Mechanics

From Deadlock Wiki
Revision as of 08:05, 27 August 2024 by FakerofDeadlock (talk | contribs) (Added a lot.)
Jump to navigation Jump to search

Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.

Macros

  • Laning
    • The process of organizing players in the laning phase (see: Strategy).
  • Team Composition
    • The process of choosing which heroes to play.
  • Item Management
    • Consists of forming an item build.

Micros

  • Aim
  • Movement
    • The process of moving and positiong your hero.
    • Can involve the use of zip-lines.
  • Troop Mangement
    • The process of killing enemy troopers whilst denying the enemy from killing yours
    • Can be referred to as Creep Management.


Creep denial is a crucial part of the games laning phase and invoves killing one's own troopers when they are under a certain amount of HP. this prevents enemy laners from obtaing soul orbs by killing troopers.

Shop

Heroes

Items

Troopers

Mapf