User:Dragon Installman: Difference between revisions
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!colspan="2" style="font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 3px black, 1px 1px 2px #A69885, 0px 0px 1px black; color:#FFEFD7;" | Weapon name:<br><span style="font-size: {{{weapon-font-size|19px}}}">{{#if:{{{weapon_name}}}|''"{{{weapon_name|}}}"''}}</span> | !colspan="2" style="font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 3px black, 1px 1px 2px #A69885, 0px 0px 1px black; color:#FFEFD7;" | Weapon name:<br><span style="font-size: {{{weapon-font-size|19px}}}">{{#if:{{{weapon_name}}}|''"{{{weapon_name|}}}"''}}</span> | ||
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! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: 15px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-style: italic; text-shadow: 0px 0px 4px black, 0px 0px 0px black, 0px 0px 0px black; color:#FFEFD7;" | <b>Initial Stats</b> | ! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: 15px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-style: italic; text-shadow: 0px 0px 4px black, 0px 0px 0px black, 0px 0px 0px black; color:#FFEFD7;" | <b><br style="display: block; margin: 5px 0;">Initial Stats</b> | ||
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! colspan="2" style="border-radius: 10px;background-color: #d5903f; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none" | [[Stats#Weapon|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7; border-bottom: none"">Weapon</span>]] | ! colspan="2" style="border-radius: 10px;background-color: #d5903f; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none" | [[Stats#Weapon|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7; border-bottom: none"">Weapon</span>]] |
Revision as of 03:51, 20 October 2024
Hero Not Found
| |
---|---|
Weapon name: "" | |
Initial Stats | |
Weapon | |
DPS: | Hero Not Found |
Bullet Damage: | Hero Not Found |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | Hero Not Found |
Heavy Melee: | Hero Not Found |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“
Abrams
| |
---|---|
Weapon: "Case Closed"
| |
Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 4.68+0.25 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 46m |
Vitality Stats | |
Health: |
570+34 |
Health Regen: | |
Move Speed: | |
Stamina: |
Abrams
| |
---|---|
Weapon name: "Case Closed" | |
Initial Stats | |
Weapon | |
DPS: | 70 |
Bullet Damage: | 4.68+0.25 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 46m |
Vitality | |
Health: |
570+34 |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“Charges into close combatAbrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Bebop
| |
---|---|
Weapon name: "Humble Pie" | |
Initial Stats | |
Weapon | |
DPS: | 66 |
Bullet Damage: | 5.3+0.29 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 22m → 51m |
Vitality | |
Health: |
650+41 |
Health Regen: | |
Bullet Resist: |
10+1.25% |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“Hooks an enemy for a knockout comboBebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
Template fills in most parameters in infobox automatically with data from Data:HeroData.json. You need to put hero's code name or their capitalized name in English in "key" parameter first.
For example this "key" fills infobox with data for Ivy
|key = hero_tengu
or
|key = Ivy
Infobox for heroes.
Parameter | Description | Type | Status | |
---|---|---|---|---|
key | key | Autofills table contents
| String | required |
name | name | no description | Unknown | optional |
name_loc | name_loc | no description | Unknown | optional |
lang | lang | no description | Unknown | optional |
card | card | no description | Unknown | optional |
weapon_name | weapon_name | no description | Unknown | optional |
dps | dps | no description | Unknown | optional |
bullet_damage | bullet_damage | no description | Unknown | optional |
ammo | ammo | no description | Unknown | optional |
bullets_per_sec | bullets_per_sec | no description | Unknown | optional |
reload_time | reload_time | no description | Unknown | optional |
bullet_velocity | bullet_velocity | no description | Unknown | optional |
light_melee | light_melee | no description | Unknown | optional |
heavy_melee | heavy_melee | no description | Unknown | optional |
range | range | no description | Unknown | optional |
max_range | max_range | For Bebop | Unknown | optional |
max_health | max_health | no description | Unknown | optional |
health_regen | health_regen | no description | Unknown | optional |
bullet_resist | bullet_resist | no description | Unknown | optional |
spirit_resist | spirit_resist | no description | Unknown | optional |
move_speed | move_speed | no description | Unknown | optional |
sprint_speed | sprint_speed | no description | Unknown | optional |
stamina | stamina | no description | Unknown | optional |
no_spirit_resist | no_spirit_resist | Removes spirit resist from the table
| Unknown | optional |
no_bullet_resist | no_bullet_resist | Removes bullet resist from the table
| Unknown | optional |
no_sprint | no_sprint | Removes sprint speed from the table
| Unknown | optional |
has_max_range | has_max_range | Adds max range parameter (for Bebop)
| Unknown | optional |
no_summary | no_summary | Disables summary
| Unknown | optional |