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{{Infobox hero | name = Abrams | art = Abrams full.png | card = Abrams card.png | summary = Charges into close combat | description = Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity. | dps = 63 | bullet_damage = 4.68 | ammo = 9 | bullets_per_sec = 1.67 | light_melee = 63 | heavy_melee = 116 | max_health = 600 | health_regen = 1 | bullet_resist = 0 | spirit_resist = 0 | move_speed = 6.5 | sprint_speed = 0 | stamina = 3 | increase1_value = 0.32 | increase1_stat = Base Bullet Damage | increase2_value = 3.4 | increase2_stat = Base Melee Damage | increase3_value = 32 | increase3_stat = Base Health }} == Abilities == {{User:Cronos/Template:Ability card | name = Siphon Life | key = 1 | radius = 10 | duration = 4 | cooldown = 40 | description = Drain health from enemies in front of you while they are in the radius. | effect1 = 35 {{ss|0.2}} Damage per Asdf | effect2 = 100% Heal vs Heroes | effect3 = 50% Heal vs Non-Heroes | effect4 = 1000% Melee Damage | effect5 = 2000% Spirit Damage | effect6 = 35 {{ss|0.2}} Damage per sddfsdf | effect7 = 100% Heal vs Heroes | effect8 = 50% Heal vs Non-Heroes | upgrade1 = '''-20s''' Cooldown | upgrade2 = '''+2s''' Duration | upgrade3 = '''+40''' Damage Per Second | value1 = 35 | ss1 = 0.2 | value2 = 100% | value3 = 50% | upgrade1 = -20s Cooldown | upgrade2 = +2s Duration | upgrade3 = +40 = Damage Per Second }} {{Ability card | name = Shoulder Charge | duration = 1.2 | cooldown = 35 | description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | value1 = 40 | ss1 = 21.1 | effect1 = Damage | value2 = 1s | effect2 = Stun Duration | upgrade1_value = -20s | upgrade1_effect = Cooldown | upgrade2_value = +0.5s | upgrade2_effect = Duration | upgrade3_value = +5.5 | upgrade3_effect = Weapon Damage for '''8s''' after colliding with an enemy }} {{Ability card | name = Infernal Resilience | description = '''Regenerate''' a portion of incoming damage over time. | value1 = 17% | effect1 = Damage regenerated | value2 = 16s | effect2 = Regeneration Time | fact1_value = +1 | fact1_effect = Health Regen | upgrade1_value = +1.5 | upgrade1_effect = Health Regen | upgrade2_value = +150 | upgrade2_effect = Health | upgrade3_value = +9% | upgrade3_effect = Damage regenerated }} {{Ability card | name = Seismic Impact | cooldown = 150 | description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early. | value1 = 150 | ss1 = 0.9 | effect1 = Damage | value2 = 1s | effect2 = Stun Duration | fact1_value = 9m | fact1_effect = Impact Radius | upgrade1_value = -40s | upgrade1_effect = Health Regen | upgrade2_value = | upgrade2_effect = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. | upgrade3_value = | upgrade3_effect = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing. }} == Background == {{Quotation|| '''A FATE'S TALE:''' Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.}} == Update history == == Trivia == <!--{{Heroes}}-->
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