Mechanics: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m Minor change to wording of movement description |
||
Line 21: | Line 21: | ||
* Movement | * Movement | ||
** The process of moving and positioning your hero. | ** The process of moving and positioning your hero. | ||
** | ** Involves [[ziplines]] and [[stamina]] usage. | ||
* Troop Management | * Troop Management | ||
** The process of killing enemy [[troopers]] whilst '''denying''' the enemy from getting [[souls]] from yours. | ** The process of killing enemy [[troopers]] whilst '''denying''' the enemy from getting [[souls]] from yours. |
Revision as of 07:20, 29 August 2024
“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.
Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are akin to a MOBA, whereas micros are that of a TPS.
Overview
Macros
- Laning
- The process of organizing players in the laning phase (see: "Strategy").
- Team Composition
- The process of choosing which heroes to play.
- Item Management
- The process of forming an item build.
Micros
- Aiming
- Movement
- Troop Management
Creep/troop denial is a crucial part of the game's laning phase and invoves shooting the souls of one's own trooper when they are killed. this prevents enemy laners from obtaing soul orbs by killing troopers.