Template:Weapon Items List: Difference between revisions
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PeePeePooPoo (talk | contribs) add 1250 weapon items |
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(One intermediate revision by the same user not shown) | |||
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!Modifiers | !Modifiers | ||
!Passive | !Passive | ||
! | !Active | ||
!Components | !Components | ||
|- | |- | ||
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+15% Weapon Damage | +15% Weapon Damage | ||
! | ! | ||
|Titanic Magazine | ! | ||
|Used By: Titanic Magazine | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px]] | ||
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!+25% Weapon Damage when within 15m of target | !+25% Weapon Damage when within 15m of target | ||
No Cooldown | No Cooldown | ||
|Point Blank | ! | ||
|Used By: Point Blank | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px]] | ||
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7.5s Cooldown | 7.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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+50 Bullet Shield Health | +50 Bullet Shield Health | ||
! | ! | ||
|Headhunter | ! | ||
|Used By:Headhunter | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px]] | ||
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!+22% Weapon Damage when above 60% Health | !+22% Weapon Damage when above 60% Health | ||
No Cooldown | No Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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+1 Health Regen | +1 Health Regen | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
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+1m/s Sprint Speed | +1m/s Sprint Speed | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
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6.2s Cooldown | 6.2s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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7s Duration | 7s Duration | ||
18s Cooldown | 18s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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10s Duration | 10s Duration | ||
No Cooldown | No Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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10.5s Cooldown | 10.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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!Additional Weapon Damage when beyond 15m of target | !Additional Weapon Damage when beyond 15m of target | ||
+40% Weapon Damage | +40% Weapon Damage | ||
|Sharpshooter | ! | ||
|Used By: Sharpshooter | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px]] | ||
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+20% Bonus Heavy Damage | +20% Bonus Heavy Damage | ||
8.5s Cooldown | 8.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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+67 Spirit Damage | +67 Spirit Damage | ||
5.2s Cooldown | 5.2s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
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!Bullets apply Movement Slow | !Bullets apply Movement Slow | ||
25% Movement Slow 1.3s Duration | 25% Movement Slow 1.3s Duration | ||
|Silencer | ! | ||
|Used By: Silencer | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px]] | ||
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10% Spirit Amp 6s Duration | 10% Spirit Amp 6s Duration | ||
+20% Spirit Lifesteal | +20% Spirit Lifesteal | ||
! | |||
| | | | ||
|- | |- | ||
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-5% Bullet Resist | -5% Bullet Resist | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
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+25% Slide Distance | +25% Slide Distance | ||
!Removes Movement Speed penalty while shooting | !Removes Movement Speed penalty while shooting | ||
!Gain bonus Movement Speed and Ammo. | |||
+4m/s Movement Speed | |||
+30% Temporary Ammo | |||
4s Duration | |||
22s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Burst Fire.png|64x64px]] | |||
!Burst Fire | |||
|3000 | |||
!+12% Fire Rate | |||
+50% Slide Distance | |||
+70 Bonus Health | |||
!Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero | |||
+30% Fire Rate | |||
+2 m/s Move Speed | |||
4s Duration | |||
8.5s | |||
! | |||
| | | | ||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Escalating Resilience.png|64x64px]] | |||
!Escalating Resilience | |||
|3000 | |||
!+14% Fire Rate | |||
+14% Weapon Damage | |||
!Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. | |||
40% Max Bullet Resist | |||
2% Bullet Resist per Stack | |||
20s Stack Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Headhunter.png|64x64px]] | |||
!Headhunter | |||
|3500 | |||
!+50% Bullet Velocity | |||
+15% Weapon Damage | |||
+150 Bonus Health | |||
!Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed | |||
+140 Bonus Damage | |||
8% Heal | |||
+2m/s Move Speed | |||
3s Duration | |||
6s Cooldown | |||
! | |||
|Uses: High-Velocity Mag | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Hunter's Aura.png|64x64px]] | |||
!Hunter's Aura | |||
|3000 | |||
!+150 Bonus Health | |||
!Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled. | |||
-10% Bullet Resist | |||
10% Fire Rate Slow | |||
15m Radius | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Intensifying Magazine.png|64x64px]] | |||
!Intensifying Magazine | |||
|3000 | |||
!+25% Ammo | |||
+20% Weapon Damage | |||
!Increases Weapon Damage as you continuously fire your weapon. | |||
75% Max Weapon Damage | |||
3s Time for Max Damage | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Point Blank.png|64x64px]] | |||
!Point Blank | |||
|3500 | |||
!+15% Bullet Resist | |||
+1 Stamina | |||
!When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow | |||
+45% Weapon Damage | |||
25% Movement Slow | |||
2s Slow Duration | |||
15m Close Range | |||
! | |||
|Uses: Close Quarters | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Pristine Emblem.png|64x64px]] | |||
!Pristine Emblem | |||
|3000 | |||
!+25% Weapon Damage | |||
+12 Spirit Power | |||
+12% Spirit Resist | |||
!Your attacks have additional Weapon Damage against enemies above 50% health. | |||
+25% Weapon Damage | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Sharpshooter.png|64x64px]] | |||
!Sharpshooter | |||
|4,250 | |||
!+20% Ammo | |||
+15% Weapon Fall-off Range | |||
+30% Weapon Zoom | |||
+175 Bullet Shield | |||
!Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
+70% Weapon Damage | |||
! | |||
|Uses: Long Range | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Tesla Bullets.png|64x64px]] | |||
!Tesla Bullets | |||
|3000 | |||
!+14% Fire Rate | |||
!Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. | |||
30 Shock Damage | |||
60 Damage on Jump | |||
25% Proc Chance | |||
8m Jump Radius | |||
2 Max Jumps | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Titanic Magazine.png|64x64px]] | |||
!Titanic Magazine | |||
|3500 | |||
!+100% Ammo | |||
+18% Weapon Damage | |||
+15% Bullet Resist | |||
! | |||
! | |||
|Uses: Basic Magazine | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Toxic Bullets.png|64x64px]] | |||
!Toxic Bullets | |||
|3000 | |||
!+100 Health | |||
!Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target. | |||
5%/sec Bleed Damage | |||
-65% Healing Reduction | |||
3s Duration | |||
10.3% Buildup Per Shot | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]] | |||
!Alchemical Fire | |||
|3000 | |||
!+225 Bullet Shield Health | |||
+14% Weapon Damage | |||
+7 Spirit Power | |||
! | |||
!Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | |||
Deals 40% less DPS vs non-heroes. | |||
46 DPS | |||
+50% Weapon Damage | |||
97 Max DPS | |||
10m Radius | |||
5s Duration | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]] | |||
!Heroic Aura | |||
|3000 | |||
!+20% Bullet Lifesteal | |||
+150 Bonus Health | |||
+1m/s Move Speed | |||
!Provides Fire Rate to nearby player minions. | |||
+40% Minions Fire Rate | |||
20m Radius | |||
!Provides bonus Movement Speed and Fire Rate to you and nearby allies. | |||
+3m/s Movement Speed | |||
+25% Fire Rate | |||
30m Active Radius | |||
6s Duration | |||
30s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]] | |||
!Warp Stone | |||
|3000 | |||
!+20% Weapon Damage | |||
+8 Spirit Power | |||
! | |||
!Teleport straight ahead, gaining Bullet Resist. | |||
+13m Teleport Range | |||
+30% Bullet Resist | |||
5s Buff Duration | |||
15s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Crippling Headshot.png|64x64px]] | |||
!Crippling Headshot | |||
|6200 | |||
!+20% Weapon Damage | |||
+10% Bullet Lifesteal | |||
+10% Spirit Lifesteal | |||
!Headshots reduce target's Bullet and Spirit Resist. | |||
24% Bullet Resist Reduction | |||
24% Spirit Resist Reduction | |||
5s Debuff Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Frenzy.png|64x64px]] | |||
!Frenzy | |||
|6200 | |||
!+12 Ammo | |||
+30% Weapon Damage | |||
+200 Bonus Health | |||
!While you are below 40% health, you gain stat bonuses. | |||
4 m/s Movement Speed | |||
40% Fire Rate | |||
45% Spirit Resist | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Glass Cannon.png|64x64px]] | |||
!Glass Cannon | |||
|6200 | |||
!+70% Weapon Damage | |||
+10% Fire Rate | |||
+1 m/s Move Speed | |||
-15% Max Health | |||
!Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack. | |||
Conditional: +10% Weapon Damage per Kill | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Lucky Shot.png|64x64px]] | |||
!Lucky Shot | |||
|6200 | |||
!+30% Ammo | |||
!Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit. | |||
35% Proc Chance | |||
80% Bonus Damage | |||
30% Movement Slow | |||
1.5s Slow Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Ricochet.png|64x64px]] | |||
!Ricochet | |||
|6200 | |||
!+35% Ammo | |||
+12% Fire Rate | |||
+150 Bonus Health | |||
!Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage. | |||
60% Ricochet Damage | |||
2 Ricochet Targets | |||
14m Ricochet Range | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Siphon Bullets.png|64x64px]] | |||
!Siphon Bullets | |||
|6200 | |||
!+28% Weapon Damage | |||
!Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. | |||
45 Max HP Steal Per Bullet | |||
20s Steal Duration | |||
0.8s Max Frequency | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Spiritual Overflow.png|64x64px]] | |||
!Spiritual Overflow | |||
|6200 | |||
!+20% Fire Rate | |||
+15% Cooldown Reduction | |||
+10% Spirit Lifesteal | |||
!Gain bonus Spirit Power by charging up bullets on enemy heroes. | |||
+45 Spirit Power | |||
0.8% Buildup Per Shot | |||
18s Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]] | |||
!Silencer | |||
|7450 | |||
!+25% Bullet Slow Proc | |||
+20% Weapon Damage | |||
! | |||
!For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities. | |||
2s Debuff Duration | |||
34s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]] | |||
!Vampiric Burst | |||
|6200 | |||
!2 m/s Move Speed | |||
+25% Weapon Damage | |||
+150 Bonus Health | |||
! | |||
!Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size. | |||
100% Bullet Lifesteal | |||
40% Fire Rate | |||
50% Ammo | |||
4.5s Duration | |||
35s Cooldown | |||
| | | | ||
|- | |- |