Module:HeroData
Documentation for this module may be created at Module:HeroData/doc
local p = {};
local data = mw.loadJsonData("Data:HeroData.json")
-- returns the table of a specific item
function get_json_item(name)
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
-- returns the table of a specific item, used by external modules
function p.get_json_item(name)
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end
--{{#invoke:HeroData|get_hero_stat|HERO_NAME|STAT_NAME}}--
p.get_hero_stat = function(frame)
local hero_name = frame.args[1]
local hero_stat_key = frame.args[2]
local hero = get_json_item(hero_name)
if(hero == nil) then return "Hero Not Found" end
local var_value = hero[hero_stat_key]
if(var_value == nil) then return 0 end
return var_value
end
--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--{{#invoke:HeroData|get_hero_scalar|HERO_NAME|SPIRIT_OR_LEVEL|STAT_NAME}}--
p.get_hero_scalar_str_invoke = function(frame)
local hero_name = frame.args[1]
local spirit_or_level = frame.args[2]
local hero_stat_key = frame.args[3]
return p.get_hero_scalar_str(hero_name, spirit_or_level, hero_stat_key) --surely theres a better way
end
function p.get_hero_scalar_str(hero_name, spirit_or_level, hero_stat_key)
--Ensure spirit or level is chosen
if(not (spirit_or_level == "Spirit" or spirit_or_level == "Level")) then return "SPIRIT_OR_LEVEL must be 'Spirit' or 'Level'" end
local spirit_or_level_full = spirit_or_level .. "Scaling" --i.e. SpiritScaling or LevelScaling
local hero = get_json_item(hero_name)
if(hero == nil) then return "Hero Not Found" end
--Retrieve scaling data
local hero_scaling_data = hero[spirit_or_level_full]
if(hero_scaling_data == nil) then return "" end
--Retrieve scaling value
local hero_scalar = hero_scaling_data[hero_stat_key]
if(hero_scalar == nil) then return "" end
--The hero has a scaling value with this stat
local template_title = "Template:"
if (spirit_or_level == "Spirit") then
template_title = template_title .. "Ss"
else
template_title = template_title .. "Ls"
end
local template_args = {}
template_args["arg1"] = hero_scalar
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
--{{#invoke:HeroData|write_hero_infobox|HERO_NAME}}--
p.write_hero_infobox = function(frame)
hero_name = frame.args[1]
hero = get_json_item(hero_name)
if(hero == nil) then return "Hero Not Found" end
-- Prepare the arguments for the template
local templateArgs = {}
for stat_name, stat_value in pairs(hero) do
if (type(stat_value) ~= "table") then -- skips complex nested tables
templateArgs[stat_name] = stat_value
end
end
-- Use expandTemplate to evaluate the Infobox_hero template
local templateTitle = mw.title.new("Template:Infobox_hero")
local expandedTemplate = mw.getCurrentFrame():expandTemplate{ title = templateTitle, args = templateArgs }
return expandedTemplate
end
return p