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{{Infobox Unit|name=Denizen|Image=Neutral Icon.png|max_health=<span style="color:#f8f9a3">200</span> / <span style="color:#f8e294">500</span> / <span style="color:#f8a394">1760</span>|health_regen=0|bullet_resist=<span style="color:#f8f9a3">50%</span> / <span style="color:#f8a394">60</span>|spirit_resist=<span style="color:#f8f9a3">30%</span> / <span style="color:#f8a394">35</span>|dps=<span style="color:#f8f9a3">?</span> / <span style="color:#f8e294">?</span> / <span style="color:#f8a394">?</span>|bullet_damage=<span style="color:#f8f9a3">3</span> / <span style="color:#f8e294">7</span> / <span style="color:#f8a394">10</span>|attack_range=1500|melee_damage=0|move_speed=0|sprint_speed=0|soul_value=44 / 88 / 220|soul_orbs=-}}
{{Infobox unit
 
|name=Denizen
|Image=Neutral Icon.png
|max_health=<span style="color:#f8f9a3">200</span> / <span style="color:#f8e294">500</span> / <span style="color:#f8a394">1760</span>
|health_regen=0
|bullet_resist=<span style="color:#f8f9a3">50%</span> / <span style="color:#f8a394">60</span>
|spirit_resist=<span style="color:#f8f9a3">30%</span> / <span style="color:#f8a394">35</span>
|dps=<span style="color:#f8f9a3">?</span> / <span style="color:#f8e294">?</span> / <span style="color:#f8a394">?</span>
|bullet_damage=<span style="color:#f8f9a3">3</span> / <span style="color:#f8e294">7</span> / <span style="color:#f8a394">10</span>
|attack_range=1500
|melee_damage=0
|move_speed=0
|sprint_speed=0
|soul_value=44 / 88 / 220
|soul_orbs=-}}
'''Denizens''' (Or Neutral Creeps or Jungle Creeps) are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of [[Souls]].  
'''Denizens''' (Or Neutral Creeps or Jungle Creeps) are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of [[Souls]].  


== Overview ==
==Overview==
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to the killer exclusively, and don't release any Soul Orbs.The amount of souls dropped increases by '''1.2%''' every minute spent in the game.
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to the killer exclusively, and do not release any Soul Orbs. The amount of souls dropped increases by '''1.2%''' every minute spent in the game.


Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep.
Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map is also considered to be a neutral creep.


== Types ==
==Types==
There are a few different types of denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium and large camps. Their levels are indicated by the arrows on the map. The more arrows, the stronger the camp is.
There are a few different types of denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium and large camps. Their levels are indicated by the arrows on the map. The more arrows, the stronger the camp is.


Currently, there is no variation on the denizen types, as each camp has the exact same denizen model with varying levels of power.
Currently, there is no variation on the denizen types, as each camp has the exact same denizen model with varying levels of power.


=== Small Camps ===
===Small Camps===
Small denizens are the weakest of the neutral creeps. They give little souls, deal low damage and have low health, making them easy to kill for any hero at any time of the game. These camps are indicated by a simple arrow on the map.
Small denizens are the weakest of the neutral creeps. They give little souls, deal low damage and have low health, making them easy to kill for any hero at any time of the game. These camps are indicated by a simple arrow on the map.


=== Medium Camps ===
===Medium Camps===
Medium denizens are also relatively weak camps, but stronger than the small creeps. They give a bit more souls, deal moderate damage and have more health. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by a 'double arrow' icon.
Medium denizens are also relatively weak camps, but stronger than the small creeps. They give a bit more souls, deal moderate damage and have more health. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by a 'double arrow' icon.


=== Large Camps ===
===Large Camps===
Large denizens are the strongest of the regular camps. They consist of strong denizens with strong stats and are very difficult to deal with early on. These camps are indicated by a 'triple arrow' icon.
Large denizens are the strongest of the regular camps. They consist of strong denizens with strong stats and are very difficult to deal with early on. These camps are indicated by a 'triple arrow' icon.


=== The Mid-Boss Camp ===
===The Mid-Boss Camp===
[[Mid-Boss]] is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill on your own, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to his large health pool. This camp is indicated by a small yellow crest in the middle of the map.
[[Mid-Boss]] is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map.


{{Units}}
{{Units}}

Revision as of 16:41, 17 September 2024

Denizen

Stats
Health
Base Health:

200 / 500 / 1760

Health Regen:

0

Bullet Resist:

50% / 60%

Spirit Resist:

30% / 35%

Damage
Damage: 3 / 7 / 10
DPS: ? / ? / ?
Range: 1500
Melee Damage: 0
Souls
Total Souls: Souls44 / 88 / 220
Soul Orbs: -

Denizens (Or Neutral Creeps or Jungle Creeps) are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of Souls.

Overview

Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to the killer exclusively, and do not release any Soul Orbs. The amount of souls dropped increases by 1.2% every minute spent in the game.

Denizens will spawn on the 2:00 min mark and will respawn every 4 minutes after. The timer starts when the last creep is killed. The Mid-Boss, who sits in at the center of the map is also considered to be a neutral creep.

Types

There are a few different types of denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium and large camps. Their levels are indicated by the arrows on the map. The more arrows, the stronger the camp is.

Currently, there is no variation on the denizen types, as each camp has the exact same denizen model with varying levels of power.

Small Camps

Small denizens are the weakest of the neutral creeps. They give little souls, deal low damage and have low health, making them easy to kill for any hero at any time of the game. These camps are indicated by a simple arrow on the map.

Medium Camps

Medium denizens are also relatively weak camps, but stronger than the small creeps. They give a bit more souls, deal moderate damage and have more health. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by a 'double arrow' icon.

Large Camps

Large denizens are the strongest of the regular camps. They consist of strong denizens with strong stats and are very difficult to deal with early on. These camps are indicated by a 'triple arrow' icon.

The Mid-Boss Camp

Mid-Boss is a unique boss denizen that spawns in the middle of the map. They will spawn into the game at the 10 minute mark and are very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-boss is relatively an easy fight mechanics wise but a difficult one based on stats. As it has a infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a small yellow crest in the middle of the map.

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