Mechanics: Difference between revisions
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* Movement | * Movement | ||
** The process of moving and positioning your hero. | ** The process of moving and positioning your hero. | ||
** Can involve the use of | ** Can involve the use of [[ziplines]] and [[sliding]]. | ||
* Troop Management | * Troop Management | ||
** The process of killing enemy [[troopers]] whilst '''denying''' the enemy from getting [[souls]] from yours. | ** The process of killing enemy [[troopers]] whilst '''denying''' the enemy from getting [[souls]] from yours. |
Revision as of 21:33, 27 August 2024
Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.
Overview
Macros
- Laning
- The process of organizing players in the laning phase (see: Strategy).
- Team Composition
- The process of choosing which heroes to play.
- Item Management
- The process of forming an item build.
Micros
- Aiming
- Movement
- Troop Management
Creep/troop denial is a crucial part of the game's laning phase and invoves shooting the souls of one's own trooper when they are killed. this prevents enemy laners from obtaing soul orbs by killing troopers.