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{{Infobox unit |name=Base Guardian |Image=Guardian Icon.png |max_health=4300 |health_regen=130 |bullet_resist=40 |spirit_resist=0 |dps=28 |bullet_damage=16 |attack_range=1500 |melee_damage=200 |move_speed=0 |sprint_speed=0 |soul_value=275 |soul_orbs=4}} {{Infobox unit |name=Guardian |Image=Guardian Icon.png |max_health=5500 |health_regen=0 |bullet_resist=0 |spirit_resist=0 |dps=28 |bullet_damage=16 |attack_range=1500 |melee_damage=200 |move_speed=0 |sprint_speed=0 |soul_value=275 |soul_orbs=4}} '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] ==Overview== In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time. ====Flex Slots==== After a team has successfully destroyed all 4 of the frontmost Guardians, the first [[Flex]] Item Slot will be unlocked. ==Base Guardian== The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. ====Resistances==== Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. {| class="wikitable" !Nearby Enemy Heroes !{{AbilityIcon|Ability=Bullet Armor|Size=20}}Bullet Resist |- |0 |40% |- |1 |20% |- |2 |0% |- |3 | -20% |- |4 | -40% |- |5 | -60% |- |6 | -80% |} ====Health Regeneration==== Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>. ==Trivia== {{Units}}
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