Mechanics

Revision as of 03:10, 2 September 2024 by Sur (talk | contribs) (crowd control and damage resistance stubs included)

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Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are akin to a MOBA, whereas micros are that of a TPS.

A Pocket attacking enemies from above
An item build made for Yamato

Overview

Macros

  • Laning
    • The process of organizing players in the laning phase (see: "Strategy").
  • Team Composition
    • The process of choosing which heroes to play.
  • Item Management
    • The process of forming an item build.

Micros

  • Aiming
  • Movement
    • The process of moving and positioning your hero.
    • Involves ziplines and stamina usage.
  • Troop Management
    • The process of killing enemy troopers whilst denying the enemy from getting souls from yours.
    • Can also be referred to as Creep Management.

Creep/troop denial is a crucial part of the game's laning phase and invoves shooting the souls of one's own trooper when they are killed. this prevents enemy laners from obtaining soul orbs by killing troopers.


Shop

Heroes

Items

Troopers

Map

Crowd Control

Damage Resistance