Ammo: Difference between revisions
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setting up stat tables |
→Sources of ammo: reformat |
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The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math> | The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math> | ||
== Sources | == Sources == | ||
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Basic Magazine}} | |||
{{ItemBox|item_name = Berserker}} | {{ItemBox|item_name = Berserker}} | ||
{{ItemBox|item_name = Kinetic Dash}} | {{ItemBox|item_name = Kinetic Dash}} | ||
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{{ItemBox|item_name = Infuser}} | {{ItemBox|item_name = Infuser}} | ||
{{ItemBox|item_name = Quicksilver Reload}}}} | {{ItemBox|item_name = Quicksilver Reload}}}} | ||
=== Map spawns === | |||
* [[Gold Urn]]s and [[breakables]] can provide a permanent increase: +<b>4</b>% Ammo before 15 minutes, or +<b>6</b>% Ammo after 15 minutes. | |||
* Power up runes can provide a temporary Gun buff that provides +<b>40</b>% Ammo for 160 seconds. | |||
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{{Item stat table|Ammo}} | {{Item stat table|Ammo}} |
Revision as of 18:20, 8 October 2024
Ammo is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.
Math
The formula for clip size increase is:
Sources
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Map spawns
- Gold Urns and breakables can provide a permanent increase: +4% Ammo before 15 minutes, or +6% Ammo after 15 minutes.
- Power up runes can provide a temporary Gun buff that provides +40% Ammo for 160 seconds.
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