Damage Shield: Difference between revisions

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→‎Recovery: 9-12-2024 buff to shield recovery time after being fully depleted. See: https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
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add update history, remove cat, bold, reorder items, cleanup params, uncontract,
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Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
'''Damage Shields''' are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.


== Recovery ==
== Recovery ==
If not fully depleted, a shield will begin recovery if it hasn't been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.  
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.  


If fully depleted, a shield will begin recovery after 50 seconds regardless of whether you've taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.


== Sources of Damage Shields ==
== Sources of Damage Shields ==
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;
|list1=
|list1=
{{ItemBox|item_name = Close Quarters}}
{{ItemBox|Close Quarters}}
{{ItemBox|item_name = Headshot Booster}}
{{ItemBox|Headshot Booster}}
{{ItemBox|item_name = High-Velocity Mag}}
{{ItemBox|High-Velocity Mag}}
{{ItemBox|item_name = Hollow Point Ward}}
{{ItemBox|Hollow Point Ward}}
{{ItemBox|item_name = Long Range}}
{{ItemBox|Long Range}}
{{ItemBox|item_name = Headhunter}}
{{ItemBox|Headhunter}}
{{ItemBox|item_name = Sharpshooter}}
{{ItemBox|Sharpshooter}}
{{ItemBox|item_name = Alchemical Fire}}|list2={{ItemBox|item_name = Combat Barrier}}
{{ItemBox|Alchemical Fire}}
{{ItemBox|item_name = Enchanter's Barrier}}
{{ItemBox|Shadow Weave}}
{{ItemBox|item_name = Reactive Barrier|}}
|list2=
{{ItemBox|item_name = Divine Barrier}}
{{ItemBox|Combat Barrier}}
{{ItemBox|item_name = Veil Walker}}
{{ItemBox|Enchanter's Barrier}}
{{ItemBox|item_name = Shadow Weave}}|list3={{ItemBox|item_name = Mystic Burst}}
{{ItemBox|Reactive Barrier|}}
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|Divine Barrier}}
{{ItemBox|item_name = Improved Burst}}
{{ItemBox|Veil Walker}}
{{ItemBox|item_name = Knockdown}}
|list3=
{{ItemBox|item_name = Silence Glyph}}
{{ItemBox|Mystic Burst}}
{{ItemBox|item_name = Diviner's Kevlar}}
{{ItemBox|Spirit Strike}}
{{ItemBox|item_name = Magic Carpet}}
{{ItemBox|Improved Burst}}
{{ItemBox|Knockdown}}
{{ItemBox|Silence Glyph}}
{{ItemBox|Diviner's Kevlar}}
{{ItemBox|Magic Carpet}}
}}


== Update history ==
{{Update history table
| contents =
{{Update history table/row
| update = September 12, 2024
| changes =
* Shield regeneration time reduced from 60s to 50s
}}
}}
}}


{{Stats}}
{{Stats}}
[[Category:Stats]]

Revision as of 20:39, 1 October 2024

Damage Shields are pools of temporary health that take damage before your Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.

Recovery

If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.

If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.

Sources of Damage Shields

Update history

Update Changes

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s