Bullet Lifesteal: Difference between revisions
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SerpentofSet (talk | contribs) →Math: the i in BL_i does not mean initial, it is just the index from 1 to n that the product operator iterates over; listing each term in TeX is not typical of how formulae are presented in academia or even on Wikipedia, see the Wikipedia pages on mass-energy equivalence or Newton's laws |
SerpentofSet (talk | contribs) m →Math |
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== Math == | == Math == | ||
Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With <math>n</math> different sources of bullet lifesteal, final bullet lifesteal is given by: | Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With <math>n</math> different sources of bullet lifesteal, final bullet lifesteal is given by: | ||
Revision as of 06:23, 14 October 2024
This article is about the stat. For the item, see Bullet Lifesteal (item).
Bullet Lifesteal is a stat that causes a percentage of bullet damage dealt to be regained as health.
Math
Despite being presented in-game as +X% Bullet Lifesteal, different sources of bullet lifesteal stack multiplicatively, not additively. With different sources of bullet lifesteal, final bullet lifesteal is given by:
where BLi is the bullet lifesteal provided by the ith source.
Example
With 10% Bullet Lifesteal from Crippling Headshot and 35% Bullet Lifesteal from Leech, final bullet lifesteal is:
Note that the in-game user interface is inconsistent in how it rounds the final number.
Sources
Name | Cost | Category | Stat change |
---|---|---|---|
Active Reload | 1,250 | Weapon | +20% Bullet Lifesteal |
Heroic Aura | 3,000 | Weapon | +20% Bullet Lifesteal |
Crippling Headshot | 6,200 | Weapon | +10% Bullet Lifesteal |
Vampiric Burst | 6,200 | Weapon | +100% Bullet Lifesteal |
Bullet Lifesteal | 1,250 | Vitality | +28% Bullet Lifesteal |
Leech | 6,200 | Vitality | +35% Bullet Lifesteal |
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