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Bebop

From The Deadlock Wiki
Revision as of 22:55, 4 November 2024 by Korvo (talk | contribs)

Abilities

Exploding Uppercut








Cooldown 21s
Deal melee damage to nearby enemies and send them flying back.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

Melee Damage#Abilitiesx1

0.01

Uppercut Damage
On Landing:

Spirit Power#Spirit Power Scalingx0.487

75

Area Damage
On Landing:

Spirit Power#Spirit Power Scalingx-0.186

-15%

Fire Rate

14m  Landing Radius

Ability Point 1
-10.5s Cooldown
Ability Point 2
On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s
Ability Point 5
On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip
Notes
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.