Overview
Functions for creating navigation boxes/lists for items, grouped by a slot/category and souls
Functions
get_item_nav_bulletpoints
Gets a list of items that are each sent to the Template:ItemIcon template, separated by bullet points.
Filters down to a slot/specific category, and within a range of souls.
Parameters
- slot - Slot/category that the items should be, should be Weapon, Armor, or Tech
- min_souls - Minimum souls that the items should have
- max_souls - Maximum souls that the items should have
- debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}
{{ItemIcon|Bullet Armor}} • {{ItemIcon|Bullet Lifesteal}} • {{ItemIcon|Combat Barrier}} • {{ItemIcon|Debuff Reducer}} • {{ItemIcon|Divine Barrier}} • {{ItemIcon|Enchanter's Barrier}} • {{ItemIcon|Enduring Speed}} • {{ItemIcon|Healbane}} • {{ItemIcon|Healing Booster}} • {{ItemIcon|Healing Nova}} • {{ItemIcon|Reactive Barrier}} • {{ItemIcon|Restorative Locket}} • {{ItemIcon|Return Fire}} • {{ItemIcon|Spirit Armor}} • {{ItemIcon|Spirit Lifesteal}}
With debug_mode off
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}
Bullet Armor • Bullet Lifesteal • Combat Barrier • Debuff Reducer • Divine Barrier • Enchanter's Barrier • Enduring Speed • Healbane • Healing Booster • Healing Nova • Reactive Barrier • Restorative Locket • Return Fire • Spirit Armor • Spirit Lifesteal
get_item_nav_cards
Gets a list of items that are each sent to the Template:ItemBox template, separated by space.
Filters down to a specific slot/category, and within a range of souls.
Parameters
Same as get_item_nav_bulletpoints
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}
Min/Max souls must be numerical
With debug_mode off
{{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}
Min/Max souls must be numerical
write_item_slot_subgroup
Writes a sub group for the navbox on Template:Item Navbox and Template:Infobox ShopItems. The sub group contains all items in each price range from "ItemPricePerTier" in Data:GenericData.json
Parameters
- slot - Slot/category to create the subgroup for, ie Weapon, Armor, or Tech
- type - The subfunction to call that determines the list formatting style. Options are 'get_item_nav_bulletpoints' or 'get_item_nav_cards'
- debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.
Examples
With debug_mode on (for illustration purposes)
{{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints|debug_mode=true}}
|group1={{Souls|500|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list1={{ItemBox|item_name=Basic Magazine}} {{ItemBox|item_name=Close Quarters}} {{ItemBox|item_name=Headshot Booster}} {{ItemBox|item_name=High-Velocity Mag}} {{ItemBox|item_name=Hollow Point Ward}} {{ItemBox|item_name=Monster Rounds}} {{ItemBox|item_name=Rapid Rounds}} {{ItemBox|item_name=Restorative Shot}}|group2={{Souls|1250|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list2={{ItemBox|item_name=Active Reload}} {{ItemBox|item_name=Berserker}} {{ItemBox|item_name=Fleetfoot}} {{ItemBox|item_name=Kinetic Dash}} {{ItemBox|item_name=Long Range}} {{ItemBox|item_name=Melee Charge}} {{ItemBox|item_name=Mystic Shot}} {{ItemBox|item_name=Slowing Bullets}} {{ItemBox|item_name=Soul Shredder Bullets}} {{ItemBox|item_name=Swift Striker}}|group3={{Souls|3000|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list3={{ItemBox|item_name=Alchemical Fire}} {{ItemBox|item_name=Burst Fire}} {{ItemBox|item_name=Escalating Resilience}} {{ItemBox|item_name=Headhunter}} {{ItemBox|item_name=Heroic Aura}} {{ItemBox|item_name=Hunter's Aura}} {{ItemBox|item_name=Intensifying Magazine}} {{ItemBox|item_name=Point Blank}} {{ItemBox|item_name=Pristine Emblem}} {{ItemBox|item_name=Sharpshooter}} {{ItemBox|item_name=Tesla Bullets}} {{ItemBox|item_name=Titanic Magazine}} {{ItemBox|item_name=Toxic Bullets}} {{ItemBox|item_name=Warp Stone}}|group4={{Souls|6200|Shadow=font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);}}|list4={{ItemBox|item_name=Crippling Headshot}} {{ItemBox|item_name=Frenzy}} {{ItemBox|item_name=Glass Cannon}} {{ItemBox|item_name=Lucky Shot}} {{ItemBox|item_name=Ricochet}} {{ItemBox|item_name=Shadow Weave}} {{ItemBox|item_name=Silencer}} {{ItemBox|item_name=Spiritual Overflow}} {{ItemBox|item_name=Vampiric Burst}}
With debug_mode off
{{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints}}
|group1= 500|list1=
|group2= 1250|list2=
|group3= 3000|list3=
|group4= 6200|list4=
Recall that it creates subgroup parameters for the mentioned templates.
local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')
local generic_module = require('Module:GenericData')
--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
if debug_mode == 'true' then
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
-- as the trailing separator should also be removed from the string
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
end
local min_souls = tonumber(min_souls)
local max_souls = tonumber(max_souls)
if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
--Retrieve all items that fit the bounds
local items = {}
for item_key, item_data in pairs(items_data) do
--future proofing; Disabled will be renamed to IsDisabled soon
if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then
return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
end
local this_cost = tonumber(item_data["Cost"])
local this_slot = item_data["Slot"]
if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then
if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then
table.insert(items, lang_module.get_string(item_key))
end
end
end
--Order list alphabetically
table.sort(items) --O(nlogn)
--Add each item to output
-- Each item is surrounded by left and right wrap, and separated by sep
local ret = ''
for index, item_name in ipairs(items) do
ret = ret .. left_wrap .. item_name .. right_wrap .. sep
end
--Remove the last separator thats trailing after the last item
ret = string.sub(ret, 1, -(string.len(sep))-1)
return ret
end
-- for [[Template:Item Navbox]]
function p.get_item_nav_bulletpoints(frame)
local slot = frame.args[1]
local min_souls = frame.args[2]
local max_souls = frame.args[3]
local debug_mode = frame.args["debug_mode"]
local left_wrap = '{{ItemIcon|'
local right_wrap = '}}'
local sep = ' • '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
-- for [[Template:Infobox ShopItems]]
function p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode)
-- If called internally (direct Lua call), args will be passed directly.
-- If called from wikitext, `slot` will be the `frame` object, and we get args from `frame.args`.
-- Handle the case where it's called via #invoke (i.e., from wikitext)
if type(slot) == "table" and slot.args then
local frame = slot
slot = frame.args[1]
debug_mode = frame.args["debug_mode"]
end
local left_wrap = '{{ItemBox|item_name='
local right_wrap = '}}'
local sep = ' '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
function p.write_item_slot_subgroup(frame)
local slot = frame.args[1]
local debug_mode = frame.args['debug_mode']
if slot == nil then return "'slot' parameter is required" end
local soul_style = "font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);"
local ret = ''
local prices = generic_module.get_item_price_per_tier()
for i, souls in ipairs(prices) do
--Determine lower bound for soul
min_souls = souls
--Skip 0 to i1 as no items cost less than 500
if min_souls ~= 0 then
-- Determine upper bound
max_souls = prices[i+1]
if max_souls == nil then
max_souls = min_souls * 10 --essentially have no upper bound
end
--Create the subgroup
ret = ret .. "|group" .. (i-1) .. "={{Souls|"..souls.."|Shadow="..soul_style.."}}"
ret = ret .. "|list" .. (i-1) .. "=" .. p.get_item_nav_cards(slot, min_souls, max_souls, debug_mode)
end
end
return process_debug_mode(ret, debug_mode)
end
return p