Damage Shield: Difference between revisions
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→Recovery: 9-12-2024 buff to shield recovery time after being fully depleted. See: https://forums.playdeadlock.com/threads/09-12-2024-update.27974/ |
add update history, remove cat, bold, reorder items, cleanup params, uncontract, |
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Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | '''Damage Shields''' are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | ||
== Recovery == | == Recovery == | ||
If not fully depleted, a shield will begin recovery if it | If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This recovery will be interrupted by taking damage. | ||
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether | If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage. | ||
== Sources of Damage Shields == | == Sources of Damage Shields == | ||
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center; | {{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center; | ||
|list1= | |list1= | ||
{{ItemBox| | {{ItemBox|Close Quarters}} | ||
{{ItemBox| | {{ItemBox|Headshot Booster}} | ||
{{ItemBox| | {{ItemBox|High-Velocity Mag}} | ||
{{ItemBox| | {{ItemBox|Hollow Point Ward}} | ||
{{ItemBox| | {{ItemBox|Long Range}} | ||
{{ItemBox| | {{ItemBox|Headhunter}} | ||
{{ItemBox| | {{ItemBox|Sharpshooter}} | ||
{{ItemBox| | {{ItemBox|Alchemical Fire}} | ||
{{ItemBox| | {{ItemBox|Shadow Weave}} | ||
{{ItemBox| | |list2= | ||
{{ItemBox| | {{ItemBox|Combat Barrier}} | ||
{{ItemBox| | {{ItemBox|Enchanter's Barrier}} | ||
{{ItemBox|Reactive Barrier|}} | |||
{{ItemBox| | {{ItemBox|Divine Barrier}} | ||
{{ItemBox| | {{ItemBox|Veil Walker}} | ||
{{ItemBox| | |list3= | ||
{{ItemBox| | {{ItemBox|Mystic Burst}} | ||
{{ItemBox| | {{ItemBox|Spirit Strike}} | ||
{{ItemBox| | {{ItemBox|Improved Burst}} | ||
{{ItemBox|Knockdown}} | |||
{{ItemBox|Silence Glyph}} | |||
{{ItemBox|Diviner's Kevlar}} | |||
{{ItemBox|Magic Carpet}} | |||
}} | |||
== Update history == | |||
{{Update history table | |||
| contents = | |||
{{Update history table/row | |||
| update = September 12, 2024 | |||
| changes = | |||
* Shield regeneration time reduced from 60s to 50s | |||
}} | |||
}} | }} | ||
{{Stats}} | {{Stats}} | ||
Revision as of 20:39, 1 October 2024
Damage Shields are pools of temporary health that take damage before your Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
Recovery
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.
Sources of Damage Shields
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Update history
Update | Changes |
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