Template:Infobox hero: Difference between revisions
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|style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);| {{Icon/Brown||{{{range|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}}}}}m}} | |style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);| {{Icon/Brown||{{{range|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}}}}}m}} | ||
{{#ifeq: {{{has_max_range|}}}|true | {{#ifeq: {{{has_max_range|}}}|true | ||
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{{!}}- | {{!}}- | ||
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|style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);| {{Icon/Grey|[[File:Health regen.png|20px|link=Health Regen]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}}}}}} | |style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);| {{Icon/Grey|[[File:Health regen.png|20px|link=Health Regen]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}}}}}} | ||
{{#ifeq: {{{no_bullet_resist|}}}|true| | {{#ifeq: {{{no_bullet_resist|}}}|true| | ||
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{{!}}- | {{!}}- | ||
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{{!}} style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);text-align:right;color: #999999; background-color: #2F2F2F" {{!}} {{#invoke:Lang|get_string|StatDesc_BulletArmorDamageReduction}}: | {{!}} style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);text-align:right;color: #999999; background-color: #2F2F2F" {{!}} {{#invoke:Lang|get_string|StatDesc_BulletArmorDamageReduction}}: | ||
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);{{!}} {{Icon/Grey|[[File:Bullet Armor.png|20px|link=Bullet Resist]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}}}}%}}}} | {{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);{{!}} {{Icon/Grey|[[File:Bullet Armor.png|20px|link=Bullet Resist]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}}}}%}}}} | ||
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{{#ifeq: {{{no_spirit_resist|}}}|true| | {{#ifeq: {{{no_spirit_resist|}}}|true| | ||
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{{!}}- | {{!}}- | ||
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|style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);| {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}}}}m/s}} | |style="font-size: 16px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);| {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}}}}m/s}} | ||
{{#ifeq: {{{no_sprint|}}}|true| | {{#ifeq: {{{no_sprint|}}}|true| | ||
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{{!}}- | {{!}}- |
Revision as of 11:27, 22 October 2024
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Weapon: "Hero Not Found" | |
BASE STATS | |
Weapon Stats | |
DPS: | Hero Not Found |
Bullet Damage: | Hero Not Found |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | Hero Not Found |
Heavy Melee: | Hero Not Found |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
“
Abrams
| |
---|---|
Weapon: "Case Closed" | |
BASE STATS | |
Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 4.68+0.25 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 46m |
Vitality Stats | |
Health: |
570+34 |
Health Regen: |
|
Move Speed: |
|
Stamina: |
“Charges into close combatAbrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Template fills in most parameters in infobox automatically with data from Data:HeroData.json. You need to put hero's code name or their capitalized name in English in "key" parameter first.
For example this "key" fills infobox with data for Ivy
|key = hero_tengu
or
|key = Ivy
Infobox for heroes.
Parameter | Description | Type | Status | |
---|---|---|---|---|
key | key | Autofills table contents
| String | required |
card | card | Adds hero's portrait
| Unknown | required |
icon | icon | no description | Unknown | optional |
name | name | no description | Unknown | optional |
weapon_name | weapon_name | no description | Unknown | optional |
dps | dps | no description | Unknown | optional |
bullet_damage | bullet_damage | no description | Unknown | optional |
ammo | ammo | no description | Unknown | optional |
bullets_per_sec | bullets_per_sec | no description | Unknown | optional |
reload_time | reload_time | no description | Unknown | optional |
bullet_velocity | bullet_velocity | no description | Unknown | optional |
light_melee | light_melee | no description | Unknown | optional |
heavy_melee | heavy_melee | no description | Unknown | optional |
range | range | no description | Unknown | optional |
max_range | max_range | For Bebop | Unknown | optional |
max_health | max_health | no description | Unknown | optional |
health_regen | health_regen | no description | Unknown | optional |
bullet_resist | bullet_resist | no description | Unknown | optional |
spirit_resist | spirit_resist | no description | Unknown | optional |
move_speed | move_speed | no description | Unknown | optional |
sprint_speed | sprint_speed | no description | Unknown | optional |
stamina | stamina | no description | Unknown | optional |
no_spirit_resist | no_spirit_resist | Removes spirit resist from the table
| Unknown | suggested |
no_bullet_resist | no_bullet_resist | Removes bullet resist from the table
| Unknown | suggested |
no_sprint | no_sprint | Removes sprint speed from the table
| Unknown | suggested |
has_max_range | has_max_range | Adds max range parameter (for Bebop)
| Unknown | optional |
no_summary | no_summary | Disables summary
| Unknown | optional |