User:SerpentofSet: Difference between revisions

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! Hero !! Starting Base Health !! Added Base Health per PI !! Base Health at Max PI  
! Hero !! Starting Base Health !! Added Base Health per PI !! Base Health at Max PI  
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| {{PageRef|Abrams|type=Hero|size=25px}} || {{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}} || {{#invoke:HeroData|get_list_elem|hero_atlas|LevelScaling|Health}} || a billion
| {{PageRef|Abrams|type=Hero}} || {{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}} || {{#invoke:HeroData|get_list_elem|hero_atlas|LevelScaling|Health}} || a billion
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| Example || Example || Example ||
| Example || Example || Example ||

Revision as of 02:57, 18 October 2024

I am bad at the game so I edit the wiki

What's a sandbox

Hero Starting Base Health Added Base Health per PI Base Health at Max PI
Abrams 570 a billion
Example Example Example
Example Example Example

Item Cost +X% Bullet Lifesteal
Active Reload Souls1250 +20%
Heroic Aura Souls3000 +20%
Crippling Headshot Souls6200 +10%
Bullet Lifesteal Souls1250 +28%
Leech Souls6200 +35%

Use this for the debug console when testing the ItemsByStat page: =p.tablefy( mw.getCurrentFrame():newChild{ title="Module:ItemsByStat", args={"BulletLifestealPercent", "+X% Bullet Lifesteal", "%"} })