Data:Changelog 2024-06-06.json

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Description"<h4>General Changes</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted."
Tags
"Other"
Description""
Tags
"Other"
Description"* Replaced the {{PageRef|Denizen|alt_name=neutral}} {{PageRef|Sinner's Sacrifice|alt_name=vaults}} with a new model, the {{PageRef|Sinner's Sacrifice}}"
Tags
"Souls"
"Sinner's Sacrifice"
"NPC"
"Creep"
"Denizen"
Description"* Added the ability to change builds while in-game"
Tags
"Other"
Description"* Build descriptions can now be seen in-game via a tooltip"
Tags
"Other"
Description"* Added {{PageRef|Denizen|alt_name=neutrals}} to Hero {{PageRef|Sandbox}} (the small room in the back on the right)"
Tags
"Sandbox"
"NPC"
"Creep"
"Denizen"
Description"* Added new objective health bars for {{PageRef|Guardian}}s and {{PageRef|Walker}}s"
Tags
"Objective"
"Guardian"
"Walker"
Description""
Tags
"Other"
Description"* Added Match History link to the top right"
Tags
"Other"
Description"* You can now move active item slots on the HUD while holding alt/tab"
Tags
"Other"
Description"* Improved visibility of the voice icon indicating who is talking"
Tags
"Other"
Description"* Hero icons on the {{PageRef|Map|alt_name=minimap}} are scaled up a little when holding alt"
Tags
"Map"
Description"* Removed {{PageRef|Pause}} cooldown in private bot matches and tutorial/sandbox"
Tags
"Pause"
Description""
Tags
"Other"
Description"* Improved networking when there is packet loss or jitter"
Tags
"Other"
Description"* {{PageRef|Souls|alt_name=Soul}} Vessel dropped from heroes (after killing neutrals) now scales in size based on how many {{PageRef|{{PageRef|Souls|alt_name=Soul}}s|alt_name=souls}} are inside"
Tags
"Souls"
Description"* Improved {{PageRef|Grey Talon}}'s trap visibility"
Tags
"Grey Talon"
"Hero"
Description"* Increased the speed of {{PageRef|Guardian}}'s {{PageRef|Melee|alt_name=melee}} attacks"
Tags
"Objective"
"Guardian"
"Melee"
Description"* Changed {{PageRef|Guardian}}'s behavior to only attempt {{PageRef|Melee|alt_name=melee}} when a unit is within 6m but still do damage to units in 12m range"
Tags
"Objective"
"Guardian"
"Melee"
Description"* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot"
Tags
"Other"
Description"* {{PageRef|Infernus}}'s {{PageRef|Afterburn}} now shows portraits of enemies that are burning for the full duration"
Tags
"Afterburn"
"Hero"
"Ability"
"Infernus"
Description"* Improved menu UI sound feedback"
Tags
"Other"
Description"* Player's icon is highlighted in the top bar"
Tags
"Other"
Description"* Added UI sound effects for team and opponent deaths"
Tags
"Other"
Description"* Added {{PageRef|Kinetic Carbine}} charge audio loop"
Tags
"Kinetic Carbine"
"Hero"
"Ability"
"Paradox"
Description"* Updated {{PageRef|Vindicta}} {{PageRef|Flight}} sound effects"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* Added {{PageRef|Vindicta}} {{PageRef|Assassinate}} sound effect for targeted players"
Tags
"Assassinate"
"Hero"
"Ability"
"Vindicta"
Description"* Improved visuals for {{PageRef|Kelvin}}'s {{PageRef|Weapon|alt_name=gun}} projectile"
Tags
"Kelvin"
"Hero"
"Weapon"
Description"* Fixed some visual issues with {{PageRef|Ice Path}}"
Tags
"Ice Path"
"Hero"
"Ability"
"Kelvin"
Description"* Added AoE effect to {{PageRef|Pocket}}'s {{PageRef|Barrage}}"
Tags
"Barrage"
"Hero"
"Ability"
"Pocket"
Description"* Updated weapon buff effect in {{PageRef|Pocket}}'s {{PageRef|Flying Cloak}} upgrade"
Tags
"Flying Cloak"
"Hero"
"Ability"
"Pocket"
Description"* Visual effects updates for {{PageRef|Melee|alt_name=melee}} lifesteal items"
Tags
"Melee"
Description"* Fixed {{PageRef|Power Slash}} sometimes getting stuck on nearby geometry"
Tags
"Power Slash"
"Hero"
"Ability"
"Yamato"
Description"* Updated sound effects for the {{PageRef|Sinner's Sacrifice}}"
Tags
"Souls"
"Sinner's Sacrifice"
Description"* Updated {{PageRef|Pocket}}'s Enchanted Satchel delay and explode sounds"
Tags
"Pocket"
"Hero"
Description"* Updated {{PageRef|Pocket}}'s {{PageRef|Barrage}} cast and impact sounds"
Tags
"Barrage"
"Hero"
"Ability"
"Pocket"
Description"* Updated {{PageRef|Warden}}'s {{PageRef|Binding Word}} delay and impact sounds"
Tags
"Binding Word"
"Hero"
"Ability"
"Warden"
Description""
Tags
"Other"
Description"* Fixed {{PageRef|Dynamo}}'s {{PageRef|Quantum Entanglement}} going through ceilings sometimes"
Tags
"Quantum Entanglement"
"Hero"
"Ability"
"Dynamo"
Description"* Fixed an HTML exploit with chat"
Tags
"Other"
Description"* Fixed not being able to place deployable abilities at certain angles"
Tags
"Other"
Description"* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown""
Tags
"Other"
Description"* Fixed training {{PageRef|Ivy}}'s True Form causing you to get healed"
Tags
"Ivy"
"Hero"
Description"* Fixed a bug with {{PageRef|Malice}} firing slightly upward"
Tags
"Malice"
"Hero"
"Ability"
"Lady Geist"
Description"* Changed collision on barrel stand stacks to block bullets"
Tags
"Other"
Description"* Added zapper on factory outpost building"
Tags
"Other"
Description"* Removed roof duct on top of low building besides inner {{PageRef|Walker}}"
Tags
"Objective"
"Walker"
Description"* Removed street lamp post that was causing heroes to get stuck near inner lane {{PageRef|Guardian}}"
Tags
"Objective"
"Guardian"
Description"* Added lights to outer lane {{PageRef|Cosmic Veil}} tunnels"
Tags
"Cosmic Veil"
Description"* More heroes will now compliment on good uses of ultimates instead of just saying "good work""
Tags
"Other"
Description"* Fixed more instances of heroes being called out by the wrong name"
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Misc Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* Base hero kill value increased from 150 to 225"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Rejuvenator|alt_name=Rejuv}} duration reduced from 4 to 3 minutes"
Tags
"Rejuvenator"
Description"* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff no longer increases your ammo"
Tags
"Rejuvenator"
Description"* {{PageRef|Rejuvenator|alt_name=Rejuv}} now causes all your candle troopers to have double health for 3 minutes"
Tags
"Rejuvenator"
Description"* {{PageRef|Mid-Boss|alt_name=Mid Boss}} can now only be damaged by enemies inside the bottom {{PageRef|Pit|alt_name=pit}}"
Tags
"NPC"
"Mid-Boss"
"Map"
"Pit"
Description"* {{PageRef|Mid-Boss|alt_name=Mid Boss}} {{PageRef|Rejuvenator|alt_name=Rejuv}} claim time reduced from 2.5s to 1.5s"
Tags
"NPC"
"Mid-Boss"
"Rejuvenator"
Description""
Tags
"Other"
Description"* Strong {{PageRef|Denizen|alt_name=neutrals}} HP reduced by 20%"
Tags
"NPC"
"Creep"
"Denizen"
Description"* Strong {{PageRef|Denizen|alt_name=neutrals}} {{PageRef|Souls|alt_name=souls}} bounty reduced by 20%"
Tags
"NPC"
"Creep"
"Denizen"
"Souls"
Description"* 4 Strong {{PageRef|Denizen|alt_name=Neutral}} camps in the corners of the map have been replaced with Medium {{PageRef|Denizen|alt_name=neutrals}}"
Tags
"NPC"
"Creep"
"Denizen"
Description"* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s {{PageRef|Souls|alt_name=souls}} increased from 260 to 300"
Tags
"Souls"
"Sinner's Sacrifice"
Description""
Tags
"Other"
Description"* Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16"
Tags
"Other"
Description"* Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%"
Tags
"Other"
Description"* Bullet damage falloff now maxes out at ~65m instead of ~70m"
Tags
"Other"
Description"* {{PageRef|Walker}} bomb damage reduced from 300 to 200"
Tags
"Objective"
"Walker"
Description"* Moved the middle lane {{PageRef|Base Guardian}}s further out slightly"
Tags
"Objective"
"Base Guardian"
"Guardian"
Description""
Tags
"Other"
Description"* {{PageRef|Powerup}}s bonus types are now split between the regular destructibles like crates/vases/etc and the {{PageRef|Golden Statue}}s. Regular ones can only roll for {{PageRef|Souls|alt_name=souls}} and {{PageRef|Golden Statue}}s can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit."
Tags
"Breakable"
"Golden Statue"
"Powerup"
"Souls"
Description"* Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s"
Tags
"Other"
Description"* {{PageRef|Mid-Boss|alt_name=Mid boss}} area has reduced destructibles"
Tags
"NPC"
"Mid-Boss"
Description"* Movement Speed {{PageRef|PowerUp|alt_name=powerup}} duration increased from 12s to 30s"
Tags
"PowerUp"
Description"* Movement Speed {{PageRef|PowerUp|alt_name=powerup}} movespeed reduced from 2 to 1"
Tags
"PowerUp"
Description"* Movement Speed {{PageRef|PowerUp|alt_name=powerup}} sprint speed increased from 2 to 4"
Tags
"PowerUp"
Description"* Fire Rate {{PageRef|PowerUp|alt_name=powerup}} reduced from +20% to +15%"
Tags
"PowerUp"
Description"* Fire Rate {{PageRef|PowerUp|alt_name=powerup}} duration increased from 25s to 35s"
Tags
"PowerUp"
Description"* Health Regen {{PageRef|PowerUp|alt_name=powerup}} regen reduced from 1.5% to 1%"
Tags
"PowerUp"
Description"* Health Regen {{PageRef|PowerUp|alt_name=powerup}} duration increased from 15s to 25s"
Tags
"PowerUp"
Description"* Cooldown Reduction {{PageRef|PowerUp|alt_name=powerup}} reduced from 25% to 20%"
Tags
"PowerUp"
Description"* Extra Clip {{PageRef|PowerUp|alt_name=powerup}} reduced from 4 clips to 3"
Tags
"PowerUp"
Description"* {{PageRef|Extra Stamina}} {{PageRef|PowerUp|alt_name=powerup}} duration increased from 60s to 80s"
Tags
"Extra Stamina"
"Item"
"Vitality Item"
"PowerUp"
Description"* {{PageRef|Extra Stamina}} {{PageRef|PowerUp|alt_name=powerup}} amount reduced from 2 to 1"
Tags
"Extra Stamina"
"Item"
"Vitality Item"
"PowerUp"
Description""
Tags
"Other"
Description"* Crouch movespeed increased from 4 to 4.75"
Tags
"Other"
Description"* Bullet Shields now block damage from {{PageRef|Melee|alt_name=melee}} (similar to resistance)"
Tags
"Melee"
Description"* Increased the distance heroes slide when they come to the bottom of a ramp"
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Item Gameplay</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Extra Regen}}: Regen increased from 1.75 to 2"
Tags
"Extra Regen"
"Item"
"Vitality Item"
Description"* {{PageRef|Enduring Spirit}}: {{PageRef|Spirit Lifesteal}} reduced from +10% to +8%"
Tags
"Spirit Lifesteal"
"Item"
"Vitality Item"
"Enduring Spirit"
Description"* {{PageRef|Reactive Barrier}}: Cooldown reduced from 35s to 25s"
Tags
"Reactive Barrier"
"Item"
"Vitality Item"
Description"* {{PageRef|Decay}} changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)"
Tags
"Decay"
"Item"
"Spirit Item"
Description"* {{PageRef|Healbane}} moved from Spirit tree to Vitality tree"
Tags
"Healbane"
"Item"
"Vitality Item"
Description"* {{PageRef|Healbane}} now gives +50 Health"
Tags
"Healbane"
"Item"
"Vitality Item"
Description"* {{PageRef|Spirit Lifesteal}}: Reduced from +25% to +23%"
Tags
"Spirit Lifesteal"
"Item"
"Vitality Item"
Description"* {{PageRef|Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10%"
Tags
"Soul Shredder Bullets"
"Item"
"Weapon Item"
"Souls"
Description"* {{PageRef|Cold Front}}: cooldown reduced from 40s to 32s"
Tags
"Cold Front"
"Item"
"Spirit Item"
Description"* {{PageRef|Improved Cooldown}}: HP Regen reduced from 2 to 1.5"
Tags
"Improved Cooldown"
"Item"
"Spirit Item"
Description"* {{PageRef|Knockdown}}: No longer provides +2 Sprint"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* {{PageRef|Knockdown}}: Now provides +1 Stamina"
Tags
"Knockdown"
"Item"
"Spirit Item"
Description"* Shifting Shroud: Cooldown reduced from 45s to 35s"
Tags
"Item"
Description"* Shifting Shroud: Bonus spirit duration increased from 6s to 10s"
Tags
"Item"
Description"* {{PageRef|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15%"
Tags
"Sharpshooter"
"Item"
"Weapon Item"
Description"* {{PageRef|Metal Skin}} duration reduced from 4s to 3s"
Tags
"Metal Skin"
"Item"
"Vitality Item"
Description"* {{PageRef|Metal Skin}} cooldown increased from 25s to 30s"
Tags
"Metal Skin"
"Item"
"Vitality Item"
Description"* {{PageRef|Intensifying Magazine}}: Time for Max Damage reduced from 4s to 3.5s"
Tags
"Intensifying Magazine"
"Item"
"Weapon Item"
Description"* {{PageRef|Torment Pulse}}: Interval improved from 2s to 1.5s"
Tags
"Torment Pulse"
"Item"
"Spirit Item"
"Pulse"
"Hero"
"Ability"
"Rutger"
Description"* {{PageRef|Torment Pulse}}: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)"
Tags
"Torment Pulse"
"Item"
"Spirit Item"
"Pulse"
"Hero"
"Ability"
"Rutger"
Description"* {{PageRef|Torment Pulse}}: HP bonus reduced from +150 to +125"
Tags
"Torment Pulse"
"Item"
"Spirit Item"
"Pulse"
"Hero"
"Ability"
"Rutger"
Description"* {{PageRef|Majestic Leap}}: Velocity increased from 22.5 to 27"
Tags
"Majestic Leap"
"Item"
"Vitality Item"
Description"* {{PageRef|Leech}}: {{PageRef|Spirit Lifesteal}} reduced from +35% to +33%"
Tags
"Spirit Lifesteal"
"Item"
"Vitality Item"
"Leech"
Description"* {{PageRef|Refresher}}: No longer has cast time (was 1s)"
Tags
"Refresher"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Reverb}}: Fixed the damage being reduced by armor twice"
Tags
"Mystic Reverb"
"Item"
"Spirit Item"
Description"* {{PageRef|Mystic Reverb}}: Damage reduced from 35% to 30%"
Tags
"Mystic Reverb"
"Item"
"Spirit Item"
Description"* {{PageRef|Curse}}: No longer prevents stamina usage"
Tags
"Curse"
"Item"
"Spirit Item"
Description"* {{PageRef|Curse}}: Now also prevents item usage"
Tags
"Curse"
"Item"
"Spirit Item"
Description"* {{PageRef|Curse}}: Duration reduced from 3.75s to 3.5s"
Tags
"Curse"
"Item"
"Spirit Item"
Description"* Diviner's Kelvar: Bullet Shield increased from 700 to 1000"
Tags
"Item"
Description"* {{PageRef|Boundless Spirit}}: Spirit increased from 45 to 50"
Tags
"Boundless Spirit"
"Item"
"Spirit Item"
Description"* {{PageRef|Spiritual Overflow}}: Spirit duration increased from 14s to 18s"
Tags
"Spiritual Overflow"
"Item"
"Weapon Item"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description""
Tags
"Other"
Description"<h4>Hero Gamepla</h4>"
Tags
"Other"
Description""
Tags
"Other"
Description"* {{PageRef|Abrams}}: Base HP growth reduced from 36 to 32"
Tags
"Abrams"
"Hero"
Description"* {{PageRef|Abrams}}: {{PageRef|Infernal Resilience}} T2 reduced from +200 Health to +150"
Tags
"Infernal Resilience"
"Hero"
"Ability"
"Abrams"
Description"* {{PageRef|Abrams}}: {{PageRef|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s"
Tags
"Seismic Impact"
"Hero"
"Ability"
"Abrams"
Description"* {{PageRef|Bebop}}: {{PageRef|Hyper Beam}} slow now affects stamina dashes"
Tags
"Hyper Beam"
"Hero"
"Ability"
"Bebop"
Description"* {{PageRef|Dynamo}}: Base HP growth reduced from 48 to 44"
Tags
"Dynamo"
"Hero"
Description"* {{PageRef|Dynamo}}: {{PageRef|Quantum Entanglement}} fire rate bonus reduced from +30% to +25%"
Tags
"Quantum Entanglement"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Dynamo}}: {{PageRef|Singularity}} base radius increased from 8m to 10m"
Tags
"Singularity"
"Hero"
"Ability"
"Dynamo"
Description"* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%"
Tags
"Sleep Dagger"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Smoke Bomb}} sprint speed now instantly kicks in after casting it"
Tags
"Smoke Bomb"
"Hero"
"Ability"
"Haze"
"Smoke"
"Item"
"Spirit Item"
Description"* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} cooldown reduced from 160s to 130s"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T2 changed to -40s Cooldown"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot"
Tags
"Bullet Dance"
"Hero"
"Ability"
"Haze"
Description"* {{PageRef|Infernus}}: {{PageRef|Flame Dash}} cooldown increased from 30s to 38s"
Tags
"Flame Dash"
"Hero"
"Ability"
"Infernus"
Description"* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} heal sharing reduced from 65% to 55%"
Tags
"Watcher's Covenant"
"Hero"
"Ability"
"Ivy"
Description"* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} sprint speed increased from +1 to +2"
Tags
"Ice Path"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Kelvin}}: {{PageRef|Ice Path}} trail duration increased from 12s to 15s"
Tags
"Ice Path"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T2 changed to -40s Cooldown"
Tags
"Frozen Shelter"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit"
Tags
"Frozen Shelter"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|Kelvin}}: {{PageRef|Frozen Shelter}} can now be dismissed early"
Tags
"Frozen Shelter"
"Hero"
"Ability"
"Kelvin"
Description"* {{PageRef|McGinnis}}: {{PageRef|Spectral Wall}} can now be dismissed early"
Tags
"Spectral Wall"
"Hero"
"Ability"
"McGinnis"
Description"* {{PageRef|Pocket}}: {{PageRef|Barrage}} channel can now be interrupted by casting your other abilities"
Tags
"Barrage"
"Hero"
"Ability"
"Pocket"
Description"* {{PageRef|Pocket}}: {{PageRef|Barrage}} radius increased from 6m to 6.5m"
Tags
"Barrage"
"Hero"
"Ability"
"Pocket"
Description"* {{PageRef|Pocket}}: Enchanted Satchel cast time reduced from 0.25s to 0.15s"
Tags
"Pocket"
"Hero"
Description"* {{PageRef|Seven}}: {{PageRef|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist"
Tags
"Storm Cloud"
"Hero"
"Ability"
"Seven"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} spirit bonus damage reduced from +12 to +10"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} no longer has +10% bonus range to damage falloff"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} cooldown increased from 35s to 50s"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: {{PageRef|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage"
Tags
"Vindicta"
"Hero"
"Flight"
"Ability"
Description"* {{PageRef|Vindicta}}: Can no longer {{PageRef|Melee|alt_name=melee}} while flying for extra movement"
Tags
"Vindicta"
"Hero"
"Melee"
Description"* {{PageRef|Vindicta}}: {{PageRef|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)"
Tags
"Assassinate"
"Hero"
"Ability"
"Vindicta"
Description"* {{PageRef|Vindicta}}: Fixed being unable to move while scoped in with {{PageRef|Assassinate}}"
Tags
"Assassinate"
"Hero"
"Ability"
"Vindicta"
Description"* {{PageRef|Warden}}: Base ammo increased from 14 to 16"
Tags
"Warden"
"Hero"
Description"* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35%"
Tags
"Alchemical Flask"
"Hero"
"Ability"
"Warden"
Description"* {{PageRef|Warden}}: {{PageRef|Willpower}} T3 increased from +150 Spirit Shield to +200"
Tags
"Willpower"
"Hero"
"Ability"
"Warden"