u011fine bonus hareket h\u0131z\u0131 sa\u011flar.", "upgrade_headshot_booster": "Kafadan Vuru\u015f G\u00fc\u00e7lendiricisi", "upgrade_headshot_booster_desc": "Kafadan vuru\u015f yapt\u0131\u011f\u0131n\u0131zda bonus silah hasar\u0131 verirsiniz.", "upgrade_healbane": "\u0130yile\u015fme Laneti", "upgrade_healbane_desc": "B\u00fcy\u00fc hasar\u0131n\u0131z iyile\u015ftirme azaltmas\u0131 uygular. Bir d\u00fc\u015fman bu etkinin alt\u0131ndayken \u00f6l\u00fcrse, y\u00fcksek bir iyile\u015ftirme al\u0131rs\u0131n\u0131z.", "upgrade_healing_booster": "\u0130yile\u015ftirme G\u00fc\u00e7lendirici", "upgrade_healing_booster_desc": "iyile\u015ftirmenizin etkinli\u011fini %{s:HealAmpRegenPercent} art\u0131r\u0131r ve iyile\u015ftirme azaltmas\u0131na kar\u015f\u0131 direncinizi %{s:DegenResistance} art\u0131r\u0131r.", "upgrade_health": "Ekstra Sa\u011fl\u0131k", "upgrade_health_bullet_deflector": "Bullet Deflector", "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", "upgrade_health_desc": "Increase health.", "upgrade_health_nova": "Sa\u011fl\u0131k Dalgas\u0131", "upgrade_health_nova_desc": "Kendinizi ve etraf\u0131n\u0131zdaki dostlar\u0131 iyile\u015ftirin. Dost ba\u015f\u0131na ilave %{s:HeroTargetBonus} iyile\u015ftirme yapar.", "upgrade_health_regen_1": "Health Regen", "upgrade_health_regen_1_desc": "Increases health regen.", "upgrade_health_regen_aura": "Healing Aura", "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
Effect does not stack.", "upgrade_health_regenerative_armor": "Regenerative Armor", "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", "upgrade_health_stealing_magic": "B\u00fcy\u00fc Can \u00c7almas\u0131", "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", "upgrade_health_stimpak": "\u0130yile\u015ftirme Ayini", "upgrade_health_stimpak/modifier_stimpak_regen": "\u0130yile\u015ftirme Ayini", "upgrade_health_stimpak_desc": "Hedefe yenilenme ve ko\u015fu h\u0131z\u0131 verir. D\u00fc\u015fman oyunculardan veya hedeflerden hasar al\u0131rsan\u0131z ge\u00e7er. Kendi \u00fczerinizde kullanabilirsiniz.", "upgrade_height_advantage": "Height Advantage", "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Kan\u0131yor", "upgrade_hemorrhage_buildup": "Eviscerator building...", "upgrade_high_impact_armor": "High Impact Armor", "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", "upgrade_high_velocity_mag": "Y\u00fcksek H\u0131zl\u0131 Mermiler", "upgrade_hollow_point_rounds": "Koruyucu M\u00fchimmat", "upgrade_hollow_point_rounds_desc": "%{s:LifeThreshold} sa\u011fl\u0131\u011f\u0131n \u00fcst\u00fcndeyken, ilave silah hasar\u0131 verirsiniz.", "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", "upgrade_imbued_ability": "Imbued Ability", "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", "upgrade_imbued_duration_extender": "\u00dcst\u00fcn S\u00fcre Uzat\u0131c\u0131", "upgrade_imbued_duration_extender_desc": "Yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n s\u00fcresini uzat\u0131r.", "upgrade_improved_bullet_armor": "Geli\u015ftirilmi\u015f Mermi Z\u0131rh\u0131", "upgrade_improved_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_improved_spirit": "Ekstra B\u00fcy\u00fc", "upgrade_improved_stamina": "Ekstra Kuvvet", "upgrade_infuser": "Esans", "upgrade_infuser_desc": "B\u00fcy\u00fc g\u00fcc\u00fc ve b\u00fcy\u00fc can \u00e7almas\u0131 kazan\u0131n.", "upgrade_inhibitor": "Durdurucu", "upgrade_inhibitor_desc": "\u0130sabet etti\u011finde mermileriniz, hareket yava\u015flatmas\u0131 uygular ve hedefin verdi\u011fi hasar\u0131 azalt\u0131r.", "upgrade_intensifying_clip": "Takviye \u015earj\u00f6r\u00fc", "upgrade_intensifying_clip_desc": "Silah\u0131n\u0131z\u0131 ate\u015fledik\u00e7e silah hasar\u0131n\u0131z\u0131 art\u0131r\u0131r.", "upgrade_kinetic_sash": "Kinetik At\u0131lma", "upgrade_kinetic_sash_desc": "Bir sonraki z\u0131playarak at\u0131lman\u0131z ilave kuvvet gerektirmez ve tekrar \u015farj\u00f6r de\u011fi\u015ftirene kadar at\u0131\u015f h\u0131z\u0131 ve bonus cephane kazan\u0131rs\u0131n\u0131z. {s:AbilityDuration} saniye s\u00fcrer.", "upgrade_leveler": "Leveler", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", "upgrade_leveler_innate_desc": "Close Range
Detention Rounds", "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Vampir Yumruklar", "upgrade_lifestrike_gauntlets_desc": "Yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131n\u0131z sizi, {s:LifestrikeHeal} sa\u011fl\u0131k art\u0131 verdi\u011finiz yak\u0131n d\u00f6v\u00fc\u015f hasar\u0131n\u0131n %{s:LifestrikeHealPercent} kadar\u0131 iyile\u015ftirir. Bu iyile\u015ftirme kahraman olmayan birimlere kar\u015f\u0131 %{s:NonHeroHealPct} kadar etkilidir.", "upgrade_long_range": "Uzun Menzil", "upgrade_long_range_desc": "Hedefinizle aran\u0131zdaki mesafe minimum mesafeden daha fazlaysa, hedefinize ilave silah hasar\u0131 verirsiniz.", "upgrade_long_range_slowing_tech": "Omni Spirit", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Mistik Patlama", "upgrade_magic_burst_desc": "Yetenekleriniz tek bir vuru\u015fta {s:MinimumDamage} veya daha fazla hasar verirse, buna ek olarak bonus b\u00fcy\u00fc hasar\u0131 da verir.", "upgrade_magic_carpet": "Sihirli Hal\u0131", "upgrade_magic_carpet_desc": "Sizi u\u00e7uracak bir sihirli hal\u0131 \u00e7a\u011f\u0131r\u0131n ve mermi ve b\u00fcy\u00fc kalkan\u0131 kazan\u0131n. Hal\u0131 \u00e7a\u011fr\u0131l\u0131rken yetenekler kullan\u0131lmaz olur. U\u00e7arken yava\u015flatmalara kar\u015f\u0131 ba\u011f\u0131\u015f\u0131kl\u0131 olursunuz ve herhangi bir eylemde bulunmak hal\u0131n\u0131n kaybolmas\u0131na neden olur.", "upgrade_magic_clarity": "Clarity", "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_reach": "Mistik N\u00fcfuz", "upgrade_magic_reach_desc": "Yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n menzilini ve etki yar\u0131\u00e7ap\u0131n\u0131 art\u0131r\u0131r.", "upgrade_magic_shield": "B\u00fcy\u00fcc\u00fcn\u00fcn Bariyeri", "upgrade_magic_shield_desc": "B\u00fcy\u00fc kalkan\u0131n\u0131z varken bonus b\u00fcy\u00fc g\u00fcc\u00fc ve dolum s\u00fcresi azaltmakazan\u0131rs\u0131n\u0131z.", "upgrade_magic_shock": "Geli\u015ftirilmi\u015f Patlama", "upgrade_magic_shock_desc": "Yetenekleriniz tek bir vuru\u015fta {s:MinimumDamage} veya daha fazla hasar verirse, buna ek olarak bonus b\u00fcy\u00fc hasar\u0131 da verir.
Bu e\u015fyadan hasar alm\u0131\u015f hedefler, hasar ald\u0131ktan sonra {s:ReProcLockoutTime} saniye boyunca Geli\u015ftirilmi\u015f Patlama'n\u0131n etkilerine kar\u015f\u0131 ba\u011f\u0131\u015f\u0131kl\u0131k kazan\u0131r.", "upgrade_magic_slow": "Mistik Yava\u015flatma", "upgrade_magic_slow_desc": "Hedef b\u00fcy\u00fc hasar\u0131 ald\u0131\u011f\u0131nda hareket h\u0131z\u0131 ve at\u0131\u015f h\u0131z\u0131 azal\u0131r.", "upgrade_magic_storm": "G\u00fc\u00e7 Art\u0131\u015f\u0131", "upgrade_magic_storm_desc": "Bir yetene\u011fi kal\u0131c\u0131 b\u00fcy\u00fc g\u00fcc\u00fcyle g\u00fc\u00e7lendirin. G\u00fc\u00e7lendirilmi\u015f yetenek kullan\u0131ld\u0131\u011f\u0131nda bonus hareket h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z.", "upgrade_magic_tempo": "Dolum S\u00fcresi Azalt\u0131c\u0131", "upgrade_magic_tempo_desc": "Yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n dolum s\u00fcresini azalt\u0131r.", "upgrade_magic_vulnerability": "Mistik Hassasiyet", "upgrade_magic_vulnerability_desc": "Hedef b\u00fcy\u00fc hasar\u0131 ald\u0131\u011f\u0131nda b\u00fcy\u00fc direnci azal\u0131r.", "upgrade_medic_bullets": "\u015eifal\u0131 At\u0131\u015f", "upgrade_medic_bullets_desc": "Bir sonraki at\u0131\u015f\u0131n\u0131z, vurdu\u011funuz hedefe g\u00f6re sizi iyile\u015ftirir.", "upgrade_mega_spirit": "S\u0131n\u0131rs\u0131z B\u00fcy\u00fc", "upgrade_melee_charge": "Yak\u0131n D\u00f6v\u00fc\u015f H\u00fccumu", "upgrade_melee_charge_desc": "Bir d\u00fc\u015fmana kar\u015f\u0131 yapaca\u011f\u0131n\u0131z bir sonraki a\u011f\u0131r yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131n\u0131z art\u0131r\u0131lm\u0131\u015f hasar verecek ve silah\u0131n\u0131z\u0131n \u015farj\u00f6r\u00fcn\u00fc an\u0131nda de\u011fi\u015ftirecek.", "upgrade_metal_skin": "Metal Deri", "upgrade_metal_skin_desc": "Mermilere ve yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131lar\u0131na kar\u015f\u0131 ba\u011f\u0131\u015f\u0131kl\u0131k kazan\u0131n.", "upgrade_mod_disruptor": "Soul Disruptor", "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", "upgrade_nearby_enemy_boost": "Adrenaline Rush", "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", "upgrade_non_player_bonus": "Anticanavar Mermileri", "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", "upgrade_personal_rejuvenator": "Yeniden Do\u011fma", "upgrade_personal_rejuvenator_desc": "Kahraman\u0131 \u00f6ld\u00fc\u011f\u00fc yerde an\u0131nda canland\u0131r\u0131r.", "upgrade_phantom_strike": "Hayalet Sald\u0131r\u0131", "upgrade_phantom_strike_desc": "Bir d\u00fc\u015fman hedefe \u0131\u015f\u0131nlanarak; etkisizle\u015ftirme ve uyutma uygulay\u0131n, ard\u0131ndan hasar verin.", "upgrade_predator_precision": "Predator Precision", "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", "upgrade_pristine_emblem": "Kusursuz Amblem", "upgrade_pristine_emblem_desc": "Sald\u0131r\u0131lar\u0131n\u0131z %{s:EnemyLifeThreshold} \u00fczerinde sa\u011fl\u0131\u011fa sahip d\u00fc\u015fmanlara kar\u015f\u0131 ilave silah hasar\u0131 verir.", "upgrade_proc_disarm": "Disarming Bullets", "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", "upgrade_proc_melee_stun": "Melee Knockdown", "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", "upgrade_proc_silence": "EMP Bullets", "upgrade_proc_silence/modifier_citadel_silence_proc_watcher/modifier_citadel_base_buildup": "Silence Building...", "upgrade_proc_silence_desc": "Your bullets charge up an EMP on enemy heroes that will prevent targets from using abilities. Victims are immune to emp bullets for {s:ImmunityDuration}s after application expires.", "upgrade_proc_tech_damage": "Magitech Rounds", "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", "upgrade_quarantine": "Quarantine", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "H\u0131zl\u0131 \u015earj\u00f6r De\u011fi\u015ftirme", "upgrade_quick_silver_desc": "Bir yetene\u011fi g\u00fc\u00e7lendirerek ilk vuru\u015fta bonus b\u00fcy\u00fc hasar\u0131 vermesini sa\u011flar. G\u00fc\u00e7lendirilmi\u015f yetenek kullan\u0131ld\u0131\u011f\u0131nda \u015farj\u00f6r\u00fcn\u00fcz de\u011fi\u015fir ve o \u015farj\u00f6r\u00fcn bonus at\u0131\u015f h\u0131z\u0131 olur.", "upgrade_rapid_recharge": "H\u0131zl\u0131 \u015earj", "upgrade_rapid_rounds": "Seri At\u0131\u015f", "upgrade_rebirth": "Ruhun Yeniden Do\u011fu\u015fu", "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "\u00d6l\u00fcrseniz, {s:RespawnDelay} saniye sonra eksik sa\u011fl\u0131kl\u0131ka \u00f6ld\u00fc\u011f\u00fcn\u00fcz yerde yeniden do\u011fars\u0131n\u0131z.", "upgrade_recharge_duration_reduction": "Spiritual Recharge", "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", "upgrade_reduce_debuff_duration": "Zay\u0131flatma Ar\u0131nd\u0131r\u0131c\u0131", "upgrade_reduce_debuff_duration_active_desc": "Kendinizi \u00fczerinizdeki t\u00fcm olumsuz etkilerden ar\u0131nd\u0131r\u0131n. Bir etkiden ar\u0131nd\u0131\u011f\u0131n\u0131zda bonus hareket h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z.
Sersemletilmi\u015f veya uyutulmu\u015fken kullan\u0131lamaz.", "upgrade_reduce_debuff_duration_desc": "Size uygulanan t\u00fcm olumsuz etkilerin s\u00fcresini azalt\u0131r.", "upgrade_regenerating_bullet_shield": "Sava\u015f Bariyeri", "upgrade_regenerating_bullet_shield_desc": "Mermi kalkan\u0131n\u0131z varken silah hasar\u0131 ve at\u0131\u015f h\u0131z\u0131kazan\u0131rs\u0131n\u0131z.", "upgrade_regenerative_armor": "Regenerative Armor", "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", "upgrade_reinforcing_casings": "Artan Diren\u00e7", "upgrade_reinforcing_casings_desc": "Mermileriniz bir d\u00fc\u015fman kahramana isabet etti\u011finde mermi direnci verir. Her at\u0131\u015f sadece bir istif verebilir.", "upgrade_reload_speed": "Fast Reload", "upgrade_reload_speed_desc": "Increased reload speed.", "upgrade_rescue_beam": "Kurtarma I\u015f\u0131n\u0131", "upgrade_rescue_beam_desc": "Hedeflenen dost kahraman\u0131 ve sizi maksimum sa\u011fl\u0131\u011f\u0131n bir y\u00fczdesi kadar iyile\u015ftirir. \u0130yile\u015firken hedefi kendinize do\u011fru \u00e7ekebilirsiniz. Kendi \u00fczerinizde kullanabilirsiniz.", "upgrade_rescue_beam_pull": "\u00c7ekme Hedefi", "upgrade_resilience": "Kal\u0131c\u0131 B\u00fcy\u00fc", "upgrade_restorative_locket": "\u015eifal\u0131 Madalyon", "upgrade_restorative_locket_active_desc": "Dost bir hedefi iyile\u015ftirmek i\u00e7in t\u00fcm istifleri t\u00fcketin. Maksimum istife ula\u015ft\u0131\u011f\u0131nda kullan\u0131l\u0131rsa hedefin bir kuvvet puan\u0131n\u0131 da yeniler. Kendi \u00fczerinizde kullanabilirsiniz.", "upgrade_restorative_locket_passive_desc": "Bir d\u00fc\u015fman sizin {s:Radius} m menzilinizde bir yetenek kullan\u0131rsa bir \u015fifa istifi depolars\u0131n\u0131z.", "upgrade_return_fire": "\u0130ade-i Ate\u015f", "upgrade_return_fire_desc": "Size yetenek veya silah\u0131yla hasar veren bir sald\u0131rgana otomatik olarak bir mermi atar.", "upgrade_ricochet": "Sekme", "upgrade_ricochet_desc": "Mermileriniz, hedefinizin yak\u0131n\u0131ndaki d\u00fc\u015fmanlar aras\u0131nda sekerek mevcut her t\u00fcrl\u00fc mermi etkinle\u015fmesini uygular ve ilk hasar\u0131n bir oran\u0131n\u0131 verir.", "upgrade_rocket_booster": "G\u00f6rkemli S\u0131\u00e7rama", "upgrade_rocket_booster_desc": "Kendinizi havaya f\u0131rlat\u0131n. Havadayken tekrar kullanarak yere daha h\u0131zl\u0131 inebilirsiniz.
D\u00fc\u015fman bir kahraman sald\u0131r\u0131s\u0131ndan sonra {s:InteruptCooldown} saniye boyunca kullan\u0131lamaz.", "upgrade_rocket_booster_drop_down": "Yere D\u00fc\u015f\u00fc\u015f", "upgrade_rocket_boots": "G\u00f6rkemli S\u0131\u00e7rama - Devre D\u0131\u015f\u0131", "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.", "upgrade_rupture": "\u00c7\u00fcr\u00fcme", "upgrade_rupture/modifier_rupture": "\u00c7\u00fcr\u00fcme", "upgrade_rupture_desc": "Hedeflenen d\u00fc\u015fman\u0131n ald\u0131\u011f\u0131 iyile\u015ftirmeyi azalt\u0131r ve mevcut sa\u011fl\u0131k miktar\u0131na g\u00f6re zaman i\u00e7erisinde hasar verir.
\u00c7\u00fcr\u00fcme'nin hasar\u0131 \u00f6ld\u00fcrmez.", "upgrade_savior": "\u0130lahi Bariyer", "upgrade_savior_desc": "Hedefe mermi kalkan\u0131, b\u00fcy\u00fc kalkan\u0131 ve hareket h\u0131z\u0131 verir. Kendi \u00fczerinizde kullanabilirsiniz.", "upgrade_self_bubble": "Ruhani De\u011fi\u015fim", "upgrade_self_bubble_desc": "Hi\u00e7lik durumuna girersiniz. Bu k\u0131sa s\u00fcre zarf\u0131nda hareket edemez ve herhangi bir eylemde bulunamazs\u0131n\u0131z, ayr\u0131ca hedeflenemez ve dokunulmaz olursunuz. Bu durum sona erdikten sonra \u015farj\u00f6r\u00fcn\u00fcz an\u0131nda de\u011fi\u015fir ve bonus b\u00fcy\u00fc g\u00fcc\u00fc kazan\u0131rs\u0131n\u0131z.
Erkenden iptal edilebilir.", "upgrade_sharpshooter": "Keskin Ni\u015fanc\u0131", "upgrade_sharpshooter_desc": "Hedefinizle aran\u0131zdaki mesafe minimum mesafeden daha fazlaysa, hedefinize ilave silah hasar\u0131 verirsiniz.", "upgrade_silencer": "Susturucu", "upgrade_silencer_active": "{s:AbilityDuration} saniye boyunca t\u00fcm mermileriniz susturma uygular. Susturulan hedefler yeteneklerini kullanamaz.", "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", "upgrade_siphon_bullets": "Can \u00c7alma Mermileri", "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", "upgrade_siphon_bullets_desc_passive2": "Mermileriniz ge\u00e7ici olarak d\u00fc\u015fmanlar\u0131n maksimum sa\u011fl\u0131\u011f\u0131n\u0131 \u00e7alar. Zay\u0131flatma sona erdikten sonra d\u00fc\u015fman \u00e7al\u0131nan sa\u011fl\u0131\u011f\u0131n\u0131 geri kazan\u0131r. Hedefiniz \u00f6l\u00fcrse kal\u0131c\u0131 olarak bir sa\u011fl\u0131k istifi \u00e7alars\u0131n\u0131z, \u00f6l\u00fcrseniz {s:StackLostPerDeath} istif kaybedersiniz.", "upgrade_slow_immunity": "Unstoppable - Deprecated", "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", "upgrade_slowing_bullets": "Yava\u015flatan Mermiler", "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "upgrade_slowing_bullets_desc": "Mermileriniz hareket yava\u015flatmas\u0131 uygular.", "upgrade_slowing_tech": "Slowing Spirit", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Yava\u015flat\u0131ld\u0131", "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", "upgrade_small_attack_speed": "Basic Fire Rate", "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Geli\u015ftirilmi\u015f B\u00fcy\u00fc", "upgrade_spell_absorb": "Tech Absorber", "upgrade_spell_absorb_desc": "Blocks a targeted ability.", "upgrade_sprint_booster": "H\u0131zl\u0131 Ko\u015fma Botlar\u0131", "upgrade_sprint_booster_desc": "Increases your forward movement speed over time. Taking damage resets the effect for 1.5s", "upgrade_stabilizer": "Stabilizer", "upgrade_stabilizer_desc": "Removes the movement speed penalty while shooting, and increases bullet speed.", "upgrade_stabilizing_tripod": "Stabilizing Tripod", "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", "upgrade_stasis_bomb": "Stasis Bomb", "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", "upgrade_stasis_bomb_active2": "
If the Stasis lasts the full duration, it will stun and damage nearby enemies.", "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", "upgrade_succor": "Rescue", "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", "upgrade_superior_stamina": "\u00dcst\u00fcn Kuvvet", "upgrade_superior_stamina_passive": "Z\u0131plad\u0131ktan sonra yere inmeden \u00f6nce ger\u00e7ekle\u015ftirilebilecek havada at\u0131lma ve havada z\u0131plama say\u0131s\u0131n\u0131 1 art\u0131rarak toplamda 2 yapar.", "upgrade_suppressor": "Bask\u0131lay\u0131c\u0131", "upgrade_suppressor_desc": "D\u00fc\u015fmanlara b\u00fcy\u00fc hasar\u0131 verdi\u011finizde onlara ayn\u0131 zamanda at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 da uygulars\u0131n\u0131z.", "upgrade_surging_power": "Vampir Co\u015fkusu", "upgrade_surging_power/surge": "Surging Power", "upgrade_surging_power/surge/active": "Surging Power", "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Can \u00e7alma, at\u0131\u015f h\u0131z\u0131 ve cephane verir. Eklenen bu cephane, maksimum \u015farj\u00f6r kapasitenizle s\u0131n\u0131rl\u0131 de\u011fildir.", "upgrade_target_stun": "Nakavt", "upgrade_target_stun_desc": "Hedef {s:StunDelay} saniyelik bir gecikmeden sonra yere d\u00fc\u015fer ve sersemler. Ayr\u0131ca kulland\u0131\u011f\u0131 yetenek veya e\u015fya eylemi sekteye u\u011frar ve ge\u00e7ici olarak yeni bir eylemde bulunamaz h\u00e2le gelir.", "upgrade_targeted_silence": "Susturma B\u00fcy\u00fcs\u00fc", "upgrade_targeted_silence_desc": "Hedefini susturan ve ona hasar veren bir at\u0131\u015f yapar. Susturma y\u00f6nlendirmeli yetenekleri durdurmaz.", "upgrade_tech_3": "Energy", "upgrade_tech_3_desc": "Large increase in Energy.", "upgrade_tech_armor": "B\u00fcy\u00fc Z\u0131rh\u0131", "upgrade_tech_armor_2": "Spirit Armor+", "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", "upgrade_tech_bleed": "Mistik Titre\u015fimler", "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo", "upgrade_tech_bleed_desc": "Hedefin etraf\u0131ndaki yar\u0131\u00e7apta yava\u015flatma uygulamak ve k\u0131sa bir gecikme sonras\u0131nda verilmi\u015f hasar\u0131n bir b\u00f6l\u00fcm\u00fcn\u00fc ilave olarak vermek i\u00e7in bir yetene\u011fi g\u00fc\u00e7lendirin.", "upgrade_tech_cleave": "Quantum Chimaera", "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", "upgrade_tech_damage_pulse": "Yay\u0131lan \u0130\u015fkence", "upgrade_tech_damage_pulse_desc": "D\u00fczenli aral\u0131klarla en yak\u0131n iki d\u00fc\u015fmana b\u00fcy\u00fc hasar\u0131 verir.", "upgrade_tech_defender": "Tech Defender", "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", "upgrade_tech_defense_shredders": "Ruh Par\u00e7alay\u0131c\u0131 Mermiler", "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", "upgrade_tech_defense_shredders_desc": "Mermileriniz, hedefe b\u00fcy\u00fc hasar\u0131n\u0131z\u0131 art\u0131ran bir zay\u0131flatma uygular ve size ona kar\u015f\u0131 b\u00fcy\u00fc can \u00e7almas\u0131 verir.", "upgrade_tech_overflow": "B\u00fcy\u00fcl\u00fc Co\u015fkunluk", "upgrade_tech_overflow_desc": "Mermilerinizi d\u00fc\u015fman kahramanlar\u0131n \u00fczerinde \u015farj ederek bonus b\u00fcy\u00fc g\u00fcc\u00fc kazan\u0131rs\u0131n\u0131z.", "upgrade_tech_purge": "Geli\u015ftirilmi\u015f B\u00fcy\u00fc Z\u0131rh\u0131", "upgrade_tech_range": "Geli\u015ftirilmi\u015f N\u00fcfuz", "upgrade_tech_range_2": "Mystic Range", "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", "upgrade_tech_range_desc": "Yeteneklerinizin ve e\u015fyalar\u0131n\u0131z\u0131n menzilini ve etki yar\u0131\u00e7ap\u0131n\u0131 art\u0131r\u0131r.", "upgrade_thermal_detonator": "Simya Alevi", "upgrade_thermal_detonator_desc": "Temas etti\u011finde patlayan bir \u015fi\u015fe at\u0131n. Patlad\u0131\u011f\u0131 yerde zaman ge\u00e7tik\u00e7e saniye ba\u015f\u0131na b\u00fcy\u00fc hasar\u0131 artan ve d\u00fc\u015fmanlar\u0131n tak\u0131m\u0131n\u0131zdan ilave silah hasar\u0131 almas\u0131n\u0131 sa\u011flayan bir alan olu\u015fturur.

Kahraman olmayan birimlere kar\u015f\u0131 %{s:NonHeroReductionPercent} daha az saniye ba\u015f\u0131na hasar verir.", "upgrade_titan_round": "Devasa \u015earj\u00f6r", "upgrade_toughness_3": "Toughness", "upgrade_toughness_3_desc": "Increases Health and health regen.", "upgrade_toxic_bullets": "Toksik Mermiler", "upgrade_toxic_bullets_buildup": "Toksisite art\u0131yor...", "upgrade_toxic_bullets_desc": "Mermileriniz d\u00fc\u015fmanlara zamanla biriken kanama uygulayarak mevcut sa\u011fl\u0131klar\u0131n\u0131n bir b\u00f6l\u00fcm\u00fcn\u00fc zamanla kaybetmesine neden olur. Ayr\u0131ca kanayan hedefe iyile\u015ftirme azaltmas\u0131 da uygular.", "upgrade_unstoppable": "Durdurulamaz", "upgrade_unstoppable_desc": "Olumsuz durum etkilerini bask\u0131lars\u0131n\u0131z ve sersemletme, susturma, uyutma, ba\u011flama ve etkisizle\u015ftirmeye kar\u015f\u0131 ba\u011f\u0131\u015f\u0131kl\u0131\u011f\u0131n\u0131z olur.", "upgrade_vampire": "Mermi Can \u00c7almas\u0131", "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", "upgrade_veil_walker": "Kozmik Seyahat", "upgrade_veil_walker_desc": "Kozmik bir d\u00fczlemde seyahat edersiniz. Bu esnada gizlenir ve art\u0131r\u0131lm\u0131\u015f hareket h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z. Ayr\u0131ca mermi ve b\u00fcy\u00fc kalkanlar\u0131n\u0131z yenilenir ve bir sonraki \u015farj\u00f6r\u00fcn\u00fcz i\u00e7in ge\u00e7erli bonus at\u0131\u015f h\u0131z\u0131 kazan\u0131rs\u0131n\u0131z.", "upgrade_vex_barrier": "Reaktif Bariyer", "upgrade_vex_barrier_desc": "Sabitlendi\u011finizde, sersemletildi\u011finizde, zincirlendi\u011finizde, hareketsizle\u015ftirildi\u011finizde veya uyutuldu\u011funuzda, otomatik olarak ge\u00e7ici mermi ve b\u00fcy\u00fc kalkan\u0131 verir.", "upgrade_vex_barrier_shield": "Reaktif Bariyer", "upgrade_warp_stone": "I\u015f\u0131nlanma Ta\u015f\u0131", "upgrade_warp_stone_desc": "D\u00fcmd\u00fcz ileri \u0131\u015f\u0131nlan\u0131n ve mermi direnci kazan\u0131n.", "upgrade_weapon_detention_ammo": "Detention Rounds", "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", "upgrade_weapon_eater": "Weapon Eater", "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", "upgrade_weapon_instant_reload": "Reloader + Huge Clip", "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", "upgrade_weapon_overdrive_clip": "Overdrive Clip", "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", "upgrade_weapon_power_and_health_drain": "Overdrive", "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", "upgrade_withering_whip": "Bo\u011fucu Kam\u00e7\u0131", "upgrade_withering_whip_desc": "Se\u00e7ti\u011finiz hedefe at\u0131\u015f h\u0131z\u0131 yava\u015flatmas\u0131 uygulay\u0131n ve mermi direncini azalt\u0131n.", "upgrade_zipine_mastery": "Zip Line Mastery", "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", "viscous_goo_bowling_ball": "Yap\u0131\u015fkan Top", "viscous_goo_bowling_ball_desc": "\u00c7arpt\u0131\u011f\u0131 d\u00fc\u015fmanlara hasar veren ve onlar\u0131 sersemleten b\u00fcy\u00fck bir yap\u0131\u015fkan topa d\u00f6n\u00fc\u015f\u00fcn. Topa d\u00f6n\u00fc\u015fmek size b\u00fcy\u00fck oranda mermi ve b\u00fcy\u00fc direnci sa\u011flar, ayr\u0131ca duvarlardan sekebilir \u00e7ift z\u0131plama yapabilirsiniz.", "viscous_goo_bowling_ball_quip": "Yuvarlanarak kaos yarat\u0131n.", "viscous_goo_bowling_ball_t3_desc": "Yuvarlan\u0131rken yetenek ve e\u015fya kullanabilirsiniz.", "viscous_goo_grenade": "Yap\u0131\u015fkan Birikinti", "viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Yava\u015flat\u0131ld\u0131", "viscous_goo_grenade_bounce_desc": "Ayn\u0131 hedefe yap\u0131lan birden fazla vuru\u015f daha az hasar verir.", "viscous_goo_grenade_desc": "Yar\u0131\u00e7ap\u0131 i\u00e7indeki d\u00fc\u015fmanlara hasar veren ve arkas\u0131nda b\u0131rakt\u0131\u011f\u0131 yap\u0131\u015fkan birikintiyle onlara hareket yava\u015flatmas\u0131 uygulayan s\u00fcm\u00fcks\u00fc bir top at\u0131n.", "viscous_goo_grenade_puddle_desc": "Yap\u0131\u015fkan birikinti zeminde kal\u0131r ve \u00fczerinde y\u00fcr\u00fcyen d\u00fc\u015fmanlara hareket yava\u015flatmas\u0131 uygular.", "viscous_goo_grenade_quip": "D\u00fc\u015fmanlara hasar verin ve ortal\u0131\u011f\u0131 kirletin.", "viscous_goo_grenade_t2_desc": "+{s:Damage} hasar ve +{s:Radius} m yar\u0131\u00e7ap.", "viscous_goo_grenade_t3_desc": "{s:MaxBounces} defa seker.", "viscous_goo_puddle": "Goo Form", "viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming immune to harm and dealing damage to nearby enemies.", "viscous_goo_puddle_t3_desc": "[Not Yet Implemented]", "viscous_gootapult": "P\u00fcsk\u00fcrtme", "viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.", "viscous_gootapult_hint": "Launch!", "viscous_restorative_goo": "K\u00fcp", "viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out", "viscous_restorative_goo_buff_desc": "K\u00fcpten \u00e7\u0131kt\u0131ktan sonra hedefin hareket h\u0131z\u0131 ve kuvvet yenilemesi k\u0131sa bir s\u00fcreli\u011fine artar.", "viscous_restorative_goo_desc": "Hedefi \u015fifal\u0131 yap\u0131\u015fkan bir maddeyle sararak zay\u0131flatmalar\u0131 ar\u0131nd\u0131r\u0131r, hasara kar\u015f\u0131 korur ve sa\u011fl\u0131k yenilemesini art\u0131r\u0131r. K\u00fcp i\u00e7erisindeki hedef yeni bir eylemde bulunamaz. Kendi \u00fczerinizde kullanabilirsiniz. \u0130\u00e7inden erkenden \u00e7\u0131kmak i\u00e7in [{s:in_mantle}] tu\u015funa bas\u0131n.", "viscous_restorative_goo_quip": "K\u00fcp g\u00fcvenli bir yerdir.", "viscous_restorative_goo_t1_desc": "Hareket h\u0131z\u0131n\u0131 ve kuvvet yenilemesini art\u0131r\u0131r.", "viscous_telepunch": "Birikinti Yumru\u011fu", "viscous_telepunch_desc": "\u00c7evrenizdeki birimlere yumruk atarak onlar\u0131 havaya f\u0131rlatan bir yumruk olu\u015fturun. D\u00fc\u015fmanlar hasar al\u0131r, at\u0131lma mesafeleri k\u0131sa bir s\u00fcreli\u011fine k\u0131sal\u0131r ve hareketleri yava\u015flar. Bu yetenek hafif yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 olarak s\u0131n\u0131fland\u0131r\u0131l\u0131r.", "viscous_telepunch_quip": "D\u00fc\u015fmanlara dev bir yumrukla vurun.", "viscous_telepunch_t2_desc": "+{s:Damage} hasar ve +%{s:SlowPercent} hareket h\u0131z\u0131 yava\u015flatmas\u0131.", "walker_unit": "D\u00f6rtayak", "wp_permanent_pickup_label": "+%3 Silah Hasar\u0131", "wp_permanent_pickup_label_lv2": "+%4 Silah Hasar\u0131", "wraith_project_mind_t2_title": "Mermi Kalkan\u0131:", "wrecker_ultimate_grab_debuff": "Durgun", "yakuza_kobun": "Hired Muscle", "yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.", "yakuza_protection_racket": "Protection Racket", "yakuza_protection_racket_desc": "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.", "yakuza_protection_racket_t1_desc": "-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting.", "yakuza_setting_sun": "Setting Sun", "yakuza_setting_sun_desc": "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.", "yakuza_shakedown": "Shakedown", "yakuza_shakedown_target": "Shakedown", "yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.", "yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown", "yamato_flying_strike_t3_header": "Hedefe Ula\u015f\u0131nca:", "zipline_boost": "Ula\u015f\u0131m Halat\u0131 H\u0131zland\u0131", "zipline_speed_pickup/zipline_speed": "Art\u0131r\u0131lm\u0131\u015f Halat H\u0131z\u0131", "zipline_speed_pickup_label": "Halat H\u0131z\u0131"

}