Denizen: Difference between revisions
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==Overview== | ==Overview== | ||
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to | Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs. The amount of souls dropped increases by '''1.2%''' every minute spent in the game. | ||
Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep. | Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep. |
Revision as of 05:46, 20 September 2024
Denizen | |
---|---|
Stats | |
Health | |
Base Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Damage | |
Damage: | 3 / 7 / 10 |
DPS: | ? / ? / ? |
Range: | 1500 |
Melee Damage: | 0 |
Souls | |
Total Souls: | 44 / 88 / 220 |
Soul Orbs: | - |
Denizens (Or Neutral Creeps or Jungle Creeps) are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of Souls.
Overview
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it, and do not release any Soul Orbs. The amount of souls dropped increases by 1.2% every minute spent in the game.
Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The Mid-Boss, who sits in at the center of the map is also considered to be a neutral creep.
Types
There are a few different types of denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium and large camps. Their levels are indicated by the arrows on the map. The more arrows, the stronger the camp is.
Currently, there is no variation on the denizen types, as each camp has the exact same denizen model with varying levels of power.
Small Camps
Small denizens are the weakest of the neutral creeps. They give little souls, deal low damage and have low health, making them easy to kill for any hero at any time of the game. These camps are indicated by a simple arrow on the map.
Medium Camps
Medium denizens are also relatively weak camps, but stronger than the small creeps. They give a bit more souls, deal moderate damage and have more health. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by a 'double arrow' icon.
Large Camps
Large denizens are the strongest of the regular camps. They consist of strong denizens with strong stats and are very difficult to deal with early on. These camps are indicated by a 'triple arrow' icon.
The Mid-Boss Camp
Mid-Boss is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map.