Template:Infobox hero: Difference between revisions
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{| class=" | {| class=" infobox" style=";padding:8px;border-radius: 13px;border: solid 1px #A69885;color: #FFEFD7;width: 250px; background-color: #2F2F2F; font-weight: bold" | ||
! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: | ! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: {{{font-size|25px}}}; font-family: 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 0px 4px black, 0px 0px 0px black, 0px 0px 0px black; color:#FFEFD7;" | | ||
<div style="display: flex; justify-content: space-between"> | <div style="display: flex; justify-content: space-between"> | ||
<div style="width: 50px;"></div> | <div style="width: 50px;"></div> | ||
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! colspan="2"style="Overflow:hidden;border-radius: 15px;background-image: linear-gradient(#A69885, #72695A);padding:0px; background-color:#a79986" | [[File:{{{card}}}|250px|alt={{{BASEPAGENAME}}}]] | ! colspan="2"style="Overflow:hidden;border-radius: 15px;background-image: linear-gradient(#A69885, #72695A);padding:0px; background-color:#a79986" | [[File:{{{card}}}|250px|alt={{{BASEPAGENAME}}}]] | ||
|- | |||
!colspan="2" style="font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 3px black, 1px 1px 2px #A69885, 0px 0px 1px black; color:#FFEFD7;" | Weapon name:<br><span style="font-size: {{{weapon-font-size|19px}}}">{{#if:{{{weapon_name}}}|''"{{{weapon_name|}}}"''}}</span> | |||
|- | |- | ||
! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: 14px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-style: italic; text-shadow: 0px 0px 4px black, 0px 0px 0px black, 0px 0px 0px black; color:#FFEFD7;" | <b>Initial Stats</b> | ! colspan="2" style="color: #FFEFD7; background-color: #2F2F2F; font-size: 14px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-style: italic; text-shadow: 0px 0px 4px black, 0px 0px 0px black, 0px 0px 0px black; color:#FFEFD7;" | <b>Initial Stats</b> | ||
|- | |- | ||
! colspan="2" style="background-color: #d5903f; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none" | [[Stats#Weapon|<span style="font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none"">Weapon</span>]] | ! colspan="2" style="border-radius: 10px;background-color: #d5903f; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none" | [[Stats#Weapon|<span style="font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none"">Weapon</span>]] | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | DPS | ! style="color: #999999; background-color: #2F2F2F" | DPS: | ||
| {{Icon/Brown|[[File:Damage.png|20px|link=Damage per second]]|{{{dps|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|DPS|2}} }}}}} | | {{Icon/Brown|[[File:Damage.png|20px|link=Damage per second]]|{{{dps|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|DPS|2}} }}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Bullet Damage | ! style="color: #999999; background-color: #2F2F2F" | Bullet Damage: | ||
| {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage]]|{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}}}}}} | | {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage]]|{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Ammo | ! style="color: #999999; background-color: #2F2F2F" | Ammo: | ||
| {{Icon/Grey|[[File:Clip size icon.png|20px|link=Ammo]]|{{{ammo|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ClipSize|3}}}}}}} | | {{Icon/Grey|[[File:Clip size icon.png|20px|link=Ammo]]|{{{ammo|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ClipSize|3}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Bullets per sec | ! style="color: #999999; background-color: #2F2F2F" | Bullets per sec: | ||
| {{Icon/Grey|[[File:Bullets per sec icon.png|20px|link=Fire Rate]]|{{{bullets_per_sec|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}}}}}} | | {{Icon/Grey|[[File:Bullets per sec icon.png|20px|link=Fire Rate]]|{{{bullets_per_sec|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Reload Time | ! style="color: #999999; background-color: #2F2F2F" | Reload Time: | ||
| {{Icon/Grey|[[File:AttributeIconReloadTime.png|20px|link=Reload Time]]|{{{reload_time|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ReloadTime|3}}}}} s}} | | {{Icon/Grey|[[File:AttributeIconReloadTime.png|20px|link=Reload Time]]|{{{reload_time|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ReloadTime|3}}}}} s}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Bullet Velocity | ! style="color: #999999; background-color: #2F2F2F" | Bullet Velocity: | ||
| {{Icon/Grey|[[File:AttributeIconBulletSpeed.png|20px|link=Bullet Velocity]]|{{{bullet_velocity|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletSpeed|3}}}}} m/s}} | | {{Icon/Grey|[[File:AttributeIconBulletSpeed.png|20px|link=Bullet Velocity]]|{{{bullet_velocity|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletSpeed|3}}}}} m/s}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Light Melee | ! style="color: #999999; background-color: #2F2F2F" | Light Melee: | ||
| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Light]]|{{{light_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}}}}}} | | {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Light]]|{{{light_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Heavy Melee | ! style="color: #999999; background-color: #2F2F2F" | Heavy Melee: | ||
| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Heavy]]|{{{heavy_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}}}}}} | | {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Heavy]]|{{{heavy_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Falloff Range | ! style="color: #999999; background-color: #2F2F2F" | Falloff Range: | ||
| {{Icon/Brown||{{{range|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}} m → {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}} }}}m}} | | {{Icon/Brown||{{{range|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}} m → {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}} }}}m}} | ||
|- | |- | ||
! colspan="2" style="background-color: #74b01c; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none" | [[Stats#Vitality|<span style="font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none"">Vitality</span>]] | ! colspan="2" style="border-radius: 10px;background-color: #74b01c; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none" | [[Stats#Vitality|<span style="font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none"">Vitality</span>]] | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Health | ! style="color: #999999; background-color: #2F2F2F" | Health: | ||
| {{Icon/Grey|[[File:Extra Health.png|20px|link=Health]]|{{{max_health|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}}}}}} | | {{Icon/Grey|[[File:Extra Health.png|20px|link=Health]]|{{{max_health|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Health Regen | ! style="color: #999999; background-color: #2F2F2F" | Health Regen: | ||
| {{Icon/Grey|[[File:Health regen.png|20px|link=Health Regen]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}}}}}} | | {{Icon/Grey|[[File:Health regen.png|20px|link=Health Regen]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}}}}}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Bullet Resist | ! style="color: #999999; background-color: #2F2F2F" | Bullet Resist: | ||
| {{Icon/Grey|[[File:Bullet Armor.png|20px|link=Bullet Resist]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}}}}%}} | | {{Icon/Grey|[[File:Bullet Armor.png|20px|link=Bullet Resist]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}}}}%}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Spirit Resist | ! style="color: #999999; background-color: #2F2F2F" | Spirit Resist: | ||
| {{Icon/Grey|[[File:Spirit Armor.png|20px|link=Spirit Resist]]|{{{spirit_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|TechResist|3}}}}}%}} | | {{Icon/Grey|[[File:Spirit Armor.png|20px|link=Spirit Resist]]|{{{spirit_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|TechResist|3}}}}}%}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Move Speed | ! style="color: #999999; background-color: #2F2F2F" | Move Speed: | ||
| {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}}}} m/s}} | | {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}}}} m/s}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Sprint Speed | ! style="color: #999999; background-color: #2F2F2F" | Sprint Speed: | ||
| {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{sprint_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|SprintSpeed|2}}}}} m/s}} | | {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{sprint_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|SprintSpeed|2}}}}} m/s}} | ||
|- | |- | ||
! style="color: #999999; background-color: #2F2F2F" | Stamina | ! style="color: #999999; background-color: #2F2F2F" | Stamina: | ||
| {{Icon/Grey|[[File:Springy_boots_icon.png|20px|link=Stamina]]|{{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Stamina|2}}}}}}} | | {{Icon/Grey|[[File:Springy_boots_icon.png|20px|link=Stamina]]|{{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Stamina|2}}}}}}} | ||
|- | |- | ||
! colspan="2" style="background-color: #c288f0; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; " | [[Level#Boons from Patron|<span style="font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none"">Power Increases</span>]] | ! colspan="2" style="border-radius: 10px; background-color: #c288f0; font-weight: bold; font-size: 17px; font-family: 'Retail Demo', 'PT Serif','Palatino','Georgia',serif; font-weight: bold; " | [[Level#Boons from Patron|<span style="font-weight: bold; text-shadow: 0px 2px 4px black, 1px 1px 2px black, 0px 0px 1px black; color:#FFEFD7; border-bottom: none"">Power Increases</span>]] | ||
|- | |- | ||
| colspan="2" style="text-align: center; font-weight: normal" | +'''{{{increase1_value}}}''' {{{increase1_stat}}} | | colspan="2" style="text-align: center; font-weight: normal" | +'''{{{increase1_value}}}''' {{{increase1_stat}}} |
Revision as of 20:55, 19 October 2024
Hero Not Found
| |
---|---|
Weapon name: "" | |
Initial Stats | |
Weapon | |
DPS: | Hero Not Found |
Bullet Damage: | Hero Not Found |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | Hero Not Found |
Heavy Melee: | Hero Not Found |
Falloff Range: | Hero Not Found m → Hero Not Found m |
Vitality | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“
Abrams
| |
---|---|
Weapon name: "Case Closed" | |
Initial Stats | |
Weapon | |
DPS: | 70 |
Bullet Damage: | 4.68+0.25 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20 m → 46 m |
Vitality | |
Health: |
570+34 |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“Charges into close combatAbrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Template fills in most parameters in infobox automatically with data from Data:HeroData.json. You need to put hero's code name or their capitalized name in English in "key" parameter first.
For example this "key" fills infobox with data for Ivy
|key = hero_tengu
or
|key = Ivy
Infobox for heroes.
Parameter | Description | Type | Status | |
---|---|---|---|---|
key | key | Autofills table contents
| String | required |
card | card | Adds hero's portrait
| Unknown | required |
icon | icon | no description | Unknown | optional |
name | name | no description | Unknown | optional |
weapon_name | weapon_name | no description | Unknown | optional |
dps | dps | no description | Unknown | optional |
bullet_damage | bullet_damage | no description | Unknown | optional |
ammo | ammo | no description | Unknown | optional |
bullets_per_sec | bullets_per_sec | no description | Unknown | optional |
reload_time | reload_time | no description | Unknown | optional |
bullet_velocity | bullet_velocity | no description | Unknown | optional |
light_melee | light_melee | no description | Unknown | optional |
heavy_melee | heavy_melee | no description | Unknown | optional |
range | range | no description | Unknown | optional |
max_range | max_range | For Bebop | Unknown | optional |
max_health | max_health | no description | Unknown | optional |
health_regen | health_regen | no description | Unknown | optional |
bullet_resist | bullet_resist | no description | Unknown | optional |
spirit_resist | spirit_resist | no description | Unknown | optional |
move_speed | move_speed | no description | Unknown | optional |
sprint_speed | sprint_speed | no description | Unknown | optional |
stamina | stamina | no description | Unknown | optional |
no_spirit_resist | no_spirit_resist | Removes spirit resist from the table
| Unknown | suggested |
no_bullet_resist | no_bullet_resist | Removes bullet resist from the table
| Unknown | suggested |
no_sprint | no_sprint | Removes sprint speed from the table
| Unknown | suggested |
has_max_range | has_max_range | Adds max range parameter (for Bebop)
| Unknown | optional |
no_summary | no_summary | Disables summary
| Unknown | optional |