Template:Weapon Items List: Difference between revisions

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!Modifiers
!Modifiers
!Passive
!Passive
!Used In
!Active
!Components
!Components
|-
|-
! style="background-color:#FCAC4D;" | [[File:Basic Magazine.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Basic Magazine.png|64x64px|link=Basic Magazine]]
!Basic Magazine
![[Basic Magazine]]
|500
|500
!+24% Ammo
!+24% Ammo
+15% Weapon Damage
+15% Weapon Damage
!
!
|Titanic Magazine
!
|
|Used By: Titanic Magazine
|-
|-
! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Close Quarters.png|64x64px|link=Close Quarters]]
!Close Quarters
![[Close Quarters]]
|500
|500
!+85 Bullet Shield
!+85 Bullet Shield
!+25% Weapon Damage when within 15m of target
!+25% Weapon Damage when within 15m of target
No Cooldown
No Cooldown
|Point Blank
!
|
|Used By: Point Blank
|-
|-
! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Headshot Booster.png|64x64px|link=Headshot Booster]]
!Headshot Booster
![[Headshot Booster]]
|500
|500
!+5% Fire Rate
!+5% Fire Rate
Line 34: Line 34:


7.5s Cooldown
7.5s Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:High-Velocity Mag.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:High-Velocity Mag.png|64x64px|link=High-Velocity Mag]]
!High-Velocity Mag
![[High-Velocity Mag]]
|500
|500
!+30% Bullet Velocity
!+30% Bullet Velocity
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+50 Bullet Shield Health
+50 Bullet Shield Health
!
!
|Headhunter
!
|
|Used By:Headhunter
|-
|-
! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Hollow Point Ward.png|64x64px|link=Hollow Point Ward]]
!Hollow Point Ward
![[Hollow Point Ward]]
|500
|500
!+85 Spirit Shield Health
!+85 Spirit Shield Health
Line 55: Line 55:
!+22% Weapon Damage when above 60% Health
!+22% Weapon Damage when above 60% Health
No Cooldown
No Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Monster Rounds.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Monster Rounds.png|64x64px|link=Monster Rounds]]
!Monster Rounds
![[Monster Rounds]]
|500
|500
!+35% Weapon Damage vs. NPCs
!+35% Weapon Damage vs. NPCs
Line 69: Line 69:
+1 Health Regen
+1 Health Regen
!
!
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Rapid Rounds.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Rapid Rounds.png|64x64px|link=Rapid Rounds]]
!Rapid Rounds
![[Rapid Rounds]]
|500
|500
!+9% Fire Rate
!+9% Fire Rate
+1m/s Sprint Speed
+1m/s Sprint Speed
!
!
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Restorative Shot.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Restorative Shot.png|64x64px|link=Restorative Shot]]
!Restorative Shot
![[Restorative Shot]]
|500
|500
!+7% Bullet Resist
!+7% Bullet Resist
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6.2s Cooldown
6.2s Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Active Reload.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Active Reload.png|64x64px|link=Active Reload]]
!Active Reload
![[Active Reload]]
|1250
|1250
!+10% Weapon Damage
!+10% Weapon Damage
Line 107: Line 107:
7s Duration
7s Duration
18s Cooldown
18s Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Berserker.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Berserker.png|64x64px|link=Berserker]]
!Berserker
![[Berserker]]
|1250
|1250
!+4 Ammo
!+4 Ammo
Line 121: Line 121:
10s Duration
10s Duration
No Cooldown
No Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Kinetic Dash.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Kinetic Dash.png|64x64px|link=Kinetic Dash]]
!Kinetic Dash
![[Kinetic Dash]]
|1250
|1250
!+100 Bonus Health
!+100 Bonus Health
Line 135: Line 135:
10.5s Cooldown
10.5s Cooldown


|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Long Range.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Long Range.png|64x64px|link=Long Range]]
!Long Range
![[Long Range]]
|1250
|1250
!+20% Ammo
!+20% Ammo
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!Additional Weapon Damage when beyond 15m of target
!Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage
+40% Weapon Damage
|Sharpshooter
!
|
|Used By: Sharpshooter
|-
|-
! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Melee Charge.png|64x64px|link=Melee Charge]]
!Melee Charge
![[Melee Charge]]
|1250
|1250
!+15% Weapon Damage
!+15% Weapon Damage
Line 158: Line 158:
+20% Bonus Heavy Damage
+20% Bonus Heavy Damage
8.5s Cooldown
8.5s Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Mystic Shot.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Mystic Shot.png|64x64px|link=Mystic Shot]]
!Mystic Shot
![[Mystic Shot]]
|1250
|1250
!+12% Weapon Damage
!+12% Weapon Damage
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+67 Spirit Damage
+67 Spirit Damage
5.2s Cooldown
5.2s Cooldown
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Slowing Bullets.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Slowing Bullets.png|64x64px|link=Slowing Bullets]]
!Slowing Bullets
![[Slowing Bullets]]
|1250
|1250
!+16% Weapon Damage
!+16% Weapon Damage
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!Bullets apply Movement Slow
!Bullets apply Movement Slow
25% Movement Slow 1.3s Duration
25% Movement Slow 1.3s Duration
|Silencer
!
|
|Used By: Silencer
|-
|-
! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Soul Shredder Bullets.png|64x64px|link=Soul Shredder Bullets]]
!Soul Shredder Bullets
![[Soul Shredder Bullets]]
|1250
|1250
!+7% Weapon Damage
!+7% Weapon Damage
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10% Spirit Amp 6s Duration
10% Spirit Amp 6s Duration
+20% Spirit Lifesteal
+20% Spirit Lifesteal
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Swift Striker.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Swift Striker.png|64x64px|link=Swift Striker]]
!Swift Striker
![[Swift Striker]]
|1250
|1250
!+22% Fire Rate
!+22% Fire Rate
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-5% Bullet Resist
-5% Bullet Resist
!
!
|
!
|
|
|-
|-
! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px|link=Fleetfoot]]
!Fleetfoot
![[Fleetfoot]]
|1250
|1250
!+90 Bonus Health
!+90 Bonus Health
+25% Slide Distance
+25% Slide Distance
!Removes Movement Speed penalty while shooting
!Removes Movement Speed penalty while shooting
!Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration
22s Cooldown
|
|-
! style="background-color:#FCAC4D;" | [[File:Burst Fire.png|64x64px|link=Burst Fire]]
![[Burst Fire]]
|3000
!+12% Fire Rate
+50% Slide Distance
+70 Bonus Health
!Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate
+2 m/s Move Speed
4s Duration
8.5s
!
|
|
|-
! style="background-color:#FCAC4D;" | [[File:Escalating Resilience.png|64x64px|link=Escalating Resilience]]
![[Escalating Resilience]]
|3000
!+14% Fire Rate
+14% Weapon Damage
!Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Headhunter.png|64x64px|link=Headhunter]]
![[Headhunter]]
|3500
!+50% Bullet Velocity
+15% Weapon Damage
+150 Bonus Health
!Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage
8% Heal
+2m/s Move Speed
3s Duration
6s Cooldown
!
|Uses: High-Velocity Mag
|-
! style="background-color:#FCAC4D;" | [[File:Hunter's Aura.png|64x64px|link=Hunter's Aura]]
![[Hunter's Aura]]
|3000
!+150 Bonus Health
!Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist
10% Fire Rate Slow
15m Radius
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Intensifying Magazine.png|64x64px|link=Intensifying Magazine]]
![[Intensifying Magazine]]
|3000
!+25% Ammo
+20% Weapon Damage
!Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage
3s Time for Max Damage
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Point Blank.png|64x64px|link=Point Blank]]
![[Point Blank]]
|3500
!+15% Bullet Resist
+1 Stamina
!When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage
25% Movement Slow
2s Slow Duration
15m Close Range
!
|Uses: Close Quarters
|-
! style="background-color:#FCAC4D;" | [[File:Pristine Emblem.png|64x64px|link=Pristine Emblem]]
![[Pristine Emblem]]
|3000
!+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
!Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Sharpshooter.png|64x64px|link=Sharpshooter]]
![[Sharpshooter]]
|4,250
!+20% Ammo
+15% Weapon Fall-off Range
+30% Weapon Zoom
+175 Bullet Shield
!Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage
!
|Uses: Long Range
|-
! style="background-color:#FCAC4D;" | [[File:Tesla Bullets.png|64x64px|link=Tesla Bullets]]
![[Tesla Bullets]]
|3000
!+14% Fire Rate
!Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Titanic Magazine.png|64x64px|link=Titanic Magazine]]
![[Titanic Magazine]]
|3500
!+100% Ammo
+18% Weapon Damage
+15% Bullet Resist
!
!
|Uses: Basic Magazine
|-
! style="background-color:#FCAC4D;" | [[File:Toxic Bullets.png|64x64px|link=Toxic Bullets]]
![[Toxic Bullets]]
|3000
!+100 Health
!Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px|link=Alchemical Fire]]
![[Alchemical Fire ]]
|3000
!+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power
!
!Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
+50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
|
|-
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px|link=Heroic Aura]]
![[Heroic Aura]]
|3000
!+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
!Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate
20m Radius
!Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
+25% Fire Rate
30m Active Radius
6s Duration
30s Cooldown
|
|-
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px|link=Warp Stone]]
![[Warp Stone]]
|3000
!+20% Weapon Damage
+8 Spirit Power
!
!Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
+30% Bullet Resist
5s Buff Duration
15s Cooldown
|
|-
! style="background-color:#FCAC4D;" | [[File:Crippling Headshot.png|64x64px|link=Crippling Headshot]]
![[Crippling Headshot]]
|6200
!+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
!Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Frenzy.png|64x64px|link=Frenzy]]
![[Frenzy]]
|6200
!+12 Ammo
+30% Weapon Damage
+200 Bonus Health
!While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed
40% Fire Rate
45% Spirit Resist
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Glass Cannon.png|64x64px|link=Glass Cannon]]
![[Glass Cannon]]
|6200
!+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
!Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Lucky Shot.png|64x64px|link=Lucky Shot]]
![[Lucky Shot]]
|6200
!+30% Ammo
!Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
30% Movement Slow
1.5s Slow Duration
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Ricochet.png|64x64px|link=Ricochet]]
![[Ricochet]]
|6200
!+35% Ammo
+12% Fire Rate
+150 Bonus Health
!Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Siphon Bullets.png|64x64px|link=Siphon Bullets]]
![[Siphon Bullets]]
|6200
!+28% Weapon Damage
!Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Spiritual Overflow.png|64x64px|link=Spiritual Overflow]]
![[Spiritual Overflow]]
|6200
!+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
!Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power
0.8% Buildup Per Shot
18s Duration
!
|
|-
! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px|link=Silencer]]
![[Silencer]]
|7450
!+25% Bullet Slow Proc
+20% Weapon Damage
!
!For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration
34s Cooldown
|
|-
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px|link=Vampiric Burst]]
![[Vampiric Burst]]
|6200
!2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
!
!Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration
35s Cooldown
|
|
|-
|-

Latest revision as of 08:22, 23 September 2024

Weapon Items Expanded
Name Cost Modifiers Passive Active Components
Basic Magazine 500 +24% Ammo

+15% Weapon Damage

Used By: Titanic Magazine
Close Quarters 500 +85 Bullet Shield +25% Weapon Damage when within 15m of target

No Cooldown

Used By: Point Blank
Headshot Booster 500 +5% Fire Rate

+40 Bullet Shield

+40 Weapon Damage on Headshot

7.5s Cooldown

High-Velocity Mag 500 +30% Bullet Velocity

+12% Weapon Damage +50 Bullet Shield Health

Used By:Headhunter
Hollow Point Ward 500 +85 Spirit Shield Health

+4 Spirit Power

+22% Weapon Damage when above 60% Health

No Cooldown

Monster Rounds 500 +35% Weapon Damage vs. NPCs

+35% Bullet Resist vs. NPCs

+50 Bonus Health

+1 Health Regen

Rapid Rounds 500 +9% Fire Rate

+1m/s Sprint Speed

Restorative Shot 500 +7% Bullet Resist

+8% Weapon Damage

Next bullet will heal based on target

+40 Hero

+15 NPCs

6.2s Cooldown

Active Reload 1250 +10% Weapon Damage

-20% Reload Time

Press R during highlighted portion to instantly reload

+20% Fire Rate +20% Bullet Lifesteal 7s Duration 18s Cooldown

Berserker 1250 +4 Ammo

+7% Bullet Resist

Weapon Damage increases as sustained damage taken

+5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stack 10s Duration No Cooldown

Kinetic Dash 1250 +100 Bonus Health

+1.5 Health Regen

Next Dash-Jump costs no extra stamina

+25% Fire Rate +5 Ammo 8s Duration 10.5s Cooldown

Long Range 1250 +20% Ammo

+140 Bullet Shield Health

Additional Weapon Damage when beyond 15m of target

+40% Weapon Damage

Used By: Sharpshooter
Melee Charge 1250 +15% Weapon Damage

+100 Bonus Health +1 Health Regen 40% Heavy Melee Distance

Next Heavy Melee attack deals increased damage and reloads weapon instantly

+20% Bonus Heavy Damage 8.5s Cooldown

Mystic Shot 1250 +12% Weapon Damage

+4 Spirit Power

Next bullet deals bonus Spirit Damage

+67 Spirit Damage 5.2s Cooldown

Slowing Bullets 1250 +16% Weapon Damage

+5 Spirit Power

Bullets apply Movement Slow

25% Movement Slow 1.3s Duration

Used By: Silencer
Soul Shredder Bullets 1250 +7% Weapon Damage Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal

10% Spirit Amp 6s Duration +20% Spirit Lifesteal

Swift Striker 1250 +22% Fire Rate

+10% Ammo -5% Bullet Resist

Fleetfoot 1250 +90 Bonus Health

+25% Slide Distance

Removes Movement Speed penalty while shooting Gain bonus Movement Speed and Ammo.

+4m/s Movement Speed +30% Temporary Ammo 4s Duration 22s Cooldown

Burst Fire 3000 +12% Fire Rate

+50% Slide Distance +70 Bonus Health

Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero

+30% Fire Rate +2 m/s Move Speed 4s Duration 8.5s

Escalating Resilience 3000 +14% Fire Rate

+14% Weapon Damage

Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.

40% Max Bullet Resist 2% Bullet Resist per Stack 20s Stack Duration

Headhunter 3500 +50% Bullet Velocity

+15% Weapon Damage +150 Bonus Health

Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed

+140 Bonus Damage 8% Heal +2m/s Move Speed 3s Duration 6s Cooldown

Uses: High-Velocity Mag
Hunter's Aura 3000 +150 Bonus Health Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.

-10% Bullet Resist 10% Fire Rate Slow 15m Radius

Intensifying Magazine 3000 +25% Ammo

+20% Weapon Damage

Increases Weapon Damage as you continuously fire your weapon.

75% Max Weapon Damage 3s Time for Max Damage

Point Blank 3500 +15% Bullet Resist

+1 Stamina

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow

+45% Weapon Damage 25% Movement Slow 2s Slow Duration 15m Close Range

Uses: Close Quarters
Pristine Emblem 3000 +25% Weapon Damage

+12 Spirit Power +12% Spirit Resist

Your attacks have additional Weapon Damage against enemies above 50% health.

+25% Weapon Damage

Sharpshooter 4,250 +20% Ammo

+15% Weapon Fall-off Range +30% Weapon Zoom +175 Bullet Shield

Deal additional Weapon Damage when beyond a minimum distance from your target.

+70% Weapon Damage

Uses: Long Range
Tesla Bullets 3000 +14% Fire Rate Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

30 Shock Damage 60 Damage on Jump 25% Proc Chance 8m Jump Radius 2 Max Jumps

Titanic Magazine 3500 +100% Ammo

+18% Weapon Damage +15% Bullet Resist

Uses: Basic Magazine
Toxic Bullets 3000 +100 Health Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.

5%/sec Bleed Damage -65% Healing Reduction 3s Duration 10.3% Buildup Per Shot

Alchemical Fire 3000 +225 Bullet Shield Health

+14% Weapon Damage +7 Spirit Power

Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes. 46 DPS +50% Weapon Damage 97 Max DPS 10m Radius 5s Duration

Heroic Aura 3000 +20% Bullet Lifesteal

+150 Bonus Health +1m/s Move Speed

Provides Fire Rate to nearby player minions.

+40% Minions Fire Rate 20m Radius

Provides bonus Movement Speed and Fire Rate to you and nearby allies.

+3m/s Movement Speed +25% Fire Rate 30m Active Radius 6s Duration 30s Cooldown

Warp Stone 3000 +20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+13m Teleport Range +30% Bullet Resist 5s Buff Duration 15s Cooldown

Crippling Headshot 6200 +20% Weapon Damage

+10% Bullet Lifesteal +10% Spirit Lifesteal

Headshots reduce target's Bullet and Spirit Resist.

24% Bullet Resist Reduction 24% Spirit Resist Reduction 5s Debuff Duration

Frenzy 6200 +12 Ammo

+30% Weapon Damage +200 Bonus Health

While you are below 40% health, you gain stat bonuses.

4 m/s Movement Speed 40% Fire Rate 45% Spirit Resist

Glass Cannon 6200 +70% Weapon Damage

+10% Fire Rate +1 m/s Move Speed -15% Max Health

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.

Conditional: +10% Weapon Damage per Kill

Lucky Shot 6200 +30% Ammo Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.

35% Proc Chance 80% Bonus Damage 30% Movement Slow 1.5s Slow Duration

Ricochet 6200 +35% Ammo

+12% Fire Rate +150 Bonus Health

Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.

60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range

Siphon Bullets 6200 +28% Weapon Damage Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.

45 Max HP Steal Per Bullet 20s Steal Duration 0.8s Max Frequency

Spiritual Overflow 6200 +20% Fire Rate

+15% Cooldown Reduction +10% Spirit Lifesteal

Gain bonus Spirit Power by charging up bullets on enemy heroes.

+45 Spirit Power 0.8% Buildup Per Shot 18s Duration

Silencer 7450 +25% Bullet Slow Proc

+20% Weapon Damage

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.

2s Debuff Duration 34s Cooldown

Vampiric Burst 6200 2 m/s Move Speed

+25% Weapon Damage +150 Bonus Health

Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.

100% Bullet Lifesteal 40% Fire Rate 50% Ammo 4.5s Duration 35s Cooldown