Spirit Lifesteal: Difference between revisions
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Add math section, copied from Bullet Lifesteal with minor tweaks |
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'''Spirit Lifesteal''' is a stat that causes a percentage of spirit damage dealt to be gained as health. | '''Spirit Lifesteal''' is a stat that causes a percentage of spirit damage dealt to be gained as health. | ||
== Math == | |||
<!--this section copied from [[Bullet Lifesteal#Math]]--> | |||
Despite being presented in-game as +X% Spirit Lifesteal, different sources of spirit lifesteal stack multiplicatively, not additively.{{efn|With one exception: the debuff applied by [[Soul Shredder Bullets]] always ''adds'' a flat +20% spirit lifesteal against the target, and is not factored into the calculation for the Spirit Lifesteal stat.}} With <math>n</math> different sources of spirit lifesteal, final spirit lifesteal <math>SL_F</math> is given by: | |||
<math>SL_F = 1 - \prod_{i=1}^n (1 - SL_i)</math><br/><!--this is rounded, but the game displays two different calculations where one is rounded up, and the other is rounded down--> | |||
where <math>SL_i</math> is the spirit lifesteal provided by the <math>i</math>th source. | |||
===Example=== | |||
With 10% Spirit Lifesteal from [[Enduring Spirit]] and 35% Spirit Lifesteal from [[Leech]], final spirit lifesteal is: | |||
<math>SL_F = 1 - (1 - 0.10) \times (1 - 0.35) = 41.5%</math><!--the stat ingame says 42%, but the calculation on hover says 41%--> | |||
Note that the in-game user interface is inconsistent in how it rounds the final number. | |||
==Sources of Spirit Lifesteal== | ==Sources of Spirit Lifesteal== | ||
{{#invoke:ItemsByStat|tablefy|AbilityLifestealPercentHero|+X% Spirit Lifesteal|%}} | {{#invoke:ItemsByStat|tablefy|AbilityLifestealPercentHero|+X% Spirit Lifesteal|%}} | ||
{{Notelist}} | |||
{{Stats}} | {{Stats}} |
Revision as of 19:01, 12 November 2024
This article is about the stat. For the item, see Spirit Lifesteal (item).
Spirit Lifesteal is a stat that causes a percentage of spirit damage dealt to be gained as health.
Math
Despite being presented in-game as +X% Spirit Lifesteal, different sources of spirit lifesteal stack multiplicatively, not additively.[note 1] With different sources of spirit lifesteal, final spirit lifesteal is given by:
where is the spirit lifesteal provided by the th source.
Example
With 10% Spirit Lifesteal from Enduring Spirit and 35% Spirit Lifesteal from Leech, final spirit lifesteal is:
Note that the in-game user interface is inconsistent in how it rounds the final number.
Sources of Spirit Lifesteal
Item | Cost | +X% Spirit Lifesteal |
---|---|---|
Soul Shredder Bullets | 1250 | +20% |
Spiritual Overflow | 6200 | +10% |
Crippling Headshot | 6200 | +10% |
Enduring Spirit | 500 | +10% |
Spirit Lifesteal | 1250 | +23% |
Leech | 6200 | +35% |
Infuser | 500 | +20% |
Slowing Hex | 1250 | +10% |
Mystic Reverb | 6200 | +14% |
Diviner's Kevlar | 6200 | +20% |
- ↑ With one exception: the debuff applied by Soul Shredder Bullets always adds a flat +20% spirit lifesteal against the target, and is not factored into the calculation for the Spirit Lifesteal stat.
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