Mechanics: Difference between revisions

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'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are  that of a TPS.  
'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are  that of a TPS
 
== Macros ==
Laning, composition, item management, etc.
 
== Micros ==
Aim, movement, creep management, etc.


[[Shop]]
[[Shop]]

Revision as of 06:56, 27 August 2024

Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.

Macros

Laning, composition, item management, etc.

Micros

Aim, movement, creep management, etc.

Shop

Heroes

Items

Troopers

Map