Talk:Mechanics: Difference between revisions

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Proposed Redesign
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'''Igor''': Macro and micro concepts have no place in a mechanics page, they should be in the strategy one. The Dota 2 wiki has an excellent mechanics page that could be used as reference https://liquipedia.net/dota2/Mechanics
'''Igor''': Macro and micro concepts have no place in a mechanics page, they should be in the strategy one. The Dota 2 wiki has an excellent mechanics page that could be used as reference https://liquipedia.net/dota2/Mechanics
  Agreed. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 19:10, 5 September 2024 (UTC)
 
I agree with Igor. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 19:10, 5 September 2024 (UTC)
 
== Proposed Redesign ==
 
It's mostly links to other pages, that go in depth on specifics.
 
[[stats]]
 
[[level]], [[ammo]], [[health]], [[Damage Shield]], [[Damage Resistance]], [[spirit power]], [[stamina]]
 
[[Status Effects]]
 
[[map]], [[ziplines]]
 
[[souls]], [[items]], [[shop]]

Revision as of 01:31, 15 September 2024

FakerofDeadlock: Will have to add out-of-site hyperlinks to the first mention of macros and micros, probably to Wikipedia.

Shatangmi: I think that the more strategy-related topics like uptime and team composition should be moved to the strategy page. The mechanics page should include "objective" (for lack of a better word) information that is explicitly included in the game. Like stats, map timings, souls, etc. I'm just concerned that the more strategy-related topics could be seen as subjective or debatable.

Igor: Macro and micro concepts have no place in a mechanics page, they should be in the strategy one. The Dota 2 wiki has an excellent mechanics page that could be used as reference https://liquipedia.net/dota2/Mechanics

I agree with Igor. --StrangeThing (talk) 19:10, 5 September 2024 (UTC)

Proposed Redesign

It's mostly links to other pages, that go in depth on specifics.

stats

level, ammo, health, Damage Shield, Damage Resistance, spirit power, stamina

Status Effects

map, ziplines

souls, items, shop