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[ { "Description": "\u003Ch4\u003EGeneral Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Replaced the {{PageRef|Denizen|alt_name=neutral}} {{PageRef|Sinner's Sacrifice|alt_name=vaults}} with a new model, the {{PageRef|Sinner's Sacrifice}}", "Tags": [ "Souls", "Sinner's Sacrifice", "NPC", "Creep", "Denizen" ] }, { "Description": "* Added the ability to change builds while in-game", "Tags": [ "Other" ] }, { "Description": "* Build descriptions can now be seen in-game via a tooltip", "Tags": [ "Other" ] }, { "Description": "* Added {{PageRef|Denizen|alt_name=neutrals}} to Hero {{PageRef|Sandbox}} (the small room in the back on the right)", "Tags": [ "Sandbox", "NPC", "Creep", "Denizen" ] }, { "Description": "* Added new objective health bars for {{PageRef|Guardian}}s and {{PageRef|Walker}}s", "Tags": [ "Objective", "Guardian", "Walker" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Added Match History link to the top right", "Tags": [ "Other" ] }, { "Description": "* You can now move active item slots on the HUD while holding alt/tab", "Tags": [ "Other" ] }, { "Description": "* Improved visibility of the voice icon indicating who is talking", "Tags": [ "Other" ] }, { "Description": "* Hero icons on the {{PageRef|Map|alt_name=minimap}} are scaled up a little when holding alt", "Tags": [ "Map" ] }, { "Description": "* Removed {{PageRef|Pause}} cooldown in private bot matches and tutorial/sandbox", "Tags": [ "Pause" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Improved networking when there is packet loss or jitter", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Souls|alt_name=Soul}} Vessel dropped from heroes (after killing neutrals) now scales in size based on how many {{PageRef|{{PageRef|Souls|alt_name=Soul}}s|alt_name=souls}} are inside", "Tags": [ "Souls" ] }, { "Description": "* Improved {{PageRef|Grey Talon}}'s trap visibility", "Tags": [ "Grey Talon", "Hero" ] }, { "Description": "* Increased the speed of {{PageRef|Guardian}}'s {{PageRef|Melee|alt_name=melee}} attacks", "Tags": [ "Objective", "Guardian", "Melee" ] }, { "Description": "* Changed {{PageRef|Guardian}}'s behavior to only attempt {{PageRef|Melee|alt_name=melee}} when a unit is within 6m but still do damage to units in 12m range", "Tags": [ "Objective", "Guardian", "Melee" ] }, { "Description": "* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Infernus}}'s {{PageRef|Afterburn}} now shows portraits of enemies that are burning for the full duration", "Tags": [ "Afterburn", "Hero", "Ability", "Infernus" ] }, { "Description": "* Improved menu UI sound feedback", "Tags": [ "Other" ] }, { "Description": "* Player's icon is highlighted in the top bar", "Tags": [ "Other" ] }, { "Description": "* Added UI sound effects for team and opponent deaths", "Tags": [ "Other" ] }, { "Description": "* Added {{PageRef|Kinetic Carbine}} charge audio loop", "Tags": [ "Kinetic Carbine", "Hero", "Ability", "Paradox" ] }, { "Description": "* Updated {{PageRef|Vindicta}} {{PageRef|Flight}} sound effects", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* Added {{PageRef|Vindicta}} {{PageRef|Assassinate}} sound effect for targeted players", "Tags": [ "Assassinate", "Hero", "Ability", "Vindicta" ] }, { "Description": "* Improved visuals for {{PageRef|Kelvin}}'s {{PageRef|Weapon|alt_name=gun}} projectile", "Tags": [ "Kelvin", "Hero", "Weapon" ] }, { "Description": "* Fixed some visual issues with {{PageRef|Ice Path}}", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* Added AoE effect to {{PageRef|Pocket}}'s {{PageRef|Barrage}}", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* Updated weapon buff effect in {{PageRef|Pocket}}'s {{PageRef|Flying Cloak}} upgrade", "Tags": [ "Flying Cloak", "Hero", "Ability", "Pocket" ] }, { "Description": "* Visual effects updates for {{PageRef|Melee|alt_name=melee}} lifesteal items", "Tags": [ "Melee" ] }, { "Description": "* Fixed {{PageRef|Power Slash}} sometimes getting stuck on nearby geometry", "Tags": [ "Power Slash", "Hero", "Ability", "Yamato" ] }, { "Description": "* Updated sound effects for the {{PageRef|Sinner's Sacrifice}}", "Tags": [ "Souls", "Sinner's Sacrifice" ] }, { "Description": "* Updated {{PageRef|Pocket}}'s Enchanted Satchel delay and explode sounds", "Tags": [ "Pocket", "Hero" ] }, { "Description": "* Updated {{PageRef|Pocket}}'s {{PageRef|Barrage}} cast and impact sounds", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* Updated {{PageRef|Warden}}'s {{PageRef|Binding Word}} delay and impact sounds", "Tags": [ "Binding Word", "Hero", "Ability", "Warden" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Fixed {{PageRef|Dynamo}}'s {{PageRef|Quantum Entanglement}} going through ceilings sometimes", "Tags": [ "Quantum Entanglement", "Hero", "Ability", "Dynamo" ] }, { "Description": "* Fixed an HTML exploit with chat", "Tags": [ "Other" ] }, { "Description": "* Fixed not being able to place deployable abilities at certain angles", "Tags": [ "Other" ] }, { "Description": "* Fixed moving active item slots causing the player to say \"[ITEM] is on cooldown\"", "Tags": [ "Other" ] }, { "Description": "* Fixed training {{PageRef|Ivy}}'s True Form causing you to get healed", "Tags": [ "Ivy", "Hero" ] }, { "Description": "* Fixed a bug with {{PageRef|Malice}} firing slightly upward", "Tags": [ "Malice", "Hero", "Ability", "Lady Geist" ] }, { "Description": "* Changed collision on barrel stand stacks to block bullets", "Tags": [ "Other" ] }, { "Description": "* Added zapper on factory outpost building", "Tags": [ "Other" ] }, { "Description": "* Removed roof duct on top of low building besides inner {{PageRef|Walker}}", "Tags": [ "Objective", "Walker" ] }, { "Description": "* Removed street lamp post that was causing heroes to get stuck near inner lane {{PageRef|Guardian}}", "Tags": [ "Objective", "Guardian" ] }, { "Description": "* Added lights to outer lane {{PageRef|Cosmic Veil}} tunnels", "Tags": [ "Cosmic Veil" ] }, { "Description": "* More heroes will now compliment on good uses of ultimates instead of just saying \"good work\"", "Tags": [ "Other" ] }, { "Description": "* Fixed more instances of heroes being called out by the wrong name", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EMisc Gameplay\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Base hero kill value increased from 150 to 225", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} duration reduced from 4 to 3 minutes", "Tags": [ "Rejuvenator" ] }, { "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff no longer increases your ammo", "Tags": [ "Rejuvenator" ] }, { "Description": "* {{PageRef|Rejuvenator|alt_name=Rejuv}} now causes all your candle troopers to have double health for 3 minutes", "Tags": [ "Rejuvenator" ] }, { "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} can now only be damaged by enemies inside the bottom {{PageRef|Pit|alt_name=pit}}", "Tags": [ "NPC", "Mid-Boss", "Map", "Pit" ] }, { "Description": "* {{PageRef|Mid-Boss|alt_name=Mid Boss}} {{PageRef|Rejuvenator|alt_name=Rejuv}} claim time reduced from 2.5s to 1.5s", "Tags": [ "NPC", "Mid-Boss", "Rejuvenator" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Strong {{PageRef|Denizen|alt_name=neutrals}} HP reduced by 20%", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* Strong {{PageRef|Denizen|alt_name=neutrals}} {{PageRef|Souls|alt_name=souls}} bounty reduced by 20%", "Tags": [ "NPC", "Creep", "Denizen", "Souls" ] }, { "Description": "* 4 Strong {{PageRef|Denizen|alt_name=Neutral}} camps in the corners of the map have been replaced with Medium {{PageRef|Denizen|alt_name=neutrals}}", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s {{PageRef|Souls|alt_name=souls}} increased from 260 to 300", "Tags": [ "Souls", "Sinner's Sacrifice" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16", "Tags": [ "Other" ] }, { "Description": "* Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%", "Tags": [ "Other" ] }, { "Description": "* Bullet damage falloff now maxes out at ~65m instead of ~70m", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Walker}} bomb damage reduced from 300 to 200", "Tags": [ "Objective", "Walker" ] }, { "Description": "* Moved the middle lane {{PageRef|Base Guardian}}s further out slightly", "Tags": [ "Objective", "Base Guardian", "Guardian" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Powerup}}s bonus types are now split between the regular destructibles like crates/vases/etc and the {{PageRef|Golden Statue}}s. Regular ones can only roll for {{PageRef|Souls|alt_name=souls}} and {{PageRef|Golden Statue}}s can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.", "Tags": [ "Breakable", "Golden Statue", "Powerup", "Souls" ] }, { "Description": "* Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Mid-Boss|alt_name=Mid boss}} area has reduced destructibles", "Tags": [ "NPC", "Mid-Boss" ] }, { "Description": "* Movement Speed {{PageRef|PowerUp|alt_name=powerup}} duration increased from 12s to 30s", "Tags": [ "PowerUp" ] }, { "Description": "* Movement Speed {{PageRef|PowerUp|alt_name=powerup}} movespeed reduced from 2 to 1", "Tags": [ "PowerUp" ] }, { "Description": "* Movement Speed {{PageRef|PowerUp|alt_name=powerup}} sprint speed increased from 2 to 4", "Tags": [ "PowerUp" ] }, { "Description": "* Fire Rate {{PageRef|PowerUp|alt_name=powerup}} reduced from +20% to +15%", "Tags": [ "PowerUp" ] }, { "Description": "* Fire Rate {{PageRef|PowerUp|alt_name=powerup}} duration increased from 25s to 35s", "Tags": [ "PowerUp" ] }, { "Description": "* Health Regen {{PageRef|PowerUp|alt_name=powerup}} regen reduced from 1.5% to 1%", "Tags": [ "PowerUp" ] }, { "Description": "* Health Regen {{PageRef|PowerUp|alt_name=powerup}} duration increased from 15s to 25s", "Tags": [ "PowerUp" ] }, { "Description": "* Cooldown Reduction {{PageRef|PowerUp|alt_name=powerup}} reduced from 25% to 20%", "Tags": [ "PowerUp" ] }, { "Description": "* Extra Clip {{PageRef|PowerUp|alt_name=powerup}} reduced from 4 clips to 3", "Tags": [ "PowerUp" ] }, { "Description": "* {{PageRef|Extra Stamina}} {{PageRef|PowerUp|alt_name=powerup}} duration increased from 60s to 80s", "Tags": [ "Extra Stamina", "Item", "Vitality Item", "PowerUp" ] }, { "Description": "* {{PageRef|Extra Stamina}} {{PageRef|PowerUp|alt_name=powerup}} amount reduced from 2 to 1", "Tags": [ "Extra Stamina", "Item", "Vitality Item", "PowerUp" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Crouch movespeed increased from 4 to 4.75", "Tags": [ "Other" ] }, { "Description": "* Bullet Shields now block damage from {{PageRef|Melee|alt_name=melee}} (similar to resistance)", "Tags": [ "Melee" ] }, { "Description": "* Increased the distance heroes slide when they come to the bottom of a ramp", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EItem Gameplay\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Extra Regen}}: Regen increased from 1.75 to 2", "Tags": [ "Extra Regen", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Enduring Spirit}}: {{PageRef|Spirit Lifesteal}} reduced from +10% to +8%", "Tags": [ "Spirit Lifesteal", "Item", "Vitality Item", "Enduring Spirit" ] }, { "Description": "* {{PageRef|Reactive Barrier}}: Cooldown reduced from 35s to 25s", "Tags": [ "Reactive Barrier", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Decay}} changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)", "Tags": [ "Decay", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Healbane}} moved from Spirit tree to Vitality tree", "Tags": [ "Healbane", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Healbane}} now gives +50 Health", "Tags": [ "Healbane", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Spirit Lifesteal}}: Reduced from +25% to +23%", "Tags": [ "Spirit Lifesteal", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10%", "Tags": [ "Soul Shredder Bullets", "Item", "Weapon Item", "Souls" ] }, { "Description": "* {{PageRef|Cold Front}}: cooldown reduced from 40s to 32s", "Tags": [ "Cold Front", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Improved Cooldown}}: HP Regen reduced from 2 to 1.5", "Tags": [ "Improved Cooldown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Knockdown}}: No longer provides +2 Sprint", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Knockdown}}: Now provides +1 Stamina", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* Shifting Shroud: Cooldown reduced from 45s to 35s", "Tags": [ "Item" ] }, { "Description": "* Shifting Shroud: Bonus spirit duration increased from 6s to 10s", "Tags": [ "Item" ] }, { "Description": "* {{PageRef|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15%", "Tags": [ "Sharpshooter", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Metal Skin}} duration reduced from 4s to 3s", "Tags": [ "Metal Skin", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Metal Skin}} cooldown increased from 25s to 30s", "Tags": [ "Metal Skin", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Intensifying Magazine}}: Time for Max Damage reduced from 4s to 3.5s", "Tags": [ "Intensifying Magazine", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Torment Pulse}}: Interval improved from 2s to 1.5s", "Tags": [ "Torment Pulse", "Item", "Spirit Item", "Pulse", "Hero", "Ability", "Rutger" ] }, { "Description": "* {{PageRef|Torment Pulse}}: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)", "Tags": [ "Torment Pulse", "Item", "Spirit Item", "Pulse", "Hero", "Ability", "Rutger" ] }, { "Description": "* {{PageRef|Torment Pulse}}: HP bonus reduced from +150 to +125", "Tags": [ "Torment Pulse", "Item", "Spirit Item", "Pulse", "Hero", "Ability", "Rutger" ] }, { "Description": "* {{PageRef|Majestic Leap}}: Velocity increased from 22.5 to 27", "Tags": [ "Majestic Leap", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Leech}}: {{PageRef|Spirit Lifesteal}} reduced from +35% to +33%", "Tags": [ "Spirit Lifesteal", "Item", "Vitality Item", "Leech" ] }, { "Description": "* {{PageRef|Refresher}}: No longer has cast time (was 1s)", "Tags": [ "Refresher", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Reverb}}: Fixed the damage being reduced by armor twice", "Tags": [ "Mystic Reverb", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Reverb}}: Damage reduced from 35% to 30%", "Tags": [ "Mystic Reverb", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Curse}}: No longer prevents stamina usage", "Tags": [ "Curse", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Curse}}: Now also prevents item usage", "Tags": [ "Curse", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Curse}}: Duration reduced from 3.75s to 3.5s", "Tags": [ "Curse", "Item", "Spirit Item" ] }, { "Description": "* Diviner's Kelvar: Bullet Shield increased from 700 to 1000", "Tags": [ "Item" ] }, { "Description": "* {{PageRef|Boundless Spirit}}: Spirit increased from 45 to 50", "Tags": [ "Boundless Spirit", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Spiritual Overflow}}: Spirit duration increased from 14s to 18s", "Tags": [ "Spiritual Overflow", "Item", "Weapon Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EHero Gamepla\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Abrams}}: Base HP growth reduced from 36 to 32", "Tags": [ "Abrams", "Hero" ] }, { "Description": "* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} T2 reduced from +200 Health to +150", "Tags": [ "Infernal Resilience", "Hero", "Ability", "Abrams" ] }, { "Description": "* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s", "Tags": [ "Seismic Impact", "Hero", "Ability", "Abrams" ] }, { "Description": "* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} slow now affects stamina dashes", "Tags": [ "Hyper Beam", "Hero", "Ability", "Bebop" ] }, { "Description": "* {{PageRef|Dynamo}}: Base HP growth reduced from 48 to 44", "Tags": [ "Dynamo", "Hero" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Quantum Entanglement}} fire rate bonus reduced from +30% to +25%", "Tags": [ "Quantum Entanglement", "Hero", "Ability", "Dynamo" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Singularity}} base radius increased from 8m to 10m", "Tags": [ "Singularity", "Hero", "Ability", "Dynamo" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} sprint speed now instantly kicks in after casting it", "Tags": [ "Smoke Bomb", "Hero", "Ability", "Haze", "Smoke", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} cooldown reduced from 160s to 130s", "Tags": [ "Bullet Dance", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T2 changed to -40s Cooldown", "Tags": [ "Bullet Dance", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot", "Tags": [ "Bullet Dance", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} cooldown increased from 30s to 38s", "Tags": [ "Flame Dash", "Hero", "Ability", "Infernus" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} heal sharing reduced from 65% to 55%", "Tags": [ "Watcher's Covenant", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} sprint speed increased from +1 to +2", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} trail duration increased from 12s to 15s", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T2 changed to -40s Cooldown", "Tags": [ "Frozen Shelter", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit", "Tags": [ "Frozen Shelter", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} can now be dismissed early", "Tags": [ "Frozen Shelter", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} can now be dismissed early", "Tags": [ "Spectral Wall", "Hero", "Ability", "McGinnis" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Barrage}} channel can now be interrupted by casting your other abilities", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Barrage}} radius increased from 6m to 6.5m", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: Enchanted Satchel cast time reduced from 0.25s to 0.15s", "Tags": [ "Pocket", "Hero" ] }, { "Description": "* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist", "Tags": [ "Storm Cloud", "Hero", "Ability", "Seven" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit bonus damage reduced from +12 to +10", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} no longer has +10% bonus range to damage falloff", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} cooldown increased from 35s to 50s", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: Can no longer {{PageRef|Melee|alt_name=melee}} while flying for extra movement", "Tags": [ "Vindicta", "Hero", "Melee" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)", "Tags": [ "Assassinate", "Hero", "Ability", "Vindicta" ] }, { "Description": "* {{PageRef|Vindicta}}: Fixed being unable to move while scoped in with {{PageRef|Assassinate}}", "Tags": [ "Assassinate", "Hero", "Ability", "Vindicta" ] }, { "Description": "* {{PageRef|Warden}}: Base ammo increased from 14 to 16", "Tags": [ "Warden", "Hero" ] }, { "Description": "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35%", "Tags": [ "Alchemical Flask", "Hero", "Ability", "Warden" ] }, { "Description": "* {{PageRef|Warden}}: {{PageRef|Willpower}} T3 increased from +150 Spirit Shield to +200", "Tags": [ "Willpower", "Hero", "Ability", "Warden" ] } ]
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Deadlock:Copyrights
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