Mechanics: Difference between revisions

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[[File:Mechanics image.png|thumb|342x342px|A [[Pocket]] attacking enemies from above.]]
[[File:Mechanics image.png|thumb|342x342px|A [[Pocket]] attacking enemies from above.]]
[[File:Item build..png|thumb|342x342px|An [[Items|item]] build made for Yamato.]]
[[File:Item build..png|thumb|342x342px|An [[Items|item]] build made for Yamato.]]

Revision as of 20:53, 28 August 2024

“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.
A Pocket attacking enemies from above.
An item build made for Yamato.

Mechanics in Deadlock are a combination of third-person-shooter and MOBA mechanics. Broadly speaking, the macro mechanics are that of a MOBA, whereas the micros are that of a TPS.

Overview

Macros

  • Laning
    • The process of organizing players in the laning phase (see: Strategy).
  • Team Composition
    • The process of choosing which heroes to play.
  • Item Management
    • The process of forming an item build.

Micros

  • Aiming
  • Movement
    • The process of moving and positioning your hero.
    • Can involve the use of ziplines and sliding.
  • Troop Management
    • The process of killing enemy troopers whilst denying the enemy from getting souls from yours.
    • Can also be referred to as Creep Management.

Creep/troop denial is a crucial part of the game's laning phase and invoves shooting the souls of one's own trooper when they are killed. this prevents enemy laners from obtaing soul orbs by killing troopers.


Shop

Heroes

Items

Troopers

Map