Mechanics: Difference between revisions
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'''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS. | '''Mechanics''' in ''[[Deadlock]]'' are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS. | ||
== Macros == | |||
Laning, composition, item management, etc. | |||
== Micros == | |||
Aim, movement, creep management, etc. | |||
[[Shop]] | [[Shop]] |
Revision as of 06:56, 27 August 2024
Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.
Macros
Laning, composition, item management, etc.
Micros
Aim, movement, creep management, etc.