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Data:Changelog 2024-05-23.json
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[ { "Description": "\u003Ch4\u003EGeneral Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.", "Tags": [ "Other" ] }, { "Description": "* Added post game player reporting option", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Ally player glow-through-world silhouette now communicates their current health", "Tags": [ "Other" ] }, { "Description": "* Added ambient music track", "Tags": [ "Other" ] }, { "Description": "* Added unique {{PageRef|Haze}} footstep sound effects", "Tags": [ "Haze", "Hero" ] }, { "Description": "* Fixed various issues with mic audio input and lag it introduced", "Tags": [ "Other" ] }, { "Description": "* Small adjustments to how the crosshair UI area looks", "Tags": [ "Other" ] }, { "Description": "* Mic input device is now selected from in-game settings rather than the steam client", "Tags": [ "Other" ] }, { "Description": "* Improved various networking and hit registration related issues (this was released a couple days ago)", "Tags": [ "Other" ] }, { "Description": "* Updated {{PageRef|Trooper}} and {{PageRef|Denizen|alt_name=Neutral}} shooting sound effects", "Tags": [ "NPC", "Creep", "Trooper", "Denizen" ] }, { "Description": "* Various improvements to damage audio clarity for victims and attackers", "Tags": [ "Other" ] }, { "Description": "* Sped up select {{PageRef|Amber Hand}} VO that related to game state (shrines being under attack, protecting the {{PageRef|Soul Urn|alt_name=urn}} runner etc)", "Tags": [ "Team", "Amber Hand", "Souls", "Soul Urn" ] }, { "Description": "* Adding game audio muted indicator in top left if the game is muted", "Tags": [ "Other" ] }, { "Description": "* Camera can now be moved while the game is paused in replays", "Tags": [ "Other" ] }, { "Description": "* Fixed the {{PageRef|Rejuvenator}} falling during pause", "Tags": [ "Rejuvenator" ] }, { "Description": "* Fixed the {{PageRef|Soul Urn|alt_name=Idol}} falling during pause", "Tags": [ "Souls", "Soul Urn" ] }, { "Description": "* Fixed the bottom most {{PageRef|Shop|alt_name=shop}} items having part of their icon be unclickable", "Tags": [ "Shop" ] }, { "Description": "* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{PageRef|Bebop}} {{PageRef|Sticky Bomb}})", "Tags": [ "Sticky Bomb", "Hero", "Ability", "Bebop" ] }, { "Description": "* Added some additional visual tells for the receiving end of {{PageRef|Lash}}’s {{PageRef|Death Slam}}", "Tags": [ "Death Slam", "Hero", "Ability", "Lash" ] }, { "Description": "* Updated Bullet Shredder debuff effects", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Mid-Boss}} is now invulnerable if there are no enemies it can actually attack", "Tags": [ "NPC", "Mid-Boss" ] }, { "Description": "* Fixed your active items not hiding in the UI when you are dead and spectating a team mate", "Tags": [ "Other" ] }, { "Description": "* Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)", "Tags": [ "Other" ] }, { "Description": "* Fixed various movement stuck bugs with {{PageRef|Ivy}}", "Tags": [ "Ivy", "Hero" ] }, { "Description": "* Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears", "Tags": [ "Other" ] }, { "Description": "* Improved {{PageRef|Vindicta}}’s {{PageRef|Stake}} effects to make it a little clearer when you are affected", "Tags": [ "Vindicta", "Hero", "Stake", "Ability" ] }, { "Description": "* Fixed upgrading {{PageRef|McGinnis}}’s {{PageRef|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly", "Tags": [ "Medicinal Specter", "Hero", "Ability", "McGinnis" ] }, { "Description": "* Fixed a bug that could cause all of {{PageRef|Paradox}} {{PageRef|Pulse Grenade}}’s pulses to go off at once", "Tags": [ "Pulse Grenade", "Hero", "Ability", "Paradox", "Pulse", "Rutger" ] }, { "Description": "* Fixed {{PageRef|Kelvin}}’s Ice Beam sometimes not hitting {{PageRef|Denizen|alt_name=Neutral}}s", "Tags": [ "Kelvin", "Hero", "NPC", "Creep", "Denizen" ] }, { "Description": "* Fixed being able to see some things through the {{PageRef|Cosmic Veil|alt_name=Veil}}s in the map that you shouldn’t be able to see", "Tags": [ "Cosmic Veil" ] }, { "Description": "* Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from {{PageRef|Denizen|alt_name=Neutral}}s", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* Fixed getting stuck under stair at inner lanes near {{PageRef|Guardian}}", "Tags": [ "Objective", "Guardian" ] }, { "Description": "* Fixed {{PageRef|Abrams}} getting stuck on department store facade when using his ult", "Tags": [ "Abrams", "Hero" ] }, { "Description": "* {{PageRef|Sapphire Flame|alt_name=Sapphire}} side materials tint color changed to white", "Tags": [ "Team", "Sapphire Flame" ] }, { "Description": "* {{PageRef|Sapphire Flame|alt_name=Sapphire}} side street materials changed to new asphalt blend", "Tags": [ "Team", "Sapphire Flame" ] }, { "Description": "* Added new slide and reload animation for {{PageRef|Wraith}}", "Tags": [ "Wraith", "Hero" ] }, { "Description": "* Out of combat run animation variants now only play during sprint state", "Tags": [ "Other" ] }, { "Description": "* Fixed missing VO for {{PageRef|Yamato}} ability use/upgrades", "Tags": [ "Yamato", "Hero" ] }, { "Description": "* Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with {{PageRef|Storm Cloud}})", "Tags": [ "Storm Cloud", "Hero", "Ability", "Seven" ] }, { "Description": "* Adjusted timing of select {{PageRef|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly", "Tags": [ "Abrams", "Hero" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Improved visibility of {{PageRef|Seven}}’s bullet and travel path", "Tags": [ "Seven", "Hero" ] }, { "Description": "* Improved visibility of {{PageRef|Paradox}}’s bullet and travel path", "Tags": [ "Paradox", "Hero" ] }, { "Description": "* Improved visibility of {{PageRef|Wraith}}’s bullet and travel path", "Tags": [ "Wraith", "Hero" ] }, { "Description": "* Improved visibility of {{PageRef|Haze}}’s bullet and travel path", "Tags": [ "Haze", "Hero" ] }, { "Description": "* Improved visibility of {{PageRef|Lady Geist}}’s bullet and travel path", "Tags": [ "Lady Geist", "Hero" ] }, { "Description": "* Added custom tracer and muzzle flash for {{PageRef|Seven}}’s {{PageRef|Weapon|alt_name=gun}}", "Tags": [ "Seven", "Hero", "Weapon" ] }, { "Description": "* Added custom tracer and muzzle flash for {{PageRef|Paradox}}’s {{PageRef|Weapon|alt_name=gun}}", "Tags": [ "Paradox", "Hero", "Weapon" ] }, { "Description": "* Added custom tracer and muzzle flash for {{PageRef|Wraith}}’s {{PageRef|Weapon|alt_name=gun}}", "Tags": [ "Wraith", "Hero", "Weapon" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EMisc Gameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Adjusted map around the middle lanes to have an area with {{PageRef|Cosmic Veil|alt_name=Veil}}s for laning", "Tags": [ "Cosmic Veil" ] }, { "Description": "* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)", "Tags": [ "Other" ] }, { "Description": "* Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* Unclaimed {{PageRef|Souls|alt_name=souls}} now convert 10% slower", "Tags": [ "Souls" ] }, { "Description": "* {{PageRef|Sinner's Sacrifice|alt_name=Vault}}s base bounty increased from 220 to 260", "Tags": [ "Souls", "Sinner's Sacrifice" ] }, { "Description": "* Strong {{PageRef|Denizen|alt_name=Neutral}}s Spirit Resist increased from 25% to 35%", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* Medium {{PageRef|Denizen|alt_name=Neutral}}s Spirit Resist increased from 25% to 30%", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "* Starting at 15 minutes, one {{PageRef|Melee|alt_name=melee}} {{PageRef|Trooper}} per wave will spawn with 1.75x health", "Tags": [ "NPC", "Creep", "Trooper", "Melee" ] }, { "Description": "* Medic {{PageRef|Trooper}} health increased from 240 to 260", "Tags": [ "NPC", "Creep", "Trooper" ] }, { "Description": "* Sidelane {{PageRef|Cosmic Veil|alt_name=Veil}}s near {{PageRef|Guardian}}s are now one-way visibility (used to be blocked visibility in both directions)", "Tags": [ "Objective", "Guardian", "Cosmic Veil" ] }, { "Description": "* {{PageRef|Denizen|alt_name=Neutral}}s can now lean side to side to fire when obstructed by map geometry and being attacked", "Tags": [ "NPC", "Creep", "Denizen" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Zipline}} Boost ability speed increased from 100% to 130%", "Tags": [ "Zipline" ] }, { "Description": "* {{PageRef|Zipline}} Boost ability ramp time to reach max speed reduced from 2s to 1s", "Tags": [ "Zipline" ] }, { "Description": "* {{PageRef|Zipline}} base speed boost after {{PageRef|Base Guardian}}s are killed increased from 100% to 120%", "Tags": [ "Objective", "Base Guardian", "Guardian", "Zipline" ] }, { "Description": "* {{PageRef|Zipline}} base speed boost's ramp time after {{PageRef|Base Guardian}}s are killed reduced from 5s to 4s", "Tags": [ "Objective", "Base Guardian", "Guardian", "Zipline" ] }, { "Description": "* Being Disarmed no longer prevents you from reloading", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EItem Gameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Headshot Booster}}: Cooldown reduced from 14s to 9s", "Tags": [ "Headshot Booster", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Spirit Strike}}: No longer has +50 Health", "Tags": [ "Spirit Strike", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Spirit Strike}}: Now grants +75 Spirit Shield", "Tags": [ "Spirit Strike", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Spirit Strike}}: Now grants +0.7 HP regen", "Tags": [ "Spirit Strike", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Burst}}: No longer has +1 HP Regen", "Tags": [ "Mystic Burst", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Burst}}: Now grants +1 Sprint", "Tags": [ "Mystic Burst", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Mystic Burst}}: Cooldown reduced from 8s to 6s", "Tags": [ "Mystic Burst", "Item", "Spirit Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Withering Whip}}: Moved from T3 to T2", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Withering Whip}}: Duration reduced 5s to 3.5s", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Withering Whip}}: Cooldown increased from 25s to 40s", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Withering Whip}}: Bullet Resist reduced from 25% to 20%", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Withering Whip}}: Cast range reduced from 20m to 15m", "Tags": [ "Withering Whip", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Decay}}: Cooldown increased from 22s to 27s", "Tags": [ "Decay", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Slowing Hex}}: Range increased from 30 to 35", "Tags": [ "Slowing Hex", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Reactive Barrier}}: Cooldown reduced from 40s to 35s", "Tags": [ "Reactive Barrier", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Combat Barrier}}: Bullet Shield increased from 275 to 300", "Tags": [ "Combat Barrier", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Combat Barrier}}: Weapon Damage while Shielded from 20% to 24%", "Tags": [ "Combat Barrier", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Mystic Shot}}: Now requires that shotguns middle pellet hit the target", "Tags": [ "Mystic Shot", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Restorative Locket}}: Now displays its current number of charges on its active icon", "Tags": [ "Restorative Locket", "Item", "Vitality Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Silence Glyph}}: Moved from T2 to T3", "Tags": [ "Silence Glyph", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Silence Glyph}}: Health increased from 50 to 75", "Tags": [ "Silence Glyph", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Silence Glyph}}: Spirit Amp increased from 8% to 12%", "Tags": [ "Silence Glyph", "Item", "Spirit Item" ] }, { "Description": "* Shifting Shroud: Cooldown reduced from 70s to 55s", "Tags": [ "Item" ] }, { "Description": "* Shifting Shroud: Duration 2.5s to 2.75s", "Tags": [ "Item" ] }, { "Description": "* {{PageRef|Majestic Leap}}: Duration of no damage taken requirement reduced from 5s to 4s", "Tags": [ "Majestic Leap", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Majestic Leap}}: Now gives +75 Health", "Tags": [ "Majestic Leap", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Lifestrike}}: Flat portion of the lifesteal increased from 90 to 110", "Tags": [ "Lifestrike", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Knockdown}}: Spirit bonus reduced from 6 to 5", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Knockdown}}: Now grants +2 Sprint", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Knockdown}}: Stun duration starts after hitting the ground", "Tags": [ "Knockdown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Superior Cooldown}}: HP regen reduced from 6 to 4", "Tags": [ "Superior Cooldown", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%", "Tags": [ "Escalating Resilience", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Improved Burst}}: Damage reduced from 11% Max HP to 10%", "Tags": [ "Improved Burst", "Item", "Spirit Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Frenzy}}: When below 40% HP you now gain 25% Spirit Resist", "Tags": [ "Frenzy", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Curse}}: Ammo increased from 15% to 20%", "Tags": [ "Curse", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Refresher}}: Now grants +10% Spirit Resist", "Tags": [ "Refresher", "Item", "Spirit Item" ] }, { "Description": "* {{PageRef|Glass Cannon}}: Fire Rate reduced from 15% to 10%", "Tags": [ "Glass Cannon", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Silencer}}: Now provides 15% Ammo", "Tags": [ "Silencer", "Item", "Weapon Item" ] }, { "Description": "* {{PageRef|Leech}}: Spirit bonus reduced from 12 to 8", "Tags": [ "Leech", "Item", "Vitality Item" ] }, { "Description": "* {{PageRef|Phantom Strike}}: Damage reduced from 200 to 150", "Tags": [ "Phantom Strike", "Item", "Vitality Item" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "\u003Ch4\u003EHero Gameplay Changes\u003C/h4\u003E", "Tags": [ "Other" ] }, { "Description": "", "Tags": [ "Other" ] }, { "Description": "* {{PageRef|Abrams}}: {{PageRef|Siphon Life}} T1 and T2 swapped", "Tags": [ "Siphon Life", "Hero", "Ability", "Abrams" ] }, { "Description": "* {{PageRef|Abrams}}: Shoulder charge now allows for a bit more steering control", "Tags": [ "Abrams", "Hero" ] }, { "Description": "* {{PageRef|Bebop}}: {{PageRef|Sticky Bomb}} T3 changed from Silence to Disarm", "Tags": [ "Sticky Bomb", "Hero", "Ability", "Bebop" ] }, { "Description": "* {{PageRef|Bebop}}: Improved {{PageRef|Hook}} hitbox detection to not grab targets that are behind cover", "Tags": [ "Bebop", "Hero", "Hook", "Ability" ] }, { "Description": "* {{PageRef|Bebop}}: Hyperbeam width increased from 2.5m to 2.7m", "Tags": [ "Bebop", "Hero" ] }, { "Description": "* {{PageRef|Dynamo}}: Base {{PageRef|Weapon|alt_name=gun}} damage reduced from 18 to 15", "Tags": [ "Dynamo", "Hero", "Weapon" ] }, { "Description": "* {{PageRef|Dynamo}}: {{PageRef|Weapon|alt_name=Gun}} damage growth reduced from +1.1 to +0.8", "Tags": [ "Dynamo", "Hero", "Weapon" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2", "Tags": [ "Grey Talon", "Hero", "Guided Owl", "Ability" ] }, { "Description": "* {{PageRef|Grey Talon}}: {{PageRef|Guided Owl}} T3 changed from +200 damage to \"Kills enemy heroes below 20%\". Low health enemies are highlighted while guiding the owl.", "Tags": [ "Grey Talon", "Hero", "Guided Owl", "Ability" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3)", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} no longer gets +140 damage with the T3", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Sleep Dagger}} T3 is now \"-30% Damage Penalty On Victim for 4s after wakeup\"", "Tags": [ "Sleep Dagger", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} cast time increased from 0.7s to 0.8s", "Tags": [ "Bullet Dance", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Haze}}: {{PageRef|Bullet Dance}} evasion from 70% to 50%", "Tags": [ "Bullet Dance", "Hero", "Ability", "Haze" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} duration increased from 3.5s to 4s", "Tags": [ "Kudzu Bomb", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Kudzu Bomb}} T2 duration increased from +1.5s to +2s", "Tags": [ "Kudzu Bomb", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} Replicated Healing increased from 50% to 65%", "Tags": [ "Watcher's Covenant", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} Fire Rate reduced from 20% to 15%", "Tags": [ "Watcher's Covenant", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Ivy}}: {{PageRef|Watcher's Covenant}} T1 changed to +15% Rate", "Tags": [ "Watcher's Covenant", "Hero", "Ability", "Ivy" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Frost Grenade}} cooldown reduced from 26s to 23s", "Tags": [ "Frost Grenade", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: While {{PageRef|Ice Path}}ing you no longer slow down when you shoot your {{PageRef|Weapon|alt_name=gun}}", "Tags": [ "Ice Path", "Hero", "Ability", "Kelvin", "Weapon" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} Channel move speed increased from 4 to 6", "Tags": [ "Arctic Beam", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Kelvin}}: {{PageRef|Arctic Beam}} T1 changed from \"+2 Channel Move Speed\" to -8s Cooldown", "Tags": [ "Arctic Beam", "Hero", "Ability", "Kelvin" ] }, { "Description": "* {{PageRef|Lady Geist}}: {{PageRef|Soul Exchange}} cast time reduced from 0.65s to 0.5s", "Tags": [ "Soul Exchange", "Hero", "Ability", "Lady Geist", "Souls" ] }, { "Description": "* {{PageRef|Lady Geist}}: Fixed {{PageRef|Malice}} clipping aggressively against map geometry edges", "Tags": [ "Lady Geist", "Hero", "Malice", "Ability" ] }, { "Description": "* {{PageRef|Lash}}: Base Stamina increased from 2 to 3", "Tags": [ "Lash", "Hero" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Ground Strike}} base Damage Per Meter reduced from 8 to 6", "Tags": [ "Ground Strike", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: Fixed some cases with {{PageRef|Ground Strike}} not hitting units positioned just below the impact zone", "Tags": [ "Ground Strike", "Hero", "Ability", "Lash" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} angle increased from 20 degrees to 30 degrees", "Tags": [ "Lash", "Hero", "Flog", "Ability" ] }, { "Description": "* {{PageRef|Lash}}: {{PageRef|Flog}} cooldown reduced from 35s to 30s", "Tags": [ "Lash", "Hero", "Flog", "Ability" ] }, { "Description": "* {{PageRef|McGinnis}}: Fixed certain rooftops allowing turrets to be built on them", "Tags": [ "McGinnis", "Hero" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: {{PageRef|Scorn}} healing against non-heroes reduced from 1x to 0.7x", "Tags": [ "Mo \u0026 Krill", "Hero", "Scorn", "Ability" ] }, { "Description": "* {{PageRef|Mo \u0026 Krill}}: Sandblast no longer prevents enemies from reloading while disarmed", "Tags": [ "Mo \u0026 Krill", "Hero" ] }, { "Description": "* {{PageRef|Paradox}}: {{PageRef|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%", "Tags": [ "Kinetic Carbine", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Paradox}}: {{PageRef|{{PageRef|Paradox}}ical Swap}} range reduced from 45m to 40m", "Tags": [ "Paradoxical Swap", "Hero", "Ability", "Paradox" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Barrage}} T3 added, now heals {{PageRef|Pocket}} for 100% of its damage (33% vs non-heroes)", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: Fixed some issues with {{PageRef|Barrage}} projectiles getting caught on map geometry", "Tags": [ "Barrage", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Pocket}}: {{PageRef|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry", "Tags": [ "Flying Cloak", "Hero", "Ability", "Pocket" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Flight}} T3 reduced from +4m/s to +3m/s", "Tags": [ "Vindicta", "Hero", "Flight", "Ability" ] }, { "Description": "* {{PageRef|Vindicta}}: {{PageRef|Crow Familiar}} T3 improved from -30% Healing Suppression to -40%", "Tags": [ "Crow Familiar", "Hero", "Ability", "Vindicta" ] }, { "Description": "* {{PageRef|Warden}}: {{PageRef|Alchemical Flask}} travel speed increased from 800 to 1000", "Tags": [ "Alchemical Flask", "Hero", "Ability", "Warden" ] }, { "Description": "* {{PageRef|Wraith}}: {{PageRef|Royal Flush}} no longer has a cast delay", "Tags": [ "Royal Flush", "Hero", "Ability", "Wraith" ] }, { "Description": "* {{PageRef|Wraith}}: {{PageRef|Royal Flush}} time to spawn cards increased from 0.4s to 0.6s", "Tags": [ "Royal Flush", "Hero", "Ability", "Wraith" ] }, { "Description": "* {{PageRef|Wraith}}: {{PageRef|Telekinesis}} no longer allows the victim to shoot back", "Tags": [ "Telekinesis", "Hero", "Ability", "Wraith" ] }, { "Description": "* {{PageRef|Yamato}}: Shadow Explosion renamed to {{PageRef|Shadow Transformation}} and reworked into a new ability", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} no longer has radius impact behavior", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. \"{{PageRef|Ability}} Speeds\" affects {{PageRef|Power Slash}} cast time, {{PageRef|Flying Strike}} flying time, and {{PageRef|Crimson Slash}} cast time.", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato", "Flying Strike", "Crimson Slash", "Power Slash" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} cooldown increased from 90s to 100s", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} T2 is now +4 m/s during Shadow Form", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] }, { "Description": "* {{PageRef|Yamato}}: {{PageRef|Shadow Transformation}} T3 is now +1s duration", "Tags": [ "Shadow Transformation", "Hero", "Ability", "Yamato" ] } ]
Summary:
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