Module:ItemData/nav
Overview
Functions for creating navigation boxes/lists for items, grouped by a slot/category and souls
Functions
Gets a list of items that are each sent to the Template:ItemIcon template, separated by bullet points.
Filters down to a slot/specific category, and within a range of souls.
Parameters
- slot - Slot/category that the items should be, should be Weapon, Armor, or Tech
- min_souls - Minimum souls that the items should have
- max_souls - Maximum souls that the items should have
- debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}
Min/Max souls must be numerical
With debug_mode off
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}
Min/Max souls must be numerical
Gets a list of items that are each sent to the Template:ItemBox template, separated by space.
Filters down to a specific slot/category, and within a range of souls.
Parameters
Same as get_item_nav_bulletpoints
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}
Min/Max souls must be numerical
With debug_mode off
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}
Min/Max souls must be numerical
write_item_slot_subgroup
Writes a sub group for the navbox on Template:Item Navbox and Template:Infobox ShopItems. The sub group contains all items in each price range from "ItemPricePerTier" in Data:GenericData.json
Parameters
- slot - Slot/category to create the subgroup for, ie Weapon, Armor, or Tech
- type - The subfunction to call that determines the list formatting style. Options are 'get_item_nav_bulletpoints' or 'get_item_nav_cards'
- debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints|debug_mode=true}}
|group1={{Souls|500|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list1={{ItemIcon|Basic Magazine}} • {{ItemIcon|Close Quarters}} • {{ItemIcon|Headshot Booster}} • {{ItemIcon|High-Velocity Mag}} • {{ItemIcon|Hollow Point Ward}} • {{ItemIcon|Monster Rounds}} • {{ItemIcon|Rapid Rounds}} • {{ItemIcon|Restorative Shot}}|group2={{Souls|1250|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list2={{ItemIcon|Active Reload}} • {{ItemIcon|Berserker}} • {{ItemIcon|Fleetfoot}} • {{ItemIcon|Kinetic Dash}} • {{ItemIcon|Long Range}} • {{ItemIcon|Melee Charge}} • {{ItemIcon|Mystic Shot}} • {{ItemIcon|Slowing Bullets}} • {{ItemIcon|Soul Shredder Bullets}} • {{ItemIcon|Swift Striker}}|group3={{Souls|3000|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list3={{ItemIcon|Alchemical Fire}} • {{ItemIcon|Burst Fire}} • {{ItemIcon|Escalating Resilience}} • {{ItemIcon|Headhunter}} • {{ItemIcon|Heroic Aura}} • {{ItemIcon|Hunter's Aura}} • {{ItemIcon|Intensifying Magazine}} • {{ItemIcon|Point Blank}} • {{ItemIcon|Pristine Emblem}} • {{ItemIcon|Sharpshooter}} • {{ItemIcon|Tesla Bullets}} • {{ItemIcon|Titanic Magazine}} • {{ItemIcon|Toxic Bullets}} • {{ItemIcon|Warp Stone}}|group4={{Souls|6200|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list4={{ItemIcon|Crippling Headshot}} • {{ItemIcon|Frenzy}} • {{ItemIcon|Glass Cannon}} • {{ItemIcon|Lucky Shot}} • {{ItemIcon|Ricochet}} • {{ItemIcon|Shadow Weave}} • {{ItemIcon|Silencer}} • {{ItemIcon|Spiritual Overflow}} • {{ItemIcon|Vampiric Burst}}
With debug_mode off
{{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints}}
|group1= 500|list1= Basic Magazine • Close Quarters • Headshot Booster • High-Velocity Mag • Hollow Point Ward • Monster Rounds • Rapid Rounds • Restorative Shot|group2= 1250|list2= Active Reload • Berserker • Fleetfoot • Kinetic Dash • Long Range • Melee Charge • Mystic Shot • Slowing Bullets • Soul Shredder Bullets • Swift Striker|group3= 3000|list3= Alchemical Fire • Burst Fire • Escalating Resilience • Headhunter • Heroic Aura • Hunter's Aura • Intensifying Magazine • Point Blank • Pristine Emblem • Sharpshooter • Tesla Bullets • Titanic Magazine • Toxic Bullets • Warp Stone|group4= 6200|list4= Crippling Headshot • Frenzy • Glass Cannon • Lucky Shot • Ricochet • Shadow Weave • Silencer • Spiritual Overflow • Vampiric Burst
Recall that it creates subgroup parameters for the mentioned templates.
local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')
local generic_module = require('Module:GenericData')
--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
-- as the trailing separator should also be removed from the string
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
end
local min_souls = tonumber(min_souls)
local max_souls = tonumber(max_souls)
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
--Retrieve all items that fit the bounds
local items = {}
for item_key, item_data in pairs(items_data) do
--future proofing; Disabled will be renamed to IsDisabled soon
if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then
return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
end
local this_cost = tonumber(item_data["Cost"])
local this_slot = item_data["Slot"]
if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then
if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then
table.insert(items, lang_module.get_string(item_key))
end
end
end
--Order list alphabetically
table.sort(items) --O(nlogn)
--Add each item to output
-- Each item is surrounded by left and right wrap, and separated by sep
local ret = ''
for index, item_name in ipairs(items) do
ret = ret .. left_wrap .. item_name .. right_wrap .. sep
end
--Remove the last separator thats trailing after the last item
ret = string.sub(ret, 1, -(string.len(sep))-1)
return ret
end
-- for [[Template:Item Navbox]]
function p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode)
-- If called internally (direct Lua call), args will be passed directly.
-- If called from wikitext, `slot` will be the `frame` object, and we get args from `frame.args`.
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
debug_mode = frame.args["debug_mode"]
end
local left_wrap = '{{ItemIcon|'
local right_wrap = '}}'
local sep = ' • '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Infobox ShopItems]]
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode)
-- If called internally (direct Lua call), args will be passed directly.
-- If called from wikitext, `slot` will be the `frame` object, and we get args from `frame.args`.
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
debug_mode = frame.args["debug_mode"]
end
local left_wrap = '{{ItemBox|item_name='
local right_wrap = '}}'
local sep = ' '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
function p.write_item_slot_subgroup(frame)
local slot = frame.args[1]
local type = frame.args[2]
local debug_mode = frame.args['debug_mode']
if slot == nil then return "'slot' parameter is required" end
local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
local ret = ''
local prices = generic_module.get_item_price_per_tier()
for i, souls in ipairs(prices) do
--Determine lower bound for soul
min_souls = souls
--Skip 0 to i1 as no items cost less than 500
if min_souls ~= 0 then
-- Determine upper bound
max_souls = prices[i+1]
if max_souls == nil then
max_souls = min_souls * 10 --essentially have no upper bound
end
--Create the subgroup
ret = ret .. "|group" .. (i-1) .. "={{Souls|"..souls.."|Shadow="..soul_style.."}}"
local list
if type=='get_item_nav_cards' then
list = p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode)
elseif type=='get_item_nav_bulletpoints' then
list = p.get_item_nav_bulletpoints(slot, min_souls, max_souls, debug_mode)
else
return "'type' should be get_item_nav_cards or get_item_nav_bulletpoints"
end
ret = ret .. "|list" .. (i-1) .. "=" .. list
end
end
return process_debug_mode(ret, debug_mode)
end
return p