User:QuinnBinn: Difference between revisions

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m Replaced content with "{{HeroIcon|Viscous}} Enjoyer :) The status effect {{StatusIcon|Burn}} causes targets to take flat Spirit Damage over time. It is similar to {{StatusIcon|Bleed}}."
Tag: Replaced
 
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Viscous Enjoyer
{{HeroIcon|Viscous}} Enjoyer :)


<span style="float:left; margin-right:1em;" >
{|- style="text-align:left; border-collapse:collapse; border-radius: 7px 7px 0px 0px; width:512px; max-width:512px; height:30px; color: #FFEFD7; font-size:26px; {{
#switch: {{{item_type}}}|
| Weapon = background-color: #C97A03;
| Vitality = background-color: #659818;
| Spirit = background-color: #8B56B4;
| background-color: #C97A03;}}"
|-
| <span style="margin-left:8px; margin-top:8px; font-weight:bold;">{{{item_name|Heroic Aura}}}</span>
| rowspan ="2" style="text-align:right;"|<span style="margin-right:12px;>[[File:{{{item_name|Heroic Aura}}}.png|64px]]</span>
|-
| <span style="margin-left:8px; font-weight:bold;">{{ Souls|{{{souls|3000}}} }}</span>
|}
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}} {{
#if: {{{item_description|}}}
|
"
{{!}}-
! {{{item_description}}}
| display: none;"}}
|}
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}} {{
#if: {{{item_stat1|}}}
|
"
{{!}}-
! {{{item_stat1}}}
| display: none;"}}
{{#if: {{{item_stat2|}}}
|
{{!}}-
! {{{item_stat2}}}
| }}
{{#if: {{{item_stat3|}}}
|
{{!}}-
! {{{item_stat3}}}
| }}
{{#if: {{{item_stat4|}}}
|
{{!}}-
! {{{item_stat4}}}
| }}
{{#if: {{{item_stat5|}}}
|
{{!}}-
! {{{item_stat5}}}
| }}
|}
<div style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #FF00B6; color: #C4B49E;
| Vitality = background-color: #354F11; color: #BDB59D;
| Spirit = background-color: #43265B; color: #C1B2A8;
| background-color: #583B0E; color: #C4B49E;}}">
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #583B0E; color: #C4B49E;
| Vitality = background-color: #354F11; color: #BDB59D;
| Spirit = background-color: #43265B; color: #C1B2A8;
| background-color: #583B0E; color: #C4B49E;}} {{
#ifeq: {{{has_passive1|}}}|true
|
"
{{!}}-
{{!}} ''Passive'' {{!}}{{!}} style="text-align:center; width:55px; max-width:80px; background-color: #0C1414; color: #FFEFD7" {{!}} {{{passive1_cooldown}}}
| display: none;"}}
|}


</div>


{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; color: #FFEFD7; {{
The status effect {{StatusIcon|Burn}} causes targets to take flat [[Spirit Damage]] over time. It is similar to {{StatusIcon|Bleed}}.
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}} {{
#if: {{{passive1_description|}}}
|
"
{{!}}-
! {{{passive1_description}}}
| display: none;"}}
 
<div style="margin-left:0.5em;">
{|- style="text-align:left; width:500px; max-width:480px; border-radius:8px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #67430A;
| Vitality = background-color: #3D5B0E;
| Spirit = background-color: #4D2869;
| background-color: #67430A;}} {{
#if: {{{passive1_stat1|}}}
|
"
{{!}}-
! {{{passive1_stat1}}}
| display: none;"}}
{{#if: {{{passive1_stat2|}}}
|
{{!}}-
! {{{passive1_stat2}}}
| }}
{{#if: {{{passive1_stat3|}}}
|
{{!}}-
! {{{passive1_stat3}}}
| }}
{{#if: {{{passive1_stat4|}}}
|
{{!}}-
! {{{passive1_stat4}}}
| }}
{{#if: {{{passive1_stat5|}}}
|
{{!}}-
! {{{passive1_stat5}}}
| }}
|}
|}
</div>
 
<div>
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}} {{
#ifeq: {{{has_passive2|}}}|true
|
"
{{!}}-
{{!}} ''Passive'' {{!}}{{!}} style="text-align:center; width:55px; max-width:80px; background-color: #0C1414; color: #FFEFD7" {{!}} {{{passive2_cooldown|}}}
| display: none;"}}
|}
</div>
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}} {{
#if: {{{passive2_description|}}}
|
"
{{!}}-
! {{{passive2_description}}}
| display: none;"}}
 
<div style="margin-left:0.5em; margin-right:0.5em;">
{|- style="text-align:left; width:480px; max-width:480px; border-radius:8px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #67430A;
| Vitality = background-color: #3D5B0E;
| Spirit = background-color: #4D2869;
| background-color: #67430A;}} {{
#if: {{{passive2_stat1|}}}
|
"
{{!}}-
! {{{passive2_stat1}}}
| display: none;"}}
{{#if: {{{passive2_stat2|}}}
|
{{!}}-
! {{{passive2_stat2}}}
| }}
{{#if: {{{passive2_stat3|}}}
|
{{!}}-
! {{{passive2_stat3}}}
| }}
{{#if: {{{passive2_stat4|}}}
|
{{!}}-
! {{{passive2_stat4}}}
| }}
{{#if: {{{passive2_stat5|}}}
|
{{!}}-
! {{{passive2_stat5}}}
| }}
|}
|}
</div>
<div>
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #583B0E;
| Vitality = background-color: #354F11;
| Spirit = background-color: #43265B;
| background-color: #583B0E;}} {{
#ifeq: {{{has_active1|}}}|true
|
"
{{!}}-
{{!}} '''Active''' {{!}}{{!}} style="text-align:center; width:55px; max-width:80px; background-color: #0C1414; color: #FFEFD7" {{!}} <span><span>[[File:Cooldown Icon.png|20px]]</span>{{{active1_cooldown}}}</span>
| display: none;"}}
|}
</div>
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #80550F;
| Vitality = background-color: #4D7214;
| Spirit = background-color: #623585;
| background-color: #80550F;}} {{
#if: {{{active1_description|}}}
|
"
{{!}}-
! {{{active1_description}}}
| display: none;"}}
<div style="margin-left:0.5em; margin-right:0.5em;">
{|- style="text-align:left; width:480px; max-width:480px; border-radius:5px; color: #FFEFD7; {{
#switch: {{{item_type}}}
| Weapon = background-color: #67430A;
| Vitality = background-color: #3D5B0E;
| Spirit = background-color: #4D2869;
| background-color: #67430A;}} {{
#if: {{{active1_stat1|}}}
|
"
{{!}}-
! {{{active1_stat1}}}
| display: none;"}}
{{#if: {{{active1_stat2|}}}
|
{{!}}-
! {{{active1_stat2}}}
| }}
{{#if: {{{active1_stat3|}}}
|
{{!}}-
! {{{active1_stat3}}}
| }}
{{#if: {{{active1_stat4|}}}
|
{{!}}-
! {{{active1_stat4}}}
| }}
{{#if: {{{active1_stat5|}}}
|
{{!}}-
! {{{active1_stat5}}}
| }}
|}
|}
</div>
 
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #704A0C; color: #D1CBC6;
| Vitality = background-color: #436310; color: #CACFC7;
| Spirit = background-color: #552D74; color: #CCC8D2;
| background-color: #704A0C; color: #D1CBC6;}} {{
#ifeq: {{{has_iscomponentof|}}}|true
|
"
{{!}}-
{{!}} IS COMPONENT OF: <br>  {{Item|{{{iscomponentof1_name}}}}}
| display: none;"}}
|}
</span>
{|- style="text-align:left; border-collapse:collapse; width:512px; max-width:512px; height:28px; {{
#switch: {{{item_type}}}
| Weapon = background-color: #9E630C; color: #DCCFC6;
| Vitality = background-color: #203500; color: #C7C9C6;
| Spirit = background-color: #372248; color: #C9C7CB;
| background-color: #9E630C; color: #DCCFC6;}} {{
#ifeq: {{{has_components|}}}|true
|
"
{{!}}-
! <span style="margin-left:8px; font-weight:bold; font-size:18px;"> Is component of: <br> {{Item|{{{component1_name}}}}}</span>
| display: none;"}}
|}

Latest revision as of 15:09, 28 September 2024

Viscous Enjoyer :)


The status effect

--> Burn

Burn

Causes the target to take constant Spirit Damage over time.

causes targets to take flat Spirit Damage over time. It is similar to

--> Bleed

Bleed

Causes the target to take a portion of Max Health as Spirit Damage over time.

.