Silence: Difference between revisions
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Added a sentence clarifying the extent of silences in regards to channeled abilities; Traditional MOBAs allow silences to be reactive in most circumstances, canceling channeled abilities, whereas in Deadlock, this is not currently the case. This distinction is necessary, as it's not immediately communicated in-game. |
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Silence is a form of [[Crowd Control]]. | Silence is a form of [[Crowd Control]]. | ||
Latest revision as of 19:48, 26 October 2024
“Let's get started, shall we?”
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Silence is a form of Crowd Control.
Prevents use of abilities during its duration.
Does not cancel channeling of abilities, if channel started before debuff was placed on user.