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'''Strategy''' in ''[[Deadlock]]'' is based on the game's unique [[mechanics]] focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the games's current state, many aspects of the game's strategy have been derived from high mmr play and tournaments, as well as knowledge from similar titles.
'''Strategy''' in ''[[Deadlock]]'' is based on the game's unique [[mechanics]] focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the games's current state, many aspects of the game's strategy have been derived from high MMR play and tournaments, as well as knowledge from similar titles.


== Laning ==
== Laning ==
[[File:Deadlock Map.jpg|thumb|The minimap present in the bottom-right corner of Deadlock's HUD.]]
[[File:Deadlock Map.jpg|thumb|The minimap present in the bottom-right corner of Deadlock's HUD.]]
The beginning of each round in [[Deadlock]] assigns each member of both teams to 1 of 4 lanes, following a 1-2-1-2 format (from left to right, 1 indicates a solo lane and 2 indicates a duo) where every player is randomly assigned to a position. Duo parties are more likely to be queued into the same lane.  
At the start of each round in ''[[Deadlock]]'', players are assigned to 1 of 4 lanes using a 1-2-2-1 format (left to right), where "1" indicates a solo lane and "2" indicates a duo lane. Players are randomly placed, but duo parties are more likely to be queued into the same lane.  


Support-centric characters (such as [[Ivy]] or [[Dynamo]]) prefer a duo playstyle with a high-DPS counterpart, whereas self-reliant characters with built in sustain options or poke (such as [[Shiv]]) are better in the Broadway or York (Blue and Yellow) solo lanes. This appears to be taken into account by the randomised placement, although the exact mechanism for assignations is not clear at this time.
Support-centric characters like [[Ivy]] or [[Dynamo]] perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like [[Shiv]], are better suited for solo lanes (Park and York, or Pink and Yellow lanes). The random placement seems to account for this, though the exact mechanism is unclear.


Laning in the game is divided into three phases: the Laning Phase, the Midgame, and the Endgame. The Laning Phase consists of players attempting to win their lane by focusing on [[Troopers|troop]] management, jungling, looking for easy kills, and attempting to get a [[Soul|souls]] advantage. The Midgame consists of sidelaners who have won lane roaming to assist midlaners and further farming of objectives. Finally, the Endgame consists of players solidifying their souls advantage, most teamfights, and teams pushing to attack the enemy [[Patron]].
Laning is divided into three phases:
 
* '''Laning Phase''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls]] advantage.
* '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.
* '''Endgame''': Players work to solidify their [[souls]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].

Revision as of 11:41, 27 August 2024

Strategy in Deadlock is based on the game's unique mechanics focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the games's current state, many aspects of the game's strategy have been derived from high MMR play and tournaments, as well as knowledge from similar titles.

Laning

The minimap present in the bottom-right corner of Deadlock's HUD.

At the start of each round in Deadlock, players are assigned to 1 of 4 lanes using a 1-2-2-1 format (left to right), where "1" indicates a solo lane and "2" indicates a duo lane. Players are randomly placed, but duo parties are more likely to be queued into the same lane.

Support-centric characters like Ivy or Dynamo perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like Shiv, are better suited for solo lanes (Park and York, or Pink and Yellow lanes). The random placement seems to account for this, though the exact mechanism is unclear.

Laning is divided into three phases:

  • Laning Phase: Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a souls advantage.
  • Midgame: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.
  • Endgame: Players work to solidify their souls advantage, engage in most of the teamfights, and push to attack the enemy Patron.