Template:Weapon Items List: Difference between revisions
PeePeePooPoo (talk | contribs) Weapon Items with modifiers and passives |
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!Modifiers | !Modifiers | ||
!Passive | !Passive | ||
! | !Active | ||
!Components | !Components | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Basic Magazine.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Basic Magazine.png|64x64px|link=Basic Magazine]] | ||
!Basic Magazine | ![[Basic Magazine]] | ||
|500 | |500 | ||
!+24% Ammo | !+24% Ammo | ||
+15% Weapon Damage | +15% Weapon Damage | ||
! | ! | ||
|Titanic Magazine | ! | ||
|Used By: Titanic Magazine | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px|link=Close Quarters]] | ||
!Close Quarters | ![[Close Quarters]] | ||
|500 | |500 | ||
!+85 Bullet Shield | !+85 Bullet Shield | ||
!+25% Weapon Damage when within 15m of target | !+25% Weapon Damage when within 15m of target | ||
No Cooldown | No Cooldown | ||
|Point Blank | ! | ||
|Used By: Point Blank | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px|link=Headshot Booster]] | ||
!Headshot Booster | ![[Headshot Booster]] | ||
|500 | |500 | ||
!+5% Fire Rate | !+5% Fire Rate | ||
Line 34: | Line 34: | ||
7.5s Cooldown | 7.5s Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:High-Velocity Mag.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:High-Velocity Mag.png|64x64px|link=High-Velocity Mag]] | ||
!High-Velocity Mag | ![[High-Velocity Mag]] | ||
|500 | |500 | ||
!+30% Bullet Velocity | !+30% Bullet Velocity | ||
Line 44: | Line 44: | ||
+50 Bullet Shield Health | +50 Bullet Shield Health | ||
! | ! | ||
|Headhunter | ! | ||
|Used By:Headhunter | |||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px|link=Hollow Point Ward]] | ||
!Hollow Point Ward | ![[Hollow Point Ward]] | ||
|500 | |500 | ||
!+85 Spirit Shield Health | !+85 Spirit Shield Health | ||
Line 55: | Line 55: | ||
!+22% Weapon Damage when above 60% Health | !+22% Weapon Damage when above 60% Health | ||
No Cooldown | No Cooldown | ||
! | |||
| | | | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Monster Rounds.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Monster Rounds.png|64x64px|link=Monster Rounds]] | ||
!Monster Rounds | ![[Monster Rounds]] | ||
|500 | |500 | ||
!+35% Weapon Damage vs. NPCs | !+35% Weapon Damage vs. NPCs | ||
Line 69: | Line 69: | ||
+1 Health Regen | +1 Health Regen | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Rapid Rounds.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Rapid Rounds.png|64x64px|link=Rapid Rounds]] | ||
!Rapid Rounds | ![[Rapid Rounds]] | ||
|500 | |500 | ||
!+9% Fire Rate | !+9% Fire Rate | ||
+1m/s Sprint Speed | +1m/s Sprint Speed | ||
! | ! | ||
! | |||
| | | | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | [[File:Restorative Shot.png|64x64px]] | ! style="background-color:#FCAC4D;" | [[File:Restorative Shot.png|64x64px|link=Restorative Shot]] | ||
!Restorative Shot | ![[Restorative Shot]] | ||
|500 | |500 | ||
!+7% Bullet Resist | !+7% Bullet Resist | ||
Line 94: | Line 94: | ||
6.2s Cooldown | 6.2s Cooldown | ||
! | |||
| | | | ||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Active Reload.png|64x64px|link=Active Reload]] | |||
![[Active Reload]] | |||
|1250 | |||
!+10% Weapon Damage | |||
-20% Reload Time | |||
!Press R during highlighted portion to instantly reload | |||
+20% Fire Rate | |||
+20% Bullet Lifesteal | |||
7s Duration | |||
18s Cooldown | |||
! | |||
| | | | ||
|- | |- | ||
! style="background-color:#FCAC4D;" | | ! style="background-color:#FCAC4D;" | [[File:Berserker.png|64x64px|link=Berserker]] | ||
![[Berserker]] | |||
|1250 | |||
!+4 Ammo | |||
+7% Bullet Resist | |||
!Weapon Damage increases as sustained damage taken | |||
+5% Weapon Damage per Stack | |||
110 Damage taken to Stack | |||
10 Max Stack | |||
10s Duration | |||
No Cooldown | |||
! | ! | ||
| | | | ||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Kinetic Dash.png|64x64px|link=Kinetic Dash]] | |||
![[Kinetic Dash]] | |||
|1250 | |||
!+100 Bonus Health | |||
+1.5 Health Regen | |||
!Next Dash-Jump costs no extra stamina | |||
+25% Fire Rate | |||
+5 Ammo | |||
8s Duration | |||
10.5s Cooldown | |||
! | ! | ||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Long Range.png|64x64px|link=Long Range]] | |||
![[Long Range]] | |||
|1250 | |||
!+20% Ammo | |||
+140 Bullet Shield Health | |||
!Additional Weapon Damage when beyond 15m of target | |||
+40% Weapon Damage | |||
! | |||
|Used By: Sharpshooter | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px|link=Melee Charge]] | |||
![[Melee Charge]] | |||
|1250 | |||
!+15% Weapon Damage | |||
+100 Bonus Health | |||
+1 Health Regen | |||
40% Heavy Melee Distance | |||
!Next Heavy Melee attack deals increased damage and reloads weapon instantly | |||
+20% Bonus Heavy Damage | |||
8.5s Cooldown | |||
! | ! | ||
| | | | ||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Mystic Shot.png|64x64px|link=Mystic Shot]] | |||
![[Mystic Shot]] | |||
|1250 | |||
!+12% Weapon Damage | |||
+4 Spirit Power | |||
!Next bullet deals bonus Spirit Damage | |||
+67 Spirit Damage | |||
5.2s Cooldown | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Slowing Bullets.png|64x64px|link=Slowing Bullets]] | |||
![[Slowing Bullets]] | |||
|1250 | |||
!+16% Weapon Damage | |||
+5 Spirit Power | |||
!Bullets apply Movement Slow | |||
25% Movement Slow 1.3s Duration | |||
! | |||
|Used By: Silencer | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px|link=Soul Shredder Bullets]] | |||
![[Soul Shredder Bullets]] | |||
|1250 | |||
!+7% Weapon Damage | |||
!Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal | |||
10% Spirit Amp 6s Duration | |||
+20% Spirit Lifesteal | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Swift Striker.png|64x64px|link=Swift Striker]] | |||
![[Swift Striker]] | |||
|1250 | |||
!+22% Fire Rate | |||
+10% Ammo | |||
-5% Bullet Resist | |||
! | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px|link=Fleetfoot]] | |||
![[Fleetfoot]] | |||
|1250 | |||
!+90 Bonus Health | |||
+25% Slide Distance | |||
!Removes Movement Speed penalty while shooting | |||
!Gain bonus Movement Speed and Ammo. | |||
+4m/s Movement Speed | |||
+30% Temporary Ammo | |||
4s Duration | |||
22s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Burst Fire.png|64x64px|link=Burst Fire]] | |||
![[Burst Fire]] | |||
|3000 | |||
!+12% Fire Rate | |||
+50% Slide Distance | |||
+70 Bonus Health | |||
!Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero | |||
+30% Fire Rate | |||
+2 m/s Move Speed | |||
4s Duration | |||
8.5s | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Escalating Resilience.png|64x64px|link=Escalating Resilience]] | |||
![[Escalating Resilience]] | |||
|3000 | |||
!+14% Fire Rate | |||
+14% Weapon Damage | |||
!Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. | |||
40% Max Bullet Resist | |||
2% Bullet Resist per Stack | |||
20s Stack Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Headhunter.png|64x64px|link=Headhunter]] | |||
![[Headhunter]] | |||
|3500 | |||
!+50% Bullet Velocity | |||
+15% Weapon Damage | |||
+150 Bonus Health | |||
!Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed | |||
+140 Bonus Damage | |||
8% Heal | |||
+2m/s Move Speed | |||
3s Duration | |||
6s Cooldown | |||
! | |||
|Uses: High-Velocity Mag | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Hunter's Aura.png|64x64px|link=Hunter's Aura]] | |||
![[Hunter's Aura]] | |||
|3000 | |||
!+150 Bonus Health | |||
!Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled. | |||
-10% Bullet Resist | |||
10% Fire Rate Slow | |||
15m Radius | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Intensifying Magazine.png|64x64px|link=Intensifying Magazine]] | |||
![[Intensifying Magazine]] | |||
|3000 | |||
!+25% Ammo | |||
+20% Weapon Damage | |||
!Increases Weapon Damage as you continuously fire your weapon. | |||
75% Max Weapon Damage | |||
3s Time for Max Damage | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Point Blank.png|64x64px|link=Point Blank]] | |||
![[Point Blank]] | |||
|3500 | |||
!+15% Bullet Resist | |||
+1 Stamina | |||
!When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow | |||
+45% Weapon Damage | |||
25% Movement Slow | |||
2s Slow Duration | |||
15m Close Range | |||
! | |||
|Uses: Close Quarters | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Pristine Emblem.png|64x64px|link=Pristine Emblem]] | |||
![[Pristine Emblem]] | |||
|3000 | |||
!+25% Weapon Damage | |||
+12 Spirit Power | |||
+12% Spirit Resist | |||
!Your attacks have additional Weapon Damage against enemies above 50% health. | |||
+25% Weapon Damage | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Sharpshooter.png|64x64px|link=Sharpshooter]] | |||
![[Sharpshooter]] | |||
|4,250 | |||
!+20% Ammo | |||
+15% Weapon Fall-off Range | |||
+30% Weapon Zoom | |||
+175 Bullet Shield | |||
!Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
+70% Weapon Damage | |||
! | |||
|Uses: Long Range | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Tesla Bullets.png|64x64px|link=Tesla Bullets]] | |||
![[Tesla Bullets]] | |||
|3000 | |||
!+14% Fire Rate | |||
!Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. | |||
30 Shock Damage | |||
60 Damage on Jump | |||
25% Proc Chance | |||
8m Jump Radius | |||
2 Max Jumps | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Titanic Magazine.png|64x64px|link=Titanic Magazine]] | |||
![[Titanic Magazine]] | |||
|3500 | |||
!+100% Ammo | |||
+18% Weapon Damage | |||
+15% Bullet Resist | |||
! | |||
! | |||
|Uses: Basic Magazine | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Toxic Bullets.png|64x64px|link=Toxic Bullets]] | |||
![[Toxic Bullets]] | |||
|3000 | |||
!+100 Health | |||
!Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target. | |||
5%/sec Bleed Damage | |||
-65% Healing Reduction | |||
3s Duration | |||
10.3% Buildup Per Shot | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px|link=Alchemical Fire]] | |||
![[Alchemical Fire ]] | |||
|3000 | |||
!+225 Bullet Shield Health | |||
+14% Weapon Damage | |||
+7 Spirit Power | |||
! | |||
!Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. | |||
Deals 40% less DPS vs non-heroes. | |||
46 DPS | |||
+50% Weapon Damage | |||
97 Max DPS | |||
10m Radius | |||
5s Duration | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px|link=Heroic Aura]] | |||
![[Heroic Aura]] | |||
|3000 | |||
!+20% Bullet Lifesteal | |||
+150 Bonus Health | |||
+1m/s Move Speed | |||
!Provides Fire Rate to nearby player minions. | |||
+40% Minions Fire Rate | |||
20m Radius | |||
!Provides bonus Movement Speed and Fire Rate to you and nearby allies. | |||
+3m/s Movement Speed | |||
+25% Fire Rate | |||
30m Active Radius | |||
6s Duration | |||
30s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px|link=Warp Stone]] | |||
![[Warp Stone]] | |||
|3000 | |||
!+20% Weapon Damage | |||
+8 Spirit Power | |||
! | |||
!Teleport straight ahead, gaining Bullet Resist. | |||
+13m Teleport Range | |||
+30% Bullet Resist | |||
5s Buff Duration | |||
15s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Crippling Headshot.png|64x64px|link=Crippling Headshot]] | |||
![[Crippling Headshot]] | |||
|6200 | |||
!+20% Weapon Damage | |||
+10% Bullet Lifesteal | |||
+10% Spirit Lifesteal | |||
!Headshots reduce target's Bullet and Spirit Resist. | |||
24% Bullet Resist Reduction | |||
24% Spirit Resist Reduction | |||
5s Debuff Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Frenzy.png|64x64px|link=Frenzy]] | |||
![[Frenzy]] | |||
|6200 | |||
!+12 Ammo | |||
+30% Weapon Damage | |||
+200 Bonus Health | |||
!While you are below 40% health, you gain stat bonuses. | |||
4 m/s Movement Speed | |||
40% Fire Rate | |||
45% Spirit Resist | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Glass Cannon.png|64x64px|link=Glass Cannon]] | |||
![[Glass Cannon]] | |||
|6200 | |||
!+70% Weapon Damage | |||
+10% Fire Rate | |||
+1 m/s Move Speed | |||
-15% Max Health | |||
!Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack. | |||
Conditional: +10% Weapon Damage per Kill | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Lucky Shot.png|64x64px|link=Lucky Shot]] | |||
![[Lucky Shot]] | |||
|6200 | |||
!+30% Ammo | |||
!Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit. | |||
35% Proc Chance | |||
80% Bonus Damage | |||
30% Movement Slow | |||
1.5s Slow Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Ricochet.png|64x64px|link=Ricochet]] | |||
![[Ricochet]] | |||
|6200 | |||
!+35% Ammo | |||
+12% Fire Rate | |||
+150 Bonus Health | |||
!Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage. | |||
60% Ricochet Damage | |||
2 Ricochet Targets | |||
14m Ricochet Range | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Siphon Bullets.png|64x64px|link=Siphon Bullets]] | |||
![[Siphon Bullets]] | |||
|6200 | |||
!+28% Weapon Damage | |||
!Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. | |||
45 Max HP Steal Per Bullet | |||
20s Steal Duration | |||
0.8s Max Frequency | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Spiritual Overflow.png|64x64px|link=Spiritual Overflow]] | |||
![[Spiritual Overflow]] | |||
|6200 | |||
!+20% Fire Rate | |||
+15% Cooldown Reduction | |||
+10% Spirit Lifesteal | |||
!Gain bonus Spirit Power by charging up bullets on enemy heroes. | |||
+45 Spirit Power | |||
0.8% Buildup Per Shot | |||
18s Duration | |||
! | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px|link=Silencer]] | |||
![[Silencer]] | |||
|7450 | |||
!+25% Bullet Slow Proc | |||
+20% Weapon Damage | |||
! | |||
!For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities. | |||
2s Debuff Duration | |||
34s Cooldown | |||
| | |||
|- | |||
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px|link=Vampiric Burst]] | |||
![[Vampiric Burst]] | |||
|6200 | |||
!2 m/s Move Speed | |||
+25% Weapon Damage | |||
+150 Bonus Health | |||
! | |||
!Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size. | |||
100% Bullet Lifesteal | |||
40% Fire Rate | |||
50% Ammo | |||
4.5s Duration | |||
35s Cooldown | |||
| | | | ||
|- | |- |
Latest revision as of 08:22, 23 September 2024
Name | Cost | Modifiers | Passive | Active | Components | |
---|---|---|---|---|---|---|
Basic Magazine | 500 | +24% Ammo
+15% Weapon Damage |
Used By: Titanic Magazine | |||
Close Quarters | 500 | +85 Bullet Shield | +25% Weapon Damage when within 15m of target
No Cooldown |
Used By: Point Blank | ||
Headshot Booster | 500 | +5% Fire Rate
+40 Bullet Shield |
+40 Weapon Damage on Headshot
7.5s Cooldown |
|||
High-Velocity Mag | 500 | +30% Bullet Velocity
+12% Weapon Damage +50 Bullet Shield Health |
Used By:Headhunter | |||
Hollow Point Ward | 500 | +85 Spirit Shield Health
+4 Spirit Power |
+22% Weapon Damage when above 60% Health
No Cooldown |
|||
Monster Rounds | 500 | +35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs +50 Bonus Health +1 Health Regen |
||||
Rapid Rounds | 500 | +9% Fire Rate
+1m/s Sprint Speed |
||||
Restorative Shot | 500 | +7% Bullet Resist
+8% Weapon Damage |
Next bullet will heal based on target
+40 Hero +15 NPCs 6.2s Cooldown |
|||
Active Reload | 1250 | +10% Weapon Damage
-20% Reload Time |
Press R during highlighted portion to instantly reload
+20% Fire Rate +20% Bullet Lifesteal 7s Duration 18s Cooldown |
|||
Berserker | 1250 | +4 Ammo
+7% Bullet Resist |
Weapon Damage increases as sustained damage taken
+5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stack 10s Duration No Cooldown |
|||
Kinetic Dash | 1250 | +100 Bonus Health
+1.5 Health Regen |
Next Dash-Jump costs no extra stamina
+25% Fire Rate +5 Ammo 8s Duration 10.5s Cooldown |
|||
Long Range | 1250 | +20% Ammo
+140 Bullet Shield Health |
Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage |
Used By: Sharpshooter | ||
Melee Charge | 1250 | +15% Weapon Damage
+100 Bonus Health +1 Health Regen 40% Heavy Melee Distance |
Next Heavy Melee attack deals increased damage and reloads weapon instantly
+20% Bonus Heavy Damage 8.5s Cooldown |
|||
Mystic Shot | 1250 | +12% Weapon Damage
+4 Spirit Power |
Next bullet deals bonus Spirit Damage
+67 Spirit Damage 5.2s Cooldown |
|||
Slowing Bullets | 1250 | +16% Weapon Damage
+5 Spirit Power |
Bullets apply Movement Slow
25% Movement Slow 1.3s Duration |
Used By: Silencer | ||
Soul Shredder Bullets | 1250 | +7% Weapon Damage | Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal
10% Spirit Amp 6s Duration +20% Spirit Lifesteal |
|||
Swift Striker | 1250 | +22% Fire Rate
+10% Ammo -5% Bullet Resist |
||||
Fleetfoot | 1250 | +90 Bonus Health
+25% Slide Distance |
Removes Movement Speed penalty while shooting | Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed +30% Temporary Ammo 4s Duration 22s Cooldown |
||
Burst Fire | 3000 | +12% Fire Rate
+50% Slide Distance +70 Bonus Health |
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate +2 m/s Move Speed 4s Duration 8.5s |
|||
Escalating Resilience | 3000 | +14% Fire Rate
+14% Weapon Damage |
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist 2% Bullet Resist per Stack 20s Stack Duration |
|||
Headhunter | 3500 | +50% Bullet Velocity
+15% Weapon Damage +150 Bonus Health |
Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage 8% Heal +2m/s Move Speed 3s Duration 6s Cooldown |
Uses: High-Velocity Mag | ||
Hunter's Aura | 3000 | +150 Bonus Health | Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist 10% Fire Rate Slow 15m Radius |
|||
Intensifying Magazine | 3000 | +25% Ammo
+20% Weapon Damage |
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage 3s Time for Max Damage |
|||
Point Blank | 3500 | +15% Bullet Resist
+1 Stamina |
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage 25% Movement Slow 2s Slow Duration 15m Close Range |
Uses: Close Quarters | ||
Pristine Emblem | 3000 | +25% Weapon Damage
+12 Spirit Power +12% Spirit Resist |
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage |
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Sharpshooter | 4,250 | +20% Ammo
+15% Weapon Fall-off Range +30% Weapon Zoom +175 Bullet Shield |
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage |
Uses: Long Range | ||
Tesla Bullets | 3000 | +14% Fire Rate | Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage 60 Damage on Jump 25% Proc Chance 8m Jump Radius 2 Max Jumps |
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Titanic Magazine | 3500 | +100% Ammo
+18% Weapon Damage +15% Bullet Resist |
Uses: Basic Magazine | |||
Toxic Bullets | 3000 | +100 Health | Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage -65% Healing Reduction 3s Duration 10.3% Buildup Per Shot |
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Alchemical Fire | 3000 | +225 Bullet Shield Health
+14% Weapon Damage +7 Spirit Power |
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes. 46 DPS +50% Weapon Damage 97 Max DPS 10m Radius 5s Duration |
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Heroic Aura | 3000 | +20% Bullet Lifesteal
+150 Bonus Health +1m/s Move Speed |
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate 20m Radius |
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed +25% Fire Rate 30m Active Radius 6s Duration 30s Cooldown |
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Warp Stone | 3000 | +20% Weapon Damage
+8 Spirit Power |
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range +30% Bullet Resist 5s Buff Duration 15s Cooldown |
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Crippling Headshot | 6200 | +20% Weapon Damage
+10% Bullet Lifesteal +10% Spirit Lifesteal |
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction 24% Spirit Resist Reduction 5s Debuff Duration |
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Frenzy | 6200 | +12 Ammo
+30% Weapon Damage +200 Bonus Health |
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed 40% Fire Rate 45% Spirit Resist |
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Glass Cannon | 6200 | +70% Weapon Damage
+10% Fire Rate +1 m/s Move Speed -15% Max Health |
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill |
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Lucky Shot | 6200 | +30% Ammo | Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance 80% Bonus Damage 30% Movement Slow 1.5s Slow Duration |
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Ricochet | 6200 | +35% Ammo
+12% Fire Rate +150 Bonus Health |
Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range |
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Siphon Bullets | 6200 | +28% Weapon Damage | Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency |
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Spiritual Overflow | 6200 | +20% Fire Rate
+15% Cooldown Reduction +10% Spirit Lifesteal |
Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power 0.8% Buildup Per Shot 18s Duration |
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Silencer | 7450 | +25% Bullet Slow Proc
+20% Weapon Damage |
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration 34s Cooldown |
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Vampiric Burst | 6200 | 2 m/s Move Speed
+25% Weapon Damage +150 Bonus Health |
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal 40% Fire Rate 50% Ammo 4.5s Duration 35s Cooldown |