Mechanics
Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.
Macros
- Laning
- The process of organizing players in the laning phase (see: Strategy).
- Team Composition
- The process of choosing which heroes to play.
- Item Management
- Consists of forming an item build.
Micros
- Aim
- Movement
- The process of moving and positiong your hero.
- Can involve the use of zip-lines.
- Troop Mangement
- The process of killing enemy troopers whilst denying the enemy from killing yours
- Can be referred to as Creep Management.
Creep denial is a crucial part of the games laning phase and invoves killing one's own troopers when they are under a certain amount of HP. this prevents enemy laners from obtaing soul orbs by killing troopers.
Mapf