User:Dragon Installman/doc: Difference between revisions
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|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.25}} | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.25}} | ||
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4. | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | ||
|no_summary=true | |no_summary=true | ||
}}{{ | }}{{User:Dragon Installman | ||
| key= hero_atlas | |||
| art = Abrams full.png | |||
| weapon_name = Case Closed | |||
| card = Abrams card.png | |||
|no_spirit_resist=true | |||
|no_bullet_resist=true | |||
|no_sprint=true | |||
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|34}} | |||
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.25}} | |||
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | |||
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | |||
|no_summary=true | |||
}}{{User:Dragon Installman | |||
| key = hero_bebop | | key = hero_bebop | ||
| weapon_name = Humble Pie | | weapon_name = Humble Pie | ||
Line 27: | Line 40: | ||
|bullet_resist= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}} | |bullet_resist= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}} | ||
}} | }} | ||
Template fills in most parameters in infobox automatically with data from [[Data:HeroData.json]]. | Template fills in most parameters in infobox automatically with data from [[Data:HeroData.json]]. | ||
You need to put hero's code name or their capitalized name in English in "key" parameter first. | You need to put hero's code name or their capitalized name in English in "key" parameter first. |
Latest revision as of 00:44, 22 October 2024
Abrams
| |
---|---|
Weapon: "Case Closed"
| |
Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 4.68+0.25 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 46m |
Vitality Stats | |
Health: |
570+34 |
Health Regen: | |
Move Speed: | |
Stamina: |
Abrams
| |
---|---|
Weapon: "Case Closed" | |
BASE STATS | |
Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 4.68+0.25 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 46m |
Vitality Stats | |
Health: |
570+34 |
Health Regen: | |
Move Speed: |
|
Stamina: |
Bebop
| |
---|---|
Weapon: "Humble Pie" | |
BASE STATS | |
Weapon Stats | |
DPS: | 66 |
Bullet Damage: | 5.3+0.29 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 22m → 51m |
Max Range: | 32+2m |
Vitality Stats | |
Health: |
650+41 |
Health Regen: | |
Bullet Resist: |
10+1.25% |
Move Speed: | |
Sprint Speed: | |
Stamina: |
“Hooks an enemy for a knockout comboBebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Template fills in most parameters in infobox automatically with data from Data:HeroData.json. You need to put hero's code name or their capitalized name in English in "key" parameter first.
For example this "key" fills infobox with data for Ivy
|key = hero_tengu
or
|key = Ivy