Module:HeroData/doc: Difference between revisions
m get_localized_var now a parameter in get_var |
m get_list_elem added |
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* '''hero_name''' - Name of the hero, in english | * '''hero_name''' - Name of the hero, in english | ||
* '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] | * '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] | ||
* '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized | * '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section. | ||
====Examples==== | ====Examples==== | ||
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If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language). | If using localize parameter, ensure the value is a string. See [[Data:HeroData.json]], you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to [[Module:Lang]] which checks for it in [[Data:Lang_en.json]] (or a different language). | ||
=== get_list_elem === | |||
Retrieve a specified element from a list | |||
==== Parameters ==== | |||
* '''hero_name''' - Name of the hero, in english | |||
* '''hero_var''' - Key of the hero's variable, see [[Data:HeroData.json]] | |||
* '''number''' - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc. | |||
* '''localize''' - OPTIONAL - "true" if its a string that should be localized. See Localizable values section. | |||
== Localizable values == | |||
Localizable values as of writing this: | Localizable values as of writing this: | ||
* Lore | * Lore |
Revision as of 03:31, 22 September 2024
Overview
This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to Data:HeroData.json.
Both will automatically be translated depending on the language selected. If called on
See Template:Lang for more
Functions
write_infobox
Writes a Template:Infobox_hero template call for a given hero
Parameters
- hero_name – Name of the hero, in english
Example
From wikitext:
{{#invoke:HeroData|write_infobox|HERO_NAME}}
Which outputs Hero Abrams Not Found
write_stat_infoboxes
Writes all 3 Template:StatBox template calls (Weapon, Vitality, Spirit) for a given hero
Parameters
- hero_name – Name of the hero, in english
Example
From wikitext:
{{#invoke:HeroData|write_stat_infoboxes|HERO_NAME}}
Which outputs Hero Not Found
get_hero_var
Retrieve a hero variable's value, such as Abram's MaxHealth
Parameters
- hero_name - Name of the hero, in english
- hero_var - Key of the hero's variable, see Data:HeroData.json
- sig_figs_or_localize - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section.
Examples
From wikitext:
{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}
570
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}
20.0000108
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}
20
{{#invoke:HeroData|get_hero_var|Abrams|Role|true}}
Charges into close combat
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}
Case Closed
Notes
Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).
If using sig_figs parameter, ensure the value is a float.
If using localize parameter, ensure the value is a string. See Data:HeroData.json, you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to Module:Lang which checks for it in Data:Lang_en.json (or a different language).
get_list_elem
Retrieve a specified element from a list
Parameters
- hero_name - Name of the hero, in english
- hero_var - Key of the hero's variable, see Data:HeroData.json
- number - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc.
- localize - OPTIONAL - "true" if its a string that should be localized. See Localizable values section.
Localizable values
Localizable values as of writing this:
- Lore
- Playstyle
- Role
- WeaponDescription
- WeaponName