User:Saag/HeroRosterCard: Difference between revisions

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<div style="display:inline-block; margin-left: 20px; margin-bottom: 15px; width:768px">
<div style="display:inline-block; margin-left: 20px; margin-bottom: 15px; width:768px">
{|- style="text-align:left; background-color: #F9DFB1; border-collapse:collapse; border-radius: 55px; font-size: 12px; font-family: 'PT Serif','Palatino','Georgia',serif;"
{|- style="text-align:left; background-color: #F9DFB1; border-collapse:collapse; border-radius: 55px; font-size: 12px; font-family: 'PT Serif','Palatino','Georgia',serif;"
| rowspan="4" | <div class="HeroCard2">[[File:{{{hero|Bebop}}} Render.png|256px|link={{{hero|Bebop}}}]]</div>
| rowspan="4" | <div class="HeroCard2">[[File:{{{1|Bebop}}} Render.png|256px|link={{{hero|Bebop}}}]]</div>
| style="text-align:center; background-color: #FEF6E7; height:20px; font-size:25px; line-height:11px" colspan="2" | '''{{{hero|Bebop}}}'''
| style="text-align:center; background-color: #FEF6E7; height:20px; font-size:25px; line-height:11px" colspan="2" | '''{{{1|Bebop}}}'''
|- style="background-color: #FEF6E7; font-size:14px; height:8px; text-align:center; font-weight:bold;"
|- style="background-color: #FEF6E7; font-size:14px; height:8px; text-align:center; font-weight:bold;"
| {{Summary_hero|{{{1|Bebop}}}}}
| {{Summary_hero|{{{1|Bebop}}}}}

Revision as of 18:06, 22 September 2024

Bebop
Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage


Spirit Power#Spirit Power Scalingx0.524

80

Area Damage


14m

Landing Radius


15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown


Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s


Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip


6m

12m

3s


18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold to cast a Sticky Bomb on yourself.

Spirit Power#Spirit Power Scalingx1.2

120

Damage


3s

Fuse Time


Ability Point 1
-8s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
On Attach, target deals -30% less damage for 5s


30m



23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Spirit Power#Spirit Power Scalingx2

10

Damage


Ability Point 1
Bebop deals 30% more bullet damage against hooked enemies for 10s


Ability Point 2
+30m Cast Range


Ability Point 5
-11.5s Cooldown



130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scalingx2.7

205

DPS


2.9m

Beam Width


On Hit:

25%

Movement Slow


70m  Beam Length

Ability Point 1
-30s Cooldown


Ability Point 2
+100 DPS


Ability Point 5
Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero



No description.

Template parameters

ParameterDescriptionTypeStatus
herohero

The name of the Hero. Used to retrieve all data associated with that hero and their abilities

Default
Bebop
Example
Bebop
Unknownrequired